Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 04:05:03 // Winter2019/RPGLIKE Player: IAMCRAIG Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (331) 1655 Value Destroyed (11600) 11600 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7594) 7594 TOTAL SCORE: 25589 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3633 Follower Combat Kills 1225 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/750 Matter 300/300 Energy 2306/2330 System Corruption 2% Temperature Cool (36) Movement Rolling (105) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Armored Wheel Armored Huge Wheel > --- UTILITY (7) ------ Advanced Heat Sink Cooling System Superbattery Improved Medium Armor Plating System Shield Relay Coupler [NC] (38) Relay Coupler [Swarmer] (66) > --- WEAPON (7) ------- Spread Laser Spread Laser Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Datajack > --- INVENTORY (3) ---- Protomatter-58 Experimental Sensor Array Relay Coupler [Hunter] (26) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Cooling System Superbattery Improved Medium Armor Plating System Shield Relay Coupler [NC] Relay Coupler [Swarmer] > --- WEAPON ----------- Spread Laser Spread Laser Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Datajack > --- INVENTORY -------- Protomatter Experimental Sensor Array Relay Coupler [Hunter] [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Superbattery Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Slots Evolved 17 | 3 3 . 4 . 1 1 1 . . 1 2 1 Power 1 | . . . 1 . . . . . . . . . Propulsion 4 | 1 . . 1 . . . . . . . 1 1 Utility 6 | 1 1 . . . 1 1 . . . 1 1 . Weapon 6 | 1 2 . 2 . . . 1 . . . . . Parts Attached 145 | 6 22 5 35 5 2 3 24 5 17 6 10 5 Power 18 | 2 1 . 4 2 . 1 2 . 3 . 3 . Engine 11 | 2 . . 4 . . . 1 . 2 . 2 . Core 7 | . 1 . . 2 . 1 1 . 1 . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 3 2 13 . . . 5 3 1 2 1 3 Treads 12 | 1 2 1 4 . . . 4 . . . . . Leg 3 | . . . . . . . . . . . . 3 Wheel 17 | 1 1 1 6 . . . 1 3 1 2 1 . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Utility 34 | . 5 2 2 2 2 2 7 2 2 4 2 2 Device 18 | . 4 2 2 2 1 1 4 . 1 . . 1 Storage 4 | . . . . . 1 . . 1 . 1 1 . Processor 2 | . 1 . . . . . 1 . . . . . Hackware 8 | . . . . . . 1 1 1 . 3 1 1 Protection 2 | . . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 13 1 16 1 . . 10 . 11 . 4 . Energy Gun 35 | 1 10 . 8 . . . 6 . 8 . 2 . Energy Cannon 14 | . . . 7 1 . . 4 . 1 . 1 . Ballistic Gun 2 | 1 . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 3 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 10 | . . 1 3 . . . 2 . 2 . 2 . Parts Lost . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 93 100 98 100 100 95 98 100 98 99 94 93 Engine 3 | . 2 . 1 . . . . 5 5 5 8 9 Core 7 | . 9 10 8 13 13 12 11 5 4 5 1 . Treads 5 | . 11 10 8 7 6 6 9 7 . . . . Wheel 11 | . 11 10 9 14 13 12 7 8 16 16 11 9 Device 17 | . 15 29 24 21 20 18 17 15 11 11 10 9 Storage 2 | . . . . . 3 6 3 . 5 2 2 4 Processor 1 | . 8 . . . . . 2 4 . . . . Hackware 4 | . . . . . . . 3 1 5 11 16 14 Protection 2 | . . . . . . . 2 5 4 5 5 4 Energy Gun 22 | . 18 30 29 28 26 25 23 23 21 16 15 14 Energy Cannon 13 | . . . 14 13 13 12 13 17 17 16 15 14 Launcher 1 | . 16 10 1 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 5 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 54 | 9 19 20 34 33 36 37 45 49 54 51 54 54 Greatest Support 50 | 10 20 10 41 41 41 46 46 50 41 41 45 45 Greatest Overweight (x) 3 | . 1 1 2 . . . 1 1 1 1 1 3 Average Overweight (x) . | . . 1 . . . . . . 1 1 1 1 Largest Inventory Capacity 3 | . 1 1 2 2 2 2 2 3 3 3 3 3 Average Capacity 2 | . . 1 1 2 2 2 2 2 3 3 3 3 Most Carried 3 | . 