Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.22 @ 23:06:22 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (248) 1240 Value Destroyed (13224) 13224 Prototype IDs (310) 6200 Alien Tech Used (4) 800 Bonus (46463) 46463 TOTAL SCORE: 77427 Bonus ------- High Alert Combat Kills 1409 Follower Combat Kills 152 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 200 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -898 Cogmind --------- Core Integrity 668/1600 Matter 279/300 Energy 546/554 System Corruption 1% Temperature Cool (10) Movement Flying (44) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Quantum-Fusion Reactor > --- PROPULSION (6) --- Flying Cooled-Siege Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (3) ------- Hpw. Kinetic Mass Construct/C > --- INVENTORY (20) --- Compact Particle Reactor Experimental Power Amplifier Experimental Cooling System Experimental Cooling System Experimental Energy Well (600) Experimental Energy Well (600) Improved Matter Compressor (300) Advanced Reaction Control System Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Heavy Reflective Plating Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Quantum-Fusion Reactor > --- PROPULSION ------- Flying Cooled-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Desublimator High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Reaction Control System Experimental Weapon Shielding Layered Medium Armor Plating > --- WEAPON ----------- Hpw. Kinetic Mass Construct/C > --- INVENTORY -------- Compact Particle Reactor Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Experimental Cooling System Advanced Energy Well Experimental Energy Well Experimental Energy Well Improved Matter Compressor Experimental Matter Compressor Experimental Core Analyzer Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Heavy Reflective Plating Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam [Rating: 217] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Advanced Treads Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Insulated Plating Weapon Constructs Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Mini Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . 4 . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . 1 . . . . . . . 1 . . . Utility 12 | . . . . . 3 1 . . 2 . . . . 1 . . . . 2 . . 1 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 269 | 6 6 2 4 8 20 26 17 5 7 4 2 13 3 19 3 4 4 11 8 9 . 22 8 45 13 Power 12 | 1 1 . 1 2 2 2 3 . . . . . . . . . . . . . . . . . . Engine 10 | 1 1 . 1 2 1 1 3 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | 2 . 1 1 1 2 6 . 3 . . . . . . . . . . . 1 . . . . . Treads 10 | 1 . . 1 1 1 5 . 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | 1 . 1 . . 1 1 . 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 166 | 1 1 1 . 2 9 8 5 1 4 1 1 10 2 15 3 4 4 6 7 3 . 19 6 40 13 Device 99 | . . 1 . 2 3 . 3 1 3 . . 6 1 6 3 4 2 6 4 3 . 10 4 30 7 Storage 12 | 1 1 . . . . . . . . . . . . 3 . . 2 . 1 . . 2 . 2 . Processor 15 | . . . . . 2 . . . 1 . . . . 3 . . . . . . . 3 2 3 1 Hackware 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . Protection 37 | . . . . . 4 6 2 . . 1 1 4 1 2 . . . . 2 . . 4 . 5 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 4 . 2 3 7 10 9 1 3 3 1 3 1 4 . . . 5 1 5 . 3 2 5 . Energy Gun 15 | 1 . . . 2 1 3 3 1 2 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 1 2 . 2 . 4 3 4 . . . . . . . . . . . . . . . . 2 . Ballistic Cannon 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Launcher 17 | . 2 . . . 1 1 . . 1 1 1 1 . 2 . . . 4 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 3 2 . . . . . . . . . . . . . . 2 1 . . Slashing Weapon 10 | . . . . . . . . . . . . 2 1 2 . . . 1 . 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 1 2 . 5 . . . 1 5 . 4 . . 3 . . 1 . 5 . 6 1 Parts Lost 16 | . . . . . . 2 . . 1 3 . . . . . . . . . . . . 1 7 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 5 2 Weapon 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . Highest Loss Streak 4 | . . . . . . 2 . . 1 1 . . . . . . . . . . . . 1 4 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 85 96 85 100 98 99 99 72 65 66 64 63 64 63 63 63 60 63 63 69 66 63 62 61 62 Engine 2 | . 14 14 14 14 7 5 7 6 5 2 . . . . . . . . . . . . . . . Core 1 | . . . . . 1 1 . . . 2 5 4 . 4 5 5 5 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . 5 . . . . . 3 4 4 4 4 4 4 Treads 4 | . 14 14 14 14 18 19 23 7 4 . . . . 1 . . . . . . . . . . . Wheel 1 | . 14 14 14 14 9 2 . 2 . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 3 5 4 5 3 5 5 5 2 3 7 4 2 4 2 4 Device 14 | . . 10 14 14 18 15 9 7 9 11 11 11 11 11 10 10 9 10 14 14 14 16 17 19 19 Storage 5 | . 14 14 14 14 9 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 13 | . . . . . 3 7 7 7 11 11 11 11 11 11 15 15 15 15 14 14 14 13 19 20 20 Hackware 4 | . . . . . . 3 7 7 5 5 5 5 5 10 10 10 10 10 9 9 9 7 1 . . Protection 4 | . . . . . 12 11 13 7 5 4 4 4 5 1 . . . . 1 4 4 3 4 4 6 Energy Gun 2 | . 6 . . 22 5 5 6 4 4 5 2 1 . 2 . . . . . . . . . . . Ballistic Gun 3 | . 19 28 14 3 10 13 13 . . . . 2 3 1 . . . 4 1 . . . . . . Ballistic Cannon 2 | . . . . 