Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 13:20:28 Player: MTF Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (211) 1055 Value Destroyed (9215) 9215 Prototype IDs (104) 2080 Alien Tech Used (9) 1800 Bonus (52483) 52483 TOTAL SCORE: 77333 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 4005 Follower Combat Kills 1617 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1839 Cogmind --------- Core Integrity 1555/1600 Matter 425/425 Energy 1610/1630 System Corruption 3% Temperature Cool (20) Movement Hovering (44) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Power Amplifier Experimental Power Amplifier Experimental Power Amplifier Coolant Network Lightpack 2.0 Experimental Energy Well Advanced Targeting Computer Experimental Powered Armor Experimental Powered Armor SHELL Armor AEGIS Remote Shield > --- WEAPON (3) ------- Improved Potential Cannon Improved Heavy Machine Gun > --- INVENTORY (24) --- Improved Quantum Reactor Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Cooling System Experimental Cooling System Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Sensor Array Experimental Terrain Scanner Matter Filter Experimental Transmission Jammer Experimental ECM Suite AEGIS Remote Shield System Backup Module Dimensional Node Initializer Improved Potential Cannon Hardcell Cannon Graviton Cannon Improved Proton Missile Launcher Hellfire Missile Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Lightpack 2.0 Experimental Energy Well Advanced Targeting Computer Experimental Powered Armor Experimental Powered Armor SHELL Armor Thermal Barrier EM Dispersion Field AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Improved Heavy Machine Gun > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet Experimental Cooling System Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Sensor Array Experimental Terrain Scanner Matter Filter Experimental Transmission Jammer Experimental ECM Suite AEGIS Remote Shield System Backup Module Dimensional Node Initializer Improved Potential Cannon Hardcell Cannon Graviton Cannon Improved Proton Missile Launcher Hellfire Missile Launcher Enhanced Force Lance [Rating: 255] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Hover Unit Combat Linear Gravjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection SHELL Armor Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Graviton Cannon Launcher Improved Proton Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 13 | . . . . . 3 . . . . . . 2 . . . . 1 . . . . 2 . . 2 . 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 353 | 8 8 1 6 3 38 14 16 8 7 4 3 7 2 4 2 1 14 6 3 2 1 7 26 1 26 19 21 27 15 6 47 Power 27 | 2 1 1 1 . 2 1 3 . . . . . . . . . 3 1 . . . . 3 . . 1 . 2 . . 6 Engine 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . 1 1 . 2 1 3 . . . . . . . . . 2 1 . . . . 2 . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 2 . . 6 Propulsion 37 | 2 . . 1 . 6 2 4 . . 2 1 . . . . . 7 1 . . . . 8 . . . . . 1 . 2 Treads 9 | 2 . . 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . 1 . . . . . . . . . . . . . . . . . 5 . . . . . 1 . 2 Flight 19 | . . . . . . 1 4 . . 2 1 . . . . . 7 1 . . . . 3 . . . . . . . . Utility 180 | 2 2 . 2 . 6 2 8 6 5 1 2 7 2 4 2 1 3 4 1 2 1 7 5 1 21 9 14 17 11 4 28 Device 103 | . . . . . . . 2 3 2 . 1 3 1 2 . 1 . 2 1 . 1 4 5 1 15 3 8 12 10 4 22 Storage 23 | 2 2 . 2 . 3 2 1 . . . . . . . . . . . . . . . . . 2 2 1 3 1 . 2 Processor 8 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 2 1 . . 1 Hackware 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . 3 1 1 . . . . Protection 37 | . . . . . 3 . 3 3 3 1 1 2 1 2 2 . 2 2 . 2 . 2 . . . 2 2 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 2 5 . 2 3 24 9 1 2 2 1 . . . . . . 1 . 2 . . . 10 . 5 9 7 8 3 2 11 Energy Gun 12 | . . . . . 9 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Energy Cannon 22 | . 2 . 2 1 6 4 . . . . . . . . . . . . . . . . 2 . . 2 1 . . 1 1 Ballistic Gun 15 | 2 3 . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 2 3 . . 1 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 Launcher 21 | . . . . 1 5 3 . 1 1 . . . . . . . . . 1 . . . 2 . . . 3 . 2 . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon 6 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Slashing Weapon 7 | . . . . . 2 . 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon 20 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . 5 4 1 2 1 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 4 3 . . . . . 1 . . . . . . . 2 . . 3 1 . 7 . 6 . . 13 Parts Lost 17 | . . . . . 1 . . . 1 1 . . . . . . 3 2 . . . . 1 . . 3 . . . . 5 Power 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 Propulsion 5 | . . . . . . . . . . 1 . . . . . . 2 1 . . . . 1 . . . . . . . . Utility 7 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 3 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Highest Loss Streak 4 | . . . . . 1 . . . 1 1 . . . . . . 3 2 . . . . 1 . . 3 . . . . 4 Average Slot Usage (%) 92 | . 100 100 100 100 99 100 82 84 84 84 84 86 86 86 86 86 88 93 94 92 94 93 91 94 93 90 85 84 81 73 78 Engine 1 | . 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . 11 14 14 9 9 13 15 15 15 15 13 13 13 13 13 10 5 5 5 5 5 3 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 6 10 9 9 8 7 4 4 7 Treads 12 | . 28 28 28 28 26 27 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . 10 26 23 23 21 21 20 16 20 Flight 6 | . . . . . . . 26 30 30 30 30 26 26 26 26 26 29 28 29 29 29 26 15 . . . . . . . . Device 5 | . . . . . . . 