Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 11:33:26

Player: aperiodic

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (137)     685
Value Destroyed (5472)     5472
Prototype IDs (304)        6080
Alien Tech Used (16)       3200
Bonus (56639)              56639
              TOTAL SCORE: 83176

 Bonus
-------
Triggered High Security    500
Triggered Max Security     3000
High Alert Combat Kills    2539
Follower Combat Kills      3401
Network Hubs Disabled      200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3101

 Cogmind 
---------
Core Integrity             941/1600
Matter                     405/425
Energy                     1628/2200
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
        Hybrid Antimatter Reactor
        Hybrid Antimatter Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (7) ------
      Advanced Cooling System
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Reaction Control System
      Advanced Phase Shifter
      Advanced Force Field
>              --- WEAPON (2) -------
               Sigix Shearcannon
>              --- INVENTORY (5) ----
      Advanced Cooling System
  Experimental Energy Well (600)
  Experimental Matter Compressor (500)
               Graphene Brace

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Biomechanical Wings
               Biomechanical Wings
               Biomechanical Wings
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
  Experimental Cesium-ion Thruster
               Q-thruster
>              --- UTILITY ----------
  Experimental Coolant Injector
        Medium Storage Unit
  Experimental Energy Well
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Improved Propulsion Shielding
               EM Disruption Field
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
       Zionite Biocell
               Quantum Capacitor
      Advanced Force Field
               Transdimensional Reconstructor
               Subatomic Replicator
      Advanced Variable Charge Gun
               Fusion Bomb Launcher
               Sigix Terminator
[Rating: 157]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Backup Power III
  Power Core               Micro Fission Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Biomechanical Wings
  Leg                      Sigix Exoskeleton
  Wheel                    Wheel
  Flight Unit              Biomechanical Wings
Utility                    Improved Propulsion Shielding
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     CR-A16's Behemoth Slayer
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Enhanced Coil Gun
  Launcher                 Precision Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             346  | 8   9   3   1   4   8   25  14  .   7   1   1   13  .   1   3   2   28  1   .   8   1   2   22  10  .   5   16  17  32  7   68  28  1   
  Power                    20   | 1   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   4   1   3   2   .   
    Engine                 4    | 1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   1   2   2   .   
  Propulsion               40   | 3   6   2   .   .   2   5   1   .   .   .   .   6   .   .   .   .   5   .   .   3   .   .   .   .   .   .   1   3   3   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 3   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   1   2   .   .   1   5   1   .   .   .   .   6   .   .   .   .   5   .   .   3   .   .   .   .   .   .   1   3   3   .   .   .   .   
  Utility                  166  | 2   2   .   .   .   1   8   7   .   3   1   1   7   .   .   1   .   14  1   .   5   1   2   16  4   .   3   4   6   8   4   51  13  1   
    Device                 110  | 1   .   .   .   .   1   1   2   .   2   .   1   4   .   .   .   .   9   1   .   2   1   1   11  2   .   3   4   5   6   4   38  10  1   
    Storage                14   | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   3   .   .   .   .   1   2   .   1   .   .   
    Processor              13   | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   4   3   .   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   .   .   .   .   5   1   .   1   1   .   2   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   .   .   .   8   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   120  | 2   1   1   1   3   4   11  5   .   4   .   .   .   .   1   2   2   7   .   .   .   .   .   6   6   .   2   9   7   17  2   14  13  .   
    Energy Gun             26   | .   1   .   .   .   .   6   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   4   3   6   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   5   4   .   
    Ballistic Gun          18   | 2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   3   .   1   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   1   1   1   1   2   1   .   2   .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   
    Special Weapon         8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   1   6   6   .   
    Piercing Weapon        10   | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  36   | .   .   .   .   .   .   8   1   .   1   .   .   1   .   .   .   .   4   .   .   3   .   .   4   3   .   .   .   5   2   .   4   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   5   .   .   1   7   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Power                    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   8    | .   2   .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   5   .   .   1   7   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   88  71  74  71  48  42  89  92  92  92  92  96  93  94  100 100 98  100 100 99  100 100 94  99  100 100 91  94  84  50  60  67  72  
  Core                     2    | .   .   .   .   .   .   .   1   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   2   .   .   .   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   2   6   13  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   6   6   6   
  Wheel                    1    | .   25  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   7   28  28  17  11  27  30  30  30  30  31  33  33  33  33  34  35  35  35  35  31  31  31  31  31  29  37  28  .   .   .   .   
  Device                   16   | .   14  14  14  3   3   9   15  15  14  15  15  13  13  13  13  13  10  23  23  21  17  21  18  15  15  15  13  13  12  15  13  25  25  
  Storage                  6    | .   14  14  14  14  6   .   .   .   .   .   .   .   .   .   3   6   5   5   5   5   5   10  10  10  10  10  9   9   11  15  13  6   .   
  Processor                9    | .   .   .   .   .   .   4   13  15  15  15  15  13  13  13  13  13  11  5   5   5   5   5   7   10  10  10  9   9   6   .   10  13  20  
  Hackware                 4    | .   .   .   .   .   .   .   2   7   7   7   7   11  13  13  9   6   6   .   .   .   5   5   5   8   10  10  9   9   6   .   .   .   .   
  Protection               3    | .   .   .   .   .   .   .   6   .   .   .   .   6   6   6   6   6   9   11  11  11  11  10  10  5   5   5   4   4   3   .   2   .   .   
  Energy Gun               2    | .   4   14  14  3   .   7   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   4   6   
  Ballistic Gun            2    | .   19  .   .   20  14  4   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   1   4   5   5   1   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   6   7   6   7   7   6   6   6   6   6   4   5   5   5   5   5   3   4   5   5   4   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  28  8   11  10  10  14  14  12  12  13  12  18  13  21  27  27  30  30  30  30  28  34  34  40  33  35  41  44  66  57  70  70  70  
  Greatest Support         70   | 26  26  26  8   8   12  14  19  19  19  19  19  28  28  28  28  28  36  30  30  30  30  35  35  35  35  35  41  49  70  70  70  70  70  
  Greatest Overweight (x)  1    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  8   8   8   8   5   5   5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  20  10  5   
  Average Capacity         8    | 7   13  8   8   8   7   5   5   5   5   5   5   5   5   5   6   8   8   8   8   8   8   8   8   10  10  10  10  10  9   10  10  9   5   
  Most Carried             10   | 4   6   7   7   8   8   5   5   5   5   5   5   5   5   5   7   6   8   8   8   8   8   7   10  10  10  10  10  10  10  10  10  10  5   
  Average Carried          7    | 2   4   5   6   7   6   4   4   5   5   5   5   4   4   4   4   5   7   7   8   7   7   6   7   9   10  9   9   9   9   7   9   8   4   
  Final Capacity           10   | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 4   4   7   7   7   5   5   5   5   5   5   5   5   5   4   5   6   8   8   8   8   8   6   10  10  10  10  10  10  9   7   9   5   4   

 Class Distribution 
--------------------
 27% | Alien-Sigix
 13% | Sprinter
 12% | Mutant
  9% | Hacker-Scout
  8% | Scout
  8% | Hacker-Sprinter
  6% | Commander-Mutant
  6% | Commander-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -8/Storage
              Scout | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
       Hacker-Scout | -6/Factory
       Hacker-Scout | -6/Lower Caves
       Hacker-Scout | -6/Lower Caves
              Scout | -6/Zion
              Scout | -5/Proximity Caves
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
             Mutant | -5/Zhirov
           Sprinter | -4/Proximity Caves
  Derelict-Sprinter | -4/Factory
 Commander-Sprinter | -4/Extension
   Commander-Mutant | -4/Cetus
   Commander-Mutant | -4/Archives
 Commander-Sprinter | -4/Hub_04(d)
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Quarantine
    Hacker-Sprinter | -3/Section 7
    Hacker-Sprinter | -2/Research
        Alien-Sigix | -1/Access
        Alien-Sigix | -1/Command
        Alien-Sigix | -1/Access_0

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Matter Collected           5706 | 273  356  31   .    114  .    387  134  21   80   .    69   136  .    .    55   65   353  60   16   .    61   23   400  86   74   67   242  138  498  .    844  1103 20   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8286 | 87   526  95   .    11   167  290  83   .    31   .    .    424  .    .    .    71   512  .    .    .    .    .    560  .    92   224  262  52   572  .    1922 1773 532  
  Parts                    381  | 10   25   5    .    1    15   19   5    .    3    .    .    23   .    .    .    2    23   .    .    .    .    .    22   .    2    10   14   1    25   .    95   46   35   
Haulers Intercepted        12   | .    1    .    .    .    .    3    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Combat Hostiles Destroyed  90   | .   11  3   .   2   6   2   .   .   4   .   .   1   .   .   .   2   9   .   .   .   .   .   3   .   1   3   3   1   7   .   19  8   5   
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   5   .   .   4   .   
