Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.18 @ 16:31:33

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (679)      679
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2574

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     258/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (5) ------
          Large Storage Unit
>               --- WEAPON (3) -------
     Subdweller Laser
     Subdweller Laser
>               --- INVENTORY (15) ---
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
                Sensor Array
                Signal Interpreter
                Battle Cannon
                EMP Blaster
                EMP Blaster
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
       Improved EM Shotgun
       Improved EM Shotgun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod
                Structural Scanner
                Sensor Array
          Light Armor Plating
                Assault Rifle
                Assault Rifle
                EMP Blaster
                EMP Blaster
                Mining Claw
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   .   3   
  Weapon                   1    | .   .   .   1   
Parts Attached             29   | 6   9   14  .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 3    | 2   1   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   5   13  .   
    Energy Gun             12   | .   4   8   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        4    | .   1   3   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 6    | .   .   6   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      6    | .   .   6   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   98  85  36  
  Engine                   12   | .   14  9   .   
  Treads                   26   | .   28  23  9   
  Storage                  13   | .   14  14  9   
  Processor                8    | .   12  2   .   
  Protection               2    | .   .   6   .   
  Energy Gun               25   | .   26  25  18  
Peak Build Rating          15   | 6   15  15  8   
  Average Rating           9    | 5   12  11  8   
  On Entrance              7    | .   6   14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 14  33  37  28  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   13  15  15  
  Most Carried             15   | 5   15  15  13  
  Average Carried          6    | 1   10  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   15  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           815  | 349 333 133 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1021 | 102 683 236 .   
  Parts                    63   | 2   52  9   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      3    | .   .   3   .   
  Prevented                2    | .   .   2   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  28   | 5   18  5   .   
  Guns                     21   | 5   14  2   .   
  Cannons                  1    | .   .   1   .   
  AOE                      4    | .   4   .   .   
Classes Destroyed          8    | 2   6   .   .   
  Worker                   3    | .   3   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  12   | .   12  .   .   
  Grunt                    6    | .   4   2   .   
  Subdweller               5    | .   2   3   .   
  Assembled                5    | 5   .   .   .   
Best Kill Streak           4    | 1   4   2   .   
  Combat Bots Only         4    | 1   4   2   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        95   | 19   35   41   .    
  Missed                   20   | 1    11   8    .    
Damage Taken               1223 | 269  320  634  .    
  Core                     249  | 88   60   101  .    
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   337  | 78   96   163  .    
  Regen/Repaired (Parts)   50   | .    50   .    .    
Core Remaining (%)         32   | 64   .    .    .    
Volleys Fired              87   | 22   35   30   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  95   | 40   90   95   .    
Shots Fired                157  | 44   70   43   .    
  Gun                      143  | 44   70   29   .    
  Cannon                   9    | .    .    9    .    
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  53   | 44   .    9    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          104  | .    70   34   .    
  Robot Hit Streak         44   | 6    20   44   .    
  Robot Miss Streak        3    | 3    2    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           112  | 28   44   40   .    
  Core Hits                57   | 11   36   10   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              9    | .    1    8    .    
  Impact                   .    | .    .    .    .    
  Slashing                 9    | .    1    8    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2224 | 342  1266 616  .    
  Guns                     1442 | 342  782  318  .    
  Cannons                  151  | .    .    151  .    
  Explosions               620  | .    473  147  .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    11   .    .    
  Kinetic                  493  | 342  .    151  .    
  Thermal                  433  | .    383  50   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          1287 | .    872  415  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            61   | .    61   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               61   | .    61   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      78   | .    78   .    .    
  Shots                    3    | .    3    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        163  | 13   163  5    .    
  Average Temperature      48   | 9    52   3    .    
  Received Heat Transfer   364  | 100  84   180  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Fried              8    | .    3    5    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         550  | .    500  50   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      7    | .    6    1    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             372  | 5   372 .   .   
  Initial                  .    | .   .   .   .   
  Average                  36   | .   84  .   .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 86  .   100 
  Level 1                  5    | .   13  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | 6   23  7   .   
  Peak Tracking Total      6    | 1   6   3   .   
  Tactical Retreats        4    | .   3   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            4    | .   3   1   .   
  Indirectly               2    | .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          7    | .   7   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          9    | .   9   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   37  .   .   
  Successful               18   | .   18  .   .   
  Failed                   19   | .   19  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   26  .   .   
  Terminals                30   | .   30  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        4    | .   4   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
    Botnet                 6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     51   | .   51  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               6375 | 2876 2112 1375 12   
Spaces Moved               2364 | 529  1147 683  5    
  Core                     16   | 16   .    .    .    
  Treads                   2348 | 513  1147 683  5    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  
  Average Speed            165  | 156  160  181  240  
  Slowest Speed            240  | 160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 71   99   48   3    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          112  | .    106  6    .    
  Melee                    1    | .    1    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      111  | .    105  6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      4644 | 2533 1352 754  5    
  Wait                     2108 | 1967 130  11   .    
  Move                     2361 | 528  1146 682  5    
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 9    22   5    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   12   | 6    2    4    .    
  Detach                   .    | .    .    .    .    
  Swap                     17   | .    7    10   .    
  Drop                     13   | 1    8    4    .    
  Fire                     87   | 22   35   30   .    
  Melee                    9    | .    1    8    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
 2354 | -11/Scrapyard | Assembled infested the area
 2877 | -11/Scrapyard | Entered Materials
 2878 | -10/Materials | Build established: Mutant
 3163 | -10/Materials | Discovered new exit (range 17)
 3398 | -10/Materials | Discovered new exit (range 5)
 3477 | -10/Materials | Derelicts attacked the area
 3653 | -10/Materials | Discovered new exit (range 18)
 3830 | -10/Materials | Discovered new exit (range 5)
 4155 | -10/Materials | Repaired Imp. EM Shotgun
 4297 | -10/Materials | Discovered new exit (range 6)
 4824 | -10/Materials | Core integrity fell below 50%
 4989 | -10/Materials | Entered Subcaves
 4989 | -10/Subcaves  | Discovered new exit (range 10)
 4992 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 4996 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 5715 | -10/Subcaves  | Learned Materials trap positions
 5851 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 5877 | -10/Subcaves  | Core integrity fell below 20%
 5941 | -10/Subcaves  | Lost 6 parts (1p1n1u3w)
 6364 | -10/Subcaves  | Entered Materials
 6364 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 6365 | -8/Materials  | Identified exit to Storage
 6366 | -8/Materials  | Loaded intel: 20 trap records
 6376 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  to Scrap Shield.
05907_ Subatomizers dissect the Sub. Machine
  Gun.
05907_ 8P-QSL(R) destroyed.
05910_ Imp. Ion Engine destroyed.
05911_ OY-DWV(R) Sub. Laser blasted off.
05911_ OY-DWV(R) knocked back.
05913_ Acquired 41 matter.
05918_ Subatomizers dissect the Sub. Machine
  Gun.
05918_ Acquired Sub. Laser.
05928_ Subatomizers dissect the Sub. Machine
  Gun.
06142_ LB-YXF(u) tweaks Twisted Machinery.
06213_ Acquired 12 matter.
PARAMETERS=UTILITY+3,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Storage entrance...
Loading Materials trap records (x20)...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictSubatomicCarapace
  Manual?         0
Play Time         00:32:15
  Cumulative      34.3 hours
  Start           2024.08.18 @ 15:18:13
  End             2024.08.18 @ 16:31:33
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           0
  Adventurer      21
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          37
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79f74708-ca48-4e47-952a-31a40b4232f5