Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 16:18:55 Player: SirusTheMadDJ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (4230) 4230 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (-202) -202 TOTAL SCORE: 8763 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 86 Friendly Fire -357 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 370/370 System Corruption 3% Temperature Cool (66) Movement Hovering (160) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core Light Fission Core > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Light Antimatter Cannon > --- INVENTORY (15) --- Precision Beam Rifle Ion Cannon Enhanced Autogun Improved Datajack PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Sensor Array Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon Precision Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Cooled Pulse Rifle Ion Cannon Enhanced Autogun Advanced Assault Cannon Gauss Cannon Precision Rocket Launcher Precision Rocket Launcher Improved Datajack Remote Datajack PL-3XN's Ring of Power [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Minigun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 201 | 6 10 52 14 41 50 5 . 23 Power 20 | 1 2 4 . 3 2 1 . 7 Engine 14 | 1 1 4 . 2 2 1 . 3 Core 6 | . 1 . . 1 . . . 4 Reactor . | . . . . . . . . . Propulsion 49 | 2 2 12 . 8 19 . . 6 Treads 6 | . . 4 . 1 . . . 1 Leg 34 | 2 2 5 . 5 16 . . 4 Wheel . | . . . . . . . . . Hover 5 | . . . . 1 3 . . 1 Flight 4 | . . 3 . 1 . . . . Utility 30 | 1 4 8 1 7 8 . . 1 Device 14 | . 1 3 1 5 4 . . . Storage 8 | 1 3 3 . . . . . 1 Processor 7 | . . 2 . 2 3 . . . Hackware 1 | . . . . . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 102 | 2 2 28 13 23 21 4 . 9 Energy Gun 17 | . 1 4 . 4 4 . . 4 Energy Cannon 16 | . . 7 4 3 1 1 . . Ballistic Gun 25 | 2 . 9 2 8 4 . . . Ballistic Cannon 17 | . 1 1 . 2 9 . . 4 Launcher 22 | . . 4 6 6 2 3 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . . Unidentified Prototypes 19 | . . 5 1 4 8 . . 1 Parts Lost 56 | . 3 9 1 7 11 4 . 21 Power 10 | . 1 2 . 1 . 1 . 5 Propulsion 20 | . 1 3 1 1 6 1 . 7 Utility 11 | . . 2 . 3 3 . . 3 Weapon 15 | . 1 2 . 2 2 2 . 6 Highest Loss Streak 8 | . 2 4 1 6 5 4 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 93 91 99 95 91 83 69 47 Engine 7 | . 8 10 11 6 7 7 7 3 Core 1 | . 5 . . 2 . . . 4 Treads 8 | . . 12 32 5 . . . 1 Leg 16 | . 27 13 . 19 25 25 23 6 Device 8 | . 8 10 4 10 11 15 15 3 Storage 9 | . 14 11 11 9 7 7 7 5 Processor 12 | . . 11 17 15 13 15 15 13 Energy Gun 2 | . 1 3 . 4 5 . . 1 Energy Cannon 2 | . . 2 9 . . 1 . . Ballistic Gun 10 | . 17 13 10 14 10 . . . Ballistic Cannon 4 | . 9 1 . 6 4 5 . 4 Launcher 1 | . . . 2 1 . 4 . . Peak Build Rating 66 | 6 11 17 23 42 65 66 39 44 Average Rating 27 | 4 8 14 18 34 41 50 39 29 On Entrance 25 | . 6 11 16 21 33 64 39 39 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 10 21 37 36 41 53 58 27 50 Greatest Support 70 | 20 26 66 60 60 70 70 55 55 Greatest Overweight (x) 16 | . . 2 . 1 12 1 . 16 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 15 15 Average Capacity 13 | 6 8 12 15 15 15 15 15 14 Most Carried 15 | . 9 11 11 14 15 12 12 12 Average Carried 9 | . 4 9 10 11 11 11 12 7 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 12 | . 