Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 04:42:43 Player: Olexender Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (5204) 5204 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 10430 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 393 Entered Garrisons 200 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 147/155 System Corruption 7% Temperature Cool (0) Movement Walking (85) Location -6/Garrison Parts ------- > --- POWER (2) -------- Multi-Nuclear Core > --- PROPULSION (5) --- Gravmag Exoskeleton > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- High-capacity Storage Unit Energy Well (350) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Hypervelocity Gauss Rifle Energy Phase Construct/C Shotgun Kinetic Autogun Construct/G > --- INVENTORY -------- Advanced Heat Sink High-capacity Matter Pod [Rating: 63] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Particle Gun Energy Cannon Constructs Ballistic Gun Constructs Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 . 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . 1 . . 1 . Utility 3 | . . 1 . 1 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 109 | 5 2 19 4 16 40 3 18 2 Power 8 | 1 . 1 1 1 4 . . . Engine 5 | 1 . 1 1 . 2 . . . Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 7 . 4 10 . 3 . Treads . | . . . . . . . . . Leg 13 | 2 1 7 . . . . 3 . Wheel . | . . . . . . . . . Hover 14 | . . . . 4 10 . . . Flight . | . . . . . . . . . Utility 37 | . 1 4 2 6 10 1 12 1 Device 20 | . . 3 1 . 3 1 11 1 Storage 2 | . . . 1 1 . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 14 | . . 1 . 5 7 . 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 . 7 1 5 16 2 3 1 Energy Gun 6 | 1 . 2 . 1 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 1 . 4 . 1 6 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 13 | . . 1 1 3 8 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . . Parts Lost 51 | . . 2 3 3 12 . 19 12 Power 9 | . . . 1 . 2 . 3 3 Propulsion 11 | . . . . . 6 . 3 2 Utility 20 | . . 1 2 1 4 . 8 4 Weapon 11 | . . 1 . 2 . . 5 3 Highest Loss Streak 6 | . . 1 2 2 5 . 4 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 81 91 89 91 91 82 54 42 Engine 8 | . 14 11 4 6 4 9 10 . Leg 11 | . 28 29 33 9 . . . 2 Hover 8 | . . . . 22 31 27 2 3 Device 14 | . . 11 11 9 10 17 18 19 Storage 2 | . . . 7 7 9 . . . Processor 3 | . 10 11 11 4 . . . . Protection 6 | . . 8 . 10 13 9 5 . Energy Gun 5 | . 14 10 11 4 3 . 1 . Ballistic Gun 7 | . 14 8 3 4 8 17 8 4 Launcher 1 | . . . . . . . 2 . Slashing Weapon 2 | . . . 7 8 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 41 | 9 9 22 17 30 41 41 40 26 Greatest Support 46 | 20 20 39 39 39 32 32 46 21 Greatest Overweight (x) 13 | . . . . 1 7 1 13 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 10 | 5 5 5 5 10 10 10 5 5 Average Capacity 5 | 5 5 5 5 6 10 5 5 5 Most Carried 10 | 5 3 5 5 8 10 9 5 4 Average Carried 4 | 1 1 3 4 5 8 4 3 3 Final Capacity 10 | 5 5 5 5 10 10 5 5 5 Final Carried 9 | . 1 5 4 8 9 5 3 3 Scrap Engine Consumption 99 | . . . . . . 20 64 15 Constructs Created 11 | . . . . . . . 8 3 Constructs Modified 24 | . . . . . . . 16 8 Class Distribution -------------------- 64% | Mutant 12% | Tank 10% | Construct 6% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Construct | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Matter Collected 2843 | 248 60 629 74 209 601 54 891 77 Remotely . | . . . . . . . . . Salvage Created 6287 | . 337 1190 314 215 1299 53 2368 511 Parts 327 | . 17 77 19 19 69 4 104 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . 1 . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 119 | . 7 30 11 7 24 1 28 11 Melee 23 | . . . 4 3 13 . . 