Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 01:50:10 Player: Pitt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1887) 1887 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6242 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 134/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Fusion Compressor Nuclear Pulse Thruster Improved Heat Sink Advanced Weight Redist. System Structural Scanner Jamming Amplifier Reaction Control System Shock Absorption System EM Shield EM Shield System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Armor Integrity Analyzer Improved Particle Charger Improved Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Flexi-carbon Leg Nuclear Pulse Thruster Advanced Weight Redist. System Structural Scanner Jamming Amplifier Shock Absorption System System Shield System Shield Pulse Rifle Heavy Laser Heavy Particle Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . . . 2 . . . 1 . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 71 | 7 1 8 4 12 9 8 6 11 5 Power 11 | 1 . . 2 1 2 1 1 2 1 Engine 5 | 1 . . 1 1 2 . . . . Core 6 | . . . 1 . . 1 1 2 1 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . 2 . 1 4 1 2 2 . Treads 4 | 2 . . . 1 . . 1 . . Leg 4 | . . 2 . . . . . 2 . Wheel 1 | . . . . . . . 1 . . Hover 5 | . . . . . 4 1 . . . Flight . | . . . . . . . . . . Utility 23 | 2 . 2 1 7 1 3 2 4 1 Device 9 | 2 . 1 . 2 1 1 . 2 . Storage 2 | . . 1 . . . . 1 . . Processor 6 | . . . 1 2 . 1 1 1 . Hackware 3 | . . . . . . 1 . 1 1 Protection 3 | . . . . 3 . . . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 1 4 1 3 2 3 1 3 3 Energy Gun 8 | . . 3 . . 2 2 1 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 7 | 2 . 1 . 2 . . . 2 . Ballistic Cannon 2 | . . . . . . 1 . 1 . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 51 | . . 3 2 12 2 13 2 7 10 Power 8 | . . . . 2 . 3 . 1 2 Propulsion 14 | . . 1 . 4 1 4 1 1 2 Utility 10 | . . 2 . 2 1 3 . 1 1 Weapon 19 | . . . 2 4 . 3 1 4 5 Highest Loss Streak 11 | . . 3 1 7 2 11 2 3 9 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 1 4 4 7 6 7 5 2 8 11 Power 1 | 1 2 2 2 1 . . . . 1 Propulsion . | . . . . . 1 . . 1 1 Utility 3 | . 1 1 3 2 5 4 2 4 7 Weapon 1 | . 1 1 2 1 . . . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . . . 1 . 2 . . 9 Power 2 | . . . . 1 . . . . 1 Propulsion 1 | . . . . . . . . . 1 Utility 8 | . . . . . . 2 . . 6 Weapon . | . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 80 | . 100 79 99 93 83 46 63 72 49 Engine 4 | . 14 11 2 . 11 3 . . . Core 5 | . . . 8 7 . 2 6 10 6 Treads 9 | . 28 18 11 8 . . 4 . . Leg 7 | . . 4 22 15 . . . 2 8 Hover 2 | . . . . . 24 10 . . . Device 11 | . 28 18 4 8 11 8 7 9 7 Storage 5 | . . 2 11 9 7 2 6 6 6 Processor 6 | . . . 6 15 3 . 8 8 4 Hackware 1 | . . . . . . 4 6 4 6 Energy Gun 8 | . . 3 13 14 8 7 12 7 . Ballistic Gun 6 | . 22 12 11 3 . . . 4 . Ballistic Cannon 2 | . . . . . . 1 7 10 2 Special Weapon 1 | . 5 7 1 . . . . . . Slashing Weapon 2 | . . . 6 7 6 1 . . . Peak Build Rating 57 | 9 9 14 18 25 31 31 36 57 41 Average Rating 21 | 6 9 9 16 18 25 17 28 47 31 On Entrance 17 | . 9 9 14 18 8 27 21 36 34 Avg Prop Armor Cover (%) 9 | . . 8 9 8 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 10 10 20 20 24 25 22 49 59 41 Greatest Support 40 | 40 40 40 20 40 39 39 29 40 40 Greatest Overweight (x) 15 | . . 1 . 5 . 1 15 2 6 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 15 | 5 5 8 8 8 8 8 15 15 15 Average Capacity 8 | 5 5 5 8 8 8 5 14 15 15 Most Carried 13 | 4 4 8 8 8 8 8 4 13 13 Average Carried 6 | 1 4 4 7 6 7 5 2 8 11 Final Capacity 15 | 5 5 8 8 8 8 5 15 15 15 Final Carried 12 | 4 4 8 7 8 8 5 2 12 12 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 8% | Gunner 7% | Derelict-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 1692 | 290 . 174 169 266 23 351 100 285 34 Remotely . | . . . . . . . . . . Salvage Created 2389 | 130 . 315 390 581 23 300 79 502 69 Parts 152 | 11 . 20 37 39 3 6 6 20 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 5 6 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 47 | . . 7 11 9 . 5 4 7 4 Melee 6 | . . . 3 . . 3 . . . Guns 32 | . . 