Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.11 @ 14:46:29 Player: Cinder Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (19) 95 Value Destroyed (600) 600 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8295 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1600 Matter 94/300 Energy 94/190 System Corruption 2% Temperature Cool (0) Movement Rolling (105) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (10) -- Armored Wheel > --- UTILITY (10) ----- Improved Heat Sink Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Combat Linear Gravjet Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Advanced Signal Interpreter Reaction Control System System Guard > --- WEAPON ----------- Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Thunder Leg Armored Wheel Improved Heat Sink [Rating: 120] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Enhanced Optical Array Device Advanced ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Slots Evolved 18 | . . 2 . 2 . 2 2 2 2 2 2 2 . . Power 2 | . . . . . . . 1 . . 1 . . . . Propulsion 8 | . . 2 . 1 . . . 1 2 . 1 1 . . Utility 8 | . . . . 1 . 2 1 1 . 1 1 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 89 | 6 1 6 6 7 3 11 5 3 9 11 9 7 3 2 Power 11 | 1 . . 1 1 . 1 2 . . 3 1 . . 1 Engine 6 | 1 . . 1 . . 1 2 . . 1 . . . . Core 1 | . . . . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . 2 1 . . 1 Propulsion 48 | 2 . 4 4 1 3 6 3 2 4 5 6 4 3 1 Treads 2 | . . 2 . . . . . . . . . . . . Leg 5 | 2 . 2 . . . . . . . . . . 1 . Wheel 1 | . . . . . 1 . . . . . . . . . Hover 13 | . . . . . . . . 2 1 4 4 1 . 1 Flight 27 | . . . 4 1 2 6 3 . 3 1 2 3 2 . Utility 22 | 1 1 . 1 4 . 3 . 1 5 3 . 3 . . Device 10 | . 1 . 1 1 . 2 . . 1 2 . 2 . . Storage 2 | 1 . . . 1 . . . . . . . . . . Processor 7 | . . . . . . 1 . 1 4 . . 1 . . Hackware 1 | . . . . 1 . . . . . . . . . . Protection 2 | . . . . 1 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 8 | 2 . 2 . 1 . 1 . . . . 2 . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 2 . 1 . . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 2 . 1 . . Parts Lost 71 | . 4 1 . . 1 13 6 . 7 9 8 10 10 2 Power 9 | . 1 . . . . 1 2 . 1 2 1 1 . . Propulsion 41 | . 1 . . . 1 7 4 . 6 3 4 6 8 1 Utility 16 | . 1 . . . . 4 . . . 4 2 2 2 1 Weapon 5 | . 1 1 . . . 1 . . . . 1 1 . . Highest Loss Streak 20 | . 3 1 . . 1 4 6 . 5 7 5 10 20 2 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Backups 5 | 3 7 7 7 7 7 6 5 5 6 5 2 3 3 3 Power . | . 1 1 . 1 1 1 . . . . . . 1 1 Propulsion 2 | 2 5 4 5 3 1 1 1 2 2 1 1 1 1 1 Utility 1 | . . . . 2 3 1 1 1 1 2 1 1 1 1 Weapon 1 | . 1 1 1 1 1 1 2 2 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . 1 3 2 . . 1 . . . . . 1 . . Power . | . . . . . . . . . . . . . . . Propulsion 7 | . 1 2 2 . . 1 . . . . . 1 . . Utility . | . . . . . . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 85 72 83 99 100 60 44 46 51 62 60 64 30 18 Engine 2 | . 4 . 6 1 . 3 6 5 3 2 . . . . Core 1 | . . . . 7 9 1 . . . . . . . . Treads 2 | . . 21 7 . . . . . . . . . . . Leg 4 | . 27 21 8 . . . . . . . . . 1 . Hover 6 | . . . . . . . . 7 8 16 23 19 5 3 Flight 16 | . . . 26 44 43 27 23 17 12 7 5 11 4 . Device 4 | . 12 . 1 1 . 6 6 5 5 6 5 7 2 . Storage 5 | . 14 11 11 9 9 7 6 5 5 1 . . . . Processor 8 | . . . . . . 4 . 3 15 21 17 19 17 15 Hackware 1 | . . . . 8 9 2 . . . . . . . . Protection 1 | . . . . 7 9 2 . . . 1 1 . . . Ballistic Gun 8 | . 25 18 22 18 18 2 . . . . 3 3 . . Peak Build Rating 120 | 6 7 10 13 20 23 30 27 38 61 108 103 120 88 28 Average Rating 40 | 4 6 8 10 19 21 22 22 33 46 80 86 101 46 25 On Entrance 32 | . 