Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:13:21 Player: Millea Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (161) 805 Value Destroyed (8398) 8398 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2678) 2678 TOTAL SCORE: 16821 Bonus ------- High Alert Combat Kills 1819 Entered Garrisons 600 Acquired ECA 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/850 Matter 230/350 Energy 16/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Power Amplifier Small Matter Pod Enhanced Optical Array Advanced Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Encrypted Comm Array Authchip [Armor] Proton Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Medium Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- HERF Cannon Matter Neutralizer Precision Assault Rifle Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Treads Light Treads Medium Treads Core Analyzer Improved Light Armor Plating Authchip [Armor] Gauss Cannon Rocket Launcher [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Heavy Armor Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 5 | . . . 1 1 . 2 . . . . 1 . . . Weapon 2 | . . . 1 1 . . . . . . . . . . Parts Attached 153 | 8 7 3 13 10 13 9 25 24 14 1 10 9 6 1 Power 16 | 1 1 1 2 1 2 . 4 1 1 . . 2 . . Engine 8 | 1 1 . 1 . 1 . 1 . 1 . . 2 . . Core 6 | . . 1 1 1 1 . 2 . . . . . . . Reactor 2 | . . . . . . . 1 1 . . . . . . Propulsion 33 | 2 3 . 2 3 1 2 4 4 4 . 3 2 3 . Treads 27 | 2 3 . 2 3 1 1 3 3 4 . 2 2 1 . Leg 3 | . . . . . . . . . . . 1 . 2 . Wheel 2 | . . . . . . 1 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . . . Utility 46 | 2 . 1 4 2 2 5 6 12 2 1 4 2 3 . Device 17 | 1 . . 1 2 1 2 3 3 . . 1 1 2 . Storage 5 | 1 . . 1 . . . . 1 . . 1 . 1 . Processor 11 | . . 1 1 . 1 . . 5 1 . 1 1 . . Hackware 3 | . . . . . . 1 . 1 1 . . . . . Protection 10 | . . . 1 . . 2 3 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 3 3 1 5 4 8 2 11 7 7 . 3 3 . 1 Energy Gun 19 | 3 3 1 4 3 4 . . . . . . 1 . . Energy Cannon 11 | . . . . . 2 1 2 3 2 . . . . 1 Ballistic Gun 17 | . . . 1 . . 1 6 2 3 . 3 1 . . Ballistic Cannon 4 | . . . . 1 1 . 1 1 . . . . . . Launcher 4 | . . . . . 1 . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . 1 . 1 . . . . . . Parts Lost 53 | . . . 1 1 3 1 8 15 3 . 2 19 . . Power 7 | . . . . 1 . . 2 1 . . . 3 . . Propulsion 11 | . . . 1 . 1 . . 2 1 . 1 5 . . Utility 13 | . . . . . 1 1 2 5 . . . 4 . . Weapon 22 | . . . . . 1 . 4 7 2 . 1 7 . . Highest Loss Streak 18 | . . . 1 1 2 1 3 10 3 . 1 18 . . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 98 100 99 99 93 85 91 83 76 93 90 79 27 46 Engine 4 | . 14 12 . . 7 7 1 . 2 7 6 5 . . Core 2 | . . 1 10 9 1 . 2 . . . . . . . Reactor 1 | . . . . . . . 2 6 . . . . . . Treads 14 | . 27 28 21 18 17 5 7 6 10 15 17 16 1 6 Wheel 1 | . . . . . . 4 4 6 . . . . . . Device 13 | . 14 12 . 10 17 21 15 14 9 7 13 5 8 13 Storage 7 | . 14 14 13 9 9 7 7 6 . . 2 5 1 6 Processor 10 | . . 1 16 16 9 7 7 8 28 17 10 11 6 6 Hackware 1 | . . . . . . . 1 . 6 7 6 5 . . Protection 3 | . . . 1 . . 6 7 5 . 5 5 4 . . Energy Gun 9 | . 27 28 32 26 9 . . . . . . . . . Energy Cannon 5 | . . . . . 8 7 6 12 3 7 6 4 . . Ballistic Gun 8 | . . . . 9 2 6 19 4 11 15 17 16 . . Ballistic Cannon 2 | . . . . . 5 7 1 7 . . . . . . Naked Turns 2 | . . . . . . . . 2 . . . . . . Heaviest Build 138 | 15 15 16 26 34 61 73 83 138 25 45 58 57 3 3 Greatest Support 73 | 40 40 40 40 40 40 40 50 16 23 23 73 73 3 3 Greatest Overweight (x) 8 | . 4 . . . 1 2 5 8 1 1 1 . . . Average Overweight (x) . | . . . . . . 1 2 2 . 1 . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 25 5 5 10 10 5 5 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 5 5 6 9 5 5 Most Carried 10 | 7 8 8 10 10 10 10 10 10 5 4 10 10 5 4 Average Carried 8 | 5 7 7 9 9 9 9 9 8 4 4 6 8 4 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 10 5 5 5 Final Carried 10 | 6 8 8 10 10 10 9 10 5 4 4 10 3 4 4 Class Distribution -------------------- 47% | Gunner 18% | Mutant 12% | Scavenger-Gunner 11% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Matter Collected 3834 | 280 28 72 101 208 342 293 1061 340 411 16 424 258 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 6629 | 114 201 126 397 793 855 381 1059 1252 213 . 508 730 . . Parts 322 | 5 10 5 23 50 40 19 63 58 8 . 13 28 . . Haulers Intercepted 11 | . 1 . 2 3 . 2 . 2 . . 1 . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 5 3 . . . . Prevented 3 | . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Combat Hostiles Destroyed 131 | . 5 3 8 16 22 7 29 19 4 . 5 13 . . Guns 79 | . 5 3 8 16 15 . 15 1 4 . 5 7 . . Cannons 38 | . . . . . 3 7 5 17 . . . 6 . . AOE 12 | . . . . . 3 . 9 . . . . . . . Classes Destroyed 17 | 2 3 . 3 2 1 1 1 4 . . . . . . Worker 3 | . . . . . . . . 3 . . . . . . Builder 2 | . . . . . . . . 2 . . . . . . Tunneler 3 | 2 . . . . . . . . . . 1 . . . Hauler 11 | . 1 . 2 3 . 2 . 2 . . 1 . . . Recycler 3 | 1 . . . . . . . 1 . . 1 . . . Mechanic 2 | . . . . 1 . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 5 | . . . . 2 1 . . 2 . . . . . . Swarmer 32 | . 3 . 2 7 6 . 11 . . . 1 2 . . Grunt 57 | . 2 3 4 5 14 3 2 7 3 . 3 11 . . Brawler 4 | . . . 1 . 1 . . 1 . . 1 . . . Duelist 4 | . . . . . 1 . . 3 . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . Sentry 21 | . . . 1 4 . 2 11 3 . . . . . . Hunter 4 | . . . . . . . . 3 1 . . . . . Programmer 7 | . . . . . . 2 4 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 3 2 2 6 3 5 9 7 3 . 5 8 . . Combat Bots Only 9 | . 3 2 2 5 3 5 9 5 3 . 3 8 . . Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 3 3 1 . 3 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Hostile Shots Fired 1301 | . 20 20 34 36 95 83 353 247 58 . 44 287 9 15 Missed 423 | . 5 10 13 8 32 31 127 80 19 . 14 74 5 5 Damage Taken 10913 | . 155 135 246 344 764 441 1863 2445 637 . 539 3155 40 149 Core 1580 | . 8 15 40 33 49 21 199 207 143 . 27 776 . 62 Absorbed by Shields 495 | . . . . . 217 167 81 . . . . 30 . . Redirected to Shielding 3 | . . . 3 . . . . . . . . . . . Regen/Repaired (Parts) 350 | . . . . . . . . . . . 350 . . . Core Remaining (%) 76 | 100 . 90 90 . 85 . . . . 18 . . . . Volleys Fired 352 | 8 18 13 35 32 58 23 63 44 13 . 17 27 . 1 Largest 4 | 2 2 2 3 4 4 3 4 4 4 . 4 4 . 1 Hottest 302 | 100 100 115 175 200 246 184 244 302 144 . 146 198 . 75 Shots Fired 1009 | 16 36 26 83 123 155 47 186 142 35 . 62 97 . 1 Gun 740 | 16 36 26 83 123 129 18 143 15 30 . 45 76 . . Cannon 260 | . . . . . 25 29 37 125 5 . 17 21 . 1 Launcher 9 | . . . . . 1 . 6 2 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 474 | . . . . 32 46 36 155 61 30 . 45 69 . . Thermal 458 | 16 36 26 78 91 100 . 16 48 2 . 17 28 . . Explosive 9 | . . . . . 1 . 6 2 . . . . . . Electromagnetic 68 | . . . 5 . 8 11 9 31 3 . . . . 1 Robot Hit Streak 24 | 5 7 7 17 24 21 17 23 16 10 . 7 15 . . Robot Miss Streak 8 | 2 4 2 6 2 4 2 8 3 3 . 4 3 . 2 Penetration Max 2 | . . . . . . . 1 1 . . 1 2 . . Secondary Targets 8 | . . . . 1 6 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . Shots Hit Robots 643 | 10 20 18 51 77 96 36 122 90 25 . 36 62 . . Core Hits 308 | 3 10 9 22 35 38 15 70 49 8 . 14 35 . . Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 27 | 1 2 . 3 4 6 1 3 7 . . . . . . Burn 15 | 1 2 . 3 4 5 . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . Blast 9 | . . . . . 1 1 2 5 . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . Melee Attacks 3 | . . . . