Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.29 @ 21:08:51 Player: JB Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2508) 2508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 5933 Bonus ------- High Alert Combat Kills 175 Entered Garrisons 200 Cogmind --------- Core Integrity 555/700 Matter 244/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (200) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Coolant Injector Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Coolant Injector Core Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Relay Coupler [Hunter] (21) Relay Coupler [Heavy] (20) System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Autogun Enhanced Autogun Heavy Mass Driver > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Coolant Injector Coolant Injector Core Analyzer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Relay Coupler [Hunter] Relay Coupler [Heavy] System Restoration Module Remote Datajack [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 58 | 6 11 19 14 2 6 Power 7 | 1 2 3 . . 1 Engine 5 | 1 2 2 . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 19 | 2 5 6 5 . 1 Treads . | . . . . . . Leg 19 | 2 5 6 5 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 2 3 1 2 Device 5 | . . 2 2 . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware 2 | . . . . 1 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 21 | 2 2 8 6 1 2 Energy Gun 5 | 1 . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 2 2 5 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . . 2 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 17 | . 2 4 1 . 10 Power 3 | . . 2 . . 1 Propulsion 6 | . 1 1 . . 4 Utility 3 | . . . 1 . 2 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 6 | . 2 1 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 99 99 97 87 Engine 9 | . 13 6 9 7 1 Core 1 | . . 4 . . 5 Leg 30 | . 28 32 35 30 27 Device 6 | . . 9 11 15 7 Storage 12 | . 14 11 14 7 7 Processor 5 | . 13 1 . . . Hackware 1 | . . . . 6 13 Energy Gun 7 | . 3 19 5 . . Ballistic Gun 18 | . 24 11 19 15 12 Launcher 1 | . . 1 1 7 2 Peak Build Rating 52 | 6 9 18 34 41 52 Average Rating 19 | 4 7 15 30 39 44 On Entrance 17 | . 6 9 18 33 41 Naked Turns . | . . . . . . Heaviest Build 54 | 13 25 39 40 47 54 Greatest Support 80 | 20 20 33 80 80 80 Greatest Overweight (x) 1 | . 1 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 Average Carried 12 | 2 9 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 14 15 13 15 12 Class Distribution -------------------- 37% | Mutant 27% | Scavenger-Gunner 12% | Gunner 11% | Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Hacker-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2115 | 148 442 447 775 56 247 Remotely 845 | . . . 775 56 14 Salvage Created 3220 | . 624 1044 1279 64 209 Parts 202 | . 36 65 72 13 16 Haulers Intercepted 7 | . 2 2 3 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 63 | . 10 22 23 . 8 Guns 47 | . 10 17 18 . 2 Cannons 6 | . . . . . 6 AOE 10 | . . 5 5 . . Classes Destroyed 13 | . 7 4 1 . 1 Worker 5 | . 2 1 2 . . Builder 4 | . . 2 1 1 . Hauler 7 | . 2 2 3 . . Recycler 6 | . 2 3 1 . . Operator 6 | . 2 2 1 1 . Watcher 3 | . 1 1 . 1 . Swarmer 17 | . 3 7 3 . 4 Grunt 34 | . 7 11 15 . 1 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 6 | . . 2 4 . . Hunter 1 | . . . 1 . . Programmer 3 | . . . . . 3 Best Kill Streak 11 | . 3 9 11 2 5 Combat Bots Only 7 | . 3 5 7 . 5 Max Kills in Single Turn 3 | . 1 3 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 343 | . 60 84 89 . 110 Missed 85 | . 14 21 24 . 26 Damage Taken 3523 | . 660 706 819 . 1338 Core 562 | . 147 119 151 . 145 Absorbed by Shields 212 | . . . 88 . 124 Core Remaining (%) 70 | 100 41 70 72 . . Volleys Fired 252 | . 83 74 73 3 19 Largest 3 | . 2 3 3 3 3 Hottest 135 | . 70 135 104 96 123 Shots Fired 650 | . 166 222 206 8 48 Gun 615 | . 166 212 202 6 29 Cannon 19 | . . . . 2 17 Launcher 14 | . . 10 4 . . Special 2 | . . . . . 2 Kinetic 448 | . 153 78 163 8 46 Thermal 186 | . 13 134 39 . . Explosive 14 | . . 10 4 . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 11 12 3 6 Robot Miss Streak 8 | . 6 5 8 1 5 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 354 | . 89 122 112 5 26 Core Hits 176 | . 44 57 60 4 11 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 Critical Strikes 15 | . 3 7 3 . 2 Burn 9 | . 1 6 2 . . Destroy 5 | . 2 1 1 . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6273 | . 726 2227 2395 93 832 Guns 4661 | . 726 1730 1854 66 285 Cannons 574 | . . . . 27 547 Explosions 1038 | . . 497 541 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3660 | . 678 624 1433 93 832 Thermal 1575 | . 48 1106 421 . . Explosive 1038 | . . 497 541 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . . . 4 Average Corruption 3 | . 3 . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 21 . . . 4 Message Errors 6 | . 4 . . . 2 Matter Fused 6 | . 5 . . . 1 Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . 3 . . . . Parts Rejected 1 | . 1 . . . . Parts Fused 1 | . 1 . . . . Data Loss (minor) 3 | . 2 . . . 1 Data Loss (major) 1 | . 1 . . . . Misfires 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . . 10 . . 47 Projectiles 47 | . . . . . 47 Explosions 10 | . . 10 . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 34 | . . 19 15 . . Shots 3 | . . 