Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.11 @ 10:11:35 Player: ZLD1 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (860) 860 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 5976 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 99/100 System Corruption 1% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thermal Defense Suite Point Defense System Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Field Propulsion Drive > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Signal Interpreter Reaction Control System Graphene Brace Hacking Suite > --- WEAPON ----------- Hardcell Cannon > --- INVENTORY -------- Targeting Computer Core Analyzer Shield Generator Enhanced Autogun Shock Bomb Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 8 | . . 1 2 1 1 . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 52 | 4 8 11 4 11 3 3 . 3 5 Power 9 | 1 2 3 . 1 1 . . . 1 Engine 6 | 1 2 3 . . . . . . . Core 2 | . . . . 1 1 . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 16 | 2 2 4 . 3 1 1 . 3 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 5 | . . . . 2 1 . . 2 . Flight 9 | . 2 4 . 1 . 1 . 1 . Utility 17 | . 3 2 3 4 1 1 . . 3 Device 8 | . 1 1 1 2 1 1 . . 1 Storage 3 | . . 1 1 1 . . . . . Processor 5 | . 2 . . 1 . . . . 2 Hackware 1 | . . . 1 . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | 1 1 2 1 3 . 1 . . 1 Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 2 | . . . . 1 . . . . 1 Ballistic Cannon 2 | . 1 . . . . 1 . . . Launcher 3 | . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 30 | . 1 4 5 6 . . . 8 6 Power 6 | . . 2 1 1 . . . 1 1 Propulsion 10 | . . 1 2 2 . . . 4 1 Utility 10 | . 1 . 1 2 . . . 3 3 Weapon 4 | . . 1 1 1 . . . . 1 Highest Loss Streak 5 | . 1 2 5 5 . . . 3 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 58 | . 79 83 67 58 42 63 64 41 26 Engine 4 | . 14 10 7 . . . . . . Core 2 | . . . . 6 6 6 6 3 . Leg 3 | . 25 . . . . . . . . Hover 3 | . . . . 4 7 13 13 6 2 Flight 6 | . 2 26 9 . . 3 4 2 . Device 11 | . 3 8 15 19 7 18 20 11 3 Processor 16 | . 19 22 18 15 13 13 13 11 18 Hackware 3 | . . . 8 7 6 6 6 2 . Energy Gun 1 | . 5 3 . . . . . . . Ballistic Cannon 1 | . 8 4 . . . 1 . . . Launcher 1 | . . 8 8 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 15 | 5 6 10 11 15 8 9 9 9 13 Greatest Support 25 | 20 20 18 14 10 25 25 13 18 9 Greatest Overweight (x) 4 | . 1 . 1 4 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 4 Average Carried 4 | 1 4 4 4 4 5 5 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 3 2 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 679 | 159 140 215 . 161 . . . . 4 Remotely . | . . . . . . . . . . Salvage Created 929 | 28 252 410 78 161 . . . . . Parts 64 | 5 21 33 2 3 . . . . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 24 | . 6 13 2 3 . . . . . Guns 5 | . 2 . . 3 . . . . . Cannons 8 | . 4 4 . . . . . . . AOE 11 | . . 9 2 . . . . . . Classes Destroyed 10 | 1 5 3 1 . . . . . . Worker 1 | . . . 1 . . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 3 | . 1 1 1 . . . . . . Operator 2 | . 1 1 . . . . . . . Watcher 3 | . 2 1 . . . . . . . Swarmer 9 | . 3 4 2 . . . . . . Grunt 13 | . 3 8 . 2 . . . . . Sentry 2 | . . 1 . 1 . . . . . Best Kill Streak 10 | 1 4 10 4 3 . . . . . Combat Bots Only 7 | . 3 7 2 3 . . . . . Max Kills in Single Turn 5 | 1 1 5 2 1 . . . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 3801 | . 121 340 438 590 . . 57 778 1477 Core 2224 | . 18 75 286 269 . . 18 396 1162 Absorbed by Shields 184 | . . . . 184 . . . . . Regen/Repaired (Parts) 27 | . . . . . . . 27 . . Core Remaining (%) 77 | 100 92 81 48 61 . . 97 60 . Volleys Fired 106 | 5 20 40 6 33 . 1 . . 1 Largest 2 | 1 1 2 1 1 . 1 . . 1 Hottest 70 | 40 40 70 36 25 . 65 . . 35 Shots Fired 110 | 5 20 44 6 33 . 1 . . 1 Gun 60 | 5 14 7 . 33 . . . . 1 Cannon 35 | . 6 28 . . . 1 . . . Launcher 15 | . . 9 6 . . . . . . Special . | . . . . . . . . . . Kinetic 69 | . 6 28 . 33 . 1 . . 1 Thermal 7 | . . 7 . . . . . . . Explosive 12 | . . 7 5 . . . . . . Electromagnetic 22 | 5 14 2 1 . . . . . . Robot Hit Streak 19 | 2 5 12 1 19 . . . . . Robot Miss Streak 2 | 1 2 2 1 2 . 1 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 79 | 3 15 32 1 28 . . . . . Core Hits 55 | 2 12 29 4 7 . . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . Corrupt 2 | . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2740 | 42 335 1390 479 469 . . . 25 . Guns 748 | 42 156 81 . 469 . . . . . Cannons 491 | . 107 384 . . . . . . . Explosions 1469 | . 65 925 479 . . . . . . Melee . | . . . . . . . . . . Ramming 32 | . 7 . . . . . . 25 . Kinetic 960 | . 107 384 . 469 . . . . . Thermal 390 | . 65 81 244 . . . . . . Explosive 1076 | . . 862 214 . . . . . . Electromagnetic 282 | 42 156 63 21 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 . . . 9 9 3 1 Average Corruption 3 | . . 1 . . . 9 9 2 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . 1 . . . 2 5 4 4 Message Errors 5 | . . . . . . 1 1 1 2 Matter Fused 3 | . . . . . . . 1 1 1 Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 93 | . . 34 59 . . . . . . Projectiles . | . . . . . . . . . . Explosions 93 | . . 34 59 . . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . 1 3 . . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . 1 3 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . 30 40 65 . . . . 12 . Shots 5 | . 1 2 2 . . . . . . Rammed 2 | . . . . . . . . 2 . Targets Rammed 3 | . 1 . . . . . . 2 . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 245 | . 36 23 1 10 . 10 245 . 30 Average Temperature 42 | . 31 7 1 5 . 7 127 . 30 Received Heat Transfer 708 | . 30 84 135 182 . . 9 54 214 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 522 | . 150 222 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 632 | 5 208 632 535 362 167 73 136 331 266 Initial 266 | . 3 87 266 242 152 58 51 66 161 Average 199 | . 97 333 373 274 160 64 79 163 187 Maximum Alert Level 2 | . 1 2 2 1 . . . 1 1 Low Security (%) 57 | 100 86 28 . . 100 100 100 68 88 Level 1 35 | . 13 39 58 100 . . . 31 11 Level 2 7 | . . 31 41 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 3 2 3 . . 2 2 1 Investigation 3 | . 1 1 . . . . 1 . . Extermination 2 | . . . . 1 . . . . 1 Reinforcement 7 | . . 2 2 . . . 1 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 7 | . . 4 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 10 19 17 8 3 5 6 24 17 Peak Tracking Total 13 | . 3 6 13 4 3 5 4 10 13 Tactical Retreats 14 | . 1 2 2 1 . . 1 5 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 6 | . . . . . 1 . . 3 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 7 | . . 2 5 . . . . . . Max in Single Turn 4 | . . 1 4 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 4 | . 1 1 . . . . 1 . 1 Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 4 5 . . . . 3 . 6 Successful 10 | . 2 2 . . . . 2 . 4 Failed 8 | . 2 3 . . . . 1 . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 4 | . 4 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . 5 . . . . 3 . . Recycling Units 6 | . . . . . . . . . 6 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 2 . . Scan Component 2 | . . 1 . . . . 1 . . Repair 1 | . . . . . . . 1 . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 4 Recycle Component 1 | . . . . . . . . . 1 Process 1 | . . . . . . . . . 1 Retrieve Matter 2 | . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . 1 . . Full Trace Events 3 | . 1 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 28 | . . . . . . . 28 . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter 36 | . . . . . . . . . 36 Retrieved Matter 36 | . . . . . . . . . 36 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 2099 | 71 294 322 110 377 45 51 198 311 320 Spaces Moved 2777 | 45 242 504 198 281 68 85 365 565 424 Core 554 | 4 . . 86 115 . . 58 112 179 Treads . | . . . . . . . . . . Legs 213 | 41 172 . . . . . . . . Wheels . | . . . . . . . . . . Hover 568 | . . . . 162 68 48 . 45 245 Flight 1442 | . 70 504 112 4 . 37 307 408 . Fastest Speed 34 | 50 37 34 37 35 56 45 45 36 40 Average Speed 58 | 113 96 36 43 99 59 51 45 45 67 Slowest Speed 250 | 120 130 37 100 250 60 56 50 125 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 2 . . . . 1 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 41 39 22 10 4 90 12 15 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 112 | . 6 42 64 . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 112 | . 