5 5 6 2 6 5 6 5 6 6 5 3 5 1 5 9 10 10 12 10 6 7 12 11 18 Storage 18 | . 28 28 28 28 35 36 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 5 4 4 8 8 Processor 3 | . . . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 10 10 10 9 6 5 8 8 8 5 Hackware 8 | . . . . . . . 5 7 7 7 7 20 20 20 20 20 23 23 23 23 23 21 21 21 23 23 21 20 17 16 1 Protection 3 | . . . . . 8 9 . 1 . 4 . . . . . . . 1 . 2 . . . . . 4 6 4 4 4 9 Energy Gun 1 | . . . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 6 . 7 23 6 14 . . . . . . . . . . . . . . . . . . . . . . . 2 3 Ballistic Gun 5 | . 21 28 20 . . . . . . . . . . . . . . . . . . . 1 5 4 1 4 2 3 . 2 Slashing Weapon 1 | . . . . . . . 6 6 7 7 7 6 6 6 6 6 5 5 5 5 5 4 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 5 4 5 5 5 4 5 3 3 3 2 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 16 47 43 77 77 135 153 153 24 21 24 24 24 24 23 23 22 39 39 37 38 33 37 50 47 68 77 102 97 99 105 145 Greatest Support 170 | 40 40 40 40 40 65 62 62 24 24 24 26 26 26 26 26 26 41 41 38 38 38 38 160 160 160 160 160 160 170 138 170 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 2 . . . . . . . . . . . . . . . 1 . . . . . . . . Average Overweight (x) . | . . 1 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 48 | 8 16 16 20 20 34 36 48 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 24 | 6 13 16 18 20 33 35 25 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 36 | 7 16 16 20 20 34 36 36 19 19 19 19 21 20 22 24 24 24 22 21 24 24 23 24 24 24 24 24 24 24 22 24 Average Carried 22 | 2 10 16 17 19 27 35 19 19 18 18 18 18 20 20 22 23 21 20 20 22 24 22 23 24 23 23 22 23 23 19 22 Final Capacity 36 | 8 16 16 20 20 34 36 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 36 | 7 16 16 20 20 34 36 19 19 18 18 19 20 20 21 24 23 22 20 21 24 24 23 24 24 24 24 23 24 23 19 24 Class Distribution -------------------- 32% | Hauler-Mutant 15% | Mutant 11% | Hacker-Sprinter 8% | Wizard-Mutant 7% | Alien-Mutant 7% | Wizard-Ninja 6% | Hauler-Sprinter 5% | Wizard-Scout 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Data Miner Hauler-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Wizard-Ninja | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Scout | -2/Quarantine Wizard-Mutant | -2/Section 7 Wizard-Ninja | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Matter Collected 5533 | 267 309 122 122 41 409 335 94 168 85 . 55 25 65 50 . 20 92 67 43 55 10 . 249 . 321 232 271 376 365 30 1255 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8798 | 66 431 150 . 90 1269 968 94 136 158 24 . 25 79 56 . . 174 59 . 309 . . 249 . 340 528 753 494 454 213 1679 Parts 331 | 2 27 11 . 6 63 48 . 2 5 2 . 3 2 . . . 7 2 . 2 . . 19 . 9 26 45 . 15 12 23 Haulers Intercepted 11 | . 1 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 125 | . 10 6 . 3 23 11 . . 3 . . . . . . . . . . . . . 3 . . . 13 2 36 1 14 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Guns 24 | . 8 6 . . 6 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Cannons 23 | . 2 . . 1 5 8 . . . . . . . . . . . . . . . . . . . . . . . 1 6 AOE 66 | . . . . 2 11 1 . . 3 . . . . . . . . . . . . . . . . . 8 . 35 . 6 Classes Destroyed 24 | 1 4 . . . 4 3 . 1 . . . . . . . . . . . . . . 1 . . . . 2 5 . 3 Worker 12 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 6 . . Builder 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . Tunneler 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 11 | . 1 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycler 16 | 1 1 . . . 2 . 1 . . . . . . . . . 1 . . . . . . . 2 3 . . 2 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 Watcher 15 | . 2 . . . 4 2 . . . . . . . . . . 1 . . . . . 1 . 1 . 1 . 1 1 1 Swarmer 34 | . 6 4 . . 10 . . . 3 . . . . . . . . . . . . . . . . . 11 . . . . Grunt 49 | . 4 2 . 3 7 7 . . . . . . . . . . . . . . . . . . . . . . 21 . 5 Brawler 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Duelist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Sentry 13 | . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 9 | . . . . . . . . 3 2 . . . 2 1 . . . 1 . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 52 | 1 4 3 . 3 7 5 1 . 3 1 . 1 . . . . 1 . . . . . 3 . 2 2 14 1 52 2 7 Combat Bots Only 35 | . 3 3 . 3 5 3 . . 3 . . . . . . . . . . . . . 3 . . . 10 1 35 1 6 Max Kills in Single Turn 51 | 1 1 1 . 2 2 1 1 1 2 1 . 1 1 1 . . 1 1 . . . . 1 . 1 1 4 1 51 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 35 | . . . . 2 2 1 . . 2 . . . . . . . . . . . . . . . . . 3 . 35 . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Damage Taken 6928 | . 301 254 . 39 579 329 109 . 84 80 . 81 . . . . 90 253 . . . 69 20 . . 521 650 182 1496 . 1791 Core 510 | . 26 15 . 10 79 57 25 . . . . . . . . . 30 17 . . . 25 . . . 79 21 21 60 . 45 Absorbed by Shields 2514 | . . . . . . . . . . . . . . . . . . . . . . . . . . 183 561 81 739 . 950 Core Remaining (%) 91 | 100 . . . 79 . 75 . . . . 96 . . . . 100 . . . . 95 . . 88 . 93 . . 92 . 97 Volleys Fired 298 | 6 40 19 . 2 53 46 . 1 2 . . . . . . . . . 1 . . . 2 . 2 . 18 5 6 10 85 Largest 2 | 2 2 2 . 2 2 2 . 1 1 . . . . . . . . . 1 . . . 1 . 1 . 2 1 1 1 1 Hottest 200 | 40 112 40 . 112 119 119 . 36 36 . . . . . . . . . 36 . . . 69 . 40 . 78 94 43 200 200 Shots Fired 417 | 12 79 38 . 3 84 69 . 1 2 . . . . . . . . . 1 . . . 2 . 2 . 19 5 6 10 84 Gun 169 | 12 64 38 . . 38 2 . . . . . . . . . . . . . . . . . . 2 . 5 5 . . 3 Cannon 201 | . 15 . . 2 34 62 . . . . . . . . . . . . . . . . 1 . . . . . . 10 77 Launcher 44 | . . . . 1 12 5 . 1 2 . . . . . . . . . 