Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 23:19:36 Player: President Manblast Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (5200) 5200 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1342) 1342 TOTAL SCORE: 11212 Bonus ------- High Alert Combat Kills 492 Follower Combat Kills 50 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 95/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (3) ------- Long-range Missile Launcher Heavy Mace > --- INVENTORY (5) ---- Carbon-fiber Leg Compact Wheel CPS Tube (2) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Scrap Suit Improved Heat Sink Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Kinecellerator > --- WEAPON ----------- Flak Gun Heavy Machine Gun Overtuned Coil Gun > --- INVENTORY -------- Improved Cryofiber Web High-capacity Matter Pod Enhanced Optical Array Armor Integrity Analyzer Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Focal Shield Improved Hardlight Generator Improved Hacking Suite Authchip [R/Combat] Authchip [Weapon] Improved Medium Laser Pulse Rifle Gatling Laser Gatling Laser Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Long-range Missile Launcher Improved Datajack CPS Tube Heavy Mace [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 112 | 9 10 4 23 21 4 3 38 Power 18 | 1 2 2 1 5 . . 7 Engine 13 | 1 2 2 1 4 . . 3 Core 3 | . . . . 1 . . 2 Reactor 2 | . . . . . . . 2 Propulsion 28 | 4 . . 7 6 3 . 8 Treads 15 | 2 . . 7 6 . . . Leg 2 | . . . . . . . 2 Wheel 11 | 2 . . . . 3 . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 5 1 8 4 1 1 14 Device 12 | 1 1 1 3 1 . . 5 Storage 5 | 1 2 . . . 1 . 1 Processor 5 | . . . . . . . 5 Hackware 1 | . . . . . . . 1 Protection 13 | . 2 . 5 3 . 1 2 Artifact . | . . . . . . . . Weapon 30 | 2 3 1 7 6 . 2 9 Energy Gun 11 | 1 . . 5 2 . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 2 . 1 3 . . 5 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 1 . . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 2 | . . 2 . . . . . System Corruption 7 | . . 7 . . . . . Parts Lost 27 | . 1 1 2 8 . . 15 Power 4 | . . . 1 1 . . 2 Propulsion 10 | . . . 1 3 . . 6 Utility 6 | . . 1 . 2 . . 3 Weapon 7 | . 1 . . 2 . . 4 Highest Loss Streak 7 | . 1 1 1 7 . . 4 To Critical Strikes . | . . . . . . . . Average Backups 19 | 3 9 19 19 19 19 24 22 Power . | . 1 1 1 1 1 1 . Propulsion 1 | 2 2 2 2 1 1 1 . Utility 7 | . 2 6 6 5 6 9 11 Weapon 8 | . 3 8 9 9 10 11 9 Tool/Special . | . . . . . . . . Unused Backups 49 | . 3 2 13 4 1 4 22 Power 2 | . . 1 . 1 . . . Propulsion 7 | . 2 . 1 . 1 1 2 Utility 18 | . . . 3 1 . 2 12 Weapon 21 | . 1 1 9 2 . 1 7 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 99 98 99 100 86 Engine 10 | . 14 14 10 10 11 11 5 Treads 18 | . 25 27 32 32 26 . . Wheel 10 | . 2 . . . 6 33 16 Device 11 | . 12 13 10 11 11 2 20 Storage 11 | . 14 14 11 11 11 11 6 Protection 8 | . 2 . 11 9 11 19 5 Energy Gun 7 | . 11 10 18 7 . . 2 Ballistic Gun 12 | . 13 14 2 13 22 13 16 Special Melee Weapon 1 | . . . . . . 8 . Peak Build Rating 71 | 7 8 14 34 34 20 25 71 Average Rating 25 | 5 7 9 24 25 19 23 58 On Entrance 14 | . 7 8 12 27 20 20 25 Avg Prop Armor Cover (%) 10 | 16 11 12 . . . . 3 Naked Turns 8 | . . . . . . . 8 Heaviest Build 136 | 12 49 53 64 63 99 103 136 Greatest Support 66 | 40 40 40 66 66 63 48 48 Greatest Overweight (x) 13 | . 4 5 1 1 5 2 13 Average Overweight (x) 1 | . . 1 . . . 