Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 13:11:56 Player: albenzo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (389) 389 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2769 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Potential Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Small Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Small Battery (100) Small Matter Pod (45) Large Matter Pod (150) Large Matter Pod (150) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Sensor Array Signal Interpreter Seismic Detector Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Humpback Humpback Small Battery Small Matter Pod Large Matter Pod Large Matter Pod Sensor Array Signal Interpreter Light Armor Plating Beam Rifle Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 21 | 7 . 3 . 3 8 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 . 2 1 Treads . | . . . . . . Leg 7 | 2 . 2 . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 . . . 1 4 Device 1 | 1 . . . . . Storage 5 | 1 . . . 1 3 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 4 | 2 . . . . 2 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . . . 14 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 4 | . . . . . 4 Highest Loss Streak 14 | . . . . . 14 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 100 100 100 100 59 Engine 10 | . 14 11 11 11 4 Leg 37 | . 28 44 44 44 24 Device 9 | . 14 11 11 11 1 Storage 12 | . 14 11 11 11 16 Energy Gun 21 | . 28 22 22 22 11 Naked Turns . | . . . . . . Heaviest Build 52 | 15 15 17 17 52 52 Greatest Support 80 | 20 20 40 40 80 80 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 Average Capacity 12 | 7 8 8 8 15 20 Most Carried 20 | 6 8 8 8 20 20 Average Carried 10 | 3 7 7 8 12 15 Final Capacity 20 | 8 8 8 8 20 20 Final Carried 20 | 6 8 8 8 20 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Mat Min Exi Min Matter Collected 594 | 195 43 62 . 210 84 Remotely . | . . . . . . Salvage Created 467 | 12 43 178 . . 234 Parts 28 | 2 2 9 . . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Combat Hostiles Destroyed 15 | . 1 5 . . 9 Guns 14 | . 1 4 . . 9 Classes Destroyed 4 | 1 1 2 . . . Tunneler 1 | 1 . . . . . Swarmer 8 | . . 2 . . 6 Grunt 5 | . 1 1 . . 3 Sentry 2 | . . 2 . . . Best Kill Streak 5 | 1 1 4 . . 5 Combat Bots Only 5 | . 1 4 . . 5 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Damage Taken 1680 | . 91 134 9 . 1446 Core 427 | . 22 26 . . 379 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 50 | 3 6 10 . . 31 Largest 2 | 2 2 2 . . 2 Hottest 106 | 100 100 100 . . 106 Shots Fired 90 | 6 12 20 . . 52 Gun 90 | 6 12 20 . . 52 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 90 | 6 12 20 . . 52 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 2 4 15 . . 8 Robot Miss Streak 3 | 1 2 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 57 | 4 8 17 . . 28 Core Hits 24 | 1 2 6 . . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | 2 1 1 . . 5 Burn 9 | 2 1 1 . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 808 | 51 102 213 . . 442 Guns 808 | 51 102 213 . . 442 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 808 | 51 102 213 . . 442 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 582 | 117 282 144 . . 582 Average Temperature 218 | 60 143 60 . . 317 Received Heat Transfer 387 | . 48 51 . . 288 Effects 24 | . . . . . 24 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 7 | . . . . . 7 Damage (major) 9 | . . . . . 9 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 7 | 1 . 5 . . 1 Heat Transferred 2960 | 296 370 703 . . 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Peak Influence 191 | 5 63 191 104 . 140 Initial 74 | . 3 26 74 . . Average 67 | 1 21 102 100 . 100 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 3 8 4 . 10 Peak Tracking Total 8 | . 2 8 3 . 6 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Mat Min Exi Min Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Machines Accessed 5 | . 2 2 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 11 | . 6 4 . 1 . Successful 6 | . 