Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.08 @ 13:40:32 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (106) 530 Value Destroyed (4055) 4055 Prototype IDs (370) 7400 Alien Tech Used (11) 2200 Bonus (58158) 58158 TOTAL SCORE: 82043 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1556 Follower Combat Kills 308 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -6 Cogmind --------- Core Integrity 320/1600 Matter 390/425 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System (fused) > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (10) --- Micro Antimatter Reactor Zero-point Reactor Experimental Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield AEGIS Remote Shield Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Micro Antimatter Reactor Zero-point Reactor Experimental Targeting Computer Advanced Phase Shifter AEGIS Remote Shield AEGIS Remote Shield Experimental System Purifier Transdimensional Reconstructor Subatomic Replicator Sigix Corpse [Rating: 246] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 . 2 . . 2 . . . . 2 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . 2 . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . 2 . . 2 . . . . . . . 2 1 . . . . 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 172 | 4 . 7 14 4 16 . . 8 1 1 4 2 1 6 2 . 5 . 14 10 20 9 8 22 9 5 Power 8 | . . 1 . . 2 . . . . . 1 . . . . . 1 . 1 . . . . . 2 . Engine 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . Propulsion 41 | 2 . 3 7 2 4 . . 2 . . . 2 . 2 1 . 1 . 4 4 3 2 2 . . . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Flight 38 | . . 3 7 1 4 . . 2 . . . 2 . 2 1 . 1 . 4 4 3 2 2 . . . Utility 100 | 1 . 1 6 2 5 . . 6 . 1 2 . 1 2 1 . 2 . 6 4 17 6 5 21 7 4 Device 58 | 1 . 1 3 . 1 . . 2 . 1 2 . 1 . . . 1 . 3 3 10 6 1 13 7 2 Storage 4 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . . Processor 21 | . . . 1 . 3 . . 1 . . . . . 1 . . 1 . 1 1 3 . 4 3 . 2 Hackware 8 | . . . 2 1 1 . . 2 . . . . . . . . . . 1 . 1 . . . . . Protection 9 | . . . . 1 . . . . . . . . . 1 1 . . . 1 . 1 . . 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 1 . 2 1 . 5 . . . 1 . 1 . . 2 . . 1 . 3 2 . 1 1 1 . 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 4 . . . . . 1 . . 2 . . . . 2 1 . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . 1 1 1 . . . . . 1 . 1 . . . . 5 . 2 5 5 5 5 5 5 . Parts Lost 28 | . . 2 12 2 . . . . . . . 1 . . 1 . . . 1 3 1 . 5 . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | . . 1 8 1 . . . . . . . 1 . . 1 . . . 1 2 1 . 1 . . . Utility 10 | . . 1 3 1 . . . . . . . . . . . . . . . 1 . . 4 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . . 2 7 2 . . . . . . . 1 . . 1 . . . 1 3 1 . 5 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | . 3 3 4 4 4 5 5 5 10 10 9 10 9 8 8 8 9 9 8 9 9 9 9 10 9 9 Power . | . 1 1 1 1 . 1 1 1 1 1 . . . . . . . 1 1 . . . . . 1 2 Propulsion 1 | . . 1 1 . 1 3 3 1 2 2 2 2 2 1 1 1 1 1 1 1 1 . . . . . Utility 3 | . 1 . . . . 1 1 3 6 6 6 6 5 4 4 4 4 4 3 3 3 4 3 3 4 5 Weapon 1 | . 1 . 2 2 1 . . . 1 1 1 2 2 2 2 2 2 2 2 2 2 2 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . 1 . . 1 4 . . 1 1 . 1 . 4 1 1 . 1 1 2 1 . 1 2 . 1 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 2 . . . . . 1 . . . . . . . 1 . . . 2 . . . Utility 15 | . 1 . . . . . . 1 1 . . . 4 1 1 . 1 1 1 1 . 1 . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 57 55 56 29 77 100 100 99 100 96 96 100 99 95 94 95 95 95 94 94 90 90 76 78 78 80 Core 4 | . . . . . 2 7 7 6 6 6 9 12 11 10 10 10 10 10 4 4 4 4 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 9 9 9 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 5 9 9 9 Flight 20 | . . 11 15 3 17 30 30 39 40 38 37 37 33 30 29 30 30 30 27 26 24 25 13 . . . Device 14 | . 14 12 10 . 6 7 7 8 11 8 11 12 15 15 15 15 15 15 18 17 15 15 11 16 19 23 Storage 5 | . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 4 4 4 4 7 9 9 9 Processor 7 | . . . 7 9 16 15 15 7 6 6 6 6 5 5 5 5 5 5 7 9 15 16 12 9 5 3 Hackware 7 | . . . 10 4 10 15 15 13 13 12 12 12 11 10 10 10 10 10 9 9 8 8 2 . . . Protection 3 | . . . . 2 7 7 7 3 . 4 . . 5 9 10 10 10 10 8 8 4 4 1 . . . Energy Gun 6 | . . . . . . . . . . . . . . . . . . . . . . . 9 25 27 26 Impact Weapon 3 | . . . 7 6 2 7 7 6 5 6 6 6 5 5 5 5 5 5 2 . . . . . . . Slashing Weapon 3 | . . . . . 4 7 7 6 6 6 6 6 5 5 4 4 5 5 3 8 8 8 4 . . . Peak Build Rating 246 | 4 4 8 16 15 42 42 42 52 54 56 61 64 68 84 83 82 102 90 125 136 163 168 218 243 243 246 Average Rating 116 | 3 4 6 11 9 31 42 42 48 52 54 56 61 66 83 82 81 86 89 108 127 156 161 182 236 237 243 On Entrance 82 | . 4 4 7 10 15 42 42 42 52 52 54 61 62 67 83 82 82 89 90 125 134 150 166 218 238 243 Avg Prop Armor Cover (%) 6 | 32 29 29 . 9 8 . . 3 3 3 3 . . 4 . . . . 5 . . . 8 . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heaviest Build 62 | 3 3 8 8 3 17 17 17 27 30 27 29 29 33 37 37 36 37 37 47 48 47 36 36 53 62 59 Greatest Support 62 | 3 3 40 13 8 24 24 24 36 36 30 36 36 37 46 46 44 47 47 55 52 60 62 62 60 60 60 Greatest Overweight (x) 11 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . 11 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 Most Carried 10 | 3 4 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | . 3 3 4 4 4 5 5 5 9 9 9 9 9 9 9 9 9 10 9 9 9 9 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 3 4 4 4 5 5 5 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 37% | Hacker-Scout 26% | Alien-Sigix 15% | Hacker-Sprinter 7% | Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Ninja | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2985 | 292 35 128 134 45 240 . . 110 55 40 50 20 40 85 2 98 . 110 106 184 387 . 292 144 337 51 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6492 | 208 35 128 145 158 240 . . 432 . . 154 88 47 182 20 18 . 23 155 275 527 . 347 306 2441 563 Parts 344 | 15 4 9 6 3 15 . . 