1 1 2 2 2 2 2 3 3 3 3 3 Average Carried 2 | . . 1 1 1 1 2 1 2 2 2 2 3 Final Capacity 3 | . 1 1 2 2 2 2 2 3 3 3 3 3 Final Carried 3 | . 1 1 2 2 2 2 2 3 3 3 3 3 Class Distribution -------------------- 35% | Gunner 18% | Mutant 13% | Executioner 11% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Mutant | -8/Garrison Executioner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Matter Collected 2046 | 266 390 270 350 50 20 30 240 50 140 90 100 50 Remotely . | . . . . . . . . . . . . . Salvage Created 8211 | 50 384 346 1356 309 . 273 1018 1073 1033 561 1032 776 Parts 491 | . 27 17 130 14 . 27 60 46 63 30 47 30 Haulers Intercepted 14 | . 1 . 6 . . . 4 . 3 . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 265 | . 15 23 46 13 . 18 24 26 26 17 28 29 Guns 173 | . 4 11 33 13 . 18 21 14 18 11 13 17 Cannons 66 | . . . 11 . . . 3 12 8 6 15 11 AOE 25 | . 11 12 2 . . . . . . . . . Classes Destroyed 18 | 1 6 1 4 . . 2 1 . 1 . 1 1 Worker 4 | . 1 . 1 . . . 2 . . . . . Builder 6 | . . . 2 . . . . . 3 . 1 . Tunneler 2 | . . . . . . 1 . . 1 . . . Hauler 14 | . 1 . 6 . . . 4 . 3 . . . Recycler 10 | 1 2 4 1 . . 1 . . 1 . . . Mechanic 7 | . . . 2 . . . 1 . 1 . 1 2 Operator 5 | . 1 . 3 . . . 1 . . . . . Watcher 17 | . 2 . 5 . . . 4 . 3 . 3 . Swarmer 94 | . 6 13 19 4 . 12 7 10 7 7 5 4 Grunt 102 | . 9 . 16 9 . 5 8 12 8 9 14 12 Brawler 9 | . . . 1 . . . . 1 3 . 2 2 Duelist 5 | . . . . . . . 1 1 . 1 . 2 Protector 2 | . . . . . . . . . 1 . . 1 Sentry 34 | . . . 10 . . . 6 2 7 1 2 6 Specialist 1 | . . . . . . . . . . . . 1 Hunter 5 | . . . . . . 1 2 . . . 2 . Programmer 4 | . . . . . . . . . . . 3 1 Assembled 10 | . . 10 . . . . . . . . . . Best Kill Streak 19 | 1 4 12 10 4 . 8 5 6 6 7 7 19 Combat Bots Only 17 | . 3 12 9 4 . 3 5 6 6 7 6 17 Max Kills in Single Turn 5 | 1 3 5 3 2 . 2 2 1 3 2 2 4 Gunslinging 2 | . 1 1 1 1 . 1 1 . 2 . . . Exploded 5 | . 3 5 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Damage Taken 8048 | . 383 568 1058 235 . 339 816 610 702 784 881 1672 Core 6005 | . 319 452 831 185 . 270 656 427 522 539 623 1181 Absorbed by Shields 51 | . . . . . . . . 11 . 25 . 15 Redirected to Core 5361 | . 231 408 745 164 . 230 534 427 482 482 551 1107 Core Remaining (%) 72 | 100 . 29 . . . 89 . . . 70 . . Volleys Fired 672 | 2 29 38 95 18 . 24 51 166 46 102 51 50 Largest 7 | 2 3 4 5 5 . 4 7 5 7 6 6 6 Hottest 464 | 70 195 225 325 325 . 260 464 334 464 399 409 409 Shots Fired 1976 | 4 54 96 264 50 . 76 191 383 198 182 250 228 Gun 1088 | 4 27 84 191 46 . 74 167 94 119 60 111 111 Cannon 849 | . . . 73 4 . 2 24 289 79 122 139 117 Launcher 39 | . 27 12 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 2 | 2 . . . . . . . . . . . . Thermal 1935 | 2 27 84 264 50 . 76 191 383 198 182 250 228 Explosive 39 | . 27 12 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 97 | 3 13 15 54 90 . 35 56 53 49 64 54 97 Robot Miss Streak 7 | 1 3 6 5 2 . 7 4 2 3 5 6 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 31 | . 1 3 6 2 . 5 7 1 6 . . . Max Gunslinging Chain 3 | . 1 1 1 1 . 1 1 1 3 . . . Shots Hit Robots 1232 | 3 30 64 175 36 . 61 157 105 127 86 219 169 Core Hits 1369 | 1 52 72 195 61 . 85 171 121 168 97 169 177 Critical Hits 49 | . . . 2 . . . 1 7 4 5 18 12 Critical Kills 19 | . . . 2 . . . . 4 1 2 7 3 Critical Parts Destroyed 26 | . . . . . . . 1 3 2 3 10 7 Melee Attacks 63 | . . . . . . . . . 1 17 35 10 Impact 1 | . . . . . . . . . 1 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 43 | . . . . . . . . . . . 33 10 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21656 | 42 1233 1126 2715 588 . 802 2104 2316 2148 1465 3539 3578 Guns 12775 | 42 272 481 1720 588 . 