2 3 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 20 | 7 10 20 20 20 20 25 24 Most Carried 25 | 7 16 20 20 20 21 25 25 Average Carried 19 | 3 9 19 19 19 19 24 22 Final Capacity 25 | 8 20 20 20 20 25 25 5 Final Carried 25 | 7 16 20 20 20 21 25 3 Scrap Suit Usage (%) 13 | . . . . . . . 71 Parts Cannibalized 16 | . . . . . . . 16 Class Distribution -------------------- 53% | Mutant 30% | Scavenger-Mutant 4% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 3987 | 302 539 127 517 587 178 40 1697 Remotely . | . . . . . . . . Salvage Created 6919 | 103 539 199 1838 1304 425 . 2511 Parts 369 | 3 37 11 116 80 11 . 111 Haulers Intercepted 8 | . . . 4 4 . . . Recyclers Shooed 10 | . 1 . . . . . 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 128 | . 15 4 38 25 2 . 44 Guns 92 | . 15 4 22 20 2 . 29 AOE 36 | . . . 16 5 . . 15 Classes Destroyed 13 | 2 3 . 3 3 . . 2 Worker 7 | . . . 3 . . . 4 Builder 6 | . . . . 1 . . 5 Tunneler 2 | 1 . . . . . . 1 Hauler 8 | . . . 4 4 . . . Recycler 11 | 1 1 . 1 . 5 . 3 Mechanic 2 | . . . . 1 . . 1 Watcher 10 | . 3 . 3 1 . . 3 Swarmer 34 | . 9 . 10 2 . . 13 Grunt 62 | . 6 4 20 12 . . 20 Duelist 4 | . . . . 3 . . 1 Sentry 23 | . . . 8 8 2 . 5 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . . 3 Best Kill Streak 12 | 2 3 2 6 12 4 . 9 Combat Bots Only 10 | . 3 2 6 10 1 . 7 Max Kills in Single Turn 5 | 1 2 1 5 4 1 . 3 Gunslinging 1 | . 1 . . . . . 1 Exploded 4 | . . . 4 2 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 666 | . 69 41 94 124 12 . 326 Missed 204 | . 19 11 30 29 1 . 114 Hits 462 | . 50 30 64 95 11 . 212 Melee 10 | . . . . 10 . . . Projectile 452 | . 50 30 64 85 11 . 212 AOE 2 | . . . . . . . 2 Critical Strikes 21 | . . . . 11 . . 10 Damage Taken 6992 | . 513 401 894 1605 157 . 3422 Core 1293 | . 62 98 134 97 43 . 859 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 81 | . 31 50 . . . . . Regen/Repaired (Parts) 672 | . 81 . 115 . . 346 130 Core Remaining (%) 55 | 100 . 36 . . . 31 . Volleys Fired 343 | 9 55 18 73 58 13 . 117 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 158 | 60 100 100 90 90 50 . 158 Shots Fired 666 | 13 102 32 139 116 26 . 238 Gun 636 | 13 98 28 135 116 26 . 220 Cannon . | . . . . . . . . Launcher 22 | . . . 4 . . . 18 Special 8 | . 4 4 . . . . . Kinetic 367 | 4 47 14 15 65 26 . 196 Thermal 120 | 9 55 18 14 . . . 24 Explosive 17 | . . . 3 . . . 14 Electromagnetic 162 | . . . 107 51 . . 4 Robot Hit Streak 19 | 3 14 10 19 14 17 . 11 Robot Miss Streak 12 | 1 5 1 3 5 2 . 12 Penetration Max 2 | . . . . . . . 2 Secondary Targets 10 | . 2 1 3 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 499 | 10 64 22 104 95 22 20 162 Core Hits 342 | 3 29 10 83 64 11 . 142 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Destroy 4 | . . . . . . . 4 Melee Attacks 27 | . . . . 2 . 20 5 Impact 7 | . . . . 2 . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 20 | . . . . . . 20 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13049 | 119 768 260 2824 2202 479 . 6397 Guns 9299 | 119 768 260 1904 1740 479 . 4029 Cannons . | . . . . . . . . Explosions 3732 | . . . 902 462 . . 2368 Melee . | . . . . . . . . Ramming 18 | . . . 18 . . . . Kinetic 5732 | 50 363 123 125 914 479 . 3678 Thermal 2236 | 69 405 137 812 462 . . 351 Explosive 2463 | . . . 238 . . . 2225 Electromagnetic 2600 | . . . 1631 826 . . 143 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 7 . . . . 5 Average Corruption 3 | . . 5 . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . . . . 39 Message Errors 9 | . . . . . . . 9 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 230 | . . . 