1 . . . 1 . . . 14 . 6 . 1 Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 154 | 12 64 38 . . . . . . . . . . . . . . . . . . . . . . 2 . 5 3 . . 30 Thermal 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 10 50 Explosive 16 | . . . . 1 12 3 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 180 | . 15 . . 2 72 66 . 1 2 . . . . . . . . . 1 . . . 2 . . . 14 . 5 . . Robot Hit Streak 13 | 6 11 8 . 1 13 11 . . . . . . . . . . . . . . . . . . 1 . 3 . 3 . 8 Robot Miss Streak 3 | 1 3 2 . 1 3 3 . . . . . . . . . . . . . . . . . . 1 . 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 335 | 9 48 26 . 1 60 50 5 7 5 1 . 2 3 3 . . 2 2 . 6 . . 5 . 8 6 14 5 20 1 46 Core Hits 297 | 2 20 9 . 5 56 31 1 3 5 1 . 1 2 . . . 2 1 . 4 . . 5 . 4 6 36 . 72 3 28 Critical Hits 25 | . . . . . 4 1 . 1 . . . . . . . . 1 . . . . . . . 1 . 2 2 5 . 8 Critical Kills 11 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . 4 . 3 Critical Parts Destroyed 10 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 2 1 . 2 Melee Attacks 389 | . . . . 5 9 1 25 9 13 5 2 19 5 6 . 3 12 13 11 7 9 41 23 4 31 41 24 26 39 2 4 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Impact 13 | . . . . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 122 | . . . . . 1 1 25 9 13 5 2 19 5 6 . 3 12 7 . 1 1 11 1 . . . . . . . . Piercing 249 | . . . . . . . . . . . . . . . . . . 6 11 6 8 30 22 4 31 41 24 22 39 2 3 Sneak Attacks 41 | . . . . . . . 1 7 5 1 . . 3 2 . . 1 2 . . . . 3 . 3 4 3 . 3 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 74256 | 97 705 271 . 152 2674 1546 272 808 692 113 . 113 316 299 . . 147 165 20 573 . . 344 . 631 913 2291 142 52211 523 8238 Guns 1539 | 97 510 271 . . 524 22 . . . . . . . . . . . . . . . . . . 9 . 54 . . . 52 Cannons 6586 | . 136 . . 25 700 1236 . . . . . . . . . . . . . . . . . . . . . . . 309 4180 Explosions 56981 | . 59 . . 127 1268 278 . 19 123 . . . . . . . . . 20 . . . . . . . 1777 . 49673 18 3619 Melee 8958 | . . . . . . . 272 789 569 113 . 113 316 299 . . 147 165 . 573 . . 344 . 622 913 460 142 2538 196 387 Ramming 192 | . . . . . 182 10 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2227 | 97 510 271 . . . . . . . . . . . . . . . . . . . . . . 9 . 54 95 . . 1191 Thermal 57333 | . 59 . . . 165 . . . . . . . . . . . . . . . . . . . . . 540 . 49582 327 6660 Explosive 1477 | . . . . 127 1103 243 . . . . . . . . . . . . . . . . . . . . . . 4 . . Electromagnetic 4164 | . 136 . . 25 1224 1293 . 19 123 . . . . . . . . . 20 . . . . . . . 1237 . 87 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2618 | . . . . . . . 272 789 569 113 . 113 316 299 . . 147 . . . . . . . . . . . . . . Piercing 6245 | . . . . . . . . . . . . . . . . . . 165 . 573 . . 344 . 622 913 460 47 2538 196 387 Highest Corruption 12 | . . . . . 3 8 1 1 1 1 1 . . . . . . . . . . . . . . 12 . 1 2 . 3 Average Corruption 3 | . . . . . 2 5 1 1 1 1 1 . . . . . . . . . . . . . . 11 . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 109 | . . . . . 24 36 2 1 . . 1 . . . . . . . . . . . . . . 16 . 2 8 . 19 Message Errors 34 | . . . . . 10 13 2 . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 6 Matter Fused 21 | . . . . . 6 8 . . . . . . . . . . . . . . . . . . . 3 . . . . 4 Heat Flow Errors 12 | . . . . . 3 4 . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 Energy Discharges 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . 1 6 . . . . . . . . . . . . . . . . . . . 2 . 1 2 . 2 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Targeting Errors 14 | . . . . . 3 4 . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5982 | . . . . . 203 33 106 238 263 . . 40 14 212 . . . 63 . 170 . . 12 . 230 . 200 . 3353 . 845 Projectiles 186 | . . . . . 19 24 . . . . . . . . . . . . . . . . . . . . . . . . 143 Explosions 4370 | . . . . . 143 9 . . . . . . . . . . . . . . . . 12 . . . 151 . 3353 . 702 Melee 1426 | . . . . . 41 . 106 238 263 . . 40 14 212 . . . 63 . 170 . . . . 230 . 49 . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1254 | . . . . . 187 21 . . 20 . . . . . . . . . . . . . 20 . . . . . 1006 . . Shots 12 | . . . . . 7 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . . Rammed 13 | . . . . 1 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . . . . 1 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 270 3 . 57 238 220 17 6 14 7 36 19 . 1 . . 10 17 5 . . . . . . 289 . . 194 4 71 Average Temperature 58 | . 94 2 . 27 58 75 7 3 8 3 8 11 . 1 . . 6 10 5 . . . . . . 146 . . 92 4 12 Received Heat Transfer 662 | . 93 87 . 21 135 117 30 . . 12 . 18 . . . . . . . . . 9 . . . 25 . 4 69 . 42 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Combat Hostiles 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Parts Fried 26 | . . . . . 11 9 . . . . . . . . . . . . . . . . . . . . 6 . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4540 | . 100 . . . 200 . . . . . . . . . . . . . . . . . . . . . 400 . 366 260 3214 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Peak Influence 3665 | 5 174 204 . 85 726 407 140 . . . . 143 . . . . 28 . . . . 89 161 . 151 160 532 270 3665 2672 2211 Average Influence 248 | 3 42 156 . 3 254 176 57 . . . . 69 . . . . 10 . . . . 24 115 . 88 80 254 174 357 2350 1986 Maximum Alert Level 5 | . . 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . 2 1 5 5 5 Low Security (%) 68 | 100 100 72 . 100 52 53 100 . . . . 100 . . . . 100 . . . . 100 100 . 100 100 49 60 71 . . Level 1 12 | . . 27 . . 15 46 . . . . . . . . . . . . . . . . . . . . 24 39 11 . . Level 2 4 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . 25 . . . . Level 3 1 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 94 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 93 . Squads Dispatched 44 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 2 2 1 18 13 4 Investigation 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Extermination 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . 1 Reinforcement 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 4 1 . Assault 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Distress Signals 44 | . 1 . . . 5 2 1 . . . . . . . . . . . . . . 2 . . . . 3 . 3 . 27 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 40 . 19 Distress Signals 60 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 40 . 19 Times Spotted 272 | . 21 10 . 3 38 19 9 1 3 4 2 3 . 1 . . 1 2 . . . 7 2 . 4 9 18 4 77 3 31 Peak Tracking Total 44 | . 3 3 . 3 5 3 4 1 3 4 2 1 . 1 . . 1 2 1 . . 9 1 . 2 6 11 1 44 13 15 Tactical Retreats 41 | . 2 3 . . 5 3 1 1 . . . 2 . . . . . . 1 . . 1 . . . . 5 . 14 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . . . . . 2 5 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . Indirectly 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 6 . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Disabled 64 | . 3 . . 1 5 5 . . . 1 . 1 . . . . . . 1 . . . 4 1 . 7 . 4 10 7 14 Max in Single Turn 4 | . 2 . . 1 2 1 . . . 1 . 1 . . . . . . 1 . . . 1 1 . 1 . 1 4 2 2 Garrison Access 9 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . 1 1 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Accessed 89 | . 8 . 1 1 2 10 6 . . 4 1 4 . 1 1 . 6 . 1 6 . 3 2 . 5 8 6 6 5 . 2 Terminals 54 | . 8 . . 1 2 9 5 . . . 1 3 . . . . 1 . . . . . 1 . 4 4 3 6 4 . 2 Fabricators 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 2 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . Garrison Access 9 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . 1 1 1 . 1 . . Total Hacks 259 | . 22 . 1 2 11 23 9 . . 26 2 10 . 1 2 . 19 . 1 19 . 8 4 . 16 23 19 9 23 . 9 Successful 180 | . 16 . 1 1 2 9 4 . . 26 . 5 . 1 2 . 16 . 1 19 . 7 2 . 11 16 14 8 14 . 5 Failed 79 | . 6 . . 1 9 14 5 . . . 2 5 . . . . 3 . . . . 1 2 . 5 7 5 1 9 . 4 Catastrophic 15 | . 1 . . . 2 3 3 . . . 1 1 . . . . . . . . . . 1 . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 13 . 1 2 10 17 5 . . . 2 8 . . 4 . 7 . . . . 3 2 1 10 13 11 6 19 . 3 Terminals 162 | . 22 . . 2 11 22 7 . . . 2 8 . . . . 7 . . . . . 2 . 15 12 12 9 22 . 9 Fabricators 24 | . . . . . . . . . . . . 2 . . . . 5 . . . . 5 2 . . 7 3 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . 3 . . . . . Garrison Access 10 | . . . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . 1 1 1 . 1 . . Terminal Hacks 116 | . 7 . 1 1 2 8 1 . . 26 . 3 . 1 2 . 5 . 1 19 . . . . 8 4 6 5 11 . 5 Record 20 | . . . . . . . . . . 11 . . . . . . . . 1 7 . . . . . . . 1 . . . Part Schematic 21 | . . . . 1 . . . . . 7 . 1 . . 2 . 1 . . 4 . . . . 2 1 1 1 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . 2 . . . . . . . . 3 . . . . . . . . . 4 . . . . 2 . 1 . . . . Open Door 8 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . 2 2 . 1 Branch Access Points 6 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 13 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 3 1 . 3 . 3 Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 2 . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 15 | . . . . . . . . . . . . 2 . . . . 3 . . . . 2 2 . . 4 2 . . . . Load Schematic 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 2 1 . . . . Build 8 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 . . 2 1 . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . 3 . . . . . Insert Component 10 | . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . 3 . . . . . Garrison Access Hacks 9 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . 1 1 1 . 1 . . Seal Access 9 | . . . . . . 1 1 . . . . . . . . . 2 . . . . 1 . . 1 1 1 . 1 . . Unauthorized Hacks 27 | . 9 . . . . . 2 . . . . . . . . . 1 . . . . 2 . . 2 4 2 3 2 . . Terminals 21 | . 9 . . . . . 2 . . . . . . . . . . . . . . . . . 2 2 1 3 2 . . Track 16 | . 7 . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . 3 2 . . Assimilate 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 1 . . . . Prioritize 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 7 . . 1 2 6 6 . . . 1 4 . . . . 3 . . . . 2 2 . 4 6 5 4 2 . 2 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . . . . 7 . 1 . . 2 . 1 . . 4 . . . . 2 1 1 1 . . . Parts Built 10 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 1 . . 3 1 . . . . Matter 2242 | . . . . . . . . . . . . 168 . . . . 662 . . . . 213 351 . . 563 285 . . . . Time 539 | . . . . . . . . . . . . 84 . . . . 97 . . . . 38 93 . . 189 38 . . . . Total Part Build Rating 70 | . . . . . . . . . . . . 4 . . . . 26 . . . . 5 7 . . 23 5 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total Allies 39 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 36 Largest Group 17 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 17 Highest-Rated Group 1768 | . . . . . . . 26 . . . . . . . . . . . . . . . . . . 44 . . 1075 1075 1768 Highest-Rated Ally 1075 | . . . . . . . 26 . . . . . . . . . . . . . . . . . . 44 . . 1075 1075 1075 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 GOTO 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Ally Attacks 320 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 8 290 Total Damage 12285 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1580 480 10225 Kills 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 39 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 2 . . 