Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 12:43:15 Player: NeoBioHazard Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (154) 770 Value Destroyed (4068) 4068 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2167) 2167 TOTAL SCORE: 9445 Bonus ------- High Alert Combat Kills 779 Follower Combat Kills 488 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 17/100 System Corruption 3% Temperature Cool (12) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Heat Sink Heat Sink > --- WEAPON (4) ------- Beam Rifle Light Assault Rifle Autogun > --- INVENTORY (5) ---- Heavy Ion Engine Field Recycling Unit (0) Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Large Matter Pod Large Matter Pod Large Matter Pod Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Field Recycling Unit Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Slots Evolved 4 | . . . 2 . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility . | . . . . . . . . Weapon 2 | . . . 1 . . 1 . Parts Attached 74 | 7 13 . 27 1 2 5 19 Power 8 | 1 3 . 2 . 1 . 1 Engine 8 | 1 3 . 2 . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 1 . 14 . 1 2 6 Treads 25 | 2 1 . 14 . 1 2 5 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 5 . . 1 . . 4 Device 5 | 1 2 . . . . . 2 Storage 4 | 1 2 . . 1 . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 4 . 11 . . 3 8 Energy Gun 3 | . 2 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 2 . . 9 . . 3 7 Ballistic Cannon 4 | . 2 . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 30 | . 2 . 4 . 2 3 19 Power 2 | . . . . . . . 2 Propulsion 11 | . . . 2 . . 2 7 Utility 4 | . 1 . . . . . 3 Weapon 13 | . 1 . 2 . 2 1 7 Highest Loss Streak 7 | . 2 . 2 . 1 3 7 To Critical Strikes . | . . . . . . . . Average Backups 18 | 1 17 20 19 20 19 19 19 Power 5 | . 5 5 5 6 6 4 3 Propulsion . | . . 1 . 1 1 1 1 Utility 9 | . 9 11 10 10 10 10 8 Weapon 2 | . 1 3 2 3 2 3 4 Tool/Special . | . . . . . . . . Unused Backups 37 | . 13 . 8 . . 2 14 Power 8 | . 1 . 3 . . 2 2 Propulsion . | . . . . . . . . Utility 25 | . 12 . 5 . . . 8 Weapon 4 | . . . . . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 97 100 94 96 90 Engine 11 | . 14 14 10 11 11 9 7 Treads 30 | . 27 28 30 33 33 33 31 Device 1 | . 4 . . . . . . Storage 11 | . 14 14 11 11 11 9 8 Processor 8 | . 8 14 11 11 11 9 1 Protection 1 | . . . . . . . 6 Ballistic Gun 21 | . 7 . 19 33 27 35 33 Ballistic Cannon 9 | . 18 28 13 . . . . Peak Build Rating 26 | 7 10 9 21 21 21 26 26 Average Rating 16 | 5 8 9 17 21 19 24 23 On Entrance 13 | . 7 9 9 21 21 18 25 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 69 | 12 52 51 57 57 57 60 69 Greatest Support 83 | 40 40 40 63 63 63 83 83 Greatest Overweight (x) 22 | . 1 1 17 . . . 22 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 19 Most Carried 20 | 2 20 20 20 20 20 20 20 Average Carried 18 | 1 17 20 19 20 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 2 20 20 20 20 20 20 5 Class Distribution -------------------- 37% | Gunner 35% | Mutant 11% | Scavenger-Tank 9% | Commander-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Mutant | -9/Garrison Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Matter Collected 5209 | 318 1599 196 1325 389 295 360 727 Remotely 226 | 127 99 . . . . . . Salvage Created 5579 | 160 772 225 1410 846 622 511 1033 Parts 332 | 12 52 10 83 41 32 32 70 Haulers Intercepted 10 | . 2 . 6 2 . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Combat Hostiles Destroyed 115 | . 12 6 28 11 17 13 28 Guns 96 | . 7 . 20 11 17 13 28 Cannons 19 | . 5 6 8 . . . . Classes Destroyed 13 | 2 4 . 4 1 . 1 1 Worker 8 | . 2 . 3 3 . . . Builder 3 | . . . 1 2 . . . Tunneler 4 | 4 . . . . . . . Hauler 10 | . 2 . 6 2 . . . Recycler 6 | 1 2 . 2 1 . . . Operator 1 | . . . . 1 . . . Watcher 7 | . 3 . 2 1 . . 1 Swarmer 28 | . . . 9 . 3 5 11 Grunt 57 | . 12 6 10 4 13 3 9 Brawler 4 | . . . 2 1 1 . . Sentry 22 | . . . 7 6 . 4 5 Hunter 3 | . . . . . . 1 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | 4 4 4 4 8 6 8 5 Combat Bots Only 8 | . 3 4 4 5 6 8 5 Max Kills in Single Turn 2 | 2 2 2 2 2 2 2 2 Gunslinging 1 | . . . 1 . 1 1 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Hostile Shots Fired 537 | . 73 22 118 35 43 55 191 Missed 131 | . 25 4 34 8 11 13 36 Hits 406 | . 