Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.14 @ 22:26:13 Player: f3-rnm Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (77) 385 Value Destroyed (2792) 2792 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 13206 Bonus ------- Follower Combat Kills 323 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 47/100 System Corruption 33% Temperature Cool (0) Movement Hovering (60) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Sensor Array ECM Suite Peak State ------------ > --- POWER ------------ Backup Power III Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Flying Fortress v7 > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Battery Machine Analyzer Improved Signal Interpreter Advanced Signal Interpreter Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Light Regenerative Plating Antimissile System > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Sensor Array ECM Suite Improved Hardlight Generator Hacking Suite System Restoration Module Thief Drone Bay Heavy Ion Cannon Heavy Rocket Launcher Remote Datajack Power Maul [Rating: 110] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 . 2 . . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . 1 . . . . . . . . . 1 . . 1 . . Utility 10 | . . 1 . . . 1 . 2 . . 2 . . . . . . . 1 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 118 | 6 3 16 5 5 . 3 9 8 2 . 5 3 6 . 7 3 2 8 3 18 6 Power 7 | 1 . 1 . . . . 1 1 . . . . . . . . 1 2 . . . Engine 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 16 | 2 . 5 . . . . 1 . . . 2 . . . . 1 . 1 . 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 . 4 . . . . . . . . . . . . . . . . . 1 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 1 Flight 7 | . . 1 . . . . 1 . . . 2 . . . . 1 . 1 . 1 . Utility 46 | 1 1 2 3 2 . 1 1 4 2 . 3 3 2 . . . 1 4 3 11 2 Device 20 | . . . 2 . . 1 . . . . 2 2 1 . . . . 1 1 8 2 Storage 6 | 1 1 1 . 1 . . . 1 . . . . . . . . 1 . . . . Processor 5 | . . . . . . . . 2 . . 1 1 . . . . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . Protection 14 | . . 1 1 1 . . 1 1 2 . . . 1 . . . . 3 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 8 2 3 . 2 6 3 . . . . 4 . 7 2 . 1 . 5 2 Energy Gun 31 | 2 2 6 1 2 . 1 5 3 . . . . 1 . 4 . . 1 . 1 2 Energy Cannon 3 | . . 1 . . . . . . . . . . 1 . . . . . . 1 . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Launcher 10 | . . 1 1 . . . 1 . . . . . 1 . 3 1 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 5 1 2 . . 3 1 . . 1 . . . . . . . 1 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . 4 . Parts Lost 31 | . 1 . 1 . . . 4 . . . . . . . . 1 1 1 1 14 7 Power 5 | . . . . . . . 1 . . . . . . . . 1 . 1 . 2 . Propulsion 4 | . . . . . . . 1 . . . . . . . . . . . . 1 2 Utility 15 | . . . 1 . . . 2 . . . . . . . . . 1 . 1 7 3 Weapon 7 | . 1 . . . . . . . . . . . . . . . . . . 4 2 Highest Loss Streak 11 | . 1 . 1 . . . 4 . . . . . . . . 1 1 1 1 11 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 97 97 97 99 100 87 86 69 76 76 75 79 80 80 80 75 71 81 71 53 19 Engine 4 | . 14 11 11 11 11 9 8 6 . . . . . . . . . . . 1 . Core 2 | . . . . . . . . . 7 7 6 6 6 6 6 4 . 9 5 2 . Leg 13 | . 28 32 33 33 33 27 24 . . . . . . . . . . . . . 6 Flight 3 | . . . . . . . . 7 7 7 5 6 6 6 6 10 11 11 10 5 . Device 7 | . . . 3 . . 6 9 7 7 7 11 15 20 20 20 17 11 13 6 5 2 Storage 10 | . 25 22 11 11 11 9 9 13 15 15 13 10 6 6 6 5 11 11 10 7 . Processor 5 | . . . . . . . . 3 7 7 10 12 13 13 13 11 11 11 10 11 7 Protection 12 | . . 