1 . . . 1 1 . 1 . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Turns Passed 13560 | 156 1099 353 1208 676 1599 1357 384 193 137 53 167 268 84 115 273 104 251 112 179 65 114 216 431 30 349 507 518 508 820 143 1091 Spaces Moved 16079 | 93 536 154 663 352 659 580 830 446 313 116 337 574 237 318 889 320 616 263 493 170 302 489 827 38 450 736 646 709 1269 215 1439 Core 25 | 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3027 | 68 536 154 663 352 659 580 15 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5817 | . . . . . . . . . . . . . . . . . . . . . . . 315 38 450 736 646 709 1269 215 1439 Flight 7210 | . . . . . . . 815 446 313 116 337 574 237 318 889 320 616 263 493 170 302 489 512 . . . . . . . . Fastest Speed 25 | 50 160 180 180 180 175 201 29 29 29 29 29 29 29 29 29 29 25 25 25 25 25 25 25 44 44 44 44 44 44 48 44 Average Speed 63 | 130 172 180 180 180 191 201 32 29 29 29 29 29 29 29 29 29 26 25 25 25 25 25 32 44 44 44 44 44 44 48 44 Slowest Speed 201 | 160 180 180 180 180 201 201 201 29 29 29 29 29 29 29 29 29 27 27 25 25 25 25 160 44 44 44 44 44 48 48 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . 5 1 . . . 8 1 . . . 1 2 . . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 46 | 7 96 34 70 50 52 84 24 50 39 76 60 16 50 50 86 53 20 53 60 62 53 14 31 44 14 53 20 55 61 8 51 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 11 | . . 1 . 1 . . . 1 . 1 1 . . . 2 . . . . 3 1 . . . . . . . . . . Known Exits Taken 24 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Scrap Searched 17 | . . . . 1 . . . 2 1 . 2 . 1 2 2 2 . . 2 . 2 . . . . . . . . . . Spaces Dug 457 | . . . . 3 26 . 10 2 8 . 2 14 2 2 . 3 9 8 7 . 6 25 9 . 22 23 20 13 10 60 173 Terrain Destroyed 1573 | . 3 . . 11 208 15 10 2 8 . 2 14 2 2 . 3 9 8 7 . 6 25 9 . 22 23 25 13 607 101 438 Melee 205 | . . . . 3 5 . 10 2 8 . 2 14 2 2 . 3 9 8 7 . 6 25 9 . 22 23 20 13 10 1 1 Projectile 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 18 AOE 1345 | . 3 . . 8 203 15 . . . . . . . . . . . . . . . . . . . . 5 . 597 95 419 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total 18294 | 113 631 192 677 381 875 705 917 489 334 126 401 636 242 329 903 326 682 287 529 182 326 530 955 44 543 842 803 852 1437 235 1770 Wait 813 | . 24 18 . 13 69 42 10 27 . . 59 41 . . 4 . 16 10 19 . 16 3 37 . 8 14 85 45 96 1 156 Move 16011 | 92 535 153 662 351 658 579 820 443 312 115 336 559 234 317 888 319 613 258 492 169 301 486 826 37 449 734 645 708 1268 214 1438 Hop 16 | . . . . . . . 4 1 . . . 6 1 . . . 1 2 . . . 1 . . . . . . . . . Pick Up 144 | 7 15 . 5 3 20 7 9 . . 1 1 3 . 2 6 1 9 . 2 2 . . 15 . 2 9 3 10 1 . 11 Fast Attach 119 | 7 . 1 . . 9 3 3 . . . . . . . . . 2 . . 2 . . 12 2 19 9 4 11 10 . 25 Attach 73 | . . . . . 5 1 10 . 1 2 . 2 . . . . 6 2 . 1 . 2 4 . 6 6 3 7 2 5 8 Detach 60 | . . . . . 2 4 6 . . 1 . . . . . . . . . 2 . 1 3 . 9 8 3 7 2 2 10 Swap 171 | 1 8 . 6 3 24 10 3 8 6 2 3 5 2 4 2 1 6 4 3 . 1 5 11 . 1 4 14 9 9 1 15 Drop 188 | . 9 1 4 3 14 11 27 . . . . 1 . . 3 2 6 . 1 . . 1 23 1 16 16 4 24 3 . 18 Fire 298 | 6 40 19 . 2 53 46 . 1 2 . . . . . . . . . 1 . . . 2 . 2 . 18 5 6 10 85 Melee 374 | . . . . 5 9 1 25 9 13 5 2 19 5 6 . 3 12 11 11 6 8 31 22 4 31 41 24 26 39 2 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 14 | . . . . 1 12 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . 1 . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / [Ext] / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command Tau Ceti IV Orbit History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 439 | -10/Materials | Discovered new exit (range 11) 504 | -10/Materials | Discovered new exit (range 13) 856 | -10/Materials | Discovered new exit (range 15) 1031 | -10/Materials | Discovered new exit (range 7) 1256 | -10/Materials | Entered Mines 1528 | -10/Mines | Learned location of Storage (-8) 1602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1602 | -10/Mines | Discovered new exit (range 5) 1609 | -10/Mines | Entered Exiles 1651 | -10/Exiles | Met 8R-AWN 1680 | -10/Exiles | Met EX-HEX 1780 | -10/Exiles | Met EX-DEC 1935 | -10/Exiles | Met EX-BIN 2255 | -10/Exiles | Aligned with FarCom system 2257 | -10/Exiles | Given EX-Vault access code 2302 | -10/Exiles | Opened EX-Vault 2317 | -10/Exiles | Found Lightpack 2.0 2319 | -10/Exiles | Found Superbattery 2324 | -10/Exiles | Found Field Lobotomy Kit 2361 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2369 | -10/Exiles | Build established: Hauler-Mutant 2476 | -10/Exiles | Discovered new exit (range 12) 2817 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Superbattery, Field Lobotomy Kit 2817 | -10/Exiles | Entered Mines 3141 | -9/Mines | Assembled infested the area 3304 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3460 | -9/Mines | Discovered new exit (range 13) 3493 | -9/Mines | Entered Materials 3493 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3995 | -8/Materials | Identified exit to Storage 4789 | -8/Materials | Discovered new exit (range 15) 5092 | -8/Materials | Entered Storage 5758 | -8/Storage | Discovered new exit (range 16) 6090 | -8/Storage | Discovered new exit (range 5) 6449 | -8/Storage | Entered Factory 6449 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6451 | -7/Factory | FarCom data flow suspended 6556 | -7/Factory | Discovered new exit (range 4) 6557 | -7/Factory | Identified exit to Factory 6657 | -7/Factory | Identified exit to Lower