Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.30 @ 13:54:34 Player: EveningMars Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (3484) 3484 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 9574 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 97/100 System Corruption 13% Temperature Cool (11) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Myomer Leg Antigrav System Antigrav System > --- UTILITY (6) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (5) ---- Structural Scanner Makeshift Transmission Jammer Improved Thermal Shield Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Gravity Neutralizer Advanced Terrain Scan Processor Makeshift Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Battle Rifle KE Penetrator Heavy Mace > --- INVENTORY -------- Structural Scanner Improved Arc Projector Improved Arc Projector Flak Gun Heavy Missile Launcher Improved Datajack Flail [Rating: 71] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 . 2 2 2 . . 2 Power 3 | . . . . . 1 . . 1 . . . 1 Propulsion 3 | . . . 1 . . . 1 . . . . 1 Utility 4 | . . . 1 . 1 . . 1 1 . . . Weapon 2 | . . . . . . . 1 . 1 . . . Parts Attached 98 | 7 1 5 7 1 3 4 8 15 11 15 5 16 Power 13 | 1 . . 1 . 1 1 1 2 . 4 . 2 Engine 11 | 1 . . 1 . 1 1 1 2 . 3 . 1 Core 1 | . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 30 | 2 . 4 2 . . 1 3 5 2 3 1 7 Treads 4 | . . . . . . . . . 2 2 . . Leg 24 | 2 . 4 2 . . 1 3 5 . 1 1 5 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 27 | 2 1 1 3 . 1 . 1 5 5 6 1 1 Device 14 | 1 1 1 1 . . . . 4 2 4 . . Storage 3 | 1 . . 1 . . . . . 1 . . . Processor 3 | . . . 1 . . . . . 1 . . 1 Hackware 2 | . . . . . . . . . 1 . 1 . Protection 5 | . . . . . 1 . 1 1 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 . . 1 1 1 2 3 3 4 2 3 6 Energy Gun 10 | 1 . . . . 1 . 1 1 1 . 2 3 Energy Cannon 2 | . . . . . . 1 1 . . . . . Ballistic Gun 5 | 1 . . 1 . . . . . 1 1 1 . Ballistic Cannon 3 | . . . . 1 . . . 1 . . . 1 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 . 2 . . . Slashing Weapon 2 | . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 5 | . . . . . . 2 1 1 . 1 . . Corrupted Parts 3 | . . 1 . . . . 1 . 1 . . . System Corruption 12 | . . 6 . . . . 3 . 3 . . . Parts Lost 65 | . . 1 1 1 . 1 6 16 1 19 1 18 Power 9 | . . . . . . . 1 2 . 4 . 2 Propulsion 19 | . . . . . . . 3 5 1 4 . 6 Utility 16 | . . 1 . . . . 1 4 . 7 1 2 Weapon 21 | . . . 1 1 . 1 1 5 . 4 . 8 Highest Loss Streak 17 | . . 1 1 1 . 1 5 14 1 13 1 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 99 99 94 93 99 88 71 55 80 33 40 Engine 8 | . 14 14 11 11 12 18 12 5 . 9 . . Treads 3 | . . . . . . . . . 2 16 . . Leg 16 | . 28 28 33 33 27 27 23 19 2 . 5 14 Device 11 | . 21 27 11 11 9 9 6 14 16 13 5 2 Storage 5 | . 6 . 11 11 9 9 7 5 . 5 5 3 Processor 4 | . . . 11 11 9 9 7 6 5 2 . 4 Protection 3 | . . . . . 9 9 7 1 5 6 . . Energy Gun 6 | . 14 14 11 11 9 4 5 . 4 2 5 5 Energy Cannon 1 | . . . . . . 1 8 8 . . . . Ballistic Gun 5 | . 14 14 10 2 . . . . 2 8 2 2 Ballistic Cannon 1 | . . . . 2 9 9 5 . . . . 1 Impact Weapon 2 | . . . . . . 2 . 2 7 6 5 . Peak Build Rating 71 | 7 7 11 16 20 24 27 36 41 44 71 33 55 Average Rating 29 | 6 7 7 15 16 21 25 30 31 31 59 22 36 On Entrance 18 | . 7 7 11 16 20 23 27 21 17 44 15 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 14 14 10 16 23 33 37 44 28 42 96 37 41 Greatest Support 119 | 20 20 30 43 43 43 43 53 50 51 119 31 91 Greatest Overweight (x) 9 | . . . . . . . 1 8 5 9 2 3 Average Overweight (x) . | . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 5 8 8 8 8 8 8 15 15 15 15 Average Capacity 10 | 7 6 5 7 8 8 8 8 7 5 15 15 11 Most Carried 9 | 2 5 5 7 8 8 8 8 8 5 9 6 8 Average Carried 5 | 1 3 4 5 7 5 6 7 6 1 7 4 5 Final Capacity 15 | 8 5 5 8 8 8 8 8 5 15 15 15 5 Final Carried 7 | 2 5 5 7 7 5 7 7 5 5 6 5 4 Class Distribution -------------------- 43% | Scavenger-Mutant 31% | Mutant 10% | Gunner 6% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Matter Collected 2152 | 318 85 78 115 19 . 222 269 100 114 541 119 172 Remotely . | . . . . . . . . . . . . . Salvage Created 4150 | 217 235 139 373 97 . 468 527 248 167 1157 111 411 Parts 221 | 20 30 7 43 12 . 24 22 6 4 30 3 20 Haulers Intercepted 4 | . 1 . . . . 1 . . 1 1 . . Recyclers Shooed 3 | . . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 30 2 . Prevented 1 | . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 89 | . 9 5 15 7 . 9 11 5 1 18 2 7 Melee 9 | . . . . . . . 1 2 . 2 . 4 Guns 54 | . 9 5 15 7 . 3 . . . 13 2 . Cannons 15 | . . . . . . 4 7 2 . . . 2 AOE 6 | . . . . . . 2 2 1 . . . 1 Classes Destroyed 13 | 3 4 2 1 . . . 2 . . 1 . . Worker 2 | 2 . . . . . . . . . . . . Builder 3 | . 2 . . . . 1 . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 4 | . 1 . . . . 1 . . 1 1 . . Recycler 2 | 1 . . . . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 31 | . 9 . 11 7 . . 3 . . 1 . . Grunt 38 | . . 2 1 . . 5 5 4 . 14 2 5 Brawler 2 | . . . . . . . . . . 2 . . Duelist 2 | . . . . . . . 1 1 . . . . Sentry 11 | . . . 3 . . 4 1 . 1 1 . 1 Programmer 2 | . . . . . . . 1 . . . . 1 Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 5 | 3 4 3 5 3 . 3 4 3 1 5 1 4 Combat Bots Only 5 | . 3 3 5 3 . 3 3 3 1 5 1 4 Max Kills in Single Turn 3 | 1 2 1 1 2 . 2 3 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . . . . 1 . . Exploded 2 | . . . . . . 2 2 1 . . . 1 Melee 1 | . . . . . . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1013 | . 49 12 42 31 . 31 84 221 12 238 24 269 Missed 276 | . 15 3 12 7 . 10 26 64 4 48 10 77 Damage Taken 9659 | . 209 108 286 148 . 290 933 1664 147 2569 215 3090 Core 2606 | . 41 32 39 26 . 35 227 385 . 614 46 1161 Absorbed by Shields 429 | . . . . . . . . . . 429 . . Ignored by Resistances 3093 | . 68 34 90 48 . 82 211 529 41 1049 56 885 Core Remaining (%) 71 | 100 . 70 . 83 . 93 67 54 . . 34 . Volleys Fired 231 | 16 25 11 31 16 . 22 19 14 4 44 5 24 Largest 3 | 2 2 2 2 2 . 2 3 2 2 3 3 3 Hottest 187 | 60 60 60 60 60 . 102 187 148 96 129 162 179 Shots Fired 447 | 32 50 22 62 23 . 39 37 19 7 115 13 28 Gun 369 | 32 50 22 62 23 . 17 7 3 7 115 13 18 Cannon 77 | . . . . . . 22 30 16 . . . 9 Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 245 | 16 25 11 31 7 . 22 15 6 3 93 5 11 Thermal 165 | 16 25 11 31 16 . . 13 11 4 22 3 13 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic 36 | . . . . . . 17 9 2 . . 5 3 Robot Hit Streak 18 | 6 12 17 17 7 . 9 15 16 18 17 13 9 Robot Miss Streak 4 | 1 1 3 1 2 . 3 2 2 1 2 1 4 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 7 | . 1 . . 1 . . . . . 5 . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . 1 . . Shots Hit Robots 406 | 26 36 16 46 16 . 31 33 28 9 107 9 49 Core Hits 208 | 9 15 9 24 8 . 25 18 13 3 47 11 26 Critical Kills 11 | . . . . . . 3 5 . . 3 . . Critical Parts Destroyed 18 | . . . . . . 5 6 . 1 6 . . Critical Strikes 42 | . . . . . . 8 11 4 1 10 . 8 Burn 3 | . . . . . . . . . . . . 3 Destroy 21 | . . . . . . 8 10 . . 3 . . Smash 9 | . . . . . . . 1 . 1 7 . . Sever 9 | . . . . . . . . 4 . . . 5 Melee Attacks 72 | . . . . . . 3 9 10 4 19 . 27 Impact 34 | . . . . . . 3 9 . 4 18 . . Slashing 37 | . . . . . . . . 10 . . . 27 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . Damage Inflicted 8985 | 278 460 187 478 174 . 773 1028 797 227 2552 187 1844 Guns 4612 | 278 460 187 478 170 . 245 60 89 133 1957 187 368 Cannons 1566 | . . . . . . 266 630 374 . . . 296 Explosions 698 | . . . . . . 226 100 59 . . . 313 Melee 2077 | . . . . . . 28 238 269 83 595 . 