  Guns                     17   | .   11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Cannons                  30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   19  4   5   
  AOE                      30   | .   .   2   .   2   6   2   .   .   4   .   .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
Classes Destroyed          18   | 2   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   2   .   .   .   .   1   .   .   4   .   .   
  Worker                   10   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   2   1   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Recycler                 10   | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  31   | .   .   3   .   2   4   2   .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   2   .   3   3   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Grunt                    21   | .   11  .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   3   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   1   .   2   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   1   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Shell/Atk              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  M Shell/Def              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   4   3   .   2   8   2   1   .   4   .   .   3   .   .   .   1   11  .   .   .   .   .   3   .   1   4   3   1   2   .   7   3   3   
  Combat Bots Only         9    | .   3   3   .   2   6   2   .   .   4   .   .   1   .   .   .   1   9   .   .   .   .   .   1   .   1   2   2   1   2   .   6   2   3   
Max Kills in Single Turn   6    | 1   1   2   .   1   3   2   1   .   2   .   .   1   .   .   .   1   6   .   .   .   .   .   1   .   1   4   2   1   2   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   .   1   2   2   .   .   2   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     7    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  YI-UF0 (-10/Mines)
  01-MTF (-8/Storage)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Damage Taken               6241  | .    529  137  .    128  520  354  195  .    48   .    .    321  52   .    .    23   161  .    .    .    .    18   198  117  .    83   37   61   1007 40   765  1017 430  
  Core                     2054  | .    144  54   .    41   217  208  112  .    32   .    .    178  52   .    .    .    35   .    .    .    .    .    21   26   .    .    .    43   178  11   239  312  151  
  Absorbed by Shields      2522  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   25   .    .    .    .    302  42   728  886  458  
  Redirected to Shielding  129   | .    .    .    .    .    .    .    23   .    .    .    .    12   .    .    .    7    .    .    .    .    .    .    43   .    .    .    3    .    33   .    8    .    .    
  Regen/Repaired (Parts)   733   | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    80   .    .    .    15   .    485  .    15   4    .    
Core Remaining (%)         70    | 100  .    .    .    4    .    22   .    .    .    .    79   .    .    .    .    72   .    .    .    .    96   .    .    .    .    95   .    .    75   99   .    .    58   
Volleys Fired              445   | 2    54   49   1    5    9    45   1    .    4    .    .    7    .    1    .    5    21   .    4    .    2    3    28   10   6    5    33   9    17   .    42   57   25   
  Largest                  2     | 2    2    1    1    2    1    2    1    .    1    .    .    1    .    1    .    1    1    .    1    .    1    1    1    1    1    1    1    1    1    .    1    1    1    
  Hottest                  240   | 40   70   50   30   40   100  100  43   .    43   .    .    61   .    43   .    50   50   .    30   .    30   30   43   240  35   43   80   240  240  .    180  180  180  
Shots Fired                515   | 4    101  49   1    6    9    65   1    .    4    .    .    7    .    1    .    5    21   .    4    .    2    3    28   10   6    5    33   9    17   .    42   57   25   
  Gun                      345   | 4    101  48   .    2    .    57   .    .    .    .    .    7    .    .    .    1    18   .    4    .    2    3    26   10   6    4    31   9    12   .    .    .    .    
  Cannon                   97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    42   25   25   
  Launcher                 32    | .    .    1    1    4    5    3    1    .    4    .    .    .    .    1    .    4    3    .    .    .    .    .    2    .    .    1    2    .    .    .    .    .    .    
  Special                  41    | .    .    .    .    .    4    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Kinetic                  188   | 4    94   .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    17   .    4    .    2    3    26   9    6    4    12   .    .    .    .    .    .    
  Thermal                  173   | .    7    48   .    .    4    34   .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    .    .    19   9    12   .    .    32   .    
  Explosive                32    | .    .    1    1    4    5    3    1    .    4    .    .    .    .    1    .    4    3    .    .    .    .    .    2    .    .    1    2    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    42   25   25   
  Robot Hit Streak         39    | 3    10   8    .    1    3    8    .    .    .    .    .    5    .    .    .    7    12   .    .    .    .    13   16   6    4    2    3    .    6    .    13   38   39   
  Robot Miss Streak        9     | .    3    4    .    2    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    3    .    3    .    9    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    1    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   5    .    
Shots Hit Robots           362   | 3    67   33   .    1    3    42   4    .    .    .    .    15   .    .    .    3    11   .    .    .    .    1    30   6    4    7    10   2    16   .    32   52   20   
  Core Hits                331   | 3    25   7    .    2    14   19   2    .    5    .    .    10   .    .    .    8    18   .    .    .    .    .    18   2    2    14   7    1    14   .    55   53   52   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    1    4    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    5    2    .    1    1    .    2    .    4    3    .    
    Burn                   5     | .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    3    .    
    Impale                 7     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    
Melee Attacks              197   | .    .    .    .    .    .    .    21   .    2    .    3    19   2    .    1    4    16   .    1    .    1    .    12   .    .    14   5    15   44   5    12   20   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   44   5    12   20   .    
  Piercing                 103   | .    .    .    .    .    .    .    21   .    2    .    3    19   2    .    1    4    16   .    1    .    1    .    12   .    .    14   5    2    .    .    .    .    .    
  Sneak Attacks            22    | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    1    4    .    .    .    .    .    3    .    .    2    1    .    1    .    3    2    .    
    Combat Hostiles        5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30857 | 39   845  510  .    205  675  555  205  .    306  .    .    639  .    .    .    593  1879 .    .    .    .    33   1522 294  115  1212 682  139  3015 33   6194 6665 4502 
  Guns                     3314  | 39   845  410  .    .    .    346  .    .    .    .    .    120  .    .    .    57   55   .    .    .    .    33   679  294  115  49   244  .    28   .    .    .    .    
  Cannons                  14764 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1381 .    4967 3914 4502 
  Explosions               4687  | .    .    100  .    205  675  209  .    .    306  .    .    .    .    .    .    435  1302 .    .    .    .    .    248  .    .    932  275  .    .    .    .    .    .    
  Melee                    7228  | .    .    .    .    .    .    .    205  .    .    .    .    519  .    .    .    101  522  .    .    .    .    .    595  .    .    231  163  139  1606 .    1055 2092 .    
  Ramming                  455   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   172  250  .    
