Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:53:43 Player: Demo Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (190) 950 Value Destroyed (7284) 7284 Prototype IDs (20) 400 Alien Tech Used (6) 1200 Bonus (2170) 2170 TOTAL SCORE: 20304 Bonus ------- High Alert Combat Kills 370 Follower Combat Kills 765 Entered Garrisons 600 Used RIF Installer 500 Friendly Fire -65 Cogmind --------- Core Integrity 0/1600 Matter 285/300 Energy 20/100 System Corruption 12% Temperature Cool (9) Movement Core (700) Ox13 Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Electron Diverter Small Battery (0) Small Battery (0) Advanced Phase Shifter Advanced Force Field Subatomic Replicator Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Core Cannon Advanced Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Antigrav System Improved Flight Unit Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Improved Target Analyzer Phase Shifter Improved Cloaking Device Improved Propulsion Shielding Layered Light Armor Plating Phase Redirector System Shield System Shield Relay Coupler [Specialist] Relay Coupler [Heavy] Improved Component Analysis Suite > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Subatomic Replicator Terrabomb Core Cannon Heavy Proton Missile Launcher [Rating: 160] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Light Neutrino Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Coil Gun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Dual-blade Saw Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Slots Evolved 18 | . . 2 2 2 . . 2 2 . 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . 2 1 . . . . . . 1 . . 1 . . 1 . 1 . Utility 10 | . . . 1 2 . . 2 2 . 1 . . 1 . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 356 | 8 6 20 42 10 61 12 6 15 52 29 1 . 9 4 3 8 18 17 35 Power 30 | 1 1 2 2 1 6 . . 1 4 2 . . 2 . . . 1 2 5 Engine 11 | 1 1 2 1 1 . . . . . . . . . . . . . . 5 Core 12 | . . . 1 . 5 . . . 4 1 . . . . . . . 1 . Reactor 7 | . . . . . 1 . . 1 . 1 . . 2 . . . 1 1 . Propulsion 125 | 3 1 10 21 4 21 2 2 4 16 9 . . 1 1 1 1 2 7 19 Treads 23 | 2 1 4 4 4 2 . . 2 2 2 . . . . . . . . . Leg 39 | . . 2 13 . 17 1 1 . 4 . . . . . . . . . 1 Wheel 31 | 1 . 3 4 . 2 1 1 2 7 . . . . . . . . . 10 Hover 10 | . . . . . . . . . . 1 . . . . . . . 4 5 Flight 22 | . . 1 . . . . . . 3 6 . . 1 1 1 1 2 3 3 Utility 98 | 2 2 2 9 4 11 2 4 7 10 9 1 . 3 3 1 6 10 5 7 Device 38 | 1 1 . 5 2 2 1 2 2 3 4 . . 1 1 1 2 2 4 4 Storage 11 | 1 1 . 1 . 1 . 1 . 1 2 . . . . . . . . 3 Processor 10 | . . . . . 3 . . 1 4 . 1 . 1 . . . . . . Hackware 11 | . . . . . 1 1 . 3 . 1 . . 1 2 . . 1 1 . Protection 24 | . . 2 3 2 4 . 1 1 2 2 . . . . . 4 3 . . Artifact 4 | . . . . . . . . . . . . . . . . . 4 . . Weapon 103 | 2 2 6 10 1 23 8 . 3 22 9 . . 3 . 1 1 5 3 4 Energy Gun 34 | 1 . 3 6 1 9 1 . 1 9 1 . . . . . . . . 2 Energy Cannon 9 | . 1 1 2 . . . . . . 1 . . 3 . . . 1 . . Ballistic Gun 13 | 1 1 2 1 . 3 2 . 1 1 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . 2 3 . . . . . . . . . Launcher 11 | . . . 1 . 2 3 . 1 4 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . Impact Weapon 12 | . . . . . 1 2 . . 3 3 . . . . 1 . 1 . 1 Slashing Weapon 13 | . . . . . 8 . . . 1 . . . . . . 1 1 1 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 2 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 4 3 1 . 1 . . 1 . . . 2 . 1 . 5 2 . Parts Lost 142 | . . 5 14 . 23 4 . 2 23 11 . . . 2 4 2 2 13 37 Power 13 | . . 1 2 . 2 . . . 1 1 . . . . . . . 1 5 Propulsion 62 | . . 1 7 . 13 1 . . 9 6 . . . . 1 1 . 4 19 Utility 45 | . . 2 3 . 4 2 . 2 5 2 . . . 2 3 . 2 8 10 Weapon 22 | . . 1 2 . 4 1 . . 8 2 . . . . . 1 . . 3 Highest Loss Streak 35 | . . 1 6 . 11 3 . 2 9 9 . . . 2 4 2 2 8 35 To Critical Strikes 3 | . . 1 . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 99 99 96 98 94 98 87 98 86 90 94 94 94 89 84 78 89 68 52 Engine 3 | . 14 11 3 6 1 . . . . . . . . . . . . . 