Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.25 @ 11:54:50 Player: aperiodic Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (216) 1080 Value Destroyed (7672) 7672 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (886) 886 TOTAL SCORE: 15978 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 599 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1164 Cogmind --------- Core Integrity 0/1000 Matter 184/300 Energy 49/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Long-range Tractor Beam Enhanced Gauss Cannon Advanced EMP Blaster Makeshift Sword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Zionite Light Carapace Improved Heavy Armor Plating > --- WEAPON ----------- Proton Cannon Heavy Battle Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Coolant Injector Matter Compressor Makeshift Salvage Targeting Computer Long-range Tractor Beam Z-Drone Bay Hacking Drone Bay Advanced EMP Blaster Rocket Array Makeshift Sword GAL Module [Rating: 81] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Reactive Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . 2 . . . . . Utility 4 | . . . . . 2 1 . . . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . 1 Parts Attached 194 | 6 8 2 . 11 35 6 12 11 5 19 28 1 3 . 10 37 Power 12 | 1 1 . . 1 4 1 1 . 1 . 1 . . . . 1 Engine 6 | 1 1 . . . 3 . 1 . . . . . . . . . Core 6 | . . . . 1 1 1 . . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 43 | 2 4 . . 8 7 1 . 2 . 5 6 . 1 . 1 6 Treads 34 | . 2 . . 4 6 1 . 2 . 5 6 . 1 . 1 6 Leg . | . . . . . . . . . . . . . . . . . Wheel 9 | 2 2 . . 4 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 53 | 1 1 1 . . 11 4 1 2 2 1 12 1 1 . 1 14 Device 18 | . . . . . 4 2 . . 1 . 3 . 1 . . 7 Storage 4 | 1 1 . . . . . . . . . 1 . . . . 1 Processor 3 | . . . . . 1 . . 1 . . 1 . . . . . Hackware 4 | . . . . . . . . . . . 2 1 . . . 1 Protection 24 | . . 1 . . 6 2 1 1 1 1 5 . . . 1 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 86 | 2 2 1 . 2 13 . 10 7 2 13 9 . 1 . 8 16 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . 1 . . . 1 . . . 1 2 Ballistic Gun 19 | 1 . . . . 2 . 1 1 1 2 . . . . 5 6 Ballistic Cannon 25 | . 2 . . 2 6 . 4 2 . 4 3 . . . . 2 Launcher 25 | . . . . . 4 . 3 3 . 6 3 . 1 . 2 3 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 1 . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 1 2 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . . 2 . . . . 2 Corrupted Parts 8 | . . . . . . . . . . 3 . . 1 . 3 1 System Corruption 31 | . . . . . . . . . . 11 . . 2 . 15 3 Parts Lost 37 | . . . . . 6 . . 3 . 2 3 . 3 . 2 18 Power 6 | . . . . . 1 . . 1 . 1 1 . . . . 2 Propulsion 10 | . . . . . 1 . . 1 . 1 . . . . 1 6 Utility 8 | . . . . . 1 . . . . . 1 . 1 . 1 4 Weapon 13 | . . . . . 3 . . 1 . . 1 . 2 . . 6 Highest Loss Streak 6 | . . . . . 4 . . 2 . 1 1 . 3 . 2 6 Average Slot Usage (%) 95 | . 85 87 100 100 97 100 100 91 98 97 98 100 92 86 96 88 Engine 3 | . 14 14 14 8 6 5 6 . . . . . . . . . Core 3 | . . . . 5 1 1 . . 5 5 5 6 6 6 6 4 Treads 27 | . 15 . . 20 21 30 30 29 30 29 40 40 40 40 38 30 Wheel 3 | . 12 28 28 7 5 . . . . . . . . . . . Device 5 | . . . . . 5 7 7 7 7 7 2 6 5 6 6 7 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 4 Processor 5 | . . . . . 9 7 7 7 7 7 6 6 6 6 6 4 Hackware 1 | . . . . . . . . . . . 7 6 6 6 6 3 Protection 10 | . . 