Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 22:31:43

Player: Delirus

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1478)     1478
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3358

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     126/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (900) Ox17
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (4) -------
                Katana
>               --- INVENTORY (20) ---
        Compact Wheel
          Large Matter Pod (150)
                Structural Scanner
                Visual Processing Unit
       Improved Terrain Scanner
                Seismic Detector
                Recoil Stabilizer
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
                Rocket Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Compact Wheel
          Large Matter Pod
                Structural Scanner
                Visual Processing Unit
       Improved Terrain Scanner
                Seismic Detector
                Recoil Stabilizer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
                Rocket Launcher
                Datajack
                Katana
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             58   | 3   6   6   29  5   9   
  Power                    4    | .   .   .   3   .   1   
    Engine                 3    | .   .   .   2   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   6   .   2   
    Treads                 8    | 1   .   1   4   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 1   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   5   2   4   2   2   
    Device                 13   | 1   4   2   3   2   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   1   3   16  3   4   
    Energy Gun             9    | .   .   1   5   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | .   1   1   9   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   5   1   9   
  Power                    3    | .   .   .   2   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   7    | .   .   .   2   1   4   
  Highest Loss Streak      9    | .   .   .   2   1   9   
  To Critical Strikes      7    | .   .   .   .   .   7   
Average Slot Usage (%)     99   | .   100 100 99  99  90  
  Engine                   9    | .   14  14  9   .   2   
  Core                     2    | .   .   .   1   11  8   
  Treads                   17   | .   14  14  19  22  21  
  Wheel                    6    | .   14  14  2   .   .   
  Device                   10   | .   14  14  7   11  8   
  Storage                  12   | .   14  14  11  11  11  
  Protection               1    | .   .   .   3   .   .   
  Energy Gun               12   | .   .   10  14  22  20  
  Ballistic Gun            24   | .   28  17  29  20  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 14  50  51  60  58  58  
  Greatest Support         40   | 20  16  16  40  40  40  
  Greatest Overweight (x)  3    | .   3   3   3   1   1   
  Average Overweight (x)   1    | .   1   3   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 8   15  20  20  20  20  
  Most Carried             20   | 7   15  20  20  19  18  
  Average Carried          17   | 6   10  18  19  18  16  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 7   15  20  19  18  12  