864 Ramming 32 | . . . . 4 . 8 . 6 11 . . 3 Kinetic 3619 | 159 218 101 213 46 . 266 324 170 63 1599 120 340 Thermal 2197 | 119 242 86 265 124 . 70 255 293 70 358 19 296 Explosive 469 | . . . . . . 156 . . . . . 313 Electromagnetic 591 | . . . . . . 245 211 59 . . 48 28 Impact 944 | . . . . . . 28 238 . 83 595 . . Slashing 1133 | . . . . . . . . 269 . . . 864 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . 9 1 1 . . 5 . 3 7 7 13 Average Corruption 5 | . . 5 1 1 . . 3 . 3 5 7 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 72 | . . 1 2 1 . . 3 . 5 33 14 13 Message Errors 15 | . . 1 1 . . . 1 . 3 3 3 3 Matter Fused 24 | . . . 1 . . . 2 . 1 11 6 3 Heat Flow Errors 8 | . . . . . . . . . . 2 3 3 Energy Discharges 5 | . . . . 1 . . . . . 2 . 2 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . . 3 1 . Data Loss (major) 3 | . . . . . . . . . . 3 . . Misfires 9 | . . . . . . . . . . 8 1 . Weapon Failures 3 | . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 376 | . . . . . . 19 76 38 18 206 . 19 Projectiles 55 | . . . . . . . 12 24 . . . 19 Explosions 19 | . . . . . . 19 . . . . . . Melee 302 | . . . . . . . 64 14 18 206 . . Knockbacks 17 | . . . . . . 6 4 6 . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic 13 | . . . . . . 5 4 4 . . . . Secondary 3 | . . . . . . 1 . 2 . . . . Self-Inflicted Damage 87 | . . . . . . 37 . . . . . 50 Shots 2 | . . . . . . 1 . . . . . 1 Rammed 2 | . . . . . . . . . 1 . . 1 Targets Rammed 7 | . . . . 1 . 1 . 3 1 . . 1 Kicked 5 | . . . . 1 . 1 . 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 681 | . . 33 59 32 . 321 571 224 . 681 241 181 Average Temperature 138 | . . 17 20 12 . 125 234 66 . 193 69 58 Received Heat Transfer 3511 | . . 33 57 . . 162 438 705 45 1216 144 711 Effects 48 | . . . . . . . 16 1 . 31 . . Shutdowns 13 | . . . . . . . 2 . . 11 . . Energy Bleed 5 | . . . . . . . 2 . . 3 . . Interference 7 | . . . . . . . 5 1 . 1 . . Matter Decay 4 | . . . . . . . 2 . . 2 . . Short Circuit 5 | . . . . . . . 1 . . 4 . . Damage (minor) 2 | . . . . . . . 2 . . . . . Damage (major) 9 | . . . . . . . . . . 9 . . Damage (core) 3 | . . . . . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . 1 2 . . Combat Hostiles 4 | . . . . . . . 1 . 1 2 . . Parts Fried 5 | . . . . . . 1 2 . . 2 . . Impact Corruptions 10 | . . . . . . . 2 . 1 7 . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 3 | . 1 . . . . . 1 . 1 . . . Heat Transferred 4583 | 275 550 200 600 275 . 100 444 509 148 777 37 668 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Peak Influence 492 | 40 330 161 492 261 85 446 360 164 44 . . 89 Initial 108 | . 22 108 . 96 85 30 101 71 . . . . Average 150 | 17 139 142 281 220 85 279 244 87 22 . . 26 Maximum Alert Level 2 | . 1 . 2 1 . 2 1 . . . . . Low Security (%) 67 | 100 66 100 23 29 100 32 23 100 100 . . 100 Level 1 27 | . 33 . 62 70 . 37 76 . . . . . Level 2 4 | . . . 14 . . 30 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . 1 . . 1 2 . 1 . . 3 Investigation 2 | . . . . . . . . . . . . 2 Extermination 3 | . . . . . . . 1 . 1 . . 1 Reinforcement 3 | . . . 1 . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Distress Signals 3 | . 2 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 14 5 20 8 . 14 11 9 1 21 2 17 Peak Tracking Total 7 | . 5 2 4 4 . 2 3 6 1 7 2 7 Tactical Retreats 11 | . 1 . 3 1 . 1 . 1 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . . . 1 . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Machines Disabled 12 | . . . . . . 4 6 2 . . . . Max in Single Turn 4 | . . . . . . 1 4 2 . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Machines Accessed 17 | . 4 1 2 1 . 3 . 1 2 2 . 1 Terminals 13 | . 4 1 2 1 . 2 . . 2 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . Total Hacks 24 | . 