2 14 14 11 15 15 15 15 15 8 6 6 6 4 5 Ballistic Gun 8 | . . . . . 3 15 14 8 7 13 12 6 6 6 17 14 Ballistic Cannon 11 | . 27 26 14 27 21 7 6 3 7 5 3 6 . . . 3 Slashing Weapon 1 | . . . . . . . . . 4 2 . . . . . 1 Naked Turns 8 | . . . . . . . . . . . . . . . . 8 Heaviest Build 74 | 12 33 36 33 38 60 54 63 61 60 64 62 56 55 45 57 74 Greatest Support 158 | 20 40 20 20 40 60 80 80 80 80 83 158 158 158 150 150 155 Greatest Overweight (x) 2 | 1 1 1 1 1 2 . . 1 . 1 . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 10 11 15 15 15 15 15 15 15 15 14 14 14 15 15 Average Carried 13 | 3 6 8 10 14 14 13 14 14 14 14 14 13 13 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 10 11 15 14 15 14 15 15 15 13 14 13 14 15 5 Class Distribution -------------------- 30% | Mutant 17% | Scavenger-Tank 14% | Scavenger-Mutant 11% | Derelict-Mutant 10% | Scavenger-Gunner 10% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 7385 | 209 236 146 400 426 1941 173 214 521 60 560 946 16 35 . 161 1341 Remotely 321 | . . . . . . . . . . . . . . . . 321 Salvage Created 7809 | 10 286 64 . 267 1538 193 362 691 . 1148 1084 . 213 . 118 1835 Parts 400 | 4 29 5 . 19 89 15 19 18 . 36 55 . 6 . 7 98 Haulers Intercepted 7 | . 1 . . . 4 1 . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 14 6 . 12 . . 4 . 5 . Prevented 39 | . . . . . . . 5 5 . 21 . . 4 . 4 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 158 | . 7 1 . 11 42 3 10 13 . 23 16 . 3 . 2 27 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 31 | . . . . . 8 1 2 1 . 4 4 . . . 1 10 Cannons 65 | . 7 1 . 11 30 2 . 1 . 3 3 . . . . 7 AOE 54 | . . . . . 3 . 8 11 . 15 6 . 3 . . 8 Classes Destroyed 22 | 1 5 . . 3 4 . . 1 . 4 . . . . 1 3 Worker 9 | . 1 1 . 1 2 . . . . . 2 . . . . 2 Builder 11 | . 1 . . . 4 . . . . . 3 . . . . 3 Tunneler 4 | 1 1 . . 1 . 1 . . . . . . . . . . Hauler 7 | . 1 . . . 4 1 . . . . 1 . . . . . Recycler 8 | . . . . 2 1 . . . . . 1 . . . . 4 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . 1 Operator 4 | . . . . . 3 . . . . . 1 . . . . . Watcher 8 | . 3 . . . 3 . . . . . 2 . . . . . Swarmer 33 | . . . . 8 7 . 7 1 . 1 3 . . . . 6 Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 70 | . 7 1 . 1 23 2 2 8 . 12 11 . 2 . . 1 Brawler 7 | . . . . . . . . 3 . 2 1 . 1 . . . Duelist 5 | . . . . . 1 . . . . 4 . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . Sentry 16 | . . . . 2 7 1 1 2 . 2 . . . . . 1 Specialist 6 | . . . . . 4 . . . . . . . . . . 2 Hunter 10 | . . . . . . . . . . . . . . . 2 8 Programmer 8 | . . . . . . . . . . 1 1 . . . . 6 Heavy 2 | . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . Best Kill Streak 12 | 1 3 1 . 4 6 4 4 6 . 8 6 . 3 . 1 12 Combat Bots Only 8 | . 3 1 . 4 5 2 4 6 . 8 5 . 3 . 1 5 Max Kills in Single Turn 6 | 1 1 1 . 1 2 2 3 6 . 5 2 . 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . 1 . 3 6 . 4 2 . 2 . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 11197 | . 72 . . 429 2116 91 415 763 . 827 865 40 347 . 433 4799 Core 1442 | . . . . 33 130 . . 85 . 102 59 4 20 . . 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 86 76 . . . . 73 . . . . 90 . Volleys Fired 416 | 2 25 6 . 35 133 6 7 23 . 31 68 . 4 . 9 67 Largest 4 | 2 2 2 . 2 3 3 3 3 . 3 3 . 1 . 3 4 Hottest 198 | 60 78 100 . 83 117 89 89 89 . 113 105 . 36 . 136 198 Shots Fired 969 | 4 50 10 . 70 362 18 10 30 . 68 120 . 4 . 20 203 Gun 308 | 4 . . . . 