  Kinetic                  2206  | 39   809  .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   679  294  115  49   165  .    .    .    .    .    .    
  Thermal                  2057  | .    36   410  .    .    .    269  .    .    .    .    .    120  .    .    .    .    706  .    .    .    .    .    .    .    .    .    79   .    28   .    .    409  .    
  Explosive                3199  | .    .    100  .    205  675  125  .    .    306  .    .    .    .    .    .    435  596  .    .    .    .    .    248  .    .    234  275  .    .    .    .    .    .    
  Electromagnetic          948   | .    .    .    .    .    .    138  .    .    .    .    .    .    .    .    .    57   55   .    .    .    .    .    .    .    .    698  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19656 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  2987 .    6022 6006 4502 
  Piercing                 2336  | .    .    .    .    .    .    .    205  .    .    .    .    519  .    .    .    101  522  .    .    .    .    .    595  .    .    231  163  .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    9    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            1495  | .    .    15   .    13   .    67   20   .    .    .    .    4    .    .    .    16   219  .    .    .    .    .    .    .    .    68   .    3    435  .    293  299  43   
  Projectiles              256   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    213  .    43   
  Explosions               377   | .    .    15   .    13   .    67   .    .    .    .    .    .    .    .    .    16   219  .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    
  Melee                    862   | .    .    .    .    .    .    .    20   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    3    435  .    80   299  .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255   | .    .    .    .    56   26   87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    63   .    .    .    .    .    .    .    
  Shots                    7     | .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    8    .    
  Kicked                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    8    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550   | .    18   25   .    .    24   204  9    .    .    .    .    40   .    .    .    22   .    .    .    .    .    .    .    134  .    .    24   52   252  .    550  252  .    
  Average Temperature      76    | .    8    25   .    .    8    85   5    .    .    .    .    19   .    .    .    21   .    .    .    .    .    .    .    83   .    .    13   38   103  .    103  72   .    
  Received Heat Transfer   1349  | .    291  57   .    .    234  90   75   .    .    .    .    45   18   .    .    40   30   .    .    .    .    .    37   22   .    .    .    9    144  12   115  119  11   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4398  | .    111  1517 .    .    .    853  .    .    .    .    .    333  .    .    .    .    400  .    .    .    .    .    .    .    .    .    111  .    37   .    .    1036 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Peak Influence             3091 | 10   297  168  .    145  248  678  648  .    .    .    .    397  .    .    .    .    652  .    .    .    .    52   585  457  370  1620 1102 777  1972 1600 3091 2380 .    
  Initial                  1977 | .    6    47   .    .    56   104  283  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   270  182  59   850  619  344  1109 1100 1977 .    
  Average                  637  | 4    156  87   .    108  137  487  450  .    .    .    .    219  .    .    .    .    315  .    .    .    .    24   289  436  305  928  1028 647  1141 1133 1941 2204 .    
Maximum Alert Level        5    | .    1    .    .    .    1    2    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    2    2    1    5    4    3    5    5    5    5    .    
  Low Security (%)         19   | 100  67   100  .    100  68   10   .    .    .    .    .    36   .    .    .    .    39   .    .    .    .    100  39   .    30   6    .    .    .    .    .    .    .    
  Level 1                  16   | .    32   .    .    .    31   16   42   .    .    .    .    63   .    .    .    .    11   .    .    .    .    .    37   10   69   6    .    .    13   .    .    .    .    
  Level 2                  18   | .    .    .    .    .    .    73   57   .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    23   90   .    7    .    87   1    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   87   12   17   .    29   .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   12   .    45   95   5    .    .    
  Level 5                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    96   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   4    64   .    .    
Squads Dispatched          90   | .    5    .    .    .    2    1    7    .    .    .    .    4    .    .    .    .    7    .    .    .    .    .    .    .    .    5    3    2    17   .    34   3    .    
  Investigation            19   | .    2    .    .    .    1    1    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    .    2    .    2    1    .    
  Extermination            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Reinforcement            18   | .    3    .    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    3    .    1    1    .    
  Assault                  46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    12   .    30   1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Distress Signals           38   | .   .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   1   1   1   25  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              496  | .   16  7   .   4   17  21  30  .   5   .   .   24  5   1   .   4   25  .   .   .   .   4   22  5   3   20  14  15  101 7   103 31  12  
  Peak Tracking Total      35   | .   3   3   9   3   14  6   7   .   4   .   .   9   5   1   .   3   9   .   .   .   .   3   4   5   2   5   5   5   33  8   35  15  6   
  Tactical Retreats        72   | .   .   1   .   2   .   2   10  .   1   .   .   6   3   .   .   .   3   .   .   .   .   2   .   .   .   1   1   3   17  .   11  9   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Traps Triggered            16   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   3   .   .   1   .   3   4   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Machines Disabled          53   | .   .   .   1   .   .   4   1   .   1   .   .   2   .   .   .   .   3   .   .   .   .   .   2   1   3   9   2   4   10  .   4   2   4   
  Max in Single Turn       4    | .   .   .   1   .   .   1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   2   4   1   1   2   .   1   1   1   
  Garrison Access          14   | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   2   1   1   1   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Machines Accessed          82   | .   3   .   2   1   5   11  16  .   .   4   1   10  1   .   .   .   8   .   .   4   .   2   .   1   .   2   3   4   1   .   2   1   .   
  Terminals                39   | .   2   .   .   1   3   8   13  .   .   .   1   6   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   
  Fabricators              11   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   2   1   1   1   .   1   .   .   
Total Hacks                209  | .   7   .   2   2   10  25  35  .   .   33  1   25  1   .   .   .   21  .   .   17  .   4   .   2   .   3   6   5   3   .   4   3   .   
  Successful               142  | .   4   .   2   2   6   14  16  .   .   33  1   20  1   .   .   .   11  .   .   17  .   1   .   .   .   2   5   4   1   .   2   .   .   
  Failed                   67   | .   3   .   .   .   4   11  19  .   .   .   .   5   .   .   .   .   10  .   .   .   .   3   .   2   .   1   1   1   2   .   2   3   .   
    Catastrophic           11   | .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   240  | .   3   .   1   2   6   2   13  .   .   .   .   6   .   .   .   .   43  .   .   .   .   3   21  1   .   45  15  28  18  12  12  9   .   
  Terminals                86   | .   6   .   .   2   7   20  26  .   .   .   1   16  1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   3   .   
  Fabricators              32   | .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   14  .   .   .   .   2   .   .   .   .   2   .   .   .   3   .   .   
  Repair Stations          9    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          27   | .   .   .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   .   .   3   2   2   3   .   1   .   .   
Terminal Hacks             88   | .   3   .   2   2   3   10  6   .   .   33  1   8   1   .   .   .   .   .   .   17  .   .   .   .   .   .   .   2   .   .   .   .   .   
  Record                   20   | .   .   .   1   .   .   .   .   .   .   11  1   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           22   | .   .   .   .   1   1   1   1   .   .   13  .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   .   2   1   .   .   3   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Build                    7    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   
  Seal Access              12   | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   .   .   .   2   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminals                12   | .   .   .   .   .   1   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   2   .   .   1   3   11  15  .   .   .   1   8   .   .   .   .   6   .   .   .   .   1   .   1   .   .   2   1   1   .   1   1   .   
  Full Trace Events        11   | .   .   .   .   .   .   2   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  19   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   101  | .   .   .   .   1   1   1   1   .   .   13  .   1   .   .   14  .   .   .   .   4   .   .   .   .   .   55  .   .   10  .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   644  | .   .   .   .   .   .   .   99  .   .   .   .   329 .   .   .   .   140 .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   
  Total Part Build Rating  49   | .   .   .   .   .   .   .   2   .   .   .   .   29  .   .   .   .   13  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     151  | .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total Allies               200   | .    .    .    .    .    .    2    2    .    .    .    1    .    .    .    7    1    7    .    .    .    .    3    34   5    .    6    4    .    .    7    72   49   .    