 Class Distribution 
--------------------
 39% | Mutant
 34% | Scavenger-Gunner
 13% | Tank
  5% | Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1675 | 242  126  204  1036 67   .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2049 | 121  143  289  1387 96   13   
  Parts                    123  | 8    18   23   72   2    .    
Haulers Intercepted        4    | .    1    .    3    .    .    
Recyclers Shooed           4    | 1    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  52   | .   4   12  27  2   7   
  Guns                     44   | .   4   11  27  2   .   
  AOE                      8    | .   .   1   .   .   7   
Classes Destroyed          9    | 2   4   .   1   1   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   
  Recycler                 3    | 1   .   .   2   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  12   | .   3   6   3   .   .   
  Grunt                    27   | .   1   6   19  1   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | 2   4   5   7   2   7   
  Combat Bots Only         7    | .   3   5   7   2   7   
Max Kills in Single Turn   3    | 1   1   1   2   1   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2684 | .    88   523  902  127  1044 
  Core                     578  | .    17   146  150  10   255  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    34   .    .    .    
Volleys Fired              138  | 3    15   37   67   6    10   
  Largest                  4    | 2    2    2    4    4    4    
  Hottest                  191  | 40   40   85   155  155  191  
Shots Fired                412  | 6    30   74   258  18   26   
  Gun                      402  | 6    30   71   258  17   20   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 10   | .    .    3    .    1    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  303  | 6    30   58   194  9    6    
  Thermal                  99   | .    .    13   64   8    14   
  Explosive                10   | .    .    3    .    1    6    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 4    5    7    13   6    3    
  Robot Miss Streak        5    | .    2    2    5    5    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        12   | .    1    3    7    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           274  | 4    18   47   169  9    27   
  Core Hits                142  | 3    9    23   84   3    20   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    1    
    Burn                   1    | .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              25   | .    .    .    4    .    21   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 25   | .    .    .    4    .    21   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4580 | 40   238  764  2238 140  1160 
  Guns                     3306 | 40   229  630  2238 140  29   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               636  | .    .    125  .    .    511  
  Melee                    620  | .    .    .    .    .    620  
  Ramming                  18   | .    9    9    .    .    .    
  Kinetic                  2337 | 40   229  480  1511 52   25   
  Thermal                  969  | .    .    150  727  88   4    
  Explosive                636  | .    .    125  .    .    511  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 620  | .    .    .    .    .    620  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    1    6    6    
  Average Corruption       2    | .    .    .    1    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    .    11   15   7    
    Message Errors         6    | .    .    .    2    4    .    
    Matter Fused           8    | .    .    .    4    3    1    
    Heat Flow Errors       3    | .    .    .    .    3    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Parts Rejected         3    | .    .    .    .    1    2    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Data Loss (major)      3    | .    .    .    1    1    1    
    Misfires               3    | .    .    .    1    .    2    
    Alerts                 2    | .    .    .    1    .    1    
    Weapon Failures        2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    4    12   .    21   28   
  Shots                    3    | .    .    1    .    1    1    
  Rammed                   4    | .    1    3    .    .    .    
Targets Rammed             4    | .    1    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        379  | .    6    13   379  258  288  
  Average Temperature      81   | .    6    5    81   92   117  
  Received Heat Transfer   675  | .    24   141  486  24   .    
  Effects                  8    | .    .    .    3    2    3    
    Interference           8    | .    .    .    3    2    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1944 | .    .    333  1390 185  36   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             319  | 10  94  249 319 159 .   
  Initial                  98   | .   6   19  7   98  .   
  Average                  122  | 8   45  156 135 128 .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         82   | 100 100 67  79  100 .   
  Level 1                  17   | .   .   32  20  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   
  Investigation            2    | .   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           6    | .   1   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   8   12  37  2   7   
  Peak Tracking Total      9    | .   4   3   4   2   9   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          8    | .   .   1   1   .   6   
  Max in Single Turn       2    | .   .   1   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          11   | .   3   .   8   .   .   
  Terminals                10   | .   3   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   6   .   28  .   .   
  Successful               18   | .   3   .   15  .   .   
  Failed                   16   | .   3   .   13  .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   5   .   26  .   .   
  Terminals                27   | .   6   .   21  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   9   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Prototype ID Bank        4    | .   .   .   4   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   4   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Botnet                 3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
    Reject                 1    | .   .   .   1   .   .   
    Mask                   1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   7   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         31   | .   .   .   31  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               4258 | 42   704  908  1925 423  256  
Spaces Moved               2003 | 26   498  518  742  151  68   
  Core                     .    | .    .    .    .    .    .    
  Treads                   709  | .    .    .    490  151  68   
  Legs                     13   | 13   .    .    .    .    .    
  Wheels                   1281 | 13   498  518  252  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 100  100  145  145  240  240  
  Average Speed            173  | 110  125  145  207  240  240  
  Slowest Speed            240  | 120  145  145  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    51   91   60   25   24   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    4    10   .    
Terrain Destroyed          50   | .    .    15   4    10   21   
  Melee                    4    | .    .    .    4    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      46   | .    .    15   .    10   21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      2447 | 32  548 598 961 198 110 
  Wait                     158  | .   11  27  82  36  2   
  Move                     1998 | 25  497 517 741 150 68  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  37   | 1   11  6   18  1   .   
  Fast Attach              6    | 1   1   .   4   .   .   
  Attach                   13   | .   .   .   5   2   6   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     39   | 2   5   6   20  3   3   
  Drop                     28   | .   6   2   20  .   .   
  Fire                     138  | 3   15  37  67  6   10  
  Melee                    25   | .   .   .   4   .   21  
  Ram                      4    | .   1   3   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2)
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   43 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 5)
  263 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  747 | -10/Materials | Entered Mines
  822 | -10/Mines     | Learned Materials emergency access door positions
  934 | -10/Mines     | Learned location of Storage (-9)
 1220 | -10/Mines     | Core integrity fell below 50%
 1339 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1574 | -10/Mines     | Discovered new exit (range 5)
 1655 | -10/Mines     | Entered Materials
 1655 | -9/Materials  | Evolved 2 slots: Weapon x2
 1856 | -9/Materials  | Discovered new exit (range 3)
 1916 | -9/Materials  | Discovered new exit (range 14)
 2120 | -9/Materials  | Destroyed 7 combat bots
 2362 | -9/Materials  | Build established: Scavenger-Gunner
 2420 | -9/Materials  | Discovered new exit (range 16)
 2716 | -9/Materials  | Discovered new exit (range 9)
 3012 | -9/Materials  | Build established: Tank
 3255 | -9/Materials  | Discovered new exit (range 3)
 3451 | -9/Materials  | Identified exit to Mines
 3451 | -9/Materials  | Identified exit to Storage
 3580 | -9/Materials  | Entered Mines
 3647 | -9/Mines      | Build established: Scavenger-Gunner
 3783 | -9/Mines      | Discovered new exit (range 9)
 3823 | -9/Mines      | Assembled infested the area
 3993 | -9/Mines      | Discovered new exit (range 5)
 4003 | -9/Mines      | Entered Exiles
 4063 | -9/Exiles     | Met 8R-AWN
 4104 | -9/Exiles     | Met EX-HEX
 4143 | -9/Exiles     | Attacked by the Exiles
 4168 | -9/Exiles     | Core integrity fell below 50%
 4170 | -9/Exiles     | Destroyed 7 combat bots
 4235 | -9/Exiles     | Core integrity fell below 20%
 4259 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
04222_ Penetrated by HV Slug. <x2>
04226_ Critical hit (Destroy).
04226_ Imp. Medium Laser destroyed.
04226_ Penetrated by HV Slug. <x2>
04230_ HV Slug penetrates Earth.
04234_ Penetrated by HV Slug. <x2>
04236_ 8R-AWN Prototype Leg severed.
04238_ The unstable cave ceiling collapses.
04239_ HV Slug penetrates Assembled Analyzer.
04239_ HV Slug penetrates Machine.
04239_ Machine disabled.
04239_ Penetrated by HV Slug.
04241_ System corrupted: Lgt. Treads rejected.
04243_ The unstable cave ceiling collapses.
04243_ Penetrated by HV Slug. <x4>
04250_ Destroyed Prototype Protection.
04250_ Penetrated by HV Slug. <x3>
04255_ Critical hit (Destroy).
04255_ Lgt. Treads destroyed.
04259_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              PulseFrostCutter
  Manual?         0
Play Time         00:38:40
  Cumulative      29.8 hours
  Start           2022.06.17 @ 21:55:22
  End             2022.06.17 @ 22:31:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f349f830-9087-456d-9527-2502013eb59d