3 2 . 1 . Failed 5 | . 3 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . . 1 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Mat Min Exi Min Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Scr Mat Mat Min Exi Min Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Scr Mat Mat Min Exi Min Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Mat Min Exi Min Turns Passed 1312 | 87 238 220 59 503 205 Spaces Moved 895 | 54 163 126 47 442 63 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 892 | 51 163 126 47 442 63 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 90 Average Speed 117 | 116 120 120 120 109 159 Slowest Speed 170 | 120 120 120 120 120 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 33 17 12 90 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Scr Mat Mat Min Exi Min Total 1075 | 69 196 178 49 468 115 Wait 63 | . 16 31 3 . 13 Move 890 | 53 162 125 46 441 63 Hop . | . . . . . . Pick Up 35 | 6 7 5 . 17 . Fast Attach 8 | 7 . . . . 1 Attach 8 | . . 2 . . 6 Detach . | . . . . . . Swap 5 | . . 1 . 3 1 Drop 16 | . 5 4 . 7 . Fire 50 | 3 6 10 . . 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 229 | -10/Materials | Discovered new exit (range 9) 323 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x2 507 | -9/Materials | Met 8R-AWN 531 | -9/Materials | Discovered new exit (range 6) 546 | -9/Materials | Entered Mines 548 | -9/Mines | Followed 8R-AWN into the Mines 600 | -9/Mines | Discovered new exit (range 5) 605 | -9/Mines | Entered Exiles 633 | -9/Exiles | Welcomed by 8R-AWN 659 | -9/Exiles | Met EX-HEX 692 | -9/Exiles | Met EX-BIN 706 | -9/Exiles | Aligned with FarCom system 707 | -9/Exiles | Given EX-Vault access code 737 | -9/Exiles | Opened EX-Vault 753 | -9/Exiles | Found Potential Leg 756 | -9/Exiles | Found Potential Leg 781 | -9/Exiles | Warned to stay clear of 0b10 Research branches 889 | -9/Exiles | Visited The Gauntlet 990 | -9/Exiles | Met EX-DEC 1097 | -9/Exiles | Discovered new exit (range 14) 1108 | -9/Exiles | Left Exiles lab with Potential Leg 1108 | -9/Exiles | Entered Mines 1190 | -8/Mines | Core integrity fell below 50% 1245 | -8/Mines | Core integrity fell below 20% 1272 | -8/Mines | Lost 14 parts (2p4n4u4w) 1313 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01197_ Acquired Particle Gun. 01201_ Overheating: Hcp. Storage Unit damaged (-319). 01201_ Overheating: Particle Gun damaged (-18). 01201_ Overheating: Lrg. Battery damaged (-16). 01201_ Overheating: Potential Leg damaged (-34). 01211_ Overheating: Potential Leg damaged (-15). 01211_ Potential Leg destroyed. 01216_ S-10 Pest destroyed. 01222_ Acquired 20 matter. 01223_ Overheating: Energy bleed (-58). 01229_ R-06 Scavenger collects Lgt. Assault Rifle. 01232_ Acquired 11 matter. 01232_ R-06 Scavenger collects Flight Unit. 01233_ Critical hit (Destroy). 01233_ Particle Gun destroyed. 01236_ R-06 Scavenger collects Flight Unit. 01241_ Lrg. Battery destroyed. 01248_ R-06 Scavenger collects Broken Adv. Heat Sink. 01251_ R-06 Scavenger collects Flight Unit. 01260_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????########??????????????????? | | ????????????????# @ * =#??????????????????? | | ????????????????# %=[#??????????????????? | | ????????????????# s *%#??????????????????? | | ????????????????# % [#??????????????????? | | ????????????????# % #??????????????????? | | ????????????????### %###??????????????????? | | ?????????????????? #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ????????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? ??????????????????? | | ?????????????????? ?????????????????? | | ?????????????????# #????????????????? | | ?????????????????## ##????????????????? | | ??????????????????#######?????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridAssaultShockpuncher Manual? 0 Play Time 00:14:39 Cumulative 25.6 hours Start 2022.03.22 @ 12:58:31 End 2022.03.22 @ 13:11:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 36 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e1802b6-cfe2-47c3-b566-49eea3581a5d