19 . . 2 4 9 7 1 1 . 2 5 13 34 . 19 8 109 59 Haulers Intercepted 13 | . . 1 2 3 1 . . 3 . . . . . 1 . . . . 1 1 . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Parts Field Recycled 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Retrieved Matter 60 | . . . . . . . . . . . . . . . . . . . . . 60 . . . . . Parts Self-Destructed 27 | . . . . . . . . . . 1 1 9 . . 3 12 . 1 . . . . . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 33 | . . 4 . . . . . . . . . 1 3 . 3 . . . . . 1 . 4 1 12 4 Melee 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Guns 24 | . . 4 . . . . . . . . . . . . . . . . . . . . 4 1 12 3 AOE 6 | . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . Classes Destroyed 16 | 2 2 2 1 . 2 . . . . . . 2 . . . . . . . . 1 . 2 . 2 . Worker 6 | . . . . . 2 . . 1 . . . . 1 1 . . . . . . . . . . 1 . Builder 6 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . . Tunneler 11 | 5 . . 1 . . . . . . . . . . . . . . . . . 4 . . 1 . . Hauler 13 | . . 1 2 3 1 . . 3 . . . . . 1 . . . . 1 1 . . . . . . Recycler 7 | 1 . . . . . . . . . . . . . . . . . . . 1 2 . . 1 2 . Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Operator 13 | . . . 2 1 1 . . 1 . . . . 1 1 . . . . . 1 4 . . . 1 . Watcher 13 | . 1 1 . . 2 . . 2 . . . . . 1 . . . . 1 1 . . . 1 3 . Swarmer 12 | . . 4 . . . . . . . . . . 3 . 3 . . . . . . . . . 2 . Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 6 2 4 4 2 1 . . 2 . . . 1 3 2 3 . . 1 1 2 3 . 2 1 5 1 Combat Bots Only 4 | . . 3 . . . . . . . . . 1 3 . 3 . . . . . 1 . 2 1 4 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 . . 1 . . . 1 3 1 2 1 . 1 1 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1477 | . 26 47 134 46 1 . 1 4 10 . . 2 3 2 16 8 2 . 17 60 19 12 116 2 279 670 Missed 745 | . 10 11 73 27 1 . . . 6 . . 1 2 . 9 4 2 . 5 38 5 6 47 . 85 413 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hits 732 | . 16 36 61 19 . . 1 4 4 . . 1 1 2 7 4 . . 12 22 14 6 69 2 194 257 Melee 12 | . . 1 1 . . . . . . . . . . . . . . . . . . . 3 . . 7 Projectile 720 | . 16 35 60 19 . . 1 4 4 . . 1 1 2 7 4 . . 12 22 14 6 66 2 194 250 AOE 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 Critical Strikes 44 | . . . 1 3 . . . . . . . . . . 1 . . . 3 1 4 . 3 . 6 22 Actively Blocked 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 6 . Damage Taken 9698 | . 197 348 719 274 . . 15 62 31 . . 40 13 85 139 28 . . 416 422 307 108 1485 22 2589 2398 Core 2764 | . 56 54 347 131 . . . 19 16 . . . . . . . . . 39 15 95 24 369 6 791 802 Absorbed by Shields 2425 | . . . . . . . . 15 . . . . . . . . . . . . . . . . 1063 1347 Redirected to Shielding 319 | . . . . . . . . . . . . . . . 10 16 . . 72 40 60 . 121 . . . Ignored by Resistances 8698 | . . . . . . . . . . . . . . . . . . . . . . . 1066 22 3743 3867 Regen/Repaired (Parts) 185 | . . . . . 24 . . . . . . . . . . . 71 . 90 . . . . . . . Core Remaining (%) 77 | 100 77 86 . 13 . . 100 . . . . 95 100 . . . . 100 . 95 . . 66 . . 20 Volleys Fired 289 | 21 11 21 . . . . . . 1 . . . 1 . 2 1 . . . 3 . . 27 20 94 87 Largest 3 | 1 1 2 . . . . . . 1 . . . 1 . 1 1 . . . 1 . . 2 3 3 3 Hottest 300 | 20 20 40 . . . . . . 43 . . . 43 . 43 43 . . . 52 . . 200 300 300 300 Shots Fired 665 | 21 11 41 . . . . . . 1 . . . 1 . 2 1 . . . 3 . . 50 36 270 228 Gun 652 | 21 11 41 . . . . . . . . . . . . . . . . . . . . 50 36 270 223 Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 8 | . . . . . . . . . 1 . . . 1 . 2 1 . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 73 | 21 11 41 . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . 1 . . . 1 . 2 1 . . . 3 . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Slashing 579 | . . . . . . . . . . . . . . . . . . . . . . . 50 36 270 223 Robot Hit Streak 55 | 10 17 6 . . . . . . . . . . . . . . . . . . . . 12 11 55 14 Robot Miss Streak 5 | 2 1 3 . . . . . . . . . . . . . . . . . . . . 2 1 5 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 482 | 18 9 25 6 13 12 . . 15 . . 3 4 2 4 . 2 . 5 6 4 19 1 31 14 160 129 Core Hits 167 | 7 3 7 1 2 5 . . 4 . . 1 2 5 2 5 . . 2 2 3 2 . 8 3 63 40 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 9 | . . 1 1 . 1 . . . . . . . . 1 . . . . . . 2 . . . 1 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 2 Melee Attacks 334 | . . . 7 26 31 6 . 42 3 5 6 17 17 26 7 12 1 14 28 18 45 9 14 . . . Impact 75 | . . . 7 26 3 . . 7 3 5 2 1 2 17 . 1 . 1 . . . . . . . . Slashing 247 | . . . . . 28 6 . 35 . . 4 16 15 9 7 11 . 13 18 18 45 9 13 . . . Piercing 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Sneak Attacks 47 | . . . 5 5 8 . . 7 . . . 2 2 2 . 1 . 1 2 3 9 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 1 . . . . . 1 1 . 2 . . . . . Damage Inflicted 30601 | 225 125 343 453 746 757 . . 1090 . . 298 232 529 329 360 150 . 277 408 433 1872 52 1833 1097 12326 6666 Guns 22272 | 225 125 343 . . . . . . . . . . . . . . . . . . . . 1833 897 12326 6523 Cannons 143 | . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Explosions 714 | . . . . . . . . . . . . . 354 . 360 . . . . . . . . . . . Melee 7272 | . . . 453 746 757 . . 1090 . . 298 232 175 329 . 150 . 277 408 433 1872 52 . . . . Ramming 200 | . . . . . . . . . . . . . . . . . . . . . . . . 200 . . Kinetic 693 | 225 125 343 . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 714 | . . . . . . . . . . . . . 354 . 360 . . . . . . . . . . . Electromagnetic 143 | . . . . . . . . . . . . . . . . . . . . . . . . . . 143 Impact 2077 | . . . 453 746 136 . . 349 . . 132 . . 216 . . . 45 . . . . . . . . Slashing 26572 | . . . . . 621 . . 741 . . 166 232 175 113 . 150 . 232 206 433 1872 52 1833 897 12326 6523 Piercing 202 | . . . . . . . . . . . . . . . . . . . 202 . . . . . . . Highest Corruption 5 | . . . 1 1 . . . . . . . . . . . . . . . 3 2 2 4 1 5 4 Average Corruption 2 | . . . 1 1 . . . . . . . . . . . . . . . 