  Largest Group            23    | .    .    .    .    .    .    1    1    .    .    .    1    1    .    .    7    7    4    .    .    .    .    3    23   19   18   21   13   4    .    7    14   12   .    
  Highest-Rated Group      1421  | .    .    .    .    .    .    100  26   .    .    .    96   96   .    .    231  231  210  .    .    .    .    243  1397 1400 1354 1421 934  282  .    99   194  167  .    
  Highest-Rated Ally       159   | .    .    .    .    .    .    100  26   .    .    .    96   96   .    .    38   85   85   .    .    .    .    81   159  159  159  103  103  103  .    15   33   15   .    
Zionite Dispatches         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    6    .    .    2    2    .    .    1    1    .    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fire                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Hacker                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    1    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               562   | .    .    .    .    .    .    35   .    .    .    .    .    11   .    .    .    21   52   .    .    .    .    8    147  22   12   128  57   1    .    .    48   20   .    
  Total Damage             18754 | .    .    .    .    .    .    1321 .    .    .    .    .    486  .    .    .    493  1745 .    .    .    .    330  5162 758  516  4549 1967 101  .    .    814  512  .    
  Kills                    110   | .    .    .    .    .    .    17   .    .    .    .    .    6    .    .    .    3    11   .    .    .    .    2    25   6    3    25   9    .    .    .    .    3    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Sec Res Acc Com Ac0 
Robot Analysis Total       7    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   2   .   .   .   2   3   .   1   .   2   1   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   1   .   .   11  1   8   5   1   1   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Unaware Analyses         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Turns Passed               17332 | 57   480  415  175  294  148  786  863  134  365  25   281  747  139  476  521  568  896  139  213  122  132  86   1282 210  571  576  710  615  842  68   928  3281 187  
Spaces Moved               27072 | 42   256  500  387  740  253  860  1749 460  630  80   564  1287 430  579  1338 981  1762 483  534  149  436  231  975  151  61   937  1347 1142 1566 118  1720 3884 440  
  Core                     441   | 2    .    .    .    .    74   365  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6581  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    419  118  1720 3884 440  
  Wheels                   524   | 40   256  228  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19526 | .    .    272  387  740  179  495  1749 460  630  80   564  1287 430  579  1338 981  1762 483  534  149  436  231  975  151  61   937  1347 1142 1147 .    .    .    .    
  Fastest Speed            7     | 50   80   37   37   37   34   32   29   29   29   29   29   24   24   24   24   24   22   28   28   25   25   20   20   20   20   20   17   14   7    30   30   30   30   
  Average Speed            28    | 86   91   61   43   37   38   44   29   29   29   29   29   26   24   24   24   24   28   28   28   26   25   20   23   20   20   20   19   21   20   30   30   30   30   
  Slowest Speed            117   | 100  100  90   117  117  50   100  32   29   29   29   29   29   24   24   24   24   31   28   28   28   25   20   25   91   20   20   20   23   30   30   30   30   30   
  Overloaded Moves         80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   68   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            109   | .    .    5    .    18   1    7    7    3    .    .    .    8    .    .    .    3    18   .    .    .    .    1    7    .    .    10   6    5    10   .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    
Exploration Rate (%)       60    | 4    57   98   67   96   29   93   49   66   76   69   74   28   63   68   89   87   44   69   72   60   58   7    89   60   72   68   26   84   72   4    47   87   36   
  Regions Visited          33
    Branch Regions         24
  Pre-discovered Areas     28    | .    1    .    1    1    1    .    .    .    .    1    .    .    1    .    1    .    15   .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             26    | .    .    1    .    2    .    .    .    1    2    .    3    .    .    .    5    1    .    3    4    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 355   | .    .    .    .    .    8    9    14   .    34   .    3    9    2    19   .    28   23   .    5    .    1    .    .    .    .    6    5    11   27   4    103  44   .    
Terrain Destroyed          1338  | .    .    7    4    29   45   56   32   .    66   .    3    9    2    19   .    78   76   .    7    .    5    1    26   2    1    216  23   14   40   4    234  173  166  
  Melee                    93    | .    .    .    .    .    .    .    14   .    1    .    3    9    2    .    .    2    9    .    1    .    1    .    .    .    .    6    1    8    22   4    6    4    .    
  Projectile               643   | .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    24   .    6    .    4    1    3    2    1    1    9    6    18   .    228  169  166  
  AOE                      602   | .    .    7    4    29   41   55   18   .    65   .    .    .    .    19   .    76   43   .    .    .    .    .    23   .    .    209  13   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Sec  Res  Acc  Com  Ac0  
Total                      35614 | 54   399  555  393  736  285  1179 2045 456  800  80   675  1652 463  916  1535 1296 2097 486  591  231  456  265  1963 315  613  1287 1749 1473 1978 142  2097 5883 469  
  Wait                     7083  | .    78   2    4    .    9    220  255  .    156  .    108  318  28   328  189  300  231  .    53   65   14   31   797  142  547  331  342  262  280  4    160  1827 2    
  Move                     26826 | 41   255  489  386  703  250  845  1734 453  629  79   563  1272 429  578  1337 975  1726 482  533  148  435  228  960  150  60   917  1334 1131 1545 118  1719 3883 439  
  Hop                      104   | .    .    5    .    18   1    7    7    3    .    .    .    6    .    .    .    2    17   .    .    .    .    1    7    .    .    9    6    5    10   .    .    .    .    
  Pick Up                  122   | 3    .    4    .    2    5    3    4    .    .    .    .    5    2    4    2    4    15   1    .    1    1    .    2    1    .    3    5    9    15   1    13   17   .    
  Fast Attach              174   | 7    2    1    .    2    .    16   7    .    2    .    .    5    .    .    1    .    10   1    .    5    .    .    7    2    .    .    4    12   26   2    55   6    1    
  Attach                   88    | .    4    2    1    2    6    6    1    .    .    .    .    2    .    1    .    .    4    .    .    1    .    2    1    1    .    1    .    5    12   6    13   16   1    
  Detach                   40    | .    1    1    1    1    1    7    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    2    5    4    5    6    .    
  Swap                     100   | 1    3    .    .    .    2    3    6    .    6    1    1    6    .    .    2    2    14   .    .    3    1    .    14   7    .    4    12   2    1    .    1    8    .    
  Drop                     240   | .    2    2    .    3    2    9    9    .    1    .    .    12   2    4    3    3    22   2    .    8    2    .    8    2    .    3    8    21   23   2    62   24   1    
  Fire                     445   | 2    54   49   1    5    9    45   1    .    4    .    .    7    .    1    .    5    21   .    4    .    2    3    28   10   6    5    33   9    17   .    42   57   25   
  Melee                    197   | .    .    .    .    .    .    .    21   .    2    .    3    19   2    .    1    4    16   .    1    .    1    .    12   .    .    14   5    15   44   5    12   20   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            77    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    18   .    .    .    .    .    .    .    13   10   .    