802 1703 977 1436 831 1825 2098 Cannons 7043 | . . . 763 . . . 401 1339 712 634 1714 1480 Explosions 1837 | . 961 645 231 . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 1 | . . . 1 . . . . . . . . . Kinetic 29 | 29 . . . . . . . . . . . . Thermal 20020 | 13 272 481 2714 588 . 802 2104 2316 2148 1465 3539 3578 Explosive 1606 | . 961 645 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 . . . . 1 2 Average Corruption 1 | . . . 1 1 1 1 . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 28 | . . . 13 3 1 3 . . . . . 8 Message Errors 8 | . . . 4 1 . . . . . . . 3 Energy Discharges 6 | . . . 3 . . 2 . . . . . 1 Data Loss (minor) 5 | . . . 2 . 1 1 . . . . . 1 Targeting Errors 8 | . . . 4 2 . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 177 | . 34 10 60 . . . . 13 6 5 35 14 Projectiles 87 | . . . 14 . . . . 13 6 5 35 14 Explosions 90 | . 34 10 46 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 64 | . 15 49 . . . . . . . . . . Shots 3 | . 1 2 . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 349 | 18 199 196 333 262 . 175 168 241 241 220 249 349 Average Temperature 78 | 10 90 105 99 106 . 36 37 75 67 34 57 76 Received Heat Transfer 2321 | . 84 . 273 72 . 63 252 234 243 264 345 491 Effects 7 | . . . 2 . . . . . . 1 . 4 Shutdowns 2 | . . . 1 . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 22 | . . . . 1 . . 5 2 2 3 8 1 Heat Transferred 25378 | 37 340 600 3439 720 . 1000 2764 3012 2805 1851 4598 4212 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Peak Influence 2264 | 5 457 336 852 488 . 380 549 1400 1147 1376 1692 2264 Average Influence 710 | 1 193 190 582 375 . 237 441 936 848 1106 1090 1513 Maximum Alert Level 5 | . 2 1 3 2 . 1 2 4 4 4 5 5 Low Security (%) 10 | 100 57 46 7 . . 33 3 . . . . . Level 1 15 | . 40 53 2 49 . 66 16 5 . . . . Level 2 29 | . 2 . 72 50 . . 80 26 26 . . . Level 3 22 | . . . 18 . . . . 25 57 45 60 . Level 4 20 | . . . . . . . . 42 16 54 35 72 Level 5 . | . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . 3 27 Max Security . | . . . . . . . . . . . . . Squads Dispatched 43 | . 3 . 5 . . 1 4 . 4 . 18 8 Investigation 12 | . 2 . 2 . . 1 2 . 1 . 4 . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 7 | . 1 . 3 . . . 1 . 1 . 1 . Assault 11 | . . . . . . . . . 1 . 2 8 Garrison 11 | . . . . . . . 1 . 1 . 9 . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Distress Signals 12 | . 2 . 3 . . . 2 . 2 . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 381 | . 20 29 72 12 . 18 38 26 37 32 55 42 Peak Tracking Total 22 | . 3 7 7 4 . 4 5 5 6 7 6 22 Tactical Retreats 17 | . . 2 4 . . . 1 2 2 2 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Traps Triggered 28 | . 6 . 2 . . . . 8 . 10 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . . 9 . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Disabled 44 | . 7 3 5 6 . 2 2 6 4 4 2 3 Max in Single Turn 3 | . 2 2 3 3 . 1 1 2 1 1 1 1 Garrison Relay 10 | . . . . . . . . 4 . 4 . 2 Phase Generator 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Machines Accessed 53 | . 7 . 14 . 1 1 11 . 12 . 7 . Terminals 29 | . 5 . 9 . . 1 6 . 6 . 2 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 7 | . 1 . 2 . . . 2 . 2 . . . Recycling Units 5 | . 1 . 2 . . . . . 1 . 1 . Scanalyzers 5 | . . . 1 . . . 2 . 2 . . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . Total Hacks 218 | . 31 . 49 . 1 7 52 . 48 . 30 . Successful 143 | . 17 . 33 . 1 4 42 . 29 . 17 . Failed 75 | . 14 . 16 . . 3 10 . 19 . 13 . Catastrophic 7 | . 1 . 1 . . . 2 . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 92 | . 15 . 17 . 1 3 18 . 26 . 12 . Terminals 118 | . 20 . 32 . . 7 26 . 25 . 