18 . . . 212 Projectiles . | . . . . . . . . Explosions 230 | . . . 18 . . . 212 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 379 | . . . 106 130 . . 143 Shots 12 | . . . 5 3 . . 4 Rammed 4 | . 3 . 1 . . . . Targets Rammed 4 | . 3 . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 426 | 20 51 153 276 224 . . 426 Average Temperature 68 | 16 20 53 68 137 . . 77 Received Heat Transfer 2097 | . 165 225 273 537 54 . 843 Effects 3 | . . . 3 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . . . 6 1 . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 3801 | 150 925 300 1094 550 . . 782 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . . . 11 4 . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . . 3 2 1 . 3 Low Security (%) 64 | 100 100 100 44 . 91 . 45 Level 1 14 | . . . 23 25 8 . 28 Level 2 18 | . . . 31 74 . . 20 Level 3 1 | . . . 1 . . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 810 | 5 136 50 734 607 230 . 810 Initial 308 | . . . . 308 219 . . Average 167 | . 30 3 245 498 60 . 230 Influence Increases 4198 | 10 469 104 1186 797 80 . 1552 Destroy 0b10 Robot/C 2600 | . 300 80 760 540 40 . 880 Destroy 0b10 Robot/NC 230 | 10 20 . 55 35 25 . 85 Destroy Leader 596 | . 56 20 174 140 . . 206 Allied During Kill 5 | . . . . 5 . . . Successful Hack 87 | . 15 . 23 17 15 . 17 Disable Machine 240 | . 15 . 60 30 . . 135 Destroy Structure 245 | . 3 4 84 15 . . 139 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 180 | . 60 . 15 15 . . 90 Influence Decreases 3333 | 10 469 104 454 966 643 . 687 Entered New Map 768 | . . . . 424 344 . . Time Decay 2265 | 10 459 94 434 422 299 . 547 Lost Part 250 | . 10 10 10 80 . . 140 Lost Ally 50 | . . . 10 40 . . . Squads Dispatched 28 | . 1 . 6 7 . . 14 Investigation 5 | . . . 2 . . . 3 Extermination 3 | . . . . . . . 3 Reinforcement 11 | . 1 . 4 2 . . 4 Assault 2 | . . . . 2 . . . Garrison 7 | . . . . 3 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 1 . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 10 | . 3 . 1 3 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 195 | . 25 4 48 37 2 . 79 Peak Tracking Total 18 | . 4 2 3 9 1 . 18 Tactical Retreats 10 | . 3 . 1 1 . . 5 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 3 | . 1 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 21 | . . . . . . . 21 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 17 | . 1 . 5 2 . . 9 Max in Single Turn 2 | . 1 . 2 1 . . 2 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 51 | . 10 1 10 3 9 7 11 Terminals 24 | . 7 . 5 3 5 . 4 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . 1 . 2 . . . . Recycling Units 10 | . 2 . 1 . 4 . 3 Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . . . . . 3 Total Hacks 138 | . 29 1 33 8 16 30 21 Successful 95 | . 18 1 20 3 12 30 11 Failed 42 | . 11 . 12 5 4 . 10 Catastrophic 6 | . 2 . 1 1 . . 2 Database Lockouts 1 | . . . 1 . . . . Manual 52 | . 16 . 15 6 6 . 9 Terminals 70 | . 22 . 17 8 12 . 11 Fabricators 1 | . . . . . . . 1 Repair Stations 11 | . 4 . 7 . . . . Recycling Units 15 | . 3 . 2 . 4 . 6 Scanalyzers 7 | . . . 7 . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 52 | . 8 1 3 1 6 30 3 Record 30 | . . . . . . 30 . Robot Analysis 3 | . 2 . . . 1 . . Prototype ID Bank 8 | . 4 . . . 3 . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . 1 Alert Level 1 | . . . . . 1 . . Locate Traps 4 | . 1 . 1 1 . . 1 Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 10 | . 4 . 