Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 17:42:34 Player: agrue8u Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (2754) 2754 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 7371 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/850 Matter 366/400 Energy 79/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg VTOL Module > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Signal Interpreter Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Lightning Gun Latent Energy Streamer Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Layered Medium Armor Plating Shock Rifle EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Power Maul [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved ECM Suite Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 150 | 6 2 17 1 4 38 53 29 Power 33 | 1 . 3 . 1 8 13 7 Engine 16 | 1 . 2 . 1 4 4 4 Core 17 | . . 1 . . 4 9 3 Reactor . | . . . . . . . . Propulsion 29 | 2 . 4 . . 7 12 4 Treads 9 | . . . . . 6 1 2 Leg 12 | 2 . 4 . . 1 4 1 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight 7 | . . . . . . 6 1 Utility 22 | 1 1 2 . . 2 9 7 Device 5 | . . 1 . . . 2 2 Storage 6 | 1 1 . . . . 3 1 Processor 3 | . . 1 . . . 2 . Hackware . | . . . . . . . . Protection 8 | . . . . . 2 2 4 Artifact . | . . . . . . . . Weapon 66 | 2 1 8 1 3 21 19 11 Energy Gun 9 | 1 . 1 . . 1 6 . Energy Cannon 19 | . . . 1 1 11 3 3 Ballistic Gun 17 | 1 1 3 . 1 5 3 3 Ballistic Cannon 4 | . . . . . . 2 2 Launcher 4 | . . 3 . 1 . . . Special Weapon 3 | . . 1 . . 1 1 . Impact Weapon 8 | . . . . . 3 2 3 Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 58 | . 1 . . 3 8 21 25 Power 14 | . . . . 1 2 6 5 Propulsion 17 | . . . . 1 2 7 7 Utility 12 | . . . . . 1 4 7 Weapon 15 | . 1 . . 1 3 4 6 Highest Loss Streak 12 | . 1 . . 3 3 12 12 Average Slot Usage (%) 92 | . 97 100 100 93 87 88 91 Engine 9 | . 14 13 14 14 5 4 12 Core 6 | . . . . . 11 10 4 Treads 10 | . . . . . 25 13 8 Leg 13 | . 28 28 28 22 5 3 12 Flight 2 | . . . . . . 6 2 Device 3 | . . 5 . . . 5 5 Storage 12 | . 26 16 14 14 9 12 9 Processor 7 | . . 6 14 14 6 7 6 Protection 3 | . . . . . 7 1 7 Energy Gun 2 | . 8 2 . . . 3 5 Energy Cannon 3 | . . . 2 6 6 3 2 Ballistic Gun 9 | . 18 21 25 14 5 3 1 Ballistic Cannon 2 | . . . . . . 4 4 Impact Weapon 1 | . . . . . 1 . 3 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 21 20 25 25 41 42 59 Greatest Support 86 | 20 20 35 35 35 86 84 60 Greatest Overweight (x) 9 | . 1 . . . 4 9 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 8 8 8 8 8 Average Capacity 8 | 5 9 8 8 8 8 8 7 Most Carried 8 | 4 5 8 8 8 8 8 8 Average Carried 6 | 1 3 7 7 7 5 5 7 Final Capacity 10 | 6 10 8 8 8 8 8 4 Final Carried 8 | 2 5 8 8 6 8 7 . Class Distribution -------------------- 44% | Scavenger-Mutant 42% | Mutant 6% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 2697 | 237 43 289 . . 570 1134 424 Remotely . | . . . . . . . . Salvage Created 3140 | . 43 286 . 37 1331 966 477 Parts 184 | . 5 22 . . 76 66 15 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 76 | . 3 10 . 6 26 20 11 Melee 6 | . . . . . 2 2 2 Guns 21 | . 3 6 . 1 3 7 1 Cannons 14 | . . . . . 4 5 5 AOE 26 | . . 4 . 5 13 4 . Classes Destroyed 13 | . 1 3 . 1 6 2 . Worker 12 | . . 1 . . 7 4 . Builder 4 | . . . . . 3 1 . Hauler 2 | . . . . . 2 . . Recycler 4 | . . 1 . . 2 1 . Operator 2 | . . . . . 1 1 . Watcher 2 | . . . . . 2 . . Swarmer 36 | . 3 8 . . 15 7 3 Grunt 18 | . . 3 . . 7 5 3 Duelist 1 | . . . . . . 1 . Sentry 7 | . . . . . 3 3 1 Hunter 2 | . . . . . 1 1 . Programmer 7 | . . . . . . 3 4 Assembled 6 | . . . . 6 . . . Best Kill Streak 8 | . 3 3 . 6 7 8 3 Combat Bots Only 6 | . 3 3 . 6 5 4 3 Max Kills in Single Turn 5 | . 1 3 . 3 5 3 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . 3 4 2 . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 8749 | . 168 488 . 