Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.31 @ 10:38:33

Player: Gabe+Kate4EVR

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (140)     700
Value Destroyed (3744)     3744
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 6924

 Bonus
-------
High Alert Combat Kills    140

 Cogmind 
---------
Core Integrity             0/700
Matter                     243/300
Energy                     125/125
System Corruption          4%
Temperature                Cool (9)
Movement                   Rolling (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Armored Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (5) -------
           Gatling Laser
           Plasma Cannon
           Gauss Rifle
           Flak Gun
>          --- INVENTORY (15) ---
           Wheel
           Wheel
           Wheel
  Improved Heat Sink
  Improved Heat Sink
  Improved Salvage Targeting Computer
           Spread Laser
           Pulse Rifle
           Plasma Cannon
           Plasma Cannon
     Heavy Machine Gun
           Mining Laser
           Powered Hammer
           Powered Hammer
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Laser
           Gatling Laser
           Gatling Laser
     Heavy Ion Cannon
>          --- INVENTORY --------
           Wheel
           Wheel
  Improved Heat Sink
  Improved Heat Sink
  Advanced Terrain Scan Processor
           Beam Rifle
           Particle Gun
           Spread Laser
           Spread Laser
  Advanced Beam Rifle
     Heavy Assault Rifle
           Mining Laser
           Powered Hammer
           Powered Hammer
           Katana
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   3    | .   .   .   2   1   
Parts Attached             122  | 6   26  27  21  42  
  Power                    18   | 1   3   4   2   8   
    Engine                 17   | 1   3   4   2   7   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   10  6   5   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  31   | 2   10  6   5   8   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 1   4   7   6   7   
    Device                 16   | .   1   4   6   5   
    Storage                4    | 1   2   .   .   1   
    Processor              4    | .   1   2   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   48   | 2   9   10  8   19  
    Energy Gun             28   | 1   6   6   5   10  
    Energy Cannon          8    | .   1   1   1   5   
    Ballistic Gun          11   | 1   1   3   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 35   | .   9   13  2   11  
  Power                    7    | .   3   1   .   3   
  Propulsion               11   | .   3   6   2   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   14   | .   3   4   .   7   
  Highest Loss Streak      6    | .   6   4   2   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     93   | .   92  85  94  97  
  Engine                   9    | .   9   7   9   9   
  Core                     1    | .   .   .   .   2   
  Wheel                    17   | .   26  11  13  15  
  Device                   12   | .   3   20  18  13  
  Storage                  10   | .   14  11  9   7   
  Processor                9    | .   9   11  9   7   
  Energy Gun               17   | .   14  12  22  21  
  Energy Cannon            6    | .   2   4   9   10  
  Ballistic Gun            6    | .   10  4   4   5   
Peak Build Rating          42   | 6   10  16  29  42  
  Average Rating           22   | 4   7   13  21  38  
  On Entrance              11   | .   6   10  12  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 14  29  39  43  59  
  Greatest Support         32   | 32  32  26  20  28  
  Greatest Overweight (x)  13   | .   3   12  13  2   
  Average Overweight (x)   1    | .   .   2   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 6   9   15  15  15  
  Most Carried             15   | 2   14  15  15  15  
  Average Carried          12   | .   7   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 2   14  15  15  15  