1 . . . 2 . . . . . . 4 5 5 . 2 4 4 3 4 3 4 Impact Weapon 1 | . . . . . 1 3 1 7 5 5 5 5 5 2 . . . . . . . 3 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 12 32 27 27 41 49 52 57 50 51 49 47 52 60 84 47 47 67 71 96 70 75 120 112 129 120 Greatest Support 273 | 20 16 16 20 20 10 66 66 50 49 49 49 60 60 94 75 75 75 116 116 76 87 228 228 273 223 Greatest Overweight (x) 5 | 1 1 2 2 4 4 5 . 3 1 . . . . 1 . . . . 1 . . 1 . 1 . Average Overweight (x) . | . . 1 1 2 3 1 . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 15 15 20 20 20 15 15 20 20 20 20 Average Capacity 17 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 19 15 15 19 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 14 14 15 15 15 18 15 15 20 20 20 15 15 20 20 20 20 Average Carried 16 | 1 10 15 14 14 14 14 14 13 13 11 14 14 14 15 15 15 17 18 19 14 15 17 18 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 15 15 15 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 15 15 14 12 14 15 14 14 15 15 15 20 18 15 15 15 20 20 20 19 Scrap Engine Consumption 387 | . . . . . . . . 36 15 9 8 32 7 21 . 1 4 5 12 25 1 31 . 180 . Constructs Created 5 | . . . . . . . . 3 . 1 . . . . . . . . . . . . . 1 . Constructs Modified 173 | . . . . . . . . 11 7 3 3 13 3 9 2 . 2 3 5 1 5 18 1 87 . Class Distribution -------------------- 25% | Hacker-Construct 25% | Scavenger-Construct 13% | Construct 12% | Mutant 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -7/Storage Construct | -7/Recycling Assassin | -5/Factory Mutant | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Zhirov Hacker-Construct | -3/Proximity Caves Hacker-Construct | -3/Research Hacker-Construct | -3/Armory Hacker-Construct | -3/Lab Hacker-Construct | -2/Research Scavenger-Ninja | -1/Access Scavenger-Construct | -1/Command Scavenger-Construct | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Matter Collected 12455 | 220 429 50 68 98 458 591 390 137 66 244 71 168 68 271 32 77 50 513 188 220 . 1373 250 4094 2329 Remotely 391 | . . . . . . . . . . . . . . . . . . . . . . . . 222 169 Salvage Created 14635 | . 264 72 . . 411 842 738 356 312 441 213 75 509 468 . 168 282 173 381 135 . 2372 722 3550 2151 Parts 654 | . 13 3 . . 32 49 37 10 14 8 12 5 12 27 . 1 1 9 27 9 . 97 28 130 130 Haulers Intercepted 8 | . 2 . . . 1 1 1 . . . . . . 2 . . . . . . . . 1 . . Recyclers Shooed 4 | . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 4 3 . 10 . . . . 4 . . . . . . . Prevented 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Combat Hostiles Destroyed 174 | . 8 1 . . 8 16 11 3 8 5 5 2 6 4 . . . 8 4 4 . 29 9 20 23 Guns 44 | . 3 1 . . 5 14 11 1 3 2 . . . 1 . . . 1 2 . . . . . . Cannons 90 | . . . . . . . . 2 1 2 . 2 3 . . . . . 2 2 . 29 4 20 23 AOE 38 | . 5 . . . 2 2 . . 4 1 5 . 2 3 . . . 7 . 2 . . 5 . . Classes Destroyed 20 | . 5 . . . 2 5 1 . . . 2 . . . . . . 1 . . . 4 . . . Worker 10 | . 1 1 . . 1 1 . . . . . . . 2 . . . . . . . . 1 3 . Builder 8 | . . . . . . . 1 . 1 . . . . 5 . . . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . . 1 1 1 . . . . . . 2 . . . . . . . . 1 . . Recycler 10 | . . . . . . 2 1 1 . . . . . . . . . . 1 . . . . 5 . Mechanic 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . Operator 7 | . . . . . 1 2 . . 1 . . . . . . . . . . . . . 1 2 . Watcher 24 | . 2 . . . 3 2 2 . . . . . . 2 . . . . . . . 4 4 5 . Swarmer 47 | . 6 . . . 5 7 . . 1 2 5 . . 4 . . . 6 . 3 . 2 5 1 . Grunt 39 | . 2 1 . . 2 6 6 . 5 . . 1 2 . . . . . . . . 10 4 . . Brawler 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . Duelist 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Sentry 12 | . . . . . 1 . 4 1 . 1 . . 1 . . . . . . . . 2 . 2 . Hunter 6 | . . . . . . . . . . . . . . . . . . 2 . . . 3 . 1 . Programmer 23 | . . . . . . 2 1 1 2 2 . . . . . . . . 4 1 . 1 . 9 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 5 1 . . 4 9 6 2 4 2 5 1 4 4 . . . 3 3 2 . 7 7 7 7 Combat Bots Only 7 | . 4 1 . . 3 6 4 2 3 2 5 1 4 4 . . . 3 2 2 . 7 5 5 7 Max Kills in Single Turn 4 | . 2 1 . . 2 4 2 1 1 1 4 1 2 3 . . . 3 1 2 . 1 4 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . 2 1 . . 1 1 4 . 1 3 . . . 3 . 2 . . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Hostile Shots Fired 1268 | . 31 7 . . 33 60 75 15 19 68 20 15 50 8 . . . 41 11 30 . 27 17 389 352 Missed 658 | . 10 2 . . 10 20 20 7 4 20 7 9 18 2 . . . 12 4 17 . 13 9 206 268 Damage Taken 12423 | . 220 77 . . 264 634 497 76 355 906 218 70 541 118 . . . 519 219 278 . 426 175 4390 2440 Core 1202 | . 48 . . . 9 67 49 15 . 37 14 . 55 21 . . . 48 24 . . 57 25 421 312 Absorbed by Shields 1828 | . . . . . . . . . . . . . . . . . . . . . . . . 1747 81 Redirected to Shielding 144 | . . . . . . . . . . . . . . . . . . . . . . . . . 144 Ignored by Resistances 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 Regen/Repaired (Parts) 3175 | . . . . . . 65 . 5 40 269 125 350 80 103 16 . 41 131 211 . 206 257 45 1185 46 Core Remaining (%) 86 | 100 . . . 80 98 . . 81 . . . . 89 . . . . 94 . . 98 96 . . 41 Volleys Fired 845 | . 32 5 . . 42 45 30 19 22 25 16 26 16 13 6 1 . 23 10 14 . 109 21 212 158 Largest 3 | . 2 2 . . 2 3 3 2 2 2 1 1 2 1 1 1 . 1 1 1 . 