9 15 22 22 18 16 12 15 15 13 13 13 13 13 11 9 8 17 8 . Energy Gun 14 | . 28 21 21 21 22 18 17 15 15 15 13 13 10 6 10 9 5 10 10 5 1 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 60 | 14 16 36 39 39 39 40 40 34 45 45 47 50 53 48 52 49 54 55 56 60 10 Greatest Support 65 | 20 20 51 51 51 51 51 51 50 50 50 50 50 50 50 50 57 57 57 56 65 12 Greatest Overweight (x) 19 | . . . . . . . 1 . . . 14 . 1 . 1 . . . . 19 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 3 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 1 6 8 9 9 10 10 9 9 9 10 9 9 10 10 9 9 10 9 9 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 7 10 10 10 10 10 6 10 10 10 10 10 10 10 10 10 10 10 10 5 3 Class Distribution -------------------- 73% | Mutant 14% | Scavenger-Scout 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Matter Collected 1658 | 123 155 186 87 . 50 . 103 118 99 . 47 . 26 . 161 199 . 107 . 131 66 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3387 | . 281 311 318 . 302 . 648 118 246 89 146 . . . 196 95 . 356 . 211 70 Parts 160 | . 15 21 14 . 11 . 43 7 2 6 10 . . . 2 3 . 12 . 10 4 Haulers Intercepted 9 | . 1 3 . . . . 2 1 . . . . . . . 1 . 1 . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . . 14 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Combat Hostiles Destroyed 54 | . 4 5 7 . 3 . 14 1 . 1 2 . . . 8 . . 4 . 4 1 Guns 29 | . 3 2 3 . 3 . 7 1 . 1 2 . . . 1 . . 4 . 1 1 Cannons 1 | . . . . . . . . . . . . . . . . . . . . 1 . AOE 22 | . 1 3 4 . . . 6 . . . . . . . 7 . . . . 1 . Classes Destroyed 13 | . 3 2 2 . 2 . 3 1 . . . . . . . . . . . . . Worker 4 | . . . . . . . 1 1 . . 1 . . . . 1 . . . . . Builder 3 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . Tunneler 2 | . . . . . 2 . . . . . . . . . . . . . . . . Hauler 9 | . 1 3 . . . . 2 1 . . . . . . . 1 . 1 . . . Recycler 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Watcher 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . Swarmer 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . Grunt 30 | . 4 3 6 . 2 . 5 . . 1 . . . . 6 . . 2 . 1 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sentry 11 | . . 2 . . . . 7 . . . 1 . . . . . . . . 1 . Hunter 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Programmer 6 | . . . . . . . . 1 . . . . . . . . . 2 . 2 1 Best Kill Streak 7 | . 4 5 6 . 3 . 7 2 . 1 3 . . . 4 1 . 2 . 2 1 Combat Bots Only 7 | . 3 4 5 . 2 . 7 1 . 1 1 . . . 4 . . 2 . 2 1 Max Kills in Single Turn 4 | . 1 3 4 . 1 . 2 1 . 1 1 . . . 2 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 3 . . . 2 . . . . . . . 2 . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Damage Taken 8538 | . 126 240 262 . 262 . 1030 45 . 60 29 . . . 440 559 43 462 104 2497 2379 Core 2970 | . 27 27 54 . 40 . 192 16 . 14 . . . . 23 72 . 20 . 1029 1456 Absorbed by Shields 80 | . . . . . . . . . . . . . . . 6 . . 50 . 24 . Redirected to Shielding 18 | . . . . . . . . 18 . . . . . . . . . . . . . Regen/Repaired (Parts) 17 | . . 2 . . . . . . . . . . . . . . . . . 15 . Core Remaining (%) 80 | 100 89 . . . 69 . 65 . . 95 . . . . 97 . . 90 100 20 . Volleys Fired 193 | . 16 13 8 . 12 1 25 8 15 4 5 1 5 . 21 10 . 15 4 21 9 Largest 2 | . 2 2 2 . 2 2 2 2 2 2 2 2 2 . 2 2 . 2 2 2 1 Hottest 120 | . 80 100 100 . 100 100 116 120 40 40 120 120 120 . 120 120 . 120 120 120 88 Shots Fired 343 | . 31 26 16 . 23 2 46 16 30 8 10 2 10 . 31 19 . 30 8 26 9 Gun 294 | . 31 22 14 . 23 2 36 16 30 8 10 2 10 . 17 18 . 