395 1431 2671 3596 Core 1713 | . 14 61 . 72 261 454 851 Absorbed by Shields 296 | . . . . . . 152 144 Core Remaining (%) 57 | 100 . . . 41 52 35 . Volleys Fired 174 | . 9 33 . 8 35 57 32 Largest 3 | . 2 2 . 2 2 3 3 Hottest 173 | . 70 70 . 50 123 173 171 Shots Fired 329 | . 13 66 . 16 65 105 64 Gun 204 | . 13 56 . 10 35 52 38 Cannon 104 | . . . . . 26 52 26 Launcher 13 | . . 3 . 6 4 . . Special 8 | . . 7 . . . 1 . Kinetic 210 | . 10 38 . 10 34 73 45 Thermal 50 | . 3 25 . . 1 21 . Explosive 13 | . . 3 . 6 4 . . Electromagnetic 55 | . . . . . 26 10 19 Robot Hit Streak 15 | . 4 15 . 6 8 9 14 Robot Miss Streak 6 | . 3 5 . 1 3 4 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 286 | . 5 31 . 13 70 81 86 Core Hits 157 | . 3 22 . 13 47 40 32 Critical Hits 3 | . . 1 . . . . 2 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . 1 Melee Attacks 115 | . . . . . 40 32 43 Impact 108 | . . . . . 40 25 43 Slashing . | . . . . . . . . Piercing 7 | . . . . . . 7 . Sneak Attacks 8 | . . . . . 2 5 1 Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10503 | . 70 611 . 377 4383 2851 2211 Guns 1797 | . 70 257 . 64 296 542 568 Cannons 1390 | . . . . . 315 675 400 Explosions 4259 | . . 339 . 313 2877 531 199 Melee 3007 | . . . . . 895 1103 1009 Ramming 35 | . . . . . . . 35 Kinetic 2403 | . 70 189 . 64 296 909 875 Thermal 511 | . . 83 . . 19 326 83 Explosive 999 | . . 339 . 313 347 . . Electromagnetic 3548 | . . . . . 2826 513 209 Impact 2616 | . . . . . 895 712 1009 Slashing . | . . . . . . . . Piercing 391 | . . . . . . 391 . Highest Corruption 22 | . . . . . 22 13 7 Average Corruption 8 | . . . . . 10 7 5 Corruption Purged . | . . . . . . . . Effects 121 | . . . . . 48 43 30 Message Errors 20 | . . . . . 11 4 5 Matter Fused 27 | . . . . . 7 12 8 Heat Flow Errors 15 | . . . . . 4 5 6 Energy Discharges 8 | . . . . . 2 5 1 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 11 | . . . . . 6 3 2 Data Loss (major) 4 | . . . . . 1 3 . Misfires 6 | . . . . . 3 1 2 Alerts 1 | . . . . . . 1 . Misdirections 5 | . . . . . 2 3 . Targeting Errors 21 | . . . . . 11 5 5 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 701 | . . . . 18 238 210 235 Projectiles 44 | . . . . . 10 20 14 Explosions 300 | . . . . 18 144 7 131 Melee 357 | . . . . . 84 183 90 Knockbacks 31 | . . . . . 5 10 16 Impact 12 | . . . . . 3 3 6 Kinetic 13 | . . . . . . 6 7 Secondary 6 | . . . . . 2 1 3 Self-Inflicted Damage 860 | . . 51 . 24 318 132 335 Shots 16 | . . 2 . 2 5 3 4 Rammed 8 | . . . . . . . 8 Targets Rammed 8 | . . . . . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 446 | . 27 60 . 21 374 446 440 Average Temperature 132 | . 14 20 . 8 109 158 155 Received Heat Transfer 1770 | . . 99 . 60 459 585 567 Effects 24 | . . . . . 2 11 11 Shutdowns 8 | . . . . . . 4 4 Energy Bleed 8 | . . . . . 2 5 1 Interference 3 | . . . . . . 2 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Fried 24 | . . . . . 18 . 6 Impact Corruptions 18 | . . . . . 6 4 8 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 919 | . . 275 . . 50 544 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . Latent Energy Used 2208 | . . . . . 1347 661 200 LE Corruption 35 | . . . . . 22 10 3 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 662 | . 85 106 . 30 662 520 320 Average Influence 188 | . 26 59 . 3 264 223 228 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 57 | 100 100 100 . 100 51 52 17 Level 1 26 | . . . . . 15 22 82 Level 2 15 | . . . . . 32 25 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . . . 6 4 10 Investigation 3 | . . . . . 3 . . Extermination 7 | . . . . . . 4 3 Reinforcement 4 | . . . . . 2 . 2 Assault 1 | . . . . . 1 . . Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 4 11 . 15 43 29 21 Peak Tracking Total 14 | . 3 3 . 14 5 5 5 Tactical Retreats 12 | . . . . 2 3 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 35 | . . . . . 