6 Core 1 | . . . 4 . 2 . . . 1 3 . . . . . . . 1 . Reactor 2 | . . . . . 3 7 6 5 2 . 5 5 4 4 4 4 4 2 . Treads 7 | . 14 27 10 18 6 . . 8 7 6 . . . . . . . . . Leg 10 | . . 4 21 11 25 22 20 6 4 3 . . . . . . . . . Wheel 6 | . 14 11 11 7 2 15 13 12 8 2 . . . . . . . . 4 Flight 4 | . . . . . . . . . . 11 26 26 28 28 28 26 26 20 6 Device 9 | . 13 3 9 14 6 7 7 15 9 4 15 15 18 18 10 7 8 10 9 Storage 6 | . 14 11 9 7 6 7 6 5 4 5 5 5 4 . . . . . 3 Processor 6 | . . . . . 9 7 6 8 11 23 10 10 5 4 4 4 4 4 4 Hackware 8 | . . . . . 5 12 6 12 16 14 15 15 17 18 23 21 25 15 7 Protection 4 | . . 7 7 14 6 1 6 6 2 . 5 5 4 4 3 6 8 5 . Energy Gun 4 | . 4 7 6 15 6 1 . 1 5 1 . . . . . . . . 2 Energy Cannon 2 | . 9 5 5 . . . . . . . 5 5 4 4 4 3 . . . Ballistic Gun 3 | . 13 8 6 . 3 7 6 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 12 28 39 67 68 69 68 74 76 71 61 32 32 43 33 31 46 51 48 88 Greatest Support 84 | 10 20 20 66 84 84 24 24 54 54 53 35 35 42 44 46 55 55 58 50 Greatest Overweight (x) 6 | 2 2 3 5 5 4 2 3 6 6 3 . . 1 . . . . 3 5 Average Overweight (x) 1 | . 1 2 2 2 . 2 2 2 2 1 . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 20 Average Capacity 16 | 7 14 15 19 20 19 20 20 20 18 18 5 5 5 5 5 5 5 5 18 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 20 Average Carried 15 | 2 14 14 18 19 19 19 19 19 17 17 4 5 4 5 4 4 4 4 13 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 20 Final Carried 20 | 6 15 15 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 13 Class Distribution -------------------- 47% | Scavenger-Mutant 23% | Mutant 14% | Hacker-Mutant 14% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -3/Armory Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Scavenger-Mutant | -1/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Matter Collected 5606 | 285 81 470 534 222 872 6 . 198 1634 217 136 . . . 18 166 113 312 342 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8113 | 168 535 923 1052 72 1357 13 . 357 1697 98 136 . . . . 218 180 282 1025 Parts 349 | 8 35 41 63 4 55 3 . 16 62 2 . . . . . 6 13 14 27 Haulers Intercepted 6 | . 1 2 1 . . . . 1 1 . . . . . . . . . . Recyclers Shooed 6 | . 3 . . . . . . 1 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Combat Hostiles Destroyed 132 | . 9 19 28 1 29 . . 5 24 4 . . . . . 2 . 3 8 Melee 8 | . . . . . 3 . . . . . . . . . . 2 . 3 . Guns 72 | . 5 17 15 1 18 . . 4 4 . . . . . . . . . 8 Cannons 26 | . 4 2 10 . . . . . 7 3 . . . . . . . . . AOE 24 | . . . 3 . 7 . . 1 13 . . . . . . . . . . Classes Destroyed 21 | 2 4 2 4 . 3 . . 1 2 . 1 . . . . . 1 1 . Worker 16 | . 2 . 1 . . . . 1 6 . . . . . . 4 2 . . Builder 15 | . . . 1 . . 1 . . 7 1 . . . . . 2 3 . . Tunneler 8 | 3 . . . . . . . . 5 . . . . . . . . . . Hauler 6 | . 1 2 1 . . . . 1 1 . . . . . . . . . . Recycler 10 | 1 2 . . . . . . . 6 . . . . . . . . 1 . Watcher 2 | . . . . . . . . . 2 . . . . . . . . . . Swarmer 35 | . 3 . 8 . 11 . . . 10 . . . . . . . . . 3 Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . Grunt 57 | . 6 17 10 . 11 . . 3 9 . . . . . . . . . 1 Brawler 2 | . . 1 . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 8 | . . 1 4 1 . . . . 2 . . . . . . . . . . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . Specialist 4 | . . . 4 . . . . . . . . . . . . . . . . Hunter 5 | . . . 1 . 2 . . . . 2 . . . . . . . . . Programmer 12 | . . . . . . . . 2 1 2 . . . . . 2 . 1 4 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . 2 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 18 | 4 3 4 8 1 8 1 . 3 18 2 . . . . . 3 3 2 3 Combat Bots Only 8 | . 3 4 8 1 8 . . 2 6 2 . . . . . 2 . 2 3 Max Kills in Single Turn 4 | 1 1 1 1 1 4 1 . 1 4 1 1 . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . 4 . . 1 4 . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Hostile Shots Fired 1497 | . 40 114 194 18 237 15 . 23 209 130 4 . 7 34 40 44 16 94 278 Missed 476 | . 12 31 29 9 39 8 . 4 62 64 . . 5 23 20 25 11 52 82 Damage Taken 19070 | . 