3 Guns 82 | . 7 28 7 4 11 1 21 3 Cannons 4 | . . . . . . . 3 1 AOE 5 | . . 2 . . . . 3 . Classes Destroyed 13 | . 2 4 1 . 4 . 2 . Worker 5 | . . 1 . . . . 4 . Recycler 6 | . . . . . . . 6 . Operator 1 | . . . . . 1 . . . Watcher 7 | . 1 3 . 1 2 . . . Swarmer 22 | . . 8 3 5 . . 3 3 Grunt 60 | . 7 14 6 1 10 . 17 5 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . 1 . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 20 | . . 7 . 1 9 1 1 1 Hunter 4 | . . . . . 1 . 1 2 Programmer 6 | . . . . . . . 6 . Assembled 2 | . . . 2 . . . . . Best Kill Streak 9 | . 3 9 3 3 5 1 9 7 Combat Bots Only 7 | . 2 7 3 3 5 1 6 7 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 2 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . 2 . . . . 1 . Melee 1 | . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 993 | . 33 96 39 71 155 4 361 234 Missed 292 | . 12 30 8 19 38 2 118 65 Damage Taken 8471 | . 183 778 275 506 1580 25 3307 1817 Core 1513 | . 17 206 49 76 304 . 487 374 Absorbed by Shields 192 | . . . . . . . 192 . Redirected to Shielding 206 | . . . . 44 162 . . . Ignored by Resistances 2439 | . 56 225 87 149 451 7 929 535 Regen/Repaired (Parts) 624 | . . . . . 33 . 540 51 Core Remaining (%) 64 | 100 93 . 36 . . 30 . . Volleys Fired 366 | . 21 98 23 16 59 3 128 18 Largest 3 | . 2 2 2 2 2 2 3 2 Hottest 163 | . 70 88 88 88 90 50 163 130 Shots Fired 574 | . 42 143 33 26 96 6 210 18 Gun 544 | . 42 143 33 26 96 6 186 12 Cannon 26 | . . . . . . . 20 6 Launcher 4 | . . . . . . . 4 . Special . | . . . . . . . . . Kinetic 367 | . 21 64 11 16 66 6 171 12 Thermal 203 | . 21 79 22 10 30 . 35 6 Explosive 4 | . . . . . . . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 33 | . 12 20 11 4 14 15 33 5 Robot Miss Streak 4 | . 3 2 1 4 3 1 3 1 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 11 | . 1 3 3 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . Shots Hit Robots 500 | . 34 114 24 22 107 3 171 25 Core Hits 265 | . 14 53 14 9 43 2 116 14 Critical Kills 15 | . . 1 . . . . 14 . Critical Parts Destroyed 11 | . . . . . . . 8 3 Critical Strikes 42 | . . 8 2 2 5 . 22 3 Burn 9 | . . 7 1 . 1 . . . Destroy 24 | . . 1 . . . . 22 1 Smash 2 | . . . . . . . . 2 Sever 7 | . . . 1 2 4 . . . Melee Attacks 136 | . . 1 25 14 48 . . 48 Impact 48 | . . . . . . . . 48 Slashing 88 | . . 1 25 14 48 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . 1 3 . . . Damage Inflicted 10029 | . 447 1788 513 527 2182 56 3560 956 Guns 6043 | . 447 1609 234 191 1155 56 2216 135 Cannons 653 | . . . . . . . 524 129 Explosions 709 | . . 179 . . . . 530 . Melee 2332 | . . . 279 334 1027 . . 692 Ramming 292 | . . . . 2 . . 290 . Kinetic 4176 | . 221 763 122 87 774 56 2018 135 Thermal 2699 | . 226 1025 112 104 381 . 722 129 Explosive 530 | . . . . . . . 530 . Electromagnetic . | . . . . . . . . . Impact 692 | . . . . . . . . 692 Slashing 1640 | . . . 279 334 1027 . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 7 Average Corruption 6 | . . . . . . . 5 7 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 41 | . . . . . . . 25 16 Message Errors 11 | . . . . . . . 6 5 Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 5 | . . . . . . . 3 2 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 325 | . . 91 . 35 7 . 42 150 Projectiles 28 | . . . . . . . 28 . Explosions 94 | . . 91 . . . . 3 . Melee 203 | . . . . 35 7 . 11 150 Knockbacks 5 | . . . . . . . 1 4 Impact 5 | . . . . . . . 1 4 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 359 | . . 179 . . . . 180 . Shots 5 | . . 2 . . . . 3 . Rammed 66 | . . . . . . . 66 . Targets Rammed 67 | . . . . 1 . . 66 . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 382 | . 108 56 . 154 104 3 382 90 Average Temperature 58 | . 