8 10 11 11 12 12 12 5 Class Distribution -------------------- 33% | Scavenger-Mutant 25% | Mutant 18% | Gunner 18% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 5159 | 235 202 1241 204 1350 1113 118 . 696 Remotely 557 | . . 557 . . . . . . Salvage Created 5391 | . 419 1412 177 1261 1401 57 . 664 Parts 295 | . 20 89 9 82 72 . . 23 Haulers Intercepted 14 | . 2 5 . 4 2 . . 1 Recyclers Shooed 13 | . . 6 . . 4 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 91 | . 10 29 1 21 21 1 . 8 Guns 45 | . 8 15 1 10 11 . . . Cannons 31 | . 2 9 . 6 5 1 . 8 AOE 15 | . . 5 . 5 5 . . . Classes Destroyed 18 | . 4 5 1 3 5 . . . Worker 4 | . . 2 . . 2 . . . Builder 7 | . . 1 1 2 3 . . . Hauler 14 | . 2 5 . 4 2 . . 1 Recycler 15 | . . 4 1 3 4 . . 3 Carrier 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 4 | . . 1 . 2 1 . . . Watcher 12 | . 3 4 . 5 . . . . Swarmer 23 | . 3 16 . 4 . . . . Grunt 34 | . 7 6 2 9 8 . . 2 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 15 | . . 7 . 5 1 . . 2 Specialist 4 | . . . . . 4 . . . Hunter 4 | . . . . 1 1 . . 2 Programmer 8 | . . . . . 5 1 . 2 Heavy 2 | . . . . 1 1 . . . Zionite 1 | . . . 1 . . . . . Packrat 1 | . . . . . . 1 . . Best Kill Streak 11 | . 3 7 3 7 11 1 . 3 Combat Bots Only 7 | . 3 7 1 4 5 1 . 2 Max Kills in Single Turn 6 | . 2 3 2 3 6 1 . 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . 2 . 2 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 1085 | . 55 198 2 79 139 85 . 527 Missed 392 | . 9 57 . 17 44 29 . 236 Damage Taken 9126 | . 548 1454 99 1306 1638 963 . 3118 Core 1669 | . 139 256 21 132 127 131 . 863 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 44 | . . 44 . . . . . . Core Remaining (%) 62 | 100 44 . 30 76 . . 63 . Volleys Fired 403 | . 67 128 11 69 68 6 . 54 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 183 | . 100 143 93 182 168 180 . 183 Shots Fired 867 | . 133 247 18 202 178 17 . 72 Gun 545 | . 92 167 3 121 145 . . 17 Cannon 276 | . 41 73 4 67 22 14 . 55 Launcher 46 | . . 7 11 14 11 3 . . Special . | . . . . . . . . . Kinetic 679 | . 125 153 3 174 159 10 . 55 Thermal 124 | . 8 86 4 5 . 4 . 17 Explosive 46 | . . 7 11 14 11 3 . . Electromagnetic 18 | . . 1 . 9 8 . . . Robot Hit Streak 14 | . 10 13 1 14 12 4 . 10 Robot Miss Streak 10 | . 6 10 4 5 5 1 . 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 474 | . 73 122 1 116 101 10 . 51 Core Hits 241 | . 29 57 8 65 53 3 . 26 Critical Kills 3 | . . . . 2 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 14 | . 1 1 . 5 5 . . 2 Destroy 4 | . 1 . . 2 1 . . . Blast 10 | . . 1 . 3 4 . . 2 Melee Attacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Slashing 1 | . . 1 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12608 | . 814 2641 476 3301 3254 623 . 1499 Guns 4961 | . 439 1256 17 1258 1755 . . 236 Cannons 4118 | . 375 858 . 820 465 350 . 1250 Explosions 3346 | . . 469 455 1223 1034 165 . . Melee 50 | . . 50 . . . . . . Ramming 133 | . . 8 4 . . 108 . 13 Kinetic 7491 | . 781 1192 17 1854 2101 296 . 1250 Thermal 1349 | . 33 904 . 71 51 54 . 236 Explosive 3295 | . . 469 455 1223 983 165 . . Electromagnetic 290 | . . 18 . 153 119 . . . Impact . | . . . . . . . . . Slashing 50 | . . 50 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 2 2 1 4 7 7 2 Average Corruption 2 | . . 1 2 1 2 6 7 1 Corruption Purged 1 | . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . 17 15 . 21 15 2 11 Message Errors 17 | . . 3 2 . 6 . 2 4 Matter Fused 28 | . . 7 3 . 6 7 . 5 Heat Flow Errors 12 | . . 1 3 . 2 5 . 1 Energy Discharges 9 | . . 2 4 . 2 1 . . Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . 2 . . 1 . . 1 Data Loss (major) 3 | . . 1 1 . . 1 . . Misfires 3 | . . . 2 . 1 . . . Alerts 1 | . . 1 . . . . . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 398 | . 4 91 20 44 104 100 . 35 Projectiles 123 | . 4 . . 2 4 78 . 35 Explosions 220 | . . 58 20 42 100 . . . Melee 55 | . . 33 . . . 22 . . Knockbacks 26 | . 3 . . 3 1 4 . 15 Impact 2 | . . . . . . 2 . . Kinetic 24 | . 3 . . 3 1 2 . 15 Secondary . | . . . . . . . . . Self-Inflicted Damage 307 | . . 81 76 67 83 . . . Shots 8 | . . 2 2 3 1 . . . Rammed 2 | . . . 1 . . . . 1 Targets Rammed 21 | . . 3 1 . . 12 . 5 Kicked 19 | . . 3 . . . 12 . 4 Crushed . | . . . . . . . . . Highest Temperature 512 | . 187 281 166 223 237 387 . 512 Average Temperature 77 | . 36 78 53 80 48 105 . 152 Received Heat Transfer 1986 | . 231 147 12 234 255 390 . 717 Effects 11 | . . . . . 1 2 . 8 Shutdowns 2 | . . . . . . . . 2 Interference 4 | . . . . . 1 2 . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 Heat Transferred 2381 | . 74 1554 . 111 50 74 . 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 549 | . 199 549 188 405 521 . . 195 Initial 188 | . . 31 188 1 171 . . 39 Average 170 | . 73 261 61 244 197 . . 62 Maximum Alert Level 2 | . . 2 . 2 2 . . . Low Security (%) 67 | 100 100 31 100 37 76 . . 100 Level 1 25 | . . 48 . 61 4 . . . Level 2 7 | . . 19 . . 18 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 1 3 5 . . 3 Investigation 2 | . . . . 1 1 . . . Extermination 4 | . . . . . 2 . . 2 Reinforcement 5 | . 1 . 1 1 1 . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . . 3 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 20 37 2 37 26 2 . 11 Peak Tracking Total 5 | . 3 5 2 5 4 1 . 4 Tactical Retreats 9 | . 1 1 . 2 3 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . 1 2 . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 16 | . 2 7 1 2 3 . . 1 Max in Single Turn 2 | . 1 1 1 1 2 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 15 | . 2 4 . 5 2 1 . 1 Terminals 10 | . 2 3 . 3 1 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 2 9 . 14 2 1 . 1 Successful 16 | . 1 6 . 7 1 1 . . Failed 13 | . 1 3 . 7 1 . . 1 Catastrophic 4 | . . . . 3 1 . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 4 . 5 1 . . 1 Terminals 21 | . 2 7 . 10 1 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . . 2 . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 4 . 6 . 1 . . Record 4 | . . . . 4 . . . . Robot Analysis 1 | . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . Zone Layout 4 | . 1 2 . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . 2 . 1 . . . . Scan Component 2 | . . 1 . 1 . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 1 . . . Used 1 | . . . . 1 . . . . Hacking Detections 9 | . 1 2 . 4 1 . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 5 | . . . 5 . . . . . Largest Group 5 | . . . 5 3 . . . . Highest-Rated Group 79 | . . . 79 63 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders 4 | . . . 3 1 . . . . STAY 1 | . . . 1 . . . . . ROAM 1 | . . . . 1 . . . . GUARD 1 | . . . 