Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 17:47:23 Player: MrFartsburg Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2364) 2364 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6004 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 56/300 Energy 81/100 System Corruption 4% Temperature Cool (0) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VSS Leg > --- UTILITY (3) ------ System Shield > --- WEAPON (5) ------- Power Maul Heavy Pick > --- INVENTORY (5) ---- Improved Heat Sink Improved System Shield Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Airjet Gravmag System Gravmag System VTOL Module VTOL Module > --- UTILITY ---------- EM Shield Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Flak Gun Heavy Machine Gun Power Maul > --- INVENTORY -------- Fusion Compressor Improved Heat Sink System Shield Improved EM Pulse Cannon Improved Assault Rifle [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Advanced Treads Leg VSS Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Hacking Suite Device Cooling System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 3 | . . . . . 1 2 Utility 1 | . . . . . 1 . Weapon 3 | . . 1 . 2 . . Parts Attached 75 | 6 1 6 5 17 15 25 Power 12 | 1 . 2 . 2 2 5 Engine 6 | 1 . 2 . 1 1 1 Core 5 | . . . . 1 1 3 Reactor 1 | . . . . . . 1 Propulsion 21 | 2 . . 2 2 7 8 Treads 3 | . . . . . 3 . Leg 3 | . . . . . . 3 Wheel 3 | 2 . . 1 . . . Hover 6 | . . . 1 2 . 3 Flight 6 | . . . . . 4 2 Utility 17 | 1 1 2 2 3 3 5 Device 11 | . 1 2 1 1 2 4 Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . . 1 . 1 Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 25 | 2 . 2 1 10 3 7 Energy Gun 4 | . . 1 . 1 1 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 2 . 1 . 2 . 3 Ballistic Cannon 5 | . . . . 5 . . Launcher 2 | . . . . 2 . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 43 | . . . 9 10 7 17 Power 8 | . . . 2 1 1 4 Propulsion 12 | . . . 2 2 2 6 Utility 7 | . . . 1 3 1 2 Weapon 16 | . . . 4 4 3 5 Highest Loss Streak 8 | . . . 6 4 5 8 To Critical Strikes . | . . . . . . . Average Backups 3 | 2 4 4 7 4 2 3 Power . | . 1 . . . . . Propulsion 1 | 1 2 3 3 1 . . Utility 1 | . . . 2 1 1 1 Weapon . | . 1 . . 1 . . Tool/Special . | . . . . . . . Unused Backups 8 | . . 1 . 5 . 2 Power 1 | . . . . 1 . . Propulsion 5 | . . 1 . 4 . . Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 93 99 82 81 87 90 Engine 6 | . 14 21 12 4 5 4 Core 5 | . . . . 6 6 6 Treads 2 | . . . . . 14 . Wheel 4 | . 28 22 19 . . . Hover 7 | . . . 1 13 . 8 Flight 6 | . . . . . 3 18 Device 10 | . 7 11 10 7 8 13 Storage 1 | . 14 11 9 . . . Hackware 3 | . . . . . 7 5 Protection 2 | . . . 1 4 4 . Energy Gun 7 | . . 3 9 7 10 6 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 8 | . 28 29 12 1 3 10 Ballistic Cannon 7 | . . . . 19 9 . Launcher 4 | . . . . 12 4 . Special Weapon 1 | . . . 5 . . 1 Impact Weapon 2 | . . . . . 2 4 Peak Build Rating 58 | 6 7 12 13 32 40 58 Average Rating 30 | 3 6 9 11 25 33 46 On Entrance 12 | . 6 7 11 7 28 31 Avg Prop Armor Cover (%) 4 | . . . 11 7 . 3 Naked Turns . | . . . . . . . Heaviest Build 49 | 11 12 23 22 36 49 49 Greatest Support 66 | 20 20 20 20 18 66 36 Greatest Overweight (x) 9 | . . 1 3 9 8 5 Average Overweight (x) 1 | . . . . 1 . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 Most Carried 8 | 4 6 8 8 5 5 5 Average Carried 3 | 2 4 4 6 4 2 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 4 5 8 5 3 . 3 Class Distribution -------------------- 26% | Tank 25% | Gunner 24% | Scavenger-Tank 15% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2126 | 260 34 100 159 601 523 449 Remotely 92 | . . . 92 . . . Salvage Created 2557 | . 66 204 168 892 728 499 Parts 120 | . 2 16 6 33 41 22 Haulers Intercepted 2 | . . . . 