7 8 9 . 1 2 5 . Cannons 8 | . . . . . . 1 2 2 3 Classes Destroyed 14 | 2 . 4 2 4 . . . 1 1 Worker 3 | . . . . 3 . . . . . Builder 5 | . . 1 2 1 . . . 1 . Tunneler 4 | 2 . . 2 . . . . . . Recycler 2 | 1 . . . . . . . 1 . Watcher 2 | . . . . 1 1 . . . . Swarmer 12 | . . . 6 . . 2 4 . . Cutter 4 | . . . . . . . . . 4 Grunt 22 | . . 5 4 6 . 1 . 6 . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 2 | . . 1 . 1 . . . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 6 | 2 . 6 3 5 1 2 4 4 2 Combat Bots Only 6 | . . 6 3 4 . 2 4 4 2 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Hostile Shots Fired 581 | . 3 55 56 84 21 92 14 180 76 Missed 175 | . 1 14 9 24 5 36 5 64 17 Hits 406 | . 2 41 47 60 16 56 9 116 59 Melee 39 | . . 1 4 . . . . . 34 Projectile 367 | . 2 40 43 60 16 56 9 116 25 AOE 1 | . . . . . . . . . 1 Critical Strikes 28 | . . . . 6 1 2 . 3 16 Damage Taken 5958 | . 16 505 558 1053 276 872 132 1505 1041 Core 1385 | . 7 43 68 148 19 221 14 303 562 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 19 | . . . . 19 . . . . . Regen/Repaired (Parts) 129 | . . 129 . . . . . . . Core Remaining (%) 81 | 100 97 . 72 73 . . 63 . . Volleys Fired 184 | 5 7 29 20 45 1 25 5 38 9 Largest 4 | 2 1 3 3 3 2 2 2 4 1 Hottest 216 | 40 100 125 179 83 130 130 109 216 75 Shots Fired 356 | 10 8 56 50 95 2 28 8 90 9 Gun 275 | 10 1 52 46 89 2 20 3 52 . Cannon 60 | . . . . . . 8 5 38 9 Launcher 6 | . . . . 6 . . . . . Special 15 | . 7 4 4 . . . . . . Kinetic 255 | 10 1 49 20 89 . 8 5 71 2 Thermal 95 | . 7 7 30 . 2 20 3 19 7 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 20 | 5 6 9 6 9 . 17 20 8 1 Robot Miss Streak 6 | 2 . 2 2 5 . 2 2 4 6 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . . 4 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 228 | 6 1 35 39 53 6 28 4 52 4 Core Hits 113 | 5 . 17 17 30 1 11 4 23 5 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . 4 . 1 2 . 3 2 Burn 4 | . . . 3 . . 1 . . . Meltdown 1 | . . . . . . . . . 1 Blast 4 | . . . . . . 1 . 3 . Sever 3 | . . . 1 . 1 . . . 1 Melee Attacks 54 | . . . 16 11 15 9 . . 3 Impact . | . . . . . . . . . . Slashing 54 | . . . 16 11 15 9 . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . 3 2 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5164 | 66 13 412 866 1256 198 596 94 1449 214 Guns 2976 | 66 13 412 453 887 . 290 37 818 . Cannons 976 | . . . . . . 132 57 631 156 Explosions 211 | . . . . 211 . . . . . Melee 992 | . . . 413 156 198 174 . . 51 Ramming 9 | . . . . 2 . . . . 7 Kinetic 2968 | 66 13 388 207 887 . 132 57 1187 31 Thermal 984 | . . 24 246 . . 290 37 262 125 Explosive . | . . . . . . . . . . Electromagnetic 211 | . . . . 211 . . . . . Impact . | . . . . . . . . . . Slashing 992 | . . . 413 156 198 174 . . 51 Piercing . | . . . . . . . . . . Highest Corruption 5 | . 5 4 4 . . . . 4 5 Average Corruption 3 | . 4 4 4 . . . . 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . 3 5 10 . . . . 1 5 Message Errors 5 | . 1 2 2 . . . . . . Matter Fused 5 | . . . 4 . . . . . 1 Heat Flow Errors 3 | . . 1 . . . . . . 2 Energy Discharges 2 | . . . 1 . . . . . 1 Data Loss (minor) 6 | . 1 1 2 . . . . 1 1 Misfires 2 | . 1 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 142 | . . . 68 54 . 20 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 142 | . . . 68 54 . 20 . . . Knockbacks 12 | . . . . . . 2 . 10 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . 2 . 9 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 7 | . . . . 1 . . . . 6 Targets Rammed 7 | . . . . 1 . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 271 | . 62 125 153 177 43 42 . 271 225 Average Temperature 67 | . 21 14 47 65 26 12 . 146 79 Received Heat Transfer 1581 | . . 276 156 369 27 243 . 510 . Effects 5 | . . . . . . . . 5 . Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . 2 . 1 4 Heat Transferred 2430 | . . 62 851 . . 740 74 518 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 97 | 100 100 100 76 100 100 . . 100 100 Level 1 2 | . . . 23 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 243 | 5 6 104 243 121 35 . . 131 141 Initial 66 | . . . 27 66 35 . . 