Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 23:05:13 Player: knowler Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1607) 1607 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-43) -43 TOTAL SCORE: 6049 Bonus ------- Follower Combat Kills 60 Friendly Fire -103 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 150/150 System Corruption 29% Temperature Cool (0) Movement Hovering (150) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (5) ------ Advanced Terrain Scan Processor Focal Shield > --- WEAPON (4) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- VTOL Module Hacking Suite Mini Drone Bay (3/3) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Machine Analyzer Advanced Terrain Scan Processor Improved Particle Charger > --- WEAPON ----------- Wave Gun Magnetic Acceleration Cannon Improved Remote Datajack > --- INVENTORY -------- Improved Target Analyzer Long-range Missile Launcher [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Light Armor Plating Device Hardlight Generator Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . 4 2 Power 3 | . . . 1 . . . 2 . Propulsion 2 | . . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . 1 . . . 1 Parts Attached 87 | 6 1 8 9 6 13 3 15 26 Power 23 | 1 . 3 2 1 3 2 3 8 Engine 14 | 1 . 3 2 1 . 1 3 3 Core 9 | . . . . . 3 1 . 5 Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 2 1 2 . 5 4 Treads . | . . . . . . . . . Leg 1 | . . . . . . . 1 . Wheel 4 | 2 . 1 . . . . . 1 Hover 7 | . . . 2 1 1 . . 3 Flight 5 | . . . . . 1 . 4 . Utility 20 | 1 1 1 2 . 5 . 3 7 Device 10 | . . . 2 . 2 . 1 5 Storage 1 | 1 . . . . . . . . Processor 4 | . 1 . . . . . 1 2 Hackware 1 | . . . . . . . 1 . Protection 4 | . . 1 . . 3 . . . Artifact . | . . . . . . . . . Weapon 27 | 2 . 3 3 4 3 1 4 7 Energy Gun 8 | . . . 2 1 . . 2 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | 2 . . . 1 1 1 . . Ballistic Cannon 3 | . . 1 . . . . 1 1 Launcher 4 | . . 1 . 1 1 . . 1 Special Weapon 2 | . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . 1 Unidentified Prototypes 6 | . . . 1 . 2 1 1 1 Parts Lost 65 | . . 7 4 1 11 . 20 22 Power 21 | . . 3 1 1 3 . 5 8 Propulsion 13 | . . 1 1 . 3 . 4 4 Utility 16 | . . 1 2 . 2 . 6 5 Weapon 15 | . . 2 . . 3 . 5 5 Highest Loss Streak 10 | . . 2 3 1 7 . 10 8 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 4 | . . 5 6 4 4 3 3 3 Power . | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . 1 . . 1 1 Weapon 2 | . . 3 3 3 2 2 . 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . 1 2 . 1 4 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . 1 . . 2 Weapon 3 | . . . . 1 1 . 1 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 71 | . 97 95 93 87 80 81 48 40 Engine 5 | . 14 13 22 16 1 3 4 3 Core 7 | . . . . . 12 12 5 3 Wheel 4 | . 28 27 7 . . . . . Hover 8 | . . . 10 27 18 9 1 2 Flight 3 | . . . . . 1 9 9 . Device 8 | . . . 11 18 14 9 4 7 Storage 2 | . 14 14 10 . . . . . Processor 2 | . 11 4 . . . . 2 6 Protection 6 | . . 6 10 . 6 13 5 . Energy Gun 1 | . . . 11 6 . . 4 1 Ballistic Gun 6 | . 28 13 3 6 9 7 1 . Ballistic Cannon 2 | . . 8 3 . . . . 4 Launcher 4 | . . 4 . 6 7 9 2 . Slashing Weapon 4 | . . . . 3 9 9 1 . Peak Build Rating 52 | 6 7 8 18 28 32 32 32 52 Average Rating 24 | 3 6 6 12 25 26 28 21 33 On Entrance 15 | . 6 7 7 18 28 29 28 16 Avg Prop Armor Cover (%) 2 | . . . . . 