Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.07 @ 18:35:41 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (7052) 7052 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 13566 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 181 Friendly Fire -210 Cogmind --------- Core Integrity 531/1300 Matter 285/300 Energy 20/100 System Corruption 17% Temperature Cool (24) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Matter Neutralizer > --- INVENTORY (8) ---- Myomer Leg Myomer Leg Tesla Rifle Wave Gun Advanced Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating System Restoration Module System Restoration Module System Restoration Module > --- WEAPON ----------- Force Rifle Improved KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor Carbon-fiber Leg Flexi-carbon Leg Tesla Rifle Wave Gun Matter Neutralizer Matter Neutralizer High-powered Shotgun Advanced Datajack [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 . 2 2 Power 3 | . 1 . . . . . . . 2 Propulsion 2 | . . . . 2 . . . . . Utility 10 | . . 2 2 . 2 2 . 2 . Weapon . | . . . . . . . . . . Parts Attached 173 | 7 3 12 12 14 17 6 32 39 31 Power 32 | 1 1 3 2 3 3 1 5 6 7 Engine 17 | 1 1 3 2 1 3 . 2 3 1 Core 12 | . . . . 2 . 1 3 2 4 Reactor 3 | . . . . . . . . 1 2 Propulsion 47 | 2 . 2 2 6 7 2 8 8 10 Treads . | . . . . . . . . . . Leg 47 | 2 . 2 2 6 7 2 8 8 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 2 1 5 5 2 4 3 11 14 4 Device 28 | . . 3 . . 3 1 9 11 1 Storage 4 | 1 1 . 1 . . . . . 1 Processor 11 | . . 2 3 1 1 1 . 1 2 Hackware 2 | . . . . . . 1 1 . . Protection 6 | 1 . . 1 1 . . 1 2 . Artifact . | . . . . . . . . . . Weapon 43 | 2 1 2 3 3 3 . 8 11 10 Energy Gun 11 | 2 1 2 . . . . 1 4 1 Energy Cannon 10 | . . . . . . . . 4 6 Ballistic Gun 18 | . . . 3 3 1 . 6 2 3 Ballistic Cannon 4 | . . . . . 2 . 1 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 1 1 1 1 Parts Lost 103 | . . . 5 3 2 . 27 36 30 Power 19 | . . . . . . . 5 6 8 Propulsion 29 | . . . 2 2 . . 7 8 10 Utility 29 | . . . 2 . 2 . 8 12 5 Weapon 26 | . . . 1 1 . . 7 10 7 Highest Loss Streak 27 | . . . 5 1 1 . 27 21 10 Average Slot Usage (%) 91 | . 100 99 96 99 99 99 83 88 54 Engine 9 | . 25 20 16 7 11 8 3 2 . Core 3 | . . . . 6 . 2 6 6 5 Leg 20 | . 25 19 14 27 24 22 17 16 14 Device 12 | . . 9 4 . 13 15 11 31 3 Storage 11 | . 12 10 10 14 12 11 11 10 9 Processor 13 | . . 10 25 21 16 16 12 8 10 Protection 5 | . 12 10 7 7 6 5 3 2 . Energy Gun 5 | . 25 20 4 . . . 1 3 . Ballistic Gun 6 | . . . 11 14 11 . 2 4 4 Ballistic Cannon 1 | . . . . . . 11 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 135 | 18 48 57 89 90 105 106 105 114 135 Greatest Support 109 | 20 20 23 23 53 59 70 75 85 109 Greatest Overweight (x) 34 | 2 2 4 18 2 2 2 28 34 15 Average Overweight (x) 1 | . 1 2 3 1 1 1 1 1 2 Largest Inventory Capacity 24 | 8 12 12 20 20 20 20 20 20 24 Average Capacity 17 | 7 8 12 14 20 20 20 20 20 18 Most Carried 20 | 4 8 12 11 20 20 17 18 16 10 Average Carried 12 | 1 5 8 10 14 19 16 13 11 6 Final Capacity 20 | 8 12 12 20 20 20 20 20 20 8 Final Carried 20 | 4 8 12 11 20 17 17 12 11 5 Class Distribution -------------------- 52% | Hacker-Mutant 40% | Scavenger-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Matter Collected 3705 | 221 69 130 515 581 332 205 564 731 357 Remotely . | . . . . . . . . . . Salvage Created 7898 | . 30 636 944 1254 982 135 501 2513 903 Parts 327 | . 1 33 49 54 32 7 24 92 35 Haulers Intercepted 4 | . . 3 1 . . . . . . Recyclers Shooed 7 | . . 3 1 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Combat Hostiles Destroyed 118 | . . 9 21 16 13 4 8 34 13 Guns 86 | . . 8 21 16 13 . 6 18 4 Cannons 24 | . . . . . . 4 2 9 9 AOE 8 | . . 1 . . . . . 7 . Classes Destroyed 13 | . 1 6 2 2 . . 2 . . Worker 6 | . . . 1 2 1 . . 1 1 Builder 2 | . . . . 1 . . 1 . . Hauler 4 | . . 3 1 . . . . . . Recycler 20 | . . 