Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.21 @ 22:25:27 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1064) 1064 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3654 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 519/550 Matter 224/300 Energy 265/265 System Corruption 0% Temperature Cool (11) Movement Walking (180) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Medium Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Minigun > --- INVENTORY (10) --- Medium Matter Pod (100) Medium Armor Plating Improved Medium Laser Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Minigun > --- INVENTORY -------- Medium Matter Pod Medium Armor Plating Improved Medium Laser Light Assault Rifle Light Assault Rifle Mining Claw [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 42 | 6 4 . 26 5 1 Power 5 | 1 1 . 2 1 . Engine 5 | 1 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 1 . 8 . . Treads . | . . . . . . Leg 11 | 2 1 . 8 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 6 3 . Device 3 | . 2 . . 1 . Storage 4 | 1 . . 3 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 14 | 2 . . 10 1 1 Energy Gun 2 | . . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 5 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 3 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 1 . 15 2 2 Power 4 | . 1 . 3 . . Propulsion 8 | . . . 6 1 1 Utility 3 | . . . 3 . . Weapon 5 | . . . 3 1 1 Highest Loss Streak 5 | . 1 . 5 2 2 Average Slot Usage (%) 85 | . 97 100 83 79 71 Engine 9 | . 14 14 8 9 9 Leg 27 | . 28 28 29 24 17 Device 9 | . 11 14 9 7 9 Storage 11 | . 14 14 11 9 9 Protection 4 | . . . 3 13 18 Energy Gun 1 | . . . 2 7 . Ballistic Gun 18 | . 28 28 16 9 9 Slashing Weapon 2 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 40 | 11 12 12 30 40 37 Greatest Support 33 | 20 20 20 33 33 23 Greatest Overweight (x) 2 | 2 . . 2 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 14 | 6 6 6 14 10 10 Average Capacity 7 | 5 6 6 7 10 10 Most Carried 10 | 2 6 6 10 6 6 Average Carried 6 | 1 5 6 6 5 5 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 7 | 2 6 6 7 6 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 975 | 214 219 49 472 21 . Remotely . | . . . . . . Salvage Created 1598 | . 372 49 1096 41 40 Parts 92 | . 19 4 59 7 3 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 41 | . 8 3 26 3 1 Melee 12 | . . . 12 . . Guns 29 | . 8 3 14 3 1 Classes Destroyed 8 | . 4 . 4 . . Worker 3 | . 1 . 2 . . Hauler 1 | . . . 1 . . Recycler 4 | . 1 . 3 . . Operator 1 | . . . 1 . . Swarmer 20 | . 3 3 11 3 . Grunt 17 | . 5 . 11 . 1 Duelist 1 | . . . 1 . . Sentry 3 | . . . 3 . . Best Kill Streak 6 | . 6 3 5 3 1 Combat Bots Only 5 | . 4 3 5 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2472 | . 320 42 1748 138 224 Core 420 | . 89 . 300 . 31 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 64 25 . . Volleys Fired 106 | . 23 3 69 6 5 Largest 2 | . 2 2 2 2 2 Hottest 81 | . 40 40 76 81 45 Shots Fired 205 | . 46 6 135 10 8 Gun 205 | . 46 6 135 10 8 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 161 | . 46 6 95 6 8 Thermal 44 | . . . 40 4 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 15 7 12 1 3 Robot Miss Streak 4 | . 2 . 4 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 165 | . 34 4 118 4 5 Core Hits 70 | . 18 3 44 3 2 Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 52 | . . . 52 . . Impact . | . . . . . . Slashing 52 | . . . 52 . . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2678 | . 452 50 2039 58 79 Guns 1648 | . 452 50 1009 58 79 Cannons . | . . . . . . Explosions 172 | . . . 172 . . Melee 856 | . . . 856 . . Ramming 2 | . . . 2 . . Kinetic 1277 | . 452 50 638 58 79 Thermal 543 | . . . 543 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 856 | . . . 856 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 107 | . . . 107 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 107 | . . . 107 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . . 35 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 252 | . 2 . 252 100 28 Average Temperature 83 | . 2 . 98 56 15 Received Heat Transfer 702 | . 138 . 483 9 72 Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 914 | . . . 914 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 374 | . 231 160 374 219 162 Average Influence 200 | . 121 145 244 166 142 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 45 | 100 68 100 26 78 100 Level 1 54 | . 31 . 73 21 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 13 3 46 5 5 Peak Tracking Total 9 | . 5 3 9 4 5 Tactical Retreats 9 | . 1 . 8 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . 4 . 4 2 . Terminals 9 | . 4 . 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 12 . 