Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 10:49:49

Player: NeoBioHazard

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (832)      832
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1952

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     134/300
Energy                     280/280
System Corruption          0%
Temperature                Critical (519)
Movement                   Rolling (125) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (3) ------
           Heat Sink
     Large Storage Unit
           Structural Scanner
>          --- WEAPON (3) -------
    Medium Laser
    Medium Laser
     Small Laser
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Light Treads
           Sensor Array
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
    Medium Laser
    Medium Laser
    Medium Laser
           Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
    Medium Laser
    Medium Laser
     Small Laser
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
           Sensor Array
  Improved Terrain Scanner
  Improved Terrain Scanner
           Seismic Detector
           Seismic Detector
    Medium Laser
    Medium Laser
    Medium Laser
    Medium Laser
    Medium Laser
    Medium Laser
           Grenade Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             30   | 7   10  13  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 1    | .   .   1   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   3   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 4    | .   1   3   
    Storage                3    | 2   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             11   | 2   4   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   5   7   
  Power                    2    | .   1   1   
  Propulsion               5    | .   2   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   93  89  
  Engine                   11   | .   14  8   
  Treads                   1    | .   .   3   
  Wheel                    20   | .   25  14  
  Device                   12   | .   6   19  
  Storage                  15   | .   19  11  
  Energy Gun               29   | .   27  32  
Peak Build Rating          13   | 7   8   13  
  Average Rating           8    | 6   7   9   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 18  30  35  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  4    | 4   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             15   | 6   15  15  
  Average Carried          9    | 3   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 6   14  11  

 Class Distribution 
--------------------
 62% | Mutant
 14% | Skirmisher
 12% | Gunner
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           487  | 270 85  132 
  Remotely                 .    | .   .   .   
Salvage Created            1312 | 79  593 640 
  Parts                    73   | 6   28  39  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  26   | .   13  13  
  Guns                     25   | .   13  12  
Classes Destroyed          9    | 2   5   2   
  Worker                   2    | .   1   1   
  Builder                  1    | .   .   1   
  Tunneler                 4    | 2   1   1   
  Hauler                   1    | .   1   .   
  Recycler                 3    | 1   1   1   
  Watcher                  3    | .   2   1   
  Swarmer                  9    | .   6   3   
  Grunt                    15   | .   7   8   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | 1   6   8   
  Combat Bots Only         7    | .   5   7   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        134  | .    70   64   
  Missed                   19   | .    8    11   
Damage Taken               1575 | .    631  944  
  Core                     574  | .    160  414  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         68   | 100  36   .    
Volleys Fired              128  | 15   72   41   
  Largest                  3    | 2    2    3    
  Hottest                  150  | 90   100  150  
Shots Fired                278  | 30   133  115  
  Gun                      278  | 30   133  115  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  278  | 30   133  115  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 11   10   7    
  Robot Miss Streak        3    | 2    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           180  | 19   83   78   
  Core Hits                65   | 4    30   31   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         13   | 1    7    5    
    Burn                   13   | 1    7    5    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2182 | 228  1007 947  
  Guns                     2182 | 228  1007 947  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  2182 | 228  1007 947  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        614  | 180  463  614  
  Average Temperature      195  | 65   155  289  
  Received Heat Transfer   543  | .    240  303  
  Effects                  42   | .    7    35   
    Shutdowns              5    | .    1    4    
    Energy Bleed           6    | .    1    5    
    Interference           13   | .    5    8    
    Matter Decay           4    | .    .    4    
    Short Circuit          1    | .    .    1    
    Damage (minor)         5    | .    .    5    
    Damage (major)         4    | .    .    4    
    Damage (core)          4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    1    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             21   | 1    8    12   
  Heat Transferred         7034 | 669  3313 3052 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             255  | 15  255 237 
  Initial                  70   | .   9   70  
  Average                  119  | 5   115 161 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         75   | 100 82  58  
  Level 1                  24   | .   17  41  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   20  19  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   7   .   
  Successful               3    | .   3   .   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1237 | 155 612 470 
Spaces Moved               515  | 80  292 143 
  Core                     11   | 11  .   .   
  Treads                   40   | .   .   40  
  Legs                     .    | .   .   .   
  Wheels                   464  | 69  292 103 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 95  
  Average Speed            112  | 99  102 140 
  Slowest Speed            250  | 250 115 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 5   47  18  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      919  | 121 475 323 
  Wait                     207  | 14  81  112 
  Move                     513  | 79  291 143 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 6   15  7   
  Fast Attach              14   | 7   2   5   
  Attach                   8    | .   4   4   
  Detach                   .    | .   .   .   
  Swap                     8    | .   4   4   
  Drop                     13   | .   6   7   
  Fire                     128  | 15  72  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  156 | -11/Scrapyard | Entered Materials
  341 | -10/Materials | Build established: Mutant
  634 | -10/Materials | Core integrity fell below 50%
  725 | -10/Materials | Discovered new exit (range 16)
  755 | -10/Materials | Identified exit to Mines
  768 | -10/Materials | Entered another Materials area
  768 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  781 | -9/Materials  | Discovered new exit (range 13)
  834 | -9/Materials  | Core integrity fell below 50%
 1009 | -9/Materials  | Lost 4 parts (1p2n1w)
 1194 | -9/Materials  | Core integrity fell below 20%
 1239 | -9/Materials  | Core destroyed

 Last Messages 
---------------
01226_ Med. Laser destroyed.
01228_ Overheating: Matter decay (-71).
01228_ Wheel destroyed.
01229_ Overheating: Med. Laser damaged (-36).
01229_ Overheating: Lrg. Storage Unit damaged (-221).
01229_ Overheating: Heat Sink damaged (-9).
01229_ Overheating: Hvy. Ion Engine damaged (-48).
01233_ Overheating: System interference.
01233_ Structural Scanner temporarily disabled.
01233_ Med. Laser temporarily disabled.
01233_ Heat Sink temporarily disabled.
01234_ Overheating: Matter decay (-33).
01237_ G-47 Trooper suffers critical hit (Burn).
01237_ Imp. Heat Sink melted.
01237_ Aluminum Leg melted.
01237_ Lgt. Nuclear Core melted.
01237_ G-47 Trooper destroyed.
01238_ Overheating: Matter decay (-42).
01239_ Power failure, Hvy. Ion Engine shutdown.
01239_ Overheating: Core damaged (-60).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumGhostTearclaws
  Manual?         0
Play Time         00:19:18
  Cumulative      67.9 hours
  Start           2025.01.26 @ 10:34:35
  End             2025.01.26 @ 10:49:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           82
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d28901e-22ff-41b0-b5eb-4d06e0309e59