Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.13 @ 20:24:46 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (320) 1600 Value Destroyed (14096) 14096 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 22317 Bonus ------- High Alert Combat Kills 341 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 62/300 Energy 610/615 System Corruption 6% Temperature Cool (-150) Movement Treading (152) Location -3/Research Parts ------- > --- POWER (4) -------- Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Experimental Power Amplifier Improved Cryofiber Web Advanced Cooling System Large Storage Unit Improved Targeting Computer Improved Target Analyzer Hacking Suite System Shield Advanced Recalibrator > --- WEAPON (4) ------- Enhanced Coil Gun Advanced KE Penetrator > --- INVENTORY (15) --- Micro Fission Core Myomer Leg Myomer Leg Railgun Advanced KE Penetrator Flak Cannon Mini Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Antimatter Reactor Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Improved Cryofiber Web Large Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Phase Shifter Hacking Suite System Shield Advanced Recalibrator > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Micro Fission Core Advanced Heavy Siege Treads Myomer Leg Myomer Leg Enhanced Coil Gun Railgun Flak Cannon Mini Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon [Rating: 146] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Biometal Heavy Treads Leg Improved Aluminum Leg Utility Improved Target Analyzer Device Terrain Scanner Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Railgun Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Slots Evolved 15 | . 1 2 2 2 2 . 2 2 . 2 Power 3 | . . . . 1 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . . . Utility 8 | . 1 . 1 1 1 . 1 2 . 1 Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 192 | 6 11 4 17 15 2 6 19 42 51 19 Power 33 | 1 1 1 2 1 1 . 5 7 10 4 Engine 18 | 1 1 1 2 1 1 . 4 4 3 . Core 6 | . . . . . . . 1 . 4 1 Reactor 9 | . . . . . . . . 3 3 3 Propulsion 49 | 2 4 2 6 4 . 1 6 12 9 3 Treads 7 | . . . . . . . . . 4 3 Leg 42 | 2 4 2 6 4 . 1 6 12 5 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 54 | 2 4 1 3 5 1 1 6 11 14 6 Device 26 | . 3 . . 2 . . 2 7 7 5 Storage 10 | 1 1 1 2 2 . . . 2 1 . Processor 7 | . . . 1 1 1 . 1 . 2 1 Hackware 2 | . . . . . . . . 1 1 . Protection 9 | 1 . . . . . 1 3 1 3 . Artifact . | . . . . . . . . . . . Weapon 56 | 1 2 . 6 5 . 4 2 12 18 6 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 35 | 1 . . 1 2 . 3 2 8 13 5 Ballistic Cannon 21 | . 2 . 5 3 . 1 . 4 5 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 1 . . 2 3 Parts Lost 56 | . . 1 5 2 . 2 9 17 12 8 Power 14 | . . 1 . . . 1 1 3 7 1 Propulsion 7 | . . . 3 . . . 2 2 . . Utility 22 | . . . . 1 . 1 6 5 4 5 Weapon 13 | . . . 2 1 . . . 7 1 2 Highest Loss Streak 8 | . . 1 3 1 . 1 3 8 5 3 To Critical Strikes 2 | . . . . . . . 1 . . 1 Average Slot Usage (%) 92 | . 99 99 96 99 100 96 95 92 86 77 Engine 8 | . 11 9 8 14 18 16 14 10 2 . Core 1 | . . . . . . . . . 6 3 Reactor 2 | . . . . . . . . 3 4 10 Treads 2 | . . . . . . . . . 6 7 Leg 18 | . 25 40 30 28 25 24 19 17 3 . Device 12 | . 11 10 8 13 12 12 8 15 13 16 Storage 9 | . 12 10 16 14 12 12 8 9 5 4 Processor 6 | . . . 4 7 12 6 7 8 9 5 Hackware 3 | . . . . . . . . 5 9 9 Protection 5 | . 12 10 3 . . 5 12 1 5 . Ballistic Gun 11 | . . . . 7 12 11 22 17 19 7 Ballistic Cannon 9 | . 24 20 24 13 6 4 . 1 . 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 155 | 18 35 35 52 118 128 136 141 155 91 107 Greatest Support 155 | 20 26 52 56 65 65 65 75 85 155 150 Greatest Overweight (x) 23 | 2 3 . 