4 1 2 1 . 4 . 2 2 5 . 3 Successful 23 | . 4 1 2 1 . 4 . 1 2 5 . 3 Failed 1 | . . . . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 5 . 1 . . . . . . . . . Terminals 15 | . 4 1 2 1 . 2 . . 2 . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 2 . . . . Terminal Hacks 20 | . 4 1 2 1 . 2 . . 2 5 . 3 Record 9 | . . . . 1 . . . . 1 4 . 3 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . . . 1 . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . 2 . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . 1 . . 2 . . 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Turns Passed 5782 | 199 372 439 482 257 93 430 441 454 266 1200 552 597 Spaces Moved 3264 | 117 230 323 290 174 73 245 243 293 160 472 235 409 Core 122 | 3 . . . . . . . 3 8 5 . 103 Treads 480 | . . . . . . . . . 54 426 . . Legs 2526 | 114 230 323 290 174 73 245 243 290 98 41 235 170 Wheels . | . . . . . . . . . . . . . Hover 136 | . . . . . . . . . . . . 136 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 160 190 50 Average Speed 139 | 118 120 120 120 120 120 120 132 121 142 204 218 107 Slowest Speed 500 | 120 120 120 120 120 120 120 190 450 300 500 260 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 43 63 25 36 8 42 6 13 4 57 50 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . . . . . . . 2 2 . Spaces Dug 1 | . . . . . . . . . 1 . . . Terrain Destroyed 78 | . . . . . . 48 8 5 1 10 . 6 Melee 1 | . . . . . . . . . 1 . . . Projectile 27 | . . . . . . 8 8 . . 10 . 1 AOE 50 | . . . . . . 40 . 5 . . . 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Total 3941 | 142 276 355 365 200 79 338 315 351 182 583 262 493 Wait 216 | 1 16 5 35 7 . 56 32 9 . 27 17 11 Move 3252 | 116 229 322 289 173 72 244 242 292 159 471 234 409 Hop . | . . . . . . . . . . . . . Pick Up 34 | 2 3 5 2 1 1 4 2 4 3 2 1 4 Fast Attach 56 | 7 1 . . 1 1 1 5 7 6 13 3 11 Attach 28 | . . 1 4 . 2 1 2 6 4 1 2 5 Detach 10 | . 1 . 1 . 1 1 . 1 1 3 . 1 Swap 14 | . . 4 3 . . 2 1 2 1 1 . . Drop 22 | . 1 7 . 1 2 3 3 3 . 2 . . Fire 231 | 16 25 11 31 16 . 22 19 14 4 44 5 24 Melee 71 | . . . . . . 3 9 10 3 19 . 27 Ram 1 | . . . . . . . . . . . . 1 Kick 5 | . . . . 1 . 1 . 3 . . . . Crush 1 | . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 200 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 14) 566 | -10/Materials | Discovered new exit (range 6) 572 | -10/Materials | Entered Mines 595 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 774 | -10/Mines | Learned location of Storage (-8) 833 | -10/Mines | Assembled infested the area 838 | -10/Mines | Assisted by a Guerilla fighting off Assembled 981 | -10/Mines | Discovered new exit (range 15) 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -9/Materials | Build established: Scavenger-Mutant 1467 | -9/Materials | Discovered new exit (range 11) 1493 | -9/Materials | Entered Mines 1695 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1734 | -9/Mines | Discovered new exit (range 8) 1750 | -9/Mines | Entered Materials 1750 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1751 | -8/Materials | Identified exit to Storage 1843 | -8/Materials | Entered Storage 1872 | -8/Storage | Identified exit to Garrison 2253 | -8/Storage | Discovered new exit (range 16) 2273 | -8/Storage | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2578 | -7/Factory | Build established: Scavenger-Skirmisher 2687 | -7/Factory | Lost 5 parts (1p2n1u1w) 2696 | -7/Factory | Discovered new exit (range 15) 2714 | -7/Factory | Entered another Factory area 2714 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2953 | -6/Factory | Build established: Scavenger-Mutant 3152 | -6/Factory | Discovered new exit (range 15) 3168 | -6/Factory | Entered another