2 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 325 | . 196 165 325 34 162 Average Temperature 60 | . 35 32 89 18 68 Received Heat Transfer 1119 | . 255 270 450 . 144 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . 10 2 . . Heat Transferred 4699 | . 222 3256 1221 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 697 | . 170 531 697 410 434 Initial 317 | . . 26 160 317 287 Average 239 | . 76 279 400 381 349 Maximum Alert Level 2 | . . 2 2 2 2 Low Security (%) 47 | 100 100 30 11 . . Level 1 29 | . . 42 36 56 82 Level 2 22 | . . 27 51 43 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 5 . . Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 5 | . 2 2 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 6 | . . 4 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 21 34 28 2 20 Peak Tracking Total 8 | . 5 6 4 1 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 4 | . . 4 . . . Max in Single Turn 2 | . . 2 . . . Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 13 | . 1 2 7 3 . Terminals 10 | . 1 1 7 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 2 8 20 5 . Successful 16 | . 2 4 6 4 . Failed 19 | . . 4 14 1 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 26 | . 2 5 16 3 . Terminals 28 | . 2 3 20 3 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 2 1 4 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . . 1 2 2 . Terminals 5 | . . 1 2 2 . Botnet 4 | . . 1 2 1 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . . 2 7 2 . Full Trace Events 3 | . . . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2988 | 57 1069 783 608 173 298 Spaces Moved 1395 | 38 497 285 283 121 171 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1392 | 35 497 285 283 121 171 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 125 Average Speed 151 | 114 162 176 129 130 134 Slowest Speed 200 | 120 190 190 190 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 79 33 35 5 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . 40 21 . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 61 | . . 40 21 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1834 | 48 625 412 412 132 205 Wait 54 | . 17 12 23 1 1 Move 1391 | 37 496 284 282 121 171 Hop . | . . . . . . Pick Up 40 | 5 11 10 7 4 3 Fast Attach 15 | 6 2 3 2 1 1 Attach 18 | . 3 5 5 1 4 Detach 1 | . 1 . . . . Swap 25 | . 6 11 7 . 1 Drop 38 | . 6 13 13 1 5 Fire 252 | . 83 74 73 3 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 568 | -10/Materials | Core integrity fell below 50% 1111 | -10/Materials | Discovered new exit (range 6) 1127 | -10/Materials | Entered another Materials area 1127 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1546 | -9/Materials | Build established: Scavenger-Gunner 1890 | -9/Materials | Discovered new exit (range 8) 1910 | -9/Materials | Entered another Materials area 1910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2169 | -8/Materials | Garrison activated, responded to threat 2350 | -8/Materials | Build established: Gunner 2427 | -8/Materials | Destroyed 7 combat bots 2445 | -8/Materials | Discovered new exit (range 15) 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2687 | -7/Factory | Build established: Tank 2691 | -7/Factory | Identified exit to Garrison 2691 | -7/Factory | Entered Garrison 2704 | -7/Garrison | Met a derelict Sapper fleeing the area 2709 | -7/Garrison | Phase Generator disabled 2779 | -7/Garrison | Triggered checkpoint 2899 | -7/Garrison | Triggered checkpoint 2944 | -7/Garrison | Triggered checkpoint 2949 | -7/Garrison | Lost 3 parts (1n1u1w) 2989 | -7/Garrison | Self-destructed Last Messages --------------- 02933_ Acquired 23 matter. 02934_ Acquired 101 matter. 02936_ System corrupted: Matter fused (-5). 02938_ G-47 Trooper destroyed. 02942_ Critical hit (Burn: +37). 02944_ Beams of light sweep through the air. An alarm sounds. 02946_ C-30 ARC bursts open, deploying its payload. 02946_ S-27 Virus unfolds itself. 02950_ Hvy. Mass Driver destroyed. 02952_ Critical hit (Burn: +37). 02952_ Autogun destroyed. 02955_ Imp. Titanium Leg destroyed. 02960_ Imp. Aluminum Leg destroyed. 02985_ Mic. Nuclear Core destroyed. 02986_ Jacked G-47 Trooper... >>parse_system Reading system data... 02987_ Jacked G-47 Trooper... Map ----- +----------------------------------------------------+ | ???????????????????????#"# "??????? | | ???????????????????????### "??????? | | ?????????????????????????# "??????? | | ?????????????????????????### ## ## #??????? | | ?????????????????########### ## ## ##?????? | | ?????????????????# ????? | | ?????????????????# ????? | | ?????????????????# " #??????? | | ?????????????????# ######## ### "%"## ##??????? | | ?????????????????# ?????????# #??? " #???????????? | | ?????????????????# ######## #????###???????????? | | ???????????? #??????????????????? | | ???????????? ##### ####??????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????# #####s#?????????????????????? | | ???????????# g @ #?????????????????????? | | ?????????? #######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumSwarmAutogun Manual? 0 Play Time 00:25:21 Cumulative 66.9 hours Start 2025.04.27 @ 21:03:08 End 2025.04.29 @ 21:08:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 93 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e11d88d-ce04-43a4-b7ea-112571cf07ce