Caves 6787 | -7/Factory | Build established: Hauler-Sprinter 6833 | -7/Factory | Entered Lower Caves 6866 | -7/Lower Caves | Learned 4 Factory zone layouts 6994 | -7/Lower Caves | Discovered new exit (range 8) 6996 | -7/Lower Caves | Identified exit to Lower Caves 7026 | -7/Lower Caves | Entered another Lower Caves area 7152 | -7/Lower Caves | Discovered new exit (range 5) 7154 | -7/Lower Caves | Identified exit to Data Miner 7163 | -7/Lower Caves | Entered Data Miner 7163 | -7/Data Miner | Discovered new exit (range 7) 7169 | -7/Data Miner | Met Data Miner 7175 | -7/Data Miner | Learned location of Section 7 (-2) 7175 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7179 | -7/Data Miner | Received God Mode back door access code from Data Miner 7190 | -7/Data Miner | Destroyed Data Miner 7193 | -7/Data Miner | Found Prototype Hackware 7200 | -7/Data Miner | Data Conduit disabled 7216 | -7/Data Miner | Identified exit to Proximity Caves 7216 | -7/Data Miner | Entered Proximity Caves 7360 | -6/Proximity Caves | Spotted T4-028(f) 7361 | -6/Proximity Caves | Encountered a Master Thief 7375 | -6/Proximity Caves | Learned location of Zion (-6) 7378 | -6/Proximity Caves | Spotted B-75 Beast 7379 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7383 | -6/Proximity Caves | Entered Factory 7383 | -6/Factory | Evolved 2 slots: Utility x2 7383 | -6/Factory | Identified Deep Network Scanner 7428 | -6/Factory | Identified exit to Lower Caves 7555 | -6/Factory | Found Prototype Launcher 7638 | -6/Factory | Fabricated Lrn. Sensor Array? 7651 | -6/Factory | Entered Lower Caves 7691 | -6/Lower Caves | Build established: Hacker-Sprinter 7708 | -6/Lower Caves | Encountered a Warlord checkpoint 7730 | -6/Lower Caves | Discovered new exit (range 12) 7734 | -6/Lower Caves | Identified exit to Lower Caves 7735 | -6/Lower Caves | Entered another Lower Caves area 7738 | -6/Lower Caves | Discovered new exit (range 11) 7746 | -6/Lower Caves | Identified exit to Factory 7798 | -6/Lower Caves | Spotted VU-KMJ(f) 7799 | -6/Lower Caves | Encountered a Master Thief 7803 | -6/Lower Caves | Superbattery stolen by Master Thief 7848 | -6/Lower Caves | Discovered new exit (range 5) 7849 | -6/Lower Caves | Identified exit to Zion 7850 | -6/Lower Caves | Spotted B-75 Beast 7850 | -6/Lower Caves | Entered Zion 7884 | -6/Zion | Discovered new exit (range 9) 7913 | -6/Zion | Received a visual enhancement algorithm 7920 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7924 | -6/Zion | Learned location of Armory (-4) 7940 | -6/Zion | Found Prototype Launcher 7979 | -6/Zion | Learned location of 1 exit from Factory 8000 | -6/Zion | Given A8's code to call for help 8002 | -6/Zion | Found Exp. Terrain Scan Processor 8006 | -6/Zion | Found Prototype Processor 8007 | -6/Zion | Found Prototype Processor 8009 | -6/Zion | Found Prototype Processor 8071 | -6/Zion | Opened final containment barrier to the Deep Caves 8075 | -6/Zion | Discovered new exit (range 3) 8075 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8119 | -6/Zion | Identified exit to Proximity Caves 8123 | -6/Zion | Entered Proximity Caves 8130 | -5/Proximity Caves | Learned location of 1 exit from Factory 8225 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8227 | -5/Proximity Caves | Entered Factory 8227 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8228 | -5/Factory | Identified exit to Factory 8291 | -5/Factory | Fabricated Exp. Transmission Jammer? 8307 | -5/Factory | Lost 3 parts (1p2n) 8339 | -5/Factory | Identified exit to Upper Caves 8377 | -5/Factory | Identified Exp. Melee Analysis Suite (x2) 8377 | -5/Factory | Identified Exp. Targeting Computer 8377 | -5/Factory | Identified Rocket Array (x2) 8452 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 8478 | -5/Factory | Entered Upper Caves 8566 | -5/Upper Caves | Identified exit to Upper Caves 8590 | -5/Upper Caves | Entered another Upper Caves area 8725 | -5/Upper Caves | Found Alien Artifact 8755 | -5/Upper Caves | Discovered new exit (range 5) 8757 | -5/Upper Caves | Identified exit to Zhirov 8769 | -5/Upper Caves | Entered Zhirov 8769 | -5/Zhirov | Discovered new exit (range 3) 8774 | -5/Zhirov | Met Zhirov 8779 | -5/Zhirov | Learned location of Quarantine (-2) 8779 | -5/Zhirov | Learned location of Testing (-3) 8779 | -5/Zhirov | Learned location of Command (-1) 8783 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8787 | -5/Zhirov | Found Alien Artifact 8787 | -5/Zhirov | Identified Integrated Dissipator 8787 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 8793 | -5/Zhirov | Found Alien Artifact 8834 | -5/Zhirov | Identified exit to Proximity Caves 8834 | -5/Zhirov | Entered Proximity Caves 8922 | -4/Proximity Caves | Discovered exit to Factory (range 15) 8948 | -4/Proximity Caves | Entered Factory 8948 | -4/Factory | Evolved 2 slots: Utility x2 9012 | -4/Factory | Fabricated Exp. Terrain Scanner (x1) 9065 | -4/Factory | Discovered new exit (range 18) 9094 | -4/Factory | Discovered new exit (range 29) 9107 | -4/Factory | Identified Dimensional Node Initializer 9107 | -4/Factory | Identified Transdimensional Reconstructor 9148 | -4/Factory | Discovered new exit (range 30) 9164 | -4/Factory | Identified exit to Armory 9164 | -4/Factory | Entered Armory 9310 | -4/Armory | Fabricated Exp. ECM Suite (x1) 9331 | -4/Armory | Warped through subspace to slip node 9331 | -4/Armory | Discovered new exit (range 1) 9331 | -4/Armory | Identified exit to Lab 9356 | -4/Armory | Discovered new exit (range 30) 9561 | -4/Armory | Build established: Hacker-Scout 9595 | -4/Armory | Entered Lab 9595 | -4/Lab | Discovered new exit (range 9) 9599 | -4/Lab | Identified exit to Research 9601 | -4/Lab | Unable to decrypt terminal 9601 | -4/Lab | Opened the door to a hidden lab 9602 | -4/Lab | Gained access to the hidden lab's interior 9617 | -4/Lab | Found Alien Artifact 9617 | -4/Lab | Identified Core Reset Matrix 9617 | -4/Lab | Used Core Reset Matrix 9621 | -4/Lab | Sensed 3 artifacts in vicinity 9623 | -4/Lab | Discovered exit to Research (range 6) 9625 | -4/Lab | Entered Research 9625 | -3/Research | Evolved 2 slots: Utility x2 9657 | -3/Research | Identified exit to Testing 9743 | -3/Research | Found Unknown Piercing Weapon 9743 | -3/Research | Identified Enh. Force Lance 9745 | -3/Research | Found Enh. Force Lance 9974 | -3/Research | Entered Testing 9984 | -3/Testing | Found Prototype Energy Cannon 9984 | -3/Testing | Identified Imp. Potential Cannon 10016 | -3/Testing | Build established: Wizard-Ninja 10086 | -3/Testing | Found Prototype Protection 10088 | -3/Testing | Found Prototype Protection 10131 | -3/Testing | Found Exp. Signal Interpreter 10147 | -3/Testing | Discovered new exit (range 21) 10226 | -3/Testing | Crushed by falling debris 10226 | -3/Testing | Identified Med. Regenerative Plating 10227 | -3/Testing | System corruption reached 10% 10236 | -3/Testing | Identified SHELL Armor 10254 | -3/Testing | Found Prototype Energy Cannon 10254 | -3/Testing | Identified Disintegrator 10257 | -3/Testing | Lost 3 parts (2u1w) 10317 | -3/Testing | Found Prototype Ballistic Cannon 10317 | -3/Testing | Identified Perforator 10344 | -3/Testing | Fabricated Cmb. Linear Gravjet? 10386 | -3/Testing | Fabricated Exp. Sensor Array? 10393 | -3/Testing | Found Portable AFG 10481 | -3/Testing | Entered Research 10481 | -2/Research | Evolved 2 slots: Utility x2 10496 | -2/Research | Identified exit to Quarantine 10522 | -2/Research | Build established: Wizard-Mutant 10617 | -2/Research | Discovered new exit (range 25) 10642 | -2/Research | Fabricated Exp. Signal Interpreter? 10714 | -2/Research | Destroyed 10 combat bots 10928 | -2/Research | Repaired Imp. Proton Missile Launcher 10999 | -2/Research | Entered Quarantine 11000 | -2/Quarantine | Detected hypermatrix surge 11000 | -2/Quarantine | Sensed 16 artifacts in vicinity 11024 | -2/Quarantine | Found Core Stripper 11090 | -2/Quarantine | Build established: Wizard-Scout 11098 | -2/Quarantine | Spotted Alpha 7 11111 | -2/Quarantine | Destroyed Alpha 7 11123 | -2/Quarantine | Found Unknown Device 11123 | -2/Quarantine | Identified Antimissile System 11127 | -2/Quarantine | Found Prototype Processor 11127 | -2/Quarantine | Identified Exp. Target Analyzer 11144 | -2/Quarantine | Found Sigix Terminator 11175 | -2/Quarantine | Met incapacitated Sigix Warrior 11175 | -2/Quarantine | Lockdown squad dispatched 11177 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11178 | -2/Quarantine | Unlocked Sigix quarantine chamber 11280 | -2/Quarantine | Found Subatomic Replicator 11445 | -2/Quarantine | Spotted Fortress 11448 | -2/Quarantine | Destroyed Fortress 11454 | -2/Quarantine | Found Prototype Reactor 11454 | -2/Quarantine | Identified Vortex Chain Reactor 11456 | -2/Quarantine | Found Exp. Force Field 11474 | -2/Quarantine | Found EM Dispersion Field 11498 | -2/Quarantine | Discovered new exit (range 21) 11506 | -2/Quarantine | Identified exit to Section 7 11507 | -2/Quarantine | Entered Section 7 11508 | -2/Section 7 | Sensed 18 artifacts in vicinity 11526 | -2/Section 7 | Spotted B-90 Cyclops 11616 | -2/Section 7 | Spotted S7 Guard 11677 | -2/Section 7 | Found Integrated Dissipator 11677 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11742 | -2/Section 7 | Spotted B-99 Colossus 11763 | -2/Section 7 | Found Integrated Dissipator 11763 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11799 | -2/Section 7 | Found LRC Boosters 11799 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 11803 | -2/Section 7 | Found LRC Matter Compressor 11803 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 11805 | -2/Section 7 | Found LRC Energy Well 11805 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 12179 | -2/Section 7 | Activated Sigix Exoskeleton 12179 | -2/Section 7 | Received instructions from Sigix Warrior 12277 | -2/Section 7 | Found Integrated Dissipator 12277 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12284 | -2/Section 7 | Discovered new exit (range 20) 12299 | -2/Section 7 | Spotted Striker 12304 | -2/Section 7 | Spotted Executioner 12308 | -2/Section 7 | Spotted Investigator 12308 | -2/Section 7 | Scanned by Researcher 12320 | -2/Section 7 | Fired Sigix Terminator 12320 | -2/Section 7 | Destroyed Investigator 12320 | -2/Section 7 | Destroyed Striker 12323 | -2/Section 7 | Identified exit to Access 12324 | -2/Section 7 | Found Prototype Launcher 12325 | -2/Section 7 | Allies destroyed Executioner 12327 | -2/Section 7 | Entered Access 12327 | -1/Access | Accompanied by 1 ally 12327 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12341 | -1/Access | Destroyed 35 combat bots 12449 | -1/Access | Discovered new exit (range 9) 12467 | -1/Access | Identified exit to Command 12470 | -1/Access | Entered Command 12470 | -1/Command | Accompanied by 1 ally 12489 | -1/Command | Phase Generator disabled 12535 | -1/Command | Disengaged cave seal 12535 | -1/Command | Assembled emerged from the dark tunnel 12542 | -1/Command | Identified Containment Facilitator 12686 | -1/Command | Spotted M Guard 