 Class Distribution 
--------------------
 42% | Scavenger-Gunner
 28% | Mutant
 22% | Scavenger-Mutant
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2275 | 246  677  376  260  716  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5201 | .    1068 1038 613  2482 
  Parts                    273  | .    72   56   38   107  
Haulers Intercepted        7    | .    2    .    1    4    
Recyclers Shooed           10   | .    5    2    .    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  84   | .   15  20  10  39  
  Guns                     68   | .   12  17  10  29  
  Cannons                  15   | .   3   3   .   9   
Classes Destroyed          17   | .   9   3   1   4   
  Worker                   16   | .   6   2   2   6   
  Builder                  6    | .   2   .   1   3   
  Tunneler                 2    | .   1   .   1   .   
  Hauler                   7    | .   2   .   1   4   
  Recycler                 14   | .   4   5   1   4   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 4    | .   2   .   .   2   
  Watcher                  6    | .   2   1   .   3   
  Swarmer                  24   | .   6   5   3   10  
  Grunt                    31   | .   9   6   5   11  
  Brawler                  1    | .   .   1   .   .   
  Duelist                  2    | .   .   2   .   .   
  Sentry                   10   | .   .   6   1   3   
  Specialist               4    | .   .   .   .   4   
  Hunter                   6    | .   .   .   1   5   
  Programmer               4    | .   .   .   .   4   
  Heavy                    2    | .   .   .   .   2   
Best Kill Streak           8    | .   8   5   5   6   
  Combat Bots Only         5    | .   3   4   5   5   
Max Kills in Single Turn   4    | .   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        553   | .    108  148  40   257  
  Missed                   148   | .    16   37   8    87   
Damage Taken               5399  | .    952  1312 437  2698 
  Core                     1240  | .    199  311  22   708  
  Absorbed by Shields      .     | .    .    .    .    .    
  Redirected to Shielding  8     | .    .    8    .    .    
  Regen/Repaired (Parts)   61    | .    .    .    .    61   
Core Remaining (%)         59    | 100  20   22   96   .    
Volleys Fired              319   | .    115  87   31   86   
  Largest                  5     | .    2    2    4    5    
  Hottest                  355   | .    120  130  222  355  
Shots Fired                881   | .    220  159  121  381  
  Gun                      735   | .    202  146  90   297  
  Cannon                   145   | .    17   13   31   84   
  Launcher                 .     | .    .    .    .    .    
  Special                  1     | .    1    .    .    .    
  Kinetic                  243   | .    90   63   15   75   
  Thermal                  573   | .    116  96   80   281  
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          65    | .    14   .    26   25   
  Robot Hit Streak         21    | .    12   15   10   21   
  Robot Miss Streak        7     | .    3    7    3    6    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        3     | .    1    2    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    
Shots Hit Robots           530   | .    130  118  63   219  
  Core Hits                311   | .    56   82   28   145  
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    .    .    1    
  Critical Strikes         12    | .    5    2    3    2    
    Burn                   10    | .    4    2    3    1    
    Destroy                2     | .    1    .    .    1    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10074 | .    1578 1640 1214 5642 
  Guns                     7627  | .    1348 1449 820  4010 
  Cannons                  2132  | .    228  191  394  1319 
  Explosions               309   | .    .    .    .    309  
  Melee                    .     | .    .    .    .    .    
  Ramming                  6     | .    2    .    .    4    
  Kinetic                  2147  | .    489  527  201  930  
  Thermal                  7339  | .    954  1113 865  4407 
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          582   | .    133  .    148  301  
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         4     | .    2    .    .    4    
  Average Corruption       1     | .    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  15    | .    .    .    .    15   
    Message Errors         1     | .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    1    
    Heat Flow Errors       3     | .    .    .    .    3    
    Energy Discharges      2     | .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    4    
    Misfires               3     | .    .    .    .    3    
    Alerts                 1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            190   | .    .    .    3    187  
  Projectiles              21    | .    .    .    3    18   
  Explosions               169   | .    .    .    .    169  
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      53    | .    1    .    .    52   
  Shots                    1     | .    .    .    .    1    
  Rammed                   2     | .    1    .    .    1    
Targets Rammed             2     | .    1    .    .    1    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        731   | .    398  378  523  731  
  Average Temperature      117   | .    84   81   128  150  
  Received Heat Transfer   1173  | .    414  255  126  378  
  Effects                  17    | .    4    .    .    13   
    Shutdowns              5     | .    1    .    .    4    
    Energy Bleed           2     | .    2    .    .    .    
    Interference           1     | .    .    .    .    1    
    Matter Decay           2     | .    1    .    .    1    
    Damage (minor)         1     | .    .    .    .    1    
    Damage (major)         3     | .    .    .    .    3    
    Damage (core)          3     | .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    1    
  Parts Melted             32    | .    8    1    .    23   
  Heat Transferred         14840 | .    2711 2180 1813 8136 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             768  | .   223 351 111 768 
  Initial                  60   | .   .   60  29  42  
  Average                  211  | .   102 195 54  352 
Maximum Alert Level        3    | .   1   1   .   3   
  Low Security (%)         54   | 100 99  56  100 4   
  Level 1                  32   | .   .   43  .   59  
  Level 2                  13   | .   .   .   .   34  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          25   | .   4   1   1   19  
  Investigation            5    | .   2   .   1   2   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            10   | .   2   1   .   7   
  Assault                  .    | .   .   .   .   .   