1 1 9 3 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 12 12 16 21 21 28 33 33 38 Greatest Support 28 | 26 26 26 20 24 24 8 17 28 Greatest Overweight (x) 6 | 3 . 1 6 . 5 4 4 6 Average Overweight (x) 1 | . . . 1 . 1 3 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 Most Carried 8 | 2 1 8 8 5 5 5 5 5 Average Carried 4 | . . 5 6 4 4 3 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 7 | . 1 7 5 5 4 3 3 4 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Matter Collected 1675 | 197 . 319 45 55 295 209 136 419 Remotely . | . . . . . . . . . Salvage Created 1449 | . . 159 45 55 372 . 398 420 Parts 101 | . . 29 5 4 27 . 18 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 33 | . . 10 1 1 7 . 4 10 Melee 1 | . . . . 1 . . . . Guns 7 | . . . 1 . 4 . 1 1 Cannons 11 | . . 4 . . . . 1 6 AOE 13 | . . 6 . . 3 . 1 3 Classes Destroyed 11 | . . 6 . . 2 . 2 1 Worker 2 | . . 2 . . . . . . Builder 3 | . . 2 . . . . 1 . Tunneler 2 | . . 2 . . . . . . Recycler 2 | . . . . . . . 1 1 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 12 | . . 6 . . 2 . . 4 Grunt 4 | . . 2 . . . . 2 . Sentry 11 | . . 2 1 1 5 . 1 1 Programmer 6 | . . . . . . . 1 5 Best Kill Streak 5 | . . 5 1 1 3 . 3 4 Combat Bots Only 4 | . . 3 1 1 2 . 2 4 Max Kills in Single Turn 3 | . . 3 1 1 1 . 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 . . 1 . 1 3 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Hostile Shots Fired 504 | . 7 61 6 6 64 2 186 172 Missed 156 | . 1 19 . 2 19 . 66 49 Hits 348 | . 6 42 6 4 45 2 120 123 Projectile 348 | . 6 42 6 4 45 2 120 123 AOE 2 | . . . . . . . . 2 Critical Strikes 14 | . . 1 1 . 1 . 2 9 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7064 | . 54 559 737 57 1380 45 1566 2666 Core 2339 | . 18 137 284 13 368 11 494 1014 Absorbed by Shields 148 | . . . . . . 8 140 . Redirected to Shielding 17 | . . . . . . 17 . . Core Remaining (%) 47 | 100 . 38 29 . . 28 41 . Volleys Fired 145 | . . 25 19 . 30 . 21 50 Largest 2 | . . 2 2 . 2 . 2 2 Hottest 125 | . . 60 100 . 58 . 60 125 Shots Fired 202 | . . 41 22 . 49 2 29 59 Gun 89 | . . 15 3 . 30 1 24 16 Cannon 60 | . . 14 3 . . . 1 42 Launcher 37 | . . 12 . . 19 1 4 1 Special 16 | . . . 16 . . . . . Kinetic 109 | . . 29 6 . 30 1 1 42 Thermal 50 | . . . 16 . . . 18 16 Explosive 13 | . . 12 . . . . . 1 Electromagnetic 30 | . . . . . 19 1 10 . Robot Hit Streak 8 | . . 7 4 . 8 3 5 6 Robot Miss Streak 5 | . . 2 1 . 5 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 129 | . . 27 4 3 30 2 21 42 Core Hits 81 | . . 32 2 1 13 . 13 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . . . . 2 5 Blast 5 | . . . . . . . . 5 Corrupt 2 | . . . . . . . 2 . Melee Attacks 58 | . . 1 . 3 54 . . . Impact . | . . . . . . . . . Slashing 57 | . . . . 3 54 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4445 | . . 1032 49 103 646 20 814 1781 Guns 879 | . . 81 17 . 277 12 257 235 Cannons 1445 | . . 183 32 . . . 30 1200 Explosions 1983 | . . 768 . . 369 8 527 311 Melee 103 | . . . . 103 . . . . Ramming 35 | . . . . . . . . 35 Kinetic 1832 | . . 264 49 . 277 12 30 1200 Thermal 555 | . . . . . . . 320 235 Explosive 1079 | . . 768 . . . . . 311 Electromagnetic 841 | . . . . . 369 8 464 . Impact . | . . . . . . . . . Slashing 103 | . . . . 103 . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . 10 . 27 28 8 28 Average Corruption 15 | . . . 10 . 12 27 3 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 121 | . . . . . 31 62 3 25 Message Errors 35 | . . . . . 