Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 10:47:16

Player: Sparker

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (293)      293
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1963

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             93/550
Matter                     193/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Cooling System
     Small Storage Unit
     Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
    Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Cooling System
           Cooling System
     Small Storage Unit
           Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   10  9   7   
  Power                    5    | 1   2   1   1   
    Engine                 3    | 1   1   1   .   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 3   2   3   1   
    Treads                 3    | 1   .   2   .   
    Leg                    1    | .   .   .   1   
    Wheel                  5    | 2   2   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   3   3   
    Device                 3    | .   1   1   1   
    Storage                2    | 1   .   1   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   5   2   2   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | 2   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   1   13  6   
  Power                    3    | .   .   2   1   
  Propulsion               6    | .   .   5   1   
  Utility                  4    | .   .   2   2   
  Weapon                   7    | .   1   4   2   
  Highest Loss Streak      9    | .   1   9   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     73   | .   93  61  18  
  Engine                   6    | .   8   5   .   
  Core                     3    | .   5   .   .   
  Treads                   2    | .   .   7   .   
  Wheel                    21   | .   28  17  .   
  Device                   7    | .   8   9   4   
  Storage                  10   | .   14  7   .   
  Processor                1    | .   .   3   6   
  Energy Gun               5    | .   6   4   3   
  Ballistic Gun            10   | .   16  5   .   
  Special Weapon           2    | .   5   .   .   
Peak Build Rating          11   | 6   9   11  9   
  Average Rating           6    | 4   7   6   5   
  On Entrance              3    | .   6   7   2   
Naked Turns                10   | .   .   .   10  
Heaviest Build             27   | 13  14  27  10  
  Greatest Support         48   | 26  32  48  10  
  Greatest Overweight (x)  3    | .   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  5   
  Average Capacity         8    | 7   8   9   5   
  Most Carried             8    | 7   8   8   4   
  Average Carried          5    | 4   6   5   3   
  Final Capacity           8    | 8   8   5   5   
  Final Carried            7    | 7   5   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           455  | 282 143 30  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            417  | 91  162 164 .   
  Parts                    32   | 2   17  13  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   8   5   .   
  Guns                     10   | .   7   3   .   
  Cannons                  1    | .   1   .   .   
  AOE                      2    | .   .   2   .   
Classes Destroyed          3    | 1   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  7    | .   6   1   .   
  Grunt                    6    | .   2   4   .   
Best Kill Streak           4    | 1   4   2   .   
  Combat Bots Only         4    | .   4   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        281  | .    46   125  110  
  Missed                   91   | .    8    46   37   
Damage Taken               2248 | .    399  1025 824  
  Core                     803  | .    135  211  457  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         64   | 100  46   47   .    
Volleys Fired              57   | 3    23   26   5    
  Largest                  2    | 2    2    2    1    
  Hottest                  120  | 40   120  70   75   
Shots Fired                88   | 6    43   34   5    
  Gun                      73   | 6    36   30   1    
  Cannon                   4    | .    .    .    4    
  Launcher                 4    | .    .    4    .    
  Special                  7    | .    7    .    .    
  Kinetic                  55   | 6    28   21   .    
  Thermal                  29   | .    15   9    5    
  Explosive                4    | .    .    4    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | 1    5    8    .    
  Robot Miss Streak        4    | 3    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           44   | 2    15   27   .    
  Core Hits                28   | 2    10   16   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Burn                   1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           819  | 20   211  580  8    
  Guns                     467  | 20   163  284  .    
  Cannons                  .    | .    .    .    .    
  Explosions               274  | .    .    274  .    
  Melee                    .    | .    .    .    .    
  Ramming                  30   | .    .    22   8    
  Kinetic                  330  | 20   125  185  .    
  Thermal                  185  | .    86   99   .    
  Explosive                274  | .    .    274  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    4    .    .    