1 1 2 2 1 4 2 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 62 | . . . 2 1 . . . . . . . . . . . . . . . . 4 4 9 2 34 6 Message Errors 15 | . . . . 1 . . . . . . . . . . . . . . . . 1 2 2 . 8 1 Matter Fused 12 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 7 1 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 1 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 2 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2922 | . . . 270 203 272 . . 319 . . 194 24 35 108 74 82 . 65 32 103 1094 . . 47 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 74 | . . . . . . . . . . . . . . . 74 . . . . . . . . . . . Melee 2848 | . . . 270 203 272 . . 319 . . 194 24 35 108 . 82 . 65 32 103 1094 . . 47 . . Knockbacks 6 | . . . 2 . . . . 1 . . 1 . . 1 . . . . . . . . . 1 . . Impact 6 | . . . 2 . . . . 1 . . 1 . . 1 . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . . . 4 . . . . 5 66 2 2 1 . 8 23 . 12 . 30 . . 224 286 64 172 300 Average Temperature 69 | . . . 4 . . . . 2 27 2 2 1 . 6 12 . 12 . 12 . . 124 123 48 61 139 Received Heat Transfer 1257 | . 108 39 216 171 . . 9 27 12 . . 18 . . 58 20 . . 63 30 . . 72 . 204 210 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 3 1 1 . . 2 . . 1 . . 2 . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Parts Fried 23 | . . . 8 2 2 . . . . . . . . 1 . . . . . . . . . 5 . 5 Impact Corruptions 34 | . . . 9 5 4 . . 4 . . 6 . . 3 . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 2 1 . . . . . . . 1 . . . . . 1 . . . 5 5 5 . Low Security (%) 56 | 100 100 100 68 73 33 . . 100 . . . . 56 100 . . . . 96 100 100 100 56 . . . Level 1 11 | . . . 31 21 66 . . . . . . . 43 . . . . . 3 . . . . . . . Level 2 . | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . 49 34 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 63 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . 43 50 . . Peak Influence 1854 | 20 7 70 355 517 279 . . 54 . . . . 347 94 . . . . 208 149 97 55 1854 1705 1247 . Initial 1112 | . 6 . . 132 230 . . 9 . . . . . 94 . . . . . 108 72 32 . 1112 1100 . Average 324 | 5 3 37 126 174 201 . . 15 . . . . 148 60 . . . . 70 111 65 19 771 1444 1187 . Influence Increases 6278 | 30 12 104 550 515 277 . . 140 75 . 15 159 454 115 165 30 . 5 400 211 226 63 476 339 1154 763 Destroy 0b10 Robot/C 780 | . . 80 . . . . . . . . . 100 160 . 60 . . . . . 20 . 80 20 260 . Destroy 0b10 Robot/NC 405 | 30 10 10 30 20 35 . . 45 . . 15 15 15 20 . . . 5 10 20 55 . . 20 50 . Destroy Leader 142 | . 2 14 4 6 6 . . 10 . . . 20 20 4 . . . . 4 4 10 . . 2 36 . Allied During Kill 150 | . . . . . . . . . . . . 24 76 . . . . . . . . . . . 50 . Successful Hack 185 | . . . 20 3 100 . . . . . . . . 8 . . . . 18 . 18 18 . . . . Disable Machine 630 | . . . . 30 30 . . . . . . . 120 30 . . . . 15 45 . 30 90 45 90 105 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1716 | . . . 1 6 16 . . 25 . . . . 48 38 . . . . 68 112 63 15 51 237 378 658 Partial Spotted 360 | . . . . 105 30 . . . . . . . 15 . . . . . 90 30 60 . 15 . 15 . Lose Combat Pursuer 1860 | . . . 495 345 60 . . 60 75 . . . . 15 105 30 . . 195 . . . 240 15 225 . Influence Decreases 7398 | 20 22 104 235 323 655 108 5 156 30 45 15 159 260 260 214 30 . 5 207 275 297 121 142 842 984 1884 Entered New Map 4060 | . 4 . . 183 277 48 5 7 . 9 . . . 100 19 . . . . 85 57 26 . 742 614 1884 Time Decay 2527 | 20 18 84 115 120 278 50 . 149 30 36 15 129 160 150 185 30 . 5 135 160 230 95 93 90 150 . Search Patrol Dispatched 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . . Lost Part 269 | . . 20 120 20 . . . . . . . . . . 10 . . . 10 30 10 . 49 . . . Lost Ally 442 | . . . . . . 10 . . . . . 30 100 10 . . . . 62 . . . . 10 220 . Squads Dispatched 62 | . 2 . 3 2 2 . . 2 . . . . 4 2 . . . . 6 3 4 1 18 13 . . Investigation 11 | . 1 . 1 1 . . . . . . . . 2 . . . . . 1 1 2 . 2 . . . Extermination 14 | . . . . . 2 . . 1 . . . . 1 1 . . . . 2 2 2 1 1 1 . . Reinforcement 13 | . 1 . 2 1 . . . 1 . . . . 1 1 . . . . 3 . . . 3 . . . Assault 24 | . . . . . . . . . . . . . . . . . . . . . . . 12 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . . . 2 2 . . . . . . . . 2 . . . . . . . 1 1 3 . 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 12 14 52 31 12 . 1 5 2 . . 4 7 5 14 6 5 . 18 14 8 16 51 2 39 33 Peak Tracking Total 17 | . 9 8 16 16 5 . 2 2 5 . . 1 4 1 5 4 5 . 7 9 9 7 17 2 13 16 Tactical Retreats 50 | . . . 6 4 1 . . 2 2 . . . . 1 4 2 . . 4 . . 3 9 1 6 5 ECM-based Alert Blocks 22 | . . . . . . . . . . . . . . . . . . . . . . 12 10 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 8 | . 1 . . . . . . 1 . . . . . . . . . . 2 . 1 . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 49 | . . . . 2 2 . . . . . 1 . 8 2 . . 1 . 1 3 . 2 6 3 8 10 Max in Single Turn 3 | . . . . 1 1 . . . . . 1 . 3 1 . . 1 . . 1 . 1 1 1 2 1 Garrison Access 4 | . . . 1 . 1 . . . . . . . 1 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 57 | . . . 5 2 15 . . 6 . 2 . . 4 3 . . 5 . 3 1 7 1 2 . 1 . Terminals 21 | . . . 4 2 9 . . 3 . . . . . . . . . . . . . . 2 . 1 . Fabricators 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 1 . . 1 . . . . . . . . . . 1 . 1 . . . . . Recycling Units 5 | . . . . . 1 . . 1 . . . . . 1 . . . . . . 2 . . . . . Scanalyzers 8 | . . . . . 1 . . . . . . . 1 1 . . . . 1 1 2 1 . . . . Garrison Access 7 | . . . 1 . 2 . . . . . . . 1 1 . . . . 1 . 1 . . . . . Total Hacks 130 | . . . 16 2 37 . . 14 . 2 . . 10 6 . . 10 . 8 4 12 3 4 . 2 . Successful 61 | . . . 7 2 16 . . 4 . 2 . . 6 3 . . 10 . 3 . 4 1 2 . 1 . Failed 65 | . . . 9 . 20 . . 10 . . . . 3 3 . . . . 4 4 7 2 2 . 1 . Catastrophic 10 | . . . . . 5 . . 1 . . . . . 1 . . . . 1 . 1 . 1 . . . Database Lockouts 4 | . . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . . . . . Manual 197 | . . . 11 . 16 . . 9 . . . . 20 22 . . . . 27 23 23 17 11 12 6 . Terminals 50 | . . . 15 2 19 . . 8 . . . . . . . . . . . . . . 