41 16 . 62 33 3 116 31 Received Heat Transfer 3274 | . 135 327 111 117 891 9 1090 594 Effects 5 | . . . . . . . 5 . Shutdowns 1 | . . . . . . . 1 . Interference 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . . . . 6 Impact Corruptions 12 | . . . . . . . 6 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . 5 . . 1 . 4 1 Heat Transferred 6533 | . 666 2912 333 259 999 . 1179 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Peak Influence 705 | . 250 705 334 283 558 209 309 369 Initial 183 | . . 90 166 . 34 183 52 44 Average 196 | . 127 447 188 118 306 106 71 173 Maximum Alert Level 3 | . 1 3 1 1 2 1 1 1 Low Security (%) 60 | 100 89 2 61 72 21 68 92 78 Level 1 26 | . 10 36 38 27 54 31 7 21 Level 2 13 | . . 59 . . 23 . . . Level 3 . | . . 1 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 5 . 2 7 . 9 . Investigation 9 | . 2 3 . 1 . . 3 . Extermination 4 | . . . . . . . 4 . Reinforcement 7 | . . 2 . 1 2 . 2 . Assault 2 | . . . . . 2 . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Distress Signals 6 | . . 2 . . 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 10 38 11 16 38 1 32 20 Peak Tracking Total 9 | . 4 4 3 6 6 1 6 9 Tactical Retreats 8 | . . 3 1 . 3 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Traps Triggered 11 | . 1 4 . 1 1 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 3 . . 2 . . 1 . Reprogrammed 3 | . . . . . 3 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Machines Disabled 12 | . . 4 . . 3 . 3 2 Max in Single Turn 3 | . . 3 . . 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Machines Accessed 55 | . 4 8 . 4 14 8 16 1 Terminals 42 | . 3 6 . 3 12 6 11 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 7 | . 1 2 . 1 . 2 1 . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 144 | . 11 27 . 8 34 20 43 1 Successful 77 | . 8 15 . 7 19 10 17 1 Failed 67 | . 3 12 . 1 15 10 26 . Catastrophic 9 | . . 1 . . 2 1 5 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 112 | . 7 22 . 7 30 18 27 1 Fabricators 6 | . . . . . . . 6 . Repair Stations 2 | . . . . . 2 . . . Recycling Units 14 | . 4 5 . 1 . 2 2 . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 59 | . 5 12 . 6 16 8 11 1 Record 16 | . 2 5 . 2 4 2 1 . Part Schematic 3 | . . . . . 1 1 1 . Robot Schematic 1 | . . . . . . 1 . . Open Door 7 | . . . . . 6 . . 1 Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . 1 . . . Unreport Threat 4 | . . . . 1 . 2 1 . Locate Traps 4 | . . 1 . . 1 . 2 . Disarm Traps 3 | . 1 . . 1 . . 1 . Reprogram Traps 1 | . . . . . 1 . . . Patrol Status 2 | . 1 1 . . . . . . Transport Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 11 | . 1 4 . . 2 1 3 . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 9 | . 3 3 . 1 . 2 . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 6 | . 1 2 . 1 . 2 . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 43 | . 4 5 . 1 11 7 15 . Full Trace Events 6 | . 1 2 . . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 95 | . 95 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Total Allies 17 | . . . 3 . 12 . . 2 Largest Group 10 | . . . 3 3 10 . . 2 Highest-Rated Group 173 | . . . 40 40 173 . . 75 Highest-Rated Ally 46 | . . . 16 16 31 . . 46 Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . . 37 38 . . 10 Total Damage 1247 | . . . . 428 544 . . 275 Kills 15 | . . . . 7 6 . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Turns Passed 7180 | 40 265 1205 901 425 1034 357 2418 535 Spaces Moved 4331 | 36 162 754 586 418 660 655 817 243 Core 87 | 18 . . . . 4 . 65 . Treads . | . . . . . . . . . Legs 1829 | 18 162 754 586 85 . . 111 113 Wheels . | . . . . . . . . . Hover 2415 | . . . . 