  Rewire                   108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    106  .    .    .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-4/Hub_04(d) (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    58 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   394 | -10/Materials      | Core integrity fell below 50%
   407 | -10/Materials      | Discovered new exit (range 15)
   422 | -10/Materials      | Lost 5 parts (1p2n2w)
   511 | -10/Materials      | Identified exit to Mines
   538 | -10/Materials      | Entered Mines
   560 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   684 | -10/Mines          | Destroyed YI-UF0
   872 | -10/Mines          | Discovered new exit (range 15)
   882 | -10/Mines          | Learned Materials machine intel
   905 | -10/Mines          | Discovered new exit (range 13)
   949 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   949 | -10/Mines          | Discovered new exit (range 5)
   953 | -10/Mines          | Entered Exiles
   963 | -10/Exiles         | Met 8R-AWN
   969 | -10/Exiles         | Met EX-HEX
   993 | -10/Exiles         | Met EX-BIN
   997 | -10/Exiles         | Aligned with FarCom system
   997 | -10/Exiles         | Given EX-Vault access code
  1006 | -10/Exiles         | Opened EX-Vault
  1015 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1026 | -10/Exiles         | Met EX-DEC
  1027 | -10/Exiles         | Learned location of Zion (-6)
  1117 | -10/Exiles         | Attacked by the Exiles
  1124 | -10/Exiles         | Discovered new exit (range 12)
  1128 | -10/Exiles         | Entered Mines
  1191 | -9/Mines           | Learned 2 Materials zone layouts
  1192 | -9/Mines           | Core integrity fell below 20%
  1334 | -9/Mines           | Discovered new exit (range 11)
  1342 | -9/Mines           | Discovered new exit (range 10)
  1422 | -9/Mines           | Entered Materials
  1422 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1423 | -8/Materials       | Identified exit to Factory
  1424 | -8/Materials       | Loaded intel: 52 machine locations
  1544 | -8/Materials       | Identified exit to Storage
  1545 | -8/Materials       | Discovered exit to Factory (range 16)
  1560 | -8/Materials       | Lost 7 parts (1p4n2w)
  1570 | -8/Materials       | Entered Storage
  1590 | -8/Storage         | Found Prototype Protection
  1590 | -8/Storage         | Identified Lgt. Regenerative Plating
  1593 | -8/Storage         | Found Lgt. Regenerative Plating
  1610 | -8/Storage         | Core integrity fell below 50%
  1618 | -8/Storage         | Met 01-MTF
  1933 | -8/Storage         | Discovered new exit (range 12)
  2072 | -8/Storage         | Discovered exit to Factory (range 15)
  2153 | -8/Storage         | Repaired Imp. Flight Unit
  2316 | -8/Storage         | Destroyed 01-MTF
  2323 | -8/Storage         | Found Corrupted 01-MTF's Shockpuncher
  2356 | -8/Storage         | Entered Factory
  2356 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2499 | -7/Factory         | Build established: Sprinter
  2570 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  2854 | -7/Factory         | Build established: Scout
  2866 | -7/Factory         | Discovered new exit (range 7)
  2939 | -7/Factory         | Discovered new exit (range 15)
  3011 | -7/Factory         | Discovered new exit (range 6)
  3090 | -7/Factory         | Identified exit to Lower Caves
  3156 | -7/Factory         | Search patrols dispatched
  3219 | -7/Factory         | Entered Lower Caves
  3229 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3324 | -7/Lower Caves     | Discovered new exit (range 12)
  3352 | -7/Lower Caves     | Identified exit to Lower Caves
  3353 | -7/Lower Caves     | Entered another Lower Caves area
  3371 | -7/Lower Caves     | Build established: Sprinter
  3392 | -7/Lower Caves     | Found Alien Artifact
  3392 | -7/Lower Caves     | Identified Dimensional Node Initializer
  3392 | -7/Lower Caves     | Initialized slip node
  3420 | -7/Lower Caves     | Discovered new exit (range 9)
  3426 | -7/Lower Caves     | Identified exit to Factory
  3580 | -7/Lower Caves     | Learned Factory security intel
  3612 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  3612 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3627 | -7/Lower Caves     | Discovered new exit (range 13)
  3631 | -7/Lower Caves     | Identified exit to Data Miner
  3718 | -7/Lower Caves     | Entered Data Miner
  3718 | -7/Data Miner      | Discovered new exit (range 6)
  3724 | -7/Data Miner      | Met Data Miner
  3730 | -7/Data Miner      | Learned location of Section 7 (-3)
  3730 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3734 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3741 | -7/Data Miner      | Identified exit to Proximity Caves
  3743 | -7/Data Miner      | Entered Proximity Caves
  3763 | -6/Proximity Caves | Spotted B-75 Beast
  3838 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  3956 | -6/Proximity Caves | Learned 12 Factory zone layouts
  3958 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4024 | -6/Proximity Caves | Entered Factory
  4024 | -6/Factory         | Accompanied by 1 ally
  4024 | -6/Factory         | Evolved 2 slots: Utility x2
  4025 | -6/Factory         | Identified exit to Lower Caves
  4025 | -6/Factory         | Identified exit to Factory
  4028 | -6/Factory         | Loaded intel: 204 non-interactive machine locations
  4202 | -6/Factory         | Discovered exit to Lower Caves (range 11)
  4446 | -6/Factory         | Fabricated Adv. Force Field (x2)
  4467 | -6/Factory         | Build established: Hacker-Scout
  4477 | -6/Factory         | Discovered exit to Factory (range 15)
  4563 | -6/Factory         | Fabricated Lrn. Sensor Array?
  4601 | -6/Factory         | Fabricated Exp. Cesium-ion Thruster?
  4602 | -6/Factory         | Discovered exit to Factory (range 15)
  4747 | -6/Factory         | Discovered exit to Factory (range 14)
  4771 | -6/Factory         | Entered Lower Caves
  4860 | -6/Lower Caves     | Learned Factory emergency access door positions
  4876 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4909 | -6/Lower Caves     | Discovered new exit (range 5)
  4910 | -6/Lower Caves     | Identified exit to Lower Caves
  4910 | -6/Lower Caves     | Entered another Lower Caves area
  4913 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  5165 | -6/Lower Caves     | Learned location of 1 exit from Factory
  5330 | -6/Lower Caves     | Discovered new exit (range 11)
  5333 | -6/Lower Caves     | Identified exit to Zion
  5337 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5386 | -6/Lower Caves     | Entered Zion
  5410 | -6/Zion            | Discovered new exit (range 10)
  5430 | -6/Zion            | Learned Factory emergency access door positions
  5433 | -6/Zion            | Learned location of 1 exit from Factory
  5459 | -6/Zion            | Gained Derelict followers
  5526 | -6/Zion            | Given A8's code to call for help
  5630 | -6/Zion            | Found CR-A16's Pointy Stick
  5675 | -6/Zion            | Imprinted
  5677 | -6/Zion            | Declared Zion's savior
  5717 | -6/Zion            | Identified exit to Proximity Caves
  5907 | -6/Zion            | Entered Proximity Caves
  5907 | -5/Proximity Caves | Accompanied by 7 allies
  5919 | -5/Proximity Caves | Build established: Scout
  6113 | -5/Proximity Caves | Spotted B-75 Beast
  6268 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  6295 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
  6299 | -5/Proximity Caves | Rewired B-75 Beast
  6383 | -5/Proximity Caves | Discovered exit to Factory (range 5)
  6475 | -5/Proximity Caves | Entered Factory
  6475 | -5/Factory         | Accompanied by 4 allies
  6475 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6476 | -5/Factory         | Identified exit to Factory
  6476 | -5/Factory         | Identified exit to Upper Caves
  6525 | -5/Factory         | Repaired Imp. Propulsion Shielding
  6674 | -5/Factory         | Fabricated Nova Cannon?
