Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 15:04:06 Player: DaddyWalrus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (551) 551 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1546 Bonus ------- None Cogmind --------- Core Integrity 238/400 Matter 114/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Small Laser Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Treads Light Treads Light Treads Improved Treads Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Small Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Compact Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Small Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Compact Wheel Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 26 | 6 9 11 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 5 | 1 2 2 Leg . | . . . Wheel 2 | 1 . 1 Hover . | . . . Flight . | . . . Utility 10 | 1 6 3 Device 2 | . . 2 Storage 3 | 1 1 1 Processor 1 | . 1 . Hackware . | . . . Protection 4 | . 4 . Artifact . | . . . Weapon 6 | 2 . 4 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 5 | 2 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power 3 | . 1 2 Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 13 | . 14 11 Treads 12 | . 14 10 Wheel 13 | . 14 11 Device 3 | . . 11 Storage 13 | . 14 11 Processor 3 | . . 11 Protection 8 | . 12 . Energy Gun 3 | . . 11 Ballistic Gun 26 | . 28 22 Naked Turns . | . . . Heaviest Build 53 | 12 32 53 Greatest Support 23 | 16 20 23 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 15 20 Average Capacity 12 | 7 11 17 Most Carried 18 | 6 14 18 Average Carried 10 | 3 8 15 Final Capacity 20 | 8 15 20 Final Carried 18 | 6 14 18 Class Distribution -------------------- 71% | Mutant 25% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 813 | 187 536 90 Remotely . | . . . Salvage Created 730 | . 588 142 Parts 47 | . 41 6 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 10 3 Guns 13 | . 10 3 Classes Destroyed 6 | . 5 1 Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 3 | . 3 . Grunt 12 | . 10 2 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1151 | . 617 534 Core 258 | . 96 162 Absorbed by Shields . | . . . Core Remaining (%) 80 | 100 61 . Volleys Fired 94 | . 70 24 Largest 3 | . 2 3 Hottest 86 | . 40 86 Shots Fired 211 | . 140 71 Gun 211 | . 140 71 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 188 | . 140 48 Thermal 23 | . . 23 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 8 Robot Miss Streak 7 | . 4 7 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 125 | . 85 40 Core Hits 38 | . 29 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1681 | . 1109 572 Guns 1681 | . 1109 572 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1504 | . 1109 395 Thermal 177 | . . 177 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 33 | . 33 17 Average Temperature 7 | . 8 4 Received Heat Transfer 579 | . 345 234 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 400 | . . 400 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 237 | . 237 167 Initial 62 | . . 62 Average 101 | . 116 94 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 87 100 Level 1 7 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 21 9 Peak Tracking Total 6 | . 6 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 2 | . 1 1 Failed 4 | . 2 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 4 | . 3 1 Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 1 1 Terminals 2 | . 1 1 Botnet 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 944 | 68 605 271 Spaces Moved 472 | 55 294 123 Core 2 | 2 . . Treads 27 | . 22 5 Legs . | . . . Wheels 443 | 53 272 118 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 115 Average Speed 118 | 98 117 130 Slowest Speed 240 | 100 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 62 12 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 672 | 66 420 186 Wait 29 | . 22 7 Move 470 | 54 293 123 Hop . | . . . Pick Up 34 | 6 16 12 Fast Attach 7 | 6 1 . Attach 5 | . 1 4 Detach . | . . . Swap 14 | . 7 7 Drop 19 | . 10 9 Fire 94 | . 70 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 4) 600 | -10/Materials | Discovered new exit (range 13) 643 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Identified exit to Materials 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 678 | -9/Materials | Discovered new exit (range 6) 699 | -9/Materials | Identified exit to Storage 945 | -9/Materials | Self-destructed Last Messages --------------- 00793_ K-01 Serf collects debris. 00794_ Acquired 51 matter. 00795_ K-01 Serf collects debris. 00804_ Dropped Lrg. Storage Unit. 00807_ Acquired Hcp. Storage Unit. 00819_ Acquired Lgt. Treads. 00868_ Com. Wheel destroyed. 00890_ Lgt. Ion Engine destroyed. 00890_ Critical hit (Burn: +37). 00906_ Imp. Heat Sink melted. 00906_ G-47 Trooper destroyed. 00910_ G-34 Mercenary destroyed. 00914_ Acquired Ion Engine. 00915_ Acquired 39 matter. 00918_ Acquired Sml. Laser. 00920_ W-16 Scout sends out distress signal. 00921_ Acquired Heat Sink. 00937_ Lgt. Treads destroyed. 00942_ Hvy. Assault Rifle severed. 00943_ Ion Engine destroyed. 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