1 1 1 2 4 4 23 1 Average Overweight (x) . | . . . . . 1 1 1 1 . . Largest Inventory Capacity 25 | 10 15 15 15 25 25 25 25 25 15 15 Average Capacity 16 | 8 13 15 15 16 25 25 25 23 11 15 Most Carried 25 | 6 14 14 15 15 11 17 22 25 13 15 Average Carried 13 | 2 10 12 14 14 10 12 18 18 9 13 Final Capacity 25 | 10 15 15 15 25 25 25 25 10 15 15 Final Carried 19 | 6 14 13 15 12 10 17 19 10 13 13 Class Distribution -------------------- 28% | Hacker-Skirmisher 27% | Hacker-Gunner 23% | Hacker-Mutant 7% | Scavenger-Gunner 6% | Generator-Gunner 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Armory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Matter Collected 10697 | 209 683 467 1035 490 128 315 1571 1604 2795 1400 Remotely . | . . . . . . . . . . . Salvage Created 15763 | . 620 606 1141 600 . 362 3803 3196 3782 1653 Parts 743 | . 34 49 68 35 . 8 165 129 182 73 Haulers Intercepted 7 | . . . 2 . . . 2 2 . 1 Recyclers Shooed 13 | . 2 2 1 . . . 3 3 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Combat Hostiles Destroyed 219 | . 12 18 24 14 . 6 36 28 55 26 Guns 142 | . . . 2 6 . 5 36 25 55 13 Cannons 76 | . 12 18 22 7 . 1 . 3 . 13 AOE 1 | . . . . 1 . . . . . . Classes Destroyed 19 | . 5 3 3 1 . 2 1 . 3 1 Worker 18 | . 2 2 3 . . . 5 5 . 1 Builder 18 | . . 1 2 . . . 13 1 . 1 Tunneler 1 | . . . . . . . 1 . . . Hauler 7 | . . . 2 . . . 2 2 . 1 Recycler 28 | . 4 1 4 . . . 9 7 . 3 Mechanic 1 | . . . . . . . . . . 1 Operator 9 | . . 2 3 1 . . . 1 1 1 Watcher 19 | . 3 2 4 2 . . 1 2 4 1 Swarmer 23 | . 2 2 2 . . 2 4 1 2 8 Saboteur 1 | . . . . . . . . . 1 . Grunt 85 | . 10 9 11 9 . 1 19 9 13 4 Brawler 2 | . . . . . . 1 . 1 . . Duelist 4 | . . . 1 . . . . . 3 . Protector 1 | . . . . . . . . . 1 . Sentry 33 | . . 7 8 . . . 2 4 11 1 Hunter 21 | . . . 2 . . 1 3 4 4 7 Programmer 46 | . . . . 5 . . 8 9 19 5 Heavy 1 | . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . 1 1 Best Kill Streak 15 | . 6 7 9 5 . 4 15 8 8 7 Combat Bots Only 9 | . 3 5 9 5 . 4 5 5 8 6 Max Kills in Single Turn 3 | . 1 2 1 1 . 1 3 3 2 2 Gunslinging 1 | . . . . . . . 1 1 1 . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Damage Taken 13426 | . 171 555 622 438 . 433 1453 2551 3288 3915 Core 2371 | . 39 83 50 81 . 68 160 197 390 1303 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 530 | . 7 12 6 . . 38 239 103 125 . Regen/Repaired (Parts) 163 | . 27 . 75 61 . . . . . . Core Remaining (%) 83 | 100 84 79 90 88 . 92 84 . 48 . Volleys Fired 572 | . 34 56 67 32 . 18 84 82 119 80 Largest 4 | . 2 2 3 3 . 3 4 4 4 4 Hottest 240 | . 78 78 132 132 . 104 132 189 153 240 Shots Fired 1880 | . 68 112 187 96 . 46 329 306 463 273 Gun 1364 | . . . 4 56 . 35 329 284 462 194 Cannon 516 | . 68 112 183 40 . 11 . 22 1 79 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1880 | . 68 112 187 96 . 46 329 306 463 273 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 32 | . 10 20 27 21 . 25 29 32 32 22 Robot Miss Streak 7 | . 1 2 7 7 . 2 3 3 3 3 Penetration Max 2 | . . . . . . . 1 1 2 . Secondary Targets 32 | . . . . . . 1 7 4 18 2 Max Gunslinging Chain 1 | . . . . . . 1 1 1 1 1 Shots Hit Robots 1391 | . 49 88 140 78 . 38 219 230 344 205 Core Hits 650 | . 23 31 102 39 . 13 111 117 146 68 Critical Kills 56 | . . . . . . 2 22 12 12 8 Critical Parts Destroyed 63 | . . . . . . 1 16 13 12 21 Critical Strikes 145 | . 2 3 3 . . 3 38 25 24 47 Destroy 124 | . . . . . . 3 38 25 24 34 Blast 21 | . 2 3 3 . . . . . . 13 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 37704 | . 993 1839 2647 1902 . 850 6855 6219 10357 6042 Guns 28456 | . . . 46 1026 . 634 6797 5802 10293 3858 Cannons 8884 | . 993 1839 2562 732 . 216 . 361 23 2158 Explosions 326 | . . . 39 132 . . 