Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 13:24:25 Player: OccultOnion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1498) 1498 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4743 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 284/400 Energy 33/600 System Corruption 6% Temperature Cool (0) Movement Walking (160) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Energy Well Medium Matter Pod Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Enhanced Optical Array Improved Light Armor Plating Focal Shield Improved Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Heavy Laser High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Fission Core Flexi-carbon Leg Energy Well Enhanced Optical Array Improved Light Armor Plating EM Shield Improved Hacking Suite Light EM Pulse Cannon Heavy Ion Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 58 | 7 1 2 11 10 27 Power 6 | 1 . . 1 . 4 Engine 4 | 1 . . 1 . 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 23 | 2 . 1 3 7 10 Treads 8 | . . . 3 1 4 Leg 14 | 2 . . . 6 6 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 . 1 4 2 6 Device 7 | 1 . . 2 . 4 Storage 4 | 1 . . 1 . 2 Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 1 . 3 1 7 Energy Gun 4 | 1 . . . . 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 3 | . . . 1 1 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . . 1 7 6 25 Power 5 | . . . 1 . 4 Propulsion 12 | . . . 2 2 8 Utility 9 | . . 1 1 2 5 Weapon 13 | . . . 3 2 8 Highest Loss Streak 8 | . . 1 3 4 8 Average Slot Usage (%) 87 | . 100 97 88 96 80 Engine 7 | . 14 11 8 7 4 Core 2 | . . . . . 4 Treads 7 | . . . 13 14 4 Leg 16 | . 28 22 11 13 15 Wheel 2 | . . 11 9 1 . Device 9 | . 14 8 7 9 9 Storage 8 | . 14 11 9 7 8 Processor 8 | . . . 5 9 13 Hackware 3 | . . . . 7 5 Protection 1 | . . 11 5 . . Energy Gun 2 | . 4 . . . 3 Ballistic Gun 6 | . 14 11 9 7 2 Ballistic Cannon 5 | . . . 3 14 4 Launcher 2 | . 9 11 5 . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 14 15 33 40 48 Greatest Support 64 | 20 20 10 10 62 64 Greatest Overweight (x) 11 | . . 1 3 1 11 Average Overweight (x) . | . . 1 2 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 Most Carried 10 | 6 6 6 10 10 10 Average Carried 7 | 4 5 4 8 9 7 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 10 | 5 6 5 10 10 5 Class Distribution -------------------- 72% | Mutant 11% | Skirmisher 6% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1305 | 282 13 95 209 17 689 Remotely . | . . . . . . Salvage Created 1255 | 108 44 120 342 113 528 Parts 88 | 10 4 23 20 6 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 5 8 7 3 12 Melee 1 | . . . . . 1 Guns 10 | . 1 1 . 1 7 Cannons 8 | . . . 3 2 3 AOE 15 | . 4 7 4 . . Classes Destroyed 11 | 1 2 1 4 1 2 Worker 2 | . . . . . 2 Builder 3 | . . . 2 1 . Tunneler 4 | 4 . . . . . Recycler 1 | . . . 1 . . Watcher 4 | . . 4 . . . Swarmer 10 | . 3 7 . . . Grunt 15 | . 2 1 5 2 5 Brawler 1 | . . . . 1 . Sentry 4 | . . . 1 . 3 Hunter 3 | . . . 1 . 2 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 1 3 9 7 2 4 Combat Bots Only 5 | . 3 5 4 2 2 Max Kills in Single Turn 4 | 1 2 3 4 1 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5041 | . 138 127 605 798 3373 Core 998 | . 18 10 62 53 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 92 97 88 92 . Volleys Fired 129 | 12 17 7 15 10 68 Largest 3 | 2 2 2 2 3 3 Hottest 145 | 70 50 50 72 120 145 Shots Fired 224 | 24 22 14 28 30 106 Gun 147 | 24 17 7 15 10 74 Cannon 59 | . . . 7 20 32 Launcher 18 | . 5 7 6 . . Special . | . . . . . . Kinetic 153 | 12 17 7 22 30 65 Thermal 51 | 12 . . . . 39 Explosive 18 | . 5 7 6 . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 11 | 8 4 2 10 8 11 Robot Miss Streak 6 | 1 2 1 3 4 6 Penetration Max 1 | . . . 1 . 1 Secondary Targets . | . . . . . . Shots Hit Robots 156 | 18 11 4 22 25 76 Core Hits 107 | 6 9 18 27 10 37 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4201 | 231 382 497 805 423 1863 Guns 1968 | 231 84 13 207 194 1239 Cannons 904 | . . . 125 201 578 Explosions 1255 | . 298 484 473 . . Melee . | . . . . . . Ramming 74 | . . . . 28 46 Kinetic 1954 | 81 84 13 332 395 1049 Thermal 875 | 150 . . . . 725 Explosive 1255 | . 298 484 473 . . Electromagnetic 43 | . . . . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 17 | . . . . . 17 Message Errors 2 | . . . . . 2 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Targeting Errors 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 52 | . 24 . 12 6 10 Projectiles 16 | . . . . 6 10 Explosions 36 | . 24 . 12 . . Melee . | . . . . . . Knockbacks 16 | . . . 