Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 07:34:58 Player: HOPESALAD Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (1902) 1902 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 4875 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 35 Cogmind --------- Core Integrity 310/700 Matter 290/300 Energy 202/240 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Trap Scanner Recalibrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Trap Scanner Transmission Jammer Recalibrator Heavy Ion Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 70 | 6 10 2 20 11 21 Power 10 | 1 2 . 2 . 5 Engine 9 | 1 2 . 2 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 2 . 6 4 6 Treads 1 | . . . . 1 . Leg 7 | 2 2 . 3 . . Wheel . | . . . . . . Hover 7 | . . . . 1 6 Flight 5 | . . . 3 2 . Utility 19 | 1 2 1 6 3 6 Device 7 | . 2 . 2 . 3 Storage 4 | 1 . 1 1 . 1 Processor 4 | . . . 1 2 1 Hackware 1 | . . . . . 1 Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 21 | 2 4 1 6 4 4 Energy Gun 7 | 1 3 . 2 1 . Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 7 | 1 1 . 1 2 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 34 | . 1 . 10 9 14 Power 5 | . . . 2 1 2 Propulsion 16 | . . . 4 5 7 Utility 5 | . . . 2 1 2 Weapon 8 | . 1 . 2 2 3 Highest Loss Streak 9 | . 1 . 9 7 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 96 100 88 62 82 Engine 8 | . 13 14 11 1 5 Leg 10 | . 26 28 8 . . Hover 7 | . . . . 1 19 Flight 4 | . . . 20 4 . Device 13 | . 12 14 17 9 12 Storage 7 | . 14 14 8 . 2 Processor 7 | . . . 1 18 15 Protection 2 | . . . 3 3 5 Energy Gun 12 | . 19 24 10 10 5 Ballistic Gun 5 | . 8 . . 3 10 Special Weapon 1 | . . 3 2 . . Naked Turns . | . . . . . . Heaviest Build 66 | 13 14 30 34 18 66 Greatest Support 30 | 20 20 20 30 20 28 Greatest Overweight (x) 19 | . 4 1 9 3 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 5 20 Average Capacity 9 | 6 8 11 10 5 9 Most Carried 11 | 4 8 11 11 5 9 Average Carried 5 | 1 5 8 6 3 5 Final Capacity 15 | 8 8 15 5 5 5 Final Carried 11 | 1 8 11 5 4 3 Class Distribution -------------------- 42% | Mutant 21% | Skirmisher 12% | Scavenger-Mutant 9% | Scavenger-Scout 7% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1119 | 193 150 18 123 250 385 Remotely . | . . . . . . Salvage Created 1882 | . 282 99 302 385 814 Parts 146 | . 12 4 36 37 57 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | . 6 5 14 12 12 Guns 24 | . 5 5 5 3 6 Cannons 3 | . . . 1 . 2 AOE 18 | . 1 . 7 7 3 Classes Destroyed 12 | . 1 1 6 2 2 Worker 11 | . . . 3 2 6 Builder 4 | . . . 1 2 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 3 | . . . 1 1 1 Watcher 5 | . . . 1 1 3 Swarmer 18 | . . 4 7 4 3 Grunt 22 | . 6 1 6 5 4 Sentry 4 | . . . 1 2 1 Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Best Kill Streak 12 | . 2 2 12 10 8 Combat Bots Only 7 | . 2 2 6 7 4 Max Kills in Single Turn 5 | . 1 1 3 2 5 Gunslinging . | . . . . . . Exploded 3 | . 1 . 2 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 427 | . 20 15 120 65 207 Missed 122 | . 3 4 26 19 70 Damage Taken 3012 | . 191 87 779 614 1341 Core 681 | . 32 19 117 123 390 Absorbed by Shields . | . . . . . . Ignored by Resistances 887 | . 56 27 243 172 389 Regen/Repaired (Parts) 41 | . 41 . . . . Core Remaining (%) 81 | 100 . 79 70 77 . Volleys Fired 154 | . 19 10 34 32 59 Largest 3 | . 2 2 2 2 3 Hottest 150 | . 115 115 150 128 148 Shots Fired 277 | . 37 20 45 54 121 Gun 223 | . 37 20 28 44 94 Cannon 27 | . . . . . 27 Launcher 20 | . . . 10 10 . Special 7 | . . . 7 . . Kinetic 76 | . 11 . 1 4 60 Thermal 168 | . 13 20 34 40 61 Explosive 20 | . . . 10 10 . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 34 | . 11 6 18 34 16 Robot Miss Streak 4 | . 3 2 1 1 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 217 | . 24 14 38 49 92 Core Hits 140 | . 