3 3 6 1 . 1 4 2 Operator 2 | . . . 1 . . . 1 . . Watcher 8 | . 1 2 . 2 2 1 . . . Swarmer 12 | . . 3 4 . 1 . . 4 . Grunt 64 | . . 4 14 10 11 3 3 17 2 Brawler 3 | . . 1 1 1 . . . . . Sentry 12 | . . 1 2 4 1 1 . 3 . Hunter 14 | . . . . . . . 1 3 10 Programmer 12 | . . . . 2 . . 2 7 1 Behemoth 2 | . . . . . . . 2 . . Best Kill Streak 9 | . 1 3 7 6 5 4 6 9 6 Combat Bots Only 9 | . . 3 7 4 3 3 6 9 2 Max Kills in Single Turn 6 | . 1 1 2 2 2 1 1 6 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 5 | . . 1 . . . . . 5 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Damage Taken 14118 | . . 175 746 675 872 93 3408 4592 3557 Core 2396 | . . 17 73 85 88 25 718 621 769 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 100 95 86 87 89 . 25 46 . Volleys Fired 459 | . 5 40 66 72 39 9 39 128 61 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 226 | . 105 105 85 56 56 93 93 150 226 Shots Fired 838 | . 9 62 120 130 78 18 72 240 109 Gun 654 | . 9 62 120 130 78 . 38 176 41 Cannon 184 | . . . . . . 18 34 64 68 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 573 | . . . 105 130 78 18 67 137 38 Thermal 182 | . 4 29 . . . . . 81 68 Explosive . | . . . . . . . . . . Electromagnetic 83 | . 5 33 15 . . . 5 22 3 Robot Hit Streak 45 | . 5 39 35 22 28 31 39 45 38 Robot Miss Streak 4 | . 2 3 4 4 2 1 2 2 2 Penetration Max 1 | . . . . . 1 . . 1 1 Secondary Targets 20 | . . 1 6 2 3 . 3 4 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 1 1 Shots Hit Robots 741 | . 8 53 103 110 70 14 69 216 98 Core Hits 444 | . 3 50 63 64 42 22 51 107 42 Critical Hits 41 | . . . . . 2 . 1 32 6 Critical Kills 14 | . . . . . 1 . 1 10 2 Critical Parts Destroyed 25 | . . . . . 1 . . 20 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19230 | . 111 766 1919 2373 1782 688 1987 6399 3205 Guns 12418 | . 111 726 1919 2341 1782 . 892 3790 857 Cannons 5781 | . . . . . . 688 1051 1708 2334 Explosions 950 | . . 40 . . . . 44 866 . Melee . | . . . . . . . . . . Ramming 81 | . . . . 32 . . . 35 14 Kinetic 12182 | . . . 1748 2341 1782 688 1861 2962 800 Thermal 5849 | . 25 413 . . . . 44 3033 2334 Explosive . | . . . . . . . . . . Electromagnetic 1118 | . 86 353 171 . . . 82 369 57 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 2 1 . 11 4 16 Average Corruption 2 | . . . . 1 1 . 10 2 2 Corruption Purged 6 | . . . . . . . . 6 . Effects 42 | . . . . 4 1 . 11 18 8 Message Errors 10 | . . . . 1 1 . 3 4 1 Matter Fused 3 | . . . . . . . 2 1 . Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 5 | . . . . 1 . . 1 2 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 1 1 Misdirections 2 | . . . . . . . 2 . . Targeting Errors 12 | . . . . 2 . . 1 6 3 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 147 | . . . . . . . 8 63 76 Projectiles 112 | . . . . . . . 8 28 76 Explosions 35 | . . . . . . . . 35 . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . . . 8 15 . Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . . 8 13 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 271 | . . 18 . . 85 . . 168 . Shots 8 | . . 2 . . 2 . . 4 . Rammed 5 | . . . . . . . . 4 1 Targets Rammed 12 | . . . . 2 . . . 7 3 Kicked 7 | . . . . 2 . . . 3 2 Crushed . | . . . . . . . . . . Highest Temperature 677 | . 209 348 148 37 112 56 94 172 677 Average Temperature 77 | . 101 74 46 12 43 25 43 35 182 Received Heat Transfer 3777 | . . 93 603 432 570 54 966 969 90 Effects 21 | . . . . . . . . . 21 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 Interference 5 | . . . . . . . . . 5 Short Circuit 5 | . . . . . . . . . 5 Damage (major) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . 2 2 3 . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 6323 | . 30 525 . . . . 50 3498 2220 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Peak Influence 576 | . 32 160 576 363 273 180 182 501 174 Initial 120 | . . 