Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 14:54:19 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1623) 1623 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4453 Bonus ------- None Cogmind --------- Core Integrity 392/700 Matter 183/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Cooling System YI-UF0's Bottomless Matter Pit (0) Recoil Stabilizer Hardened Medium Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit YI-UF0's Bottomless Matter Pit Improved Targeting Computer Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Ion Engine Cooling System Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Long-range Tractor Beam Medium Laser Shotgun Minigun [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 38 | 6 1 5 2 8 16 Power 4 | 1 . . . 1 2 Engine 3 | 1 . . . 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . . . 7 Treads 5 | 2 . . . . 3 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 13 | 1 1 2 2 3 4 Device 4 | . . 1 . 1 2 Storage 3 | 1 . . 1 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . 1 1 . 1 2 Artifact . | . . . . . . Weapon 12 | 2 . 3 . 4 3 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | . . 3 . 3 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 20 | . . 1 . 1 18 Power 2 | . . . . . 2 Propulsion 7 | . . . . . 7 Utility 3 | . . . . . 3 Weapon 8 | . . 1 . 1 6 Highest Loss Streak 6 | . . 1 . 1 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 100 100 100 99 86 Engine 8 | . 14 11 11 9 5 Treads 19 | . 28 22 22 18 18 Leg 1 | . . . . . 2 Device 7 | . . 11 9 9 6 Storage 14 | . 14 11 12 18 13 Processor 6 | . . . 6 9 7 Protection 9 | . 14 22 15 9 6 Energy Gun 2 | . 28 15 . . . Ballistic Gun 20 | . . 6 22 25 20 Naked Turns . | . . . . . . Heaviest Build 116 | 14 19 26 29 116 116 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 29 | . . . . 2 29 Average Overweight (x) 1 | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 18 | 6 8 8 8 18 25 Most Carried 11 | 2 4 8 8 8 11 Average Carried 6 | . 2 3 7 6 8 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 8 | . 4 8 8 8 6 Class Distribution -------------------- 37% | Gunner 33% | Mutant 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1508 | 168 42 97 272 285 644 Remotely 514 | . . . . . 514 Salvage Created 1690 | . 42 157 152 479 860 Parts 117 | . 4 10 15 37 51 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 46 | . 1 3 5 14 23 Guns 41 | . 1 3 5 9 23 AOE 5 | . . . . 5 . Classes Destroyed 7 | . 1 1 1 3 1 Worker 2 | . . . . 1 1 Builder 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 21 | . . . 4 6 11 Grunt 12 | . 1 1 . 5 5 Sentry 6 | . . 2 . 3 1 Programmer 6 | . . . . . 6 Best Kill Streak 14 | . 1 2 4 14 7 Combat Bots Only 7 | . 1 2 4 6 7 Max Kills in Single Turn 3 | . 1 1 1 3 3 Gunslinging 2 | . . . . . 2 Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 3303 | . 34 171 294 321 2483 Core 373 | . . 13 16 36 308 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 82 | . . . . 82 . Core Remaining (%) 96 | 100 100 . 92 93 . Volleys Fired 118 | . 2 10 13 28 65 Largest 3 | . 2 2 2 3 3 Hottest 90 | . 90 90 50 83 75 Shots Fired 294 | . 4 20 26 70 174 Gun 289 | . 4 20 26 65 174 Cannon . | . . . . . . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 263 | . . 3 26 65 169 Thermal 17 | . 2 10 . . 5 Explosive 5 | . . . . 5 . Electromagnetic 9 | . 2 7 . . . Robot Hit Streak 13 | . 1 6 9 13 13 Robot Miss Streak 6 | . 1 2 4 4 6 Penetration Max . | . . . . . . Secondary Targets 9 | . . . . 3 6 Max Gunslinging Chain 2 | . . . . 1 2 Shots Hit Robots 181 | . 2 12 15 45 107 Core Hits 91 | . 2 6 6 29 48 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 1 | . . . . . 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3642 | . 28 148 252 1165 2049 Guns 3191 | . 28 148 252 714 2049 Cannons . | . . . . . . Explosions 451 | . . . . 451 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2984 | . . 45 252 714 1973 Thermal 127 | . . 51 . . 76 Explosive 451 | . . . . 451 . Electromagnetic 80 | . 28 52 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . . 19 Message Errors 4 | . . . . . 4 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 102 2 . 24 276 Average Temperature 79 | . 54 2 . 