6 42 64 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Fac Total 3141 | 59 283 599 216 355 71 89 395 615 459 Wait 114 | . . 35 2 25 . . 28 . 24 Move 2759 | 44 241 499 197 280 68 84 362 560 424 Hop 5 | . . 2 . . . . 1 2 . Pick Up 31 | 6 7 5 3 2 . . 2 2 4 Fast Attach 22 | 2 2 4 . 8 3 3 . . . Attach 25 | 2 4 5 4 2 . . . 3 5 Detach 7 | . . 2 2 2 . . . . 1 Swap 5 | . 2 2 . 1 . . . . . Drop 19 | . 6 5 2 2 . 1 2 1 . Fire 106 | 5 20 40 6 33 . 1 . . 1 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 2 . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 45 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 366 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Destroyed 7 combat bots 641 | -9/Materials | Build established: Scavenger-Mutant 686 | -9/Materials | Discovered new exit (range 4) 687 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Utility x2 787 | -8/Materials | Discovered new exit (range 18) 797 | -8/Materials | Identified exit to Factory 798 | -8/Materials | Core integrity fell below 50% 798 | -8/Materials | Entered Factory 798 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 810 | -7/Factory | Lost 5 parts (1p2n1u1w) 1010 | -7/Factory | Garrison activated, responded to threat 1127 | -7/Factory | Discovered new exit (range 17) 1175 | -7/Factory | Identified exit to Factory 1175 | -7/Factory | Entered another Factory area 1175 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1202 | -6/Factory | Lost 5 parts (1p1n2u1w) 1220 | -6/Factory | Sucked down chute 1220 | -6/Factory | Entered Waste 1222 | -6/Waste | Spotted C-40 Crusher 1233 | -6/Waste | Spotted C-40 Crusher 1235 | -6/Waste | EMP discharged 1240 | -6/Waste | Spotted C-40 Crusher 1246 | -6/Waste | Spotted C-40 Crusher 1258 | -6/Waste | Spotted C-40 Crusher 1260 | -6/Waste | Discovered new exit (range 11) 1265 | -6/Waste | Identified exit to Factory 1271 | -6/Waste | Entered Factory 1439 | -6/Factory | Repaired Field Propulsion Drive 1463 | -6/Factory | Discovered new exit (range 12) 1469 | -6/Factory | Identified exit to Factory 1469 | -6/Factory | Entered another Factory area 1469 | -5/Factory | Evolved 2 slots: Utility x2 1737 | -5/Factory | Lost 3 parts (1p1n1u) 1776 | -5/Factory | Discovered new exit (range 12) 1780 | -5/Factory | Identified exit to Factory 1780 | -5/Factory | Entered another Factory area 1780 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -4/Factory | Build established: Mutant 1884 | -4/Factory | Spotted B-86 Titan 2017 | -4/Factory | Lost 3 parts (1p1n1u) 2037 | -4/Factory | Core integrity fell below 50% 2070 | -4/Factory | Lost 3 parts (2u1w) 2091 | -4/Factory | Core integrity fell below 20% 2100 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Zone 7O. 02030_ Penetrated by Slug. 02030_ Slug penetrates Wall. 02031_ B-86 Titan activates siege mode. 02031_ Penetrated by Slug. 02031_ Railgun destroyed. 02032_ Triggered Tiamat Bomb Trap. 02032_ An explosion rips through the floor. 02032_ Slug penetrates Wall. 02036_ Knocked back. 02036_ Penetrated by Slug. 02039_ Visual Processing Unit destroyed. 02039_ Critical hit (Blast). 02039_ Knocked back. 02039_ Penetrated by Slug. 02039_ Acquired 3 matter. 02044_ Penetrated by Slug. 02051_ 4T:ENDMRCL,FOYPI& ON 9Y:PT A/ WA 02093_ Critical hit (Burn: +50). 02093_ Critical hit (Burn: +37). 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""" ?? | | ?????????????# ##########;##### #???? ? | | ??????????????????????????? ??# ###+###### | | ??????????????????????????# ?# | | ??????????????????????????# = ## | | ??????????????????????????# + | | ??????????????????????????# *!/ ## | | ??????????????????????????# *!/ ## | | ??????????????????????????# !/ ## ^ ######## | | ??????????????????????????# ## #??????? | | ??????????????????????????# + +??????? | | ??????????????????????????# """ # #??????? | | ??????????????????????????# """ # #??????? | | ??????????????????????????# ??? + +??????? | | ??????????????????????????# ??? ######+###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Evasion (%) 69 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperMobileBoregun Manual? 0 Play Time 00:41:20 Cumulative 49.8 hours Start 2023.07.11 @ 09:10:23 End 2023.07.11 @ 10:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22956480-832e-4b30-aeac-16269fda169f