9 48 120 46 25 64 34 42 Average 119 | . 25 64 297 119 109 87 72 161 57 Maximum Alert Level 2 | . . . 2 1 1 . . 2 . Low Security (%) 81 | 100 100 100 27 85 77 100 100 64 100 Level 1 15 | . . . 53 14 22 . . 28 . Level 2 3 | . . . 18 . . . . 6 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . . 1 4 6 4 1 3 12 4 Investigation 20 | . . 1 2 3 3 1 2 6 2 Extermination 6 | . . . . 2 . . . 3 1 Reinforcement 9 | . . . 2 1 1 . 1 3 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Distress Signals 9 | . . 1 4 . . . 3 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 180 | . 2 14 35 23 16 6 19 48 17 Peak Tracking Total 10 | . 1 2 9 4 3 5 10 7 4 Tactical Retreats 15 | . . 2 3 1 1 1 2 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Traps Triggered 10 | . . 3 . . 3 . 1 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . Reprogrammed 4 | . . . . . . 4 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Machines Disabled 28 | . . 2 . . 3 . 1 21 1 Max in Single Turn 16 | . . 1 . . 2 . . 16 1 Garrison Access 2 | . . . . 1 1 . . . . Energy Cycler 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Machines Accessed 34 | . 2 1 2 4 4 4 10 6 1 Terminals 26 | . 2 1 2 2 1 4 10 4 . Fabricators 2 | . . . . 1 1 . . . . Repair Stations 4 | . . . . . 1 . . 2 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 115 | . 7 4 10 11 9 10 34 27 3 Successful 67 | . 5 4 8 3 6 6 23 11 1 Failed 48 | . 2 . 2 8 3 4 11 16 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 93 | . 7 4 10 6 3 10 34 19 . Fabricators 4 | . . . . 3 1 . . . . Repair Stations 14 | . . . . . 3 . . 8 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 57 | . 5 4 8 1 2 6 23 8 . Record 4 | . . . . . . . 3 1 . Part Schematic 2 | . . . . . . . 1 1 . Prototype ID Bank 4 | . 1 1 1 . . . 1 . . Open Door 7 | . . . . . . 1 6 . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 3 | . 1 1 . . . 1 . . . Machine Index 1 | . . . . . . . . 1 . Recycling Unit Index 1 | . 1 . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 4 | . . . 1 . 1 1 . 1 . Disarm Traps 2 | . . . 2 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . Patrol Status 2 | . . . . . . . 1 1 . Transport Status 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . 1 . Extermination Status 1 | . . . . . . . 1 . . Assault Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 . . Recall Extermination 1 | . . . . . . . 1 . . Recall Assault 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 . . . . . 2 . . Registered Components 1 | . . . . . . . . 1 . Zone Layout 9 | . . . 1 1 1 2 3 1 . Fabricator Hacks 2 | . . . . 1 1 . . . . Build 2 | . . . . 1 1 . . . . Repair Station Hacks 6 | . . . . . 2 . . 3 1 Scan Component 4 | . . . . . 1 . . 2 1 Repair 2 | . . . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 2 1 2 3 3 2 6 6 1 Full Trace Events 19 | . 1 1 2 3 2 1 2 6 1 Feedback Events 3 | . . . . 1 1 . . 1 . Corruption 3 | . . . . 1 1 . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . Matter 252 | . . . . 252 . . . . . Time 44 | . . . . 44 . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . Parts Built 2 | . . . . . 2 . . . . Matter 256 | . . . . . 256 . . . . Time 128 | . . . . . 128 . . . . Total Part Build Rating 16 | . . . . . 16 . . . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 38 | . . . . . 13 . . 25 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Total Allies 11 | . . . . 3 . . 8 . . Largest Group 6 | . . . . 3 . . 6 . . Highest-Rated Group 205 | . . . . 60 . . 205 . . Highest-Rated Ally 131 | . . . . 20 . . 131 . . Total Orders . | . . . . . . . . . . Ally Attacks 48 | . . . . 18 . . 30 . . Total Damage 953 | . . . . 340 . . 613 . . Kills 6 | . . . . 1 . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Turns Passed 8377 | 65 328 1134 681 1473 1027 393 773 1868 635 Spaces Moved 3487 | 48 189 401 195 606 570 225 316 785 152 Core 37 | 11 . . 