30 8 8 9 Cannon 14 | . . . . . . . . . . . . . . . . . . . . 14 . Launcher 35 | . . 4 2 . . . 10 . . . . . . . 14 1 . . . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 190 | . . . . . . . 10 16 30 8 10 2 10 . 17 18 . 30 8 22 9 Explosive 35 | . . 4 2 . . . 10 . . . . . . . 14 1 . . . 4 . Electromagnetic 118 | . 31 22 14 . 23 2 26 . . . . . . . . . . . . . . Robot Hit Streak 24 | . 8 15 5 . 6 2 16 4 15 17 24 . . . 7 9 . 15 10 4 8 Robot Miss Streak 8 | . 3 8 3 . 2 3 2 3 1 . . . . . 2 1 . 2 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 230 | . 22 12 11 . 17 1 35 8 28 6 7 . . . 22 11 . 20 2 20 8 Core Hits 176 | . 9 18 21 . 14 1 28 5 3 3 6 . . . 31 8 . 11 . 14 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 6 | . . . . . . . . . 1 . . . . . 2 . . . . 3 . Burn 4 | . . . . . . . . . 1 . . . . . 2 . . . . 1 . Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 17 | . . . . . . . . . . . . . 2 . . 6 . . . 9 . Impact 17 | . . . . . . . . . . . . . 2 . . 6 . . . 9 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8993 | . 386 717 733 . 355 44 1548 260 529 115 170 . . . 1649 320 . 571 38 1045 513 Guns 4287 | . 338 242 277 . 328 44 545 260 529 115 170 . . . 245 223 . 571 38 83 279 Cannons 340 | . . . . . . . . . . . . . . . . . . . . 340 . Explosions 3860 | . 48 474 456 . 27 . 1003 . . . . . . . 1404 97 . . . 351 . Melee 266 | . . . . . . . . . . . . . . . . . . . . 266 . Ramming 240 | . . 1 . . . . . . . . . . . . . . . . . 5 234 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 3244 | . 48 79 42 . 27 . 195 260 529 115 170 . . . 245 223 . 571 38 423 279 Explosive 3593 | . . 395 414 . . . 932 . . . . . . . 1404 97 . . . 351 . Electromagnetic 1650 | . 338 242 277 . 328 44 421 . . . . . . . . . . . . . . Impact 266 | . . . . . . . . . . . . . . . . . . . . 266 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . . . . . . . . . . . . 5 7 . 17 32 Average Corruption 8 | . . . . . . . . . . . . . . . . . 5 5 . 11 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . . . . . . . . . . . . 15 . 13 5 Message Errors 10 | . . . . . . . . . . . . . . . . . . 6 . 3 1 Matter Fused 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . 1 . 2 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 . . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots 41 | . . . . . . . . 4 . . 2 2 4 . 2 5 . 12 6 4 . Effects 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 145 | . . . . . . . . . . . . . . . 13 . . . . 131 1 Projectiles 12 | . . . . . . . . . . . . . . . . . . . . 12 . Explosions 32 | . . . . . . . . . . . . . . . 13 . . . . 19 . Melee 101 | . . . . . . . . . . . . . . . . . . . . 100 1 Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Impact 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 36 51 47 . 16 . 85 . . . . . . . 47 51 . . . 1 104 Shots 12 | . 2 2 2 . 1 . 3 . . . . . . . 1 1 . . . . . Rammed 73 | . . . . . . . . . . . . . . . . . . . . 3 70 Targets Rammed 74 | . . 1 . . . . . . . . . . . . . . . . . 3 70 Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 210 473 214 . 381 3 45 75 2 2 52 40 48 . 20 12 . 308 92 83 . Average Temperature 85 | . 77 130 95 . 141 2 12 38 2 2 35 23 26 . 11 6 . 71 42 28 . Received Heat Transfer 1313 | . 48 78 135 . 54 . 468 . . 36 12 . . . 135 81 . 36 21 209 . Effects 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 6 | . 2 . . . 2 . 2 . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 1 . . . . . 1 . 3 . . . Heat Transferred 5688 | . 100 100 150 . 50 . 