8 . Fabricators 10 | . . . . . . . . . . . 10 . Repair Stations 43 | . 6 . 11 . . . 16 . 10 . . . Recycling Units 17 | . 5 . 4 . . . . . 4 . 4 . Scanalyzers 11 | . . . 2 . . . 6 . 3 . . . Garrison Access 18 | . . . . . . . 4 . 6 . 8 . Terminal Hacks 42 | . 6 . 13 . 1 3 12 . 4 . 3 . Part Schematic 1 | . . . . . . . . . . . 1 . Robot Schematic 1 | . . . . . . . . . . . 1 . Robot Analysis 5 | . 1 . . . . 1 3 . . . . . Prototype ID Bank 6 | . 1 . . . . . 3 . 1 . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . Alert Level 9 | . 1 . 3 . . 1 3 . 1 . . . Unreport Threat 5 | . 1 . 3 . . . 1 . . . . . Locate Traps 5 | . 1 . 3 . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 4 | . . . 2 . . 1 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . . 2 . Repair Station Hacks 35 | . 4 . 7 . . . 15 . 9 . . . Scan Component 19 | . 2 . 4 . . . 8 . 5 . . . Repair 16 | . 2 . 3 . . . 7 . 4 . . . Recycling Unit Hacks 7 | . 1 . 3 . . . . . 2 . 1 . Report Inventory 5 | . 1 . 2 . . . . . 1 . 1 . Retrieve Components 2 | . . . 1 . . . . . 1 . . . Scanalyzer 11 | . . . 2 . . . 6 . 3 . . . Insert Component 6 | . . . 1 . . . 3 . 2 . . . Analyze 5 | . . . 1 . . . 3 . 1 . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 2 . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 112 | . 13 . 21 . . 2 20 . 35 . 21 . Terminals 27 | . 5 . 7 . . 1 6 . 7 . 1 . Track 1 | . . . . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . 2 . . . Botnet 24 | . 5 . 7 . . 1 5 . 5 . 1 . Fabricators 2 | . . . . . . . . . . . 2 . Siphon 2 | . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . 1 . 1 . Reject 2 | . . . . . . . . . 1 . 1 . Mask 1 | . . . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 . 2 . 5 . Broadcast 2 | . . . . . . . . . 1 . 1 . Reprogram 3 | . . . . . . . 1 . . . 2 . Watchers 4 | . . . . . . . 1 . 1 . 2 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 48 | . 7 . 14 . . 1 9 . 11 . 6 . Full Trace Events 16 | . 3 . 4 . . 1 3 . 2 . 3 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 3 . 1 . 1 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 15 | . 2 . 3 . . . 7 . 3 . . . Time 524 | . 58 . 92 . . . 256 . 118 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 20 | . . . 10 . . . . . 10 . . . Parts Scanalyzed 5 | . . . 1 . . . 3 . 1 . . . Part Schematics Acquired 5 | . . . 1 . . . 3 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 . . Structural Interface 1 | . . . . . . . . . . 1 . . Robots Hacked 30 | . . . . . . . . . . 9 21 . Non-combat 19 | . . . . . . . . . . . 19 . Combat 11 | . . . . . . . . . . 9 2 . Robot Hacks Applied 43 | . . . . . . . . . . 9 34 . parse_system 2 | . . . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . . . 1 . find_chute 11 | . . . . . . . . . . . 11 . ignore_repairs 2 | . . . . . . . . . . . 2 . map_walls 3 | . . . . . . . . . . . 3 . map_earth 2 | . . . . . . . . . . . 2 . find_recycling 2 | . . . . . . . . . . . 2 . ignore_parts 8 | . . . . . . . . . . . 8 . overload_power 2 | . . . . . . . . . . . 2 . overwrite_iff 5 | . . . . . . . . . . 4 1 . formatsys_high 5 | . . . . . . . . . . 5 . . Relay Couplers Released 16 | . . . . . . . . 7 . 6 . 3 Machine Destruction 16 | . . . . . . . . 7 . 6 . 3 Attached 5 | . . . . . . . . 1 . 3 . 1 Robots Rewired 14 | . . . . . . . . . . . . 14 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total Allies 34 | . . . . . . . . . 1 9 10 14 Largest Group 13 | . . . . . . . . . 1 4 9 13 Highest-Rated Group 344 | . . . . . . . . . 10 63 180 344 Highest-Rated Ally 38 | . . . . . . . . . 10 16 31 38 Total Orders . | . . . . . . . . . . . . . Ally Attacks 193 | . . . . . . . . . . 16 122 55 Total Damage 3675 | . . . . . . . . . . 