Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 14:25:07 Player: lsend Result: Destroyed self with Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (9) 45 Value Destroyed (290) 290 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 5779 Bonus ------- Pacifist 564 Follower Combat Kills 64 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -264 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 100/100 System Corruption 0% Temperature Cool (34) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Makeshift Terrain Scan Processor Zionite Weapon Casing > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (4) ---- Riot Gun Guided Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg Flight Unit > --- UTILITY ---------- Modified TNC Improved Shield Generator Skeleton Box > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Light Treads Light Treads Flight Unit Medium Storage Unit [Rating: 44] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Potential Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Skeleton Box Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Particle Gun Launcher Rocket Array Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 50 | 2 . 2 . . 4 . 16 9 2 . 10 5 Power 2 | . . . . . . . 1 . . . 1 . Engine 1 | . . . . . . . . . . . 1 . Core 1 | . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . 1 . . 2 . 6 3 1 . 2 . Treads 2 | 2 . . . . . . . . . . . . Leg 4 | . . . . . 2 . 2 . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 11 | . . 1 . . . . 4 3 1 . 2 . Utility 17 | . . 1 . . 2 . 3 5 . . 2 4 Device 4 | . . . . . 1 . 2 1 . . . . Storage 1 | . . . . . . . . . . . 1 . Processor 3 | . . . . . 1 . . 1 . . 1 . Hackware 1 | . . . . . . . . 1 . . . . Protection 8 | . . 1 . . . . 1 2 . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 14 | . . . . . . . 6 1 1 . 5 1 Energy Gun 5 | . . . . . . . 4 . . . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 3 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . . 2 3 Parts Lost 30 | . . . . . . . 15 5 1 1 7 1 Power 5 | . . . . . . . 2 2 . . 1 . Propulsion 11 | . . . . . . . 3 3 . 1 4 . Utility 7 | . . . . . . . 4 . 1 . 1 1 Weapon 7 | . . . . . . . 6 . . . 1 . Highest Loss Streak 12 | . . . . . . . 12 4 5 1 7 1 Average Slot Usage (%) 48 | . 28 34 29 33 47 77 54 50 60 57 64 23 Engine 3 | . . . 7 11 11 11 3 6 . . 3 . Treads 1 | . 28 19 . . . . . . . . . . Leg 2 | . . . . . 7 22 12 . . . . . Flight 13 | . . 4 11 11 11 11 6 21 22 19 19 . Device 1 | . . . . . 3 11 11 . . . . . Processor 9 | . . . . . 3 11 9 10 7 7 13 15 Hackware 2 | . . . . . . . . . 7 7 4 . Protection 9 | . . 10 11 11 11 11 2 9 15 15 13 1 Launcher 1 | . . . . . . . . . . . . 6 Slashing Weapon 2 | . . . . . . . . . 7 7 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 19 | . . 3 4 4 6 6 17 6 6 6 19 10 Greatest Support 30 | 3 3 4 4 3 30 30 30 10 10 8 19 3 Greatest Overweight (x) 3 | . . . 1 1 1 . . . . . . 3 Average Overweight (x) . | . . . . 1 . . . . . . . 1 Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 8 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 5 4 Most Carried 8 | . 1 4 4 4 4 4 4 4 4 4 8 4 Average Carried 3 | . . 2 4 4 4 4 3 3 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 1 4 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 541 | 220 . 10 . . . . 143 25 65 . 78 . Remotely . | . . . . . . . . . . . . . Salvage Created 420 | . . . . . . . 213 . 19 . 38 150 Parts 21 | . . . . . . . 9 . 1 . 3 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 10 | . . . . . . . 2 . 1 . 1 6 Melee 2 | . . . . . . . . . 1 . 1 . Guns 1 | . . . . . . . 1 . . . . . AOE 6 | . . . . . . . . . . . . 6 Classes Destroyed 7 | . . . . . . . 4 . 1 . . 2 Worker 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . 1 . . . . . Grunt 1 | . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Z-Light 3 | . . . . . . . . . . . . 3 Master Thief 1 | . . . . . . . . . 1 . . . Assembled 3 | . . . . . . . . . . . . 3 Best Kill Streak 3 | . . . . . . . 2 . 1 . 1 3 Combat Bots Only 3 | . . . . . . . 1 . 1 . 