58 56 41 . Melee . | . . . . . . . . . . . Ramming 38 | . . . . 12 . . . . . 26 Kinetic 37340 | . 993 1839 2608 1758 . 850 6797 6163 10316 6016 Thermal 153 | . . . 39 . . . 58 56 . . Explosive 142 | . . . . 101 . . . . 41 . Electromagnetic 31 | . . . . 31 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . 2 . 1 . . 4 3 12 6 Average Corruption 5 | . . 2 . 1 . . 2 2 7 2 Corruption Purged 3 | . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . Effects 121 | . . 4 . 4 . . 15 5 90 3 Message Errors 28 | . . 2 . . . . 4 . 22 . Matter Fused 28 | . . 1 . 3 . . 2 2 19 1 Heat Flow Errors 9 | . . . . . . . 2 . 7 . Energy Discharges 13 | . . . . . . . 2 2 9 . Data Loss (minor) 17 | . . . . 1 . . 2 1 13 . Data Loss (major) 6 | . . 1 . . . . . . 5 . Misfires 6 | . . . . . . . 2 . 4 . Alerts 6 | . . . . . . . 1 . 5 . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 7 | . . . . . . . . . 5 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 196 | . 27 . 68 29 . . . 35 . 37 Projectiles 111 | . 27 . 44 3 . . . . . 37 Explosions 85 | . . . 24 26 . . . 35 . . Melee . | . . . . . . . . . . . Knockbacks 77 | . 11 7 34 9 . . . 4 . 12 Impact . | . . . . . . . . . . . Kinetic 74 | . 11 6 33 8 . . . 4 . 12 Secondary 3 | . . 1 1 1 . . . . . . Self-Inflicted Damage 242 | . . . 115 52 . . 47 . 28 . Shots 7 | . . . 4 1 . . 1 . 1 . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 5 | . . . . 2 . . . . . 3 Kicked 2 | . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1200 | . 120 168 392 456 . 9 618 198 653 1200 Average Temperature 155 | . 33 47 110 119 . 5 199 65 156 302 Received Heat Transfer 2795 | . 90 333 324 333 . 45 243 523 673 231 Effects 133 | . . . 3 4 . . 48 . 34 44 Shutdowns 42 | . . . 2 3 . . 21 . 7 9 Energy Bleed 7 | . . . . . . . 4 . 1 2 Interference 27 | . . . . . . . 3 . 11 13 Matter Decay 16 | . . . . . . . 6 . 4 6 Short Circuit 9 | . . . . . . . 4 . 3 2 Damage (minor) 10 | . . . 1 . . . 3 . 2 4 Damage (major) 16 | . . . . 1 . . 7 . 5 3 Damage (core) 6 | . . . . . . . . . 1 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 150 | . . . 50 . . . 50 50 . . Parts Sabotaged 14 | . . . . . . . . . 14 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Peak Influence 652 | . 259 524 589 202 75 174 652 428 489 318 Initial 207 | . . . 106 52 72 40 67 207 84 65 Average 167 | . 36 273 272 67 72 88 278 199 172 155 Maximum Alert Level 2 | . 1 2 2 1 . . 2 2 2 1 Low Security (%) 65 | 100 94 21 42 99 100 100 45 45 66 63 Level 1 27 | . 5 62 33 . . . 26 53 32 36 Level 2 6 | . . 15 23 . . . 28 1 1 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 54 | . 2 2 5 11 . 1 11 5 10 7 Investigation 17 | . 2 1 1 6 . . 2 1 2 2 Extermination 18 | . . . . 4 . . 2 3 7 2 Reinforcement 13 | . . 1 2 1 . 1 3 1 1 3 Assault 1 | . . . . . . . 1 . . . Garrison 5 | . . . 2 . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Distress Signals 12 | . 1 . 2 . . . 1 4 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 274 | . 13 21 33 16 . 6 44 38 71 32 Peak Tracking Total 8 | . 4 4 6 5 . 2 6 6 8 6 Tactical Retreats 6 | . . . . . . . 1 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Traps Triggered 8 | . 3 . . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 19 | . 6 6 . . . . . . 7 . Reprogrammed 5 | . 4 . . 1 . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Machines Disabled 47 | . . . 6 7 . 1 8 10 13 2 Max in Single Turn 5 | . . . 3 3 . 1 5 4 2 1 Garrison Access 2 | . . . 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Machines Accessed 40 | . 7 4 5 6 1 . 2 3 9 3 Terminals 29 | . 6 4 3 3 1 . 1 2 7 2 Fabricators 3 | . . . . . . . . 1 2 . Repair Stations 4 | . 1 . 1 1 . . . . . 