  6708 | -5/Factory         | Incoming investigation squad redirected
  6731 | -5/Factory         | Garrison activated, responded to threat
  6798 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6806 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  6810 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  6811 | -5/Factory         | Zion Light squad teleported in
  6843 | -5/Factory         | Spotted B-75 Beast
  6857 | -5/Factory         | Destroyed 9 combat bots
  6883 | -5/Factory         | Incoming investigation squad redirected
  6930 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
  7049 | -5/Factory         | Discovered exit to Factory (range 10)
  7075 | -5/Factory         | First assault squad dispatched
  7079 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  7080 | -5/Factory         | Zion Heavy squad teleported in
  7093 | -5/Factory         | Incoming assault squad redirected
  7144 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  7145 | -5/Factory         | Zion Heavy squad teleported in
  7186 | -5/Factory         | Incoming investigation squad redirected
  7191 | -5/Factory         | Retrieved Zion intel report: Active Terminals
  7202 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  7238 | -5/Factory         | Fabricated Exp. Targeting Computer?
  7290 | -5/Factory         | Discovered exit to Factory (range 10)
  7319 | -5/Factory         | Build established: Sprinter
  7371 | -5/Factory         | Entered Upper Caves
  7400 | -5/Upper Caves     | Learned Factory garrison access intel
  7456 | -5/Upper Caves     | Learned location of 1 exit from Factory
  7465 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7467 | -5/Upper Caves     | Discovered new exit (range 9)
  7510 | -5/Upper Caves     | Identified exit to Upper Caves
  7510 | -5/Upper Caves     | Entered another Upper Caves area
  7533 | -5/Upper Caves     | Discovered exit to Factory (range 12)
  7624 | -5/Upper Caves     | Learned Factory emergency access door positions
  7682 | -5/Upper Caves     | Discovered new exit (range 5)
  7683 | -5/Upper Caves     | Identified exit to Zhirov
  7723 | -5/Upper Caves     | Entered Zhirov
  7723 | -5/Zhirov          | Discovered new exit (range 3)
  7729 | -5/Zhirov          | Met Zhirov
  7734 | -5/Zhirov          | Learned location of Quarantine (-3)
  7734 | -5/Zhirov          | Learned location of Command (-1)
  7736 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7741 | -5/Zhirov          | Found Alien Artifact
  7741 | -5/Zhirov          | Identified Integrated Dissipator
  7741 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7832 | -5/Zhirov          | Found Alien Artifact
  7844 | -5/Zhirov          | Identified exit to Proximity Caves
  7845 | -5/Zhirov          | Entered Proximity Caves
  7915 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  7977 | -4/Proximity Caves | Entered Factory
  7977 | -4/Factory         | Evolved 2 slots: Utility x2
  7978 | -4/Factory         | Identified exit to Extension
  7979 | -4/Factory         | Identified exit to Research
  7981 | -4/Factory         | Loaded intel: 4 garrison access locations
  7987 | -4/Factory         | Zion Hacker squad teleported in
  8024 | -4/Factory         | Discovered exit to Extension (range 15)
  8063 | -4/Factory         | Entered Extension
  8139 | -4/Extension       | Rescued a captive Derelict
  8142 | -4/Extension       | Zion Fire squad teleported in
  8143 | -4/Extension       | Rescued a captive Derelict
  8193 | -4/Extension       | Rescued a captive Derelict
  8196 | -4/Extension       | Zion Fire squad teleported in
  8197 | -4/Extension       | Zion Light squad teleported in
  8198 | -4/Extension       | Zion Heavy squad teleported in
  8202 | -4/Extension       | Rescued a captive Derelict
  8238 | -4/Extension       | Rescued A7
  8285 | -4/Extension       | Rescued a captive Derelict
  8843 | -4/Extension       | Spotted B-86 Titan
  8847 | -4/Extension       | Allies destroyed B-86 Titan
  8848 | -4/Extension       | Spotted B-86 Titan
  8863 | -4/Extension       | Allies destroyed B-86 Titan
  9048 | -4/Extension       | Rescued a captive Derelict
  9052 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
  9053 | -4/Extension       | Zion Resource Resupply teleported in
  9185 | -4/Extension       | Zion Hacking Resupply teleported in
  9195 | -4/Extension       | Found Prototype Protection
  9195 | -4/Extension       | Identified Zio. Weapon Casing
  9251 | -4/Extension       | Rescued a captive Derelict
  9254 | -4/Extension       | Rescued a captive Derelict
  9306 | -4/Extension       | Discovered exit to Research (range 10)
  9307 | -4/Extension       | Discovered new exit (range 6)
  9336 | -4/Extension       | Found Quantum Capacitor
  9339 | -4/Extension       | Identified exit to Cetus
  9345 | -4/Extension       | Entered Cetus
  9345 | -4/Cetus           | Accompanied by 16 allies (A7)
  9350 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9354 | -4/Cetus           | Spotted Cetus Guard
  9355 | -4/Cetus           | Spotted Cetus Guard
  9355 | -4/Cetus           | Spotted Cetus Guard
  9360 | -4/Cetus           | Spotted Cetus Guard
  9363 | -4/Cetus           | Allies destroyed Cetus Guard
  9365 | -4/Cetus           | Allies destroyed Cetus Guard
  9366 | -4/Cetus           | Allies destroyed Cetus Guard
  9366 | -4/Cetus           | Allies destroyed Cetus Guard
  9388 | -4/Cetus           | Started Cetus Manufacturing Module
  9409 | -4/Cetus           | Escorted A7 to Cetus Mainframe
  9413 | -4/Cetus           | Manufactured an Enhanced Grunt
  9438 | -4/Cetus           | Manufactured an Enhanced Grunt
  9463 | -4/Cetus           | Manufactured an Enhanced Grunt
  9488 | -4/Cetus           | Manufactured an Enhanced Grunt
  9513 | -4/Cetus           | Manufactured an Enhanced Grunt
  9517 | -4/Cetus           | Discovered new exit (range 16)
  9534 | -4/Cetus           | Identified exit to Archives
  9555 | -4/Cetus           | Entered Archives
  9555 | -4/Archives        | Accompanied by 19 allies (A7)
  9560 | -4/Archives        | Received a hacking code to weaken MAIN.C
  9576 | -4/Archives        | Discovered new exit (range 16)
 10000 | -4/Archives        | Build established: Commander-Mutant
 10080 | -4/Archives        | Identified exit to Hub_04(d)
 10126 | -4/Archives        | Entered Hub_04(d)
 10126 | -4/Hub_04(d)       | Accompanied by 16 allies
 10136 | -4/Hub_04(d)       | Retrieved Zion intel report: Active Garrisons
 10137 | -4/Hub_04(d)       | Zion Light squad teleported in
 10160 | -4/Hub_04(d)       | Incoming investigation squad redirected
 10180 | -4/Hub_04(d)       | Zion Fire squad teleported in
 10185 | -4/Hub_04(d)       | Discovered exit to Research (range 5)
 10189 | -4/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 10197 | -4/Hub_04(d)       | Retrieved Zion intel report: Branch Access
 10203 | -4/Hub_04(d)       | Discovered exit to Research (range 8)
 10213 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Stockpiles
 10335 | -4/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
 10376 | -4/Hub_04(d)       | First assault squad dispatched
 10415 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10463 | -4/Hub_04(d)       | Discovered exit to Research (range 16)
 10485 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10490 | -4/Hub_04(d)       | Retrieved Zion intel report: Trap Installations
 10506 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10506 | -4/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
 10525 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 10695 | -4/Hub_04(d)       | Network Hub disabled
