Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:36:36 Player: Mogwok Wargfriend Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (672) 672 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 3193 Bonus ------- Follower Combat Kills 81 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (27) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Layered Medium Armor Plating Authchip [Processor] Beamcaster Beamcaster Bore Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Bore Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Actuator Array Hardened Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Authchip [Processor] Beamcaster Beamcaster CR-A16's Pointy Stick [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 6 4 6 10 . 6 16 Power 8 | 1 1 . 3 . . 3 Engine 8 | 1 1 . 3 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 3 . . 3 Treads . | . . . . . . . Leg 6 | . . . 3 . . 3 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 3 4 . . 5 Device 4 | . . 2 . . . 2 Storage 2 | 1 . 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 7 | . 1 . 4 . . 2 Artifact . | . . . . . . . Weapon 17 | 2 2 2 . . 6 5 Energy Gun 6 | 1 . . . . 4 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . 1 . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . 2 1 . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 18 | . 1 . 3 . . 14 Power 3 | . 1 . . . . 2 Propulsion 7 | . . . 2 . . 5 Utility 6 | . . . 1 . . 5 Weapon 2 | . . . . . . 2 Highest Loss Streak 9 | . 1 . 3 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 98 100 99 94 Engine 11 | . 13 14 11 11 11 10 Leg 24 | . . . 30 33 33 29 Wheel 6 | . 28 28 1 . . . Device 2 | . . 13 . . . 2 Storage 11 | . 14 14 11 11 11 11 Protection 17 | . 12 . 21 22 22 16 Energy Gun 12 | . 9 . . . 21 6 Impact Weapon 7 | . 9 28 22 22 . . Naked Turns . | . . . . . . . Heaviest Build 49 | 11 17 20 37 37 41 49 Greatest Support 43 | 20 20 20 39 39 39 43 Greatest Overweight (x) 9 | . . . 9 . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 Most Carried 10 | 6 8 9 10 10 10 10 Average Carried 9 | 3 7 8 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 6 7 9 10 10 10 8 Class Distribution -------------------- 96% | Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 765 | 243 66 90 85 . 36 245 Remotely . | . . . . . . . Salvage Created 1085 | . 102 253 297 . . 433 Parts 45 | . 7 5 11 . . 22 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 . 3 . . 8 Melee 6 | . . . 1 . . 5 Guns 3 | . 2 . . . . 1 Cannons 2 | . . . . . . 2 Classes Destroyed 13 | . 2 2 5 . . 4 Worker 1 | . . 1 . . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 2 | . . . 2 . . . Recycler 4 | . . 3 1 . . . Mechanic 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 1 | . . . . . . 1 Grunt 5 | . 2 . 1 . . 2 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 3 | . . . 2 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 3 2 2 . . 3 Combat Bots Only 3 | . 2 . 1 . . 3 Max Kills in Single Turn 2 | . 1 1 1 . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 196 | . 13 . 30 7 . 146 Missed 59 | . 2 . 5 2 . 50 Damage Taken 3050 | . 245 29 384 51 . 2341 Core 522 | . 90 29 30 10 . 363 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 29 | . 13 . . . 1 15 Largest 2 | . 2 . . . 1 2 Hottest 150 | . 60 . . . 75 150 Shots Fired 54 | . 26 . . . 1 27 Gun 40 | . 26 . . . 1 13 Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . 13 . . . . 14 Thermal 27 | . 13 . . . 1 13 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 5 . . . . 8 Robot Miss Streak 3 | . 1 . . . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 79 | . 16 4 25 . . 34 Core Hits 26 | . 7 1 4 . . 14 Critical Kills 3 | . . . 2 . . 1 Critical Parts Destroyed 7 | . . 1 3 . . 3 Critical Strikes 10 | . . 1 5 . . 4 Destroy 4 | . . . . . . 4 Smash 6 | . . 1 5 . . . Melee Attacks 107 | . 6 17 35 . . 49 Impact 58 | . 6 17 35 . . . Slashing 8 | . . . . . . 8 Piercing 41 | . . . . . . 41 Sneak Attacks 11 | . . 