174 1965 1536 Kills 39 | . . . . . . . . . . 3 19 17 Allies Corrupted 2 | . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Robot Analysis Total 5 | . 1 . . . . 1 3 . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Turns Passed 14628 | 62 886 1054 2301 789 315 722 1567 1726 1474 1639 1316 777 Spaces Moved 10243 | 68 755 761 1647 648 312 557 925 1065 1006 1203 868 428 Core 23 | 23 . . . . . . . . . . . . Treads 186 | . 4 . 174 . . . 8 . . . . . Legs 1 | . . . . . . . . . . . . 1 Wheels 10024 | 45 751 761 1464 648 312 557 917 1065 1006 1203 868 427 Hover . | . . . . . . . . . . . . . Flight 9 | . . . 9 . . . . . . . . . Fastest Speed 29 | 50 80 90 29 100 100 100 100 90 100 100 100 105 Average Speed 100 | 69 89 90 101 100 100 100 107 105 100 100 103 105 Slowest Speed 210 | 80 160 90 180 100 100 100 165 110 100 100 105 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . Exploration Rate (%) 72 | 2 99 99 89 92 71 93 65 94 75 99 23 45 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 2 . 2 . 2 . . . . . . Spaces Dug 27 | . 13 5 8 . . . . . 1 . . . Terrain Destroyed 308 | . 108 71 33 11 . . . 69 16 . . . Melee 1 | . . . . . . . . . 1 . . . Projectile 32 | . . . 17 . . . . . 15 . . . AOE 275 | . 108 71 16 11 . . . 69 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Total 13206 | 76 907 1057 2074 752 314 668 1375 1385 1355 1489 1131 623 Wait 1432 | . 80 242 203 63 . 69 339 61 228 50 76 21 Move 10231 | 67 754 760 1646 647 311 556 924 1063 1006 1202 867 428 Hop . | . . . . . . . . . . . . . Pick Up 19 | . . . 4 1 1 . 1 4 3 2 3 . Fast Attach 100 | 5 22 2 27 1 . 2 14 1 14 1 9 2 Attach 11 | . . . 1 1 1 . 3 2 1 1 1 . Detach 12 | . 1 1 1 . . . 4 2 1 1 1 . Swap 34 | 1 . 3 7 3 1 1 7 2 2 4 . 3 Drop 89 | 1 4 4 28 3 . 2 12 4 15 3 11 2 Fire 672 | 2 29 38 95 18 . 24 51 166 46 102 51 50 Melee 63 | . . . . . . . . . 1 17 35 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis 143 | . . . . . . . . 63 . 80 . . Rewire 89 | . . . . . . . . . . 4 . 85 Trap 9 | . . . . . . . . . . . 9 . Miscellaneous 301 | . 17 7 61 15 . 14 20 17 38 22 68 22 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x1) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 18) 315 | -10/Materials | Build established: Mutant 318 | -10/Materials | Reached level 2 411 | -10/Materials | Upgraded with Utility slot (x1) 411 | -10/Materials | Upgraded with Weapon slot (x2) 456 | -10/Materials | Crushed by falling debris 519 | -10/Materials | Repaired Spread Laser 546 | -10/Materials | Repaired Wheel 561 | -10/Materials | Discovered new exit (range 6) 655 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Discovered new exit (range 17) 949 | -10/Materials | Entered Mines 951 | -10/Mines | Reached level 3 961 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 964 | -10/Mines | Found Prototype Device 964 | -10/Mines | Identified Exp. Sensor Array 971 | -10/Mines | Learned Materials security intel 972 | -10/Mines | Learned location of Mines (-8) 1003 | -10/Mines | Discovered new exit (range 14) 1034 | -10/Mines | Destroyed 9 combat bots 1099 | -10/Mines | Assembled infested the area 1150 | -10/Mines | Core integrity fell below 50% 1194 | -10/Mines | Destroyed 12 combat bots 1397 | -10/Mines | Reached level 4 1595 | -10/Mines | Learned Materials terminal intel 1595 | -10/Mines | Discovered new exit (range 10) 1620 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1928 | -10/Mines | Build established: Scavenger-Gunner 2003 | -10/Mines | Entered Materials 2004 | -9/Materials | Core integrity fell below 50% 2005 | -9/Materials | Loaded intel: 12 terminal locations 2005 | -9/Materials | Reached