6 3 10 13 20 23 26 21 38 50 78 84 88 21 Avg Prop Armor Cover (%) 10 | . . 18 17 2 . 4 9 7 8 8 12 6 17 25 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 33 | 11 12 11 16 19 19 20 21 17 17 26 30 33 3 15 Greatest Support 70 | 20 20 20 20 20 22 30 30 18 18 59 70 41 38 12 Greatest Overweight (x) 2 | . . . . . 1 . . . . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 6 6 8 6 4 4 4 3 Average Carried 5 | 4 7 7 7 7 7 6 5 5 6 5 2 3 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 7 8 7 6 5 6 6 4 4 4 3 . Class Distribution -------------------- 50% | Mutant 33% | Sprinter 9% | Scavenger-Sprinter 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Infiltrator-Mutant | -3/Research Sprinter | -2/Research Sprinter | -1/Access Mutant | -1/Garrison Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Matter Collected 918 | 203 130 100 56 114 . 140 . . . 22 148 . 5 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 615 | . 227 137 56 . . 47 . . . . 148 . . . Parts 40 | . 10 9 7 . . 4 . . . . 10 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Combat Hostiles Destroyed 19 | . 5 3 4 . . 3 . . . . 4 . . . Guns 16 | . 5 3 4 . . . . . . . 4 . . . AOE 3 | . . . . . . 3 . . . . . . . . Classes Destroyed 3 | . 1 1 1 . . . . . . . . . . . Swarmer 11 | . . . 4 . . 3 . . . . 4 . . . Grunt 6 | . 5 1 . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 4 | . 2 2 4 . . 3 . . . . 4 . . . Combat Bots Only 4 | . 2 2 4 . . 3 . . . . 4 . . . Max Kills in Single Turn 2 | . 1 1 1 . . 2 . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Hostile Shots Fired 1012 | . 98 20 10 13 29 193 49 12 68 135 100 94 161 30 Missed 497 | . 30 6 1 5 8 124 22 7 37 58 57 54 74 14 Hits 515 | . 68 14 9 8 21 69 27 5 31 77 43 40 87 16 Melee 15 | . . . . . . . . . . 15 . . . . Projectile 500 | . 68 14 9 8 21 69 27 5 31 62 43 40 87 16 AOE 1 | . . . . . . . . . . 1 . . . . Critical Strikes 18 | . . . . . . 2 1 . 3 9 . 1 1 1 Damage Taken 9389 | . 694 188 70 127 215 935 414 92 567 1861 1041 858 1848 479 Core 3675 | . 240 27 16 17 31 305 170 34 241 702 275 180 1098 339 Absorbed by Shields 69 | . . . . . 33 . . . . . . . 36 . Redirected to Shielding 103 | . . . . . . . . . . 45 58 . . . Core Remaining (%) 72 | 100 4 . 89 . 91 56 80 96 79 46 81 . . . Volleys Fired 58 | . 18 6 8 . . 3 . . . . 23 . . . Largest 2 | . 2 2 2 . . 1 . . . . 1 . . . Hottest 46 | . 40 46 46 . . 30 . . . . 35 . . . Shots Fired 90 | . 36 12 16 . . 3 . . . . 23 . . . Gun 87 | . 36 12 16 . . . . . . . 23 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 87 | . 36 12 16 . . . . . . . 23 . . . Thermal . | . . . . . . . . . . . . . . . Explosive 3 | . . . . . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 4 8 11 . . 2 . . . . 3 . . . Robot Miss Streak 3 | . 3 1 2 . . 1 . . . . 3 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 52 | . 19 9 9 . . 2 . . . . 13 . . . Core Hits 35 | . 11 5 4 . . 5 . . . . 9 1 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1121 | . 207 142 128 . . 163 . . . 5 425 45 . 6 Guns 866 | . 197 142 128 . . . . . . . 399 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 163 | . . . . . . 163 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 92 | . 10 . . . . . . . . 5 26 45 . 6 Kinetic 866 | . 197 142 128 . . . . . . . 399 . . . Thermal . | . . . . . . . . . . . . . . . Explosive 163 | . . . . . . 163 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . . . . . 2 Average Corruption 1 | . . . . . . . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 12 | . . . . . . 12 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 12 | . . . . . . 12 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . 49 . . . 2 13 22 . 3 Shots 1 | . . . . . . 1 . . . . . . . . Rammed 7 | . . . . . . . . . . 1 3 1 . 2 Targets Rammed 11 | . 4 . . . . . . . . 1 3 1 . 2 Kicked 4 | . 4 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | . 9 4 . 61 61 14 3 . . 332 21 7 . . Average Temperature 24 | . 5 4 . 24 24 4 3 . . 176 2 7 . . Received Heat Transfer 699 | . 231 75 . 45 66 81 18 18 21 18 27 9 72 18 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Maximum Alert Level 1 | . . . . . . 1 1 . . . 1 1 . . Low Security (%) 91 | 100 100 100 100 100 100 57 95 100 100 100 83 99 100 100 Level 1 8 | . . . . . . 42 4 . . . 16 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 373 | . 80 61 95 45 114 373 221 107 64 50 267 217 178 100 Initial 168 | . . . 7 9 10 46 149 107 39 12 19 168 128 100 Average 78 | . 33 13 49 13 44 198 151 89 34 7 80 119 147 85 Influence Increases 2772 | . 120 81 105 117 134 862 202 15 120 135 453 243 140 45 Destroy 0b10 Robot/C 380 | . 100 60 80 . . 60 . . . . 80 . . . Destroy Leader 70 | . 20 20 10 . . 10 . . . . 10 . . . Successful Hack 114 | . . . . 12 14 . 7 . . . 18 63 . . Anti-Garrison Action 50 | . . . . . . . . . . . . . 50 . Destroy Structure 13 | . . 1 . . . 12 . . . . . . . . Partial Spotted 315 | . . . . 60 60 75 30 15 15 . 15 15 . 30 Lose Combat Pursuer 1830 | . . . 15 45 60 705 165 . 105 135 330 165 90 15 Influence Decreases 2697 | . 120 60 101 117 55 660 287 154 177 125 206 364 133 138 Entered New Map 661 | . . . 14 16 15 58 157 114 43 13 16 114 33 68 Time Decay 1106 | . 80 50 87 101 30 222 70 40 64 52 110 150 . 50 Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . . . Lost Part 680 | . 40 10 . . 10 130 60 . 70 60 80 100 100 20 Purge Threat 150 | . . . . . . 150 . . . . . . . . Squads Dispatched 37 | . 2 2 1 2 2 8 1 . 3 3 5 6 . 2 Investigation 15 | . . 1 1 1 . 4 1 . 1 . 3 3 . . Extermination 8 | . . . . . . 3 . . . 1 1 2 . 1 Reinforcement 14 | . 2 1 . 1 2 1 . . 2 2 1 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Distress Signals 14 | . 4 1 . 1 1 2 1 . . 1 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 277 | . 16 9 6 11 11 64 12 3 17 25 37 25 26 15 Peak Tracking Total 23 | . 9 5 4 7 10 13 8 4 10 11 17 11 23 15 Tactical Retreats 39 | . . . 1 2 2 13 4 . 2 5 5 2 2 1 ECM-based Alert Blocks 8 | . . . . . . 8 . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Traps Triggered 9 | . . 1 . 2 1 1 . 1 . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Machines Accessed 32 | . 2 1 1 7 3 5 1 . 1 1 3 6 1 . Terminals 26 | . 2 1 . 6 3 3 1 . 1 1 3 4 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . Total Hacks 60 | . 3 1 1 14 3 10 2 . 3 1 9 11 2 . Successful 21 | . 1 1 1 7 3 2 1 . . 1 1 3 . . Failed 39 | . 2 . . 7 . 8 1 . 3 . 8 8 2 . Catastrophic 12 | . 1 . . . . 3 1 . 1 . 2 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 49 | . 3 1 . 10 3 6 2 . 3 1 9 9 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 4 . . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . . 3 . . . . . 1 . . Terminal Hacks 16 | . 1 1 1 4 3 1 1 . . 1 1 2 . . Record 2 | . . . . . . . . . . . . 2 . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 4 | . . . 1 . 3 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . Patrol Status 2 | . . . . 1 . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . 4 . 5 1 . 1 . 3 5 1 . Full Trace Events 13 | . . . . . . 4 1 . 1 . 3 3 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 24 | . . . . 24 . . . . . . . . . . Retrieved Matter 24 | . . . . 24 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Active Infowar (turns) 1485 | . 201 . . . . 154 5 . 78 314 227 309 79 118 Optics 1125 | . . . . . . . . . 