Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.23 @ 19:34:50

Player: most_lamentable

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (475)      475
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1740

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     286/300
Energy                     150/250
System Corruption          4%
Temperature                Cool (30)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (2) ------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
  Improved Medium Laser
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
           Heat Sink
     Large Storage Unit
     Large Battery (200)
           Structural Scanner
           Visual Processing Unit
  Improved Medium Laser
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
           Flail
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
           Heat Sink
     Large Storage Unit
           Structural Scanner
  Improved Medium Laser
           Welding Torch
           Welding Torch
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   2   3   18  
  Power                    9    | 1   .   1   7   
    Engine                 9    | 1   .   1   7   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 2    | .   .   .   2   
    Leg                    3    | 2   .   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   2   .   2   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   1   7   
    Energy Gun             3    | 1   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 15   | .   .   4   11  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   2   3   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      4    | .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     71   | .   98  81  60  
  Engine                   11   | .   14  12  10  
  Treads                   2    | .   .   .   3   
  Leg                      11   | .   28  12  6   
  Hover                    1    | .   .   .   2   
  Device                   8    | .   12  14  5   
  Storage                  12   | .   14  14  11  
  Processor                1    | .   .   .   2   
  Energy Gun               5    | .   14  11  1   
  Ballistic Gun            11   | .   14  14  10  
  Special Weapon           2    | .   .   1   3   
  Impact Weapon            1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 13  19  19  20  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | 1   .   6   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   8   10  10  
  Most Carried             10   | 4   7   10  10  
  Average Carried          7    | 1   2   8   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 2   7   10  9   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           497  | 200 86  42  169 
  Remotely                 .    | .   .   .   .   
Salvage Created            640  | .   123 125 392 
  Parts                    46   | .   7   11  28  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  18   | .   5   5   8   
  Guns                     18   | .   5   5   8   
Classes Destroyed          6    | .   2   .   4   
  Hauler                   1    | .   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  9    | .   3   3   3   
  Grunt                    7    | .   2   2   3   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   3   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Jun  Mat  Min  Mat  
Damage Taken               2007 | .    339  349  1319 
  Core                     596  | .    80   116  400  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   13   | .    .    .    13   
Core Remaining (%)         60   | 100  .    21   .    
Volleys Fired              115  | .    21   16   78   
  Largest                  1    | .    1    1    1    
  Hottest                  56   | .    50   20   56   
Shots Fired                116  | .    21   16   79   
  Gun                      116  | .    21   16   79   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  80   | .    6    16   58   
  Thermal                  36   | .    15   .    21   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    3    4    15   
  Robot Miss Streak        2    | .    2    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           85   | .    12   11   62   
  Core Hits                39   | .    7    9    23   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    1    1    
    Burn                   1    | .    1    .    .    
    Destroy                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           890  | .    135  95   660  
  Guns                     890  | .    135  95   660  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  521  | .    35   95   391  
  Thermal                  369  | .    100  .    269  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        216  | .    216  6    47   
  Average Temperature      52   | .    102  3    18   
  Received Heat Transfer   681  | .    120  69   492  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         962  | .    370  .    592  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             165  | .   165 159 99  
  Initial                  64   | .   .   64  61  
  Average                  74   | .   64  137 64  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   14  8   20  
  Peak Tracking Total      9    | .   4   3   9   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          7    | .   .   .   7   
  Terminals                6    | .   .   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   .   .   26  
  Successful               9    | .   .   .   9   
  Failed                   17   | .   .   .   17  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                23   | .   .   .   23  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   .   .   6   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              3    | .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   .   .   7   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               1431 | 65  257 256 853 
Spaces Moved               620  | 45  163 95  317 
  Core                     79   | 6   .   3   70  
  Treads                   110  | .   .   .   110 
  Legs                     431  | 39  163 92  137 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 160 
  Average Speed            168  | 114 120 188 195 
  Slowest Speed            350  | 120 120 350 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 5   22  22  27  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      900  | 58  205 159 478 
  Wait                     105  | .   10  40  55  
  Move                     617  | 44  162 94  317 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 8   8   6   6   
  Fast Attach              6    | .   .   .   6   
  Attach                   15   | 6   1   3   5   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   1   .   7   
  Drop                     6    | .   2   .   4   
  Fire                     115  | .   21  16  78  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   36 | -11/Junkyard  | Discovered new exit (range 16)
   66 | -11/Junkyard  | Entered Materials
  262 | -10/Materials | Discovered new exit (range 12)
  323 | -10/Materials | Entered Mines
  335 | -10/Mines     | Core integrity fell below 50%
  340 | -10/Mines     | Build established: Mutant
  492 | -10/Mines     | Discovered new exit (range 7)
  547 | -10/Mines     | Learned Materials trap positions
  553 | -10/Mines     | Lost 3 parts (1p1n1w)
  579 | -10/Mines     | Entered Materials
  579 | -9/Materials  | Evolved 2 slots: Propulsion x2
  580 | -9/Materials  | Loaded intel: 20 trap records
  691 | -9/Materials  | Repaired Seismic Detector
  940 | -9/Materials  | Lost 3 parts (1p1n1w)
 1115 | -9/Materials  | Lost 4 parts (2n1u1w)
 1246 | -9/Materials  | Core integrity fell below 50%
 1369 | -9/Materials  | Discovered new exit (range 16)
 1400 | -9/Materials  | Core integrity fell below 20%
 1432 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01360_ Acquired Lrg. Battery.
01362_ K-01 Serf collects debris.
01369_ EXIT=FOUND
01370_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01376_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
01381_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M005.
01383_ S-10 Pest destroyed. <x3>
01393_ Acquired 16 matter.
01401_ G-34 Mercenary destroyed.
01421_ Flail destroyed.
01421_ Lgt. Ion Engine destroyed.
01421_ System corrupted by crushing effect (+1).
01421_ System corrupted by crushing effect (+3).
01422_ K-01 Serf collects debris.
01423_ System corrupted: FCS attempts to trigger Imp. Medium Laser.
01423_ System corrupted: Imp. Medium Laser misfires.
01427_ Critical hit (Burn: +37).
01427_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????#   #????????????????????????????????????? |
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| ????????#   #############+########  ^????????????? |
| ????????#           ||/               ???????????? |
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| ????????#   !                    #???????????????? |
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| #  """""    #          ######????????????????????? |
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|  #   #  """  # *|!     ###g####+##"     ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumFieldClaws
  Manual?         0
Play Time         00:31:26
  Cumulative      6.9 hours
  Start           2023.09.23 @ 19:02:40
  End             2023.09.23 @ 19:34:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 192cadaf-2a9c-409b-a534-ba299e15940b