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . . . . 3 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16668 | 128 253 249 762 1273 2112 1350 3860 3834 485 . 822 1540 . . Guns 8806 | 128 253 249 760 1268 1407 308 2167 265 361 . 588 1052 . . Cannons 6541 | . . . . . 567 1042 1054 3128 124 . 234 392 . . Explosions 1218 | . . . . . 138 . 639 441 . . . . . . Melee 96 | . . . . . . . . . . . . 96 . . Ramming 7 | . . . 2 5 . . . . . . . . . . Kinetic 8368 | . . . . 267 850 1233 2784 1409 361 . 588 876 . . Thermal 5888 | 128 253 249 653 1001 1086 . 377 1294 45 . 234 568 . . Explosive 1120 | . . . . . 138 . 639 343 . . . . . . Electromagnetic 1189 | . . . 107 . 38 117 60 788 79 . . . . . Impact 96 | . . . . . . . . . . . . 96 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 4 5 5 5 5 . . . . Average Corruption 4 | . . . . . . 3 4 5 5 5 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 5 . . . Effects 82 | . . . . . . . 34 27 12 9 . . . . Message Errors 17 | . . . . . . . 7 5 3 2 . . . . Matter Fused 16 | . . . . . . . 8 4 . 4 . . . . Heat Flow Errors 8 | . . . . . . . 2 3 2 1 . . . . Energy Discharges 11 | . . . . . . . 4 4 3 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . . . 3 2 1 2 . . . . Data Loss (major) 11 | . . . . . . . 6 3 2 . . . . . Misfires 3 | . . . . . . . . 2 1 . . . . . Alerts 2 | . . . . . . . 1 1 . . . . . . Weapon Failures 5 | . . . . . . . 3 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 277 | . . . . . 50 75 33 109 . . 10 . . . Projectiles 237 | . . . . . 50 75 30 72 . . 10 . . . Explosions 40 | . . . . . . . 3 37 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . 3 4 1 7 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 3 4 1 7 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . . . . . 25 77 . . . . . . Shots 2 | . . . . . . . 1 1 . . . . . . Rammed 3 | . . . 1 2 . . . . . . . . . . Targets Rammed 3 | . . . 1 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 371 | 273 318 267 342 253 371 62 278 245 205 160 149 222 . . Average Temperature 103 | 146 118 121 126 70 106 25 77 111 81 83 53 103 . . Received Heat Transfer 3828 | . 45 96 99 90 394 62 374 1143 291 . 81 1135 18 . Effects 5 | 1 1 . 1 1 1 . . . . . . . . . Energy Bleed 4 | 1 1 . . 1 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | 1 . . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . Parts Melted 27 | . 4 2 8 6 5 . . 1 . . . 1 . . Heat Transferred 12351 | 444 888 740 1819 2516 2775 . 370 1326 74 . 370 1029 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Peak Influence 1785 | 15 152 78 173 491 1115 631 1785 1336 . . 411 528 284 . Initial 936 | . 9 58 19 72 321 585 456 936 . . 408 278 226 . Average 618 | 3 72 54 86 293 841 554 1123 1146 . . 366 387 241 . Maximum Alert Level 5 | . . . . 2 4 2 5 4 . . 2 2 1 . Low Security (%) 25 | 100 100 100 100 38 . . . . . . . . . . Level 1 11 | . . . . 36 4 . . . . . 45 44 100 . Level 2 23 | . . . . 25 23 100 11 . . . 54 55 . . Level 3 16 | . . . . . 41 . 28 33 . . . . . . Level 4 22 | . . . . . 31 . 50 66 . . . . . . Level 5 1 | . . . . . . . 10 . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . . 1 1 2 . 1 . 8 . . 4 . . . Investigation 4 | . . 1 1 . . . . 1 . . 1 . . . Extermination 4 | . . . . . . 1 . 2 . . 1 . . . Reinforcement 3 | . . . . 2 . . . 1 . . . . . . Assault 3 | . . . . . . . . 3 . . . . . . Garrison 3 | . . . . . . . . 1 . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Distress Signals 4 | . . . 1 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 213 | . 8 4 18 22 24 7 30 45 11 . 15 25 1 3 Peak Tracking Total 11 | . 4 2 4 6 4 5 8 11 5 . 4 11 1 3 Tactical Retreats 15 | . . . . 3 . . 1 5 4 . 1 1 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Traps Triggered 15 | . 