Factory area 3168 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3174 | -5/Factory | Lost 14 parts (2p5n3u4w) 3235 | -5/Factory | Discovered new exit (range 14) 3434 | -5/Factory | Entered Upper Caves 3435 | -5/Upper Caves | Encountered a Warlord checkpoint 3498 | -5/Upper Caves | Found DCF Scrap (14 items) 3827 | -5/Upper Caves | Identified exit to Upper Caves 3886 | -5/Upper Caves | Lost 3 parts (3u) 3910 | -5/Upper Caves | Learned Factory terminal intel 3951 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3954 | -5/Upper Caves | Found Imp. Powered Armor 4090 | -5/Upper Caves | Learned Extension terminal intel 4090 | -5/Upper Caves | Learned Extension garrison access intel 4432 | -5/Upper Caves | Attracted the attention of an 0b10 base 4538 | -5/Upper Caves | Core integrity fell below 50% 4556 | -5/Upper Caves | Lost 13 parts (3p3n4u3w) 4634 | -5/Upper Caves | Entered another Upper Caves area 4657 | -5/Upper Caves | Learned location of 1 exit from Factory 4778 | -5/Upper Caves | Build established: Mutant 5138 | -5/Upper Caves | Discovered new exit (range 14) 5172 | -5/Upper Caves | Learned Factory terminal intel 5177 | -5/Upper Caves | Build established: Gunner 5186 | -5/Upper Caves | Entered Factory 5186 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5187 | -4/Factory | Identified exit to Research 5189 | -4/Factory | Loaded intel: 26 terminal locations 5543 | -4/Factory | Core integrity fell below 50% 5600 | -4/Factory | Lost 17 parts (2p6n2u7w) 5620 | -4/Factory | System corruption reached 10% 5628 | -4/Factory | Core integrity fell below 20% 5781 | -4/Factory | Build established: Mutant 5783 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05671_ System corrupted: Hardcell Cannon jammed. 05672_ System corrupted: Heat flow error (+168). 05673_ Penetrated by Slug. 05675_ Slug penetrates Wall. 05677_ Y-64 Sentinel destroyed. 05680_ Acquired 44 matter. 05681_ Acquired 3 matter. 05682_ Acquired 5 matter. 05685_ Acquired 3 matter. 05688_ System corrupted: Energy discharge (-17). 05730_ Connecting with Scanalyzer... 05738_ System corrupted: Matter fused (-5). 05758_ System corrupted: Heat flow error (+155). 05760_ Acquired Myomer Leg. 05773_ System corrupted: Matter fused (-10). 05783_ Triggered Ambush Trap. 05783_ B-60 Warrior emerges from a hatch in the floor. 05783_ G-67 Veteran emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????######## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ###+## | | ????????????????????????############### # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# + | | ????????????????????????# # | | ??????????????##????????# # | | ??????????????# """T"""?# ###########+######## | | ??????????????# ????# #????# #? | | ??????????????# ??# #????# #? | | ??????????????# # #????# ! ! #? | | ??????????????# !!! /@ #????# #? | | ??????????????# !!! #ggb #????# """ """ #? | | ??????????????# !! ??# #????# = """ """ #? | | ??????????????# ????# #????# """ """ #? | | ??????????????####??????# #????# #? | | ???????????????????????? #????# """ """ ?? | | ??????????????????????? #????# ""? """ ?? | | ??????????????????????? #????# "???"????? | | ??????????????????????? #????# ! ????????? | | ?????????????????????? #????######????????? | | ??????????????????????####+####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 44 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 12 Armor Coverage 625 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumRagnarokLink Manual? 0 Play Time 00:53:32 Cumulative 23.9 hours Start 2025.03.30 @ 12:37:11 End 2025.03.30 @ 13:54:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 32 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56b55fac-d50e-4583-93aa-c17b5d0f8f3a