Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:56:00 Player: Hazel Olivia Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (1925) 1925 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 6247 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 100/100 System Corruption 17% Temperature Cool (36) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Transport Network Coupler Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Focal Shield Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Fusion Compressor Flight Unit Flight Unit Medium Matter Pod Improved Signal Interpreter Transport Network Coupler Target Analyzer Phase Shifter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Heavy Assault Rifle Mining Laser Heavy Pick [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 . . . 5 Weapon . | . . . . . . . Parts Attached 78 | 6 13 15 9 6 7 22 Power 10 | 1 3 2 2 1 . 1 Engine 8 | 1 3 2 2 . . . Core 1 | . . . . . . 1 Reactor 1 | . . . . 1 . . Propulsion 14 | 2 2 2 2 . 1 5 Treads 13 | 2 2 2 2 . 1 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 21 | 1 2 3 3 1 3 8 Device 9 | . 1 1 2 1 2 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . . . 1 2 Hackware 2 | . . 1 . . . 1 Protection 5 | . . 1 1 . . 3 Artifact . | . . . . . . . Weapon 33 | 2 6 8 2 4 3 8 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 4 5 . 1 1 5 Ballistic Cannon 6 | . . 2 1 1 2 . Launcher 3 | . . . 1 1 . 1 Special Weapon 5 | . 2 1 . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 13 | . . . . . . 13 Parts Lost 42 | . 4 5 8 1 3 21 Power 5 | . 1 1 2 . . 1 Propulsion 12 | . 2 2 2 . 1 5 Utility 13 | . . 1 3 . 1 8 Weapon 12 | . 1 1 1 1 1 7 Highest Loss Streak 20 | . 2 2 4 1 3 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 94 91 88 82 86 Engine 8 | . 13 10 10 8 . . Reactor 2 | . . . . 2 11 5 Treads 24 | . 27 28 29 22 20 17 Device 13 | . 12 7 . 22 7 17 Storage 11 | . 14 11 11 11 11 5 Processor 2 | . . . . . 9 11 Hackware 2 | . . 9 9 . . 5 Protection 2 | . . 4 7 . . 6 Ballistic Gun 12 | . 24 20 16 7 1 . Ballistic Cannon 7 | . . . 4 13 20 11 Naked Turns 9 | . . . . . . 9 Heaviest Build 72 | 12 52 56 56 59 60 72 Greatest Support 112 | 40 46 66 60 46 54 112 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 19 Most Carried 20 | 1 20 20 20 20 20 20 Average Carried 18 | . 16 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 1 20 20 18 19 20 4 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1960 | 204 434 509 220 141 207 245 Remotely . | . . . . . . . Salvage Created 2501 | . 852 986 218 49 186 210 Parts 177 | . 64 70 26 . 5 12 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . 1 8 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 62 | . 19 21 14 . 4 4 Melee 1 | . . . . . . 1 Guns 47 | . 18 18 10 . 1 . Cannons 12 | . . 3 3 . 3 3 AOE 2 | . 1 . 1 . . . Classes Destroyed 13 | . 7 2 2 . 1 1 Worker 1 | . . . 1 . . . Builder 8 | . 5 2 . . . 1 Tunneler 2 | . 1 . . . . 1 Hauler 4 | . 2 2 . . . . Recycler 1 | . . 1 . . . . Operator 2 | . 2 . . . . . Watcher 4 | . 2 1 . . . 1 Swarmer 27 | . 9 7 11 . . . Grunt 26 | . 10 9 2 . 3 2 Brawler 1 | . . . . . 1 . Duelist 1 | . . . 1 . . . Sentry 6 | . . 5 . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 6 5 5 . 3 1 Combat Bots Only 5 | . 4 5 4 . 3 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 632 | . 78 104 105 . 20 325 Missed 204 | . 20 19 31 . 3 131 Damage Taken 5748 | . 895 959 748 36 321 2789 Core 1447 | . 191 109 153 18 56 920 Absorbed by Shields . | . . . . . . . Ignored by Resistances 40 | . . . . . . 40 Regen/Repaired (Parts) 44 | . 44 . . . . . Core Remaining (%) 46 | 100 23 . . . 16 . Volleys Fired 301 | . 108 79 36 26 14 38 Largest 2 | . 2 2 2 2 2 2 Hottest 100 | . 100 70 65 100 78 74 Shots Fired 554 | . 202 158 67 31 28 68 Gun 424 | . 194 148 46 5 3 28 Cannon 95 | . . 10 16 8 25 36 Launcher 10 | . . . 5 1 . 4 Special 25 | . 8 . . 17 . . Kinetic 488 | . 163 158 62 13 28 64 Thermal 43 | . 26 . . 17 . . Explosive 6 | . . . 5 1 . . Electromagnetic 17 | . 13 . . . . 4 Robot Hit Streak 21 | . 12 21 17 2 4 9 Robot Miss Streak 9 | . 5 5 9 2 3 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . 5 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 337 | . 124 106 38 5 15 49 Core Hits 153 | . 56 45 19 6 9 18 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . 1 Critical Strikes 10 | . 2 2 2 1 1 2 Burn 2 | . 2 . . . . . Destroy 3 | . . 2 . . . 1 Blast 5 | . . . 2 1 1 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5097 | . 1172 1391 797 111 355 1271 Guns 3110 | . 1105 1340 379 23 17 246 Cannons 1138 | . . 51 231 38 338 480 Explosions 715 | . 43 . 187 50 . 435 Melee 110 | . . . . . . 110 Ramming . | . . . . . . . Kinetic 3996 | . 853 1391 610 61 355 726 Thermal 264 | . 204 . . . . 60 Explosive 306 | . . . 187 50 . 69 Electromagnetic 421 | . 115 . . . . 306 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 110 | . . . . . . 110 Highest Corruption 17 | . 4 . . . . 17 Average Corruption 12 | . 4 . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . 5 . . . . 25 Message Errors 8 | . 2 . . . . 6 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . 2 . . . . 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 2 | . 1 . . . . 1 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 37 | . 4 . 30 3 . . Projectiles 15 | . . . 15 . . . Explosions 22 | . 4 . 15 3 . . Melee . | . . . . . . . Knockbacks 9 | . . . 4 . . 5 Impact . | . . . . . . . Kinetic 9 | . . . 4 . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 502 | . 28 . 103 37 . 334 Shots 11 | . 1 . 3 1 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 359 | . 210 31 7 96 359 251 Average Temperature 56 | . 48 7 4 27 154 58 Received Heat Transfer 1746 | . 234 351 54 . 189 918 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 655 | . 605 . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 475 | . 277 475 331 . . 150 Initial 150 | . . 31 136 . . 150 Average 150 | . 144 247 154 . . 79 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 75 | 100 79 43 68 . . 100 Level 1 24 | . 20 51 31 . . . Level 2 . | . . 4 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 5 3 . . . 3 Investigation 5 | . 3 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 7 | . 4 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 42 31 14 1 8 13 Peak Tracking Total 7 | . 7 5 4 1 4 6 Tactical Retreats 6 | . 1 3 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . . 1 . . 6 Max in Single Turn 4 | . . . 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 8 4 . . . 1 Terminals 10 | . 6 4 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 22 9 . . . 1 Successful 13 | . 6 6 . . . 1 Failed 19 | . 16 3 . . . . Catastrophic 6 | . 5 1 . . . . Database Lockouts . | . . . . . . . Manual 17 | . 10 5 . 2 . . Terminals 26 | . 17 9 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 4 | . 4 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 6 . . . . Record 1 | . . 1 . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 8 3 . . . 1 Full Trace Events 8 | . 7 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 157 | . . . . 157 157 . Highest-Rated Ally 41 | . . . . 41 41 . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . 23 . Total Damage 764 | . . . . . 764 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10906 | 64 2911 1042 1228 3355 1198 1108 Spaces Moved 4311 | 38 1101 362 519 1323 465 503 Core 27 | 5 . . . . . 22 Treads 4274 | 33 1101 362 519 1323 465 471 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 10 | . . . . . . 10 Fastest Speed 40 | 50 160 160 160 240 240 40 Average Speed 217 | 145 224 180 179 240 245 185 Slowest Speed 320 | 160 240 240 240 240 320 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 55 | 4 98 33 83 89 67 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug 6 | . 6 . . . . . Terrain Destroyed 105 | . 9 . 39 4 . 53 Melee . | . . . . . . . Projectile 6 | . 6 . . . . . AOE 99 | . 3 . 39 4 . 53 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5293 | 44 1356 608 750 1438 493 604 Wait 523 | . 104 123 182 79 5 30 Move 4305 | 37 1100 361 518 1322 464 503 Hop . | . . . . . . . Pick Up 54 | 1 25 15 5 3 2 3 Fast Attach 27 | 6 5 4 1 . 2 9 Attach 31 | . 4 5 7 1 2 12 Detach 4 | . 1 1 . . 1 1 Swap 20 | . 4 6 1 5 3 1 Drop 25 | . 5 14 . 2 . 4 Fire 301 | . 