Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 22:20:46 Player: DDembro Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (595) 595 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 2737 Bonus ------- Follower Combat Kills 207 Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 42/100 System Corruption 0% Temperature Cool (18) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (20) --- Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Heavy Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Signal Interpreter Terrain Scanner Terrain Scan Processor Seismic Detector Improved Weapon Shielding Light Armor Plating Shield Generator Beam Rifle Heavy Particle Cannon Improved Light Cannon Assault Cannon Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 47 | 6 6 12 10 13 Power 9 | 1 . 2 2 4 Engine 8 | 1 . 1 2 4 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 11 | 2 4 4 1 . Treads 5 | . . 4 1 . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 14 | 1 2 2 5 4 Device 8 | . 1 2 4 1 Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 13 | 2 . 4 2 5 Energy Gun 4 | 1 . 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 4 1 10 Power 1 | . . . . 1 Propulsion 4 | . . 1 1 2 Utility 5 | . . 1 . 4 Weapon 5 | . . 2 . 3 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 95 87 98 76 Engine 11 | . 14 13 11 8 Treads 17 | . . 18 20 13 Leg 5 | . 24 8 . . Device 12 | . 10 5 22 12 Storage 12 | . 14 14 11 9 Processor 5 | . . . 11 9 Energy Gun 10 | . 14 13 9 2 Ballistic Gun 12 | . 14 13 12 9 Naked Turns . | . . . . . Heaviest Build 60 | 11 48 50 51 60 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 16 | 2 3 14 2 16 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 Most Carried 20 | 4 8 9 20 19 Average Carried 10 | 2 6 7 14 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 8 7 20 12 Class Distribution -------------------- 56% | Mutant 37% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 766 | 216 40 278 197 35 Remotely . | . . . . . Salvage Created 663 | . 40 197 339 87 Parts 52 | . 3 15 31 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 23 | . 3 9 8 3 Guns 20 | . 3 9 8 . Cannons 3 | . . . . 3 Classes Destroyed 6 | . 1 1 4 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 13 | . 3 7 3 . Grunt 8 | . . 2 3 3 Sentry 2 | . . . 2 . Best Kill Streak 4 | . 3 3 4 2 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 262 | . 23 51 77 111 Missed 70 | . 4 14 29 23 Damage Taken 2792 | . 162 428 605 1597 Core 775 | . 6 76 137 556 Absorbed by Shields 8 | . . . . 8 Redirected to Shielding 105 | . . . . 105 Core Remaining (%) 77 | 100 . 67 65 . Volleys Fired 103 | . 9 22 38 34 Largest 2 | . 2 2 2 2 Hottest 95 | . 60 70 70 95 Shots Fired 195 | . 18 45 75 57 Gun 166 | . 18 45 75 28 Cannon 29 | . . . . 29 Launcher . | . . . . . Special . | . . . . . Kinetic 131 | . 9 23 50 49 Thermal 64 | . 9 22 25 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 5 8 8 6 Robot Miss Streak 6 | . 6 3 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 118 | . 6 26 51 35 Core Hits 48 | . 4 13 20 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 2 | . . 1 1 . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1625 | . 75 310 592 648 Guns 1119 | . 71 310 592 146 Cannons 502 | . . . . 502 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . 4 . . . Kinetic 1122 | . 39 155 352 576 Thermal 499 | . 32 155 240 72 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 6 . . Matter Fused 3 | . . 3 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 4 | . . . . 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 433 | . . 42 27 433 Average Temperature 116 | . . 18 12 205 Received Heat Transfer 1056 | . . 57 243 756 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1485 | . 75 448 777 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 244 | . 90 209 244 133 Initial 102 | . . 34 . 102 Average 64 | . 50 43 84 107 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 97 | 100 100 99 94 100 Level 1 2 | . . . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 4 1 Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 6 17 24 7 Peak Tracking Total 7 | . 4 7 4 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 2 1 6 . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 35 | . 7 1 27 . Successful 21 | . 5 1 15 . Failed 14 | . 2 . 12 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 27 | . 7 . 20 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 1 10 . Record 5 | . 2 . 