10 19 6 Max in Single Turn 6 | . . . . . 2 6 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . . 2 5 . 3 5 1 Terminals 7 | . . 2 . . 2 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 73 | . . 3 49 . 10 10 1 Successful 68 | . . 1 49 . 8 10 . Failed 5 | . . 2 . . 2 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 . 3 2 . Terminals 18 | . . 3 . . 7 8 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 63 | . . 1 49 . 5 8 . Record 57 | . . . 48 . 3 6 . Robot Analysis 1 | . . . . . 1 . . Locate Traps 2 | . . . . . 1 1 . Dispatch Records 1 | . . . . . . 1 . Zone Layout 1 | . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 1 . . 3 4 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 5 | . . 5 . . . . . Largest Group 3 | . . 3 1 1 . . . Highest-Rated Group 46 | . . 46 16 16 . . . Highest-Rated Ally 31 | . . 31 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . 3 . 1 . . . Total Damage 55 | . . 39 . 16 . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 7467 | 94 196 1182 889 167 1308 2383 1248 Spaces Moved 4312 | 73 126 829 682 105 674 1350 473 Core 25 | 8 . . . . 12 2 3 Treads 1508 | . . . . . 527 829 152 Legs 2382 | 65 126 829 682 105 135 124 316 Wheels 228 | . . . . . . 228 . Hover . | . . . . . . . . Flight 169 | . . . . . . 167 2 Fastest Speed 50 | 50 120 120 130 130 140 100 50 Average Speed 139 | 112 133 124 130 133 147 146 152 Slowest Speed 500 | 120 150 140 130 140 250 500 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 4 27 98 92 35 59 35 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 399 | . . 19 . 23 170 122 65 Melee . | . . . . . . . . Projectile 10 | . . . . . . 10 . AOE 389 | . . 19 . 23 170 112 65 Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5234 | 83 139 908 684 116 833 1596 875 Wait 382 | . . 16 . . 25 65 276 Move 4303 | 72 125 828 681 104 673 1349 471 Hop 1 | . . . . . . . 1 Pick Up 47 | 5 3 6 1 . 13 12 7 Fast Attach 56 | 3 2 5 . . 8 30 8 Attach 39 | 3 . . . 2 8 15 11 Detach 18 | . . . . . 3 11 4 Swap 55 | . . 12 1 2 22 8 10 Drop 36 | . . 8 1 . 6 17 4 Fire 174 | . 9 33 . 8 35 57 32 Melee 115 | . . . . . 40 32 43 Ram 8 | . . . . . . . 8 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 9) 291 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 566 | -10/Mines | Discovered new exit (range 4) 1054 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1054 | -10/Mines | Discovered new exit (range 5) 1132 | -10/Mines | Discovered new exit (range 6) 1148 | -10/Mines | Learned Materials emergency access door positions 1204 | -10/Mines | Build established: Scavenger-Mutant 1228 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1473 | -10/Mines | Entered Exiles 1473 | -10/Exiles | Accompanied by 1 ally 1494 | -10/Exiles | Discovered new exit (range 14) 1507 | -10/Exiles | Met 8R-AWN 1531 | -10/Exiles | Met EX-HEX 1619 | -10/Exiles | Met EX-BIN 1637 | -10/Exiles | Aligned with FarCom system 1639 | -10/Exiles | Given EX-Vault access code 1787 | -10/Exiles | Met EX-DEC 1796 | -10/Exiles | Learned location of Zion (-7) 1840 | -10/Exiles | Discovered new exit (range 14) 1961 | -10/Exiles | Visited The Gauntlet 2192 | -10/Exiles | Opened EX-Vault 2205 | -10/Exiles | Found Latent Energy Streamer 2248 | -10/Exiles | Exiles lab attacked by MAIN.C 2362 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2362 | -10/Exiles | Entered Mines 2362 | -9/Mines | Accompanied by 1 ally 2412 | -9/Mines | Assembled infested the area 2414 | -9/Mines | Learned Materials terminal intel 2417 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2451 | -9/Mines | Core integrity fell below 50% 2493 | -9/Mines | Lost 3 parts (1p1n1w) 2497 | -9/Mines | Build established: Mutant 2522 | -9/Mines | Discovered new exit (range 5) 2529 | -9/Mines | Entered Materials 2529 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2531 | -8/Materials | Loaded intel: 12 terminal locations 2713 | -8/Materials | Lost 3 parts (1n2w) 2804 | -8/Materials | Discovered new exit (range 15) 3133 | -8/Materials | Lost 3 parts (2p1w) 3436 | -8/Materials | System corruption reached 10% 3622 | -8/Materials | Repaired Lgt. Nuclear Core? 3729 | -8/Materials | First assault squad dispatched 3837 | -8/Materials | Entered Factory 3837 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5045 | -7/Factory | Lost 4 parts (1p2n1w) 5172 | -7/Factory | Discovered new exit (range 5) 5176 | -7/Factory | Identified exit to Factory 5474 | -7/Factory | System corruption reached 10% 5667 | -7/Factory | Core integrity fell below 50% 5715 | -7/Factory | Lost 12 parts (5p3n1u3w) 6065 | -7/Factory | Build established: Scavenger-Mutant 6197 | -7/Factory | Discovered exit to Factory (range 15) 6220 | -7/Factory | Entered another Factory area 6220 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6602 | -6/Factory | Garrison activated, responded to threat 7306 | -6/Factory | Garrison activated, responded to threat 7430 | -6/Factory | Lost 9 parts (3p2n3u1w) 7456 | -6/Factory | Core integrity fell below 50% 7465 | -6/Factory | Core integrity fell below 20% 7468 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07457_ Penetrated by Slug. 07458_ Slug penetrates G-50 Soldier. 07458_ Penetrated by Slug. 07460_ VTOL Module destroyed. 07460_ Slammed into G-50 Soldier. 07460_ Penetrated by Slug. 07460_ Slug penetrates G-50 Soldier. 07461_ Penetrated by Slug. 07461_ Slammed into G-50 Soldier. 07462_ Slammed into H-66 Slayer. 07464_ Penetrated by Slug. 07464_ Carbon-fiber Leg destroyed. 07464_ Penetrated by Slug. 07464_ Adv. Signal Interpreter destroyed. 07465_ Slammed into G-50 Soldier. 07465_ Destabilizing: Core damaged (-34). 07466_ Slammed into G-50 Soldier. 07467_ Penetrated by Slug. 07467_ Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????# # #????? | | ???????????????????????### ##########????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ???????????????###########+##????????????? | | ???????????????# #????????????? | | ???????????????#"" #????????????? | | ???????????????#"" #????????????? | | ???????????????#G #????????????? | | ???????????????#"" """" #????????????? | | ???????????????#"" """" #????########? | | ???????????????# """" #???? # ## | | ???????????????# """" #?### # | | ???????????????# """" ############## | | ???????????????# " # # | | ???????????????# # # | | ???????????????# ! # # | | ???????????????#########+#### # | | ????????????????????# # # | | ????????????????????# gh!#[ # | | ????????????????????# [ ;= # | | ????????????????????# h %#[ # | | ????????????????????# @ # # | | ???????????????#########g##+# # | | ???????????????# # # | | ???????????????# # # | | ???????????????# ############## | | ???????????????# # #??? | | ???????????????# """ ! #### ## ###??? | | ???????????????# """ !! #???##?##????? | | ???????????????# """ ! #????????????? | | ???????????????# #????????????? | | ???????????????# """ """ #????????????? | | ???????????????# """ """ #????????????? | | ???????????????# """ """ #????????????? | | ???????????????# #????????????? | | ???????????????##############????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 325 Matter Stores 438 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Resistance: TH 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Survived The Infestation Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Serviceable Loadout Significant Disruption System Compromised Troublemaker Challenges ------------ None Game ------ Seed MasterCloakingApparatus Manual? 0 Play Time 02:57:37 Cumulative 12.3 hours Start 2019.11.28 @ 14:37:24 End 2019.11.29 @ 17:42:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b2342c43-9362-4bcc-b4e5-8910d28f14df