6 . . . . Scan Component 5 | . 2 . 3 . . . . Repair 5 | . 2 . 3 . . . . Recycling Unit Hacks 8 | . 2 . 1 . 4 . 1 Report Inventory 6 | . 1 . 1 . 4 . . Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 2 Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 18 | . 4 . 6 2 2 . 4 Terminals 13 | . 3 . 5 2 2 . 1 Assimilate 1 | . . . 1 . . . . Botnet 10 | . 3 . 3 1 2 . 1 Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 3 Reject 2 | . 1 . 1 . . . . Fedlink 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 32 | . 8 . 10 3 3 . 8 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . Parts Repaired 5 | . 2 . 3 . . . . Time 264 | . 52 . 212 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 19 | . . . . . . 19 . Non-combat 7 | . . . . . . 7 . Combat 12 | . . . . . . 12 . Robot Hacks Applied 20 | . . . . . . 20 . parse_system 20 | . . . . . . 20 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . . . 1 2 . . . Largest Group 2 | . . . 1 2 . . . Highest-Rated Group 62 | . . . 10 62 . . . Highest-Rated Ally 31 | . . . 10 31 . . . Initial UFD Resources 23 | . . . . . . . 23 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . 13 . . . Total Damage 227 | . . . . 227 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 5809 | 19 1856 1455 1153 147 . . 1179 Optics 43 | . . . . . . . 43 Sensors 3885 | . . 1449 1153 147 . . 1136 Seismic 1881 | 19 1856 6 . . . . . Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 12791 | 115 2154 1500 2258 1034 978 2395 2357 Spaces Moved 6790 | 53 1114 564 1004 453 595 1809 1198 Core 87 | 2 . . . . . . 85 Treads 3375 | 37 864 557 1004 453 460 . . Legs 2 | . . . . . . . 2 Wheels 3326 | 14 250 7 . . 135 1809 1111 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 140 140 145 145 105 130 50 Average Speed 153 | 136 155 238 165 152 153 130 135 Slowest Speed 610 | 160 240 240 240 232 160 130 610 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 4 99 69 76 62 85 93 33 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 2 1 Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . 5 . Spaces Dug 10 | . 2 4 . . . . 4 Terrain Destroyed 276 | . 2 4 102 8 . . 160 Melee 3 | . . . . . . . 3 Projectile 86 | . 2 4 . . . . 80 AOE 187 | . . . 102 8 . . 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 8566 | 79 1424 678 1470 679 636 1852 1748 Wait 953 | 1 203 73 291 104 13 1 267 Move 6783 | 52 1113 563 1003 452 594 1808 1198 Hop . | . . . . . . . . Pick Up 125 | 8 15 9 27 13 5 10 38 Fast Attach 31 | 6 2 . 2 8 1 . 12 Attach 33 | 1 1 1 4 8 2 . 16 Detach 2 | . . . . . 1 . 1 Swap 148 | 2 21 9 38 19 2 5 52 Drop 96 | . 11 5 31 15 5 8 21 Fire 343 | 9 55 18 73 58 13 . 117 Melee 27 | . . . . 2 . 20 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 3 . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 21 | . . . . . . . 21 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 940 | -10/Materials | Repaired Lgt. Treads 968 | -10/Materials | Repaired Lgt. Treads 1126 | -10/Materials | Discovered new exit (range 16) 1224 | -10/Materials | Discovered new exit (range 16) 1479 | -10/Materials | Discovered new exit (range 4) 1962 | -10/Materials | Discovered new exit (range 7) 2270 | -10/Materials | Entered Mines 2289 | -10/Mines | Core integrity fell below 50% 2386 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2390 | -10/Mines | Found Prototype Device 2485 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3260 | -10/Mines | Discovered new exit (range 7) 3559 