5 . . . 6 1 14 Treads . | . . . . . . . . . . Legs 3450 | 37 189 401 190 606 570 225 310 784 138 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 180 180 150 150 150 150 150 112 Average Speed 165 | 106 153 181 223 154 150 150 176 161 194 Slowest Speed 1750 | 150 180 240 950 180 180 180 1450 1750 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . Exploration Rate (%) 21 | 3 39 40 25 17 23 8 39 21 4 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 173 | . . 4 . . 41 2 8 111 7 Melee . | . . . . . . . . . . Projectile 28 | . . . . . . 2 3 16 7 AOE 145 | . . 4 . . 41 . 5 95 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Res Total 5212 | 58 218 744 319 1012 659 259 453 1129 361 Wait 988 | . 19 285 38 305 22 19 51 143 106 Move 3478 | 47 188 400 194 605 569 224 315 784 152 Hop . | . . . . . . . . . . Pick Up 59 | 4 3 4 6 10 2 . 15 11 4 Fast Attach 73 | 7 . 5 3 1 6 1 11 23 16 Attach 67 | . 1 2 5 5 4 2 20 15 13 Detach 2 | . . . . . . . . . 2 Swap 36 | . 2 5 4 8 7 3 1 4 2 Drop 28 | . . 3 3 4 10 1 1 4 2 Fire 459 | . 5 40 66 72 39 9 39 128 61 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 11 | . . . . 2 . . . 7 2 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 92 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Identified exit to Materials 355 | -10/Materials | Discovered exit to Materials (range 10) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x2 772 | -9/Materials | Identified exit to Mines 1466 | -9/Materials | Identified exit to Materials 1466 | -9/Materials | Discovered exit to Materials (range 15) 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Utility x2 1843 | -8/Materials | Build established: Hacker-Skirmisher 1857 | -8/Materials | Destroyed 7 combat bots 1860 | -8/Materials | Identified exit to Factory 1928 | -8/Materials | Lost 5 parts (2n2u1w) 2188 | -8/Materials | Build established: Hacker-Mutant 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Propulsion x2 2478 | -7/Factory | Fabricated B-48 Gladiator (x3) 2705 | -7/Factory | Build established: Scavenger-Mutant 3653 | -7/Factory | Identified exit to Factory 3653 | -7/Factory | Discovered exit to Factory (range 8) 3682 | -7/Factory | Entered another Factory area 3682 | -6/Factory | Evolved 2 slots: Utility x2 3776 | -6/Factory | Repaired Aluminum Leg 3970 | -6/Factory | Build established: Hacker-Mutant 4124 | -6/Factory | Fabricated Biometal Leg? 4604 | -6/Factory | Identified exit to Factory 4604 | -6/Factory | Discovered exit to Factory (range 15) 4709 | -6/Factory | Entered another Factory area 4709 | -5/Factory | Evolved 2 slots: Utility x2 4818 | -5/Factory | Identified exit to Upper Caves 4818 | -5/Factory | Discovered exit to Upper Caves (range 16) 5029 | -5/Factory | Identified exit to Extension 5102 | -5/Factory | Entered Extension 5158 | -5/Extension | Rescued a captive Derelict 5312 | -5/Extension | Rescued a captive Derelict 5313 | -5/Extension | Rescued a captive Derelict 5343 | -5/Extension | Rescued a captive Derelict 5426 | -5/Extension | Rescued a captive Derelict 5427 | -5/Extension | Rescued a captive Derelict 5471 | -5/Extension | Energy Cycler disabled 5471 | -5/Extension | Rescued a captive Derelict 5472 | -5/Extension | Rescued a captive Derelict 5481 | -5/Extension | Rescued a captive Derelict 5552 | -5/Extension | Spotted B-75 Beast 5558 | -5/Extension | Spotted B-75 Beast 5561 | -5/Extension | Rescued A7 5565 | -5/Extension | P-70 Sage assimilated allied Z2-4L4(h) 5586 | -5/Extension | Destroyed B-75 Beast 5606 | -5/Extension | Crushed by falling debris 5611 | -5/Extension | Destroyed B-75 Beast 5620 | -5/Extension | Crushed by falling debris 5620 | -5/Extension | Core integrity fell below 50% 5636 | -5/Extension | System corruption reached 10% 5678 | -5/Extension | Lost 27 parts (5p7n8u7w) 