108 79 36 26 14 38 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Build established: Mutant 815 | -10/Materials | Discovered new exit (range 6) 1136 | -10/Materials | Repaired Ion Engine 1496 | -10/Materials | Discovered new exit (range 8) 1719 | -10/Materials | Build established: Scavenger-Mutant 2559 | -10/Materials | Discovered new exit (range 3) 2805 | -10/Materials | Crushed by falling debris 2805 | -10/Materials | Core integrity fell below 50% 2976 | -10/Materials | Entered another Materials area 2976 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -9/Materials | Discovered new exit (range 15) 3156 | -9/Materials | Identified exit to Mines 3156 | -9/Materials | Identified exit to Storage 3263 | -9/Materials | Discovered new exit (range 9) 3362 | -9/Materials | Identified exit to Materials 4018 | -9/Materials | Entered Mines 4268 | -9/Mines | Discovered exit to Materials (range 5) 4820 | -9/Mines | Lost 4 parts (1p1n1u1w) 4862 | -9/Mines | Discovered exit to Materials (range 4) 5066 | -9/Mines | Core integrity fell below 50% 5102 | -9/Mines | Lost 4 parts (1p1n2u) 5235 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5246 | -9/Mines | Entered Zion 5369 | -7/Zion | Received a hallucinogenic algorithm 6210 | -7/Zion | Identified exit to Proximity Caves 6408 | -7/Zion | Given A8's code to call for help 6823 | -7/Zion | Imprinted 6825 | -7/Zion | Declared Zion's savior 8316 | -7/Zion | Learned location of Warlord (-5) 8601 | -7/Zion | Entered Proximity Caves 8601 | -6/Proximity Caves | Accompanied by 4 allies 8605 | -6/Proximity Caves | Spotter reported a threat 9156 | -6/Proximity Caves | Lost 3 allies 9312 | -6/Proximity Caves | Core integrity fell below 20% 9338 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 9498 | -6/Proximity Caves | Identified exit to Factory 9799 | -6/Proximity Caves | Entered Factory 9799 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 10361 | -6/Factory | System corruption reached 10% 10876 | -6/Factory | Core integrity fell below 50% 10888 | -6/Factory | Core integrity fell below 20% 10907 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 10876_ G-50 Soldier overheating. 10876_ K-01 Serf collects debris. 10877_ G-50 Soldier heat damages core (-9). 10877_ Mining Laser destroyed. 10877_ Critical hit (Burn: +37). 10877_ G-50 Soldier overheating. 10877_ Acquired 61 matter. 10878_ Carbon-fiber Leg melted. 10878_ G-50 Soldier destroyed. 10879_ K-01 Serf collects debris. 10880_ Target Analyzer destroyed. 10882_ K-01 Serf collects debris. 10887_ C8|PYKIPNY,ZXXSVF Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | "" #?????????????????????????????????????? | | "F"" #?????????????????????????????????????? | | """" #?????????????????????????????????????? | | ##### ######?????????????????????????????????????? | | ##############??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ?# """" """" #??????????????????????????????????? | | ## """" """" #??????????????????????????????????? | | # """ """" #??????????????????????????????????? | | # % " """"= #??????????????????????????????????? | | / " """"!!#??????????????????????????????????? | | # "" """"!!#??????????????????????????????????? | | # % !**!#??????????????????????????????????? | | # =%//#??????????????????????????????????? | | %# % =!#??????????????????????????????????? | | # #??????????????????????????????????? | | #########/####??????????????????????????????????? | | #???????# #?##################??????????????????? | | #???????# #?# #??????????????????? | | #???????# #?# #??????????????????? | | #???????# #?# #??????????????????? | | #?????### ### #??????????????????? | | ##### # Yg @ #??????????????????? | | # #??????????????????? | | + g g #??????????????????? | | # #??????????????????? | | ### # #??????????????????? | | +#???# ######;;;; ;##??????????????????? | | ?????# #??? ; ????????????????????? | | ?????# !! = ?? ###????????????????????????? | | ????+ !! ? ???????????????????????????? | | ????# ! t ????????????????????????????? | | ????# #######+## ????????????????????????????? | | ????+ ?????????## ?????????????????????????????? | | ????# ??????????# ?????????????????????????????? | | ????# ???????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Recalibrator | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed AlphaStormDissipator Manual? 0 Play Time 01:23:18 Cumulative 9.6 hours Start 2024.04.07 @ 12:30:04 End 2024.04.07 @ 13:56:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 1 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 46% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a7088ef-4a03-4d85-b2d5-ec22e896b134