9 16 3 7 Matter Fused 27 | . . . . . 6 13 . 8 Heat Flow Errors 15 | . . . . . 5 9 . 1 Energy Discharges 11 | . . . . . 1 10 . . Parts Rejected 4 | . . . . . . 2 . 2 Data Loss (minor) 14 | . . . . . 7 3 . 4 Data Loss (major) 5 | . . . . . 2 2 . 1 Misfires 4 | . . . . . . 2 . 2 Alerts 4 | . . . . . 1 3 . . Misdirections 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . 16 . . . . 35 85 Projectiles 85 | . . . . . . . . 85 Explosions 51 | . . 16 . . . . 35 . Melee . | . . . . . . . . . Knockbacks 12 | . . 2 . . . . . 10 Impact . | . . . . . . . . . Kinetic 11 | . . 2 . . . . . 9 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 251 | . . 70 . . 43 26 59 53 Shots 11 | . . 3 . . 4 1 2 1 Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 358 | . . 50 316 . 266 281 33 358 Average Temperature 107 | . . 17 117 . 99 121 17 141 Received Heat Transfer 892 | . . 144 45 18 90 6 571 18 Effects 7 | . . . 3 . . 3 . 1 Energy Bleed 2 | . . . 1 . . . . 1 Interference 5 | . . . 2 . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 2 | . . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 3 1 Heat Transferred 964 | . . . . . . . 631 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . 5 . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 100 100 75 100 Level 1 2 | . . . . . . . 24 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 284 | . 5 145 31 30 137 15 284 86 Initial 100 | . . . 18 5 8 . 100 86 Average 36 | . . 60 5 10 53 . 127 18 Influence Increases 1863 | . 5 375 54 30 455 20 554 370 Destroy 0b10 Robot/C 700 | . . 240 20 20 140 . 80 200 Destroy 0b10 Robot/NC 60 | . . 30 . . 10 . 10 10 Destroy Leader 192 | . . 40 10 10 52 . 30 50 Allied During Kill 3 | . . 3 . . . . . . Successful Hack 37 | . 5 . 5 . . 5 . 22 Disable Machine 150 | . . . . . 120 15 . 15 Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 126 | . . 62 4 . 28 . 4 28 Advance Influence 100 | . . . . . . . 100 . Partial Spotted 30 | . . . 15 . 15 . . . Lose Combat Pursuer 315 | . . . . . 90 . 180 45 Influence Decreases 1812 | . 5 327 87 25 475 20 378 495 Entered New Map 142 | . . . 30 10 12 . . 90 Time Decay 1241 | . 5 264 54 15 382 20 218 283 Lost Part 429 | . . 63 3 . 81 . 160 122 Squads Dispatched 7 | . . . . . . . 4 3 Investigation . | . . . . . . . . . Extermination 4 | . . . . . . . 1 3 Reinforcement 1 | . . . . . . . 1 . Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Distress Signals 5 | . . . . . 2 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 5 12 1 1 13 1 19 17 Peak Tracking Total 6 | . 6 3 2 1 4 . 5 6 Tactical Retreats 10 | . . . . . 4 . 4 2 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Traps Triggered 6 | . . . . . 3 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Disabled 11 | . . . . . 8 1 1 1 Max in Single Turn 2 | . . . . . 2 1 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Accessed 17 | . 2 . 2 1 . 8 1 3 Terminals 9 | . 2 . 2 1 . 3 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 5 | . . . . . . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 36 | . 6 . 5 2 . 14 2 7 Successful 16 | . 4 . 3 . . 6 1 2 Failed 20 | . 2 . 2 2 . 8 1 5 Catastrophic 4 | . . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . 5 . . . Terminals 21 | . 6 . 5 2 . 7 . 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 2 4 Recycling Units 7 | . . . . . . 7 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 9 | . 4 . 