level 5 2197 | -9/Materials | Reached level 6 2202 | -9/Materials | Upgraded with Weapon slot (x1) 2234 | -9/Materials | Destroyed 7 combat bots 2243 | -9/Materials | Repaired Spread Laser 2321 | -9/Materials | Repaired Broken Spread Laser 2355 | -9/Materials | Repaired Disposable Heat Sink 2404 | -9/Materials | Reached level 7 2443 | -9/Materials | Destroyed 9 combat bots 2591 | -9/Materials | Discovered new exit (range 11) 2869 | -9/Materials | Discovered new exit (range 9) 2895 | -9/Materials | Reached level 8 2916 | -9/Materials | Discovered new exit (range 8) 3064 | -9/Materials | Upgraded with Weapon slot (x1) 3161 | -9/Materials | Build established: Gunner 3186 | -9/Materials | Discovered new exit (range 10) 3660 | -9/Materials | Reached level 9 3680 | -9/Materials | Upgraded with Power slot (x1) 3680 | -9/Materials | Upgraded with Propulsion slot (x1) 3880 | -9/Materials | Discovered new exit (range 15) 4144 | -9/Materials | Build established: Scavenger-Executioner 4304 | -9/Materials | Entered Mines 4381 | -9/Mines | Learned 8 Materials zone layouts 4382 | -9/Mines | Learned location of Storage (-7) 4444 | -9/Mines | Discovered new exit (range 4) 4459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4460 | -9/Mines | Discovered new exit (range 5) 4697 | -9/Mines | Discovered new exit (range 10) 5003 | -9/Mines | Learned 4 Materials zone layouts 5010 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5033 | -9/Mines | Build established: Scavenger-Mutant 5093 | -9/Mines | Entered Exiles 5122 | -9/Exiles | Met 8R-AWN 5140 | -9/Exiles | Met EX-HEX 5169 | -9/Exiles | Met EX-BIN 5183 | -9/Exiles | Reached level 10 5183 | -9/Exiles | Aligned with FarCom system 5184 | -9/Exiles | Given EX-Vault access code 5209 | -9/Exiles | Opened EX-Vault 5220 | -9/Exiles | Upgraded with Utility slot (x1) 5221 | -9/Exiles | Found Superbattery 5243 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5274 | -9/Exiles | Met EX-DEC 5399 | -9/Exiles | Discovered new exit (range 10) 5408 | -9/Exiles | Left Exiles lab with Superbattery 5408 | -9/Exiles | Entered Mines 5502 | -8/Mines | Reached level 11 5514 | -8/Mines | Upgraded with Utility slot (x1) 5712 | -8/Mines | Build established: Scavenger-Gunner 5818 | -8/Mines | Discovered new exit (range 14) 5858 | -8/Mines | Discovered new exit (range 5) 6130 | -8/Mines | Entered Materials 6131 | -8/Materials | Identified exit to Factory 6132 | -8/Materials | Reached level 12 6328 | -8/Materials | Garrison activated, responded to threat 6548 | -8/Materials | Identified exit to Garrison 6610 | -8/Materials | Core integrity fell below 50% 6626 | -8/Materials | Reached level 13 6694 | -8/Materials | Repaired Spread Laser 6727 | -8/Materials | Repaired Spread Laser 6748 | -8/Materials | Build established: Gunner 6983 | -8/Materials | Upgraded with Weapon slot (x1) 7053 | -8/Materials | Discovered exit to Factory (range 11) 7139 | -8/Materials | Repaired Spread Laser 7173 | -8/Materials | Repaired Spread Laser 7225 | -8/Materials | Repaired Adv. Beam Cannon 7278 | -8/Materials | Repaired Adv. Beam Cannon 7305 | -8/Materials | Repaired Com. Wheel 7697 | -8/Materials | Entered Garrison 7742 | -8/Garrison | Triggered checkpoint 7791 | -8/Garrison | Garrison Relay disabled 7993 | -8/Garrison | Triggered checkpoint 8123 | -8/Garrison | Discovered new exit (range 13) 8232 | -8/Garrison | Triggered checkpoint 8332 | -8/Garrison | Garrison Relay disabled 8428 | -8/Garrison | Triggered checkpoint 8552 | -8/Garrison | Reached level 14 8566 | -8/Garrison | Discovered new exit (range 15) 8591 | -8/Garrison | Installed Relay Interface Framework 8670 | -8/Garrison | Triggered checkpoint 8687 | -8/Garrison | Garrison Relay disabled 8822 | -8/Garrison | Triggered checkpoint 8939 | -8/Garrison | Discovered new exit (range 10) 8990 | -8/Garrison | Triggered checkpoint 9013 | -8/Garrison | Garrison Relay disabled 9212 | -8/Garrison | Phase Generator disabled 9234 | -8/Garrison | Triggered checkpoint 9418 | -8/Garrison | Build established: Mutant 9423 | -8/Garrison | Entered Materials 9945 | -8/Materials | Garrison activated, responded to threat 10125 | -8/Materials | Discovered exit to Factory (range 16) 10175 | -8/Materials | Repaired Imp. Medium Armor Plating 10424 | -8/Materials | Build established: Gunner 10622 | -8/Materials | Repaired Spread Laser 10623 | -8/Materials | First assault squad dispatched 10656 | -8/Materials | Repaired Spread Laser 10897 | -8/Materials | Identified exit to Garrison 10897 | -8/Materials | Entered Garrison 11162 | -8/Garrison | Triggered checkpoint 11246 | -8/Garrison | Garrison Relay disabled 11332 | -8/Garrison | Triggered checkpoint 11354 | -8/Garrison | Reached level 15 11365 | -8/Garrison | Upgraded with Utility slot (x1) 11394 | -8/Garrison | Destroyed 7 combat bots 11477 | -8/Garrison | Discovered exit to Factory (range 15) 11501 | -8/Garrison | Expanded RIF knowledge: Structural Interface 11560 | -8/Garrison | Garrison Relay disabled 11594 | -8/Garrison | Triggered checkpoint 11632 | -8/Garrison | Triggered checkpoint 11699 | -8/Garrison | Discovered exit to Factory (range 15) 11750 | -8/Garrison | Triggered checkpoint 11773 | -8/Garrison | Garrison Relay disabled 11864 | -8/Garrison | Build established: Mutant 11894 | -8/Garrison | Discovered exit to Factory (range 12) 11962 | -8/Garrison | Triggered checkpoint 12020 | -8/Garrison | Triggered checkpoint 12082 | -8/Garrison | Garrison Relay disabled 12270 | -8/Garrison | Build established: Gunner 12278 | -8/Garrison | Triggered checkpoint 12536 | -8/Garrison | Entered Factory 12536 | -7/Factory | Accompanied by 4 allies 12588 | -7/Factory | Garrison activated, responded to threat 12688 | -7/Factory | Reached level 16 12693 | -7/Factory | Upgraded with Utility slot (x1) 12702 | -7/Factory | Allied Derelicts emerged from ambush trap array 12763 | -7/Factory | Build established: Bothacker-Gunner 12915 | -7/Factory | Garrison activated, responded to threat 13336 | -7/Factory | First assault squad dispatched 13448 | -7/Factory | Build established: Executioner 13560 | -7/Factory | Reached level 17 13562 | -7/Factory | Upgraded with Propulsion slot (x1) 13607 | -7/Factory | Allied Derelicts emerged from ambush trap array 13633 | -7/Factory | Garrison activated, responded to threat 13801 | -7/Factory | High security lockdown imminent 13823 | -7/Factory | Identified exit to Garrison 13852 | -7/Factory | Entered Garrison 13852 | -7/Garrison | Accompanied by 1 ally 13972 | -7/Garrison | Core integrity fell below 50% 14017 | -7/Garrison | Destroyed 9 combat bots 14062 | -7/Garrison | Triggered checkpoint 14116 | -7/Garrison | Rewired Cogmind 14132 | -7/Garrison | Rewired Cogmind 14142 | -7/Garrison | Rewired Cogmind 14186 | -7/Garrison | Rewired Cogmind 14208 | -7/Garrison | Rewired Cogmind 14211 | -7/Garrison | Rewired Cogmind 14227 | -7/Garrison | Discovered new exit (range 9) 14331 | -7/Garrison | Rewired Cogmind 14336 | -7/Garrison | Rewired Cogmind 14405 | -7/Garrison | Garrison Relay disabled 14406 | -7/Garrison | Triggered checkpoint 14419 | -7/Garrison | High security lockdown imminent 14423 | -7/Garrison | Reached level 18 14431 | -7/Garrison | Upgraded with Propulsion slot (x1) 14440 | -7/Garrison | Triggered checkpoint 14448 | -7/Garrison | Garrison Relay disabled 14499 | -7/Garrison | High security lockdown engaged 14590 | -7/Garrison | Core integrity fell below 20% 14626 | -7/Garrison | Triggered checkpoint 14629 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 14595_ Destroyed Particle Gun. 14603_ G-50 Soldier destroyed. 