57 12 4 9 . 33 61 . . . 11 117 Cannon 583 | . 50 8 . 70 299 6 1 4 . 17 45 . . . 5 78 Launcher 76 | . . . . . 6 . 5 17 . 18 14 . 4 . 4 8 Special 2 | . . 2 . . . . . . . . . . . . . . Kinetic 838 | 2 50 8 . 70 356 18 5 13 . 50 87 . . . 11 168 Thermal 10 | . . 2 . . . . . . . . . . . . . 8 Explosive 21 | . . . . . . . 2 14 . 3 . . . . . 2 Electromagnetic 100 | 2 . . . . 6 . 3 3 . 15 33 . 4 . 9 25 Robot Hit Streak 17 | 1 5 2 . 5 10 5 3 10 . 14 17 . . . 5 10 Robot Miss Streak 17 | 1 3 3 . 7 17 3 2 2 . 4 5 . . . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . Shots Hit Robots 590 | 2 30 4 . 42 205 12 6 32 . 40 72 . . . 14 131 Core Hits 526 | 1 15 2 . 27 115 9 20 49 . 84 74 . 6 . 7 117 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 1 . . . . . . . . . 1 Critical Strikes 24 | . 2 . . 5 9 1 . . . . 2 . . . . 5 Destroy 3 | . . . . . 1 1 . . . . . . . . . 1 Blast 21 | . 2 . . 5 8 . . . . . 2 . . . . 4 Melee Attacks 27 | . . . . . 9 . 3 4 . 1 3 . . . . 7 Impact 16 | . . . . . 9 . 3 4 . . . . . . . . Slashing 11 | . . . . . . . . . . 1 3 . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21942 | 24 650 89 . 859 5133 233 822 2350 . 3353 2535 . 312 . 297 5285 Guns 4573 | 24 . . . . 934 173 49 125 . 502 1022 . . . 100 1644 Cannons 6787 | . 627 89 . 859 3214 60 . 88 . 171 344 . . . 100 1235 Explosions 9900 | . . . . . 729 . 773 1785 . 2680 1154 . 312 . 97 2370 Melee 597 | . . . . . 209 . . 352 . . . . . . . 36 Ramming 85 | . 23 . . . 47 . . . . . 15 . . . . . Kinetic 11008 | 24 627 89 . 859 4148 233 49 213 . 673 1366 . . . 100 2627 Thermal 1074 | . . . . . 41 . . . . 530 76 . . . . 427 Explosive 4652 | . . . . . 373 . 470 1472 . 1046 . . . . . 1291 Electromagnetic 4526 | . . . . . 315 . 303 313 . 1104 1078 . 312 . 197 904 Impact 561 | . . . . . 209 . . 352 . . . . . . . . Slashing 36 | . . . . . . . . . . . . . . . . 36 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . 11 . . 4 4 19 20 Average Corruption 8 | . . . . . . . . . . 9 . . 2 4 9 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 89 | . . . . . . . . . . 40 . . 2 2 23 22 Message Errors 25 | . . . . . . . . . . 11 . . . . 11 3 Matter Fused 19 | . . . . . . . . . . 9 . . . 1 . 9 Heat Flow Errors 12 | . . . . . . . . . . 7 . . 1 . 2 2 Energy Discharges 10 | . . . . . . . . . . 3 . . 1 1 1 4 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 10 | . . . . . . . . . . 3 . . . . 6 1 Data Loss (major) 3 | . . . . . . . . . . 1 . . . . 2 . Misfires 5 | . . . . . . . . . . 5 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 597 | . 2 . . 11 127 . 13 266 . 44 27 . 32 . 20 55 Projectiles 50 | . 2 . . 11 . . . . . . 27 . . . . 10 Explosions 284 | . . . . . 109 . 13 21 . 44 . . 32 . 20 45 Melee 263 | . . . . . 18 . . 245 . . . . . . . . Knockbacks 71 | . 2 . . 16 38 . . . . 1 5 . . . . 9 Impact . | . . . . . . . . . . . . . . . . . Kinetic 64 | . 2 . . 15 33 . . . . 1 5 . . . . 8 Secondary 7 | . . . . 1 5 . . . . . . . . . . 1 Self-Inflicted Damage 438 | . . . . . . . 81 12 . 108 . . 109 . 17 111 Shots 25 | . . . . . . . 5 1 . 6 . . 5 . 1 7 Rammed 11 | . 2 . . . 6 . . . . . 3 . . . . . Targets Rammed 14 | . 4 . . . 7 . . . . . 3 . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 3 | . 2 . . . 1 . . . . . . . . . . . Highest Temperature 621 | . 108 56 . 249 621 72 . 8 . 247 128 3 148 . 198 400 Average Temperature 91 | . 