4 . . . 3 1 3 1 . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Machines Disabled 25 | . . . . . 7 . 12 3 . . 2 1 . . Max in Single Turn 2 | . . . . . 1 . 2 1 . . 1 1 . . Garrison Relay 11 | . . . . . 4 . 6 . . . . 1 . . Phase Generator 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Machines Accessed 29 | . . 1 4 4 2 3 3 5 . . 4 . 3 . Terminals 20 | . . . 4 2 2 2 3 3 . . 1 . 3 . Fabricators 3 | . . . . . . . . 2 . . 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . . . Total Hacks 68 | . . 1 18 9 2 4 8 11 . . 9 . 6 . Successful 33 | . . 1 9 4 1 2 2 6 . . 6 . 2 . Failed 34 | . . . 8 5 1 2 6 5 . . 3 . 4 . Catastrophic 11 | . . . 4 . 1 1 1 2 . . 1 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 8 | . . . 6 . . 1 . 1 . . . . . . Terminals 50 | . . . 18 5 2 3 8 7 . . 1 . 6 . Fabricators 8 | . . . . . . . . 4 . . 4 . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . 2 . 1 . . . . 2 . . . Terminal Hacks 17 | . . 1 8 1 1 . 2 2 . . . . 2 . Robot Analysis 2 | . . . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . 1 . Alert Level 2 | . . . 1 . . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . 1 . Garrison Registry 2 | . . . . . 1 . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . . . 3 . . 3 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . 2 . . 1 . . . Build 2 | . . . . . . . . 1 . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . 1 . . . Unlock Access 3 | . . . . 1 . 1 . . . . 1 . . . Unauthorized Hacks 3 | . . . 1 . . 1 . 1 . . . . . . Terminals 2 | . . . 1 . . 1 . . . . . . . . Botnet 2 | . . . 1 . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . . . 4 3 1 3 2 3 . . 3 . 3 . Full Trace Events 3 | . . . 1 . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . Time 109 | . . . . . . . . 36 . . 73 . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 44 | . . . . . 16 . 24 . . . . 4 . . Machine Destruction 44 | . . . . . 16 . 24 . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . 2 . . . Dakka 1 | . . . . . . . . . . . 1 . . . Ghost 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Turns Passed 9673 | 112 368 694 748 791 1773 691 1452 1028 495 301 735 334 139 12 Spaces Moved 5054 | 49 176 393 363 366 734 376 672 670 433 125 323 152 208 14 Core 621 | 8 1 . . . . . . 31 308 . . 51 208 14 Treads 3026 | 41 175 393 363 366 734 92 190 . 123 125 323 101 . . Legs . | . . . . . . . . . . . . . . . Wheels 1130 | . . . . . . 284 482 364 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 277 | . . . . . . . . 275 2 . . . . . Fastest Speed 35 | 50 160 160 160 160 165 130 115 35 35 240 160 50 50 50 Average Speed 156 | 142 160 160 160 161 213 158 176 117 96 240 187 123 50 50 Slowest Speed 250 | 160 250 160 160 165 245 245 240 250 240 240 245 160 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 43 88 41 44 76 12 82 24 63 15 11 31 8 3 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . 1 . . 1 . Scrap Searched 8 | . . 1 . . . . . . 6 1 . . . . Spaces Dug 7 | . . . . . . . 7 . . . . . . . Terrain Destroyed 236 | . . . . . 4 7 165 56 1 . . 3 . . Melee . | . . . . . . . . . . . . . . . Projectile 44 | . . . . . 4 7 6 23 1 . . 3 . . AOE 192 | . . . . . . . 159 33 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Low Low Fac Gar Fac Low Total 6074 | 73 225 438 466 491 830 422 814 806 482 127 413 230 239 18 Wait 286 | . 13 18 18 62 8 2 5 53 14 . 44 24 24 1 Move 5035 | 48 175 392 362 366 731 376 671 663 432 124 323 151 207 14 Hop 3 | . . . . . . . . 3 . . . . . . Pick Up 97 | 9 7 5 16 7 5 5 15 9 5 . 12 . 2 . Fast Attach 76 | 4 7 1 9 4 6 3 10 13 8 1 5 . 5 . Attach 44 | 3 . . 2 2 3 3 7 10 3 . 2 7 1 1 Detach 2 | . . . . . . . . 1 . . . . . 1 Swap 33 | 1 . 