4 7 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 10 | . . . 6 . . 4 Damage Inflicted 2551 | . 191 268 1183 . . 909 Guns 397 | . 191 . . . . 206 Cannons 159 | . . . . . . 159 Explosions . | . . . . . . . Melee 1995 | . . 268 1183 . . 544 Ramming . | . . . . . . . Kinetic 284 | . 125 . . . . 159 Thermal 272 | . 66 . . . . 206 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1451 | . . 268 1183 . . . Slashing 96 | . . . . . . 96 Piercing 448 | . . . . . . 448 Highest Corruption 15 | . 1 1 . . . 15 Average Corruption 1 | . 1 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . 4 . . . 3 Message Errors 2 | . . 1 . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 3 | . . 2 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 414 | . . 130 284 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 414 | . . 130 284 . . . Knockbacks 8 | . . 2 4 . . 2 Impact 6 | . . 2 4 . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 408 | . 156 228 10 . 44 408 Average Temperature 132 | . 84 118 6 . 24 163 Received Heat Transfer 654 | . 105 . 219 . . 330 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . . 4 7 . . . Impact Corruptions 16 | . . 4 12 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 520 | . 150 . . . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 234 | . 91 31 234 33 . . Initial 23 | . . 23 5 18 . . Average 66 | . 38 21 135 30 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 84 | 100 100 100 56 100 . . Level 1 15 | . . . 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 7 . 15 4 . 19 Peak Tracking Total 8 | . 5 . 6 4 . 8 Tactical Retreats 7 | . 1 . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 12 1 . . . . Successful 6 | . 5 1 . . . . Failed 6 | . 6 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 19 | . 13 . . . 6 . Terminals 12 | . 12 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 1 . . . . Robot Analysis 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 5 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 3 . . 4 1 Largest Group 4 | . . 3 3 . 4 4 Highest-Rated Group 156 | . . 40 40 . 156 156 Highest-Rated Ally 41 | . . 16 16 . 41 41 Total Orders . | . . . . . . . Ally Attacks 41 | . . . 35 . . 6 Total Damage 519 | . . . 400 . . 119 Kills 7 | . . . 7 . . . Allies Corrupted 3 | . . . . . . 3 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4685 | 45 421 585 587 5 2434 608 Spaces Moved 2935 | 39 415 578 377 5 1284 237 Core 7 | 6 . . 1 . . . Treads . | . . . . . . . Legs 1879 | . . . 353 5 1284 237 Wheels 1049 | 33 415 578 23 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 120 120 120 Average Speed 137 | 75 80 80 119 120 187 154 Slowest Speed 500 | 80 80 80 500 120 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 43 | 4 55 98 25 4 91 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . 1 . . 1 2 Spaces Dug 17 | . 4 10 1 . . 2 Terrain Destroyed 24 | . 4 10 1 . . 9 Melee 17 | . 4 10 1 . . 2 Projectile 7 | . . . . . . 7 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3340 | 51 470 673 459 4 1319 364 Wait 158 | . 14 61 29 . 15 39 Move 2929 | 38 414 577 376 4 1283 237 Hop . | . . . . . . . Pick Up 41 | 7 10 6 9 . 4 5 Fast Attach 22 | 5 3 3 2 . 5 4 Attach 14 | 1 1 . 5 . 1 6 Detach 2 | . . . . . 1 1 Swap 12 | . . 3 3 . . 6 Drop 40 | . 10 9 8 . 9 4 Fire 29 | . 13 . . . 1 15 Melee 87 | . 5 14 27 . . 41 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 134 | -10/Materials | Discovered new exit (range 15) 146 | -10/Materials | Central database locked down 173 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Entered Mines 482 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 630 | -10/Mines | Discovered new exit (range 9) 636 | -10/Mines | Learned 2 Materials zone layouts 698 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 842 | -10/Mines | Discovered new exit (range 14) 858 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Accompanied by 3 allies 1052 