286 1036 2500 55 3386 311 . 434 3436 1011 53 . 45 169 350 375 186 1045 4392 Core 3426 | . 58 141 270 . 409 17 . 63 518 121 16 . 45 22 62 38 44 137 1465 Absorbed by Shields 167 | . . . . . 76 . . . . . . . . 33 . . . . 58 Redirected to Shielding 487 | . . 24 18 4 285 . . . . . . . . 32 45 . 14 65 . Ignored by Resistances 143 | . . . 53 10 20 . . . . . . . . . . 60 . . . Core Remaining (%) 74 | 100 76 64 50 . . 39 100 . 41 . . 88 . . 90 . 94 . . Volleys Fired 450 | 5 41 65 79 3 77 1 . 21 99 24 1 . . . . . . . 34 Largest 2 | 2 2 2 2 2 2 1 . 2 2 2 1 . . . . . . . 2 Hottest 261 | 70 80 116 122 122 140 30 . 261 255 134 88 . . . . . . . 130 Shots Fired 831 | 10 83 124 150 6 148 2 . 36 164 41 1 . . . . . . . 66 Gun 625 | 10 65 104 96 6 142 2 . 33 85 16 . . . . . . . . 66 Cannon 138 | . 18 20 48 . . . . . 26 25 1 . . . . . . . . Launcher 61 | . . . 6 . 6 . . 3 46 . . . . . . . . . . Special 7 | . . . . . . . . . 7 . . . . . . . . . . Kinetic 266 | 5 40 52 71 . 17 1 . 16 39 25 . . . . . . . . . Thermal 476 | 5 43 72 73 6 125 1 . 17 52 16 . . . . . . . . 66 Explosive 61 | . . . 6 . 6 . . 3 46 . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . 20 . 1 . . . . . . . . Robot Hit Streak 23 | 3 11 20 14 5 17 2 . 5 23 10 . . . . . . . . 8 Robot Miss Streak 6 | 1 5 3 2 1 3 . . 2 6 4 3 . . . . . . . 4 Penetration Max 1 | . . . . . 1 . . 1 . . . . . . . . . . . Secondary Targets 10 | . . 6 . . 2 . . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . . 1 . . . . . . . . . . 1 Shots Hit Robots 696 | 5 51 92 111 5 114 3 . 21 133 33 3 . . . . 10 7 14 94 Core Hits 380 | 5 24 36 52 3 54 . . 19 124 17 . . . . . 2 3 6 35 Critical Kills 4 | . . . . . 2 . . . 1 . . . . . . 1 . . . Critical Parts Destroyed 14 | . . . . . 1 1 . . 7 1 1 . . . . 3 . . . Critical Strikes 62 | . 1 2 1 1 13 1 . . 9 3 1 . . . . 4 2 5 19 Burn 16 | . 1 2 1 1 9 . . . 1 1 . . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . . . . . . . . Blast 1 | . . . . . . . . . . 1 . . . . . . . . . Smash 17 | . . . . . 3 1 . . 7 1 1 . . . . 4 . . . Sever 25 | . . . . . 1 . . . . . . . . . . . . 5 19 Impale 2 | . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 247 | . . . . . 64 2 . . 18 13 3 . 6 9 21 24 19 20 48 Impact 112 | . . . . . 19 2 . . 13 13 3 . 6 9 21 22 4 . . Slashing 117 | . . . . . 45 . . . 5 . . . . . . 2 4 13 48 Piercing 18 | . . . . . . . . . . . . . . . . . 11 7 . Sneak Attacks 28 | . . . . . . . . . 9 1 3 . . . . 6 7 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . Damage Inflicted 22147 | 53 626 1320 2489 100 3402 82 . 1127 6439 1015 366 . . . . 874 637 417 3200 Guns 8610 | 53 380 1064 1130 100 2075 47 . 536 1394 193 . . . . . . . . 1638 Cannons 2560 | . 246 250 881 . . . . . 497 686 . . . . . . . . . Explosions 5120 | . . . 452 . 594 . . 589 3485 . . . . . . . . . . Melee 5775 | . . . . . 733 35 . . 1063 136 366 . . . . 874 589 417 1562 Ramming 82 | . . 6 26 . . . . 2 . . . . . . . . 48 . . Kinetic 3236 | 28 165 300 755 . 248 24 . 271 759 686 . . . . . . . . . Thermal 7621 | 25 461 1014 1256 100 1827 23 . 265 819 193 . . . . . . . . 1638 Explosive 5120 | . . . 452 . 594 . . 589 3485 . . . . . . . . . . Electromagnetic 313 | . . . . . . . . . 313 . . . . . . . . . . Impact 2587 | . . . . . 322 35 . . 854 136 366 . . . . 874 . . . Slashing 2524 | . . . . . 411 . . . 209 . . . . . . . . 342 1562 Piercing 664 | . . . . . . . . . . . . . . . . . 589 75 . Highest Corruption 12 | . 2 5 3 . 4 4 . 2 5 2 2 2 . 5 6 3 8 2 12 Average Corruption 3 | . 1 5 3 . 4 4 . 1 2 1 2 2 . 5 5 2 3 1 5 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 134 | . 13 10 5 . 39 3 . 4 21 3 1 . . 2 7 . 7 1 18 Message Errors 21 | . . 5 1 . 8 . . . 4 . . . . 1 1 . . . 1 Matter Fused 39 | . 5 2 1 . 5 . . 2 8 1 1 . . . 1 . 4 . 9 Heat Flow Errors 16 | . 3 . 1 . 7 . . . 2 1 . . . . . . 2 . . Energy Discharges 24 | . 2 2 2 . 6 1 . 1 3 1 . . . . 2 . 1 . 3 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . . . 7 1 . 1 2 . . . . . 1 . . . 2 Data Loss (major) 8 | . . 1 . . 3 . . . . . . . . 1 2 . . . 1 Misfires 6 | . 2 . . . 2 1 . . 1 . . . . . . . . . . Weapon Failures 5 | . 1 . . . 1 . . . 1 . . . . . . . . . 2 Overload Shots 5 | . . . . . . . . 1 4 . . . . . . . . . . Overflow Damage 2210 | . 5 . . . 134 35 . . 799 101 361 . . . . 558 195 22 . Projectiles 10 | . 5 . . . . . . . . 5 . . . . . . . . . Explosions 167 | . . . . . 36 . . . 131 . . . . . . . . . . Melee 2033 | . . . . . 98 35 . . 668 96 361 . . . . 558 195 22 . Knockbacks 31 | . . . . . . . . . 21 7 . . . . . 3 . . . Impact 9 | . . . . . . . . . 5 1 . . . . . 3 . . . Kinetic 20 | . . . . . . . . . 15 5 . . . . . . . . . Secondary 2 | . . . . . . . . . 1 1 . . . . . . . . . Self-Inflicted Damage 161 | . . . 96 . . . . 17 . . . . . . . . 48 . . Shots 5 | . . . 4 . . . . 1 . . . . . . . . . . . Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . . Targets Rammed 6 | . . 1 4 . . . . 1 . . . . . . . . . . . Kicked 4 | . . . 4 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 548 | 40 335 376 378 45 548 . . 150 196 248 13 . . 4 7 154 183 83 54 Average Temperature 108 | 22 116 112 109 23 166 . . 95 61 71 11 . . 4 3 68 75 26 21 Received Heat Transfer 3216 | . 108 504 720 18 540 18 . 135 819 . . . . 48 9 18 9 18 252 Effects 21 | . 2 5 2 . 12 . . . . . . . . . . . . . . Shutdowns 4 | . 1 1 1 . 1 . . . . . . . . . . . . . . Energy Bleed 3 | . 1 2 . . . . . . . . . . . . . . . . . Interference 7 | . . 2 . . 5 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . 1 . . . . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . . 3 . . . 10 3 1 . . . . 7 . . . Impact Corruptions 52 | . . . . . 1 1 . . 18 4 12 . . . . 16 . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Melted 22 | . . 3 5 2 5 . . . 1 . . . . . . . . . 6 Heat Transferred 13538 | 74 1221 2257 2257 259 3385 37 . 407 1421 407 . . . . . . . . 1813 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Peak Influence 1169 | 20 170 388 465 137 1169 777 380 397 519 318 . . 162 197 440 390 467 548 500 Initial 613 | . 13 65 89 77 . 613 380 186 193 254 . . 60 121 111 231 219 271 410 Average 300 | 8 77 198 241 98 521 673 380 200 248 231 . . 101 134 268 311 354 433 436 Maximum Alert Level 4 | . . 1 2 . 4 3 1 1 2 1 . . . . 2 1 2 2 2 Low Security (%) 41 | 100 100 50 33 100 25 . . 61 50 23 . . 100 100 22 . . . . Level 1 30 | . . 49 55 . 11 . 100 38 24 76 . . . . 71 100 68 28 5 Level 2 20 | . . . 11 . 27 71 . . 25 . . . . . 5 . 31 71 94 Level 3 6 | . . . . . 28 28 . . . . . . . . . . . . . Level 4 1 | . . . . . 7 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 4 8 . . 2 . 3 4 1 . . 3 . 1 2 2 4 . Investigation 15 | . 3 3 2 . . . . 1 . . . . . . 1 1 1 3 . Extermination 2 | . . . . . . . . 1 . 1 . . . . . . . . . Reinforcement 18 | . . 1 6 . . 1 . 1 3 . . . 3 . . 1 1 1 . Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 1 1 . Construction Impeded 4 | . . . . . . . . 1 3 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Distress Signals 18 | . 2 4 2 . . 1 . . 2 1 . . 1 . 2 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 331 | . 18 26 42 2 36 4 . 13 44 6 6 . 10 17 22 7 20 32 26 Peak Tracking Total 25 | . 4 8 8 1 7 2 . 4 9 3 4 . 9 18 25 5 11 9 13 Tactical Retreats 37 | . 1 1 5 . 1 1 . 1 8 . 2 . 1 1 4 1 2 7 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Traps Triggered 24 | . 2 2 . . 6 2 1 . 2 . . . . 4 . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . 1 . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Machines Disabled 23 | . 1 . 3 . 5 1 . . 2 . . . . 1 3 . 7 . . Max in Single Turn 2 | . 1 . 2 . 1 . . . 1 . . . . 1 1 . 1 . . Garrison Relay 5 | . . . . . 4 . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Machines Accessed 63 | . 8 2 7 2 2 1 . 3 6 2 . . 2 . 5 3 10 10 . Terminals 46 | . 7 2 4 1 2 . . . 5 1 . . 1 . 5 2 10 6 . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . 1 . Recycling Units 7 | . 1 . 1 . . . . 1 1 1 . . . . . . . 2 . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . 1 . . 1 . 1 . Total Hacks 199 | . 26 7 19 4 5 2 . 6 25 7 . . 6 . 22 8 34 28 . Successful 67 | . 5 2 10 1 1 . . 3 8 4 . . 3 . 5 4 12 9 . Failed 132 | . 21 5 9 3 4 2 . 3 17 3 . . 3 . 17 4 22 19 . Catastrophic 45 | . 7 3 2 1 1 . . . 3 2 . . 1 . 5 3 7 10 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 95 | . 24 7 11 3 . . . 1 6 4 . . 1 . 7 6 18 7 . Terminals 149 | . 22 7 11 3 5 . . . 17 2 . . 4 . 22 6 34 16 . Fabricators 4 | . . . . . . . . 4 . . . . . . . . . . . Repair Stations 8 | . . . . . . 2 . . . . . . . . . . . 6 . Recycling Units 26 | . 4 . 2 . . . . 2 8 5 . . . . . . . 5 . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . . . 2 . . 2 . 1 . Terminal Hacks 40 | . 4 2 3 . 1 . . . 5 . . . 2 . 5 2 11 5 . Record 8 | . . . . . . . . . . . . . 1 . 1 . 2 4 . Part Schematic 4 | . 1 . . . . . . . . . . . 1 . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 4 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 5 | . 1 1 . . . . . . 1 . . . . . 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 1 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . 1 . . Registered Components 3 | . . . . . . . . . . . . . . . 1 1 1 . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . 1 . 1 . . . . 1 2 1 . . . . . . . 2 . Process 1 | . . . . . . . . . . . . . . . . . . 1 . Report Inventory 4 | . . . 1 . . . . 1 1 1 . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . Unlock Access 3 | . . . . 1 . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 9 | . . . 1 . . . . 1 1 3 . . . . . 2 1 . . Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . . 1 1 3 . . . . . . . . . Monitor 1 | . . . . . . . . . . 1 . . . . . . . . . Reject 3 | . . . 1 . . . . . 1 1 . . . . . . . . . Mask 2 | . . . . . . . . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 . . . Broadcast 1 | . . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 8 2 7 1 2 1 . 2 4 2 . . 2 . 5 3 8 10 . Full Trace Events 19 | . 8 2 3 . 1 . . . . . . . . . 1 . 1 3 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 2 . . . . . . . . . 1 . . . 6 . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . 128 . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 16 | . . . . . . . . . . . . . . . . . . 16 . Retrieved Matter 16 | . . . . . . . . . . . . . . . . . . 16 . Retrieved Components 11 | . 9 . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 2 . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . ignore_repairs 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 19 | . . . . . 15 . . . . . . . . 4 . . . . . Machine Destruction 19 | . . . . . 15 . . . . . . . . 4 . . . . . Attached 2 | . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Total Allies 12 | . . . . . 2 . . . 6 . . . . . . 3 1 . . Largest Group 4 | . . . . . 2 2 2 2 4 . . . . . . 3 1 . . Highest-Rated Group 207 | . . . . . 157 154 154 154 110 . . . . . . 207 10 . . Highest-Rated Ally 95 | . . . . . 95 92 92 92 85 . . . . . . 69 10 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . 11 21 . 18 20 . . . . . . 10 . . . Total Damage 3789 | . . . . . 645 849 . 877 553 . . . . . . 865 . . . Kills 21 | . . . . . 6 6 . 8 1 . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Turns Passed 10394 | 89 794 603 1274 418 2012 172 224 668 1539 523 140 30 194 94 244 153 312 320 591 Spaces Moved 7869 | 59 287 280 661 234 901 110 169 425 783 317 452 86 327 151 556 289 768 846 168 Core 76 | 19 . . . . 4 . . . 52 . . . . . . . . 1 . Treads 354 | . 2 7 . 117 174 . . 1 13 40 . . . . . . . . . Legs 654 | . . . 59 . 595 . . . . . . . . . . . . . . Wheels 3043 | 40 285 273 602 117 128 110 169 424 718 152 . . . . . . . . 25 Hover 135 | . . . . . . . . . . . . . . . . . . . 135 Flight 3607 | . . . . . . . . . . 