359 372 1110 222 309 . . . 629 420 . 831 74 629 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 1 2 . 1 . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Peak Influence 572 | . 125 307 190 . 126 67 375 236 82 163 180 . . . . 572 198 224 63 178 89 Initial 234 | . . 52 49 . . 48 27 165 82 57 79 . . . . 234 198 131 37 33 58 Average 118 | . 45 142 170 . 36 53 221 195 82 113 127 . . . . 345 196 127 42 63 46 Maximum Alert Level 2 | . . 1 . . . . 1 1 . . . . . . . 2 . 1 . . . Low Security (%) 86 | 100 100 72 100 . 100 100 58 58 100 100 100 . . . . . 100 98 100 100 100 Level 1 12 | . . 27 . . . . 41 41 . . . . . . . 72 . 1 . . . Level 2 1 | . . . . . . . . . . . . . . . . 27 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 . . . 2 2 . 3 1 . . . . 2 . 3 . 1 1 Investigation 6 | . 1 . . . . . 1 1 . 1 1 . . . . . . 1 . . . Extermination 6 | . . . . . . . . 1 . 1 . . . . . . . 2 . 1 1 Reinforcement 4 | . . . . . . . 1 . . 1 . . . . . 2 . . . . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Distress Signals 9 | . 2 1 . . . . 1 . . 1 1 . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 131 | . 6 8 7 . 6 1 20 3 . 7 4 . . . 12 15 5 7 8 19 3 Peak Tracking Total 10 | . 3 5 5 . 3 1 9 2 . 5 7 . . . 4 10 5 4 7 6 3 Tactical Retreats 17 | . . . . . 2 . 3 . . 2 2 . . . . 4 . 1 . 3 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Traps Triggered 9 | . 1 . . . . . 1 2 . . . . . . . 1 . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Machines Disabled 5 | . . 3 . . . . 1 . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . 1 . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Machines Accessed 36 | . . 5 1 3 . 1 6 2 . 3 2 . 3 4 . 2 . 2 1 1 . Terminals 19 | . . 3 . . . 1 6 1 . 3 2 . . . . 2 . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 3 | . . 1 . . . . . 1 . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 103 | . . 10 1 18 . 2 11 6 . 7 4 . 7 27 . 2 . 4 2 2 . Successful 72 | . . 4 1 18 . 1 5 1 . 1 1 . 7 27 . 2 . 2 1 1 . Failed 31 | . . 6 . . . 1 6 5 . 6 3 . . . . . . 2 1 1 . Catastrophic 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . 6 . 1 . . 5 1 . 4 1 . . . . 1 . 2 . . . Terminals 37 | . . 6 . . . 2 11 3 . 7 4 . . . . 2 . 2 . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . 2 2 . . Repair Stations 7 | . . 2 . . . . . 3 . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . . . 1 18 . 1 3 . . 1 1 . 7 27 . 2 . . . . . Record 34 | . . . . 17 . . . . . . . . 5 11 . 1 . . . . . Part Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . 1 . . . 1 . . . . . 2 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . . . . 1 . . . . . . . . . . . 1 . Scan Component 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacking Detections 17 | . . 3 . . . 1 3 2 . 3 1 . . . . . . 2 1 1 . Full Trace Events 5 | . . 1 . . . . . 1 . 1 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . . . . . . . . 8 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Time 36 | . . 36 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Total Allies 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . 1 . . . . . . . 1 1 . . . . . Highest-Rated Group 96 | . . . 31 . . . 10 . . . . . . . 96 96 . . . . . Highest-Rated Ally 96 | . . . 31 . . . 10 . . . . . . . 96 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . 4 . . . . . . . . . . . 15 18 . . . 7 9 Total Damage 1207 | . . . 66 . . . . . . . . . . . 557 506 . . . 28 50 Kills 10 | . . . . . . . . . . . . . . . 5 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . . 3 4 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Turns Passed 7048 | 76 262 467 316 441 619 196 589 379 249 319 153 176 499 42 333 225 40 523 141 506 497 Spaces Moved 7627 | 55 168 261 209 330 401 145 403 568 393 530 223 334 878 85 419 324 83 594 295 768 161 Core 301 | 6 . . . . . . . . . . 1 . . . . . . . . 135 159 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1927 | 49 168 261 209 330 401 145 362 . . . . . . . . . . . . 2 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . 2 Flight 5397 | . . . . . . . 41 568 393 530 222 334 878 85 419 324 83 594 295 631 . Fastest Speed 42 | 50 120 120 130 130 130 130 50 50 50 50 50 50 50 50 50 44 44 42 42 42 50 Average Speed 69 | 112 120 129 130 130 130 130 122 50 50 50 53 50 53 50 58 44 44 42 42 48 66 Slowest Speed 1000 | 120 120 130 130 130 130 130 200 50 50 50 750 50 150 50 150 50 44 44 42 1000 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 2 . . . . . 1 . 3 1 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 26 29 34 61 73 13 64 12 96 17 7 44 78 71 53 11 84 12 10 22 2 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . . . . . . . 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . . . . Scrap Searched 10 | . . . 1 . 2 . . . . . . 1 2 . 4 . . . . . . Spaces Dug 46 | . . . . . . . . . . . . 2 6 . 2 29 . . 4 3 . Terrain Destroyed 395 | . 9 34 30 . 6 . 74 . . . 1 2 6 . 158 29 . 3 5 38 . Melee 8 | . . . . . . . . . . . . . 2 . . 6 . . . . . Projectile 24 | . . . . . . . . . . . 1 2 4 . 2 3 . 3 5 4 . AOE 363 | . 9 34 30 . 6 . 74 . . . . . . . 156 20 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Res Total 8942 | 69 198 367 237 344 476 149 453 646 415 573 247 340 892 84 473 371 84 830 302 850 542 Wait 767 | . . 49 10 . 64 . 7 47 . 42 9 . . . 25 28 . 170 . 23 293 Move 7590 | 54 167 260 208 329 400 144 402 568 392 525 222 333 877 84 418 322 82 587 292 763 161 Hop 9 | . . . . . . . . . . 2 . . . . . 1 . 3 1 2 . Pick Up 59 | 9 9 13 2 1 . . 3 9 2 . 3 . . . 1 1 . 4 1 1 . Fast Attach 47 | . . 5 3 5 . 2 4 5 2 . 2 2 2 . . . 1 . 1 11 2 Attach 33 | 6 2 4 . . . . 3 1 . . 3 . . . . 1 . 3 1 5 4 Detach 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Swap 38 | . 1 7 2 . . 1 2 2 . . . 1 4 . 7 2 1 5 1 2 . Drop 72 | . 3 15 4 9 . 1 7 6 4 . 3 2 2 . 1 . . 2 1 10 2 Fire 193 | . 16 13 8 . 12 1 25 8 15 4 5 1 5 . 21 10 . 15 4 21 9 Melee 17 | . . . . . . . . . . . . . 2 . . 6 . . . 9 . Ram 73 | . . . . . . . . . . . . . . . . . . . . 3 70 Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . . . . . . . 41 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / Upp x2) -5/Waste -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 77 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Entered another Materials area 339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 550 | -9/Materials | Repaired Broken Sensor Array 797 | -9/Materials | Discovered new exit (range 7) 806 | -9/Materials | Entered Mines 808 | -9/Mines | Met a Derelict bent on vengeance 828 | -9/Mines | Met a Derelict testing a Signal Generator 915 | -9/Mines | Learned location of Zion (-7) 915 | -9/Mines | Discovered new exit (range 13) 975 | -9/Mines | Found the Drone Emporium 981 | -9/Mines | Found Prototype Device 981 | -9/Mines | Identified Thief Drone Bay 1116 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1116 | -9/Mines | Discovered new exit (range 5) 1122 | -9/Mines | Entered Exiles 1155 | -9/Exiles | Met 8R-AWN 1178 | -9/Exiles | Met