78 314 227 309 79 118 Structural 139 | . . . . . . 139 . . . . . . . . Seismic 201 | . 201 . . . . . . . . . . . . . Cloaking 172 | . . . . . . . . . . 172 . . . . ECM 108 | . . . . . . 15 5 . . . . 88 . . Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Turns Passed 2976 | 60 222 252 188 292 61 461 146 98 149 314 227 309 79 118 Spaces Moved 5807 | 42 132 181 364 480 162 1314 418 226 328 371 450 962 166 211 Core 308 | 6 . . . . . . . . . . . . 92 210 Treads . | . . . . . . . . . . . . . . . Legs 384 | 36 132 181 35 . . . . . . . . . . . Wheels 2 | . . . . . 1 . . . . . . . . 1 Hover 1619 | . . . . . . . . . 19 308 399 893 . . Flight 3494 | . . . 329 480 161 1314 418 226 309 63 51 69 74 . Fastest Speed 28 | 50 120 120 31 28 28 28 28 34 34 42 28 28 32 50 Average Speed 40 | 110 120 120 39 28 28 32 33 34 37 65 34 29 43 50 Slowest Speed 200 | 120 120 120 120 31 105 40 37 34 60 110 200 112 50 105 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 89 | . . . 2 9 16 26 9 4 12 1 1 5 4 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 39 24 65 42 36 42 14 11 16 20 17 23 27 10 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 18 | . . . . . . 13 . . . . 5 . . . Melee . | . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . 5 . . . AOE 13 | . . . . . . 13 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Gar Acc Total 6211 | 53 162 207 394 623 159 1319 414 240 340 435 492 983 167 223 Wait 254 | . 4 4 8 137 1 11 . . 11 50 6 16 . 6 Move 5622 | 41 131 180 359 461 132 1261 400 217 305 368 447 952 157 211 Hop 82 | . . . 2 9 13 26 8 4 10 1 1 4 4 . Pick Up 40 | 6 3 7 5 4 1 4 1 1 3 1 2 2 . . Fast Attach 59 | 6 1 1 2 3 . 5 3 3 6 12 8 6 2 1 Attach 30 | . . 4 4 1 1 6 2 . 3 2 2 1 1 3 Detach 3 | . . . . . . 2 . . 1 . . . . . Swap 7 | . . 1 . 4 2 . . . . . . . . . Drop 19 | . 1 4 6 4 1 1 . . 1 . . 1 . . Fire 58 | . 18 6 8 . . 3 . . . . 23 . . . Melee . | . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . 1 3 1 . 2 Kick 4 | . 4 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . 8 . . 15 . . . . 3 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 265 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Core integrity fell below 20% 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 313 | -9/Materials | Lost 3 parts (1n1u1w) 518 | -9/Materials | Discovered new exit (range 14) 535 | -9/Materials | Entered Mines 536 | -9/Mines | Learned location of Storage (-8) 687 | -9/Mines | Discovered new exit (range 12) 699 | -9/Mines | Met a Derelict shopkeep closing up shop 723 | -9/Mines | Entered Materials 723 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 745 | -8/Materials | Identified exit to Storage 1015 | -8/Materials | Entered Storage 1074 | -8/Storage | Discovered new exit (range 7) 1076 | -8/Storage | Entered Factory 1076 | -7/Factory | Evolved 2 slots: Utility x2 1224 | -7/Factory | Lost 4 parts (1p2n1w) 1283 | -7/Factory | Lost 4 parts (2n2u) 1365 | -7/Factory | Lost 3 parts (1n2u) 1476 | -7/Factory | Search patrols dispatched 1535 | -7/Factory | Discovered new exit (range 5) 1537 | -7/Factory | Entered another Factory area 1537 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1652 | -6/Factory | Lost 6 parts (2p4n) 1681 | -6/Factory | Discovered new exit (range 5) 1683 | -6/Factory | Entered another Factory area 1683 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -5/Factory | Discovered new exit (range 9) 1781 | -5/Factory | Entered another Factory area 1781 | -4/Factory | Evolved 2 slots: Propulsion x2 1925 | -4/Factory | Discovered new exit (range 9) 1930 | -4/Factory | Entered Research 1930 | -3/Research | Evolved 2 slots: Power x1, Utility x1 1946 | -3/Research | Lost 5 parts (1p4n) 2067 | -3/Research | Identified exit to Research 2150 | -3/Research | Spotted B-86 Titan 2218 | -3/Research | Core integrity fell below 50% 2244 | -3/Research | Entered another Research area 2244 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -2/Research | Lost 7 parts (2p3n2u) 2331 | -2/Research | Lost 3 parts (2n1u) 2466 | -2/Research | Discovered new exit (range 22) 2471 | -2/Research | Entered Access 2471 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2473 | -1/Access | Lost 5 parts (1p2n1u1w) 2715 | -1/Access | Build established: Sprinter 2723 | -1/Access | Spotted B-99 Colossus 2780 | -1/Access | Identified exit to Garrison 2780 | -1/Access | Entered Garrison 2782 | -1/Garrison | Triggered checkpoint 2793 | -1/Garrison | Spotted B-99 Colossus 2840 | -1/Garrison | Core integrity fell below 50% 2854 | -1/Garrison | Discovered new exit (range 11) 2859 | -1/Garrison | Entered Access 2877 | -1/Access | Lost 20 parts (1p14n4u1w) 2904 | -1/Access | Core integrity fell below 20% 2977 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02903_ An explosion rips through the floor. 02933_ C-30 ARC bursts open, deploying its payload. 02933_ P-80 Master unfolds itself. 02943_ System Guard destroyed. 02945_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5X. 02945_ W-44 Eye sends out distress signal. 02951_ K-01 Serf destroyed. 02952_ K-01 Serf collects debris. 02953_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02953_ O-32 Director sends out distress signal. 02953_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02955_ R-10 Processor collects Lgt. Ion Engine. 02964_ Penetrated by Slug. 02972_ Imp. Linear Gravjet destroyed. 02972_ Slammed into P-80 Master. 02972_ Destabilizing: System corrupted (+1). 02973_ Slammed into P-80 Master. 02975_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?#########???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ???????####?????# #???????????????????? | | ???????# #?????# #???????????????????? | | ???????# +?????# #???????????????????? | | ???????# #?????# #???????????????????? | | ???????+ #???#########/###### #???????????????? | | ???????# ##### g p @Yg +???????????????? | | ???????# g pp###### #???????????????? | | ######## R ##### ##????????????????????????? | | #???# #?????????????????????????? | | #???# #?????????????????????????? | | #???# #?????????????????????????? | | !!! #???# #?????????????????????????? | | ####### !!! #####/########??????????????????? | | ??????# !!! # #??????????????????? | | ??????# = # #??????????????????? | | ??????# *% # #??????????????????? | | ??????# ! # #??????????????????? | | ??????# # #??????????????????? | | ??????# # #??????????????????? | | ????### # #??????????????????? | | # #??????????????????? | | ############ # #??????????????????? | | ??????????????# + #??????????????????? | | ??????????????# # = #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# ##############??????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????+ ???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 32 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Corruption Containment 8 Armor Coverage 150 Utility Shielding 66 Evasion (%) 71 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Suspicious Challenges ------------ None Game ------ Seed ParticleInterceptReactor Manual? 0 Play Time 01:16:57 Cumulative 64.8 hours Start 2026.05.11 @ 13:27:42 End 2026.05.11 @ 14:46:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da0f62e-c4dd-4fea-844f-e9adc023ff40