3 . . 1 . 1 Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 Alert Level 2 | . 2 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 1 Refit 2 | . . . . . . . 1 1 Recycling Unit Hacks 5 | . . . . . . 5 . . Report Inventory 5 | . . . . . . 5 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . 1 . 3 . 2 Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . Total Damage 148 | . . 148 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Active Infowar (turns) 1810 | . . . 322 69 1151 . 95 173 Sensors 1542 | . . . 322 69 1151 . . . Terrain 95 | . . . . . . . 95 . Machine Analysis 173 | . . . . . . . . 173 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Turns Passed 5513 | 62 93 697 323 69 1277 1178 508 1306 Spaces Moved 3429 | 45 100 687 191 108 795 445 325 733 Core 361 | 25 . . 3 . 78 . 103 152 Treads . | . . . . . . . . . Legs 205 | . . . . . . . 19 186 Wheels 1016 | 20 100 687 140 . . . . 69 Hover 1715 | . . . 48 108 717 445 71 326 Flight 132 | . . . . . . . 132 . Fastest Speed 32 | 50 90 80 46 42 42 230 32 50 Average Speed 135 | 111 90 88 95 42 121 261 126 152 Slowest Speed 410 | 200 90 95 350 42 300 290 290 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 31 | . . . 17 . 14 . . . Cave-ins Triggered 9 | . . . 2 . 7 . . . Exploration Rate (%) 36 | 3 25 86 18 12 58 90 13 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 40 | . . . 16 . 24 . . . Terrain Destroyed 138 | . . 67 16 . 39 . 3 13 Melee 24 | . . . . . 24 . . . Projectile 20 | . . . 16 . . . . 4 AOE 94 | . . 67 . . 15 . 3 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total 4001 | 56 102 734 279 127 983 463 392 865 Wait 116 | . . . 49 . 30 13 9 15 Move 3420 | 44 99 686 190 107 793 444 324 733 Hop . | . . . . . . . . . Pick Up 100 | 6 2 13 9 7 16 2 15 30 Fast Attach . | . . . . . . . . . Attach 80 | 6 1 7 8 3 12 3 13 27 Detach . | . . . . . . . . . Swap 12 | . . 2 1 3 1 . 5 . Drop 23 | . . . 3 4 7 1 5 3 Fire 145 | . . 25 19 . 30 . 21 50 Melee 58 | . . 1 . 3 54 . . . Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . 40 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 12) 147 | -10/Materials | Identified exit to Mines 156 | -10/Materials | Entered Mines 176 | -10/Mines | Learned location of Zion (-6) 301 | -10/Mines | Build established: Mutant 497 | -10/Mines | Core integrity fell below 50% 569 | -10/Mines | Received a Mining Laser from a helpful Derelict 606 | -10/Mines | Learned 2 Materials zone layouts 798 | -10/Mines | Discovered new exit (range 5) 853 | -10/Mines | Entered Materials 853 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 854 | -9/Materials | Identified exit to Mines 1091 | -9/Materials | Crushed by falling debris 1148 | -9/Materials | Crushed by falling debris 1148 | -9/Materials | Core integrity fell below 50% 1148 | -9/Materials | System corruption reached 10% 1168 | -9/Materials | Discovered new exit (range 4) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1179 | -8/Materials | Lost 3 parts (1p2u) 1232 | -8/Materials | Discovered new exit (range 14) 1245 | -8/Materials | Entered Storage 1984 | -8/Storage | Crushed by falling debris 2021 | -8/Storage | Crushed by falling debris 2021 | -8/Storage | Core integrity fell below 50% 2021 | -8/Storage | System corruption reached 10% 2024 | -8/Storage | Crushed by falling debris 2040 | -8/Storage | Crushed by falling debris 2041 | -8/Storage | Crushed by falling debris 