Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.27 @ 19:00:04

Player: ath0s

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (154)     770
Value Destroyed (4340)     4340
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (204)                204
              TOTAL SCORE: 8554

 Bonus
-------
High Alert Combat Kills    204

 Cogmind 
---------
Core Integrity             170/850
Matter                     259/300
Energy                     690/690
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
             F-cell Engine
>            --- PROPULSION (4) ---
       Light Treads
      Medium Treads
      Medium Treads
>            --- UTILITY (6) ------
      Medium Storage Unit
    Improved Signal Interpreter
             Core Analyzer
>            --- WEAPON (3) -------
        Mini Assault Cannon
>            --- INVENTORY (8) ----
       Light Angular Momentum Engine
       Light Treads
      Medium Treads
             Matter Compressor (0)
             Component Analysis Suite
       Heavy Machine Gun
       Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Improved Signal Interpreter
               Core Analyzer
      Advanced ECM Suite
>              --- WEAPON -----------
         Heavy Machine Gun
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Matter Compressor
               Component Analysis Suite
      Improved Field Recycling Unit
  High-powered Shock Rifle
         Heavy Machine Gun
         Heavy Machine Gun
          Mini Assault Cannon
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             148  | 6   4   21  43  31  43  
  Power                    33   | 1   1   3   10  9   9   
    Engine                 25   | 1   1   3   9   4   7   
    Core                   8    | .   .   .   1   5   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               52   | 2   .   10  11  11  18  
    Treads                 14   | .   .   4   .   1   9   
    Leg                    32   | 2   .   5   11  9   5   
    Wheel                  5    | .   .   .   .   1   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  29   | 1   2   5   6   5   10  
    Device                 17   | .   1   2   5   3   6   
    Storage                6    | 1   1   3   .   1   .   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   34   | 2   1   3   16  6   6   
    Energy Gun             11   | 1   1   .   4   2   3   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          9    | 1   .   2   5   .   1   
    Ballistic Cannon       13   | .   .   1   7   3   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 50   | .   1   2   9   9   29  
  Power                    9    | .   1   .   2   2   4   
  Propulsion               24   | .   .   1   5   3   15  
  Utility                  8    | .   .   .   1   1   6   
  Weapon                   9    | .   .   1   1   3   4   
  Highest Loss Streak      7    | .   1   2   2   3   7   
Average Slot Usage (%)     90   | .   90  92  91  95  85  
  Engine                   8    | .   13  11  7   7   5   
  Core                     2    | .   .   .   1   6   2   
  Treads                   6    | .   .   18  .   .   8   
  Leg                      21   | .   28  18  32  22  12  
  Wheel                    1    | .   .   .   .   2   1   
  Device                   12   | .   6   10  15  14  12  
  Storage                  8    | .   13  11  9   6   6   
  Processor                9    | .   .   .   9   15  13  
  Energy Gun               3    | .   14  1   2   3   1   
  Ballistic Gun            5    | .   14  12  5   .   3   
  Ballistic Cannon         8    | .   .   8   9   8   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 11  16  40  27  38  52  
  Greatest Support         96   | 20  20  49  49  61  96  
  Greatest Overweight (x)  11   | 3   .   9   1   2   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   8   14  8   8   8   
  Average Capacity         8    | 5   7   9   8   7   8   
  Most Carried             10   | 2   8   10  8   8   8   
  Average Carried          7    | .   6   8   7   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 2   8   8   8   8   7   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 27% | Mutant
 10% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           5543 | 192  348  563  1282 815  2343 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5667 | .    202  706  1082 945  2732 
  Parts                    297  | .    31   40   73   55   98   
Haulers Intercepted        12   | .    .    4    3    1    4    
Recyclers Shooed           7    | .    .    3    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  105  | .   10  11  31  22  31  
  Guns                     40   | .   10  6   13  3   8   
  Cannons                  64   | .   .   5   18  18  23  
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          13   | .   4   4   3   2   .   
  Worker                   5    | .   .   .   2   .   3   
  Builder                  10   | .   1   .   1   .   8   
  Hauler                   12   | .   .   4   3   1   4   
  Recycler                 14   | .   .   2   .   2   10  
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  7    | .   1   1   2   3   .   
  Swarmer                  43   | .   9   4   12  8   10  
  Grunt                    35   | .   1   2   15  8   9   
  Brawler                  3    | .   .   1   .   .   2   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   13   | .   .   4   3   2   4   
  Hunter                   4    | .   .   .   .   2   2   
  Programmer               5    | .   .   .   .   2   3   
Best Kill Streak           8    | .   4   4   6   5   8   
  Combat Bots Only         5    | .   4   4   4   5   4   
Max Kills in Single Turn   2    | .   2   1   2   1   2   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               9032  | .    348  384  2246 1378 4676 
  Core                     1352  | .    94   88   385  105  680  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         71    | 100  62   78   30   85   .    
Volleys Fired              374   | .    24   52   104  66   128  
  Largest                  3     | .    2    2    2    2    3    
  Hottest                  208   | .    70   70   105  128  208  
Shots Fired                867   | .    48   104  202  132  381  
  Gun                      342   | .    48   73   96   36   89   
  Cannon                   525   | .    .    31   106  96   292  
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  705   | .    24   92   172  93   324  
  Thermal                  114   | .    24   12   18   3    57   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          48    | .    .    .    12   36   .    
  Robot Hit Streak         22    | .    5    22   13   17   18   
  Robot Miss Streak        8     | .    4    4    6    3    8    
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        3     | .    1    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    
Shots Hit Robots           584   | .    20   81   160  91   232  
  Core Hits                316   | .    14   39   109  45   109  
  Critical Hits            12    | .    .    .    .    6    6    
  Critical Kills           3     | .    .    .    .    2    1    
  Critical Parts Destroyed 8     | .    .    .    .    3    5    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           12276 | .    243  1274 2599 2197 5963 
  Guns                     3865  | .    241  702  1137 498  1287 
  Cannons                  8360  | .    .    572  1461 1660 4667 
  Explosions               32    | .    .    .    .    32   .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  19    | .    2    .    1    7    9    
  Kinetic                  10303 | .    91   1159 2307 1586 5160 
  Thermal                  1376  | .    150  115  221  96   794  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          578   | .    .    .    70   508  .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    2    2    3    
  Average Corruption       2     | .    .    .    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    5    26   
    Message Errors         8     | .    .    .    .    3    5    
    Matter Fused           3     | .    .    .    .    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    4    
    Energy Discharges      2     | .    .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    .    4    
    Targeting Errors       9     | .    .    .    .    2    7    