48 18 84 27 32 42 155 Projectile 406 | . 48 18 84 27 32 42 155 Critical Strikes 11 | . 1 1 1 . . 2 6 Damage Taken 6077 | . 647 215 977 399 469 527 2843 Core 1036 | . 151 27 141 58 103 32 524 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 146 | . 95 . 51 . . . . Core Remaining (%) 50 | 100 . 28 . . 24 . . Volleys Fired 331 | 12 63 12 84 41 35 24 60 Largest 4 | 2 2 2 3 3 3 4 4 Hottest 127 | 40 85 60 90 69 69 92 127 Shots Fired 939 | 24 126 24 247 123 84 96 215 Gun 781 | 24 84 . 155 123 84 96 215 Cannon 158 | . 42 24 92 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 905 | 24 99 24 247 123 84 96 208 Thermal 34 | . 27 . . . . . 7 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | 9 11 8 29 20 21 29 17 Robot Miss Streak 4 | 2 4 2 3 3 2 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 21 | . 2 . 2 3 3 1 10 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 645 | 19 74 16 166 97 69 57 147 Core Hits 240 | 8 32 8 56 35 22 24 55 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 7 | . . . 3 . 2 1 1 Critical Strikes 17 | . 4 2 4 . 2 1 4 Burn 1 | . 1 . . . . . . Destroy 10 | . . . 3 . 2 1 4 Blast 6 | . 3 2 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10151 | 210 1032 297 2798 1580 1096 848 2290 Guns 8349 | 210 600 . 1725 1580 1096 848 2290 Cannons 1802 | . 432 297 1073 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 9829 | 210 786 297 2798 1580 1096 848 2214 Thermal 322 | . 246 . . . . . 76 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . 13 . . . . Projectiles 13 | . . . 13 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 18 | . 10 2 6 . . . . Impact . | . . . . . . . . Kinetic 17 | . 9 2 6 . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 827 | . 178 54 246 50 36 143 827 Average Temperature 68 | . 33 26 36 12 10 43 160 Received Heat Transfer 3335 | . 387 144 312 159 189 144 2000 Effects 18 | . . . . . . . 18 Shutdowns 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 2 | . . . . . . . 2 Short Circuit 4 | . . . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 828 | . 643 . . . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Maximum Alert Level 4 | . . . 1 2 3 2 4 Low Security (%) 55 | 100 100 100 76 53 . . . Level 1 7 | . . . 23 9 . . . Level 2 12 | . . . . 37 27 100 12 Level 3 20 | . . . . . 72 . 68 Level 4 3 | . . . . . . . 19 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1176 | 10 80 90 325 675 1073 688 1176 Initial 522 | . . . 23 128 438 522 434 Average 335 | 1 10 25 89 318 858 552 871 Influence Increases 4188 | 25 365 150 818 857 755 366 852 Destroy 0b10 Robot/C 2700 | . 240 120 560 420 540 260 560 Destroy 0b10 Robot/NC 205 | 25 45 . 70 60 . . 5 Destroy Leader 512 | . 60 30 166 106 30 90 30 Allied During Kill 413 | . . . . 240 171 . 2 Successful Hack 60 | . 17 . 1 28 14 . . Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 13 | . 3 . 6 3 . 1 . Partial Spotted 30 | . . . . . . . 30 Lose Combat Pursuer 105 | . . . 15 . . 15 75 Influence Decreases 3112 | 25 365 90 574 486 357 771 444 Entered New Map 1235 | . . . 37 176 237 551 234 Time Decay 1224 | 25 231 90 418 270 . 190 . Lost Part 290 | . 20 . 30 . 20 30 190 Lost Ally 160 | . . . . 40 100 . 20 Purge Threat 203 | . 114 . 89 . . . . Squads Dispatched 13 | . 2 . 3 4 . 4 . Investigation 5 | . 2 . 1 1 . 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . 2 . . 1 . Assault 3 | . . . . 3 . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Distress Signals 9 | . 2 . 5 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . 24 6 50 26 26 19 33 Peak Tracking Total 8 | . 5 3 7 5 4 8 5 Tactical Retreats 6 | . . . 1 . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Traps Triggered 6 | . 1 . 4 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Machines Accessed 30 | . 8 . 11 6 1 3 1 Terminals 24 | . 7 . 9 5 1 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 78 | . 25 . 29 13 1 7 3 Successful 32 | . 12 . 10 5 1 4 . Failed 44 | . 13 . 18 8 . 2 3 Catastrophic 6 | . . . 3 2 . 1 . Database Lockouts 2 | . . . 1 . . 1 . Manual 54 | . 22 . 22 9 . 1 . Terminals 65 | . 23 . 25 12 1 1 3 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . 2 . . 5 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 15 | . 7 . 5 2 1 . . Robot Analysis 3 | . 