125 452 86 327 151 556 289 768 845 8 Fastest Speed 17 | 50 95 110 95 150 116 120 120 101 50 28 28 28 25 25 24 24 25 17 35 Average Speed 86 | 94 109 122 136 161 158 120 123 126 130 110 28 28 25 25 24 24 25 25 136 Slowest Speed 335 | 150 240 240 190 165 330 120 135 250 250 232 28 28 101 25 28 25 28 200 335 Overloaded Moves 35 | . . . . . . . . . . . . . . . . . . 31 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . . . 3 3 5 1 10 10 . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 30 | 4 48 38 55 9 88 5 3 11 55 10 57 18 6 31 48 11 65 29 9 Regions Visited 19 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . . 1 1 1 1 1 1 1 . . 1 1 . . . Scrap Searched 3 | . . . . . . . . . . . 2 1 . . . . . . . Spaces Dug 66 | . . . . . 14 . . . 2 11 . . 6 8 10 10 3 2 . Terrain Destroyed 319 | . . . 50 . 57 . . 27 133 13 . . 6 8 10 10 3 2 . Melee 66 | . . . . . 14 . . . 2 11 . . 6 8 10 10 3 2 . Projectile 17 | . . . 5 . 2 . . 6 2 2 . . . . . . . . . AOE 236 | . . . 45 . 41 . . 21 129 . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Fac Ext Fac Upp Upp Res Gar Arm Res Qua Acc Gar Total 10178 | 80 695 427 888 278 1225 145 184 525 1101 427 458 91 422 184 615 324 845 899 365 Wait 766 | . 333 37 47 1 29 2 3 34 89 19 . 6 74 . 32 . 28 21 11 Move 7791 | 58 286 279 660 234 900 109 168 424 782 316 451 85 321 145 546 286 747 826 168 Hop 30 | . . . . . . . . . . . . . 3 2 4 1 10 10 . Pick Up 213 | 7 18 11 25 12 35 3 3 14 29 7 1 . 2 . 5 4 3 1 33 Fast Attach 170 | 8 3 9 14 6 20 4 3 3 29 7 . . 8 3 1 7 17 16 12 Attach 94 | . . 6 12 2 13 4 2 4 10 16 1 . 1 . 2 1 . 1 19 Detach 11 | . . . 1 1 . 4 . . 1 1 . . . . . . 1 . 2 Swap 94 | . 3 5 16 2 28 4 1 8 13 6 . . . 1 . . 2 1 4 Drop 218 | 2 11 14 30 17 30 4 4 16 23 18 1 . 7 2 4 3 19 5 8 Fire 450 | 5 41 65 79 3 77 1 . 21 99 24 1 . . . . . . . 34 Melee 239 | . . . . . 62 2 . . 18 13 3 . 6 9 21 22 17 18 48 Ram 2 | . . . . . . . . 1 . . . . . . . . 1 . . Kick 4 | . . . 4 . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 95 | . . . . . 31 8 . . 8 . . . . 22 . . . . 26 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Extension -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / Tes / Gar) -3/Garrison -3/Armory -2/Research -2/Quarantine -1/Access -1/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 764 | -10/Materials | Discovered new exit (range 3) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x2 1146 | -9/Materials | Discovered new exit (range 16) 1482 | -9/Materials | Discovered new exit (range 5) 1487 | -9/Materials | Entered another Materials area 1487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -8/Materials | Build established: Scavenger-Mutant 2027 | -8/Materials | Destroyed 8 combat bots 2035 | -8/Materials | Lost 6 parts (3n2u1w) 2731 | -8/Materials | Discovered new exit (range 5) 2761 | -8/Materials | Entered Factory 2761 | -7/Factory | Evolved 2 slots: Utility x2 2955 | -7/Factory | Build established: Mutant 3179 | -7/Factory | Identified exit to Garrison 3179 | -7/Factory | Entered Garrison 3415 | -7/Garrison | Lost 3 parts (1n2u) 3494 | -7/Garrison | Learned Factory security intel 3534 | -7/Garrison | Triggered checkpoint 3635 | -7/Garrison | Lost 11 parts (2p6n2u1w) 3694 | -7/Garrison | Garrison Relay disabled 3824 | -7/Garrison | Triggered checkpoint 3883 | -7/Garrison | Build established: Scavenger-Mutant 3939 | -7/Garrison | Core integrity fell below 50% 3964 | -7/Garrison | Destroyed 8 combat bots 4026 | -7/Garrison | Discovered new exit (range 9) 4080 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Lost 5 parts (3n2w) 4159 | -7/Garrison | Garrison Relay disabled 4396 | -7/Garrison | Triggered checkpoint 4524 | -7/Garrison | Found embedded Infiltrators 4572 | -7/Garrison | Triggered checkpoint 4586 | -7/Garrison | Discovered new exit (range 14) 4808 | -7/Garrison | Triggered checkpoint 4815 | -7/Garrison | Garrison Relay disabled 4888 | -7/Garrison | Triggered checkpoint 5036 | -7/Garrison | Triggered checkpoint 5088 | -7/Garrison | Installed Relay Interface Framework 