12686 | -1/Command | Spotted Combat Programmer 12688 | -1/Command | Spotted M Guard 12689 | -1/Command | Spotted Combat Programmer 12690 | -1/Command | Assimilated Combat Programmer with FLK Orb 12696 | -1/Command | Assimilated Combat Programmer with FLK Orb 12701 | -1/Command | Allies destroyed M Guard 12706 | -1/Command | Destroyed M Guard 12711 | -1/Command | Found Prototype Device 12711 | -1/Command | Identified AEGIS Remote Shield 12717 | -1/Command | Found Prototype Reactor 12717 | -1/Command | Identified Zero-point Reactor 12718 | -1/Command | Found AEGIS Remote Shield 12727 | -1/Command | Found Zero-point Reactor 12730 | -1/Command | Lost 4 parts (1p2u1w) 12733 | -1/Command | Found Zero-point Reactor 12735 | -1/Command | Found Thermal Barrier 12739 | -1/Command | Used Subatomic Replicator to replicate Imp. Potential Cannon 12745 | -1/Command | Found Prototype Protection 12745 | -1/Command | Identified Hvy. Regenerative Plating 12749 | -1/Command | First assault squad dispatched 12749 | -1/Command | Found Prototype Launcher 12768 | -1/Command | High security lockdown imminent 12820 | -1/Command | Met MAIN.C 12820 | -1/Command | Received instructions from Sigix Warrior 12821 | -1/Command | 0b10 Conduit disabled 12829 | -1/Command | Destroyed MAIN.C Shell 12831 | -1/Command | MAIN.C activated Command garrisons 12831 | -1/Command | Identified Hellfire Missile Launcher 12853 | -1/Command | Build established: Alien-Mutant 12889 | -1/Command | Destroyed all MAIN.C guards 12894 | -1/Command | Allies destroyed MAIN.C 12898 | -1/Command | Found Zero-point Reactor 12901 | -1/Command | Found Prototype Protection 12901 | -1/Command | Identified Exp. Powered Armor 12903 | -1/Command | Found Exp. Powered Armor 12996 | -1/Command | Spotted B-99 Colossus 12999 | -1/Command | Destroyed B-99 Colossus 13093 | -1/Command | Discovered new exit (range 14) 13561 | *** | Destroyed 0B10! Last Messages --------------- 13369_ Quantum Shear penetrates G-73 Enforcer. 13369_ G-73 Enforcer destroyed. 13427_ 13441_ Sigix Warrior suffers critical hit. 13444_ Destroyed Unknown Device. 13445_ Penetrated by Slug. 13446_ H-88 Terminator suffers critical hit. 13446_ Destroyed Unknown Ballistic Gun. 13447_ Synergy achieved. Target locked: H-88 Terminator. 13447_ Quantum Shear penetrates H-88 Terminator. 13447_ H-88 Terminator destroyed. 13451_ Acquired 8 matter. 13456_ System corrupted: Matter fused (-8). 13456_ Acquired 8 matter. 13488_ System corrupted: Component data lost. 13504_ System corrupted: Energy discharge (-521). 13543_ System corrupted: Matter fused (-6). 13549_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ### ##%=*= " ##????# #??# # ##### | | %! =[* " ###### #??# " | | !%% ## # " ##??#####"" | | %[!* # ####### " | | * ^ =!! ! ## " "##### | | % =! "" " [ "#???# | | = % =! "#???# | | "" "" "" = ! ##???#### | | % " # %= #???????? | | # ^ # ##### " ####???????? | | " ######??#### % #??????????? | | # " ######+#"#" "##??????????? | | # # # #???????????? | | # """ # # #???????????? | | # """" #? # ! #???????????? | | # #?? |# """" #???????????? | | # #?? # """ ! #???????????? | | # #??? # "" #???????????? | | #" "" +???? # #???????????? | | #" " #????? # #???????????? | | #" " #??????# ""T"" #???????????? | | #T " #??????#* """"" #???????????? | | #" #??????# #########???????????? | | #"" #??????# ## ## #???????????????????? | | #"" #??????#?# ###???????????????????? | | # ########## @X#?????????????????????? | | # = #?????????????????????? | | # #?????????????????????? | | ### ## ###################?????????????????????? | | ### ## #???????????????????????????????????????? | | ##### #???????????????????????????????????????? | | T #???????????????????????????????????????? | | " #???????????????????????????????????????? | | ##### #???????????????????????????????????????? | | ####### #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | [ # #???????????????????????????????????????? | | + #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ####???????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 222 Coolant Potential 120 Energy Generation 128 Energy Capacity 1950 Matter Stores 509 Matter Capacity 925 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 22 Power Amplification 120 EM Shielding 4 Armor Coverage 1700 Resistance: TH 50 Resistance: EM 75 Utility Shielding 90 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Offensive Hacking 63 Defensive Hacking 14 Item Schematics ----------------- Exp. Sensor Array | -3/Research | Hacked Exp. Signal Interpreter | -3/Research | Hacked Com. Linear Accelerator | -3/Testing | Hacked Exp. Force Field | -2/Research | Hacked Adv. Particle Charger | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Exp. Transmission Jammer | x1 | -5/Factory Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Exp. Terrain Scanner | x1 | -4/Factory Exp. ECM Suite | x1 | -4/Armory Cmb. Linear Gravjet | x2 | -3/Testing | Preloaded Exp. Sensor Array | x1 | -3/Testing Exp. Signal Interpreter | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Stripper LRC Boosters LRC Matter Compressor LRC Energy Well Sigix Terminator Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed GaussStructuralFrame Manual? 0 Play Time 05:38:56 Cumulative 753.7 hours Start 2020.08.13 @ 18:43:28 End 2020.08.15 @ 13:20:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 296 Adventurer 0 Explorer 0 Win Type 3 Total 37 Types 9/10/7/3/1/1/6 Lore% 95 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3a9a691-e5f1-443b-94c2-221c0652a5f5