1 1 . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 54 | . 1 4 6 17 15 11 Guns 32 | . 1 4 6 3 10 8 Cannons 16 | . . . . 11 4 1 AOE 4 | . . . . 3 1 . Classes Destroyed 13 | . 2 4 1 2 2 2 Worker 4 | . . . . 2 2 . Builder 5 | . . . . . 5 . Hauler 2 | . . . . 1 1 . Recycler 2 | . . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 4 | . 1 . . 3 . . Swarmer 14 | . . 3 3 . 4 4 Grunt 29 | . 1 . 2 13 10 3 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Sentry 6 | . . 1 . 4 . 1 Demolisher 1 | . . . 1 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 2 5 3 7 8 4 Combat Bots Only 5 | . 1 3 3 5 4 4 Max Kills in Single Turn 6 | . 1 2 1 6 3 2 Gunslinging 1 | . . 1 . . . 1 Exploded 3 | . . . . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 475 | . 4 40 40 139 60 192 Missed 158 | . 1 8 11 50 14 74 Hits 317 | . 3 32 29 89 46 118 Melee 4 | . . . . 2 1 1 Projectile 313 | . 3 32 29 87 45 117 AOE 4 | . . . 3 . . 1 Critical Strikes 12 | . . 1 1 6 . 4 Actively Blocked 3 | . . . . 3 . . Part Disruptions 2 | . . . . 1 . 1 Damage Taken 5949 | . 34 288 562 1623 1322 2120 Core 2084 | . 10 31 47 436 699 861 Absorbed by Shields 256 | . . . . 179 . 77 Redirected to Shielding 36 | . . . 7 29 . . Ignored by Resistances 94 | . . . . . . 94 Regen/Repaired (Parts) 110 | . . . . 110 . . Core Remaining (%) 59 | 100 96 . 80 20 . . Volleys Fired 132 | . 8 14 19 41 30 20 Largest 5 | . 2 3 3 5 5 5 Hottest 267 | . 40 60 96 210 253 267 Shots Fired 441 | . 16 42 49 158 100 76 Gun 270 | . 16 42 49 40 61 62 Cannon 134 | . . . . 90 30 14 Launcher 37 | . . . . 28 9 . Special . | . . . . . . . Kinetic 269 | . 16 42 30 106 41 34 Thermal 112 | . . . 19 24 50 19 Explosive . | . . . . . . . Electromagnetic 60 | . . . . 28 9 23 Robot Hit Streak 17 | . 6 2 17 11 9 5 Robot Miss Streak 13 | . 2 3 3 4 4 13 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 1 . 2 1 Max Gunslinging Chain 2 | . . 2 1 . 1 1 Shots Hit Robots 249 | . 11 19 32 69 64 54 Core Hits 140 | . 4 8 12 39 44 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 5 | . . 1 2 1 1 . Burn 3 | . . . 2 1 . . Destroy 1 | . . 1 . . . . Smash 1 | . . . . . 1 . Melee Attacks 9 | . . . . . 4 5 Impact 7 | . . . . . 4 3 Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5808 | . 112 233 399 2263 1773 1028 Guns 2701 | . 112 233 380 343 940 693 Cannons 1699 | . . . . 1201 387 111 Explosions 977 | . . . . 719 258 . Melee 344 | . . . . . 165 179 Ramming 87 | . . . 19 . 23 45 Kinetic 2683 | . 112 233 191 1306 484 357 Thermal 1682 | . . . 189 371 843 279 Explosive . | . . . . . . . Electromagnetic 1012 | . . . . 586 258 168 Impact 311 | . . . . . 165 146 Slashing . | . . . . . . . Piercing 33 | . . . . . . 33 Highest Corruption 5 | . . . 5 4 . 4 Average Corruption 2 | . . . 5 3 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . 1 5 . 10 Message Errors 5 | . . . . 2 . 3 Matter Fused 3 | . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . . 40 126 16 Projectiles 12 | . . . . 12 . . Explosions 39 | . . . . 28 11 . Melee 131 | . . . . . 115 16 Knockbacks 14 | . . . 1 8 2 3 Impact 4 | . . . 1 . . 3 Kinetic 9 | . . . . 7 2 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 176 | . . . 8 136 13 19 Shots 11 | . . . . 10 1 . Rammed 11 | . . . 4 . 1 6 Targets Rammed 12 | . . . 4 . 1 7 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 885 | . . . 431 243 885 765 Average Temperature 201 | . . . 178 67 288 281 Received Heat Transfer 1336 | . 18 18 123 648 288 241 Effects 80 | . . . 4 . 52 24 Shutdowns 21 | . . . 3 . 14 4 Energy Bleed 13 | . . . 1 . 8 4 Interference 7 | . . . . . 1 6 Matter Decay 8 | . . . . . 6 2 Short Circuit 5 | . . . . . 4 1 Damage (minor) 10 | . . . . . 7 3 Damage (major) 9 | . . . . . 7 2 Damage (core) 7 | . . . . . 