29 21 . 83 120 29 . 4 . 89 42 3 51 . 81 100 Received Heat Transfer 2481 | . 42 . . 36 1053 42 27 363 . 279 357 18 90 . . 174 Effects 14 | . . . . . 14 . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 3 . . . 1 1 Combat Hostiles 6 | . . . . . . . . . . 1 3 . . . 1 1 Parts Fried 18 | . . . . . 2 . 1 1 . 2 7 . 1 . 1 3 Impact Corruptions 11 | . . . . . 2 . . 9 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . . . . . 3 . . . . . . Heat Transferred 900 | . . . . . 50 . . . . 400 100 . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 1 . . . . 3 4 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 820 | 5 182 86 . 184 820 494 . . . . 593 . . . . 741 Initial 373 | . 3 23 . . 1 373 . . . . 44 . . . . . Average 195 | 1 58 46 . 73 287 436 . . . . 195 . . . . 268 Maximum Alert Level 3 | . . . . . 3 2 . . . . 2 . . . . 3 Low Security (%) 66 | 100 100 100 . 100 47 . . . . . 60 . . . . 47 Level 1 14 | . . . . . 30 28 . . . . 15 . . . . 13 Level 2 15 | . . . . . 13 71 . . . . 23 . . . . 37 Level 3 3 | . . . . . 9 . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 1 . . 12 . . 1 . 1 7 . . . . 13 Investigation 8 | . 3 1 . . 1 . . . . . 2 . . . . 1 Extermination 4 | . . . . . . . . . . . 1 . . . . 3 Reinforcement 18 | . . . . . 7 . . . . . 4 . . . . 7 Assault 4 | . . . . . 1 . . 1 . 1 . . . . . 1 Garrison 4 | . . . . . 3 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 . . . . . 2 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . . . . . 5 . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 257 | . 13 2 . 15 71 3 14 22 . 26 30 1 4 . 3 53 Peak Tracking Total 15 | . 2 2 . 4 7 2 7 8 . 9 5 1 4 . 2 15 Tactical Retreats 19 | . 1 . . . 9 . . . . . 5 . 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . . 1 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 15 | . 1 . . 1 8 . . . . 1 2 . . . . 2 Max in Single Turn 1 | . 1 . . 1 1 . . . . 1 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 34 | . 5 2 4 . 8 1 1 1 1 1 3 . . 3 . 4 Terminals 10 | . 3 1 . . 5 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Total Hacks 89 | . 10 4 4 . 27 5 1 1 7 1 4 . . 14 . 11 Successful 68 | . 8 2 4 . 18 2 1 1 7 1 4 . . 14 . 6 Failed 21 | . 2 2 . . 9 3 . . . . . . . . . 5 Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 41 | . 6 2 . . 7 4 . . . . 15 . . . . 7 Terminals 31 | . 8 3 . . 15 5 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations 9 | . . . . . . . . . . . . . . . . 9 Recycling Units 5 | . 2 . . . 3 . . . . . . . . . . . Scanalyzers 10 | . . . . . 9 . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 2 Terminal Hacks 43 | . 5 2 4 . 6 2 1 1 7 1 . . . 14 . . Record 7 | . . . 4 . . . . . . 1 . . . 2 . . Part Schematic 10 | . . . . . . . . . 7 . . . . 3 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . 1 . . . . . . . 3 . . Open Door 3 | . . 1 . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . 6 Scan Component 4 | . . . . . . . . . . . . . . . . 4 Repair 2 | . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer 9 | . . . . . 8 . . . . . 1 . . . . . Insert Component 4 | . . . . . 3 . . . . . 1 . . . . . Analyze 5 | . . . . . 5 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . . . . . . . . . . . Terminals 4 | . 1 . . . 3 . . . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . Operators 2 | . . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 . . 