43 66 Average 41 | . . 24 159 23 12 . . 34 94 Influence Increases 1753 | 15 12 179 393 282 41 310 105 301 115 Destroy 0b10 Robot/C 940 | . . 140 220 180 . 100 80 140 80 Destroy 0b10 Robot/NC 90 | 15 . 5 20 25 5 10 . 10 . Destroy Leader 194 | . . 30 40 52 2 20 10 30 10 Successful Hack 53 | . 5 . 5 . . . . 33 10 Disable Machine 60 | . . . 30 . 15 . . 15 . Destroy Structure 41 | . 7 4 3 10 4 . . 13 . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 360 | . . . 75 15 . 180 15 60 15 Influence Decreases 1672 | 15 12 107 295 374 119 205 141 275 129 Entered New Map 268 | . . . 45 104 43 . 21 26 29 Time Decay 994 | 15 12 87 230 150 66 155 100 179 . Lost Part 410 | . . 20 20 120 10 50 20 70 100 Squads Dispatched 6 | . . . . 2 1 . . 3 . Investigation 1 | . . . . . . . . 1 . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . . . 2 . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals 8 | . 1 1 . 6 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 6 8 14 26 9 17 4 17 8 Peak Tracking Total 10 | . 8 5 4 10 7 7 4 7 5 Tactical Retreats 15 | . . . 3 1 . 5 1 4 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 6 | . 3 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled 4 | . . . 2 . 1 . . 1 . Max in Single Turn 1 | . . . 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 13 | . 4 2 1 . . 1 . 4 1 Terminals 10 | . 4 1 1 . . 1 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 33 | . 10 5 1 . . 5 . 11 1 Successful 22 | . 5 2 1 . . 5 . 8 1 Failed 11 | . 5 3 . . . . . 3 . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 13 | . 6 3 . . . . . 4 . Terminals 27 | . 10 3 1 . . 5 . 7 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 13 | . 2 . 1 . . 5 . 4 1 Record 5 | . . . . . . 5 . . . Robot Analysis 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . . 1 . Locate Traps 1 | . . . . . . . . 1 . Zone Layout 3 | . 1 . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 6 | . 3 . . . . . . 3 . Terminals 6 | . 3 . . . . . . 3 . Track 1 | . . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . Botnet 2 | . 1 . . . . . . 1 . Operators 2 | . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 2 1 . . . . 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 13 | . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Active Infowar (turns) 2133 | 86 449 527 . 868 . . 27 176 . Optics 203 | . . . . . . . 27 176 . Terrain 1930 | 86 449 527 . 868 . . . . . Seismic 994 | 45 449 500 . . . . . . . Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 4740 | 133 449 706 490 1162 192 535 204 668 201 Spaces Moved 2272 | 68 98 125 289 142 161 840 77 388 84 Core 168 | 3 . . . 14 . 141 5 . 5 Treads 302 | 65 98 53 . 40 . . 46 . . Legs 594 | . . 72 289 88 . . . 66 79 Wheels 348 | . . . . . . . 26 322 . Hover 860 | . . . . . 161 699 . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 160 120 120 120 48 45 115 115 120 Average Speed 102 | 155 160 139 120 150 51 49 236 130 167 Slowest Speed 800 | 160 160 190 120 300 56 110 800 260 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 23 13 50 15 6 66 14 11 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug 28 | . 7 4 2 8 4 . . 3 . Terrain Destroyed 44 | . 7 4 3 8 4 . 3 15 . Melee 14 | . . . 2 8 4 . . . . Projectile 30 | . 7 4 1 . . . 3 15 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total 4259 | 83 369 595 358 1018 242 911 89 480 114 Wait 1602 | . 264 425 23 793 48 23 . 26 . Move 2264 | 67 97 124 288 141 160 839 76 388 84 Hop . | . . . . . . . . . . Pick Up 33 | 4 . 2 1 5 5 3 . 10 3 Fast Attach 56 | 7 . 9 2 9 6 6 3 9 5 Attach 19 | . . 1 1 3 4 2 3 2 3 Detach 13 | . . 3 1 2 1 . 1 5 . Swap 15 | . 1 2 2 5 1 1 1 1 1 Drop 10 | . . . 4 3 1 1 . 1 . Fire 184 | 5 7 29 20 45 1 25 5 38 9 Melee 54 | . . . 16 11 15 9 . . 