9 4 . Successful 18 | . 8 . 6 4 . Failed 7 | . 4 . 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 3 . 4 1 . Terminals 24 | . 12 . 9 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 7 . 4 3 . Prototype ID Bank 6 | . 3 . 2 1 . Branch Access Points 2 | . 1 . 1 . . Alert Level 3 | . 2 . . 1 . Locate Traps 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 9 | . 3 . 6 . . Terminals 3 | . 1 . 2 . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1721 | 58 340 29 1096 103 95 Spaces Moved 917 | 42 200 17 552 54 52 Core 16 | 11 . . 5 . . Treads . | . . . . . . Legs 901 | 31 200 17 547 54 52 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 150 150 Average Speed 123 | 113 120 120 120 150 150 Slowest Speed 180 | 150 120 120 180 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 46 9 54 7 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 21 | . . . 21 . . Melee 1 | . . . 1 . . Projectile . | . . . . . . AOE 20 | . . . 20 . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1192 | 49 254 19 743 65 62 Wait 46 | . 17 . 25 . 4 Move 913 | 41 199 16 551 54 52 Hop . | . . . . . . Pick Up 21 | 2 7 . 12 . . Fast Attach 21 | 6 2 . 11 2 . Attach 10 | . 1 . 6 2 1 Detach . | . . . . . . Swap 11 | . 1 . 9 1 . Drop 11 | . 4 . 7 . . Fire 106 | . 23 3 69 6 5 Melee 52 | . . . 52 . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered Mines 399 | -10/Mines | Discovered new exit (range 8) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 789 | -9/Materials | Lost 3 parts (2n1u) 953 | -9/Materials | Identified exit to Mines 1116 | -9/Materials | Build established: Scavenger-Mutant 1227 | -9/Materials | Discovered new exit (range 8) 1332 | -9/Materials | Core integrity fell below 50% 1365 | -9/Materials | Lost 5 parts (2n2u1w) 1413 | -9/Materials | Lost 3 parts (1p1n1w) 1462 | -9/Materials | Discovered new exit (range 15) 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -8/Materials | Identified exit to Garrison 1627 | -8/Materials | Entered Garrison 1692 | -8/Garrison | Triggered checkpoint 1722 | -8/Garrison | Self-destructed Last Messages --------------- >>Traps(Locate) No traps found in local area. 01573_ Acquired Imp. Light Armor Plating. 01594_ Aluminum Leg destroyed. 01594_ S-10 Pest suffers critical hit. 01594_ S-10 Pest destroyed. 01601_ Imp. Medium Laser destroyed. 01604_ S-10 Pest destroyed. 01612_ Acquired 10 matter. 01615_ Acquired 11 matter. 01627_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01627_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01715_ G-47 Trooper destroyed. 01715_ Switching to secondary target: G-47 Trooper. 01717_ Aluminum Leg destroyed. 01718_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ???????????????????????????????????????######????? | | ???????????????????????????????????????# #????? | | ??????????????????????????????????????## #????? | | ????????????????????????????????#???#??# #????? | | ?????????????????????#??????#???#??????# ###????? | | ???????????????#???????????????#??#????# #??????? | | ???????????????????????????????????????# #??????? | | ??????????????????#????????????????????# #?#????? | | ????????????????#????#??????#?#???????## #??????? | | ????????????#????????????#?????#???????# #??????? | | ???????????????????#???????????????????# #??????? | | ????????????????????????################ #??????? | | ??????????????????????#?# #??????? | | ???????????????? ???????# #??????? | | ???????????????????????## ########### ####??????? | | ???????????????????????## ##????????# #?????????? | | ????????????#???????????# #?????#??## #??#??????? | | ?????????????????????#??# #??#?????## #?????????? | | ????????????????????????# #????? ???# #?????????? | | ????????????????????#???# #???????#?# #?????????? | | ????????????????????????#@ #?????????# ###"""###?? | | ???????????????????????##%s#?#???????# | | ?????????????? ??????? [s #????????###########?? | | ??????????????? ????? g s #????#???????????????? | | ??????????????????? #????????????#???????? | | ??????????????????# ##^ #?#??????????????????? | | ??????????????????# ?# #?#??????????????????? | | ????????????????? ?? "?????#?????????#????? | | ???????????????? ?? "????????????????????? | | ??????????????? ??? "???????????#????????? | | ?????????????" ???? "?????????#??????????? | | ?????????????? ## ????# #????????????????????? | | ?????????????? ?#?????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Escape Plan Manual? 1 Play Time 00:14:53 Cumulative 249.5 hours Start 2020.01.21 @ 22:10:53 End 2020.01.21 @ 22:25:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 26 Adventurer 33 Explorer 24 Win Type - Total 36 Types 22/4/4/2/2/1/1 Lore% 94 Gallery% 97 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169ec761-520b-4a54-874e-af14ca680c98