333 656 655 641 130 Flight . | . . . . . . . . . Fastest Speed 38 | 50 120 120 120 48 48 38 48 85 Average Speed 100 | 85 120 120 120 69 89 42 126 139 Slowest Speed 700 | 120 120 120 120 150 400 98 700 235 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 4 36 77 90 37 92 99 20 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 32 | . . 1 3 . 2 . . 26 Terrain Destroyed 141 | . . 34 3 . 2 . 76 26 Melee 32 | . . 1 3 . 2 . . 26 Projectile 1 | . . . . . . . 1 . AOE 108 | . . 33 . . . . 75 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Gar Total 6390 | 45 191 913 715 509 946 732 2015 324 Wait 1220 | . . 19 76 29 79 58 948 11 Move 4324 | 35 161 753 585 417 659 654 817 243 Hop . | . . . . . . . . . Pick Up 90 | 5 5 16 2 10 27 4 19 2 Fast Attach 11 | . . 5 . 3 3 . . . Attach 56 | 5 1 6 3 6 15 2 16 2 Detach 3 | . . . . 1 1 . 1 . Swap 42 | . 1 8 1 7 22 1 2 . Drop 54 | . 2 7 . 6 15 10 14 . Fire 366 | . 21 98 23 16 59 3 128 18 Melee 129 | . . 1 25 13 42 . . 48 Ram 66 | . . . . . . . 66 . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . . 24 . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 842 | -9/Materials | Discovered new exit (range 18) 1152 | -9/Materials | Discovered new exit (range 18) 1291 | -9/Materials | Discovered new exit (range 12) 1305 | -9/Materials | Destroyed 7 combat bots 1474 | -9/Materials | Core integrity fell below 50% 1511 | -9/Materials | Entered Mines 1523 | -9/Mines | Met a Derelict bent on vengeance 1555 | -9/Mines | Learned 2 Materials zone layouts 1636 | -9/Mines | Discovered new exit (range 11) 1702 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1757 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1757 | -9/Mines | Discovered new exit (range 5) 1777 | -9/Mines | Excavation squad dispatched 1777 | -9/Mines | A large section of the Mines collapsed 1979 | -9/Mines | Learned location of Storage (-8) 2018 | -9/Mines | Learned location of 1 exit from Materials 2051 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2126 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2128 | -9/Mines | Found Prototype Device 2129 | -9/Mines | Identified Exp. Sensor Array 2412 | -9/Mines | Entered Materials 2412 | -8/Materials | Accompanied by 3 allies 2412 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -8/Materials | Identified exit to Storage 2414 | -8/Materials | Identified exit to Factory 2766 | -8/Materials | Discovered exit to Factory (range 9) 2837 | -8/Materials | Entered Storage 2857 | -8/Storage | Met a pair of Derelict thieves 2990 | -8/Storage | Repaired Scythe 3074 | -8/Storage | Lost 5 parts (1p2n2u) 3154 | -8/Storage | Lost 5 parts (1p2n2u) 3222 | -8/Storage | Garrison activated, responded to threat 3255 | -8/Storage | Core integrity fell below 50% 3419 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3644 | -8/Storage | Used back door to open Recycling access 3644 | -8/Storage | Discovered new exit (range 5) 3716 | -8/Storage | Build established: Commander-Mutant 3801 | -8/Storage | Discovered exit to Factory (range 8) 3871 | -8/Storage | Entered Recycling 3881 | -8/Recycling | Found Scrap Engine 4081 | -8/Recycling | Discovered new exit (range 16) 4174 | -8/Recycling | Build established: Mutant 4228 | -8/Recycling | Entered Factory 4228 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4558 | -6/Factory | Build established: Tank 5944 | -6/Factory | Lost 3 parts (1p1u1w) 6077 | -6/Factory | Lost 3 parts (1p1n1u) 6247 | -6/Factory | Build established: Mutant 6340 | -6/Factory | Discovered new exit (range 10) 6360 | -6/Factory | Lost 3 parts (1n1u1w) 6530 | -6/Factory | Core integrity fell below 50% 6586 | -6/Factory | Lost 4 parts (1n2u1w) 6646 | -6/Factory | Identified exit to Garrison 6646 | -6/Factory | Entered Garrison 6692 | -6/Garrison | Rescued a captive Derelict 6710 | -6/Garrison | Rescued a captive Derelict 6726 | -6/Garrison | Lost 4 parts (1p1n2w) 6744 | -6/Garrison | Triggered checkpoint 6811 | -6/Garrison | Garrison Relay disabled 7140 | -6/Garrison | Core integrity fell below 20% 7180 | -6/Garrison | Destroyed 7 combat bots 7181 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07151_ Adv. Heat Sink destroyed. Garrison Door activated. 