3 Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 547 | -10/Materials | Discovered new exit (range 7) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1141 | -9/Materials | Lost 3 parts (1n2u) 1177 | -9/Materials | Repaired Lgt. Treads 1195 | -9/Materials | Discovered new exit (range 13) 1289 | -9/Materials | Entered Mines 1444 | -9/Mines | Build established: Scavenger-Gunner 1557 | -9/Mines | Learned location of 1 exit from Lower Caves 1636 | -9/Mines | Discovered new exit (range 7) 1770 | -9/Mines | Build established: Scavenger-Mutant 1779 | -9/Mines | Entered Materials 1779 | -8/Materials | Evolved 2 slots: Utility x2 2891 | -8/Materials | Lost 7 parts (1p2n2u2w) 2915 | -8/Materials | Discovered new exit (range 9) 2941 | -8/Materials | Entered Factory 2941 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3130 | -7/Factory | Discovered new exit (range 7) 3133 | -7/Factory | Entered Lower Caves 3134 | -7/Lower Caves | Identified exit to Lower Caves 3144 | -7/Lower Caves | Learned Factory stockpile data 3229 | -7/Lower Caves | Attracted the attention of an 0b10 base 3334 | -7/Lower Caves | Lost 11 parts (2p3n3u3w) 3535 | -7/Lower Caves | Learned Armory garrison access intel 3572 | -7/Lower Caves | Build established: Mutant 3668 | -7/Lower Caves | Entered another Lower Caves area 3856 | -7/Lower Caves | Discovered new exit (range 3) 3872 | -7/Lower Caves | Entered Factory 3872 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4146 | -6/Factory | Build established: Derelict-Gunner 4403 | -6/Factory | Lost 3 parts (1p1n1u) 4472 | -6/Factory | Garrison activated, responded to threat 4527 | -6/Factory | Lost 3 parts (3w) 4540 | -6/Factory | Identified exit to Garrison 4540 | -6/Factory | Entered Garrison 4697 | -6/Garrison | Core integrity fell below 50% 4723 | -6/Garrison | Core integrity fell below 20% 4741 | -6/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04687_ C-17 Slicer destroyed. 04688_ Acquired 19 matter. 04690_ Lgt. Nuclear Core destroyed. 04692_ Hvy. Particle Cannon destroyed. 04695_ System Shield destroyed. 04698_ Imp. Hacking Suite severed. 04699_ Armor Integrity Analyzer severed. 04700_ Acquired Blade Saw. 04704_ P-60 Hacker resets C-17 Slicer, system corruption cleaned. 04704_ C-17 Slicer Surge Thruster severed. 04705_ Blade Saw destroyed. 04708_ Hvy. Laser destroyed. 04708_ Slammed into C-17 Slicer. 04708_ Destabilizing: Core damaged (-42). 04719_ Slammed into C-17 Slicer. 04725_ System corrupted: Heat flow error (+255). 04726_ Slammed into C-17 Slicer. 04733_ Acquired Blade Saw. 04736_ Blade Saw destroyed. 04737_ Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????+ #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????### #?????????????????? | | ????????????????????????????# #??????+??????????? | | ????????????????????????????# +?????????????????? | | ????????????????????????????# +?????????????????? | | ????????????????????????????# #???????+?????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????#????????????????????# #?????????????????? | | ???????#++##############+#### #?????????????????? | | ???????# #?????????????????? | | ???????# %= #?????????????????? | | ???????# =################### #?????????????????? | | ???????# #??????????????#### ###???????????????? | | ???????# #????????????###== #???????????????? | | ???????# #???????????## # != #???????????????? | | ???????# T#??????????# c@p =! +???????????????? | | ???????# ##??????????##c#!!!! !#???????????????? | | ?+?????# #????????????####;+#####???????????????? | | ???????# #???????????????#++#???????????????????? | | ??????? ??????????????? ??????????????????? | | ??????? ??????????????? ?????????????????? | | ?????? ??????????????? !!!!????????????????? | | ??????## ???????????????""""""""???????????????? | | ???????# ^???????????????#########??????????????? | | ??????? "?????????????????????????????????????? | | ??????? "?????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ???????# ??????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ???????????????+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??????????????????????????????????????? | | ?????????????????+??+???+????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 7% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingMicroFrame Manual? 0 Play Time 00:45:40 Cumulative 262.3 hours Start 2026.06.29 @ 22:24:55 End 2026.06.30 @ 01:50:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf5b3d75-df65-48ff-b6f2-b86839dc6bad