Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 13:51:16 Player: Infomantis Result: Destroyed by as-81276 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (569) 569 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2014) 2014 TOTAL SCORE: 4613 Bonus ------- Follower Combat Kills 220 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -6 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Hovering (150) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Improved Treads Zionite Glidesys I > --- UTILITY (2) ------ Improved Heat Sink Improved Targeting Computer > --- WEAPON (3) ------- 5H-AD0's Sniper Rifle Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY (5) ---- Small Storage Unit Zionite Light Carapace Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Improved Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Wave Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Zionite Weapon Casing Mini Grenade Launcher Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Makeshift Laser Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 49 | 6 1 . 18 2 9 13 Power 8 | 1 . . 4 . . 3 Engine 5 | 1 . . 4 . . . Core 1 | . . . . . . 1 Reactor 2 | . . . . . . 2 Propulsion 11 | 2 . . 7 . . 2 Treads 2 | . . . 2 . . . Leg 6 | 2 . . 4 . . . Wheel 1 | . . . 1 . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 15 | 1 1 . 3 2 5 3 Device 9 | . . . 3 2 3 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 15 | 2 . . 4 . 4 5 Energy Gun 8 | 1 . . 2 . 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 1 1 1 6 Parts Lost 9 | . . . 2 . . 7 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . 1 . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . . 2 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 88 100 97 100 99 98 Engine 10 | . 14 14 11 11 11 7 Treads 16 | . . . 2 22 22 19 Leg 14 | . 28 28 27 11 11 7 Hover 1 | . . . . . . 4 Device 5 | . . . 5 11 2 10 Storage 8 | . 14 14 11 11 10 . Processor 6 | . . . . . 9 11 Protection 1 | . 3 14 5 . . . Energy Gun 20 | . 14 14 18 22 21 21 Ballistic Gun 5 | . 14 14 14 11 1 . Launcher 6 | . . . . . 9 11 Naked Turns . | . . . . . . . Heaviest Build 22 | 13 14 14 18 18 18 22 Greatest Support 46 | 20 20 20 46 46 46 46 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 7 5 Most Carried 8 | 8 7 8 8 8 8 5 Average Carried 6 | 4 6 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 6 8 8 8 5 3 Class Distribution -------------------- 45% | Gunner 28% | Scavenger-Gunner 18% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 803 | 176 . 108 195 74 65 185 Remotely . | . . . . . . . Salvage Created 729 | . . 60 359 114 . 196 Parts 66 | . . 10 32 11 . 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 28 | . . 4 12 7 . 5 Guns 28 | . . 4 12 7 . 5 Classes Destroyed 8 | . . 1 5 . . 2 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 19 | . . 4 8 7 . . Grunt 3 | . . . 3 . . . Sentry 1 | . . . 1 . . . Z-Light 4 | . . . . . . 4 Assembled 1 | . . . . . . 1 Best Kill Streak 4 | . . 3 4 3 . 2 Combat Bots Only 4 | . . 3 4 3 . 2 Max Kills in Single Turn 2 | . . 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 1903 | . . 83 812 54 . 954 Core 429 | . . 6 160 6 . 257 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . . 6 21 . . . Core Remaining (%) 98 | 100 . 97 . . . . Volleys Fired 87 | . 4 10 42 8 . 23 Largest 3 | . 2 2 3 3 . 3 Hottest 141 | . 70 70 140 110 . 141 Shots Fired 218 | . 8 20 126 24 . 40 Gun 211 | . 8 20 126 24 . 33 Cannon . | . . . . . . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 85 | . 4 10 62 8 . 1 Thermal 126 | . 4 10 64 16 . 32 Explosive 7 | . . . . . . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 2 2 8 3 . 6 Robot Miss Streak 5 | . 3 5 5 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 5 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 105 | . 3 6 66 10 . 20 Core Hits 57 | . 1 5 26 7 . 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . 3 1 . . Burn 5 | . 1 . 3 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1837 | . 33 73 765 147 . 819 Guns 1340 | . 33 73 765 126 . 343 Cannons . | . . . . . . . Explosions 476 | . . . . . . 476 Melee . | . . . . . . . Ramming 21 | . . . . 21 . . Kinetic 329 | . 9 36 254 30 . . Thermal 1011 | . 24 37 511 96 . 343 Explosive 476 | . . . . . . 476 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 . Average Corruption 2 | . . . . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 21 | . . . . . . 21 Projectiles . | . . . . . . . Explosions 21 | . . . . . . 21 Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 258 | . 70 60 258 . . 142 Average Temperature 80 | . 35 26 103 . . 57 Received Heat Transfer 396 | . . . 156 . . 240 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2749 | . 148 111 1620 334 . 536 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 387 | . 56 228 387 232 . . Initial 88 | . . 21 88 72 . . Average 181 | . 27 159 264 186 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 51 | 100 100 59 27 48 . . Level 1 48 | . . 40 72 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 4 8 17 9 . 11 Peak Tracking Total 8 | . 4 3 8 4 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 3 | . . . 1 . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 8 | . 4 . 4 . . . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 11 . 14 . . . Successful 12 | . 7 . 5 . . . Failed 13 | . 4 . 9 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 4 . 2 . 6 . Terminals 25 | . 11 . 14 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 6 . 3 . . . Record 1 | . 1 . . . . . Level Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . 3 . . . 1 Largest Group 3 | . . 3 2 . . 1 Highest-Rated Group 119 | . . 