    Weapon Failures        1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            166   | .    .    2    .    27   137  
  Projectiles              159   | .    .    2    .    20   137  
  Explosions               7     | .    .    .    .    7    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 126   | .    .    9    44   26   47   
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  104   | .    .    9    33   19   43   
  Secondary                22    | .    .    .    11   7    4    
Self-Inflicted Damage      38    | .    .    .    .    38   .    
  Shots                    2     | .    .    .    .    2    .    
  Rammed                   3     | .    .    .    .    1    2    
Targets Rammed             6     | .    1    .    1    1    3    
  Kicked                   3     | .    1    .    1    .    1    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        486   | .    90   27   156  120  486  
  Average Temperature      73    | .    33   11   66   42   95   
  Received Heat Transfer   2079  | .    18   96   783  282  900  
  Effects                  2     | .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             6     | .    1    .    2    .    3    
  Heat Transferred         3080  | .    444  333  481  200  1622 
Parts Sabotaged            2     | .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             709  | .   321 265 511 569 709 
  Initial                  252  | .   .   69  22  211 252 
  Average                  302  | .   113 146 300 347 416 
Maximum Alert Level        3    | .   1   1   2   2   3   
  Low Security (%)         28   | 100 84  88  22  3   .   
  Level 1                  43   | .   15  11  43  63  56  
  Level 2                  26   | .   .   .   33  32  40  
  Level 3                  .    | .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   7   4   11  
  Investigation            2    | .   1   .   .   .   1   
  Extermination            5    | .   .   .   .   1   4   
  Reinforcement            10   | .   .   .   4   3   3   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 4    | .   .   .   3   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   1   2   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           9    | .   .   5   3   1   .   
Communications Jammed      39   | .   .   .   .   .   39  
  Distress Signals         38   | .   .   .   .   .   38  
Times Spotted              176  | .   19  17  49  32  59  
  Peak Tracking Total      9    | .   5   4   9   6   9   
  Tactical Retreats        15   | .   1   2   3   3   6   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          11   | .   .   .   1   5   5   
  Max in Single Turn       3    | .   .   .   1   3   2   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          24   | .   5   8   4   6   1   
  Terminals                14   | .   3   6   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   
  Recycling Units          5    | .   2   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                70   | .   12  17  20  20  1   
  Successful               42   | .   7   7   16  12  .   
  Failed                   28   | .   5   10  4   8   1   
    Catastrophic           4    | .   2   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                42   | .   9   15  4   14  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   13  4   .   
  Recycling Units          8    | .   3   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   
Terminal Hacks             24   | .   6   6   3   9   .   
  Record                   3    | .   1   .   .   2   .   
  Robot Analysis           4    | .   2   1   .   1   .   
  Prototype ID Bank        3    | .   .   1   .   2   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             5    | .   1   1   1   2   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   10  2   .   
  Scan Component           6    | .   .   .   5   1   .   
  Repair                   6    | .   .   .   5   1   .   
Recycling Unit Hacks       5    | .   1   1   3   .   .   
  Process                  1    | .   .   .   1   .   .   
  Report Inventory         2    | .   .   1   1   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   3   6   3   6   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   5   1   .   
  Time                     185  | .   .   .   172 13  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          228  | .   .   .   228 .   .   
  Retrieved Matter         228  | .   .   .   228 .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       4    | .   2   1   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               7153 | 58   576  1254 1516 1494 2255 
Spaces Moved               3757 | 38   395  657  688  935  1044 
  Core                     11   | 9    .    1    .    .    1    
  Treads                   943  | .    .    419  .    .    524  
  Legs                     2353 | 29   395  237  688  591  413  
  Wheels                   450  | .    .    .    .    344  106  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  100  
  Average Speed            130  | 125  120  146  120  116  145  
  Slowest Speed            600  | 200  120  500  150  180  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    70   54   53   19   20   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    .    5    42   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    5    42   
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      5229 | 45   447  853  1176 1215 1493 
  Wait                     755  | .    17   80   301  130  227  
  Move                     3752 | 37   394  656  687  934  1044 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  80   | 2    6    15   15   23   19   
  Fast Attach              79   | 6    3    9    20   11   30   
  Attach                   29   | .    .    3    10   9    7    
  Detach                   17   | .    .    3    4    5    5    
  Swap                     40   | .    1    9    13   11   6    
  Drop                     97   | .    1    26   21   25   24   
  Fire                     374  | .    24   52   104  66   128  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     4    | .    1    .    1    1    1    
  Crush                    2    | .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Discovered new exit (range 14)
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1091 | -9/Materials  | Discovered new exit (range 12)
 1117 | -9/Materials  | Discovered new exit (range 10)
 1374 | -9/Materials  | Discovered new exit (range 15)
 1387 | -9/Materials  | Build established: Scavenger-Mutant
 1789 | -9/Materials  | Discovered new exit (range 16)
 1889 | -9/Materials  | Entered another Materials area
 1889 | -8/Materials  | Evolved 2 slots: Utility x2
 1948 | -8/Materials  | Build established: Mutant
 2407 | -8/Materials  | Repaired Imp. Aluminum Leg
 2441 | -8/Materials  | Repaired Imp. Aluminum Leg
 2487 | -8/Materials  | Discovered new exit (range 15)
 2507 | -8/Materials  | Identified exit to Factory
 2913 | -8/Materials  | Build established: Scavenger-Mutant
 3020 | -8/Materials  | Repaired Imp. Aluminum Leg
 3070 | -8/Materials  | Repaired Adv. Heat Sink
 3102 | -8/Materials  | Repaired Aluminum Leg
 3194 | -8/Materials  | Garrison activated, responded to threat
 3207 | -8/Materials  | Core integrity fell below 50%
 3405 | -8/Materials  | Entered Factory
 3405 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3600 | -7/Factory    | Lost 3 parts (2n1w)
 3808 | -7/Factory    | Repaired Med. Storage Unit
 4256 | -7/Factory    | Discovered new exit (range 15)
 4763 | -7/Factory    | Discovered new exit (range 12)
 4792 | -7/Factory    | Identified exit to Factory
 4899 | -7/Factory    | Entered another Factory area
 4899 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5188 | -6/Factory    | Build established: Scavenger-Skirmisher
 5228 | -6/Factory    | Lost 4 parts (1p2n1u)
 5538 | -6/Factory    | Lost 5 parts (1p3n1w)
 5988 | -6/Factory    | Garrison activated, responded to threat
 6104 | -6/Factory    | Build established: Scavenger-Gunner
 6591 | -6/Factory    | Build established: Gunner
 6649 | -6/Factory    | First assault squad dispatched
 6817 | -6/Factory    | Core integrity fell below 50%
 6834 | -6/Factory    | Lost 3 parts (1p1n1w)
 6888 | -6/Factory    | Spotted B-75 Beast
 7054 | -6/Factory    | Lost 7 parts (3n2u2w)
 7154 | -6/Factory    | Self-destructed