EX-HEX 1228 | -9/Exiles | Met EX-BIN 1247 | -9/Exiles | Aligned with FarCom system 1249 | -9/Exiles | Given EX-Vault access code 1280 | -9/Exiles | Opened EX-Vault 1287 | -9/Exiles | Found Prototype Ballistic Gun 1287 | -9/Exiles | Identified AWS/Gauss 1301 | -9/Exiles | Found Prototype Storage 1301 | -9/Exiles | Identified Superbattery 1403 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1434 | -9/Exiles | Found Flying Fortress v7 1498 | -9/Exiles | Met EX-DEC 1545 | -9/Exiles | Discovered new exit (range 14) 1563 | -9/Exiles | Left Exiles lab with Flying Fortress v7 1563 | -9/Exiles | Entered Mines 2166 | -8/Mines | Discovered new exit (range 14) 2182 | -8/Mines | Entered Materials 2182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -8/Materials | Discovered new exit (range 12) 2378 | -8/Materials | Entered Storage 2956 | -8/Storage | Discovered new exit (range 8) 2967 | -8/Storage | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Utility x2 2972 | -7/Factory | Lost 4 parts (1p1n2u) 2973 | -7/Factory | Destroyed 7 combat bots 3346 | -7/Factory | Manually triggered Chute Trap 3346 | -7/Factory | Sucked down chute 3346 | -7/Factory | Entered Waste 3346 | -7/Waste | The area was eerily silent 3378 | -7/Waste | Discovered new exit (range 12) 3595 | -7/Waste | Entered Factory 3599 | -7/Factory | Identified exit to DSF 3899 | -7/Factory | Discovered new exit (range 16) 3914 | -7/Factory | Entered another Factory area 3914 | -6/Factory | Evolved 2 slots: Utility x2 3991 | -6/Factory | Identified exit to Lower Caves 3991 | -6/Factory | Identified exit to Extension 4067 | -6/Factory | Entered Lower Caves 4125 | -6/Lower Caves | Learned Factory stockpile data 4239 | -6/Lower Caves | Discovered new exit (range 10) 4243 | -6/Lower Caves | Identified exit to Lower Caves 4243 | -6/Lower Caves | Entered another Lower Caves area 4249 | -6/Lower Caves | Discovered new exit (range 8) 4252 | -6/Lower Caves | Identified exit to Factory 4354 | -6/Lower Caves | Encountered a Warlord checkpoint 4587 | -6/Lower Caves | Learned 8 Factory zone layouts 4587 | -6/Lower Caves | Learned Factory security intel 4587 | -6/Lower Caves | Learned Research security intel 4674 | -6/Lower Caves | Build established: Scavenger-Scout 4702 | -6/Lower Caves | Discovered new exit (range 15) 4709 | -6/Lower Caves | Identified exit to Data Miner 4742 | -6/Lower Caves | Entered Data Miner 4742 | -6/Data Miner | Discovered new exit (range 6) 4752 | -6/Data Miner | Met Data Miner 4766 | -6/Data Miner | Learned location of Section 7 (-2) 4766 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4771 | -6/Data Miner | Received God Mode back door access code from Data Miner 4783 | -6/Data Miner | Identified exit to Proximity Caves 4784 | -6/Data Miner | Entered Proximity Caves 4845 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4850 | -5/Proximity Caves | Escorted by Enhanced Grunt 5117 | -5/Proximity Caves | Entered Factory 5117 | -5/Factory | Accompanied by 1 ally 5117 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5118 | -5/Factory | Identified exit to Factory 5133 | -5/Factory | Identified exit to Upper Caves 5342 | -5/Factory | Sucked down chute 5342 | -5/Factory | Entered Waste 5348 | -5/Waste | Spotted C-40 Crusher 5351 | -5/Waste | Spotted C-40 Crusher 5353 | -5/Waste | Spotted C-40 Crusher 5354 | -5/Waste | Spotted C-40 Crusher 5357 | -5/Waste | EMP discharged 5360 | -5/Waste | Spotted C-40 Crusher 5364 | -5/Waste | Spotted C-40 Crusher 5375 | -5/Waste | Discovered new exit (range 14) 5376 | -5/Waste | Crushed by Compactor (1 part destroyed) 5382 | -5/Waste | Entered Factory 5495 | -5/Factory | Incoming investigation squad redirected 5622 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 5645 | -5/Factory | Build established: Scout 5719 | -5/Factory | Discovered exit to Factory (range 15) 5905 | -5/Factory | Entered another Factory area 5905 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6039 | -4/Factory | Discovered new exit (range 12) 6046 | -4/Factory | Identified exit to Research 6046 | -4/Factory | Entered Research 6046 | -3/Research | Evolved 2 slots: Utility x2 6253 | -3/Research | Build established: Mutant 6415 | -3/Research | Lost 11 parts (2p1n5u3w) 6427 | -3/Research | System corruption reached 10% 6463 | -3/Research | Core integrity fell below 50% 6497 | -3/Research | Spotted B-86 Titan 6547 | -3/Research | Discovered new exit (range 5) 6551 | -3/Research | Identified exit to Research 6552 | -3/Research | Entered another Research area 6552 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6566 | -2/Research | Spotted B-90 Cyclops 6978 | -2/Research | System corruption reached 10% 6989 | -2/Research | Lost 3 parts (1n2w) 7005 | -2/Research | Core integrity fell below 50% 7022 | -2/Research | Core integrity fell below 20% 7027 | -2/Research | System corruption reached 30% 7045 | -2/Research | Lost 3 parts (1n2u) 7049 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07032_ P-80 Master heat short circuits Adv. Heat Sink. 07035_ Slammed into P-80 Master. 07035_ P-80 Master knocked back. 07035_ Destabilizing: System corrupted (+1). 07036_ Slammed into P-80 Master. 07036_ Destabilizing: Core damaged (-58). 07037_ Slammed into P-80 Master. 07041_ Acquired 4 matter. 07043_ Slammed into P-80 Master. 07044_ Acquired 4 matter. 07044_ Slammed into P-80 Master. 07044_ Destabilizing: System interference. 07044_ Imp. Cloaking Device temporarily disabled. 07045_ Slammed into P-80 Master. 07045_ Imp. Cloaking Device broken. 07045_ Destabilizing: Short circuit. 07046_ JJGFRBAQ TRIMNVW [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????? ######????? | | ???????????????????????????????????? ????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????s "" ?????? | | ???###########??????????????????????s "" ?????? | | ???# #?????????????????????? Y" ? #??? | | ???# ####################### "" ###? | | ???# # % "" ? | | ???# # %% p | | ???# # %% | | ???# + %%=% | | ???# # ###+#############+####### #???? | | ???# # # !!!% #?# #????????? | | ???########### #%%%=% #?# #????????? | | ??????????# # %%% % #?# """ #????????? | | ??????????# # %%%%""#?# """" #????????? | | ??????????# | # % % %@p"#?# """" #????????? | | ??????????# #% % % #?# """ #????????? | | ??????????######### % %% #?# #????????? | | ??????????????????# %% #?# #????????? | | ??????????????????###########?###########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 61 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Below Brute Force Challenges ------------ None Game ------ Seed AdvancedMetaMicrothruster Manual? 0 Play Time 01:17:20 Cumulative 59.5 hours Start 2023.08.14 @ 20:55:35 End 2023.08.14 @ 22:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 14 Adventurer 36 Explorer 0 Win Type - Total 6 Types 1/0/5/0/0/0/0/0/0 Lore% 40 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea9b23e0-8540-4ff0-948d-aa2e992d4a05