4 . 2 . Fabricators 12 | . . . . . 2 . . 1 . . . . 6 . . . . . . . 3 . . . . . Repair Stations 7 | . . . . . 2 . . 1 . . . . . . . . . . 3 . 1 . . . . . Recycling Units 9 | . . . . . 2 . . 4 . . . . . 1 . . . . . . 2 . . . . . Scanalyzers 25 | . . . . . 6 . . . . . . . 3 2 . . . . 3 4 4 3 . . . . Garrison Access 15 | . . . 1 . 6 . . . . . . . 1 3 . . . . 2 . 2 . . . . . Terminal Hacks 29 | . . . 6 2 6 . . . . 2 . . . . . . 10 . . . . . 2 . 1 . Record 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Prototype ID Bank 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 1 . . . . . 2 . . . . . . 2 . . . . . 2 . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 . . . . . Network Status 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . . . . . 1 . . 1 . . . . . 1 . . . . . . 2 . . . . . Retrieve Components 5 | . . . . . 1 . . 1 . . . . . 1 . . . . . . 2 . . . . . Scanalyzer 7 | . . . . . 2 . . . . . . . 1 1 . . . . 1 . 1 1 . . . . Retrieve Study 7 | . . . . . 2 . . . . . . . 1 1 . . . . 1 . 1 1 . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . 1 1 . . . . . . . . . . . . Seal Access 4 | . . . 1 . 1 . . . . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 3 . . 2 . . . . 2 . . . . . . . . . . . . . Terminals 5 | . . . . . 3 . . 2 . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . 1 . . . 1 . . . . 1 1 . . . . . 1 2 . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . 4 . 11 . . 6 . . . . 1 1 . . . . 2 1 4 1 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 3 . . . . . . . . 9 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . . . . . . . . . 16 . 15 . . . . . 25 . 11 24 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 2 . . . . . . . 1 1 . . . . 1 . 1 1 . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Time 38 | . . . . . 19 . . . . . . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 1 . . 2 . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 104 | . . . . . 2 . . . . . 11 . 1 1 . . . . 5 . 1 . . 38 45 . Largest Group 13 | . . . . . 2 1 . . . . 11 11 5 1 . . . . 4 . 1 . . 7 13 . Highest-Rated Group 353 | . . . . . 48 26 . . . . 353 353 188 29 . . . . 315 . 30 . . 125 186 . Highest-Rated Ally 96 | . . . . . 26 26 . . . . 41 41 41 29 . . . . 96 . 30 . . 27 15 . Zionite Dispatches 8 | . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . 3 . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . . . . . 1 . . . 1 . . . . 1 . 1 . . 6 . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . DROP 6 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 3 . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . . . . . . . . . 32 19 . . . . . 6 . . . . . 19 . Total Damage 1671 | . . . . . . . . . . . . 570 513 . . . . . 288 . . . . . 300 . Kills 15 | . . . . . . . . . . . . 8 6 . . . . . . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 7959 | 24 79 186 223 . 589 109 9 402 123 562 543 596 388 310 542 623 200 149 410 327 485 270 387 369 54 . Optics 2167 | . . . . . 419 109 9 16 . . . . . . . . . . 285 327 485 270 247 . . . Sensors 6927 | . . . 189 . 589 109 9 402 123 562 543 596 388 310 542 623 200 149 410 327 476 254 126 . . . IFF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terrain 655 | . . . 11 . . . . . . . . . . . . . . . . . 223 268 153 . . . Structural 4115 | . . . . . . . . 139 96 32 254 . 387 310 542 623 198 149 410 327 485 105 58 . . . Traps 119 | . . . . . . . . . . . . . . . . . . . 119 . . . . . . . Seismic 1075 | 24 79 186 120 . . . . . . . . . . . . . . . 392 274 . . . . . . Machine Analysis 56 | . . . . . . . . 56 . . . . . . . . . . . . . . . . . . Cloaking 626 | . . . . . . . . . . . . . . . . . . . . . 33 . 171 368 54 . ECM 307 | . . . . . . . . . . . . . . . . . . . . . 1 168 138 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 . . 1 1 2 2 . . 1 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . . . . . . . 4 5 . . . . 4 7 5 5 3 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Component Schematics 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Depthwide Sectors/-1 5 | . . . . . . . . . . . . . 1 1 . . . . 1 1 1 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 10514 | 82 79 186 273 240 600 109 9 402 123 565 543 596 388 310 542 623 200 149 410 327 485 270 482 403 1468 650 Spaces Moved 19459 | 61 110 276 636 371 1187 356 35 964 379 593 1397 728 891 923 528 450 749 327 1126 953 1112 722 1000 645 1748 1192 Core 336 | 61 110 30 2 129 . . . . . . . . . . . . . . . . . . 4 . . . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Legs 3964 | . . . . . . . . . . . . . . . . . . . . . . . 379 645 1748 1192 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 52 | . . . . 52 . . . . . . . . . . . . . . . . . . . . . . Flight 15106 | . . 245 634 190 1187 356 35 964 379 593 1397 728 891 923 528 450 749 327 1126 953 1112 722 617 . . . Fastest Speed 13 | 50 50 37 32 35 26 26 26 20 20 23 20 20 20 17 21 21 20 20 20 24 23 21 13 30 30 30 Average Speed 25 | 50 50 38 36 42 31 26 26 22 22 23 22 20 20 21 21 21 20 20 21 24 23 22 23 30 30 30 Slowest Speed 600 | 50 50 160 50 50 35 26 26 23 23 23 23 20 103 104 25 21 21 20 101 27 26 26 600 30 90 30 Overloaded Moves 25 | . . . . . . . . . . . . . . . . . . . 20 5 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . 6 23 8 1 . . 4 1 . . . 6 2 1 . 3 . 6 9 1 7 7 . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 3 37 30 73 67 36 60 13 24 64 79 90 85 23 23 66 63 94 51 35 94 34 82 80 19 66 64 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 29 | . . . . . . 1 . . . . 3 1 5 4 . . 1 . 2 6 4 2 . . . . Known Exits Taken 19 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 16 | . . . . . . 1 . . 2 2 1 2 . . 3 2 . 3 . . . . . . . . Spaces Dug 274 | . . . 1 7 16 6 . 25 3 5 . 9 14 19 7 9 . 7 22 10 21 5 15 23 32 18 Terrain Destroyed 840 | . . . 1 7 16 6 . 25 24 5 . 9 19 19 36 33 . 7 22 77 21 5 18 87 200 203 Melee 195 | . . . 