5 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 4 | . . . . 2 1 1 Impact Corruptions 6 | . . . . . 4 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 3728 | . . . 629 692 1807 600 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 62 100 Level 1 5 | . . . . . 37 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 261 | . 37 101 83 189 261 109 Initial 109 | . . 11 23 . 65 109 Average 64 | . 5 59 37 84 159 20 Influence Increases 1724 | . 44 140 151 620 484 285 Destroy 0b10 Robot/C 1080 | . 20 80 120 340 300 220 Destroy 0b10 Robot/NC 90 | . 5 10 . 35 40 . Destroy Leader 252 | . 12 20 30 88 52 50 Allied During Kill 1 | . . . 1 . . . Successful Hack 11 | . 7 . . 4 . . Disable Machine 60 | . . . . 60 . . Destroy Structure 50 | . . . . 48 2 . Lose Combat Pursuer 180 | . . 30 . 45 90 15 Influence Decreases 1714 | . 17 106 212 474 405 500 Entered New Map 251 | . . 16 38 . 81 116 Time Decay 1180 | . 17 90 131 403 254 285 Lost Part 283 | . . . 43 71 70 99 Squads Dispatched 16 | . 2 . 1 5 4 4 Investigation 3 | . 1 . . 1 1 . Extermination 3 | . . . . . 1 2 Reinforcement 10 | . 1 . 1 4 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 1 . . 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 3 7 16 33 26 22 Peak Tracking Total 10 | . 2 5 9 6 5 10 Tactical Retreats 10 | . . 2 . 3 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . . . . 2 1 2 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 5 | . 2 . . 1 1 1 Terminals 4 | . 2 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 6 . . 3 4 1 Successful 12 | . 6 . . 3 2 1 Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 6 . . . 4 1 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 6 . . . 2 1 Record 6 | . 3 . . . 2 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events 3 | . 1 . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 50 | . . . . 50 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 40 | . . . 40 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 127 | . . . 127 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3659 | 54 143 184 298 1214 547 1219 Spaces Moved 2115 | 48 147 141 241 605 215 718 Core 53 | 2 . . 1 29 6 15 Treads 162 | . . . . . 162 . Legs 61 | . . . . . . 61 Wheels 530 | 46 147 141 196 . . . Hover 995 | . . . 44 576 12 363 Flight 314 | . . . . . 35 279 Fastest Speed 50 | 50 80 80 80 66 145 90 Average Speed 135 | 78 80 86 83 159 179 143 Slowest Speed 675 | 80 80 95 200 500 675 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 7 | . . . . 7 . . Cave-ins Triggered 2 | . . . 1 1 . . Exploration Rate (%) 24 | 4 26 15 59 43 8 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . . . 63 2 . Melee . | . . . . . . . Projectile 19 | . . . . 17 2 . AOE 46 | . . . . 46 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2582 | 63 157 174 299 754 294 841 Wait 99 | . . 3 26 54 3 13 Move 2109 | 47 146 140 240 604 214 718 Hop . | . . . . . . . Pick Up 87 | 10 2 8 2 23 15 27 Fast Attach . | . . . . . . . Attach 58 | 6 1 2 3 17 16 13 Detach 1 | . . . . . 1 . Swap 36 | . . 4 4 7 2 19 Drop 31 | . . 3 1 8 8 11 Fire 132 | . 8 14 19 41 30 20 Melee 9 | . . . . . 4 5 Ram 10 | . . . 4 . . 6 Kick 1 | . . . . . . 1 Crush 1 | . . . . . 1 . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 8) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 369 | -9/Materials | Discovered new exit (range 8) 382 | -9/Materials | Entered Mines 500 | -9/Mines | Build established: Gunner 545 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 610 | -9/Mines | Assembled infested the area 638 | -9/Mines | Crushed by falling debris 669 | -9/Mines | Lost 6 parts (1p2n3w) 675 | -9/Mines | Discovered new exit (range 7) 680 | -9/Mines | Entered Materials 680 | -8/Materials | Evolved 2 slots: Weapon x2 802 | -8/Materials | Lost 4 parts (1n1u2w) 1066 | -8/Materials | Repaired Cmb. Airjet 1089 | -8/Materials | Build established: Tank 1601 | -8/Materials | Crushed by falling debris 1601 | -8/Materials | Core integrity fell below 50% 1632 | -8/Materials | Lost 3 parts (2u1w) 1859 | -8/Materials | Discovered new exit (range 15) 1875 | -8/Materials | Build established: Gunner 1894 | -8/Materials | Entered Factory 1894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -7/Factory | Core integrity fell below 50% 2275 | -7/Factory | Core integrity fell below 20% 2326 | -7/Factory | Lost 5 parts (1p2n1u1w) 2431 | -7/Factory | Discovered new exit (range 5) 2441 | -7/Factory | Entered another Factory area 2441 | -6/Factory | Evolved 2 slots: Propulsion x2 2917 | -6/Factory | Build established: Scavenger-Tank 3547 | -6/Factory | Core integrity fell below 50% 3575 | -6/Factory | Lost 8 parts (2p3n3w) 3626 | -6/Factory | Core integrity fell below 20% 3660 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Kicked X-72 Disruptor out of the way. VTOL Module destroyed. Penetrated by Slug. Lgt. Antimatter Reactor destroyed. Fusion Modulator explodes. G-50 Soldier destroyed. Fusion Modulator explodes. Terminal disabled. U-05 Engineer destroyed. U-05 Engineer lays Concrete. Acquired 43 matter. Slug penetrates X-72 Disruptor. U-05 Engineer lays Concrete. Penetrated by Slug. EM Shield destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# """ """ # # """""" #??????????????? | | ??# # # """""" #??????????????? | | ??# # # """""" #??????????????? | | ??# [ ! # + #??????????????? | | ??# * # # #??????????????? | | ??# # # *#??????????????? | | ??# """ """ + + #??????????????? | | ??# """ """ #####+##+#+############??????????????? | | ??# """ """ #???# #???????????????????? | | ??# #???# """ """ #???????????????????? | | ??######## ##???# """ """ #???????????????????? | | ?????????###????# """ """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ """ #???????????????????? | | ????????????????# *""" """ #???????????????????? | | ????????????????# |""" """ #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# !=! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ! #???????????????????? | | ??????????####################???????????????????? | | ??????????# """"""""""" #??????????????????????? | | ??#####???# """ " #??????????????????????? | | ??#"""#???# #??????????????????????? | | ??#"Y"#???; %#######????????????????? | | ?##" "####; x@;= #????????????????? | | ## //= ; x =;#### #?????? #####????? | | /= ; = h; #?# ### ?? | | ## %# %h ; #?# ?? | | ?# # Y ; #?# ### ?? | | ## ! # H ;#### ##????? #####????? | | " ##;; * ;;;;;## #???????????????? | | [%" % %! * #???????????????? | | !^" !!! u #;;;;;### #???????????????? | | =% !!! ## ###?#####???????????????? | | !! %! ####????????????????????????? | | ^ #???????????????????????????? | | ^^ "% ###???????????????????????????? | | ###"" ""########## #?????????????????????????????? | | ??#""G""#????????# #?????????????????????????????? | | ??#######????????# ??????????????????????????????? | | ?????????????????#/??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? "??????????????????????????????? | | ????????????????? "??????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 36 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: EM 25 Core Shielding 20 Evasion (%) 57 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cmb. Airjet | 15% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed RiotFortressNanovents Manual? 0 Play Time 01:09:55 Cumulative 18.0 hours Start 2026.02.17 @ 05:51:14 End 2026.02.17 @ 17:47:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e5b2ae72-f060-4db9-9c14-29d0a3bb0ac4