  Projectiles              4    | .    4    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      37   | .    .    34   3    
  Shots                    1    | .    .    1    .    
  Rammed                   7    | .    .    4    3    
Targets Rammed             7    | .    .    4    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        116  | .    116  75   24   
  Average Temperature      27   | .    29   28   15   
  Received Heat Transfer   615  | .    114  465  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         581  | .    211  370  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             283  | 5   201 283 182 
  Initial                  118  | .   3   29  118 
  Average                  90   | 1   95  99  100 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         83   | 100 76  84  100 
  Level 1                  16   | .   23  15  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   4   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   14  24  17  
  Peak Tracking Total      13   | .   6   13  10  
  Tactical Retreats        7    | .   1   4   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   .   1   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   4   4   1   
  Terminals                9    | .   4   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   11  9   2   
  Successful               11   | .   6   4   1   
  Failed                   11   | .   5   5   1   
    Catastrophic           3    | .   .   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   16   | .   9   6   1   
  Terminals                22   | .   11  9   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   3   2   1   
  Record                   4    | .   2   1   1   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
    Track                  1    | .   1   .   .   
    Botnet                 4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   2   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               979  | 71  508 286 114 
Spaces Moved               811  | 53  379 251 128 
  Core                     222  | 4   .   121 97  
  Treads                   14   | .   .   14  .   
  Legs                     31   | .   .   .   31  
  Wheels                   544  | 49  379 116 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  50  50  
  Average Speed            86   | 86  96  81  70  
  Slowest Speed            200  | 90  100 200 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 5   55  35  22  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   3   1   1   
Terrain Destroyed          21   | .   4   13  4   
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   4   .   4   
  AOE                      13   | .   .   13  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      979  | 69  468 298 144 
  Wait                     50   | .   46  4   .   
  Move                     808  | 52  378 250 128 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 6   2   4   1   
  Fast Attach              17   | 7   3   2   5   
  Attach                   9    | .   1   6   2   
  Detach                   3    | 1   2   .   .   
  Swap                     7    | .   6   1   .   
  Drop                     8    | .   7   1   .   
  Fire                     57   | 3   23  26  5   
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   .   4   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 16)
  316 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 4)
  527 | -10/Materials | Core integrity fell below 50%
  568 | -10/Materials | Discovered new exit (range 13)
  580 | -10/Materials | Entered another Materials area
  580 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  792 | -9/Materials  | Lost 9 parts (1p3n2u3w)
  797 | -9/Materials  | Discovered new exit (range 9)
  838 | -9/Materials  | Core integrity fell below 50%
  859 | -9/Materials  | Discovered new exit (range 16)
  866 | -9/Materials  | Entered another Materials area
  866 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  869 | -8/Materials  | Lost 4 parts (1p2n1w)
  943 | -8/Materials  | Core integrity fell below 50%
  976 | -8/Materials  | Core integrity fell below 20%
  979 | -8/Materials  | Lost 6 parts (1p1n2u2w)
  980 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00925_ Acquired Hvy. Particle Cannon.
00925_ K-01 Serf cleans the Terminal.
00929_ Acquired Adv. Targeting Computer.
00930_ U-05 Engineer lays Concrete.
00931_ U-05 Engineer builds a Wall. <x2>
00935_ U-05 Engineer lays Concrete.
00937_ Penetrated by Slug.
00939_ K-01 Serf collects debris.
00939_ U-05 Engineer builds a Wall.
00940_ U-05 Engineer lays Concrete.
00940_ Slug penetrates Wall. <x2>
00947_ U-05 Engineer lays Concrete.
00948_ Hvy. Particle Cannon destroyed.
00948_ U-05 Engineer lays Concrete. <x4>
00950_ U-05 Engineer builds a Wall.
00950_ Slammed into K-01 Serf.
00953_ Acquired Imp. Signal Interpreter.
00959_ Slammed into K-01 Serf. <x2>
00962_ Destabilizing: Core damaged (-16).
00965_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyGreatSteel
  Manual?         0
Play Time         00:57:52
  Cumulative      86.8 hours
  Start           2024.09.22 @ 16:35:26
  End             2024.09.27 @ 10:47:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1ded241-5cb6-4173-b6da-f09ae024e8df