1 . . . . . AID 1 | . . . 1 . . . . . Ally Attacks 26 | . . . 2 24 . . . . Total Damage 350 | . . . 41 309 . . . . Kills 7 | . . . 1 6 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 9877 | 56 888 1816 1403 2229 1697 557 84 1147 Spaces Moved 5255 | 41 550 898 689 1297 806 410 71 493 Core 62 | 2 . . . . 3 . . 57 Treads 1562 | . . 541 689 305 . . . 27 Legs 3541 | 39 550 351 . 992 800 410 71 328 Wheels . | . . . . . . . . . Hover 84 | . . . . . 3 . . 81 Flight 6 | . . 6 . . . . . . Fastest Speed 50 | 50 120 114 160 123 120 120 120 100 Average Speed 141 | 116 120 145 160 133 132 120 120 191 Slowest Speed 850 | 120 120 260 160 195 650 190 120 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 95 70 102 81 19 49 9 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 71 | . . 1 37 . 33 . . . Terrain Destroyed 483 | . . 68 112 106 153 32 . 12 Melee . | . . . . . . . . . Projectile 52 | . . 11 1 15 10 3 . 12 AOE 430 | . . 57 111 91 142 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 6946 | 46 660 1165 967 1681 1286 455 70 616 Wait 948 | . 21 50 252 239 331 21 . 34 Move 5247 | 40 549 897 688 1296 805 409 70 493 Hop . | . . . . . . . . . Pick Up 66 | . 9 15 1 20 16 . . 5 Fast Attach 46 | 6 3 9 . 5 10 1 . 12 Attach 37 | . 1 9 . 7 12 . . 8 Detach 3 | . . 2 . . . 1 . . Swap 119 | . 6 35 14 29 28 4 . 3 Drop 53 | . 4 14 . 16 16 1 . 2 Fire 403 | . 67 128 11 69 68 6 . 54 Melee 3 | . . 3 . . . . . . Ram 1 | . . . . . . . . 1 Kick 19 | . . 3 . . . 12 . 4 Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 13) 716 | -10/Materials | Discovered new exit (range 15) 859 | -10/Materials | Core integrity fell below 50% 867 | -10/Materials | Discovered new exit (range 14) 945 | -10/Materials | Entered another Materials area 945 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1116 | -9/Materials | Lost 4 parts (1p1n1u1w) 1153 | -9/Materials | Build established: Scavenger-Mutant 1340 | -9/Materials | Repaired Aluminum Leg 1403 | -9/Materials | Discovered new exit (range 10) 1713 | -9/Materials | Core integrity fell below 50% 1720 | -9/Materials | Lost 3 parts (2n1u) 1744 | -9/Materials | Destroyed 7 combat bots 1780 | -9/Materials | Discovered new exit (range 16) 1822 | -9/Materials | Discovered new exit (range 12) 2317 | -9/Materials | Discovered new exit (range 8) 2536 | -9/Materials | Discovered new exit (range 16) 2760 | -9/Materials | Identified exit to Mines 2761 | -9/Materials | Entered Mines 3148 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3439 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3503 | -9/Mines | Discovered new exit (range 12) 3520 | -9/Mines | Identified exit to Materials 3541 | -9/Mines | Discovered exit to Materials (range 5) 3631 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3634 | -9/Mines | Found Prototype Device 3634 | -9/Mines | Identified Exp. Sensor Array 4164 | -9/Mines | Entered Materials 4164 | -8/Materials | Accompanied by 3 allies 4164 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4169 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4475 | -8/Materials | Build established: Skirmisher 4883 | -8/Materials | Garrison activated, responded to threat 4928 | -8/Materials | Discovered new exit (range 9) 4953 | -8/Materials | Identified exit to Factory 5498 | -8/Materials | Discovered exit to