11 7 31 33 58 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 1 1 2 2 Burn 5 | . . 1 1 2 1 Meltdown 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5641 | . 356 226 1276 1620 2163 Guns 2653 | . 285 205 374 627 1162 Cannons 614 | . . . . . 614 Explosions 2230 | . 58 . 839 988 345 Melee . | . . . . . . Ramming 93 | . 13 21 12 5 42 Kinetic 730 | . 36 . 7 35 652 Thermal 2492 | . 153 205 418 592 1124 Explosive 1827 | . . . 839 988 . Electromagnetic 499 | . 154 . . . 345 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 26 | . . . 15 . 11 Projectiles 11 | . . . . . 11 Explosions 15 | . . . 15 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 144 | . . . 47 77 20 Shots 8 | . . . 3 5 . Rammed 7 | . . . 1 2 4 Targets Rammed 22 | . 4 7 5 2 4 Kicked 15 | . 4 7 4 . . Crushed . | . . . . . . Highest Temperature 426 | . 210 270 426 393 369 Average Temperature 130 | . 71 97 177 139 136 Received Heat Transfer 1167 | . 144 9 339 297 378 Effects 10 | . . . 4 4 2 Energy Bleed 2 | . . . 1 1 . Interference 3 | . . . 2 . 1 Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . 1 . 1 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . . . 1 Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 2 1 Combat Hostiles 4 | . . . 1 2 1 Parts Melted 11 | . 1 3 3 2 2 Heat Transferred 5356 | . 359 629 1356 1480 1532 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 443 | . 124 167 307 443 271 Initial 102 | . . 11 . 102 94 Average 101 | . 41 83 152 216 82 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 89 | 100 100 100 67 68 95 Level 1 9 | . . . 32 21 4 Level 2 1 | . . . . 10 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . . 4 1 8 Investigation 4 | . . . 1 1 2 Extermination 1 | . . . . . 1 Reinforcement 7 | . . . 3 . 4 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 8 9 30 17 38 Peak Tracking Total 10 | . 2 3 7 6 10 Tactical Retreats 8 | . . 1 3 1 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 8 | . . 1 2 2 3 Max in Single Turn 3 | . . 1 2 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 21 | . 7 . 2 2 10 Terminals 16 | . 5 . 2 2 7 Fabricators 2 | . . . . . 2 Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 56 | . 21 . 4 6 25 Successful 31 | . 12 . 1 6 12 Failed 25 | . 9 . 3 . 13 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 46 | . 17 . 4 6 19 Fabricators 4 | . . . . . 4 Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 27 | . 10 . 1 6 10 Record 10 | . . . . 4 6 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Surveillance Status 1 | . . . . 1 . Recall Investigation 1 | . . . . . 1 Registered Components 2 | . 1 . . . 1 Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 16 | . 4 . 2 1 9 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 32 | . . 32 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 23 | . . 22 1 . . Total Damage 169 | . . 169 . . . Kills 6 | . . 6 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4322 | 65 625 811 759 444 1618 Spaces Moved 3272 | 51 419 499 619 281 1403 Core 30 | 12 9 . 4 1 4 Treads 136 | . . . . 136 . Legs 1032 | 39 410 499 84 . . Wheels . | . . . . . . Hover 1445 | . . . . 46 1399 Flight 629 | . . . 531 98 . Fastest Speed 29 | 50 120 120 34 29 48 Average Speed 110 | 103 122 152 96 118 98 Slowest Speed 1000 | 120 250 190 680 200 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 1 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 64 76 36 32 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . 7 . 35 49 . Melee . | . . . . . . Projectile . | . . . . . . AOE 91 | . 7 . 35 49 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3706 | 63 498 526 732 335 1552 Wait 87 | . 26 . 33 . 28 Move 3263 | 50 418 498 616 278 1403 Hop 2 | . . . 1 1 . Pick Up 76 | 7 18 6 13 8 24 Fast Attach . | . . . . . . Attach 56 | 6 7 . 18 9 16 Detach 6 | . . . 3 1 2 Swap 14 | . 3 2 2 2 5 Drop 26 | . 3 3 7 2 11 Fire 154 | . 