11 85 Received Heat Transfer 669 | . 18 42 . 153 456 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 407 | . . 148 . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 378 | . 30 107 161 378 326 Initial 124 | . . 12 41 62 124 Average 152 | . 13 47 144 264 138 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 65 | 100 100 100 100 21 67 Level 1 34 | . . . . 78 32 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 . 2 4 Investigation 2 | . . . . 2 . Extermination 3 | . . . . . 3 Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 3 3 7 15 30 Peak Tracking Total 6 | . 4 2 4 4 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 6 | . . 1 . 5 . Terminals 4 | . . 1 . 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . . 1 . 12 . Successful 7 | . . 1 . 6 . Failed 6 | . . . . 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . 1 . 6 . Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . 1 . 3 . Prototype ID Bank 2 | . . 1 . 1 . Recall Investigation 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 2801 | 69 137 218 320 666 1391 Spaces Moved 1012 | 41 77 106 173 207 408 Core 8 | 7 . . . . 1 Treads 947 | 34 77 106 173 207 350 Legs 34 | . . . . . 34 Wheels . | . . . . . . Hover 23 | . . . . . 23 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 230 | 141 160 160 160 254 289 Slowest Speed 1500 | 160 160 160 160 320 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 16 12 46 27 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 21 | . . . . 21 . Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . . . . 21 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 1278 | 52 87 134 197 300 508 Wait 72 | . 3 7 4 50 8 Move 1007 | 40 76 105 172 206 408 Hop . | . . . . . . Pick Up 36 | 6 5 7 3 6 9 Fast Attach . | . . . . . . Attach 25 | 6 1 3 1 3 11 Detach . | . . . . . . Swap 13 | . . 2 1 5 5 Drop 7 | . . . 3 2 2 Fire 118 | . 2 10 13 28 65 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 399 | -9/Materials | Discovered new exit (range 15) 425 | -9/Materials | Entered Mines 515 | -9/Mines | Learned location of Storage (-7) 604 | -9/Mines | Learned Materials terminal intel 690 | -9/Mines | Destroyed YI-UF0 701 | -9/Mines | Found Prototype Storage 702 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 731 | -9/Mines | Discovered new exit (range 13) 745 | -9/Mines | Entered Materials 745 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 746 | -8/Materials | Loaded intel: 12 terminal locations 1031 | -8/Materials | Repaired Minigun 1205 | -8/Materials | Build established: Gunner 1352 | -8/Materials | Discovered new exit (range 9) 1411 | -8/Materials | Entered Factory 1411 | -7/Factory | Evolved 2 slots: Propulsion x2 1412 | -7/Factory | Identified exit to Storage 1945 | -7/Factory | Build established: Scavenger-Gunner 2430 | -7/Factory | Destroyed 7 combat bots 2435 | -7/Factory | Lost 4 parts (3n1w) 2666 | -7/Factory | Lost 6 parts (1p1n2u2w) 2802 | -7/Factory | Self-destructed Last Messages --------------- 02751_ U-05 Engineer builds a Wall. 02752_ U-05 Engineer lays Concrete. 02754_ K-01 Serf collects debris. 02755_ U-05 Engineer lays Concrete. 02764_ Minigun destroyed. 02774_ System corrupted: Heat flow error (+161). 02778_ P-60 Hacker suffers critical hit (Burn). 02778_ U-05 Engineer lays Concrete. 02780_ Antigrav System destroyed. 02781_ U-05 Engineer lays Concrete. 02784_ Shock Rifle melted. 02784_ Gravmag System melted. 02784_ P-60 Hacker destroyed. 02787_ Shotgun destroyed. 02789_ K-01 Serf collects debris. 02793_ U-05 Engineer builds a Wall. 02797_ Ion Engine destroyed. 02797_ Med. Laser destroyed. 02797_ K-01 Serf collects debris. 02797_ U-05 Engineer lays Concrete. 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"""" ??????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? ???? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 428 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeArmoredLoader Manual? 0 Play Time 00:17:52 Cumulative 82.7 hours Start 2023.12.22 @ 14:38:22 End 2023.12.22 @ 14:54:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 5 Adventurer 1 Explorer 104 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc623c11-e7af-4297-9721-51e31c7af13f