2 2 4 4 3 8 1 3 . 3 2 . . Drop 105 | . 5 7 21 12 11 7 18 9 4 2 7 2 . . Fire 352 | 8 18 13 35 32 58 23 63 44 13 . 17 27 . 1 Melee 3 | . . . . . . . . . . . . 3 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 1 2 . . . . . . . . . . Escape Stasis 34 | . . . . . 4 . 16 . . . . 14 . . Rewire 1 | . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 13) 481 | -10/Materials | Entered Mines 804 | -10/Mines | Learned 2 Materials zone layouts 847 | -10/Mines | Discovered new exit (range 16) 979 | -10/Mines | Discovered new exit (range 10) 1055 | -10/Mines | Learned location of Mines (-9) 1072 | -10/Mines | Met a Derelict shopkeep closing up shop 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1472 | -9/Materials | Build established: Gunner 1624 | -9/Materials | Identified exit to Mines 1845 | -9/Materials | Discovered new exit (range 16) 1856 | -9/Materials | Central database locked down 1923 | -9/Materials | Entered another Materials area 1923 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1979 | -8/Materials | Discovered new exit (range 14) 2279 | -8/Materials | Discovered new exit (range 15) 2600 | -8/Materials | Discovered new exit (range 16) 2617 | -8/Materials | Discovered new exit (range 12) 2714 | -8/Materials | Identified exit to Garrison 2714 | -8/Materials | Entered Garrison 2746 | -8/Garrison | Triggered checkpoint 2785 | -8/Garrison | Garrison Relay disabled 2880 | -8/Garrison | Triggered checkpoint 3053 | -8/Garrison | Discovered new exit (range 9) 3120 | -8/Garrison | Triggered checkpoint 3170 | -8/Garrison | Discovered new exit (range 86) 3170 | -8/Garrison | Discovered new exit (range 21) 3170 | -8/Garrison | Discovered new exit (range 36) 3193 | -8/Garrison | Garrison Relay disabled 3246 | -8/Garrison | Triggered checkpoint 3468 | -8/Garrison | Triggered checkpoint 3478 | -8/Garrison | Garrison Relay disabled 3734 | -8/Garrison | Triggered checkpoint 3937 | -8/Garrison | Garrison Relay disabled 4020 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4289 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4487 | -8/Garrison | Entered Factory 4487 | -7/Factory | Evolved 2 slots: Utility x2 4828 | -7/Factory | Build established: Tank 5178 | -7/Factory | Identified exit to Garrison 5178 | -7/Factory | Entered Garrison 5248 | -7/Garrison | Triggered checkpoint 5279 | -7/Garrison | Garrison Relay disabled 5333 | -7/Garrison | Triggered checkpoint 5335 | -7/Garrison | Triggered checkpoint 5357 | -7/Garrison | Triggered checkpoint 5376 | -7/Garrison | Lost 3 parts (1p2w) 5385 | -7/Garrison | Destroyed 9 combat bots 5402 | -7/Garrison | Triggered checkpoint 5478 | -7/Garrison | Build established: Gunner 5523 | -7/Garrison | Discovered new exit (range 12) 5552 | -7/Garrison | Triggered checkpoint 5598 | -7/Garrison | Lost 3 parts (1p1u1w) 5643 | -7/Garrison | Garrison Relay disabled 5740 | -7/Garrison | Discovered new exit (range 8) 5740 | -7/Garrison | Discovered new exit (range 56) 5740 | -7/Garrison | Discovered new exit (range 80) 5750 | -7/Garrison | Phase Generator disabled 6038 | -7/Garrison | Spotted B-75 Beast 6052 | -7/Garrison | Destroyed B-75 Beast 6333 | -7/Garrison | Garrison Relay disabled 6437 | -7/Garrison | Garrison Relay disabled 6497 | -7/Garrison | Garrison Relay disabled 6516 | -7/Garrison | Garrison Relay disabled 6630 | -7/Garrison | Entered Factory 6969 | -7/Factory | Fabricated Hvy. Armor Plating (x1) 6999 | -7/Factory | Identified exit to Lower Caves 7082 | -7/Factory | Garrison activated, responded to threat 7430 | -7/Factory | First assault squad dispatched 7525 | -7/Factory | Core integrity fell below 50% 7526 | -7/Factory | Released all parts (7) 7556 | -7/Factory | Lost 