2044 | -8/Storage | Crushed by falling debris 2049 | -8/Storage | Crushed by falling debris 2080 | -8/Storage | Lost 7 parts (2p2n1u2w) 2388 | -8/Storage | Met 01-MTF 2508 | -8/Storage | Discovered new exit (range 6) 2522 | -8/Storage | Entered Recycling 2522 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2523 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3459 | -8/Recycling | Discovered new exit (range 16) 3700 | -8/Recycling | Entered Factory 3700 | -6/Factory | Evolved 4 slots: Power x2, Utility x2 3996 | -6/Factory | Lost 8 parts (2p2n2u2w) 4152 | -6/Factory | Core integrity fell below 50% 4178 | -6/Factory | Lost 10 parts (2p2n4u2w) 4192 | -6/Factory | Discovered new exit (range 14) 4208 | -6/Factory | Entered another Factory area 4208 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4642 | -5/Factory | Lost 4 parts (2p1n1w) 4798 | -5/Factory | Identified exit to Upper Caves 4967 | -5/Factory | Build established: Gunner 5249 | -5/Factory | Lost 5 parts (2p2u1w) 5279 | -5/Factory | System corruption reached 10% 5329 | -5/Factory | Lost 8 parts (2p2n1u3w) 5375 | -5/Factory | Core integrity fell below 50% 5456 | -5/Factory | Core integrity fell below 20% 5514 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Imp. Target Analyzer destroyed. System corrupted by crushing effect (+5). Slammed into K-01 Serf. ZQ 4JGKRBYXWDR51GRWP Acquired 135 matter. Acquired Focal Shield. System corrupted: Component data lost. W-25 Informer sends out distress signal. System corrupted: Substantial component data lost. Acquired Cmb. Airjet. Acquired Lgt. Angular Momentum Engine. Door malfunctions. U-05 Engineer repairs door. System corrupted: Matter fused (-10). Acquired Prototype Energy Gun. Identified Cld. Pulse Rifle. Lgt. Angular Momentum Engine destroyed. &B 6TBP&BX>=JVJS E W= IVRA9QLFW6MO|:= Antigrav System melted. P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????#[[[ #????????????????? | | ???????????????????????#[@[ #????????????????? | | ???????????????????????#[ [ #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# | #????????????????? | | ???????????????????????# !%! #????????????????? | | ???????????????????????# *p #????????????????? | | ???????????????????#########/####???#????????????? | | ???????????######+## ##T # ???????? | | ?????????? ??????? | | ?????????? ?????? | | ?????????? ! """"" ??????? | | ?????????########### ! """"" ??????? | | ?????????# # !* """ ???????? | | ?????????# # ###???????? | | ?????????# """ """ # """??????????? | | ?????????# """ """ # ! T"??????????? | | ?????????# """ """ # !!! """??????????? | | ?????????# "" "" # !!! ??????????? | | ?????????# "" "" # !!! ??????????? | | ?????????# # ######### ??????????? | | ##############+##### #???????? ??????????? | | #????????? ???????????? | | #?????????? ???????????? | | #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 160 Resistance: KI 20 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Particle Charging 20 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Fitting Room Omniscient Cartographer Part-time Excavator Resistances Are Futile This Is My Hole \\IAMDERELICT Challenges ------------ None Game ------ Seed PersonalZhirovNukerbomber Manual? 0 Play Time 00:56:10 Cumulative 5.9 hours Start 2026.08.03 @ 22:10:37 End 2026.08.03 @ 23:05:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 306f3746-8773-4c11-99ec-6a9fd5891359