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -9/Materials | Identified exit to Mines 1122 | -9/Materials | Lost 3 parts (2n1u) 1639 | -9/Materials | Entered Mines 1640 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1644 | -9/Mines | Entered Zion 1972 | -7/Zion | Learned location of 1 exit from Factory 2044 | -7/Zion | Learned location of Armory (-3) 2374 | -7/Zion | Found CR-A16's Pointy Stick 3429 | -7/Zion | Imprinted 3431 | -7/Zion | Declared Zion's savior 3945 | -7/Zion | Discovered new exit (range 16) 4078 | -7/Zion | Entered Proximity Caves 4078 | -6/Proximity Caves | Accompanied by 4 allies 4152 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4190 | -6/Proximity Caves | Lost 4 allies 4273 | -6/Proximity Caves | Lost 4 parts (3n1u) 4611 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4634 | -6/Proximity Caves | Core integrity fell below 50% 4674 | -6/Proximity Caves | Crushed by falling debris 4674 | -6/Proximity Caves | Core integrity fell below 20% 4678 | -6/Proximity Caves | Crushed by falling debris 4678 | -6/Proximity Caves | System corruption reached 10% 4686 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04678_ The unstable cave ceiling collapses. 04678_ Crushed by falling debris. 04678_ Hrd. Light Armor Plating destroyed. 04678_ System corrupted by crushing effect (+4). 04678_ Chainsword destroyed. 04678_ System corrupted by crushing effect (+1). 04678_ Rnf. Deuterium Engine destroyed. 04678_ System corrupted by crushing effect (+1). 04678_ Imp. Aluminum Leg destroyed. 04680_ Adv. Heat Sink fries itself beyond repair. 04680_ Target Analyzer fries itself beyond repair. 04681_ Carbon-fiber Leg fries itself beyond repair. 04682_ CR-A16's Pointy Stick destroyed. 04683_ Gravmag System fries itself beyond repair. 04684_ Hvy. Laser fries itself beyond repair. 04686_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????###???????????????????????????????????????? | | # ##### ##??????????????????????????????????????? | | ## ####???????????????????????????????????? | | #???????????????????????????????????? | | ##????? ????????????????????????????? | | ###?## ????????????????????????????? | | ### ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | % ???????????????????????????? | | %### ??????????????#????????????? | | # #?# ???????????? ##???????????? | | # ## ## ???????????# ###?????????? | | # ##?? ## ##????????# ??????????? | | ##??????# #???????? ???????????? | | #???????# ##?????? #???????????? | | #???????# ###???? #???????????? | | ##??????## =%gg@#???? #???????????? | | #### #####??####?# Y###???? #???????????? | | #??####?????## %#?# ####### #???????????? | | ????????????# ### ### # #???????????? | | ##?????###??#% ## ## # #???????????? | | ##????# ### %### # #???????????? | | %###??# ### "%=###???????????????? | | ##### % %% [ ##??????????????? | | ## #??????????????? | | #?# ## ### ## #??????????????? | | #??# #?# #??## ######?# #??????????????? | | #???# #### ###### ##??????? #?????????????? | | ##### #????????? #????????????? | | #????????? #????????????? | | ##" " #?????????? ???????????? | | ##### ##" "" """" #??????????? ??????????? | | ##???# ##" " " " #???????????#####?????????? | | #????# #""""" """# #?????????????????????????? | | ##?##% """""" ""## #?????????????????????????? | | ##??# % % """" ## #?????????????????????????? | | ????# % ## #?????????????????????????? | | ?????### #?????????????????????????? | | ???????# #?????????????????????????? | | ???????#################?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 5 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Angular Momentum Engine | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ L-61 Swordsman | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellLinkedStabilizer Manual? 0 Play Time 00:36:07 Cumulative 133.3 hours Start 2024.03.31 @ 16:01:10 End 2024.03.31 @ 16:36:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86c0a6f4-6fc3-41a7-a25f-73053e086f11