 Last Messages 
---------------
07088_ T-07 Excavator is excavating.
07100_ O 2TX>DNI|G,FO%08AH=RP%H4
07101_ T-07 Excavator is excavating.
07103_ U-05 Engineer lays Concrete.
07104_ Slammed into W-25 Informer.
07104_ U-05 Engineer lays Concrete.
07105_ T-07 Excavator is excavating.
07106_ Slammed into W-25 Informer.
07106_ U-05 Engineer builds a Wall.
07130_ System corrupted: Heat flow error (+114).
07138_ Power Conduit explodes. <x3>
07138_ Terminal disabled.
07142_ C-30 ARC bursts open, deploying its payload.
07142_ G-67 Veteran unfolds itself.
07142_ B-48 Gladiator unfolds itself.
07142_ G-50 Soldier unfolds itself.
07142_ M-28 Smith unfolds itself.
07144_ Lgt. Treads destroyed.
07149_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Y.
07151_ R-10 Processor collects Unknown Wheel.

 Map 
-----
+----------------------------------------------------+
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| ?????????????           #   b  """   +???????????? |
| ??????????????????""""" + g     T""  #???????????? |
| ?????????????????"""""" #         "  #???????????? |
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| ????????????????   """" ;                ????????? |
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| ???????????????????"""" #              ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          30
Energy Capacity            690
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ElectronVisualLauncher
  Manual?         0
Play Time         01:48:07
  Cumulative      13.3 hours
  Start           2021.07.26 @ 21:30:32
  End             2021.07.27 @ 19:00:04
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a745d7bf-a7b2-49b6-ab0a-52758fe40a6c