3 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 1 . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Security Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 192 | . . . 192 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 46 | . . 46 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 30 | . . . 30 . Total Damage 485 | . . . 485 . Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3147 | 59 291 1332 1197 268 Spaces Moved 1171 | 42 163 492 416 58 Core 9 | 6 . 2 . 1 Treads 831 | . . 358 416 57 Legs 303 | 36 135 132 . . Wheels . | . . . . . Hover . | . . . . . Flight 28 | . 28 . . . Fastest Speed 50 | 50 117 240 240 240 Average Speed 230 | 112 152 250 245 265 Slowest Speed 850 | 150 280 750 320 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 30 94 53 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1432 | 51 186 549 528 118 Wait 53 | . . 17 30 6 Move 1167 | 41 162 491 415 58 Hop . | . . . . . Pick Up 36 | 4 4 3 24 1 Fast Attach 18 | 6 4 6 1 1 Attach 20 | . 1 5 5 9 Detach 3 | . . 1 1 1 Swap 9 | . 1 1 4 3 Drop 20 | . 4 3 10 3 Fire 103 | . 9 22 38 34 Melee 2 | . . . . 2 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 372 | -10/Mines | Learned location of Recycling (-7) 810 | -10/Mines | Identified exit to Subcaves 989 | -10/Mines | Found a hidden stash of uninstalled traps 1028 | -10/Mines | Assembled infested the area 1153 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1592 | -10/Mines | Discovered new exit (range 5) 1640 | -10/Mines | Discovered new exit (range 16) 1683 | -10/Mines | Entered Materials 1683 | -9/Materials | Accompanied by 1 ally 1683 | -9/Materials | Evolved 2 slots: Utility x2 1688 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1971 | -9/Materials | Build established: Skirmisher 2281 | -9/Materials | Identified exit to Mines 2766 | -9/Materials | Discovered new exit (range 9) 2823 | -9/Materials | Identified exit to Materials 2880 | -9/Materials | Entered another Materials area 2880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3085 | -8/Materials | Lost 5 parts (1n2u2w) 3122 | -8/Materials | Core integrity fell below 50% 3137 | -8/Materials | Core integrity fell below 20% 3148 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Command string: aaaa No effect. G-47 Trooper knocked back. G-47 Trooper destroyed. Acquired 3 matter. Acquired 23 matter. Acquired 4 matter. Acquired 2 matter. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Lgt. Nuclear Core. Lgt. Treads destroyed. Imp. Light Cannon severed. R-06 Scavenger collects Lgt. Assault Rifle. Imp. Ion Engine destroyed. Imp. Ion Engine severed. Shield Generator destroyed. Deuterium Engine severed. Beam Rifle destroyed. L-31 Rogue knocked back. Imp. Weapon Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"???????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????? ???????? ?????????????? | | ????????????????????????????????#?? #????????????? | | ??????????????????????????????????? #????????????? | | ??????????? ?????????????????????? #?#??????????? | | ?????????? ?????????#???????????# #????????????? | | ???????????????#?#?????????###### #????????????? | | ???????????????????????????# ? ???????????? | | ????????????#???????? ?????# ???? ??????????? | | ??????????????#?????? ? ???+ ????????????????? | | ????????????????############ %#???#?????????????? | | ????????????????# % *@## %##???k????????????? | | ????????????????# """ lg# %% #????????????????? | | ????????????????# "T" % ;% T #u???????????????? | | ????????????????# %g%"" # ?????#?????????? | | ????????????? ??# [ # #????????????????? | | ??????????? ????# """ # #????????????????? | | ????????????????# """ ## ##??????????#?????? | | ????????????????# """ ## #?#???????????????? | | ????????????????############ #????????????##???? | | ???????????????????#???????# [/#?????????????????? | | ???????????????#?????#???#?# ##????????????????? | | ???????????"??????????#????#####??#????#?????????? | | ???????????????#????#????????????????????????????? | | ?????????????#??????????#????????????????????????? | | ?????????????????#?##?#????????????#?#?#?????????? | | ??????????????????#???????????????#??????????????? | | ??????????????????????????#??##?????????#????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed LayeredDiametricRefractor Manual? 0 Play Time 00:46:56 Cumulative 2.6 hours Start 2024.04.14 @ 22:51:15 End 2024.04.20 @ 22:20:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4816a49-966c-40cc-bc59-8c1b272e9b64