1 7 16 6 . 25 3 5 . 9 14 19 7 9 . 7 22 10 21 5 9 . . . Projectile 393 | . . . . . . . . . . . . . . . . . . . . . . . 9 50 131 203 AOE 252 | . . . . . . . . . 21 . . . 5 . 29 24 . . . 67 . . . 37 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 23945 | 89 122 310 637 396 1369 361 34 1064 407 1010 1619 1160 1070 986 943 958 792 390 1237 1010 1264 811 1180 831 2529 1366 Wait 3371 | . . . . 1 94 . . 35 18 406 207 414 151 23 402 494 21 49 55 6 55 50 97 90 635 68 Move 19271 | 60 109 265 593 354 1184 355 34 956 376 592 1396 727 878 918 525 449 744 326 1113 934 1109 707 986 644 1746 1191 Hop 75 | . . 4 19 8 1 . . 3 1 . . . 6 2 1 . 1 . 6 9 1 7 6 . . . Pick Up 96 | 4 1 6 2 1 14 . . 8 2 1 3 1 6 4 1 1 3 1 6 4 1 2 12 3 6 3 Fast Attach 160 | 3 . 4 10 3 11 . . 2 . 2 . . . 2 . . 7 . 8 13 28 13 13 31 7 3 Attach 44 | 1 . 3 2 1 8 . . 2 . 1 1 1 2 2 1 . . . 2 1 1 2 5 3 2 3 Detach 32 | . . 1 . 1 8 . . 2 . . . . . 1 . . 1 . 1 . 4 1 5 4 2 1 Swap 84 | . . . 2 . 4 . . 7 4 1 4 1 3 2 3 2 4 . 6 9 1 4 5 2 12 8 Drop 174 | . 1 6 2 1 14 . . 1 2 2 3 . 5 7 1 . 10 1 13 15 23 16 8 30 11 2 Fire 289 | 21 11 21 . . . . . . 1 . . . 1 . 2 1 . . . 3 . . 27 20 94 87 Melee 320 | . . . 7 26 31 6 . 40 3 5 5 16 17 25 7 11 1 13 27 16 41 9 14 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 8 . . . . . . . . . . . . . . 2 . 1 . Rewire 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Discovered new exit (range 6) 345 | -9/Materials | Discovered new exit (range 7) 348 | -9/Materials | Entered another Materials area 348 | -8/Materials | Evolved 2 slots: Propulsion x2 532 | -8/Materials | Lost 7 parts (1p5n1u) 606 | -8/Materials | Core integrity fell below 50% 607 | -8/Materials | Discovered new exit (range 15) 621 | -8/Materials | Entered Storage 789 | -8/Storage | Core integrity fell below 20% 858 | -8/Storage | Discovered new exit (range 7) 861 | -8/Storage | Entered Factory 861 | -7/Factory | Evolved 2 slots: Utility x2 895 | -7/Factory | Build established: Mutant 990 | -7/Factory | Repaired Cesium-ion Thruster 1009 | -7/Factory | Discovered new exit (range 15) 1022 | -7/Factory | Identified exit to Lower Caves 1261 | -7/Factory | Search patrols dispatched 1274 | -7/Factory | Central database locked down 1461 | -7/Factory | Entered Lower Caves 1461 | -7/Lower Caves | Accompanied by 1 ally 1468 | -7/Lower Caves | Learned location of Zion (-6) 1482 | -7/Lower Caves | Spotted B-75 Beast 1503 | -7/Lower Caves | Build established: Hacker-Scout 1566 | -7/Lower Caves | Learned location of 1 exit from Factory 1566 | -7/Lower Caves | Discovered new exit (range 8) 1568 | -7/Lower Caves | Identified exit to Lower Caves 1570 | -7/Lower Caves | Entered another Lower Caves area 1571 | -7/Lower Caves | Encountered a Warlord checkpoint 1576 | -7/Lower Caves | Discovered new exit (range 5) 1576 | -7/Lower Caves | Identified exit to Factory 1579 | -7/Lower Caves | Entered Factory 1579 | -6/Factory | Evolved 2 slots: Propulsion x2 1580 | -6/Factory | Identified exit to Factory 1979 | -6/Factory | Discovered new exit (range 6) 1980 | -6/Factory | Identified exit to Lower Caves 1981 | -6/Factory | Entered Lower Caves 1989 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2065 | -6/Lower Caves | Identified exit to Lower Caves 2092 | -6/Lower Caves | Encountered a Warlord checkpoint 2104 | -6/Lower Caves | Entered another Lower Caves area 2119 | -6/Lower Caves | Entered a destroyed Warlord outpost 2256 | -6/Lower Caves | Discovered new exit (range 92) 2315 | -6/Lower Caves | Learned 4 Factory zone layouts 2344 | -6/Lower Caves | Found Alien Artifact 2344 | -6/Lower Caves | Identified Core Expander 2344 | -6/Lower Caves | Installed Core Expander, added new Power slot 2424 | -6/Lower Caves | Build established: Hacker-Sprinter 2651 | -6/Lower Caves | Identified exit to Zion 2669 | -6/Lower Caves | Entered Zion 2691 | -6/Zion | Discovered new exit (range 11) 2694 | -6/Zion | Identified exit to Proximity Caves 2721 | -6/Zion | Learned Factory trap positions 2732 | -6/Zion | Learned location of Quarantine (-3) 2778 | -6/Zion | Gained Derelict followers 2815 | -6/Zion | Gained Derelict followers 2867 | -6/Zion | Met Imprinter 2938 | -6/Zion | Imprinted 2940 | -6/Zion | Declared Zion's savior 3212 | -6/Zion | Entered Proximity Caves 3212 | -5/Proximity Caves | Accompanied by 11 allies 3228 | -5/Proximity Caves | Learned 4 Factory zone layouts 3286 | -5/Proximity Caves | Spotted B-75 Beast 3472 | -5/Proximity Caves | Learned location of Warlord (-4) 3472 | -5/Proximity Caves | Discovered exit to Factory (range 11) 3666 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3808 | -5/Proximity Caves | Entered Factory 3808 | -5/Factory | Accompanied by 5 allies 3808 | -5/Factory | Evolved 2 slots: Utility x2 3809 | -5/Factory | Identified exit to Factory 3810 | -5/Factory | Loaded intel: 119 trap records 3892 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 3969 | -5/Factory | Spotted B-75 Beast 3989 | -5/Factory | Retrieved Zion intel report: Component Schematics 4072 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4126 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4190 | -5/Factory | Central database locked down 4191 | -5/Factory | Discovered exit to Factory (range 9) 4196 | -5/Factory | Entered another Factory area 4196 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4223 | -4/Factory | Spotted B-86 Titan 4230 | -4/Factory | Retrieved Zion intel report: Active Terminals 4235 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4239 | -4/Factory | Retrieved Zion intel report: Active Garrisons 4294 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 4352 | -4/Factory | Build established: Hacker-Scout 4418 | -4/Factory | Retrieved Zion intel report: Emergency Access 4419 | -4/Factory | Zion Melee Resupply teleported in 4450 | -4/Factory | Discovered new exit (range 5) 4494 | -4/Factory | Identified exit to Upper Caves 4506 | -4/Factory | Entered Upper Caves 4512 | -4/Upper Caves | Encountered a Warlord checkpoint 5041 | -4/Upper Caves | Discovered new exit (range 13) 5044 | -4/Upper Caves | Identified exit to Upper Caves 5048 | -4/Upper Caves | Entered another Upper Caves area 5051 | -4/Upper Caves | Discovered new exit (range 10) 5053 | -4/Upper Caves | Identified exit to Research 5091 | -4/Upper Caves | Identified exit to Warlord 5102 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 5582 | -4/Upper Caves | Encountered a Warlord checkpoint 5624 | -4/Upper Caves | Spotted B-86 Titan 5671 | -4/Upper Caves | Entered Warlord 5686 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 5696 | -4/Warlord | Rebuked by Warlord 5721 | -4/Warlord | Visited the Vortex Lab 5721 | -4/Warlord | Warlord's base attacked by MAIN.C 5722 | -4/Warlord | Found Prototype Piercing Weapon 5740 | -4/Warlord | Identified Vortex Lance 5748 | -4/Warlord | Found Prototype Device 5748 | -4/Warlord | Identified Thermal Barrier 5753 | -4/Warlord | Found Prototype Processor 5753 | -4/Warlord | Identified Exp. Targeting Computer 5761 | -4/Warlord | Found Prototype Reactor 5761 | -4/Warlord | Identified Vortex Chain Reactor 5791 | -4/Warlord | Learned 4 Research zone layouts 5791 | -4/Warlord | Learned 4 Research zone layouts 5791 | -4/Warlord | Learned 4 Access zone layouts 5791 | -4/Warlord | Learned 4 Quarantine zone layouts 5792 | -4/Warlord | Learned Factory garrison access intel 5792 | -4/Warlord | Learned Research terminal intel 5792 | -4/Warlord | Learned Research recycling unit intel 5848 | -4/Warlord | Opened side exit 5870 | -4/Warlord | Discovered new exit (range 10) 5871 | -4/Warlord | Identified exit to Proximity Caves 5871 | -4/Warlord | Entered Proximity Caves 6019 | -3/Proximity Caves | Discovered exit to Research (range 6) 6020 | -3/Proximity Caves | Entered Research 6020 | -3/Research | Evolved 2 slots: Utility x2 6021 | -3/Research | Identified exit to Armory 6023 | -3/Research | Loaded intel: 23 terminal locations 6024 | -3/Research | Loaded intel: 5 recycling unit locations 6032 | -3/Research | Ran a Watcher feed algorithm 6047 | -3/Research | Retrieved Zion intel report: Branch Access 6047 | -3/Research | Identified exit to Quarantine 6084 | -3/Research | Repaired Imp. Light Armor Plating 6171 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 6172 | -3/Research | Zion Infowar Resupply teleported in 6189 | -3/Research | Retrieved Zion intel report: Prototype Schematics 6190 | -3/Research | Zion Light squad teleported in 6213 | -3/Research | Discovered new exit (range 22) 6239 | -3/Research | Central database locked down 6265 | -3/Research | Zion Demo squad teleported in 6379 | -3/Research | Retrieved Zion intel report: Component Schematics 6417 | -3/Research | Spotted B-86 Titan 6419 | -3/Research | Spotted B-90 Cyclops 6430 | -3/Research | Entered Quarantine 6442 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 6463 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 6470 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 6512 | -3/Quarantine | Spotted Alpha 7 6538 | -3/Quarantine | Found Alien Artifact 6539 | -3/Quarantine | Identified Subatomic Replicator 6552 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6569 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 6575 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 6585 | -3/Quarantine | Found Fusion Bomb Launcher 6604 | -3/Quarantine | Found Alien Artifact 6656 | -3/Quarantine | Found Alien Artifact 6656 | -3/Quarantine | Identified Core Reset Matrix 6656 | -3/Quarantine | Identified Terrabomb 6656 | -3/Quarantine | Used Core Reset Matrix 6660 | -3/Quarantine | Detected hypermatrix surge 6660 | -3/Quarantine | Sensed 4 artifacts in vicinity 6690 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 6715 | -3/Quarantine | Found Prototype Processor 6715 | -3/Quarantine | Identified Spectral Analyzer 6754 | -3/Quarantine | Discovered new exit (range 8) 6756 | -3/Quarantine | Identified exit to Research 6757 | -3/Quarantine | Entered Research 6757 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6765 | -2/Research | Zion Infowar Resupply teleported in 6768 | -2/Research | Found Prototype Device 6768 | -2/Research | Identified Exp. ECM Suite 6772 | -2/Research | Found Prototype Processor 6772 | -2/Research | Identified Exp. Terrain Scan Processor 6781 | -2/Research | Lost 3 parts (2n1u) 6798 | -2/Research | Retrieved Zion intel report: Prototype Schematics 6860 | -2/Research | Discovered new exit (range 12) 6869 | -2/Research | Identified exit to Access 6880 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 6960 | -2/Research | Retrieved Zion intel report: Guard Positions 7063 | -2/Research | Retrieved Zion intel report: Emergency Access 7127 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 7191 | -2/Research | Central database locked down 7192 | -2/Research | Spotted B-90 Cyclops 7195 | -2/Research | Discovered new exit (range 13) 7241 | -2/Research | Identified exit to Testing 7242 | -2/Research | Entered Testing 7258 | -2/Testing | Found Prototype Processor 7269 | -2/Testing | Found Prototype Device 7269 | -2/Testing | Identified Exp. Hardlight Generator 7291 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 7294 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 7297 | -2/Testing | Retrieved Zion intel report: Component Schematics 7301 | -2/Testing | Discovered exit to Access (range 13) 7305 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 7371 | -2/Testing | Spotted PY-KS8340QX5K 7387 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 7410 | -2/Testing | Found Prototype Device 7410 | -2/Testing | Identified 2N-1CE's Frost Array 7446 | -2/Testing | Spotted Fortress 7461 | -2/Testing | Discovered