8 1 . . . . 1 . . . . 4 Full Trace Events 3 | . . . . . 2 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 2 . . . 7 . . . . 3 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . Matter 384 | . . . . . . . . . . . 384 . . . . . Time 102 | . . . . . . . . . . . 102 . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 2 Time 97 | . . . . . . . . . . . . . . . . 97 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Robots Rewired 7 | . . . . . . . 2 2 . 2 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 23 | . . 5 . . . 3 2 2 4 2 . . . . 1 4 Largest Group 5 | . . 5 4 3 . 3 3 2 5 5 . . . . 1 4 Highest-Rated Group 250 | . . 88 71 40 . 93 93 40 171 171 . . . . 95 250 Highest-Rated Ally 95 | . . 31 31 16 . 31 31 20 40 40 . . . . 95 70 Zionite Dispatches 2 | . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 138 | . . 10 . 18 . . 22 28 . 27 . . . . 3 30 Total Damage 2303 | . . 113 . 129 . . 330 308 . 702 . . . . 95 626 Kills 21 | . . 1 . 3 . . 4 5 . 3 . . . . 1 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . 2 2 1 . . 2 . . 1 . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . Zionite Intel Received 3 | . . . . . . . . . . . 2 . . . . 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14991 | 70 857 499 416 1098 2293 202 1211 1079 2018 1446 1114 515 272 151 679 1071 Spaces Moved 8482 | 58 599 455 431 687 1078 101 683 594 1230 765 504 315 160 93 284 445 Core 18 | 3 . . . . . . . . . . . . . . . 15 Treads 6499 | . 223 . . 439 678 101 683 594 1230 765 504 315 160 93 284 430 Legs . | . . . . . . . . . . . . . . . . . Wheels 1965 | 55 376 455 431 248 400 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 110 165 165 162 162 162 163 163 163 163 162 50 Average Speed 148 | 80 112 95 95 137 150 165 165 163 162 165 164 163 163 163 162 159 Slowest Speed 360 | 100 160 95 95 260 360 165 165 263 162 263 170 163 163 163 163 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 57 | 4 82 98 87 92 58 3 89 73 89 68 17 54 37 68 55 10 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 6 | . 2 1 . . . . . . 1 . . 1 . 1 . . Known Exits Taken 3 | . . . . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . 1 . 1 . . 2 4 4 . . 3 . . 1 . Spaces Dug 21 | . . 2 . . 2 . 3 . . . 3 . . . . 11 Terrain Destroyed 407 | . 3 3 . 2 29 . 58 91 . 120 8 . 7 . . 86 Melee 10 | . . . . . . . 3 . . . 3 . . . . 4 Projectile 73 | . 3 3 . 2 20 . . . . 5 . . . . . 40 AOE 324 | . . . . . 9 . 55 91 . 115 5 . 7 . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 10022 | 74 730 506 437 765 1449 125 747 663 1258 887 672 316 167 93 483 650 Wait 633 | 2 85 41 6 23 134 4 6 11 11 18 47 . . . 177 68 Move 8465 | 57 598 454 430 686 1077 100 682 593 1229 764 503 314 159 92 283 444 Hop . | . . . . . . . . . . . . . . . . . Pick Up 83 | 7 3 3 1 7 26 4 2 4 5 4 6 1 1 . 2 7 Fast Attach 57 | 5 3 1 . . 8 3 2 2 3 4 6 . . . 3 17 Attach 36 | 1 . . . . 11 2 . 1 1 1 5 . 2 . 3 9 Detach 9 | . 2 . . . 1 . . . . . . . . 1 2 3 Swap 103 | . 5 1 . 11 16 1 10 8 1 14 19 1 1 . 4 11 Drop 87 | . 5 . . 3 27 5 5 5 8 6 12 . . . . 11 Fire 416 | 2 25 6 . 35 133 6 7 23 . 31 68 . 4 . 9 67 Melee 27 | . . . . . 9 . 3 4 . 1 3 . . . . 7 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 14 | . 4 . . . 7 . . . . . 3 . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire 91 | . . . . . . . 30 12 . 44 . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 7) 658 | -10/Materials | Discovered new exit (range 15) 928 | -10/Materials | Entered Mines 941 | -10/Mines | Discovered new exit (range 5) 958 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 967 | -10/Mines | Learned Materials trap positions 986 | -10/Mines | Learned location of Zion (-7) 1022 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1024 | -10/Mines | Found Prototype Device 1043 | -10/Mines | Discovered new exit (range 3) 1156 | -10/Mines | Discovered new exit (range 5) 1324 | -10/Mines | Met a Derelict shopkeep closing up shop 1382 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1427 | -10/Mines | Entered Exiles 1427 | -10/Exiles | Found Exiles lab abandoned 1427 | -10/Exiles | Accompanied by 4 allies 1457 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1826 | -10/Exiles | Discovered new exit (range 14) 1843 | -10/Exiles | Entered Mines 1843 | -9/Mines | Accompanied by 3 allies 2055 | -9/Mines | Discovered new exit (range 10) 2207 | -9/Mines | Learned location of 1 exit from Materials 2303 | -9/Mines | Discovered new exit (range 9) 2941 | -9/Mines | Entered Materials 2941 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2942 | -8/Materials | Identified exit to Factory 2943 | -8/Materials | Loaded intel: 10 trap records 2992 | -8/Materials | Identified Exp. Sensor Array 3172 | -8/Materials | Discovered exit to Factory (range 8) 3228 | -8/Materials | Build established: Tank 3757 | -8/Materials | Build established: Gunner 3951 | -8/Materials | Garrison activated, responded to threat 4701 | -8/Materials | Lost 4 parts (1p3w) 4941 | -8/Materials | First assault squad dispatched 4968 | -8/Materials | Found Prototype Launcher 4968 | -8/Materials | Identified Rocket Array 5234 | -8/Materials | Entered Factory 5234 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5393 | -7/Factory | Discovered new exit (range 16) 5406 | -7/Factory | Identified exit to Storage 5406 | -7/Factory | Identified exit to Lower Caves 5413 | -7/Factory | Allied Derelicts emerged from ambush trap array 5436 | -7/Factory | Entered Lower Caves 5436 | -7/Lower Caves | Accompanied by 3 allies 5507 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5589 | -7/Lower Caves | Learned Factory security intel 5842 | -7/Lower Caves | Build established: Scavenger-Tank 6306 | -7/Lower Caves | Encountered a Warlord checkpoint 6437 | -7/Lower Caves | Learned Factory garrison access intel 6613 | -7/Lower Caves | Discovered new exit (range 11) 6647 | -7/Lower Caves | Entered another Lower Caves area 6647 | -7/Lower Caves | Accompanied by 2 allies 6739 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6846 | -7/Lower Caves | Learned Factory terminal intel 7027 | -7/Lower Caves | Build established: Mutant 7175 | -7/Lower Caves | Learned 12 Factory zone layouts 7220 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7362 | -7/Lower Caves | Discovered new exit (range 11) 7726 | -7/Lower Caves | Entered Zion 7726 | -7/Zion | Accompanied by 1 ally 7785 | -7/Zion | Discovered new exit (range 10) 7849 | -7/Zion | Found GAL Module 7982 | -7/Zion | Given A8's code to call for help 8529 | -7/Zion | Build established: Derelict-Mutant 9141 | -7/Zion | Given the Hacking Drone Bay 9142 | -7/Zion | Found Prototype Device 9271 | -7/Zion | Imprinted 9274 | -7/Zion | Declared