Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 00:30:48 Player: Maynard Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2463) 2463 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (782) 782 TOTAL SCORE: 8770 Bonus ------- Follower Combat Kills 307 Entered DSFs 500 Friendly Fire -25 Cogmind --------- Core Integrity 461/1150 Matter 81/300 Energy 303/310 System Corruption 26% Temperature Cool (0) Movement Walking (270) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (5) --- Thunder Leg > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Phase Cannon Hardcell Cannon (fused) > --- INVENTORY (20) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg ECM Suite Component Analysis Suite Heavy Plasma Cannon Cooled Plasma Cannon Heavy Assault Rifle Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Cooling System High-capacity Storage Unit Small Matter Pod Terrain Scanner Advanced Targeting Computer Improved Kinecellerator Backup Plating VII > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Hypervelocity Gauss Rifle Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Aluminum Leg Aluminum Leg Thunder Leg ECM Suite Component Analysis Suite Improved Lightning Gun Phase Gun Heavy Plasma Cannon Cooled Plasma Cannon Heavy Phase Cannon Heavy Assault Rifle Mass Driver Hardcell Cannon Hardcell Cannon Hardcell Cannon [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Backup Plating VII Weapon Rocket Launcher Energy Gun Improved Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 1 . . . Utility 6 | . . . 1 . 1 1 1 . . 2 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 69 | 6 3 6 7 12 3 6 7 5 2 12 Power 9 | 1 1 1 1 1 . 1 1 . . 2 Engine 6 | 1 1 1 1 1 . 1 . . . . Core 3 | . . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 1 1 3 1 2 . 2 . 1 Treads . | . . . . . . . . . . . Leg 11 | 2 . 1 1 3 1 2 . . . 1 Wheel 2 | . . . . . . . . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 1 2 5 1 1 3 1 2 2 Device 8 | . . . 1 2 1 1 2 . 1 . Storage 5 | 1 . . 1 2 . . . . . 1 Processor 2 | . . . . 1 . . . . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 4 | . 1 1 . . . . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 3 3 3 1 2 3 2 . 7 Energy Gun 7 | 1 . . . 1 . 1 1 . . 3 Energy Cannon 5 | . . 1 . 1 . 1 1 . . 1 Ballistic Gun 5 | 1 . . 2 1 . . . 1 . . Ballistic Cannon 4 | . 1 . . . . . . . . 3 Launcher 5 | . . 1 1 . 1 . 1 1 . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 2 . 1 . . . 1 Parts Lost 29 | . . . 5 4 . . . 2 3 15 Power 2 | . . . 1 . . . . . . 1 Propulsion 6 | . . . 1 2 . . . . . 3 Utility 11 | . . . 1 1 . . . 1 1 7 Weapon 10 | . . . 2 1 . . . 1 2 4 Highest Loss Streak 9 | . . . 4 2 . . . 2 2 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 2 5 7 7 8 9 9 9 7 5 11 Power . | . . 1 1 . . . 1 1 . . Propulsion 1 | 1 2 1 1 . 2 2 1 1 2 2 Utility 1 | . . 2 1 3 3 1 1 1 1 1 Weapon 4 | . 2 3 3 3 3 5 5 4 2 6 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 2 6 2 . 1 1 1 . . 5 Power 1 | . . 1 . . . . . . . . Propulsion 5 | . . 2 1 . . 1 . . . 1 Utility 4 | . 1 1 . . . . . . . 2 Weapon 8 | . 1 2 1 . 1 . 1 . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 95 92 99 99 99 96 86 78 Engine 7 | . 14 14 11 10 9 7 1 . 4 2 Core 2 | . . . . . . . 4 6 5 6 Leg 23 | . 28 28 30 28 27 30 33 26 5 4 Wheel 2 | . . . . . . . . 3 11 8 Device 12 | . . . 9 7 18 22 20 25 18 16 Storage 10 | . 14 14 11 13 9 7 6 6 5 9 Processor 4 | . . . . 9 9 7 6 6 5 4 Protection 4 | . 11 14 11 . . . . 1 3 4 Energy Gun 5 | . 11 . . 1 9 7 5 . 2 11 Energy Cannon 4 | . . 1 . 6 9 7 6 8 7 . Ballistic Gun 6 | . 13 14 12 10 1 . . 4 7 3 Ballistic Cannon 1 | . 2 6 . . . . . . . 2 Launcher 4 | . . 