5110 | -7/Garrison | Garrison Relay disabled 5172 | -7/Garrison | Discovered new exit (range 10) 5191 | -7/Garrison | Entered Factory 5191 | -7/Factory | Accompanied by 2 allies 5322 | -7/Factory | Discovered new exit (range 14) 5323 | -7/Factory | Lost 3 parts (1n1u1w) 5331 | -7/Factory | Garrison activated, responded to threat 5363 | -7/Factory | Entered another Factory area 5363 | -6/Factory | Accompanied by 2 allies 5363 | -6/Factory | Evolved 2 slots: Utility x2 5411 | -6/Factory | Discovered new exit (range 12) 5587 | -6/Factory | Entered another Factory area 5587 | -5/Factory | Accompanied by 2 allies 5587 | -5/Factory | Evolved 2 slots: Utility x2 6075 | -5/Factory | Fabricated Mic. Antimatter Reactor (x2) 6204 | -5/Factory | Discovered new exit (range 15) 6255 | -5/Factory | Entered Extension 6255 | -5/Extension | Accompanied by 1 ally 6298 | -5/Extension | Rescued a captive Derelict 6462 | -5/Extension | Build established: Hacker-Mutant 6573 | -5/Extension | Rescued a captive Derelict 6637 | -5/Extension | Rescued a captive Derelict 6694 | -5/Extension | Spotted B-75 Beast 6705 | -5/Extension | Spotted B-75 Beast 6718 | -5/Extension | Crushed by falling debris 6750 | -5/Extension | Lost 4 allies 6772 | -5/Extension | Lost 3 parts (1u2w) 6980 | -5/Extension | Disrupted transfer network 7139 | -5/Extension | Destroyed B-75 Beast 7162 | -5/Extension | Lost 4 parts (2n1u1w) 7172 | -5/Extension | Destroyed B-75 Beast 7273 | -5/Extension | Lost 9 parts (1p3n2u3w) 7494 | -5/Extension | Core integrity fell below 50% 7755 | -5/Extension | First assault squad dispatched 7791 | -5/Extension | Discovered new exit (range 3) 7794 | -5/Extension | Entered Factory 7794 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7858 | -4/Factory | Build established: Scavenger-Mutant 8225 | -4/Factory | Lost 9 parts (1p5n1u2w) 8282 | -4/Factory | Discovered new exit (range 8) 8306 | -4/Factory | Discovered new exit (range 5) 8311 | -4/Factory | Spotted B-86 Titan 8317 | -4/Factory | Entered Upper Caves 8318 | -4/Upper Caves | Encountered a Warlord checkpoint 8318 | -4/Upper Caves | Learned 4 Research zone layouts 8391 | -4/Upper Caves | Learned Research terminal intel 8399 | -4/Upper Caves | Discovered new exit (range 10) 8457 | -4/Upper Caves | Entered another Upper Caves area 8475 | -4/Upper Caves | Build established: Hacker-Sprinter 8483 | -4/Upper Caves | Discovered new exit (range 14) 8487 | -4/Upper Caves | Entered Research 8487 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8488 | -3/Research | Identified exit to Armory 8489 | -3/Research | Identified exit to Testing 8490 | -3/Research | Loaded intel: 23 terminal locations 8491 | -3/Research | Found Prototype Processor 8491 | -3/Research | Identified Spectral Analyzer 8681 | -3/Research | Identified exit to Garrison 8681 | -3/Research | Entered Garrison 8698 | -3/Garrison | Triggered checkpoint 8729 | -3/Garrison | Spotted B-86 Titan 8734 | -3/Garrison | Triggered checkpoint 8744 | -3/Garrison | Discovered exit to Armory (range 12) 8749 | -3/Garrison | Garrison Relay disabled 8775 | -3/Garrison | Entered Armory 9016 | -3/Armory | Lost 4 parts (1n3u) 9018 | -3/Armory | Discovered new exit (range 4) 9019 | -3/Armory | Entered Research 9019 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9054 | -2/Research | Spotted B-90 Cyclops 9167 | -2/Research | Discovered new exit (range 10) 9172 | -2/Research | Entered Quarantine 9199 | -2/Quarantine | Found Alien Artifact 9199 | -2/Quarantine | Identified Phase Redirector 9225 | -2/Quarantine | Found Alien Artifact 9225 | -2/Quarantine | Identified Phase Armor 9329 | -2/Quarantine | Found Alien Artifact 9329 | -2/Quarantine | Identified Subatomic Replicator 9354 | -2/Quarantine | Found Alien Energy Cannon 9354 | -2/Quarantine | Identified Core Cannon 9391 | -2/Quarantine | Identified exit to Access 9422 | -2/Quarantine | Search patrols dispatched 