19 10 34 32 59 Melee . | . . . . . . Ram 5 | . . . 1 . 4 Kick 15 | . 4 7 4 . . Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Repaired Aluminum Leg 302 | -10/Materials | Build established: Mutant 436 | -10/Materials | Identified exit to Mines 495 | -10/Materials | Discovered new exit (range 5) 691 | -10/Materials | Entered Mines 785 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 816 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1299 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1421 | -10/Mines | Identified exit to Subcaves 1475 | -10/Mines | Discovered new exit (range 8) 1502 | -10/Mines | Entered Materials 1502 | -9/Materials | Accompanied by 1 ally 1502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1741 | -9/Materials | Lost 9 parts (1p4n2u2w) 2040 | -9/Materials | Build established: Scavenger-Mutant 2229 | -9/Materials | Discovered new exit (range 14) 2242 | -9/Materials | Identified exit to Materials 2261 | -9/Materials | Entered another Materials area 2261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2369 | -8/Materials | Lost 7 parts (1p4n1u1w) 2596 | -8/Materials | Build established: Skirmisher 2642 | -8/Materials | Destroyed 7 combat bots 2671 | -8/Materials | Discovered new exit (range 8) 2703 | -8/Materials | Identified exit to Factory 2705 | -8/Materials | Entered Factory 2705 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3474 | -7/Factory | Build established: Scavenger-Scout 3830 | -7/Factory | Garrison activated, responded to threat 3920 | -7/Factory | Cargo convoy interrupted 4006 | -7/Factory | Lost 8 parts (1p3n2u2w) 4288 | -7/Factory | Core integrity fell below 50% 4323 | -7/Factory | Self-destructed Last Messages --------------- 04180_ Penetrated by Slug. 04180_ Pressure Siphon disabled. 04192_ Slammed into K-01 Serf. 04192_ Imp. Deuterium Engine broken. 04192_ Destabilizing: Short circuit. 04202_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04204_ Dropped Broken Imp. Deuterium Engine. 04257_ Acquired Nuclear Core. 04269_ Critical hit (Burn: +37). 04292_ Lgt. Ion Engine destroyed. 04307_ Hover Unit destroyed. 04313_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04316_ Hvy. Ion Cannon destroyed. 04319_ Slug penetrates Wall. 04319_ Gravmag System destroyed. 04321_ Hover Unit destroyed. 04322_ Slug penetrates Wall. 04322_ Transmission Jammer severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ????????????????????????????????????????# ! | | ???????##????????????#####??????????????# | | ??????? ???????????## # ################ | | ???????# #??????????# @ """" + | | ?####### #??????????# c ##### ""F" # | | ?# ## #??????????# c##???# "" # | | ?# ## #??????????# #????# ########## | | ?# ## ##?????????# #????# """% / | | ?# # ###########g #????# """" | | ?# + #????# """" | | ?# # ############## #????# ####### | | ?# ## ##????????????# #????# # #? | | ?# ## #?????????????#+#????######### + ## | | ?# ## #??????#?????? ????????????# #### + | | ?####### #???? #??????" ????????????# #??# # | | ???????# #?? =#?????"" ???????????# #??# # | | ######## #"" #?????"" ???????????#+#??# # | | / #????""" #?????????? ??# # | | ######## # #????""" #?????????? ??# # | | ???????#/#########???""" #?????????? ??###### | | ???????# #????? = #????????? ?????#### | | ???????# """ """ #????? #????????? ?????# ! | | ???????# """ """ #?????+####????????? ?????# | | ???????# """ """ #?????????????????? ?????# | | ???????# "" "" #??????????????????"""""?????# | | ????# "" "" #?#??????????????????"""?????# | | """???# #?# ????????????????????????# "" | | """"??# """ """ #?? ??????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ProjectionRecyclingSheargun Manual? 0 Play Time 01:03:52 Cumulative 7.0 hours Start 2024.07.19 @ 23:52:19 End 2024.07.20 @ 07:34:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8ccf34e-7598-4c8d-abbe-7f4fe1d05fc0