6 9 4 7 7 6 6 2 . Peak Build Rating 94 | 6 7 13 19 25 28 33 45 55 66 94 Average Rating 34 | 3 6 11 16 19 27 30 41 47 62 76 On Entrance 26 | . 6 7 12 18 25 28 33 44 55 65 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 3 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 12 16 24 32 33 37 40 51 53 70 110 Greatest Support 65 | 20 20 25 40 40 35 50 65 65 56 56 Greatest Overweight (x) 31 | . . 1 1 1 1 . . 1 1 31 Average Overweight (x) . | . . . . . 1 . . . . 1 Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 10 20 Average Capacity 11 | 6 8 8 9 10 10 10 10 10 10 19 Most Carried 17 | 5 8 8 10 10 10 10 10 10 7 17 Average Carried 8 | 2 5 7 7 8 9 9 9 8 5 11 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 20 Final Carried 10 | 3 7 8 9 10 10 9 7 8 5 10 Class Distribution -------------------- 30% | Mutant 19% | Gunner 18% | Scavenger-Skirmisher 10% | Scavenger-Mutant 5% | Commander-Mutant 5% | Scavenger-Bomber 4% | Bomber 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Bomber | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Bomber | -6/DSF Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Matter Collected 2144 | 269 168 162 320 502 88 242 . . 60 333 Remotely . | . . . . . . . . . . . Salvage Created 2168 | . 100 6 405 397 114 351 . . 412 383 Parts 121 | . 2 . 33 42 4 13 . . 13 14 Haulers Intercepted 3 | . . . 2 1 . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 53 | . 2 4 13 10 4 5 . . 8 7 Guns 12 | . 1 . 3 1 . 1 . . 3 3 Cannons 12 | . 1 . . 3 2 1 . . 2 3 AOE 28 | . . 4 10 6 2 3 . . 2 1 Classes Destroyed 12 | . 2 1 5 2 . 1 . . . 1 Worker 8 | . 2 . 1 1 . 3 . . . 1 Builder 4 | . . . . 2 . . . . 2 . Hauler 3 | . . . 2 1 . . . . . . Recycler 5 | . . . 1 1 . 3 . . . . Operator 1 | . . . . 1 . . . . . . Watcher 7 | . . . 2 1 . 2 . . 1 1 Swarmer 12 | . . . 4 4 . . . . 4 . Grunt 22 | . 2 . 7 2 4 3 . . 2 2 Duelist 1 | . . . . . . . . . . 1 Sentry 8 | . . . 2 4 . 1 . . 1 . Programmer 6 | . . . . . . 1 . . 1 4 Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 10 | . 3 3 6 7 3 10 . . 7 3 Combat Bots Only 5 | . 1 3 4 5 3 3 . . 4 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 1 3 1 1 . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Hostile Shots Fired 471 | . 27 5 48 44 4 73 . 4 109 157 Missed 156 | . 8 . 12 18 1 34 . . 38 45 Hits 315 | . 19 5 36 26 3 39 . 4 71 112 Melee 26 | . . . . . . . . . . 26 Projectile 289 | . 19 5 36 26 3 39 . 4 71 86 Critical Strikes 20 | . . 1 . . . 1 . 1 . 17 Damage Taken 6091 | . 238 95 653 397 52 366 . 139 1241 2910 Core 998 | . 62 20 58 . . 78 . . 91 689 Absorbed by Shields 28 | . . . . . . . . 28 . . Redirected to Shielding 13 | . 13 . . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . . . . 123 Core Remaining (%) 90 | 100 . 67 . 85 100 88 . 100 90 . Volleys Fired 265 | 3 39 6 39 57 8 32 . . 30 51 Largest 4 | 1 2 1 2 2 2 2 . . 4 4 Hottest 319 | 20 50 33 56 60 138 155 . . 213 319 Shots Fired 371 | 3 45 6 51 58 12 43 . . 67 86 Gun 179 | 3 35 . 25 18 . 17 . . 21 60 Cannon 118 | . 10 . . 22 5 13 . . 42 26 Launcher 74 | . . 6 26 18 7 13 . . 4 . Special . | . . . . . . . . . . . Kinetic 128 | 3 34 . 25 16 . . . . 14 36 Thermal 146 | . . . . 22 5 28 . . 42 49 Explosive 74 | . . 6 26 18 7 13 . . 4 . Electromagnetic 23 | . 11 . . 2 . 2 . . 7 1 Robot Hit Streak 10 | 1 7 3 10 7 3 7 . . 7 7 Robot Miss Streak 7 | 1 4 2 7 2 2 5 . . 2 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 182 | 2 24 2 27 30 3 30 . . 26 38 Core Hits 148 | 1 6 7 31 21 8 39 . . 16 19 Critical Kills 4 | . . . . . . . . . 1 3 Critical Parts Destroyed 3 | . . . . . . . . . 1 2 Critical Strikes 8 | . . . . . . . . . 2 6 Meltdown 1 | . . . . . . . . . 1 . Destroy 6 | . . . . . . . . . 1 5 Blast 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8181 | 23 347 266 1354 1186 567 1548 . . 