Factory (range 15) 5825 | -8/Materials | Lost 6 parts (1p1n2u2w) 6067 | -8/Materials | Build established: Gunner 6214 | -8/Materials | Discovered exit to Factory (range 5) 6393 | -8/Materials | Entered Factory 6393 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6954 | -7/Factory | Garrison activated, responded to threat 7413 | -7/Factory | Cargo convoy interrupted 7443 | -7/Factory | Lost 5 parts (3n2w) 7618 | -7/Factory | Found PL-3XN's Ring of Power 7651 | -7/Factory | Found Prototype Device 7652 | -7/Factory | Identified Adv. EM Disruption Field 8020 | -7/Factory | Discovered new exit (range 8) 8090 | -7/Factory | Entered Lower Caves 8211 | -7/Lower Caves | Spotted B-75 Beast 8361 | -7/Lower Caves | Lost 4 parts (1p1n2w) 8615 | -7/Lower Caves | Identified exit to Lower Caves 8624 | -7/Lower Caves | Build established: Mutant 8647 | -7/Lower Caves | Entered another Lower Caves area 8683 | -7/Lower Caves | Discovered new exit (range 10) 8706 | -7/Lower Caves | Spotted B-75 Beast 8731 | -7/Lower Caves | Entered Factory 8731 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8745 | -6/Factory | Discovered new exit (range 6) 9113 | -6/Factory | Core integrity fell below 50% 9158 | -6/Factory | Lost 4 parts (1p1u2w) 9502 | -6/Factory | Core integrity fell below 20% 9550 | -6/Factory | Lost 8 parts (2p3n3w) 9878 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 3K. U-05 Engineer lays Concrete. Acquired Gravmag Array. System corrupted: Matter fused (-9). K-01 Serf cleans the Terminal. System corrupted: Heat flow error (+112). Connecting with Terminal... Current location identified: Factory ALERT: Cargo convoy en route, clear transfer corridor. Dropped Mic. Nuclear Core. P-60 Hacker knocked back. 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""" #???????????????????????????? | | ????????????# """ #???????????????????????????? | | ????????????# ####+###########????????????? | | ??????????### """ # *#????????????? | | ??????????#"" """ #! @ #????????????? | | ??????????#"" """ ; """"""""" #????????????? | | ??????????#"" %p #????????????? | | ??????????#T ; """"""""" #????????????? | | ??????????#"" # #????????????? | | ??????????#"" ################????????????? | | ??????????#"" ??????????????????? | | ??????????### ?????????????????? | | #########???# ?????????????????? | | #???# ?????????????????? | | #???#! /// ?????????????????? | | #???# /// ""##########+?????????????????? | | ##### // ""#???????????????????????????? | | # T"#???????????????????????????? | | # ""#???????????????????????????? | | # ""#???????????????????????????? | | + #???????????????????????????? | | # #???????????????????????????? | | # ###########????????????????????????? | | # # """"""" #????????????????????????? | | # # """"""" #?????????????##???###???? | | # # """"""" #??????????# """""" #???? | | # # """"""" #??????????# """""" #???? | | # + #??????????# """""" #???? | | ######### # #??????????# "" """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Preemptive Strike The More The Merrier Challenges ------------ None Game ------ Seed AdvancedSchematicShifter Manual? 0 Play Time 01:42:18 Cumulative 14.0 hours Start 2025.03.30 @ 14:35:56 End 2025.03.30 @ 16:18:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0dca9fa4-1279-4858-9d9b-459cbb48ab7e