1 3 Max Kills in Single Turn 3 | . . . . . . . 1 . 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 3190 | . . 40 . 83 . 34 1465 281 25 87 770 405 Core 1132 | . . 20 . 68 . . 342 38 . 30 420 214 Absorbed by Shields 125 | . . . . . . . 125 . . . . . Core Remaining (%) 78 | 100 . 92 . . . 83 37 . . . . . Volleys Fired 15 | . . . . . . . 11 . . . . 4 Largest 2 | . . . . . . . 2 . . . . 1 Hottest 130 | . . . . . . . 130 . . . . 45 Shots Fired 22 | . . . . . . . 18 . . . . 4 Gun 18 | . . . . . . . 18 . . . . . Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 18 | . . . . . . . 18 . . . . . Explosive 4 | . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | . . . . . . . 4 . . . . 2 Robot Miss Streak 7 | . . . . . . . 2 . . . . 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 61 | . . . . . . . 33 . 12 9 3 4 Core Hits 38 | . . . . . . . 10 . 1 1 2 24 Critical Hits 1 | . . . . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Melee Attacks 65 | . . . . . . . 26 . 21 14 4 . Impact 26 | . . . . . . . 26 . . . . . Slashing 39 | . . . . . . . . . 21 14 4 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 . . . . . Damage Inflicted 2247 | . . . . . . . 732 . 430 314 165 606 Guns 193 | . . . . . . . 193 . . . . . Cannons . | . . . . . . . . . . . . . Explosions 606 | . . . . . . . . . . . . 606 Melee 1398 | . . . . . . . 489 . 430 314 165 . Ramming 50 | . . . . . . . 50 . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 193 | . . . . . . . 193 . . . . . Explosive 606 | . . . . . . . . . . . . 606 Electromagnetic . | . . . . . . . . . . . . . Impact 489 | . . . . . . . 489 . . . . . Slashing 909 | . . . . . . . . . 430 314 165 . Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 90 | . . . . . . . 51 . 18 21 . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 90 | . . . . . . . 51 . 18 21 . . Knockbacks 6 | . . . . . . . 6 . . . . . Impact 6 | . . . . . . . 6 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . . 25 . . . . 123 Shots 5 | . . . . . . . . . . . . 5 Rammed 6 | . . . . . . . 6 . . . . . Targets Rammed 6 | . . . . . . . 6 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 222 | . . . . . . . 222 . . . 26 17 Average Temperature 90 | . . . . . . . 98 . . . 13 12 Received Heat Transfer 615 | . . 18 . 27 . 18 192 48 . 18 204 90 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 4 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 444 | . . . . . . . 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 1 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 202 | . 7 151 58 37 . . 35 202 . . . . Initial 58 | . . 2 58 22 . . . 6 . . . . Average 47 | . 3 66 58 33 . . 10 83 . . . . Maximum Alert Level 1 | . . . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 100 . 100 100 99 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . . 2 2 . 1 . . Investigation 1 | . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . 2 1 . . . . Assault 2 | . . 1 . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 5 | . . . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . . 12 . 7 . 3 19 17 2 12 19 9 Peak Tracking Total 17 | . . 4 . 4 . 3 10 6 1 11 17 6 Tactical Retreats 11 | . . 1 . . . . 1 4 . 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 10 | . 2 . 1 . 2 . . 5 . . . . Terminals 4 | . 1 . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 20 | . 3 . 3 . 5 . . 9 . . . . Successful 14 | . 2 . 1 . 5 . . 6 . . . . Failed 6 | . 1 . 2 . . . . 3 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . 1 . . . . . 4 . Terminals 8 | . 2 . . . . . . 6 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . 3 . . . . 2 . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . . . 5 . . 4 . . . . Record 4 | . . . . . 4 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . . . 1 . . . . Refit 2 | . . . 1 . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . . 4 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 4 | . . 1 . . . . . . . . 3 . Largest Group 3 | . . 1 . . . . . . . . 3 . Highest-Rated Group 94 | . . 31 . . . . . . . . 94 . Highest-Rated Ally 32 | . . 