Zion's savior 9744 | -7/Zion | Entered Proximity Caves 9744 | -6/Proximity Caves | Accompanied by 5 allies 9831 | -6/Proximity Caves | Found Alien Artifact 10051 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10086 | -6/Proximity Caves | Destroyed 8 combat bots 10159 | -6/Proximity Caves | P-60 Hacker assimilated allied Fighter 5b 10194 | -6/Proximity Caves | Destroyed 7 combat bots 10235 | -6/Proximity Caves | System corruption reached 10% 10448 | -6/Proximity Caves | Spotted B-75 Beast 10607 | -6/Proximity Caves | Build established: Scavenger-Mutant 10816 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10892 | -6/Proximity Caves | Discovered new exit (range 12) 10914 | -6/Proximity Caves | Build established: Scavenger-Tank 11190 | -6/Proximity Caves | Entered Factory 11190 | -6/Factory | Evolved 2 slots: Propulsion x2 11193 | -6/Factory | Loaded intel: 20 terminal locations 11194 | -6/Factory | Loaded intel: 4 garrison access locations 11511 | -6/Factory | Identified Dimensional Node Initializer 11572 | -6/Factory | Initialized slip node 11687 | -6/Factory | Identified Hacking Drone Bay 11759 | -6/Factory | Fabricated Exp. Sensor Array? 11770 | -6/Factory | Retrieved Zion intel report: Branch Access 11770 | -6/Factory | Identified exit to Lower Caves 11771 | -6/Factory | Zion Recon squad teleported in 11980 | -6/Factory | Retrieved Zion intel report: Emergency Access 12284 | -6/Factory | Build established: Scavenger-Mutant 12304 | -6/Factory | Entered Lower Caves 12305 | -6/Lower Caves | Encountered a Warlord checkpoint 12733 | -6/Lower Caves | Learned Factory interactive machine intel 12806 | -6/Lower Caves | Discovered new exit (range 10) 12810 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12819 | -6/Lower Caves | Entered another Lower Caves area 12867 | -6/Lower Caves | Lost 3 parts (1u2w) 13067 | -6/Lower Caves | Discovered new exit (range 15) 13073 | -6/Lower Caves | Encountered a Warlord checkpoint 13091 | -6/Lower Caves | Entered Data Miner 13092 | -6/Data Miner | Discovered new exit (range 6) 13123 | -6/Data Miner | Met Data Miner 13152 | -6/Data Miner | Learned location of Section 7 (-3) 13178 | -6/Data Miner | Received God Mode back door access code from Data Miner 13191 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13242 | -6/Data Miner | Entered Proximity Caves 13382 | -5/Proximity Caves | Escorted by Enhanced Grunt 13519 | -5/Proximity Caves | System corruption reached 10% 13550 | -5/Proximity Caves | Build established: Scavenger-Gunner 13554 | -5/Proximity Caves | Learned Factory terminal intel 13723 | -5/Proximity Caves | Discovered new exit (range 12) 13916 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13921 | -5/Proximity Caves | Entered Factory 13921 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13922 | -5/Factory | Loaded intel: 47 interactive machine locations 13923 | -5/Factory | Loaded intel: 22 terminal locations 14110 | -5/Factory | Discovered new exit (range 4) 14121 | -5/Factory | Repaired Broken Arm. Treads? 14419 | -5/Factory | Repaired Med. Treads? 