1 Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 2 | . . . . 1 . . 1 . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 142 | . 30 11 13 28 1 . 16 9 26 8 Successful 106 | . 26 8 9 22 1 . 15 5 16 4 Failed 36 | . 4 3 4 6 . . 1 4 10 4 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 88 | . 26 11 7 8 1 . 3 6 22 4 Fabricators 7 | . . . . . . . . 3 4 . Repair Stations 16 | . 4 . 4 4 . . . . . 4 Recycling Units 6 | . . . . 6 . . . . . . Scanalyzers 23 | . . . . 10 . . 13 . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 64 | . 22 8 6 5 1 . 3 3 14 2 Record 13 | . 5 2 1 . . . 3 . 2 . Part Schematic 3 | . . . . 1 . . . 1 . 1 Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . Open DSF 2 | . . . . 1 1 . . . . . Level Access Points 3 | . 1 . . . . . . 1 1 . Branch Access Points 6 | . 1 1 1 1 . . . 1 1 . Emergency Access Points 3 | . 1 . . . . . . . 2 . Terminal Index 1 | . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 7 | . 3 1 . 1 . . . . 2 . Disarm Traps 5 | . 1 1 . . . . . . 3 . Reprogram Traps 2 | . 1 . . 1 . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Zone Layout 8 | . 1 2 2 . . . . . 2 1 Fabricator Hacks 4 | . . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . . 1 1 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks 10 | . 4 . 2 2 . . . . . 2 Scan Component 6 | . 2 . 1 1 . . . . . 2 Repair 4 | . 2 . 1 1 . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . . Recycle Component 2 | . . . . 2 . . . . . . Process 3 | . . . . 3 . . . . . . Scanalyzer 22 | . . . . 10 . . 12 . . . Insert Component 10 | . . . . 5 . . 5 . . . Analyze 12 | . . . . 5 . . 7 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 6 3 3 6 1 . 2 2 9 3 Full Trace Events 17 | . 4 1 1 5 . . 2 1 2 1 Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 6 . . 4 1 . 1 Parts Built 4 | . . . . . . . . 2 2 . Authchips . | . . . . . . . . . . . Time 115 | . . . . . . . . 69 46 . Total Part Build Rating 36 | . . . . . . . . 18 18 . Parts Repaired 4 | . 2 . 1 1 . . . . . . Time 84 | . 52 . 16 16 . . . . . . Parts Recycled 2 | . . . . 2 . . . . . . Recycled Matter 47 | . . . . 47 . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 10 | . . . . 5 . . 5 . . . Part Schematics Acquired 9 | . . . . 5 . . 4 . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . 3 . . . . . . . Machine Destruction 3 | . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Turns Passed 12722 | 83 1703 610 1352 1553 69 260 1499 1551 2680 1362 Spaces Moved 5573 | 59 787 334 743 725 35 88 460 568 1164 610 Core 30 | 24 . . . . . . . . 6 . Treads 1478 | . . . . . . . . . 868 610 Legs 4065 | 35 787 334 743 725 35 88 460 568 290 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 195 195 192 112 112 145 Average Speed 174 | 116 189 120 136 165 195 214 247 208 172 161 Slowest Speed 1200 | 150 330 120 193 195 195 265 400 400 1200 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 35 | 3 98 35 50 19 2 73 10 14 67 15 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 273 | . 1 4 40 17 . 1 125 38 28 19 Melee . | . . . . . . . . . . . Projectile 90 | . 1 4 1 1 . 1 40 14 10 18 AOE 178 | . . . 39 16 . . 84 23 16 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Arm Res Total 7214 | 70 932 430 937 1007 36 120 613 724 1544 801 Wait 749 | . 88 36 95 217 . . 44 20 174 75 Move 5562 | 58 786 333 742 724 34 87 458 567 1163 610 Hop . | . . . . . . . . . . . Pick Up 59 | 6 8 1 10 4 . 7 3 5 10 5 Fast Attach 76 | 6 3 . 2 5 . 3 3 15 26 13 Attach 56 | . 1 3 6 3 2 2 8 16 13 2 Detach 15 | . . . . . . 2 . 6 7 . Swap 61 | . 7 1 9 8 . 1 8 11 12 4 Drop 58 | . 5 . 6 12 . . 4 2 20 9 Fire 572 | . 34 56 67 32 . 18 84 82 119 80 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis 1 | . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/DSF -5/Factory -4/Factory (discovered 7 exits: Res x4 / Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Identified exit to Mines 670 | -10/Materials | Repaired Ion Engine 697 | -10/Materials | Repaired Terrain Scanner 1787 | -10/Materials | Entered another Materials area 1787 | -9/Materials | Evolved 2 slots: Propulsion x2 2252 | -9/Materials | Identified exit to Materials 2252 | -9/Materials | Discovered exit to Materials (range 10) 2317 | -9/Materials | Identified exit to Mines 2317 | -9/Materials | Identified exit to Storage 2397 | -9/Materials | Entered another Materials area 2397 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2572 | -8/Materials | Garrison activated, responded to threat 2692 | -8/Materials | Build established: Hacker-Skirmisher 2763 | -8/Materials | Lost 3 parts (1n2w) 2782 | -8/Materials | Destroyed 9 combat bots 3684 | -8/Materials | Identified exit to Factory 3684 | -8/Materials | Discovered exit to Factory (range 12) 3707 | -8/Materials | Repaired Imp. Aluminum Leg 3749 | -8/Materials | Entered Factory 3749 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4363 | -7/Factory | Identified exit to Lower Caves 4694 | -7/Factory | Repaired Imp. Aluminum Leg 5290 | -7/Factory | Identified exit to Factory 5290 | -7/Factory | Discovered exit to Factory (range 7) 5302 | -7/Factory | Entered another Factory area 5302 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5365 | -6/Factory | Identified exit to DSF 5371 | -6/Factory | Entered DSF 5417 | -6/DSF | Additional patrols routed to DSF 5575 | -6/DSF | Identified exit to Factory 5575 | -6/DSF | Discovered exit to Factory (range 16) 5631 | -6/DSF | Entered Factory 5631 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6249 | -5/Factory | Crushed by falling debris 6510 | -5/Factory | Garrison activated, responded to threat 6669 | -5/Factory | Garrison activated, responded to threat 6938 | -5/Factory | Identified exit to Factory 6938 | -5/Factory | Discovered exit to Factory (range 16) 6999 | -5/Factory | Build established: Generator-Gunner 7130 | -5/Factory | Entered another Factory area 7130 | -4/Factory | Evolved 2 slots: Utility x2 7159 | -4/Factory | Lost 3 parts (1p2u) 7419 | -4/Factory | Build established: Hacker-Gunner 7617 | -4/Factory | Identified exit to Upper Caves 7617 | -4/Factory | Identified exit to Armory 7765 | -4/Factory | Build established: Scavenger-Gunner 7878 | -4/Factory | Identified exit to Research 7935 | -4/Factory | Lost 3 parts (1p1u1w) 8156 | -4/Factory | Fabricated Quantum Reactor? 8395 | -4/Factory | Lost 3 parts (1u2w) 8526 | -4/Factory | Lost 8 parts (1p2n2u3w) 8681 | -4/Factory | Entered Armory 8996 | -4/Armory | Build established: Hacker-Gunner 9027 | -4/Armory | Lost 3 parts (2p1u) 9331 | -4/Armory | Spotted B-86 Titan 9339 | -4/Armory | Destroyed B-86 Titan 9392 | -4/Armory | Fabricated Biometal Heavy Treads (x2) 10198 | -4/Armory | System corruption reached 10% 11122 | -4/Armory | Core integrity fell below 50% 11155 | -4/Armory | Lost 5 parts (2p2u1w) 11156 | -4/Armory | Destroyed 8 combat bots 11361 | -4/Armory | Entered Research 11361 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11401 | -3/Research | Build established: Hacker-Tank 11766 | -3/Research | Build established: Hacker-Mutant 12159 | -3/Research | Build established: Hacker-Gunner 12530 | -3/Research | Spotted B-86 Titan 12567 | -3/Research | Destroyed B-86 Titan 12587 | -3/Research | Core integrity fell below 50% 12594 | -3/Research | Core integrity fell below 20% 12723 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12708_ Penetrated by Slug. 12708_ Slug penetrates Wall. 12709_ Wall collapses. 