1 1 3 1 Hottest 236 | . 60 40 . . 95 114 114 108 135 135 123 46 85 97 116 116 . 116 150 155 . 194 101 236 112 Shots Fired 1201 | . 59 10 . . 83 115 90 26 29 40 16 26 18 13 6 1 . 23 10 14 . 109 21 334 158 Gun 454 | . 54 10 . . 82 113 90 19 12 19 12 5 4 12 . . . 15 4 . . . . 3 . Cannon 710 | . . . . . . . . 7 13 15 . 21 12 . 6 1 . . 5 13 . 109 19 331 158 Launcher 37 | . 5 . . . 1 2 . . 4 6 4 . 2 1 . . . 8 1 1 . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 949 | . 35 10 . . 62 76 60 14 5 . . 26 4 . 6 1 . 15 9 13 . 108 19 328 158 Thermal 162 | . . . . . . 37 30 12 12 34 12 . 12 12 . . . . . . . . . 1 . Explosive 37 | . 5 . . . 1 2 . . 4 6 4 . 2 1 . . . 8 1 1 . . 2 . . Electromagnetic 53 | . 19 . . . 20 . . . 8 . . . . . . . . . . . . 1 . 5 . Robot Hit Streak 37 | . 7 4 . . 13 14 19 6 5 9 7 6 4 5 . . . 6 6 5 . 14 9 37 32 Robot Miss Streak 8 | . 8 1 . . 8 4 4 1 2 2 3 5 3 . . . . 4 . 1 . 3 1 4 2 Penetration Max 2 | . . . . . . . . . 1 . . . . . . . . . . . . 2 2 1 . Secondary Targets 6 | . . . . . . 4 1 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 888 | . 30 7 . . 46 80 67 19 16 29 12 22 15 26 . 3 13 3 6 6 . 93 22 254 119 Core Hits 538 | . 24 4 . . 20 75 56 6 18 12 11 11 18 13 . 2 2 14 5 6 . 57 19 112 53 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . . . . 5 1 2 2 Critical Parts Destroyed 20 | . . . . . . 1 . . . 2 . . . . . . . . . . . 4 5 8 . Critical Strikes 44 | . . . . . 1 1 1 1 . 2 . . . 2 . . 1 . . 1 . 11 6 14 3 Burn 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Destroy 28 | . . . . . . 1 . . . . . . . . . . . . . . . 10 4 10 3 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . Sever 4 | . . . . . . . . . . . . . . 2 . . 1 . . 1 . . . . . Melee Attacks 160 | . . . . . 3 10 6 2 6 3 3 9 5 42 . 6 13 1 6 19 . 9 16 1 . Impact 76 | . . . . . 3 10 6 2 6 3 3 9 5 7 . . . . . . . 5 16 1 . Slashing 84 | . . . . . . . . . . . . . . 35 . 6 13 1 6 19 . 4 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 1 . . 1 . 1 . 2 10 . . . . 1 . . . 3 . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60525 | . 749 74 . . 916 2016 1380 504 1312 1081 1085 315 993 1846 . 191 1123 1043 559 721 . 7794 2154 16079 18590 Guns 6119 | . 422 74 . . 803 1646 1380 333 312 338 369 45 101 84 . . . 65 117 . . . . 30 . Cannons 45487 | . . . . . . . . 171 149 411 . 270 213 . . . . . 319 465 . 7794 1121 15984 18590 Explosions 4652 | . 327 . . . 113 246 . . 743 40 613 . 490 298 . . . 978 31 216 . . 557 . . Melee 4267 | . . . . . . 124 . . 108 292 103 . 189 1464 . 191 1123 . 92 40 . . 476 65 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48095 | . 265 74 . . 693 1151 915 282 179 . . 315 20 . . . . 65 436 465 . 7691 1121 15833 18590 Thermal 3161 | . 24 . . . . 495 465 222 459 749 369 . 294 84 . . . . . . . . . . . Explosive 4331 | . 303 . . . 113 246 . . 446 40 613 . 490 298 . . . 978 31 216 . . 557 . . Electromagnetic 671 | . 157 . . . 110 . . . 120 . . . . . . . . . . . . 103 . 181 . Impact 1634 | . . . . . . 124 . . 108 292 103 . 189 277 . . . . . . . . 476 65 . Slashing 2633 | . . . . . . . . . . . . . . 1187 . 191 1123 . 92 40 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 2 2 . . . 1 2 4 4 4 . . . . . . . 1 1 . . 10 1 Average Corruption 3 | . 2 2 2 2 . . . 1 1 3 4 4 . . . . . . . 1 1 . . 6 1 Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . Effects 121 | . 2 2 6 4 . . . 3 8 12 12 . . . . . . . . 3 . . . 69 . Message Errors 24 | . . 1 1 1 . . . . 1 3 3 . . . . . . . . . . . . 14 . Matter Fused 28 | . 1 1 1 2 . . . 1 1 3 4 . . . . . . . . 2 . . . 12 . Heat Flow Errors 20 | . . . 1 . . . . 1 2 4 1 . . . . . . . . . . . . 11 . Energy Discharges 11 | . . . 2 . . . . . 3 1 . . . . . . . . . . . . . 5 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . 1 . 1 1 . . . 1 . . 4 . . . . . . . . . . . . 10 . Data Loss (major) 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5665 | . 3 . . . . 94 . 52 154 206 116 . 35 402 . 14 226 53 188 178 . 227 291 1341 2085 Projectiles 4050 | . . . . . . . . 52 . 11 . . . . . . . . 126 178 . 227 30 1341 2085 Explosions 144 | . 3 . . . . . . . 56 . 32 . . . . . . 53 . . . . . . . Melee 1471 | . . . . . . 94 . . 98 195 84 . 35 402 . 14 226 . 62 . . . 261 . . Knockbacks 167 | . . . . . . . . 1 . 1 . 1 . 1 . . . . 2 2 . 22 6 57 74 Impact 4 | . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . Kinetic 154 | . . . . . . . . 1 . . . 1 . . . . . . 1 2 . 22 3 53 71 Secondary 9 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 4 3 Self-Inflicted Damage 113 | . . . . . . . . . 67 8 30 . . . . . . 8 . . . . . . . Shots 4 | . . . . . . . . . 1 1 1 . . . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | . 66 9 247 . 6 106 130 178 210 216 242 . 25 231 280 70 . 210 21 200 . 79 204 211 51 Average Temperature 47 | . 36 9 127 . 4 35 43 50 57 36 93 . 25 84 106 35 . 68 14 80 . 35 69 36 21 Received Heat Transfer 961 | . 72 42 . . 81 126 168 6 45 39 . 18 100 12 . . . . 9 18 . . 27 198 . Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Longest Duration 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Fried 16 | . . . . . . . . . . . 1 . . 3 . . . . . . . 1 10 . 1 Impact Corruptions 36 | . . . . . . 