9435 | -2/Quarantine | Found Alien Impact Weapon 9435 | -2/Quarantine | Identified Core Stripper 9470 | -2/Quarantine | Found Alien Artifact 9484 | -2/Quarantine | Entered Access 9484 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9673 | -1/Access | Lost 5 parts (1p4u) 9683 | -1/Access | Identified Terrabomb 9683 | -1/Access | Used Terrabomb 9690 | -1/Access | Spotted B-99 Colossus 9734 | -1/Access | Search patrols dispatched 9804 | -1/Access | Identified exit to Garrison 9804 | -1/Access | Entered Garrison 9820 | -1/Garrison | Lost 8 parts (4n4u) 10168 | -1/Garrison | Build established: Scavenger-Mutant 10224 | -1/Garrison | System corruption reached 10% 10376 | -1/Garrison | Core integrity fell below 50% 10391 | -1/Garrison | Core integrity fell below 20% 10395 | -1/Garrison | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 10374_ System corrupted: Component data lost. 10375_ Xenon Bombardment Thruster destroyed. 10375_ Penetrated by Slug. 10375_ Slug penetrates L-61 Swordsman. 10378_ System Shield destroyed. 10379_ Acquired Imp. Ion Engine. 10380_ Slug penetrates Wall. 10380_ Penetrated by Slug. 10381_ Imp. Ion Engine destroyed. 10386_ S-43 Plague destroyed. 10387_ Acquired Arm. Wheel. 10387_ Penetrated by Slug. 10388_ Critical hit (Burn: +37). 10389_ Core Stripper destroyed. 10390_ Penetrated by Slug. 10394_ System corrupted: Energy discharge (-8). 10394_ Penetrated by Slug. 10394_ Arm. Wheel destroyed. 10394_ Imp. Target Analyzer destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ???????????????##############?????# #???????????? | | ???????? #?????+ +???????????? | | ???????????????##"""####### #?????# #???????????? | | ?????????????????????###??# #?????# #???????????? | | ?????????????????????# ??# #?????# #???????????? | | ?????????????????????#++### ####### #???????????? | | ?????????????????????# ^^ #???????????? | | ?????????????????????+ ^^ #???????????? | | ?????????????????????#" ## ####### ##???????????? | | ?????????????????????#%" ## #?????# #????????????? | | ?????????????????????#" ## #?????# #????????????? | | ?????????????????????# ## #?????# #????????????? | | ?????????????????????# ## ####### #????????????? | | ?????????????????????#h ## # ! #!#????????????? | | ?????????????????????# Y ##!% %| %%%#????????????? | | ?????????????????????# Y## ! [=%#????????????? | | ????????????????????##hsY####!! ###????????????? | | ????????????????????#Cs!%@#?#######??????????????? | | ????????????????????#C=%gl#??????????????????????? | | ????????????????????#C%!!=#??????????????????????? | | ????????????????????##= g##??????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Armor Coverage 675 Resistance: KI 20 Resistance: EM 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 12 Target Analysis 11 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 30 Relay Coupler Types 2 Relay Coupler Value 40 Authchip Count 1 Item Schematics ----------------- Propulsion Shielding | -10/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Q-thruster | -3/Research | Hacked Adv. Cloaking Device | -2/Quarantine | Hacked Adv. Phase Shifter | -2/Quarantine | Hacked Cld. Proton Cannon | -2/Quarantine | Archive Exp. Coolant Injector | -2/Quarantine | Archive Exp. Terrain Scan Processor | -2/Quarantine | Archive Imp. Quantum Reactor | -2/Quarantine | Archive Robot Schematics ------------------ K-01 Serf | -2/Quarantine | Archive D-83 Annihilator | -2/Quarantine | Archive Fabricated ------------ Mic. Antimatter Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Phase Armor Subatomic Replicator Core Cannon Core Stripper Terrabomb Achievements -------------- 20k Club Ooh, Shiny! Challenges ------------ None Game ------ Seed DimensionalServoRigger Manual? 0 Play Time 02:54:20 Cumulative 49.0 hours Start 2024.04.05 @ 00:31:00 End 2024.04.05 @ 14:53:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3b9b0fe-a7a9-4b3b-b0f2-711a0588f72a