40 32 . . 119 Highest-Rated Ally 119 | . . 16 16 . . 119 Total Orders . | . . . . . . . Ally Attacks 74 | . . 23 6 . . 45 Total Damage 1981 | . . 234 17 . . 1730 Kills 18 | . . 5 . . . 13 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 3275 | 69 126 243 433 315 1339 750 Spaces Moved 2016 | 54 95 169 209 171 822 496 Core 18 | 18 . . . . . . Treads 1342 | . . . 24 171 822 325 Legs 485 | 36 95 169 185 . . . Wheels . | . . . . . . . Hover 171 | . . . . . . 171 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 76 Average Speed 142 | 96 120 120 124 160 160 131 Slowest Speed 160 | 120 120 120 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 32 27 23 31 85 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . . . 24 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 24 | . . . . . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 2265 | 71 100 192 301 194 846 561 Wait 49 | . . 8 8 10 2 21 Move 2010 | 53 94 168 208 170 821 496 Hop . | . . . . . . . Pick Up 38 | 12 1 4 11 1 4 5 Fast Attach 8 | . . . 3 . 3 2 Attach 18 | 6 1 . 3 . 2 6 Detach . | . . . . . . . Swap 24 | . . . 12 2 5 5 Drop 29 | . . 2 14 1 9 3 Fire 87 | . 4 10 42 8 . 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Entered Mines 246 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 300 | -10/Mines | Build established: Mutant 302 | -10/Mines | Discovered new exit (range 8) 439 | -10/Mines | Entered Materials 439 | -9/Materials | Accompanied by 2 allies 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 452 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Entered Mines 923 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 927 | -9/Mines | Found Prototype Device 946 | -9/Mines | Build established: Scavenger-Gunner 954 | -9/Mines | Identified Exp. Sensor Array 1009 | -9/Mines | Assembled infested the area 1181 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1187 | -9/Mines | Entered Zion 1247 | -7/Zion | System corruption cleaned by Quarantine Array 1310 | -7/Zion | Learned Factory emergency access door positions 1344 | -7/Zion | Learned location of 1 exit from Factory 1385 | -7/Zion | Given the Hacking Drone Bay 1391 | -7/Zion | Found Prototype Device 1392 | -7/Zion | Identified Hacking Drone Bay 1465 | -7/Zion | Learned location of Armory (-4) 1474 | -7/Zion | Learned location of Data Miner (-6) 1601 | -7/Zion | Found Relay Coupler [Programmer] 1610 | -7/Zion | Found Relay Coupler [Programmer] 1682 | -7/Zion | Build established: Gunner 1733 | -7/Zion | Learned location of Warlord (-4) 1784 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1860 | -7/Zion | Given A8's code to call for help 2190 | -7/Zion | Identified exit to Proximity Caves 2487 | -7/Zion | Opened final containment barrier to the Deep Caves 2518 | -7/Zion | Discovered new exit (range 3) 2518 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2526 | -7/Zion | Entered Deep Caves 2528 | -7/Deep Caves | Met 5H-AD0 2769 | -7/Deep Caves | Z-Facility disabled 2805 | -7/Deep Caves | Attacked by Z-Imprinter 2826 | -7/Deep Caves | Allies destroyed Z-Imprinter 3073 | -7/Deep Caves | Core integrity fell below 50% 3109 | -7/Deep Caves | Lost 3 parts (1p2n) 3118 | -7/Deep Caves | Found Prototype Protection 3119 | -7/Deep Caves | Identified Zio. Weapon Casing 3260 | -7/Deep Caves | Found Prototype Ballistic Gun 3267 | -7/Deep Caves | Spotted as-81276 3274 | -7/Deep Caves | Identified 5H-AD0's Sniper Rifle 3275 | -7/Deep Caves | Exposed GOLEM chamber 3276 | -7/Deep Caves | Destroyed by as-81276 with Assembled Focal Cannon Last Messages --------------- Identified Zio. Light Carapace. Acquired 10 matter. Acquired Prototype Protection. Identified Zio. Weapon Casing. Acquired 20 matter. as-97680 destroyed. HV Slug penetrates as-18354. HV Slug penetrates as-81428. as-81428 destroyed. 5H-AD0 destroyed. Dropped Zio. Weapon Casing. Acquired Prototype Ballistic Gun. as-81276: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Wave Gun destroyed. Zio. Laser-S destroyed. Identified 5H-AD0's Sniper Rifle. Wall Chamber breached. A GOLEM Unit tumbles out of the Wall Chamber. 2N-CC8(s) destroyed. Zio. Glidesys I destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?????# | | ????????????????????????????????# #???## | | ?????????????????????????????????# #?## | | ??????????????????????????????????# ## | | ???????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????????## | | ???????????????????????????????????# | | ???????????????????????????????????# | | ????????????????????????? #???????# | | ??????????????? / ?? ???????## | | ????????????? /l #???????# | | ?????????? ! #??????## ## | | ????????? ! #????### #### | | ?????????" /[ = #???## #??# | | ????????"" [ #?### #??# | | ????????"!= [ ! ### #??? | | ????????"! [ g ## ##??? | | ????????"! ! # #???? | | ????????# = ## ### #???? | | ????????" = = ###??# ##??? | | ????????" ###### #??? | | ????????" G ! %!" #??? | | ????????""" * ! #### | | ????????" = h | | ????????"" @ ## ### | | ????????" g ### #?? | | ????????"" ##?## #?? | | ????????" ; # #???## #?? | | ????????" #### ## ## ##????## ##?? | | ????????""" ##???# ## ####??????#####??? | | ?????????" ?????#### ?????????????????? | | ?????????####??????????#?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lance | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Force Field | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalStructuralEngine Manual? 0 Play Time 00:35:03 Cumulative 61.7 hours Start 2022.03.19 @ 13:14:29 End 2022.03.19 @ 13:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 49 Adventurer 6 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb641f18-dfc7-4632-bc22-4dc14f80b5d0