2 9 5 Impact . | . . . . . . Kinetic 15 | . . . 2 8 5 Secondary 1 | . . . . 1 . Self-Inflicted Damage 49 | . . . 29 . 20 Shots 1 | . . . 1 . . Rammed 14 | . . . . . 14 Targets Rammed 20 | . . . . 5 15 Kicked 6 | . . . . 5 1 Crushed . | . . . . . . Highest Temperature 330 | 60 34 10 25 250 330 Average Temperature 61 | 23 13 4 8 112 76 Received Heat Transfer 1308 | . 24 12 180 321 771 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | 1 . . . . 5 Heat Transferred 1804 | 444 . . . . 1360 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 320 | 20 148 320 310 201 166 Average Influence 113 | 8 83 155 215 154 79 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 89 | 100 100 78 48 96 100 Level 1 10 | . . 21 51 3 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 2 4 Investigation 3 | . . . 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 7 13 11 10 27 Peak Tracking Total 8 | . 5 8 6 5 5 Tactical Retreats 4 | . . . 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . 1 1 1 1 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 3 3 4 1 Terminals 12 | . 3 3 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 41 | . 7 5 14 9 6 Successful 18 | . 3 3 5 6 1 Failed 23 | . 4 2 9 3 5 Catastrophic 5 | . 2 . 2 1 . Database Lockouts . | . . . . . . Manual 21 | . 5 4 9 3 . Terminals 34 | . 7 5 13 9 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . . 6 Garrison Access 1 | . . . 1 . . Terminal Hacks 16 | . 3 3 4 6 . Record 1 | . . . . 1 . Robot Analysis 1 | . . . 1 . . Level Access Points 2 | . . 1 . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 3 | . 1 . 1 1 . Unreport Threat 1 | . . . 1 . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 5 | . . 2 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 2 4 1 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2255 | 179 200 147 379 351 999 Spaces Moved 1367 | 111 134 135 301 185 501 Core 15 | 12 . . . . 3 Treads 52 | . . . . 52 . Legs 864 | 99 134 . . 133 498 Wheels 436 | . . 135 301 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 120 120 Average Speed 124 | 112 120 90 102 148 141 Slowest Speed 600 | 120 120 90 110 190 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 7 29 18 25 7 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . 11 26 33 3 6 Melee . | . . . . . . Projectile 9 | . . . . 3 6 AOE 70 | . 11 26 33 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1699 | 144 154 148 343 239 671 Wait 55 | 1 . 2 3 15 34 Move 1362 | 110 133 134 300 184 501 Hop . | . . . . . . Pick Up 64 | 13 2 2 14 10 23 Fast Attach . | . . . . . . Attach 48 | 7 . 2 9 5 25 Detach . | . . . . . . Swap 10 | . 1 . 2 5 2 Drop 11 | 1 1 1 . 5 3 Fire 129 | 12 17 7 15 10 68 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 13 | . . . . 5 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 423 | -9/Materials | Identified exit to Materials 527 | -9/Materials | Entered another Materials area 527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -8/Materials | Lost 3 parts (1p1n1w) 800 | -8/Materials | Lost 3 parts (1u2w) 896 | -8/Materials | Discovered new exit (range 10) 906 | -8/Materials | Entered Factory 906 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 989 | -7/Factory | Identified exit to Lower Caves 1126 | -7/Factory | Identified exit to Factory 1257 | -7/Factory | Entered another Factory area 1257 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1286 | -6/Factory | Lost 4 parts (1n1u2w) 1613 | -6/Factory | Lost 5 parts (2n1u2w) 1903 | -6/Factory | Lost 6 parts (2p2n1u1w) 2059 | -6/Factory | Lost 5 parts (1p1n1u2w) 2097 | -6/Factory | Core integrity fell below 50% 2116 | -6/Factory | Core integrity fell below 20% 2140 | -6/Factory | Lost 8 parts (1p2n2u3w) 2256 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02100_ Slammed into G-50 Soldier. 02107_ Destabilizing: System interference. 02107_ Terrain Scan Processor temporarily disabled. 02109_ Hacking Suite destroyed. 02110_ Slammed into G-50 Soldier. 02110_ G-50 Soldier destroyed. 02111_ Acquired 70 matter. 02117_ Acquired Carbon-fiber Leg. 02125_ R-10 Processor collects Hvy. Laser. 02125_ Acquired Adv. Heat Sink. 02149_ System corrupted: Heat flow error (+220). 02157_ U-05 Engineer builds a Wall. 02160_ Acquired Titanium Leg. 02162_ U-05 Engineer builds a Wall. 02163_ Acquired Titanium Leg. 02168_ System corrupted: Energy discharge (-170). 02217_ CKYJW I3SRYWDS KQY|E 02242_ System corrupted: Substantial component data lost. 02253_ Slammed into S-27 Virus. 02255_ Destabilizing: Core damaged (-42). 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