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3770 | -10/Mines | Entered Materials 3770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4555 | -9/Materials | Central database locked down 4555 | -9/Materials | Identified Exp. Sensor Array 4789 | -9/Materials | Discovered new exit (range 13) 5068 | -9/Materials | Repaired Broken Exp. Sensor Array 5124 | -9/Materials | Repaired Shock Bomb Launcher 5188 | -9/Materials | Discovered new exit (range 4) 5249 | -9/Materials | Discovered new exit (range 15) 5534 | -9/Materials | Identified exit to Mines 5534 | -9/Materials | Identified exit to Storage 5648 | -9/Materials | Repaired Adv. Treads 6028 | -9/Materials | Entered Storage 6225 | -9/Storage | Met a pair of Derelict thieves 6318 | -9/Storage | Garrison activated, responded to threat 6387 | -9/Storage | Core integrity fell below 50% 6411 | -9/Storage | Lost 7 parts (1p2n2u2w) 6412 | -9/Storage | Destroyed 10 combat bots 6914 | -9/Storage | Used back door to open Recycling access 6914 | -9/Storage | Discovered new exit (range 5) 7062 | -9/Storage | Entered Recycling 7113 | -9/Recycling | Build established: Scavenger-Mutant 7511 | -9/Recycling | Scanned before Scraplab entrance 8027 | -9/Recycling | Entered Scraplab 8037 | -9/Recycling | Discovered new exit (range 2) 8040 | -9/Recycling | Entered Scraptown 8322 | -9/Scraptown | Discovered new exit (range 5) 8373 | -9/Scraptown | Visited Red Mages 8427 | -9/Scraptown | Visited Spacefarers 8479 | -9/Scraptown | Visited Scrapoid Research Area 8507 | -9/Scraptown | Visited Cyclists 8543 | -9/Scraptown | Visited Cave Peace 8627 | -9/Scraptown | Visited CR-KLE's Repair Center 8639 | -9/Scraptown | CR-KLE repaired 8 parts 8680 | -9/Scraptown | Visited Symbiants 9120 | -9/Scraptown | Visited UFD Registry 9301 | -9/Scraptown | Registered with UFD as "Railwarp" 9377 | -9/Scraptown | Entered Cyclist Reading Room 9382 | -9/Scraptown | Learned location of Exiles (-9) 9382 | -9/Scraptown | Learned location of Zion (-7) 9475 | -9/Scraptown | Visited Scrap Suit Storage 9536 | -9/Scraptown | Visited Curators Association 9584 | -9/Scraptown | Received an X-ray algorithm 9587 | -9/Scraptown | Visited Science Guys 9807 | -9/Scraptown | Visited Supply Room 9840 | -9/Scraptown | Visited Research Penetration Think Tank 9869 | -9/Scraptown | Visited Science Testing Area 9906 | -9/Scraptown | Visited Modified Component R&D 9960 | -9/Scraptown | Visited Abandonware Association 9971 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9984 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 9984 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 10162 | -9/Scraptown | Found Scrap Suit 10216 | -9/Scraptown | Discovered new exit (range 5) 10365 | -9/Scraptown | Met Optimus 10365 | -9/Scraptown | Accepted into 0bPrime 10435 | -9/Scraptown | Entered Factory 10435 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 10624 | -6/Factory | Loaded intel: 8 recycling unit locations 10917 | -6/Factory | Learned location of Protoforge (-2) 11451 | -6/Factory | Garrison activated, responded to threat 11847 | -6/Factory | Discovered new exit (range 13) 11862 | -6/Factory | Identified exit to Factory 11891 | -6/Factory | Identified exit to Lower Caves 12065 | -6/Factory | Build established: Scavenger-Skirmisher 12198 | -6/Factory | Lost 4 parts (3n1w) 12202 | -6/Factory | Destroyed 7 combat bots 12360 | -6/Factory | Garrison activated, responded to threat 12741 | -6/Factory | Released all parts (12) 12742 | -6/Factory | Cargo convoy interrupted 12745 | -6/Factory | Core integrity fell below 50% 12752 | -6/Factory | Core integrity fell below 20% 12792 | -6/Factory | Destroyed self with Long-range Missile Launcher Last Messages --------------- 12751_ K-01 Serf collects debris. 