10 parts (1p2n2u5w) 7658 | -7/Factory | Entered Lower Caves 7674 | -7/Lower Caves | Spotted B-75 Beast 7786 | -7/Lower Caves | Met a Warlord Commander 7787 | -7/Lower Caves | Learned location of Warlord (-4) 7788 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7792 | -7/Lower Caves | Found Encrypted Comm Array 7812 | -7/Lower Caves | Build established: Mutant 7848 | -7/Lower Caves | Learned Factory trap positions 7989 | -7/Lower Caves | Core integrity fell below 20% 8010 | -7/Lower Caves | Lost 3 parts (1n2w) 8076 | -7/Lower Caves | Discovered new exit (range 5) 8150 | -7/Lower Caves | Identified exit to Lower Caves 8153 | -7/Lower Caves | Entered another Lower Caves area 8264 | -7/Lower Caves | Discovered new exit (range 17) 8454 | -7/Lower Caves | Entered Factory 8454 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8455 | -6/Factory | Loaded intel: 110 trap records 8517 | -6/Factory | Build established: Scavenger-Tank 8764 | -6/Factory | Joined by Warlord Ghost squad 8852 | -6/Factory | Repaired Hrd. Heavy Armor Plating 8945 | -6/Factory | Garrison activated, responded to threat 9013 | -6/Factory | Joined by Warlord Dakka squad 9134 | -6/Factory | Garrison activated, responded to threat 9171 | -6/Factory | Lost 3 allies 9189 | -6/Factory | Identified exit to Garrison 9189 | -6/Factory | Entered Garrison 9203 | -6/Garrison | Triggered checkpoint 9315 | -6/Garrison | Triggered checkpoint 9482 | -6/Garrison | Core integrity fell below 50% 9492 | -6/Garrison | Destroyed 8 combat bots 9494 | -6/Garrison | Core integrity fell below 20% 9516 | -6/Garrison | Lost 18 parts (3p5n3u7w) 9518 | -6/Garrison | Discovered new exit (range 10) 9523 | -6/Garrison | Entered Factory 9656 | -6/Factory | Discovered new exit (range 12) 9662 | -6/Factory | Entered Lower Caves 9674 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09547_ K-01 Serf collects debris. 09558_ Acquired Adv. Terrain Scanner. 09587_ Connecting with Terminal... 09587_ Current location identified: Factory 09589_ Acquired Power Amplifier. 09628_ K-01 Serf collects debris. 09633_ Acquired Adv. Treads. 09635_ Acquired Sml. Matter Pod. 09643_ K-01 Serf collects debris. 09644_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6D layout... Downloaded map data. 09653_ Connecting with Terminal... >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. 09656_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###?????????? ???????? | | ???????????????????????????# ##??????????? ???? | | ?????????????????????####?? ####### ????? | | ????????????????????## ### #?????????? | | ????????????????????# #??????????? | | ????????????????????## @ ## #???? ?????? | | ???? ????????????????##s ##???????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????##ss ##????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# ##??????????????????? | | ???????????????????????## #??????????????????? | | ???????????????????????# ##???????????? ?????? | | ???????????? ??????????# #??????????????? | | ????????????????????? #??????????????? | | ????????????????????? #### #??????????????? | | ????????????????????#### #???? #??????????????? | | ???????????????????????## ##?????#??????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#?#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 350 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Corruption Block 16 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonShadeRailgun Manual? 0 Play Time 01:04:40 Cumulative 249.8 hours Start 2024.04.22 @ 18:07:12 End 2024.04.22 @ 19:13:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 75 Gallery% 82 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93db861f-7e65-4530-afd5-64da2c455c49