14530 | -5/Factory | Lost 3 parts (1p2n) 14629 | -5/Factory | Retrieved Zion intel report: Trap Installations 14630 | -5/Factory | Zion Light squad teleported in 14748 | -5/Factory | System corruption reached 10% 14779 | -5/Factory | Found Prototype Protection 14779 | -5/Factory | Identified Zio. Weapon Casing 14782 | -5/Factory | Found Zio. Weapon Casing 14795 | -5/Factory | Lost 5 parts (2n2u1w) 14953 | -5/Factory | Crushed by falling debris 14961 | -5/Factory | Crushed by falling debris 14974 | -5/Factory | Cargo convoy interrupted 14982 | -5/Factory | Released all parts (9) 14984 | -5/Factory | Core integrity fell below 50% 14988 | -5/Factory | Core integrity fell below 20% 14992 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 14984_ Acquired Adv. EMP Blaster. 14984_ Knocked back. 14985_ P-70 Sage resets P-70 Sage, system corruption cleaned. 14986_ U-05 Engineer lays Concrete. 14987_ The unstable cave ceiling collapses. 14987_ Penetrated by Slug. 14987_ U-05 Engineer lays Concrete. 14987_ Slug penetrates Garrison Access. 14988_ U-05 Engineer lays Concrete. 14989_ U-05 Engineer builds a Wall. 14989_ Detecting system override signal. 14989_ U-05 Engineer builds a Wall. 14989_ U-05 Engineer lays Concrete. 14990_ Slug penetrates Wall. 14990_ Penetrated by Slug. 14990_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14990_ U-05 Engineer builds a Wall. 14990_ Slug penetrates Wall. 14990_ Knocked back. 14991_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????H??????????? #??????????????? | | ??????????????????????????????! #??????????????? | | ????????????????????????????? #??????????????? | | ???????????###########??????? #??????????????? | | ?????????"?#^^"T" #?????? #???????????????? | | ???????? " # #######u^^^k#???????????????? | | ???????" " # ^ A #######?????????? | | ???????" " #^ """" ????????? | | ?????" " " %^"""" ! % ????????? | | ???? " " " #^%"""" @ ????????? | | ???? " " " = """" k o ###?????????????? | | ?? " " " " [% """h ;########+###???????????????? | | ??? #[ "" #???????????????????????????? | | ??? ] %px #???????????????????????????? | | ?+??########% xp #???????????????????????????? | | ? !uu!=] #???????????????????????????? | | ? ???#########/"! %###???????????????????????????? | | # #????????#&!=]H #?????????????????????????????? | | # #????????##!""G""#?????????????????????????????? | | # ###########!# ####?????????????????????????????? | | # # #####????????????????????????????????? | | # #""" """" ##???????????????????????????????????? | | # #"R """" #??????????????""T""?????????????????? | | # #""" """" #??????????????"""""???????#?????????? | | + """" #?????????????????????????? #????????? | | # """" #?????????????????????????? ????????? | | # ! """" #?????????????????????????? ????????? | | # #?????""""""??????????????? ????????? | | #/###########?????# #??????????????? ????????? | | #???????????# #???????????????? ????????? | | #???????????# #?????????####### ????????? | | " #???????????# #?????????# # ##+#?????? | | " [ #???????????# #???????#?# # #?????? | | " #??????????## ####### ### # ######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 130 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1000 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalSegregatorDissipator Manual? 0 Play Time 02:30:49 Cumulative 425.7 hours Start 2021.09.23 @ 22:07:37 End 2021.09.25 @ 11:54:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 137 Adventurer 4 Explorer 0 Win Type - Total 10 Types 5/1/3/0/0/0/0/1/0 Lore% 81 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de9e8b92-3128-423b-9c15-b89f0a22e669