12751_ Slug penetrates Wall. 12752_ Slug penetrates X-62 Marksman. 12752_ Slug penetrates Wall. 12754_ K-01 Serf collects debris. 12770_ Destroyed Lgt. Nuclear Core. 12770_ S-27 Virus destroyed. 12770_ Destroyed VTOL Module. 12770_ S-27 Virus destroyed. 12777_ Acquired 12 matter. 12777_ Acquired 18 matter. 12778_ U-05 Engineer builds a Wall. 12778_ Acquired 10 matter. 12784_ U-05 Engineer lays Concrete. 12790_ Destroyed VTOL Module. 12790_ S-27 Virus destroyed. 12790_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12791_ U-05 Engineer lays Concrete. 12792_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??# # ##### ##### # " | | ??# # ! + #??## # | | ??######## #?### #???# + | | ?????????##############???# #???### | | ??????????????????????????##########/#######?# = | | ??????????????????????????????# #?# | | ??????????????????????????????# #?##### | | ??????????????????####????????# / #?????? | | ??????????????????# ######### """ """ %#?????? | | ??????????????????# ^^ ^ + """ """ #?????? | | ??????????????????# ^ ^ ## """ """ #?????? | | ??????????????????## ^""""" ## #?????? | | ???????????????????# ""T"" ## """ """ #?????? | | ???????????????????# ## """ """ #?????? | | ???????????????????# ## """ """ [ #?????? | | ???????????????????# ## #?????? | | ???????????????????# ##### ## = #?????? | | ???????????????????# #???# ##+############?????? | | ???????????????????# #???# #????????????????? | | ########???????????# #???# ########?????????? | | #???????????# #???# # !#?????????? | | [ #???????????# #???# # """ #?????????? | | [ #???????????# #???# # """ #?????????? | | #?#########?# #???# #|""" #?????????? | | """"" #?# ###+#+#### +## +! #?????????? | | #?# ! # @ # ] #?????????? | | +#####+#?# # / ################## | | ### # | | # # ! *% | | + # % | | # """" # u | | ###### """" # [ R | | #+##?????# """" # = u | | ?????????# """" # w | | ?????????# # ##/########+##### | | ?????????######### # *# ?? | | ?????????????????# ## # ?? | | ?????????????????## # # ## # ## """ !# ? | | ??????????????????############## """ # "?"" """" | | ???????????????????????????????# """ # """" """" | | ???????????????????????????????# # """" """" | | ???????????????????????????????# """ # """" """" | | ???????????????????????????????# """ # """" """" | | ???????????????????????????????# """ # """" """" | | ???????????????????????????????# !# """" """" | | ???????????????????????????????#""" # | | ???????????????????????????????#"Y " | | ???????????????????????????????#""" ] ########+### | | ???????????????????????????????# #??????# #?? | | ???????????????????????????????########??????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 12 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 70% | -10/Materials Lgt. Treads | 72% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Shock Bomb Launcher | 74% | -9/Materials Adv. Treads | 50% | -9/Materials Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Hack The Planet Challenges ------------ None Game ------ Seed DecoderConceptStorm Manual? 0 Play Time 02:28:32 Cumulative 119.1 hours Start 2026.07.03 @ 20:32:34 End 2026.07.03 @ 23:19:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc76f46b-c107-450b-a5a6-97fe1f276883