12709_ System corrupted: Matter fused (-10). 12712_ R-10 Processor collects Adv. Heat Sink. 12714_ U-05 Engineer builds a Wall. 12714_ Penetrated by Slug. 12715_ R-10 Processor collects Imp. Antigrav System. 12715_ Acquired 81 matter. 12717_ Slug penetrates H-77 Assassin. 12717_ Slug penetrates Wall. 12717_ Slug penetrates H-77 Assassin. 12717_ Slug penetrates Wall. 12720_ Slug penetrates H-77 Assassin. 12720_ R-10 Processor collects Adv. Target Analyzer. 12720_ Penetrated by Slug. 12723_ K-01 Serf cleans the Terminal. 12723_ Slug penetrates H-77 Assassin. 12723_ R-10 Processor collects Adv. Heat Sink. 12723_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## """ #??????????????????????????????????? | | # """ #??????????????????????????????????? | | # """ #??????????????????????????????????? | | + """ #??????????????????????????????????? | | # """ R" #????????????# ##??????????????????? | | %# """ """ #????????????# ##??????????????????? | | !# """ "" #????????????# ##??????????????????? | | # #????????????# ##??????????????????? | | # [ #????????????# ##??????????????????? | | ########+#####????????????# ######??????????????? | | ######## ################## ?????????????? | | ?????????????? | | ????????????? | | ^ u ????????????? | | #?##?????????????? | | ### ################# ! %# ??????????????? | | #?# #???????????????# """""=% # ???????????????? | | ### ###???########### """"" R/????????????????? | | # #???# """ # """"" =#????????????????? | | # ##### ""T"" # u#????????????????? | | + + "" "" # [ u #????""" #??????? | | # ##### +!%=! #?? #??????? | | # #???# #![%"" # ????????? | | ###"####### # [="" = ##???????????????? | | # ## # !h [ [! ##???????????????? | | # ! ## # [@ ####?????????????? | | # ############ ! "" #?????????????? | | # #??# #?????# = """#?????????????? | | #############?#####?# T"#?????????????? | | #??# #?#" """#?????????????? | | #??# #?#Tk = "" #?????????????? | | #??# #?#" ####?????????????? | | "" #??# #?# #????????????????? | | """ #??# #?# #????????????????? | | """ #??# #?# #????????????????? | | ?? ??????????????# ## =####????????????????? | | ? ????????????????#^^ ## #???????????????????? | | ?????????????????# #####???????????????????? | | +##########?????????# #???????????????????????? | | ???????? #???????????????????????? | | ?????? #???????????????????????? | | ^ ????? #???????????????????????? | | ^ ???? #???????????????????????? | | +#######???????######+####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 160 Energy Generation 94 Energy Capacity 865 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 40 Base Temperature (-) 150 Armor Coverage 225 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 9 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Fission Core | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Scanalyzed Core Analyzer | -7/Factory | Scanalyzed Core Shielding | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Titanium Leg | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Mni. Assault Cannon | -5/Factory | Scanalyzed Prc. Assault Rifle | -5/Factory | Scanalyzed Quantum Reactor | -4/Factory | Hacked Centrium Leg | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -4/Factory Biometal Heavy Treads | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatCargoWand Manual? 0 Play Time 01:54:00 Cumulative 1208.8 hours Start 2022.12.09 @ 22:08:52 End 2022.12.13 @ 20:24:46 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 799 Rogue 62 Adventurer 0 Explorer 737 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00efc847-b39b-400b-9e67-d8845e226529