Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.18 @ 21:54:33

Player: TupperwareContainer

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (183)      183
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 643

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (330) Ox3
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
       Improved Heat Sink
                Cooling System
                Cooling System
                Cooling System
          Small Storage Unit
         Medium Matter Pod (45)
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                ECM Suite
          Light Armor Plating
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Heavy Ion Engine
          Heavy Ion Engine
                Aluminum Leg
       Improved Heat Sink
                Cooling System
                Cooling System
                Cooling System
          Small Storage Unit
         Medium Matter Pod
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                ECM Suite
          Light Armor Plating
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Tractor Beam
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             11   | 7   4   .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 3   3   .   
    Device                 3    | 2   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | 1   1   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   .   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   100 97  
  Engine                   14   | .   14  14  
  Leg                      28   | .   28  28  
  Device                   2    | .   5   .   
  Storage                  14   | .   14  14  
  Processor                10   | .   8   12  
  Ballistic Gun            27   | .   28  26  
Peak Build Rating          11   | 8   10  11  
  Average Rating           8    | 5   8   10  
  On Entrance              5    | .   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 13  50  49  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   19  20  
  Most Carried             20   | 6   20  20  
  Average Carried          13   | 5   13  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           513  | 261 194 58  
  Remotely                 147  | 147 .   .   
Salvage Created            332  | 80  194 58  
  Parts                    28   | 7   10  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   2   5   
  Guns                     7    | .   2   5   
Classes Destroyed          5    | 2   2   1   
  Tunneler                 2    | 1   1   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  5    | .   .   5   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        49   | .   18  31  
  Missed                   8    | .   5   3   
Damage Taken               711  | .   131 580 
  Core                     252  | .   39  213 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   199  | .   38  161 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              36   | 11  19  6   
  Largest                  2    | 1   2   2   
  Hottest                  40   | 20  40  40  
Shots Fired                61   | 11  38  12  
  Gun                      61   | 11  38  12  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  61   | 11  38  12  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         24   | 10  24  6   
  Robot Miss Streak        4    | 1   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           45   | 10  28  7   
  Core Hits                17   | 3   9   5   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           570  | 120 364 86  
  Guns                     570  | 120 364 86  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  570  | 120 364 86  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   20  .   
  Average Temperature      5    | .   5   .   
  Received Heat Transfer   114  | .   114 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             181  | 10  112 181 
  Initial                  36   | .   .   36  
  Average                  41   | 8   28  78  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              16   | .   7   9   
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1837 | 461 729 647 
Spaces Moved               581  | 90  257 234 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     573  | 82  257 234 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            233  | 113 252 260 
  Slowest Speed            330  | 120 260 330 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       33   | 14  47  38  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1001 | 437 301 263 
  Wait                     338  | 318 1   19  
  Move                     579  | 89  256 234 
  Hop                      .    | .   .   .   
  Pick Up                  32   | 12  18  2   
  Fast Attach              .    | .   .   .   
  Attach                   7    | 6   1   .   
  Detach                   .    | .   .   .   
  Swap                     4    | 1   3   .   
  Drop                     5    | .   3   2   
  Fire                     36   | 11  19  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
  462 | -11/Scrapyard | Entered Materials
  502 | -10/Materials | Build established: Mutant
  664 | -10/Materials | Discovered new exit (range 16)
  801 | -10/Materials | Discovered new exit (range 12)
 1191 | -10/Materials | Entered Mines
 1215 | -10/Mines     | Met a Derelict bent on vengeance
 1275 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1403 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1406 | -10/Mines     | Discovered new exit (range 5)
 1489 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1495 | -10/Mines     | Found Prototype Device
 1540 | -10/Mines     | Discovered new exit (range 15)
 1773 | -10/Mines     | Assembled infested the area
 1829 | -10/Mines     | Core integrity fell below 50%
 1837 | -10/Mines     | Core integrity fell below 20%
 1838 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
Ion Engine destroyed.
Assault Rifle destroyed.
The unstable cave ceiling collapses.
Open spaces previously occupied by now-destroyed
  walls and earth have a slight glow to them.
  Consecutive moves through these unstable areas
  may cause a cave-in, but only if doing so for
  extended periods. Tunneling a short distance
  between rooms is safe unless the area was
  destabilized by an explosion.
Aluminum Leg destroyed.
The unstable cave ceiling collapses.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####????????????????????????????????????????###### |
| #   ##?????????????????????????????????????##      |
|      #????????????????####????????????????##       |
|      ########?????????# <#?????????????####        |
|             #????????## #??????????????#           |
| #       !   #????????#  #??????????????#           |
| ##     ###  #???????## ##??????????????##          |
| ?#     #?#  #???????#  #######??????????#####      |
| #     ##?#  #???????##       ######?????????#      |
| #     #??#  #????????##           #???????###      |
| #     #??#  #????????##          #???????##        |
| ##   ##??#  #????????#          #????????#         |
| ?#####???#  #????????#   @      #??????###         |
| ?????????#  ##??######          #?????##  #### ### |
| ??????####   ##?#               ##????#   #??# #?# |
| ?????##       #?#                ###?##   #### #?# |
| ?#####        ### t####          d ###         #?# |
| ##  [  =           #??## #    # d              #?# |
| #    =* [    ####  #???##########       ########?# |
| #      *    ##??#  #????##??????##     ##????????  |
| #          ##???#  #???##  #?????##    #????????   |
| #         ##????#   ???#    ##????##   #????????   |
| ##  ##    #?????#    ###      #???##   #???????    |
| ?###?##  ##?????#              ####   ##??????     |
| ??????#  #??????                #    ###??????##   |
| ??????    ?????? ########           #  ##??????### |
| ?????     ??????#???????##              #????????# |
| ????#      ??????????????# #####    #   #????????? |
| ????       ???????????????????#         #????????? |
| ????    ####??????????????????# #      ##????????? |
| ????#  #??????????????????????#         #????????? |
| ????###???????????????????????##        ##???????? |
| ??????????????????????????????           #???????? |
| ????????????????????????????     # #      #??????? |
| ???????????????????????????      ##?##      $????? |
| ?????????????????????????       #????#        #??? |
| ????????????????????????   #  ##?????        "%" ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LongswordBiocellShearcannon
  Manual?         0
Play Time         00:33:38
  Cumulative      7.6 hours
  Start           2024.10.18 @ 19:44:46
  End             2024.10.18 @ 21:54:33
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           16
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2faee18a-8faf-4c09-89b6-b50fb78e6107