1231 1659 Guns 1948 | 23 204 . 220 211 . 226 . . 191 873 Cannons 2701 | . 143 . . 448 256 492 . . 729 633 Explosions 3532 | . . 266 1134 527 311 830 . . 311 153 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1420 | 23 279 . 220 181 . . . . 51 666 Thermal 3035 | . . . . 448 256 676 . . 836 819 Explosive 3425 | . . 266 1134 527 311 830 . . 204 153 Electromagnetic 301 | . 68 . . 30 . 42 . . 140 21 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . 1 . . . 1 . . 1 25 Average Corruption 3 | . . 1 . . . 1 . . 1 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . 1 . . . 1 . . . 9 Message Errors 3 | . . 1 . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Overload Shots 14 | . . . . . 4 6 . . 4 . Overflow Damage 349 | . 7 13 11 3 . 140 . . 90 85 Projectiles 225 | . 7 . . 3 . 91 . . 49 75 Explosions 124 | . . 13 11 . . 49 . . 41 10 Melee . | . . . . . . . . . . . Knockbacks 8 | . 3 . . . . . . . . 5 Impact . | . . . . . . . . . . . Kinetic 8 | . 3 . . . . . . . . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 313 | . . . 243 . . 26 . . 44 . Shots 11 | . . . 8 . . 2 . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 488 | . 18 4 8 8 14 19 . . 331 488 Average Temperature 85 | . 5 2 3 3 9 8 . . 97 147 Received Heat Transfer 681 | . 138 . 108 108 27 129 . . 159 12 Effects 3 | . . . . . . . . . . 3 Shutdowns 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 5 | . . . . . 1 . . . 3 1 Heat Transferred 3862 | . . . . 700 320 747 . . 1096 999 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Maximum Alert Level 2 | . . . 1 2 1 1 . . 1 . Low Security (%) 66 | 100 100 100 42 4 25 85 100 100 64 100 Level 1 30 | . . . 57 78 74 14 . . 35 . Level 2 2 | . . . . 17 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 442 | . 40 10 338 442 308 267 123 15 244 122 Initial 178 | . . 9 . 138 178 126 123 . 7 102 Average 136 | . 6 1 185 320 241 146 52 . 123 62 Influence Increases 2707 | . 75 19 568 659 380 326 12 15 329 324 Destroy 0b10 Robot/C 1240 | . 40 . 260 300 240 100 . . 160 140 Destroy 0b10 Robot/NC 155 | . 10 . 30 50 . 40 . . 15 10 Destroy Leader 292 | . 10 . 68 86 30 34 . . 42 22 Allied During Kill 104 | . . . . 61 43 . . . . . Successful Hack 26 | . . . . 14 . . 12 . . . Disable Machine 300 | . . . 60 60 15 60 . . 30 75 Destroy Structure 485 | . . 19 150 73 37 92 . . 52 62 Lose Combat Pursuer 105 | . 15 . . 15 15 . . 15 30 15 Influence Decreases 2693 | . 50 44 240 564 525 350 266 . 135 519 Entered New Map 849 | . . 16 . 190 245 152 131 . 8 107 Time Decay 1425 | . 50 28 190 294 160 198 135 . 97 273 Lost Part 259 | . . . 50 40 . . . . 30 139 Lost Ally 160 | . . . . 40 120 . . . . . Squads Dispatched 12 | . . . 2 1 2 2 . . 2 3 Investigation 1 | . . . . . 1 . . . . . Extermination 2 | . . . . . . 1 . . . 1 Reinforcement 6 | . . . 2 1 1 1 . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 1 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Distress Signals 5 | . 1 . 1 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 3 4 18 17 13 7 . 1 14 14 Peak Tracking Total 8 | . 2 2 4 4 8 3 . 1 5 4 Tactical Retreats 7 | . 1 . . 1 1 . . 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Traps Triggered 4 | . . 1 . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Machines Disabled 20 | . . . 4 4 1 4 . . 2 5 Max in Single Turn 4 | . . . 1 1 1 4 . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Machines Accessed 7 | . . 1 . 2 . 1 2 . . 1 Terminals 4 | . . . . 2 . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . . 1 . 5 . 2 3 . . 4 Successful 8 | . . 1 . 2 . 1 2 . . 2 Failed 7 | . . . . 3 . 1 1 . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . . . . 5 . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . 2 . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 . 2 . 1 1 . . . Open Door 3 | . . 1 . 2 . . . . . . Open DSF 2 | . . . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 . . 2 Scan Component 2 | . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . 2 . 1 1 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 50 | . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Total Allies 9 | . . . . 9 . . . . . . Largest Group 9 | . . . . 9 7 . . . . . Highest-Rated Group 80 | . . . . 80 64 . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . Total Orders 3 | . . . . 2 1 . . . . . GUARD 3 | . . . . 2 1 . . . . . Ally Attacks 91 | . . . . 52 39 . . . . . Total Damage 807 | . . . . 451 356 . . . . . Kills 17 | . . . . 8 9 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Active Infowar (turns) 2170 | . . . 330 82 328 405 318 53 228 426 Terrain 2088 | . . . 330 . 328 405 318 53 228 426 Structural 753 | . . . . 82 . 404 267 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Turns Passed 3735 | 62 372 220 392 648 328 405 318 53 228 709 Spaces Moved 2226 | 45 222 153 217 387 156 260 244 36 117 389 Core 23 | 18 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 1695 | 27 222 153 217 387 156 260 244 21 . 8 Wheels 508 | . . . . . . . . 15 117 376 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 122 100 100 115 Average Speed 128 | 92 120 121 125 127 190 120 122 113 114 133 Slowest Speed 1600 | 120 120 190 190 190 190 122 122 122 115 1600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 43 44 25 61 17 8 7 41 5 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 550 | . . 23 213 80 48 121 . . 23 42 Melee . | . . . . . . . . . . . Projectile 24 | . . . . 7 1 1 . . 4 11 AOE 526 | . . 23 213 73 47 120 . . 19 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac DSF Fac Fac Total 2737 | 62 283 181 286 483 177 306 263 49 155 492 Wait 32 | . 4 . . 13 . . . . . 15 Move 2216 | 44 221 152 216 386 155 259 243 35 116 389 Hop . | . . . . . . . . . . . Pick Up 90 | 9 9 9 12 11 6 4 6 5 2 17 Fast Attach . | . . . . . . . . . . . Attach 45 | 6 2 . 5 7 2 2 2 4 5 10 Detach 1 | . 1 . . . . . . . . . Swap 49 | . 3 6 8 5 2 6 7 1 2 9 Drop 39 | . 4 8 6 4 4 3 5 4 . 1 Fire 265 | 3 39 6 39 57 8 32 . . 30 51 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Entered Mines 441 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 523 | -10/Mines | Assembled infested the area 544 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 643 | -10/Mines | Discovered new exit (range 9) 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1016 | -9/Materials | Lost 4 parts (1n1u2w) 1022 | -9/Materials | Discovered new exit (range 9) 1047 | -9/Materials | Entered Storage 1478 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1671 | -9/Storage | Discovered new exit (range 8) 1695 | -9/Storage | Entered Materials 1695 | -8/Materials | Accompanied by 7 allies 1695 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1824 | -8/Materials | Lost 5 allies 1980 | -8/Materials | Discovered new exit (range 14) 2023 | -8/Materials | Entered Factory 2023 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -7/Factory | Build established: Scavenger-Skirmisher 2306 | -7/Factory | Discovered new exit (range 15) 2428 | -7/Factory | Entered another Factory area 2428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -6/Factory | Identified exit to DSF 2746 | -6/Factory | Entered DSF 2780 | -6/DSF | Discovered new exit (range 13) 2791 | -6/DSF | Additional patrols routed to DSF 2799 | -6/DSF | Entered Factory 2799 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2845 | -5/Factory | Garrison activated, responded to threat 2900 | -5/Factory | Spotted B-75 Beast 3013 | -5/Factory | Discovered new exit (range 10) 3027 | -5/Factory | Entered another Factory area 3027 | -4/Factory | Evolved 2 slots: Utility x2 3212 | -4/Factory | Build established: Gunner 3540 | -4/Factory | Repaired Hyp. Gauss Rifle 3571 | -4/Factory | Garrison activated, responded to threat 3647 | -4/Factory | Lost 5 parts (2n2u1w) 3668 | -4/Factory | System corruption reached 10% 3717 | -4/Factory | Core integrity fell below 50% 3734 | -4/Factory | Lost 9 parts (1p1n4u3w) 3736 | -4/Factory | Self-destructed Last Messages --------------- 03692_ Hyp. Gauss Rifle severed. 03693_ K-01 Serf pushes B-60 Warrior. 03693_ Acquired 49 matter. 03694_ K-01 Serf pushes B-60 Warrior. 03703_ Phase Gun destroyed. 03707_ System corrupted: Hardcell Cannon fused. 03709_ L-61 Swordsman destroyed. 03712_ Acquired 66 matter. 03713_ U-05 Engineer builds a Wall. 03716_ T-07 Excavator destroyed. 03722_ System corrupted: Energy discharge (-21). 03724_ U-05 Engineer builds a Wall. 03724_ Chain reaction triggered in Lgt. Ion Engine. 03724_ U-05 Engineer destroyed. 03729_ Door malfunctions. 03734_ K-01 Serf collects debris. 03734_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 03735_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# " | | ??????????????????????? ?????????????????????# " | | ??????????????????????? ???????????????????# " | | ??????????????????????? #??????????????????# " | | ??????????????????????T +??????????????????# | | ??????????????????????# #???????????????#### | | ??????????????????????# #??????????????????# | | ??????????????????????# % #?????????????##???### | | ??????????????????????#%% #????????????????????# | | ??????????????????????#%%! #??????????????????### | | ??????????????????????#=%! #?????????????#??????# | | ?????????????########## = #????????????????????# | | ?????????????# # ########??????????#?#? | | ?????????????# """ [ # # ??????????????? | | ?????????????# """ # % # """"???????????#??? | | ?????????????# """ #[ = # """""?????????????? | | ?????????????# #[| # """"""?????#?????#? | | ?????????????#""" * #!A! # """""" ##???#?##??? | | ?????????????#"R + =* + #??????#???? | | ?????????"???#""" # =% # #???????##?? | | ?????????? ?# # # ! #???????#??? | | ?????#######+#;;;######] ###################### | | ????? p %= b A | | ???? p| % ![ =% | | ???? !% [ @ | | ???? = *] | | ???? k * | | ??????######+#############/#####+##############+## | | ???????????????????## % #???????# | | ????????????????????# #?????#?# | | ???????????????"????# """" #???????# *% | | ????????????????????# """" #?#????## | | ????????????????????# """" #???????# | | ????????????????????# """" #???????# | | ????????????????????# """" #???????# | | ????????????????????# """" #?????#?# | | ????????????????????# """" ##??????# | | ???????????????????## = #???????# " | | ????????????????????# #???????# " | | ????????????????????# #???????# | | ????????????????????##############???????#####+### | | ???????????????? ????????????????????????????????? | | ????????????????????????????????????????????#????? | | ???????????????????????? ?? "????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#?#??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 43 Energy Capacity 600 Matter Stores 320 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hyp. Gauss Rifle | 12% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Overkill Serviceable Loadout Window Shopping Challenges ------------ None Game ------ Seed ThunderDisassembledSpear Manual? 0 Play Time 01:32:49 Cumulative 8.6 hours Start 2026.09.14 @ 22:59:10 End 2026.09.15 @ 00:30:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12c2cdb1-b76c-471c-a761-ed97852e2216