3 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 4 | . 2 . 2 . . . . Locate Traps 5 | . 2 . 2 1 . . . Garrison Registry 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 1 . . 3 . Retrieve Study 4 | . . . 1 . . 3 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 7 | . 3 . 2 2 . . . Terminals 7 | . 3 . 2 2 . . . Botnet 7 | . 3 . 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 23 | . 8 . 8 4 . 2 1 Full Trace Events 7 | . 2 . 3 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 1 . . 3 . Parts Repaired 2 | . 1 . 1 . . . . Time 52 | . 26 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Total Allies 13 | . . . . 12 . . 1 Largest Group 12 | . . . . 12 9 . 1 Highest-Rated Group 150 | . . . . 150 126 . 21 Highest-Rated Ally 31 | . . . . 31 31 . 21 Total Orders . | . . . . . . . . Ally Attacks 137 | . . . . 68 65 . 4 Total Damage 1473 | . . . . 878 532 . 63 Kills 23 | . . . . 13 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Turns Passed 8732 | 124 2078 310 2620 593 1095 399 1513 Spaces Moved 3872 | 52 824 113 1201 248 590 176 668 Core 13 | 4 . . 1 . . . 8 Treads 3854 | 48 824 113 1200 248 590 176 655 Legs 5 | . . . . . . . 5 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 120 Average Speed 178 | 151 215 240 170 160 160 160 166 Slowest Speed 1150 | 160 240 240 900 160 160 160 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 97 23 88 52 73 19 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Total 5006 | 72 1024 129 1599 352 668 236 926 Wait 588 | . 70 5 236 61 40 22 154 Move 3866 | 51 823 112 1200 248 588 176 668 Hop . | . . . . . . . . Pick Up 55 | 2 32 . 12 . 1 5 3 Fast Attach 35 | 7 3 . 13 . . 2 10 Attach 16 | . 1 . 4 . 1 4 6 Detach 2 | . 1 . 1 . . . . Swap 43 | . 10 . 22 1 2 1 7 Drop 61 | . 21 . 27 1 1 2 9 Fire 331 | 12 63 12 84 41 35 24 60 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 9 | . . . . . . . 9 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 493 | -10/Materials | Discovered new exit (range 6) 638 | -10/Materials | Discovered new exit (range 12) 725 | -10/Materials | Derelicts attacked the area 1315 | -10/Materials | Core integrity fell below 50% 1388 | -10/Materials | Repaired Lgt. Treads 1605 | -10/Materials | Discovered new exit (range 8) 2203 | -10/Materials | Entered Mines 2226 | -10/Mines | Met a Derelict bent on vengeance 2492 | -10/Mines | Discovered new exit (range 9) 2513 | -10/Mines | Entered Materials 2513 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3039 | -9/Materials | Build established: Gunner 3532 | -9/Materials | Discovered new exit (range 15) 3595 | -9/Materials | Discovered new exit (range 15) 3769 | -9/Materials | Central database locked down 3822 | -9/Materials | Discovered new exit (range 10) 4344 | -9/Materials | Repaired Lgt. Treads 4465 | -9/Materials | Discovered new exit (range 13) 4936 | -9/Materials | Discovered new exit (range 8) 4943 | -9/Materials | Identified exit to Mines 4943 | -9/Materials | Identified exit to Storage 5133 | -9/Materials | Entered Storage 5394 | -9/Storage | Met a pair of Derelict thieves 5460 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5528 | -9/Storage | Lost 3 allies 5533 | -9/Storage | First assault squad dispatched 5720 | -9/Storage | Identified exit to Garrison 5726 | -9/Storage | Entered Garrison 5726 | -9/Garrison | Accompanied by 9 allies 5757 | -9/Garrison | Build established: Commander-Gunner 5796 | -9/Garrison | Triggered checkpoint 5870 | -9/Garrison | Triggered checkpoint 5874 | -9/Garrison | Core integrity fell below 50% 5912 | -9/Garrison | Installed Relay Interface Framework 6018 | -9/Garrison | Triggered checkpoint 6038 | -9/Garrison | Triggered checkpoint 6062 | -9/Garrison | Triggered checkpoint 6072 | -9/Garrison | Triggered checkpoint 6098 | -9/Garrison | Lost 3 allies 6171 | -9/Garrison | Discovered new exit (range 11) 6206 | -9/Garrison | Triggered checkpoint 6306 | -9/Garrison | Lost 4 allies 6464 | -9/Garrison | Discovered new exit (range 12) 6501 | -9/Garrison | Discovered new exit (range 65) 6501 | -9/Garrison | Discovered new exit (range 49) 6501 | -9/Garrison | Discovered new exit (range 6) 6583 | -9/Garrison | Build established: Mutant 6660 | -9/Garrison | Triggered checkpoint 6756 | -9/Garrison | Triggered checkpoint 6821 | -9/Garrison | Entered Materials 6821 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7037 | -8/Materials | Garrison activated, responded to threat 7113 | -8/Materials | Lost 3 parts (2n1w) 7120 | -8/Materials | Build established: Gunner 7128 | -8/Materials | Destroyed 8 combat bots 7211 | -8/Materials | Central database locked down 7220 | -8/Materials | Identified exit to Garrison 7220 | -8/Materials | Entered Garrison 7394 | -8/Garrison | Triggered checkpoint 7604 | -8/Garrison | Triggered checkpoint 7734 | -8/Garrison | Triggered checkpoint 7739 | -8/Garrison | Build established: Scavenger-Tank 7796 | -8/Garrison | Discovered new exit (range 13) 7888 | -8/Garrison | Triggered checkpoint 8257 | -8/Garrison | Discovered new exit (range 13) 8348 | -8/Garrison | Triggered checkpoint 8394 | -8/Garrison | Lost 3 parts (1p1n1u) 8416 | -8/Garrison | Triggered checkpoint 8564 | -8/Garrison | Triggered checkpoint 8614 | -8/Garrison | Spotted B-75 Beast 8650 | -8/Garrison | Core integrity fell below 50% 8675 | -8/Garrison | Core integrity fell below 20% 8702 | -8/Garrison | Lost 7 parts (3n1u3w) 8733 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 08666_ Overheating: Matter decay (-26). 08671_ Rnf. Ion Engine+ broken. 08671_ Overheating: Short circuit. 08671_ Hrd. Light Armor Plating destroyed. 08677_ Dropped Hcp. Storage Unit. 08683_ Acquired Heat Sink. 08687_ System corrupted: Matter fused (-5). 08687_ Acquired Beam Rifle. 08691_ Acquired Heat Sink. 08696_ Acquired Carbon-fiber Leg. 08700_ Acquired Autogun+. 08703_ Acquired Lgt. Assault Rifle. 08706_ Slug penetrates B-75 Beast. 08709_ B-75 Beast suffers critical hit (Destroy). 08710_ Gauss Rifle destroyed. 08716_ Critical hit (Meltdown: +310). 08716_ Broken Rnf. Ion Engine+ destroyed. 08725_ Acquired 32 matter. 08731_ System corrupted: Autogun+ jammed. 08733_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ?????????????????####""""""""#???????????????????? | | ?????????????????#""" ** "#???????????????????? | | ?????????????????#" * """#???????????????????? | | ?????????????????#"" * * "#???????????????????? | | ?????????????????#"" ""#???????????????????? | | ?????????????????#" ""#???????????????????? | | ?????????????????#""" "#???????????????????? | | ?????????????????# """#???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ####" #???????????????????? | | ?????????????????# # ##" "" #???????????????????? | | ?????????????????# #"""""#???????????????????? | | ?????????????????# #######???????????????????? | | ?????????????????### #?????????????????????????? | | ???????????????????## ##?????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #?#####???######???????????? | | ????????????????????#=#?#C C#???"""""#???????????? | | ????????????????????#%### ##### ##???????????? | | ????????????????????#* [ = = #???????????? | | ????????????????????#*BB=@ [%= #???????????? | | ????????????????????# BB##############???????????? | | ?????#####??????????# "#?????????????????????????? | | ?????# #??????????# %#?????????????????????????? | | ?????# ############% #####################?????? | | ?????# [ !!=%*!=*! ^ #?????? | | ?????# == =!]!!]! ^% #?????? | | ?????# !!!*= [ *[ #?????? | | ?????################################### #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# ## # | | ???????????????????????????????????????#*!!##! # | | ???????????????????????????????????????#!= [%= | | ???????????????????????????????????????#= =[%! | | ???????????????????????????????????????#!* ==[% | | ???????????????????????????????????????# !!##!%* # | | ?????????????????????????????????????### ##*=! # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ???????????????????######????????????### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -10/Materials Lgt. Treads | 63% | -9/Materials Studied --------- Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Autogun | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumNullInterface Manual? 0 Play Time 00:42:21 Cumulative 254.6 hours Start 2026.08.05 @ 11:57:20 End 2026.08.05 @ 12:43:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 432 Rogue 269 Adventurer 15 Explorer 148 Win Type - Total 30 Types 29/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93adf87c-ffee-4be4-b717-efc40e88c4cb