14603_ Y-54 Guardian suffers critical hit. 14603_ Y-54 Guardian destroyed. 14607_ System corrupted: Spread Laser targeting data glitched. 14607_ L-41 Fighter destroyed. 14607_ Y-54 Guardian destroyed. 14611_ G-47 Trooper destroyed. 14611_ B-48 Gladiator suffers critical hit. 14611_ Destroyed Lgt. Treads. 14611_ B-48 Gladiator destroyed. 14611_ Y-54 Guardian suffers critical hit. 14611_ Y-54 Guardian destroyed. 14611_ Wheel melted. 14611_ M-28 Smith destroyed. 14619_ ALERT: Assault forces dispatched. 14619_ Used Protomatter to restore core integrity (+51, depleted) 14621_ Protomatter-4 decays. 14626_ Y-54 Guardian suffers critical hit. 14626_ Destroyed Lgt. Treads. 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[% @+ #???????????????????? | | ?????????#^=^## ## #### #???????????????????? | | #+######## ^*## ## #??#%#???????????????????? | | *= #??#[#???####????????????? | | ! #??# #???# #??????###???? | | #####+## #??#!#???# #??????# #???? | | #???# ## ## ## #???# #???# #??????# #???? | | #####*#?# ## ## #???#%#???# ##??????# #???? | | + %### ###+#+## #???#%#???# #???????# ##### | | #####! + #?# # ## #####!##### #####?### +#""# | | #???# ### #?# # +d + %*[%=* =%### + !"# | | #???# #?# =#?# #### #####C#########[! + + ! # | | #####+###[ ### #??# #####%#???????# ### ^+ "# | | =%[ =%%= #?## ##%##?????##d##### +#""# | | * *=[#####?# [! =%[#?????#*%%#??# ##### | | ############?????## %*%[%!*#######= #### #???? | | #???????????????## =%#=###*= d% [ #???? | | #???????????????# # ##%%###### #####???? | | #???????????????#### #####!=#????## ##???????? | | #????????????????# %[## %#????#" "#???????? | | #####????????????#% *=## #????#"" ""#???????? | | #!!!####?????????# = ### ###??#######???????? | | + #?????????###%###?# #????# #?????????? | | #!!!## #???????????###???# < #????# #?????????? | | ###### #?????????????????# #????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 100 Energy Generation 27 Energy Capacity 2420 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Proton Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Levels Raised 17 | . 1 2 5 . 1 1 2 1 . 1 2 1 XP Earned 29272 | 3000 2533 2225 7423 1204 169 2349 2561 1453 892 627 3319 1517 XP Spent 28365 | 1500 3000 3000 7485 . 1490 1500 3000 750 . 1700 3100 1840 Upgrades 42 | 3 5 6 11 . 4 2 2 1 . 1 2 5 Power Slot 1 | . . . 1 . . . . . . . . . Propulsion Slot 4 | 1 . . 1 . . . . . . . 1 1 Utility Slot 6 | 1 1 . . . 1 1 . . . 1 1 . Weapon Slot 6 | 1 2 . 2 . . . 1 . . . . . Core Integrity 3 | . . . 1 . . . . . . . . 2 Heat Dissipation 8 | . 1 . 2 . 3 . . . . . . 2 Mass Support 1 | . . . . . . 1 . . . . . . Inventory Capacity 3 | . 1 . 1 . . . . 1 . . . . Ranged Accuracy 7 | . . 3 3 . . . 1 . . . . . TH Damage % 3 | . . 3 . . . . . . . . . . Protomatter Created 2277 | . 140 46 495 97 . 124 127 157 268 158 336 329 Integrity Restored 6034 | . 312 114 1249 291 . 255 381 360 804 474 1326 468 Core 5255 | . 236 114 1092 291 . 255 381 360 804 474 780 468 Parts 779 | . 76 . 157 . . . . . . . 546 . Protomatter Decayed 751 | . 30 16 75 . . 39 . 37 . 8 241 305 Game ------ Seed ArmorLobotomySpear Manual? 0 Play Time 02:45:04 Cumulative 85.4 hours Start 2020.04.01 @ 01:18:54 End 2020.04.01 @ 04:05:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 56 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d0a9280-b1f6-450e-8ff1-3dd45034ee2c