new exit (range 5) 7461 | -2/Testing | Discovered new exit (range 6) 7462 | -2/Testing | Identified exit to Section 7 7512 | -2/Testing | Entered Section 7 7513 | -2/Section 7 | Detected hypermatrix surge 7513 | -2/Section 7 | Sensed 17 artifacts in vicinity 7533 | -2/Section 7 | Found Prototype Processor 7533 | -2/Section 7 | Identified Exp. Melee Analysis Suite 7565 | -2/Section 7 | Spotted S7 Guard 7606 | -2/Section 7 | Spotted B-90 Cyclops 7622 | -2/Section 7 | Found Integrated Mediator 7622 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 7626 | -2/Section 7 | Discovered exit to Access (range 14) 7630 | -2/Section 7 | Retrieved Zion intel report: Main Access 7647 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7652 | -2/Section 7 | Retrieved Zion intel report: Branch Access 7654 | -2/Section 7 | Spotted Executioner 7654 | -2/Section 7 | Spotted Executioner 7660 | -2/Section 7 | Spotted Alpha 7 7665 | -2/Section 7 | Spotted B-99 Colossus 7690 | -2/Section 7 | Found LRC Matter Compressor 7690 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 7696 | -2/Section 7 | Lost 5 parts (1n4u) 7700 | -2/Section 7 | Found Integrated Reactor 7700 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7754 | -2/Section 7 | Spotted Executioner 7759 | -2/Section 7 | Released all parts (19) 7760 | -2/Section 7 | Integrated with Sigix Exoskeleton 7786 | -2/Section 7 | Spotted Executioner 7804 | -2/Section 7 | Destroyed Executioner 7820 | -2/Section 7 | Destroyed Executioner 7823 | -2/Section 7 | Found Prototype Processor 7823 | -2/Section 7 | Identified Exp. Core Analyzer 7825 | -2/Section 7 | Found Prototype Processor 7825 | -2/Section 7 | Identified Exp. Targeting Computer 7827 | -2/Section 7 | Found Exp. Targeting Computer 7828 | -2/Section 7 | Found Exp. Core Analyzer 7832 | -2/Section 7 | Spotted Striker 7832 | -2/Section 7 | Spotted Striker 7844 | -2/Section 7 | Destroyed Striker 7855 | -2/Section 7 | Destroyed Striker 7875 | -2/Section 7 | Found Sigix Sheargun 7913 | -2/Section 7 | Found Transdimensional Reconstructor 7916 | -2/Section 7 | Found Transdimensional Reconstructor 7934 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7994 | -2/Section 7 | Entered Access 7994 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7997 | -1/Access | Energy Cycler disabled 7999 | -1/Access | Emitted hypermatrix ping 8004 | -1/Access | Assembled emerged from beneath the floor 8006 | -1/Access | Zion Defense Resupply teleported in 8011 | -1/Access | Found Prototype Device 8011 | -1/Access | Identified Exp. Thermal Shield 8014 | -1/Access | Found Prototype Device 8014 | -1/Access | Identified Exp. Thermal Defense Suite 8051 | -1/Access | Assembled emerged from beneath the floor 8061 | -1/Access | Zion Offense Resupply teleported in 8071 | -1/Access | Found Unknown Device 8071 | -1/Access | Identified Launcher Loader 8073 | -1/Access | Found Launcher Loader 8116 | -1/Access | Zion Zionite Resupply teleported in 8119 | -1/Access | Found Prototype Protection 8119 | -1/Access | Identified Zio. Shade Carapace 8122 | -1/Access | Found Prototype Protection 8122 | -1/Access | Identified Zio. Shade Armor 8145 | -1/Access | Build established: Alien-Sigix 8184 | -1/Access | Assembled emerged from beneath the floor 8253 | -1/Access | Assembled emerged from beneath the floor 8291 | -1/Access | Discovered new exit (range 17) 8320 | -1/Access | Assembled emerged from beneath the floor 8397 | -1/Access | Entered Command 8397 | -1/Command | Accompanied by 1 ally 8402 | -1/Command | Emitted hypermatrix ping 8407 | -1/Command | Assembled emerged from beneath the floor 8418 | -1/Command | Assembled emerged from beneath the floor 8452 | -1/Command | Spotted M Guard 8452 | -1/Command | Spotted M Guard 8455 | -1/Command | Spotted Combat Programmer 8478 | -1/Command | Spotted Combat Programmer 8485 | -1/Command | Destroyed Combat Programmer 8488 | -1/Command | Destroyed Combat Programmer 8500 | -1/Command | Lost 11 allies 8518 | -1/Command | Destroyed M Guard 8579 | -1/Command | Destroyed M Guard 8579 | -1/Command | All MAIN.C guards destroyed 8590 | -1/Command | Found Prototype Device 8590 | -1/Command | Identified Thermal Barrier 8595 | -1/Command | Found Prototype Device 8595 | -1/Command | Identified AEGIS Remote Shield 8598 | -1/Command | Found Prototype Reactor 8598 | -1/Command | Identified Zero-point Reactor 8619 | -1/Command | Found Zero-point Reactor 8629 | -1/Command | Found AEGIS Remote Shield 8641 | -1/Command | 0b10 Conduit disabled 8653 | -1/Command | Met MAIN.C 8692 | -1/Command | Used Terrabomb 8696 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8697 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8697 | -1/Command | Destroyed MAIN.C Shell 8697 | -1/Command | Spotted M Shell/Def 8697 | -1/Command | Spotted M Shell/Atk 8697 | -1/Command | Spotted M Shell/Def 8697 | -1/Command | Spotted M Shell/Atk 8697 | -1/Command | Spotted M Shell/Atk 8697 | -1/Command | Spotted M Shell/Def 8697 | -1/Command | Spotted M Shell/Atk 8697 | -1/Command | Spotted M Shell/Def 8700 | -1/Command | MAIN.C activated Command garrisons 8702 | -1/Command | Discovered new exit (range 16) 8717 | -1/Command | Retrieved Zion intel report: Trap Installations 8756 | -1/Command | Spotted B-99 Colossus 8802 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8808 | -1/Command | Destroyed MAIN.C 8816 | -1/Command | Discovered new exit (range 24) 8816 | -1/Command | Discovered new exit (range 155) 8816 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 9214 | -1/Command | Found Exp. Weapon Cycler 9216 | -1/Command | Found Exp. System Purifier 9584 | -1/Command | Assembled emerged from beneath the floor 9611 | -1/Command | Assembled emerged from beneath the floor 9644 | -1/Command | Phase Generator disabled 9686 | -1/Command | Assembled emerged from beneath the floor 