  Garrison                 6    | .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   2   3   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              140  | .   30  35  12  63  
  Peak Tracking Total      8    | .   3   8   5   6   
  Tactical Retreats        12   | .   4   5   .   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   4   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          12   | .   .   1   .   11  
  Max in Single Turn       6    | .   .   1   .   6   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          21   | .   8   6   1   6   
  Terminals                16   | .   6   5   1   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                49   | .   16  17  3   13  
  Successful               23   | .   7   7   2   7   
  Failed                   26   | .   9   10  1   6   
    Catastrophic           5    | .   1   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   13  15  1   4   
  Terminals                36   | .   14  12  3   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   3   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              8    | .   .   5   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   1   2   2   
  Robot Analysis           1    | .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          3    | .   .   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 5    | .   .   2   .   3   
  Insert Component         2    | .   .   1   .   1   
  Analyze                  3    | .   .   1   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   5   4   .   .   
  Terminals                8    | .   5   3   .   .   
    Botnet                 8    | .   5   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Researchers            1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   6   5   .   2   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     44   | .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   
  Part Schematics Acquired 2    | .   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               3    | .   .   .   .   3   
  Largest Group            3    | .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   
  Total Damage             126  | .   .   .   .   126 
  Kills                    2    | .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6001 | 48   1727 1265 659  2302 
Spaces Moved               2958 | 38   1105 500  284  1031 
  Core                     88   | 2    4    60   22   .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2870 | 36   1101 440  262  1031 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   100  
  Average Speed            117  | 97   90   169  153  113  
  Slowest Speed            700  | 100  200  650  700  125  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       39   | 3    95   52   19   28   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          99   | .    .    .    11   88   
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    11   6    
  AOE                      82   | .    .    .    .    82   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4806 | 45   1624 772  436  1929 
  Wait                     1277 | .    350  139  75   713  
  Move                     2954 | 37   1104 499  283  1031 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  46   | 2    15   8    8    13   
  Fast Attach              44   | 6    10   9    8    11   
  Attach                   23   | .    4    8    4    7    
  Detach                   3    | .    .    2    .    1    
  Swap                     55   | .    12   10   9    24   
  Drop                     75   | .    13   10   18   34   
  Fire                     319  | .    115  87   31   86   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    1    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub])
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  792 | -10/Materials | Core integrity fell below 50%
  816 | -10/Materials | Lost 6 parts (2p2n2w)
  882 | -10/Materials | Discovered new exit (range 9)
 1158 | -10/Materials | Discovered new exit (range 2)
 1240 | -10/Materials | Discovered new exit (range 15)
 1335 | -10/Materials | Discovered new exit (range 13)
 1393 | -10/Materials | Discovered new exit (range 6)
 1627 | -10/Materials | Build established: Scavenger-Mutant
 1776 | -10/Materials | Entered another Materials area
 1776 | -9/Materials  | Evolved 2 slots: Utility x2
 1999 | -9/Materials  | Lost 4 parts (1p2n1w)
 2270 | -9/Materials  | Core integrity fell below 50%
 2567 | -9/Materials  | Lost 3 parts (1u2w)
 2581 | -9/Materials  | Discovered new exit (range 3)
 2964 | -9/Materials  | Build established: Mutant
 3041 | -9/Materials  | Entered another Materials area
 3041 | -8/Materials  | Evolved 2 slots: Weapon x2
 3504 | -8/Materials  | Build established: Scavenger-Gunner
 3511 | -8/Materials  | Discovered new exit (range 15)
 3700 | -8/Materials  | Entered Factory
 3700 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4032 | -7/Factory    | Core integrity fell below 50%
 4245 | -7/Factory    | Garrison activated, responded to threat
 4750 | -7/Factory    | Repaired Gatling Laser
 5060 | -7/Factory    | Core integrity fell below 20%
 5257 | -7/Factory    | Cargo convoy interrupted
 5671 | -7/Factory    | Garrison activated, responded to threat
 5740 | -7/Factory    | Lost 5 parts (2p1u2w)
 5989 | -7/Factory    | Discovered new exit (range 15)
 6002 | -7/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
05985_ W-25 Informer destroyed.
05989_ EXIT=FOUND
05990_ U-05 Engineer lays Concrete.
05990_ K-01 Serf collects debris.
05991_ R-06 Scavenger collects Imp. Hover Unit.
05992_ U-05 Engineer builds a Wall.
05994_ K-01 Serf collects debris.
05995_ R-06 Scavenger collects Visual Processing Unit.
05995_ U-05 Engineer lays Concrete.
05996_ U-05 Engineer builds a Wall.
05996_ U-05 Engineer lays Concrete.
05996_ Slug penetrates Wall.
05997_ U-05 Engineer lays Concrete.
05998_ K-01 Serf collects debris.
05998_ Penetrated by Slug.
05998_ Imp. EM Pulse Cannon destroyed.
05998_ U-05 Engineer lays Concrete. <x4>
06001_ K-01 Serf collects debris.
06002_ U-05 Engineer builds a Wall.
06002_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         6
Kinecelleration            30

 Item Schematics 
-----------------
            Wheel | -9/Materials | Scanalyzed
 Hvy. Machine Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonMappingClaymores
  Manual?         0
Play Time         00:43:51
  Cumulative      201.8 hours
  Start           2024.10.31 @ 09:54:08
  End             2024.10.31 @ 10:38:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          392
  Rogue           392
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          64
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7b3f8fd-258c-4824-9660-56511ad5b2f0