1 . . 5 5 6 . 1 7 . . . . 2 . . . 6 1 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . 1 1 . 2 . . . . . . . . 1 . . . Heat Transferred 4209 | . . . . . . 888 925 407 372 962 370 . 185 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Peak Influence 1053 | . 216 108 . 16 178 352 274 91 473 . . . . 140 . . . . 169 325 . 746 841 1053 . Initial 480 | . . 58 . . 5 32 120 6 250 . . . . . . . . . 47 64 . . 424 480 . Average 180 | . 80 96 . 10 61 164 102 31 283 . . . . 31 . . . . 49 196 . 206 649 727 . Maximum Alert Level 4 | . 1 . . . . 1 1 . 2 . . . . . . . . . . 1 . 3 3 4 . Low Security (%) 46 | 100 96 100 . 100 100 53 91 100 13 . . . . 100 . . . . 100 62 . 57 . . . Level 1 11 | . 3 . . . . 46 8 . 82 . . . . . . . . . . 37 . 26 . . . Level 2 5 | . . . . . . . . . 4 . . . . . . . . . . . . 15 52 6 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 47 8 . Level 4 31 | . . . . . . . . . . . . . . . . . . . . . . . . 85 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . . . 2 3 2 . 4 . . . 1 4 . . . . 3 1 . 3 9 4 . Investigation 8 | . . . . . 1 1 1 . . . . . . 1 . . . . . . . 1 2 1 . Extermination 12 | . . . . . . 2 1 . 1 . . . . 2 . . . . 2 1 . . 1 2 . Reinforcement 12 | . 1 . . . 1 . . . 3 . . . . 1 . . . . 1 . . 2 3 . . Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Distress Signals 51 | . 1 . . . 1 2 3 . 1 . . . . . . . . . . 4 . 13 3 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 425 | . 16 2 . 1 18 30 16 4 17 7 5 37 21 10 . . . 8 10 14 . 93 21 46 49 Peak Tracking Total 12 | . 3 2 . 1 4 5 4 2 4 3 5 12 8 3 . . . 3 7 6 . 10 6 6 6 Tactical Retreats 34 | . . 1 . . 1 1 2 . . 2 . . 3 . . . . . 1 3 . 8 3 7 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Traps Triggered 5 | . 1 . . . . 1 1 . . . . . . 1 . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Machines Disabled 33 | . 3 . . . 1 2 1 . 10 1 1 . . . . . . . . 6 . . . 4 4 Max in Single Turn 4 | . 1 . . . 1 1 1 . 4 1 1 . . . . . . . . 1 . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Machines Accessed 91 | . 8 . 2 2 7 12 4 10 2 1 1 . . 10 . . 3 . 4 9 . 3 7 6 . Terminals 59 | . 7 . . 1 6 6 2 6 2 . . . . 5 . . . . 3 8 . 2 5 6 . Fabricators 3 | . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 1 . . . 1 3 2 4 . . . . . 3 . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Total Hacks 206 | . 25 . 2 5 17 27 6 23 2 1 1 . . 26 . . 13 . 12 20 . 6 13 7 . Successful 118 | . 10 . 2 4 4 12 5 14 1 1 1 . . 19 . . 13 . 9 14 . 4 3 2 . Failed 87 | . 14 . . 1 13 15 1 9 1 . . . . 7 . . . . 3 6 . 2 10 5 . Catastrophic 16 | . 2 . . 1 4 4 . 1 1 . . . . . . . . . . . . 1 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 17 . 1 3 15 14 4 14 2 . . . . 19 . . . . 10 10 . 1 5 4 . Terminals 148 | . 24 . . 4 16 15 3 14 2 . . . . 19 . . . . 11 19 . 5 9 7 . Fabricators 7 | . . . . . . 5 . . . . . . . 2 . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 1 . . . 1 4 3 9 . . . . . 4 . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 5 | . . . . . . . . . . . . . . 1 . . . . . . . . 4 . . Terminal Hacks 63 | . 8 . 2 3 1 4 2 4 . 1 1 . . 8 . . 13 . 3 9 . 3 . 1 . Record 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Part Schematic 6 | . . . . . . . . 1 . . . . . 1 . . 4 . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . 1 . . . . . . . . 4 . . . . . . . . Open Door 6 | . . . . 1 . . 1 . . 1 1 . . . . . . . . 1 . . . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 4 | . 1 . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Locate Traps 7 | . 3 . . . . 1 . . . . . . . 1 . . . . . 2 . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 9 | . 2 . . 2 . 1 . 2 . . . . . . . . . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 1 1 2 4 . . . . . 2 . . . . . 1 . . . . . Retrieve Components 11 | . . . . . 1 1 2 4 . . . . . 2 . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 36 | . 2 . . 1 2 4 1 6 1 . . . . 6 . . . . 5 4 . . 3 1 . Terminals 31 | . 2 . . 1 2 3 1 2 1 . . . . 6 . . . . 5 4 . . 3 1 . Assimilate 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 2 . . . . . Botnet 23 | . 2 . . 1 2 3 1 2 . . . . . 4 . . . . 3 2 . . 2 1 . Operators 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Tunnel 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 8 . . 1 6 10 2 5 1 . . . . 8 . . . . 3 8 . 3 7 5 . Full Trace Events 8 | . . . . . 1 1 . 1 . . . . . 1 . . . . . . . 1 2 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 1 . . . . . 1 . . 4 . . . . . . . . Parts Built 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 104 | . . . . . . 53 . . . . . . . 51 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 6 . . . . . . . 1 . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . . . 3 10 9 2 . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 5 . . . . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Total Allies 14 | . . . . . . 3 . 5 . . . . 1 1 . . . . 2 2 . . . . . Largest Group 5 | . . . . . . 3 . 5 3 . . . 1 1 . . . . 2 1 1 1 . . . Highest-Rated Group 122 | . . . . . . 93 . 122 76 . . . 47 26 . . . . 36 45 45 45 . . . Highest-Rated Ally 47 | . . . . . . 31 . 34 30 . . . 47 26 . . . . 26 45 45 45 . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . 2 2 1 2 . . . STAY 5 | . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Ally Attacks 60 | . . . . . . 33 . 17 3 . . . 7 . . . . . . . . . . . . Total Damage 1200 | . . . . . . 560 . 374 78 . . . 188 . . . . . . . . . . . . Kills 6 | . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . 3 . . . . . . . . . 3 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . 3 1 . 3 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Turns Passed 30121 | 49 756 158 314 366 1324 1994 965 1602 1059 632 388 1282 748 1942 498 739 312 1141 941 748 178 2120 552 8712 601 Spaces Moved 22953 | 34 557 124 276 253 759 1055 399 562 529 447 303 1145 772 2436 267 506 162 779 553 1093 9 2759 916 5569 689 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3583 | 7 . . 1 5 . 737 399 320 509 . . . . 688 . . . . . . . 260 . 657 . Legs 1496 | . . . . . . . . . . . . 85 . . . . . 472 259 . . 476 . 204 . Wheels 2665 | 21 557 124 275 248 759 318 . 242 . . . . . . . . . . . . . . . 121 . Hover 221 | . . . . . . . . . 20 104 . . . 34 . . . . . . . . . 63 . Flight 14982 | . . . . . . . . . . 343 303 1060 772 1714 267 506 162 307 294 1093 9 2023 916 4524 689 Fastest Speed 34 | 50 100 110 110 110 125 130 145 130 79 59 59 45 45 51 126 126 126 77 52 40 40 34 34 34 44 Average Speed 73 | 107 113 111 110 126 133 149 145 181 159 63 59 54 59 60 126 126 126 80 99 44 40 37 34 50 44 Slowest Speed 305 | 160 115 115 240 240 140 305 145 253 187 79 59 59 61 153 126 126 126 126 142 52 40 105 34 157 44 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . . . . . 4 2 14 . 1 . . . . . 1 11 13 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 3 86 17 61 55 47 29 62 99 12 66 51 87 83 32 49 68 61 77 12 75 6 64 31 91 35 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 6 | . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . . . . . . . 1 1 . . . 1 . 1 1 . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 . 1 . . 1 1 . Scrap Searched 12 | . . . . 2 . . . . . 2 3 . 2 . . 1 . 2 . . . . . . . Spaces Dug 114 | . . . . . 3 7 5 2 5 . . 5 3 15 3 3 . 12 7 14 . 9 8 13 . Terrain Destroyed 717 | . 35 . . . 11 14 5 6 78 74 53 5 20 30 7 4 . 95 28 29 . 61 34 95 33 Melee 75 | . . . . . 3 7 5 2 5 . . 5 3 9 . 3 . 1 5 13 . 8 6 . . Projectile 263 | . . . . . . . . 4 2 2 2 . . 10 7 1 . 25 8 6 . 53 15 95 33 AOE 379 | . 35 . . . 8 7 . . 71 72 51 . 17 11 . . . 69 15 10 . . 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Ac0 Total 35175 | 43 623 135 286 300 1012 1388 718 1126 701 748 490 1757 1029 2825 421 594 251 1268 927 1304 183 3750 1101 11268 927 Wait 10526 | . 13 4 . 28 157 229 252 480 135 264 161 539 227 291 146 79 62 450 340 165 174 801 149 5348 32 Move 22840 | 33 556 123 275 252 758 1054 398 561 528 446 302 1138 767 2409 266 503 161 778 552 1092 8 2756 893 5543 688 Hop 40 | . . . . . . . . . . . . 2 2 12 . 1 . . . . . 1 11 11 . Pick Up 168 | 4 12 . 1 4 12 9 3 6 2 3 2 9 1 8 . . 5 1 4 2 . 22 2 44 12 Fast Attach 89 | 6 1 1 2 3 8 2 5 2 . 1 2 10 . 3 . . 3 . . 3 . 11 1 16 9 Attach 56 | . . . . . 3 4 . 3 5 2 1 2 1 4 . . 2 5 4 . . 2 3 13 2 Detach 31 | . 1 . . . . . . 4 1 2 1 1 1 3 . . 2 3 2 . . 3 . 5 2 Swap 129 | . 5 1 2 5 9 20 12 . 2 1 . 1 2 12 3 4 . 6 4 6 . 9 4 17 4 Drop 235 | . 3 1 6 8 20 15 12 16 . 1 2 20 2 12 . . 3 1 5 3 1 27 1 56 20 Fire 845 | . 32 5 . . 42 45 30 19 22 25 16 26 16 13 6 1 . 23 10 14 . 109 21 212 158 Melee 158 | . . . . . 3 10 6 2 6 3 3 9 5 40 . 6 13 1 6 19 . 9 16 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . 18 . . . . . . . . . 2 . Rewire 38 | . . . . . . . . 33 . . . . 5 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 3 exits: *Res x2 / [*Lab]) -3/Lab -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 3) 551 | -10/Materials | Central database locked down 649 | -10/Materials | Discovered new exit (range 14) 806 | -10/Materials | Entered Mines 903 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 903 | -10/Mines | Discovered new exit (range 5) 964 | -10/Mines | Entered Exiles 979 | -10/Exiles | Discovered new exit (range 15) 991 | -10/Exiles | Met 8R-AWN 1011 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Met EX-BIN 1056 | -10/Exiles | Aligned with FarCom system 1057 | -10/Exiles | Given EX-Vault access code 1087 | -10/Exiles | Opened EX-Vault 1096 | -10/Exiles | Found AWS/Autocannon 1121 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1211 | -10/Exiles | Met EX-DEC 1218 | -10/Exiles | Learned location of Zion (-6) 1269 | -10/Exiles | Discovered new exit (range 10) 1278 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1278 | -10/Exiles | Entered Mines 1294 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1513 | -9/Mines | Assembled infested the area 1518 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1574 | -9/Mines | Discovered new exit (range 8) 1610 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1614 | -9/Mines | Found Prototype Device 1614 | -9/Mines | Identified Exp. Sensor Array 1644 | -9/Mines | Entered Materials 1644 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2506 | -8/Materials | Discovered new exit (range 13) 2933 | -8/Materials | Build established: Scavenger-Mutant 2968 | -8/Materials | Entered Factory 2968 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3975 | -7/Factory | Build established: Tank 4113 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 4338 | -7/Factory | Build established: Skirmisher 4366 | -7/Factory | Discovered new exit (range 6) 4511 | -7/Factory | Discovered new exit (range 16) 4527 | -7/Factory | Identified exit to Storage 4527 | -7/Factory | Identified exit to Lower Caves 4568 | -7/Factory | Allied Derelicts emerged from ambush trap array 4589 | -7/Factory | Repaired Hrd. Medium Armor Plating 4738 | -7/Factory | Lost 3 allies 4962 | -7/Factory | Entered Storage 5371 | -7/Storage | Build established: Tank 5924 | -7/Storage | Used back door to open Recycling access 5924 | -7/Storage | Discovered new exit (range 3) 5927 | -7/Storage | Entered Recycling 5929 | -7/Recycling | Found Scrap Engine 6111 | -7/Recycling | Build established: Mutant 6290 | -7/Recycling | Discovered new exit (range 15) 6882 | -7/Recycling | Build established: Construct 7529 | -7/Recycling | Entered Factory 7529 | -5/Factory | Accompanied by 3 allies 7529 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7758 | -5/Factory | Lost 3 allies 7817 | -5/Factory | Build established: Assassin 8397 | -5/Factory | Build established: Construct 8503 | -5/Factory | Discovered new exit (range 9) 8588 | -5/Factory | Entered Upper Caves 8625 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8915 | -5/Upper Caves | Spotted B-75 Beast 8968 | -5/Upper Caves | Learned Factory interactive machine intel 8981 | -5/Upper Caves | Learned Factory emergency access door positions 9010 | -5/Upper Caves | Encountered a Warlord checkpoint 9089 | -5/Upper Caves | Discovered new exit (range 9) 9093 | -5/Upper Caves | Build established: Mutant 9220 | -5/Upper Caves | Entered another Upper Caves area 9248 | -5/Upper Caves | Learned Factory non-interactive machine intel 9431 | -5/Upper Caves | Build established: Construct 9587 | -5/Upper Caves | Found Alien Artifact 9587 | -5/Upper Caves | Identified Dimensional Node Initializer 9587 | -5/Upper Caves | Initialized slip node 9602 | -5/Upper Caves | Discovered new exit (range 10) 9608 | -5/Upper Caves | Entered Warlord 9628 | -5/Warlord | System corruption cleaned by Quarantine Array 10001 | -5/Warlord | Warlord's base attacked by MAIN.C 10026 | -5/Warlord | Met Warlord 10042 | -5/Warlord | Found Prototype Device 10042 | -5/Warlord | Identified Thermal Barrier 10050 | -5/Warlord | Found Prototype Device 10050 | -5/Warlord | Identified Exp. Phase Shifter 10108 | -5/Warlord | Found Prototype Hackware 10110 | -5/Warlord | Found Prototype Processor 10217 | -5/Warlord | Warlord forces counterattacked 10267 | -5/Warlord | Spotted B-86 Titan 10270 | -5/Warlord | Spotted B-75 Beast 10457 | -5/Warlord | Lost 5 allies 10569 | -5/Warlord | Spotted Striker 10676 | -5/Warlord | Warlord base infiltrated, sounded retreat 10695 | -5/Warlord | Spotted Executioner 10726 | -5/Warlord | Spotted Striker 10781 | -5/Warlord | Discovered new exit (range 16) 10808 | -5/Warlord | Spotted Executioner 10816 | -5/Warlord | Spotted Striker 10851 | -5/Warlord | Lost 3 allies 10890 | -5/Warlord | Entered Proximity Caves 10900 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11388 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11481 | -4/Proximity Caves | Spotted B-86 Titan 11565 | -4/Proximity Caves | Learned location of Armory (-3) 11571 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 11599 | -4/Proximity Caves | Learned Research non-interactive machine intel 11618 | -4/Proximity Caves | Discovered new exit (range 11) 11638 | -4/Proximity Caves | Entered Factory 11638 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11638 | -4/Factory | Identified System Mapper 11640 | -4/Factory | Loaded intel: 205 non-interactive machine locations 11641 | -4/Factory | Loaded intel: 51 interactive machine locations 11933 | -4/Factory | Build established: Hacker-Construct 12076 | -4/Factory | Discovered new exit (range 5) 12098 | -4/Factory | Identified exit to Upper Caves 12224 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 12541 | -4/Factory | Found Prototype Launcher 12541 | -4/Factory | Identified Mni. Smartbomb Launcher 13073 | -4/Factory | Identified Exp. Core Analyzer 13333 | -4/Factory | Spotted B-86 Titan 13580 | -4/Factory | Entered Upper Caves 13581 | -4/Upper Caves | Identified exit to Upper Caves 13852 | -4/Upper Caves | Spotted B-86 Titan 13868 | -4/Upper Caves | Encountered a Warlord checkpoint 14078 | -4/Upper Caves | Entered another Upper Caves area 14455 | -4/Upper Caves | Learned Research stockpile data 14536 | -4/Upper Caves | Discovered new exit (range 5) 14817 | -4/Upper Caves | Entered Zhirov 14817 | -4/Zhirov | Discovered new exit (range 3) 14840 | -4/Zhirov | Met Zhirov 14874 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14894 | -4/Zhirov | Found Alien Artifact 14894 | -4/Zhirov | Identified Integrated Dissipator 14894 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14913 | -4/Zhirov | Found Alien Artifact 15129 | -4/Zhirov | Entered Proximity Caves 16179 | -3/Proximity Caves | Discovered new exit (range 5) 16270 | -3/Proximity Caves | Entered Research 16270 | -3/Research | Evolved 2 slots: Utility x2 16271 | -3/Research | Identified exit to Armory 16273 | -3/Research | Loaded intel: 68 non-interactive machine locations 16330 | -3/Research | Discovered new exit (range 12) 16396 | -3/Research | Identified Transdimensional Reconstructor 16580 | -3/Research | Build established: Hacker-Assassin 16979 | -3/Research | Build established: Hacker-Construct 17211 | -3/Research | Entered Armory 17410 | -3/Armory | Spotted B-86 Titan 17652 | -3/Armory | Identified exit to Research 17953 | -3/Armory | Discovered new exit (range 3) 17959 | -3/Armory | Entered Lab 17959 | -3/Lab | Accompanied by 1 ally 17959 | -3/Lab | Discovered exit to Research (range 9) 18137 | -3/Lab | Entered Research 18137 | -2/Research | Accompanied by 1 ally 18137 | -2/Research | Warlord forces began assault on 0b10 18137 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18227 | -2/Research | Identified exit to Access 18247 | -2/Research | Research machine network offline 18307 | -2/Research | Lost 4 allies 18349 | -2/Research | Met up with Warlord 18374 | -2/Research | Found Prototype Device 18404 | -2/Research | Found Prototype Slashing Weapon 18441 | -2/Research | Found Prototype Device 18464 | -2/Research | Identified Vibroblade 18483 | -2/Research | Identified Adv. Kinecellerator 18513 | -2/Research | Identified Exp. Shock Absorption System 18587 | -2/Research | Borebot progress halted 18611 | -2/Research | Borebot progress halted 18752 | -2/Research | Found Prototype Device 18849 | -2/Research | Identified Exp. Actuator Array 18908 | -2/Research | Borebot progress halted 19185 | -2/Research | Found Prototype Processor 19185 | -2/Research | Identified Exp. Melee Analysis Suite 19194 | -2/Research | Spotted Executioner 19213 | -2/Research | Warlord invited to help at Command 19235 | -2/Research | Lost 6 allies 19277 | -2/Research | Spotted Striker 19297 | -2/Research | Spotted ZG-JV5(L) 19304 | -2/Research | Spotted Striker 19308 | -2/Research | Spotted Executioner 19310 | -2/Research | Spotted Executioner 19311 | -2/Research | Spotted Executioner 19375 | -2/Research | Spotted JZ-3HJ(H) 19379 | -2/Research | Destroyed Executioner 19385 | -2/Research | Destroyed Executioner 19396 | -2/Research | Found Adv. Kinecellerator 19397 | -2/Research | Found Exp. Core Analyzer 19402 | -2/Research | Spotted Executioner 19416 | -2/Research | Lost 17 allies 19424 | -2/Research | Spotted Executioner 19444 | -2/Research | Destroyed Executioner 19458 | -2/Research | Found Prototype Processor 19458 | -2/Research | Identified Exp. Targeting Computer 19485 | -2/Research | Destroyed ZG-JV5(L) 19495 | -2/Research | Found Exp. Targeting Computer 19499 | -2/Research | Spotted Executioner 19512 | -2/Research | Spotted Striker 19526 | -2/Research | Spotted Striker 19568 | -2/Research | Lost 5 allies 19588 | -2/Research | Found Adv. Kinecellerator 19684 | -2/Research | Spotted Striker 19695 | -2/Research | Spotted Executioner 19695 | -2/Research | Spotted Executioner 19697 | -2/Research | Destroyed Executioner 19749 | -2/Research | Spotted Striker 19749 | -2/Research | Spotted Executioner 19757 | -2/Research | Destroyed 7 combat bots 19761 | -2/Research | Lost 17 allies 19823 | -2/Research | Spotted Executioner 19824 | -2/Research | Spotted Striker 19838 | -2/Research | Spotted Executioner 19839 | -2/Research | Spotted Executioner 19840 | -2/Research | Destroyed Executioner 19848 | -2/Research | Spotted Striker 19848 | -2/Research | Spotted Striker 19855 | -2/Research | Destroyed Striker 19888 | -2/Research | Lost 11 allies 19929 | -2/Research | Lost 3 allies 19946 | -2/Research | Spotted Executioner 19960 | -2/Research | Spotted Striker 19964 | -2/Research | Spotted Striker 19968 | -2/Research | Spotted Striker 19986 | -2/Research | Destroyed Striker 19989 | -2/Research | Destroyed Striker 19996 | -2/Research | P-80 Master assimilated allied OL-XGY(l) 20047 | -2/Research | Lost 6 allies 20106 | -2/Research | Build established: Scavenger-Construct 20179 | -2/Research | Spotted Striker 20257 | -2/Research | Entered Access 20257 | -1/Access | Evolved 2 slots: Utility x2 20285 | -1/Access | Spotted B-99 Colossus 20416 | -1/Access | Garrison activated, responded to threat 20484 | -1/Access | System Mapper fried by hacking feedback 20722 | -1/Access | Build established: Scavenger-Ninja 20786 | -1/Access | Discovered new exit (range 6) 20809 | -1/Access | Entered Command 21210 | -1/Command | Build established: Scavenger-Gunner 21430 | -1/Command | Spotted B-99 Colossus 21479 | -1/Command | Spotted M Guard 21479 | -1/Command | Spotted Combat Programmer 21494 | -1/Command | Spotted Combat Programmer 21515 | -1/Command | Destroyed Combat Programmer 21522 | -1/Command | Destroyed Combat Programmer 21551 | -1/Command | Spotted M Guard 21678 | -1/Command | Destroyed M Guard 21693 | -1/Command | Found Prototype Device 21756 | -1/Command | Identified AEGIS Remote Shield 21811 | -1/Command | Destroyed M Guard 21811 | -1/Command | All MAIN.C guards destroyed 21835 | -1/Command | First