31 . . . . . . . . 32 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . 17 . . . . . . . . . . Total Damage 232 | . . 232 . . . . . . . . . . Kills 6 | . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 2340 | 18 37 132 30 106 174 6 274 325 245 179 467 347 Spaces Moved 4018 | 30 72 238 34 107 226 14 288 800 477 358 1147 227 Core 756 | 30 72 123 25 107 113 . 3 . . . 56 227 Treads . | . . . . . . . . . . . . . Legs 380 | . . . . . 113 14 253 . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2882 | . . 115 9 . . . 32 800 477 358 1091 . Fastest Speed 34 | 50 50 40 40 100 45 45 40 37 37 40 34 50 Average Speed 50 | 50 50 45 84 100 74 45 49 38 38 40 38 145 Slowest Speed 200 | 50 50 50 100 100 100 45 90 40 40 40 50 200 Overloaded Moves 339 | . . . . . 103 14 222 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . 6 . . . . 2 6 . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 21 50 5 39 63 6 25 26 62 50 86 28 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . 1 . 1 . Known Exits Taken 7 | . 1 . 1 . . 1 . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . . . . . Scrap Searched 13 | . . 1 . . . . . . 3 4 5 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 73 | . . . . . . . . . . . . 73 Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 73 | . . . . . . . . . . . . 73 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4192 | 31 72 255 36 106 229 13 360 808 504 372 1168 238 Wait 38 | . . 19 . . . . 15 . 4 . . . Move 3978 | 29 71 230 33 106 225 13 283 787 476 357 1141 227 Hop 11 | . . 1 . . . . 2 6 . . 2 . Pick Up 9 | . 1 2 . . . . 2 1 1 1 1 . Fast Attach 41 | 2 . 1 . . 4 . 16 7 1 . 6 4 Attach 7 | . . . . . . . . 2 1 . 3 1 Detach 7 | . . 1 . . . . . 2 . . 4 . Swap 2 | . . 1 . . . . . . . . 1 . Drop 18 | . . . 3 . . . 4 3 . . 6 2 Fire 15 | . . . . . . . 11 . . . . 4 Melee 60 | . . . . . . . 21 . 21 14 4 . Ram . | . . . . . . . . . . . . . Kick 6 | . . . . . . . 6 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Identified exit to Mines 56 | -10/Materials | Entered Mines 59 | -10/Mines | Learned Materials trap positions 70 | -10/Mines | Learned 8 Materials zone layouts 79 | -10/Mines | Met a Derelict testing a Signal Generator 185 | -10/Mines | Discovered new exit (range 8) 188 | -10/Mines | Entered Materials 188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 189 | -9/Materials | Identified exit to Materials 189 | -9/Materials | Identified exit to Mines 190 | -9/Materials | Loaded intel: 24 trap records 218 | -9/Materials | Entered Mines 276 | -9/Mines | Assembled infested the area 309 | -9/Mines | Build established: Mutant 320 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 320 | -9/Mines | Discovered new exit (range 5) 324 | -9/Mines | Entered Exiles 347 | -9/Exiles | Met 8R-AWN 366 | -9/Exiles | Met EX-HEX 392 | -9/Exiles | Met EX-BIN 404 | -9/Exiles | Aligned with FarCom system 405 | -9/Exiles | Given EX-Vault access code 430 | -9/Exiles | Opened EX-Vault 436 | -9/Exiles | Found Potential Leg 439 | -9/Exiles | Found Potential Leg 442 | -9/Exiles | Found Modified TNC 447 | -9/Exiles | Found Skeleton Box 460 | -9/Exiles | Warned to stay clear of 0b10 Research branches 472 | -9/Exiles | Met EX-DEC 478 | -9/Exiles | Learned location of Zion (-7) 493 | -9/Exiles | Discovered new exit (range 14) 498 | -9/Exiles | Stole three prototypes: Modified TNC, Potential Leg, Skeleton Box 498 | -9/Exiles | Entered Mines 498 | -8/Mines | Discovered exit to Materials (range 12) 504 | -8/Mines | Entered Materials 504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 638 | -8/Materials | Lost 3 parts (1p2u) 743 | -8/Materials | Core integrity fell below 50% 772 | -8/Materials | Discovered new exit (range 15) 778 | -8/Materials | Entered Factory 778 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 780 | -7/Factory | FarCom data flow suspended 799 | -7/Factory | Lost 12 parts (1p3n2u6w) 1098 | -7/Factory | Discovered new exit (range 15) 1103 | -7/Factory | Identified exit to Lower Caves 1103 | -7/Factory | Entered Lower Caves 1103 | -7/Lower Caves | Spotted 2K-C8Z(f) 1104 | -7/Lower Caves | Encountered a Master Thief 1147 | -7/Lower Caves | Lost 5 parts (2p2n1u) 1278 | -7/Lower Caves | Learned Factory non-interactive machine intel 1333 | -7/Lower Caves | Destroyed 2K-C8Z(f) 1346 | -7/Lower Caves | Discovered new exit (range 5) 1348 | -7/Lower Caves | Identified exit to Lower Caves 1348 | -7/Lower Caves | Entered another Lower Caves area 1348 | -7/Lower Caves | Spotted SO-H1N(f) 1349 | -7/Lower Caves | Encountered a Master Thief 1369 | -7/Lower Caves | Nanoactuators stolen by Master Thief 1406 | -7/Lower Caves | Discovered new exit (range 6) 1408 | -7/Lower Caves | Identified exit to Factory 1451 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1459 | -7/Lower Caves | Learned 8 Factory zone layouts 1524 | -7/Lower Caves | Discovered new exit (range 9) 1527 | -7/Lower Caves | Identified exit to Zion 1527 | -7/Lower Caves | Entered Zion 1562 | -7/Zion | Discovered new exit (range 10) 1694 | -7/Zion | Learned location of 1 exit from Factory 1711 | -7/Zion | Gained Derelict followers 1755 | -7/Zion | Received a hallucinogenic algorithm 1847 | -7/Zion | Found Prototype Launcher 1847 | -7/Zion | Identified Gui. Missile Launcher 1849 | -7/Zion | Found Prototype Launcher 1849 | -7/Zion | Identified Rocket Array 1937 | -7/Zion | Attacked by Zionites 1959 | -7/Zion | Destroyed Imprinter 1962 | -7/Zion | Extracted access codes from Imprinter's data core 1971 | -7/Zion | Core integrity fell below 50% 1985 | -7/Zion | Opened final containment barrier to the Deep Caves 1993 | -7/Zion | Discovered new exit (range 3) 1993 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1993 | -7/Zion | Identified exit to Deep Caves 1994 | -7/Zion | Entered Deep Caves 2008 | -7/Deep Caves | Lost 7 parts (1p4n1u1w) 2302 | -7/Deep Caves | Found Prototype Protection 2302 | -7/Deep Caves | Identified Zio. Heavy Carapace 2306 | -7/Deep Caves | Found Prototype Protection 2306 | -7/Deep Caves | Identified Zio. Weapon Casing 2336 | -7/Deep Caves | Z-Facility disabled 2340 | -7/Deep Caves | Core integrity fell below 20% 2341 | -7/Deep Caves | Destroyed self with Rocket Array Last Messages --------------- GOAL=ESCAPE 02003_ as-86082 destroyed. 02003_ as-20160 destroyed. 02005_ The unstable cave ceiling collapses. 02008_ as-64435 destroyed. 02010_ The unstable cave ceiling collapses. 02302_ Acquired Prototype Protection. 02302_ Identified Zio. Heavy Carapace. 02304_ Dropped Zio. Heavy Carapace. 02306_ Acquired Prototype Protection. 02306_ Identified Zio. Weapon Casing. 02307_ Dropped Zio. Weapon Casing. 02309_ Acquired Prototype Protection. 02309_ Identified Zio. Light Carapace. 02324_ Acquired Zio. Weapon Casing. 02336_ Z-Facility disabled. 02339_ Zio. Light Carapace destroyed. 02341_ WB-ZIN(z) destroyed. 02341_ MC-N51(z) destroyed. 02341_ 3C-V8O(z) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????####?????????????????????? | | ????????????????????????# #????###############??? | | ????????????????????????# #?#### ##?? | | ?????????????????????#?## !### #?? | | ???????????????????### # ## ### | | ??????????????????## z # | | ??????????????# # =z @ | | ????????? %*!% | | ????????? z% | | ????????? ! | | ?????????? | | ?????????? """"" """""" | | ??????????? """"""""""""" | | ??????????? """""""""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" | | ???????????? """""""""""""" | | ????????????? "?????????"""" | | ????????????? "??????????""" | | ??????????????? "???????????"" | | ????????????????? "???????????" | | ???????????????????? ???????????? | | ?????????????????????? ???????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Armor Coverage 400 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneNeutrinoCarapace Manual? 0 Play Time 00:41:31 Cumulative 555.9 hours Start 2020.12.28 @ 13:44:51 End 2020.12.28 @ 14:25:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 439 Rogue 439 Adventurer 0 Explorer 0 Win Type - Total 148 Types 86/8/38/6/3/2/4/1/0 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e815403-a437-453b-acb5-404d554366e5