Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.24 @ 16:31:06 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1165) 1165 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2990 Bonus ------- None Cogmind --------- Core Integrity 411/550 Matter 175/300 Energy 265/265 System Corruption 2% Temperature Cool (36) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Beam Rifle Light Cannon > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Medium Storage Unit Signal Interpreter Pulse Rifle Pulse Rifle Ion Cannon Ion Cannon Ion Cannon Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Beam Rifle Light Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Medium Storage Unit Signal Interpreter Pulse Rifle Pulse Rifle Ion Cannon Ion Cannon Ion Cannon Light Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 43 | 5 6 18 14 Power 8 | 1 1 4 2 Engine 7 | 1 . 4 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 11 | 2 . 7 2 Treads . | . . . . Leg 11 | 2 . 7 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 1 5 Device 3 | . . 1 2 Storage 3 | 1 1 . 1 Processor 2 | . 1 . 1 Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 15 | 1 3 6 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 10 | 1 2 6 1 Ballistic Cannon 3 | . . . 3 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 1 4 6 Power 3 | . . 2 1 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 81 96 79 Engine 8 | . 11 6 8 Core 1 | . 2 3 . Leg 19 | . 28 20 13 Device 7 | . . 10 8 Storage 10 | . 14 11 9 Processor 7 | . . 11 9 Hackware 1 | . . . 3 Energy Gun 2 | . . . 6 Ballistic Gun 21 | . 20 32 13 Ballistic Cannon 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 27 | 11 19 20 27 Greatest Support 25 | 20 20 20 25 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 3 10 10 10 Average Carried 8 | . 4 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 1 10 10 10 Class Distribution -------------------- 61% | Scavenger-Gunner 28% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 982 | 217 138 298 329 Remotely . | . . . . Salvage Created 1582 | . 249 594 739 Parts 92 | . 18 43 31 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 35 | . 8 17 10 Guns 28 | . 8 17 3 Cannons 7 | . . . 7 Classes Destroyed 10 | . 3 3 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Recycler 4 | . . 1 3 Operator 1 | . . 1 . Watcher 3 | . 2 . 1 Swarmer 13 | . 5 8 . Grunt 16 | . 3 7 6 Brawler 1 | . . . 1 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 6 6 5 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2105 | . 507 686 912 Core 412 | . 125 148 139 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 50 63 . Volleys Fired 146 | . 54 41 51 Largest 3 | . 2 3 3 Hottest 126 | . 40 63 126 Shots Fired 336 | . 80 123 133 Gun 282 | . 80 123 79 Cannon 54 | . . . 54 Launcher . | . . . . Special . | . . . . Kinetic 310 | . 80 123 107 Thermal 26 | . . . 26 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 6 9 19 Robot Miss Streak 6 | . 6 5 5 Penetration Max . | . . . . Secondary Targets 6 | . 1 5 . Max Gunslinging Chain 2 | . 1 2 . Shots Hit Robots 199 | . 49 70 80 Core Hits 92 | . 21 38 33 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 7 | . 1 . 6 Burn 4 | . . . 4 Destroy 1 | . 1 . . Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2210 | . 400 598 1212 Guns 1592 | . 400 598 594 Cannons 618 | . . . 618 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1949 | . 400 598 951 Thermal 261 | . . . 261 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . . 11 Impact . | . . . . Kinetic 11 | . . . 11 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 321 | . 25 77 321 Average Temperature 54 | . 9 28 79 Received Heat Transfer 726 | . 150 162 414 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 962 | . . . 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 387 | . 294 387 309 Initial 120 | . . 45 120 Average 145 | . 91 208 139 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 65 | 100 83 30 80 Level 1 34 | . 16 69 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 10 | . 2 3 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 21 33 28 Peak Tracking Total 10 | . 7 10 9 Tactical Retreats 9 | . 3 4 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . . 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 2 . Successful 2 | . . 2 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Branch Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1834 | 55 454 597 728 Spaces Moved 950 | 42 250 341 317 Core 8 | 8 . . . Treads . | . . . . Legs 942 | 34 250 341 317 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 106 120 124 169 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 36 34 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1245 | 52 341 446 406 Wait 58 | . 14 33 11 Move 947 | 41 249 340 317 Hop . | . . . . Pick Up 32 | 6 15 6 5 Fast Attach 13 | . . 5 8 Attach 16 | 5 5 4 2 Detach . | . . . . Swap 14 | . 1 9 4 Drop 19 | . 3 8 8 Fire 146 | . 54 41 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 12) 56 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 11) 509 | -10/Materials | Identified exit to Materials 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 584 | -9/Materials | Identified exit to Mines 1014 | -9/Materials | Build established: Scavenger-Gunner 1026 | -9/Materials | Discovered new exit (range 7) 1038 | -9/Materials | Identified exit to Materials 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1637 | -8/Materials | Discovered new exit (range 15) 1657 | -8/Materials | Identified exit to Factory 1835 | -8/Materials | Self-destructed Last Messages --------------- 01740_ Lgt. Nuclear Core melted. 01740_ G-47 Trooper destroyed. 01743_ K-01 Serf collects debris. 01745_ Acquired Imp. Heat Sink. 01746_ K-01 Serf collects debris. 01756_ Dropped Lgt. Ion Engine. 01776_ G-50 Soldier knocked back. 01780_ System corrupted: Component data lost. 01782_ G-50 Soldier knocked back. 01789_ G-50 Soldier destroyed. 01792_ Acquired 32 matter. 01802_ Acquired 4 matter. 01805_ V:7WG