assault squad dispatched 21918 | -1/Command | Met MAIN.C 21918 | -1/Command | 0b10 Conduit disabled 21919 | -1/Command | System corruption reached 10% 21969 | -1/Command | Destroyed MAIN.C Shell 21972 | -1/Command | MAIN.C activated Command garrisons 22048 | -1/Command | Lost 4 parts (3u1w) 22063 | -1/Command | Destroyed MAIN.C 22077 | -1/Command | Discovered new exit (range 11) 22101 | -1/Command | Spotted B-99 Colossus 22442 | -1/Command | Build established: Scavenger-Mutant 22680 | -1/Command | Discovered new exit (range 41) 22680 | -1/Command | Discovered new exit (range 79) 22680 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22740 | -1/Command | Found Hvy. Insulated Plating 23149 | -1/Command | Build established: Scavenger-Construct 23227 | -1/Command | Found Adv. Kinecellerator 23242 | -1/Command | Found Exp. Core Analyzer 23447 | -1/Command | Found Exp. System Purifier 24507 | -1/Command | Found Exp. Targeting Computer 29193 | -1/Command | Found Hvy. Reflective Plating 29513 | -1/Command | Warped through subspace to slip node 29513 | -1/Command | Discovered new exit (range 5) 29521 | -1/Command | Entered Access_0 29523 | -1/Access_0 | Met Architect 29525 | -1/Access_0 | Architect warped through subspace 29542 | -1/Access_0 | Destroyed A8 29568 | -1/Access_0 | Architect warped through subspace 29594 | -1/Access_0 | Found Exp. Force Field 29612 | -1/Access_0 | Architect warped through subspace 29648 | -1/Access_0 | Architect warped through subspace 29678 | -1/Access_0 | Architect warped through subspace 29682 | -1/Access_0 | Destroyed 7 combat bots 29694 | -1/Access_0 | A6 warped into view 29699 | -1/Access_0 | Subspace Access Node disabled 29704 | -1/Access_0 | Destroyed A6 29706 | -1/Access_0 | Architect warped through subspace 29724 | -1/Access_0 | Architect warped through subspace 29749 | -1/Access_0 | Architect warped through subspace 29756 | -1/Access_0 | Subspace Access Node disabled 29781 | -1/Access_0 | Architect warped through subspace 29810 | -1/Access_0 | Architect warped through subspace 29815 | -1/Access_0 | Subspace Access Node disabled 29844 | -1/Access_0 | Architect warped through subspace 29858 | -1/Access_0 | Found Exp. Weapon Cycler 29863 | -1/Access_0 | Found Prototype Device 29863 | -1/Access_0 | Identified Desublimator 29866 | -1/Access_0 | Architect warped through subspace 29890 | -1/Access_0 | Architect warped through subspace 29910 | -1/Access_0 | Architect warped through subspace 29930 | -1/Access_0 | Architect warped through subspace 29936 | -1/Access_0 | Found Integrated Dissipator 29936 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29949 | -1/Access_0 | A5 warped into view 29964 | -1/Access_0 | Destroyed A5 29968 | -1/Access_0 | Architect warped through subspace 29980 | -1/Access_0 | Core integrity fell below 50% 29982 | -1/Access_0 | Architect warped through subspace 29999 | -1/Access_0 | Architect warped through subspace 30011 | -1/Access_0 | Architect warped through subspace 30014 | -1/Access_0 | Found Exp. Phase Shifter 30020 | -1/Access_0 | Architect warped through subspace 30040 | -1/Access_0 | Architect warped through subspace 30051 | -1/Access_0 | Architect warped through subspace 30083 | -1/Access_0 | Subspace Access Node disabled 30111 | -1/Access_0 | Destroyed Architect 30112 | -1/Access_0 | Architect triggered a singularity event 30114 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30116 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30116 | -1/Access_0 | Warped through subspace to slip node 30116 | -1/Access_0 | Discovered new exit (range 8) 30122 | *** | Escaped singularity! Last Messages --------------- 30113_ HV Slug penetrates Wall. 30113_ Penetrated by HV Slug. 30113_ HV Slug penetrates Wall. 30114_ A0_COM: 9. 30114_ Acquired data core, extracted unknown sensor trigger ID. 30114_ Acquired 130 matter. 30115_ A0_COM: 8. 30116_ A0_COM: 7. 30116_ Acquired Hpw. Transdimensional Reconstructor. 30116_ Warped through subspace, drawn to slip node. 30116_ EXIT=FOUND 30117_ A0_COM: 6. 30118_ A0_COM: 5. 30119_ A0_COM: 4. 30120_ A0_COM: 3. 30120_ Dimensional Slip Node implodes. 30121_ A0_COM: 2. 30121_ The unstable cave ceiling collapses. 30122_ A0_COM: 1. 30122_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# #???????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????## ###??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 62 Energy Capacity 849 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Resistance: EM 30 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 24 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 50 Offensive Hacking 34 Item Schematics ----------------- Adv. Signal Interpreter | -7/Recycling | Hacked Hcp. Storage Unit | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageAssemblyThruster Manual? 0 Play Time 04:02:32 Cumulative 1328.6 hours Start 2023.12.22 @ 17:58:19 End 2023.12.22 @ 23:06:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 964 Rogue 924 Adventurer 40 Explorer 0 Win Type 6 Total 162 Types 77/7/52/2/1/4/16/2/1 Lore% 93 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94e641b2-63e7-4e5d-9d9c-86efa393e6b7