07158_ G-50 Soldier suffers critical hit (Smash). 07158_ Destroyed Carbon-fiber Leg. 07158_ Destroyed Adv. Heat Sink. 07158_ G-50 Soldier system corrupted by crushing effect. 07159_ G-50 Soldier system terminally corrupted. 07159_ Hvy. Laser fried. 07159_ Penetrated by Slug. 07163_ #N9<6R|JU>0CX7TW=KMVU73I 07167_ Slug penetrates Wall. 07167_ Penetrated by Slug. 07169_ Scrap Engine consumes Hvy. Laser. 07169_ Multi-Nuclear Core destroyed. 07169_ Multi-Nuclear Core core remains intact and functional. 07170_ Scrap Engine consumes Corrupted Gauss Rifle. 07170_ Adv. Heat Sink destroyed. 07171_ Scrap Engine consumes Hvy. Laser. 07171_ Slug penetrates Wall. 07172_ Scrap Engine consumes Hvy. Laser. Map ----- +----------------------------------------------------+ | ??????????????????????????????????## "#???? | | ??????????????????????????????????#" ##???? | | ??????????????????????????????????## ###% ##???? | | ??????????????????????????????????## #?# "#???? | | ??????????????????????????????????#" #?# ###??? | | ??????????????????????????????????## #?# % #??? | | ??????????????????????????????????## #?# =#??? | | ??????????????????????????????????#" #?# % %#??? | | ??????????????????????????????????## #?# ###??? | | ???????????????????????????????????# #?# ##???? | | ??????????????????????????????????## #?# "#???? | | ??????????????????????????????????#" #?# ###??? | | ??????????????????????????????????## #?# #"#??? | | ????????????????????????????######?# #?# !"#??? | | ??????????????###############"##"### #?# !! #??? | | ??????????????# ^ ### !"#??? | | ??????????????# ^ # # #"#??? | | ??????????????# ^ " " ###??? | | ??????????????# ########;;#"##"##"##"##"#"#????? | | ??????????????# #?????# ##################????? | | ??????????????# ####### ##????????????????????? | | ??????????????# # ;#????????????????????? | | ??????????????# ####### ##????????????????????? | | ????????####??# #???# # ##????????????????????? | | ????????# ?# #### ## ;#????????????????????? | | ???###### ## ## #?#@ ##????????????????????? | | ???# !%=##"####p ##????????????????????? | | " % ;#????????????????????? | | %!% ##????????????????????? | | ???# ## ## "#=##;##;#?????????????????????? | | ???????## ## % ##########?????????????????????? | | ?# % #????????????????????????????? | | ?# ^% #????????????????????????????? | | ?# #????????????????????????????? | | ?# ^^ #????????????????????????????? | | ?### ## ## ###????????????????????????????? | | ???# ???# ?# #??????????????????????????????? | | ??????? ? ??????????????????????????????? | | ?????? ?? ??????????????????????????????? | | ????? ? ##?????????????????????????????? | | ???# ## ??## ##??????????????????????????????? | | ???? ?# ???# #???????????????????????????????? | | ???? ???##????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Recycling | Hacked Energy Well | -6/Factory | Scanalyzed Imp. Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonDisruptorNetwork Manual? 0 Play Time 01:37:03 Cumulative 228.7 hours Start 2024.03.12 @ 20:03:31 End 2024.04.02 @ 04:42:43 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 170 Rogue 0 Adventurer 107 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6711b598-2842-4e55-b001-0d0ba2caa20d