5753 | -5/Extension | Identified exit to Factory 5753 | -5/Extension | Discovered exit to Factory (range 14) 5856 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5875 | -5/Extension | Entered Factory 5875 | -4/Factory | Evolved 2 slots: Utility x2 6124 | -4/Factory | Build established: Scavenger-Mutant 6247 | -4/Factory | Destroyed 9 combat bots 6338 | -4/Factory | Identified exit to Upper Caves 6338 | -4/Factory | Discovered exit to Upper Caves (range 11) 6828 | -4/Factory | Lost 21 parts (4p5n5u7w) 6845 | -4/Factory | Identified exit to Research 6845 | -4/Factory | Discovered exit to Research (range 15) 7239 | -4/Factory | Spotted B-86 Titan 7486 | -4/Factory | Repaired Fission Core 7725 | -4/Factory | Core integrity fell below 50% 7725 | -4/Factory | Discovered exit to Research (range 10) 7743 | -4/Factory | Entered Research 7743 | -3/Research | Evolved 2 slots: Power x2 7763 | -3/Research | Lost 8 parts (1p2n4u1w) 7936 | -3/Research | Lost 10 parts (3p3n2u2w) 8114 | -3/Research | Lost 9 parts (4p2n1u2w) 8355 | -3/Research | System corruption reached 10% 8365 | -3/Research | Core integrity fell below 50% 8378 | -3/Research | Self-destructed Last Messages --------------- 08342_ System corrupted: Heat flow error (+236). 08342_ Myomer Leg destroyed. 08342_ H-77 Assassin suffers critical hit. 08342_ H-77 Assassin destroyed. 08345_ Myomer Leg permanently disabled. 08345_ Overheating: Short circuit. 08345_ Acquired 36 matter. 08345_ U-05 Engineer lays Concrete. 08351_ Nova Cannon destroyed. 08351_ U-05 Engineer lays Concrete. 08352_ The unstable cave ceiling collapses. 08352_ U-05 Engineer lays Concrete. 08355_ U-05 Engineer destroyed. 08357_ The unstable cave ceiling collapses. 08357_ Myomer Leg destroyed. 08358_ The unstable cave ceiling collapses. 08360_ Broken Myomer Leg destroyed. 08364_ System corrupted: Nova Cannon rejected. 08367_ Acquired Lgt. Ion Engine. 08372_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????#+???# #????????????????????? | | ?????????????????# ???# #????????????????????? | | ?????????????????# #### #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# # #??????##????????????? | | ?????????????????# + #######"#######??????? | | ?????????????????# # ## #??????? | | ?????????? ??????# # ## #??????? | | ????????? ? ????# # ?# #?#????? | | ????#?##? ? ???# p###;#### # #????? | | ?? # """???# p p! ##???? | | ? # """"??+ |%= ##??? | | ?? # """" ?# % !@ ] p #??? | | ??? + """ # #???? | | ???# # # ##???? | | ???# # [% #???? | | ???# # ##### # % #???? | | ???# ##; !! #???? | | ???# ## % # # # #???? | | ???# ### ###### ## # # #???? | | ???# # # ] ## ###???? | | ???# [ # # ## ######?????? | | ???# = # # """"""" #?##??????????? | | ???# ! [ # # # """"""" #?????????????? | | ???# % % # """"""" #?????????????? | | ???# % % % # #?????????????? | | ???# !* "% #?????????????? | | ???# %*%=%[ # #?????????????? | | ???# [%=%[# ##"### " #?????????????? | | ???# *[!# # # #?????????????? | | ???# # # # %! #?????????????? | | ???# # # # #?????????????? | | ???# #"" # ##############?????????????? | | ???# #"R! # #??????????????????????????? | | ???# #""" # #??????????????????????????? | | ???# # "" # #??????????????????????????? | | ???# # # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 165 Energy Generation 63 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 100 EM Shielding 2 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Biometal Medium Treads | -5/Extension | Hacked Biometal Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyIonGravjet Manual? 0 Play Time 01:21:40 Cumulative 929.9 hours Start 2021.03.06 @ 16:07:36 End 2021.03.07 @ 18:35:41 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 698 Rogue 62 Adventurer 0 Explorer 636 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24a72b10-2c8c-4799-8f8d-4d807b5bc72c