9709 | -1/Command | Assembled emerged from beneath the floor 9736 | -1/Command | Assembled emerged from beneath the floor 9861 | -1/Command | Warped through subspace to slip node 9861 | -1/Command | Discovered new exit (range 5) 9862 | -1/Command | Core integrity fell below 50% 9865 | -1/Command | Entered Access_0 9866 | -1/Access_0 | Sensed 3 artifacts in vicinity 9866 | -1/Access_0 | Met Architect 9880 | -1/Access_0 | Subspace Access Node disabled 9905 | -1/Access_0 | A6 warped into view 9916 | -1/Access_0 | Destroyed A6 9951 | -1/Access_0 | Found Integrated Reactor 9951 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 9963 | -1/Access_0 | Found Core Regenerator 9963 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 9976 | -1/Access_0 | A5 warped into view 10024 | -1/Access_0 | Subspace Access Node disabled 10034 | -1/Access_0 | Subspace Access Node disabled 10124 | -1/Access_0 | Architect warped through subspace 10176 | -1/Access_0 | Destroyed A8 10249 | -1/Access_0 | A4 warped into view 10249 | -1/Access_0 | Singularity Gate disabled 10259 | -1/Access_0 | Singularity Gate disabled 10279 | -1/Access_0 | Destroyed A4 10289 | -1/Access_0 | Found Sigix Corpse 10367 | -1/Access_0 | Subspace Access Node disabled 10417 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 10441 | -1/Access_0 | Destroyed Architect 10443 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 10443 | -1/Access_0 | Warped through subspace to slip node 10443 | -1/Access_0 | Discovered new exit (range 8) 10510 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 10515 | *** | Heading to fleet! Last Messages --------------- 10441_ Quantum Shear penetrates Wall. 10441_ Quantum Shear penetrates Enhanced Grunt. 10441_ Destroyed Adv. Heat Sink. 10443_ Acquired data core, extracted unknown sensor trigger ID. 10443_ Warped through subspace, drawn to slip node. 10443_ EXIT=FOUND 10455_ Exp. System Purifier purges 1% system corruption (3%). 10457_ Exp. System Purifier purges 1% system corruption (2%). 10484_ Exp. System Purifier purges 1% system corruption (1%). 10487_ Exp. System Purifier purges 1% system corruption (0%). 10499_ Quantum Shear penetrates Wall. 10499_ Quantum Shear penetrates Earth. 10499_ Quantum Shear penetrates Wall. 10502_ Quantum Shear penetrates Earth. 10505_ Quantum Shear penetrates Wall. 10505_ Quantum Shear penetrates Earth. 10509_ Discarded Exp. System Purifier. 10510_ Dropped Sigix Corpse. 10510_ Replicated Sigix Corpse. 10511_ Acquired Sigix Corpse. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????##################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################## ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ ##################?????? | | ??????################## #################??????? | | ???????#################;##################??????? | | ???????################# ##################??????? | | ???????################# ##################??????? | | ???????################ ##################??????? | | ???????################ ;#################???????? | | ????????###############" #################???????? | | ????????############### #################???????? | | ????????############### ################????????? | | ?????????############## ###############?????????? | | ??????????############## ###############?????????? | | ??????????############## ##############??????????? | | ?#?????????############# #############???????????? | | #######?????#########################????????????? | | ##########???#######################?????????????? | | ###########????###################???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 98 Energy Capacity 340 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Cloak Strength 4 Corruption Block 20 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Tactical Quantum Warhead | -2/Research | Z-intel Adv. Micro-nuke Launcher | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Spectral Analyzer | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Exp. EM Shield | -2/Research | Z-intel Exp. Optical Array | -2/Research | Z-intel Helical Railgun | -2/Research | Z-intel Enh. Gamma Bomb Array | -2/Research | Z-intel Med. Storage Unit | -2/Testing | Z-intel Imp. Component Analysis Suite | -2/Testing | Z-intel Imp. Targeting Computer | -2/Testing | Z-intel Biometal Medium Treads | -2/Testing | Z-intel Imp. Thunder Leg | -2/Testing | Z-intel Imp. Hardlight Generator | -2/Testing | Z-intel Lyr. Medium Armor Plating | -2/Testing | Z-intel Com. Battery | -2/Testing | Z-intel Point Defense System | -2/Testing | Z-intel Armor Integrity Analyzer | -2/Testing | Z-intel Imp. Force Field | -2/Testing | Z-intel Tesla Rifle | -2/Testing | Z-intel Imp. Kinecellerator | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Z-intel Particle Accelerator | -2/Testing | Z-intel Exp. ECM Suite | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Cld. Gravmag System | -2/Testing | Z-intel Enh. Coil Gun | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Exp. Gyrokinetic Inverter | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 4% | -7/Factory Imp. Light Armor Plating | 50% | -3/Research Studied --------- Mic. Antimatter Reactor | -2/Research | Hacked Field Propulsion Array | -2/Testing | Hacked Alien Tech Used ----------------- Core Expander Subatomic Replicator Core Reset Matrix Integrated Mediator LRC Matter Compressor Integrated Reactor Sigix Exoskeleton Sigix Sheargun Terrabomb Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleInsulationChainsaw Manual? 0 Play Time 03:01:41 Cumulative 376.8 hours Start 2026.08.06 @ 19:57:58 End 2026.08.08 @ 13:40:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 226 Adventurer 4 Explorer 0 Win Type 2 Total 113 Types 87/0/13/3/2/1/2/0/0/5 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e0a4899-56d7-497a-89cd-4e2becf7eb9f