 10702 | -4/Hub_04(d)       | Entered Research
 10702 | -3/Research        | Accompanied by 13 allies
 10702 | -3/Research        | Evolved 2 slots: Propulsion x2
 10811 | -3/Research        | Retrieved Zion intel report: Branch Access
 10811 | -3/Research        | Identified exit to Quarantine
 10812 | -3/Research        | Zion Hacker squad teleported in
 10876 | -3/Research        | Repaired Lrn. Sensor Array
 10918 | -3/Research        | Found Exp. Terrain Scan Processor
 10930 | -3/Research        | Spotted B-86 Titan
 11074 | -3/Research        | Found Fusion Bomb Launcher
 11178 | -3/Research        | Fabricated Biomechanical Wings (x1)
 11271 | -3/Research        | Zion Heavy squad teleported in
 11412 | -3/Research        | Entered Quarantine
 11412 | -3/Quarantine      | Accompanied by 4 allies
 11422 | -3/Quarantine      | Found Alien Artifact
 11426 | -3/Quarantine      | Identified Phase Redirector
 11430 | -3/Quarantine      | Spotted Alpha 7
 11436 | -3/Quarantine      | Found Alien Slashing Weapon
 11436 | -3/Quarantine      | Identified Sigix Broadsword
 11458 | -3/Quarantine      | Found Alien Launcher
 11488 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 11511 | -3/Quarantine      | Found Alien Artifact
 11591 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 11594 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11599 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11684 | -3/Quarantine      | Identified Transdimensional Reconstructor
 11684 | -3/Quarantine      | Warped through subspace
 11687 | -3/Quarantine      | Found Transdimensional Reconstructor
 11689 | -3/Quarantine      | First assault squad dispatched
 11823 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 11829 | -3/Quarantine      | Found Alien Artifact
 11829 | -3/Quarantine      | Identified Core Reset Matrix
 11829 | -3/Quarantine      | Identified Subatomic Replicator
 11829 | -3/Quarantine      | Identified Sigix Terminator
 11829 | -3/Quarantine      | Used Core Reset Matrix
 11833 | -3/Quarantine      | Detected hypermatrix surge
 11833 | -3/Quarantine      | Sensed 9 artifacts in vicinity
 11845 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11912 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 11915 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11978 | -3/Quarantine      | Build established: Hacker-Sprinter
 12016 | -3/Quarantine      | Spotted Fortress
 12026 | -3/Quarantine      | Discovered new exit (range 6)
 12027 | -3/Quarantine      | Identified exit to Section 7
 12027 | -3/Quarantine      | Entered Section 7
 12028 | -3/Section 7       | Sensed 20 artifacts in vicinity
 12031 | -3/Section 7       | Found Prototype Processor
 12031 | -3/Section 7       | Identified Spectral Analyzer
 12121 | -3/Section 7       | Incoming investigation squad redirected
 12141 | -3/Section 7       | Spotted B-86 Titan
 12154 | -3/Section 7       | Retrieved Zion intel report: Trap Installations
 12155 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
 12156 | -3/Section 7       | Retrieved Zion intel report: Prototype Schematics
 12157 | -3/Section 7       | Spotted S7 Guard
 12169 | -3/Section 7       | Incoming investigation squad redirected
 12190 | -3/Section 7       | Found Integrated Reactor
 12277 | -3/Section 7       | Search patrols dispatched
 12294 | -3/Section 7       | Spotted S7 Guard
 12304 | -3/Section 7       | Spotted S7 Guard
 12367 | -3/Section 7       | Found Core Regenerator
 12478 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
 12479 | -3/Section 7       | Discovered new exit (range 5)
 12483 | -3/Section 7       | Identified exit to Research
 12484 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
 12527 | -3/Section 7       | Search patrols dispatched
 12583 | -3/Section 7       | Found Sigix Shearcannon
 12636 | -3/Section 7       | Spotted Executioner
 12636 | -3/Section 7       | Spotted Executioner
 12652 | -3/Section 7       | Integrated with Sigix Exoskeleton
 12668 | -3/Section 7       | Used Subatomic Replicator to create Supercharged Integrated Reactor
 12670 | -3/Section 7       | Installed Supercharged Integrated Reactor, increased core energy generation (+15)
 12693 | -3/Section 7       | Spotted B-99 Colossus
 12704 | -3/Section 7       | Found Core Expander
 12704 | -3/Section 7       | Installed Core Expander, added new Power slot
 12706 | -3/Section 7       | Found Core Expander
 12706 | -3/Section 7       | Installed Core Expander, added new Power slot
 12725 | -3/Section 7       | Found LRC Boosters
 12725 | -3/Section 7       | Installed LRC Boosters, increased mass support (+10)
 12727 | -3/Section 7       | Found LRC Matter Compressor
 12727 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 12797 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 12798 | -3/Section 7       | Found Transdimensional Reconstructor
 12833 | -3/Section 7       | Found Core Membrane
 12869 | -3/Section 7       | Entered Research
 12869 | -2/Research        | Evolved 2 slots: Utility x2
 12874 | -2/Research        | Emitted hypermatrix ping
 12879 | -2/Research        | Assembled emerged from beneath the floor
 12885 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 12885 | -2/Research        | Installed Core Membrane, gained immunity to corruption
 12889 | -2/Research        | Zion Recon squad teleported in
 12911 | -2/Research        | Discovered new exit (range 17)
 12937 | -2/Research        | Entered Access
 12937 | -1/Access          | Evolved 2 slots: Utility x2
 12942 | -1/Access          | Emitted hypermatrix ping
 12947 | -1/Access          | Assembled emerged from beneath the floor
 12963 | -1/Access          | Build established: Alien-Sigix
 12968 | -1/Access          | Zion Zionite Resupply teleported in
 12972 | -1/Access          | Found Prototype Protection
 12972 | -1/Access          | Identified Zio. Shade Armor
 12975 | -1/Access          | Found Prototype Protection
 12975 | -1/Access          | Identified Zio. Heavy Carapace
 12977 | -1/Access          | Found Prototype Protection
 12977 | -1/Access          | Identified Zio. Shade Carapace
 13061 | -1/Access          | Retrieved Zion intel report: Trap Installations
 13090 | -1/Access          | Assembled emerged from beneath the floor
 13128 | -1/Access          | Assembled emerged from beneath the floor
 13207 | -1/Access          | Incoming investigation squad redirected
 13291 | -1/Access          | Found Unknown Device
 13291 | -1/Access          | Identified Adv. Force Booster
 13302 | -1/Access          | Sigix Exoskeleton integrity reduced to 80%
 13307 | -1/Access          | Assembled emerged from beneath the floor
 13342 | -1/Access          | Assembled emerged from beneath the floor
 13543 | -1/Access          | Assembled emerged from beneath the floor
 13557 | -1/Access          | Assembled emerged from beneath the floor
 13591 | -1/Access          | Found Prototype Device
 13591 | -1/Access          | Identified Exp. EM Disruption Field
 13597 | -1/Access          | Assembled emerged from beneath the floor
 13629 | -1/Access          | Assembled emerged from beneath the floor
 13664 | -1/Access          | Assembled emerged from beneath the floor
 13682 | -1/Access          | Spotted Investigator
 13683 | -1/Access          | Discovered new exit (range 17)
 13685 | -1/Access          | Spotted Striker
 13701 | -1/Access          | Spotted Striker
 13703 | -1/Access          | Scanned by Researcher
 13703 | -1/Access          | Destroyed Investigator
 13703 | -1/Access          | Destroyed Striker
 13709 | -1/Access          | Destroyed Striker
 13719 | -1/Access          | Warped through subspace
 13834 | -1/Access          | Spotted Striker
 13834 | -1/Access          | Spotted Executioner
 13834 | -1/Access          | Spotted Executioner
 13838 | -1/Access          | Spotted Striker
 13838 | -1/Access          | Spotted Striker
 13844 | -1/Access          | Spotted B-99 Colossus
 13851 | -1/Access          | Discovered new exit (range 18)
 13852 | -1/Access          | Spotted B-99 Colossus
 13865 | -1/Access          | Entered Command
 13870 | -1/Command         | Emitted hypermatrix ping
 13871 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 13875 | -1/Command         | Assembled emerged from beneath the floor
 13875 | -1/Command         | Assembled emerged from beneath the floor
 13888 | -1/Command         | High security lockdown imminent
 13912 | -1/Command         | Retrieved Zion intel report: Main Access
 13912 | -1/Command         | Identified exit to Surface
 13937 | -1/Command         | Spotted B-99 Colossus
 13948 | -1/Command         | Spotted Combat Programmer
 13968 | -1/Command         | High security lockdown engaged
 13970 | -1/Command         | Met MAIN.C
 13976 | -1/Command         | 0b10 Conduit disabled
 13998 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 13998 | -1/Command         | Destroyed MAIN.C Shell
 13998 | -1/Command         | Spotted M Shell/Def
 13998 | -1/Command         | Spotted M Shell/Atk
 13998 | -1/Command         | Spotted M Shell/Def
 13998 | -1/Command         | Spotted M Shell/Atk
 13998 | -1/Command         | Spotted M Shell/Atk
 13998 | -1/Command         | Spotted M Shell/Def
 13998 | -1/Command         | Spotted M Shell/Atk
 13998 | -1/Command         | Spotted M Shell/Def
 14001 | -1/Command         | MAIN.C activated Command garrisons
 14067 | -1/Command         | Destroyed MAIN.C
 14068 | -1/Command         | Discovered exit to Surface (range 43)
 14068 | -1/Command         | Discovered exit to Surface (range 111)
 14068 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 14071 | -1/Command         | Found Exp. Targeting Computer
 14275 | -1/Command         | Phase Generator disabled
 14331 | -1/Command         | Destroyed M Shell/Atk
 14333 | -1/Command         | Destroyed M Shell/Def
 14603 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 16065 | -1/Command         | Found Exp. Core Analyzer
 16098 | -1/Command         | Assembled emerged from beneath the floor
 16120 | -1/Command         | Assembled emerged from beneath the floor
 16186 | -1/Command         | Assembled emerged from beneath the floor
 16324 | -1/Command         | Found Corrupted Cld. Nova Cannon
 16649 | -1/Command         | Assembled emerged from beneath the floor
 16666 | -1/Command         | All MAIN.C guards destroyed
 16723 | -1/Command         | Assembled emerged from beneath the floor
 17062 | -1/Command         | Found Exp. Targeting Computer
 17142 | -1/Command         | Warped through subspace to slip node
 17142 | -1/Command         | Discovered new exit (range 5)
 17146 | -1/Command         | Entered Access_0
 17147 | -1/Access_0        | Sensed 1 artifact in vicinity
 17147 | -1/Access_0        | Met Architect
 17151 | -1/Access_0        | Architect warped through subspace
 17154 | -1/Access_0        | Destroyed A8
 17196 | -1/Access_0        | Subspace Access Node disabled
 17216 | -1/Access_0        | A6 warped into view
 17226 | -1/Access_0        | Destroyed A6
 17247 | -1/Access_0        | Subspace Access Node disabled
 17271 | -1/Access_0        | Subspace Access Node disabled
 17283 | -1/Access_0        | A5 warped into view
 17299 | -1/Access_0        | Subspace Access Node disabled
 17326 | -1/Access_0        | Destroyed Architect
 17327 | -1/Access_0        | Architect triggered a singularity event
 17328 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 17329 | -1/Access_0        | Warped through subspace to slip node
 17329 | -1/Access_0        | Discovered exit to Surface (range 8)
 17333 | ***                | Escaped singularity!

 Last Messages 
---------------
17326_ Architect: "If I can't win, no one wins!"
[Achievement: The Bigger They Are]
17326_ Architect destroyed.
17326_ Quantum Shear penetrates Enhanced Sentry.
17327_ A0_COM: Initiating irreversible singularity event. Goodbye.
17328_ A0_COM: 10.
17328_ Acquired data core, extracted unknown sensor trigger ID.
17328_ Dropped Adv. Force Field.
17329_ A0_COM: 9.
17329_ HV Slug penetrates Wall.
17329_ HV Slug penetrates Subspace Access Node.
17329_ HV Slug penetrates Wall.
17329_ Warped through subspace, drawn to slip node.
17329_ EXIT=FOUND: SURFACE
17330_ A0_COM: 8.
17330_ Acquired Adv. Force Field.
17331_ A0_COM: 7.
17332_ A0_COM: 6.
17333_ A0_COM: 5.
[Achievement: Planet Killer]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          65
Energy Generation          95
Energy Capacity            2200
Matter Stores              425
Matter Capacity            600
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Cloak Strength             4
Power Amplification        30
Armor Coverage             150
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Core Shielding             30
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                91
Targeting Accuracy         24
Melee Accuracy             8
Core Analysis              8
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          28

 Item Schematics 
-----------------
     Hdn. Centrium Wheel | -3/Section 7 | Z-intel
      Hvy. Proton Cannon | -3/Section 7 | Z-intel
     Exp. Thermal Shield | -3/Section 7 | Z-intel
      Adv. Remote Shield | -3/Section 7 | Z-intel
 Exp. Targeting Computer | -3/Section 7 | Z-intel
      Imp. Energy Mantle | -3/Section 7 | Z-intel
   Cld. Impulse Thruster | -3/Section 7 | Z-intel
 Exp. Signal Interpreter | -3/Section 7 | Z-intel
      Exp. Optical Array | -3/Section 7 | Z-intel
     Centrium Greatsword | -3/Section 7 | Z-intel

 Robot Schematics 
------------------
     B-60 Warrior | -3/Section 7 | Z-intel
         E-15 Imp | -3/Section 7 | Z-intel
         W-44 Eye | -3/Section 7 | Z-intel
        K-01 Serf | -3/Section 7 | Z-intel
   A-27 Freighter | -3/Section 7 | Z-intel
 A-02 Transporter | -3/Section 7 | Z-intel

 Fabricated
------------
         Imp. Flight Unit | x1 | -7/Factory  
         Adv. Force Field | x2 | -6/Factory  | Preloaded
        Lrn. Sensor Array | x1 | -6/Factory  
 Exp. Cesium-ion Thruster | x1 | -6/Factory  
              Nova Cannon | x1 | -5/Factory  | Preloaded
  Exp. Targeting Computer | x1 | -5/Factory  
      Biomechanical Wings | x1 | -3/Research 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Sigix Broadsword
Transdimensional Reconstructor
Core Reset Matrix
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
Subatomic Replicator
Supercharged Integrated Reactor
Core Expander
LRC Boosters
LRC Matter Compressor
Core Membrane
High-powered Transdimensional Reconstructor
Core Regenerator

 Achievements 
--------------
Artifact Hunter
Most Wanted
Planet Killer
The Bigger They Are

 Challenges 
------------
None

 Game 
------
Seed              SpikedPhaseNukerbomber
  Manual?         0
Play Time         08:26:25
  Cumulative      505.1 hours
  Start           2022.03.30 @ 16:50:31
  End             2022.03.31 @ 11:33:26
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           153
  Adventurer      4
  Explorer        0
Win Type          6
  Total           13
  Types           6/2/3/0/0/0/1/1/0
Lore%             81
Gallery%          85
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33745576-38bb-4648-8363-e7db9e94554c