Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 20:44:01 Player: KN-OKO Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (246) 1230 Value Destroyed (10699) 10699 Prototype IDs (50) 1000 Alien Tech Used (6) 1200 Bonus (13036) 13036 TOTAL SCORE: 35365 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1744 Follower Combat Kills 3253 Registered with UFD 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -361 Cogmind --------- Core Integrity 0/1450 Matter 192/300 Energy 99/100 System Corruption 29% Temperature Cool (27) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Machine Analyzer Advanced Target Analyzer Quantum Router > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Dimensional Node Initializer Fusion Bomb Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Improved Coolant Injector Experimental Energy Well Advanced Gravity Neutralizer Spectral Analyzer Nanoactuators Graphene Brace Experimental System Shield Quantum Router > --- WEAPON ----------- Matter Neutralizer Fusion Bomb Launcher Powered Hammer Power Sword > --- INVENTORY -------- Experimental Energy Well Dimensional Node Initializer Core Regenerator Matter Neutralizer Gamma Bomb Array [Rating: 169] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Compact Wheel Treads Advanced Heavy Siege Treads Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Humpback Processor Spectral Analyzer Hackware Quantum Router Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Overtuned Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Gamma Bomb Array Special Weapon Junk Cannon Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 16 | . . 2 2 . . . 4 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 Utility 9 | . . . . . . . 4 . . . . 2 . . . . 1 . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 321 | 7 . 11 14 22 9 7 12 1 3 . 11 33 9 5 10 . 36 28 7 62 34 Power 34 | 1 . 1 . 1 . 1 . . . . . 1 1 1 1 . 3 8 1 11 3 Engine 4 | 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . 1 1 1 . . 1 . . 1 . Reactor 25 | . . . . . . . . . . . . . . . 1 . 2 8 1 10 3 Propulsion 53 | 2 . 1 2 6 9 2 . . 1 . 3 6 . . . . . . . 11 10 Treads 3 | . . . . . . . . . . . . . . . . . . . . . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 40 | 2 . 1 2 6 9 2 . . 1 . 3 6 . . . . . . . 8 . Hover 8 | . . . . . . . . . . . . . . . . . . . . 3 5 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 2 Utility 116 | 2 . 3 4 10 . 2 7 1 2 . 3 6 1 3 7 . 18 10 5 23 9 Device 66 | 1 . 1 1 1 . . 5 1 2 . 2 4 1 2 2 . 8 9 4 17 5 Storage 13 | 1 . 1 1 . . 1 . . . . . . . 1 2 . 3 . . 2 1 Processor 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 2 Hackware 4 | . . . . . . . . . . . . 1 . . . . 1 . . 2 . Protection 28 | . . 1 2 9 . 1 1 . . . 1 . . . 3 . 5 1 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 2 . 6 8 5 . 2 5 . . . 5 20 7 1 2 . 15 10 1 17 12 Energy Gun 9 | 2 . 3 . . . . . . . . . 2 . . . . 1 . . . 1 Energy Cannon 11 | . . . . . . . . . . . . . . . . . . 2 . 5 4 Ballistic Gun 49 | . . 3 8 5 . 1 3 . . . 4 4 5 . 1 . 8 7 . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . 1 1 . 4 . Launcher 14 | . . . . . . . . . . . . 3 1 . . . 2 . . 3 5 Special Weapon 4 | . . . . . . 1 . . . . . 2 . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Slashing Weapon 21 | . . . . . . . 2 . . . 1 8 1 . 1 . 3 . 1 4 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 1 1 . . . . . . . . . . 1 5 . . 1 3 9 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . System Corruption 12 | . . . . . . . . . . . 12 . . . . . . . . . . Parts Lost 85 | . . . . 2 . . . . 1 . 6 . . . . . 8 5 1 29 33 Power 15 | . . . . . . . . . . . . . . . . . 1 1 1 8 4 Propulsion 21 | . . . . 1 . . . . 1 . 2 . . . . . . . . 5 12 Utility 35 | . . . . 1 . . . . . . 1 . . . . . 6 3 . 12 12 Weapon 14 | . . . . . . . . . . . 3 . . . . . 1 1 . 4 5 Highest Loss Streak 12 | . . . . 1 . . . . 1 . 4 . . . . . 2 2 1 10 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 100 98 100 100 100 93 92 93 92 93 91 86 76 75 69 70 78 81 78 74 67 Engine 4 | . 14 11 9 9 9 9 6 6 6 6 6 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . 3 5 5 2 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 2 5 9 9 8 5 4 Wheel 21 | . 28 22 36 36 36 36 26 26 25 26 25 21 11 11 11 11 10 10 10 7 . Device 12 | . 14 10 6 . . . 12 13 13 13 13 16 17 17 12 11 17 24 18 19 22 Storage 6 | . 14 11 9 9 9 8 6 6 6 6 6 5 5 5 5 5 4 5 5 3 1 Processor 5 | . . . . . . . 6 6 6 6 6 11 11 11 11 11 7 10 10 8 4 Protection 3 | . . . 2 8 9 2 6 6 6 6 5 . . . 3 5 6 . 5 2 . Energy Gun 2 | . 28 12 6 . . . . . . . . 4 11 9 . . 2 . . . . Ballistic Gun 19 | . . 29 29 36 36 36 25 26 26 26 25 15 10 11 7 11 12 4 15 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . 2 . 1 4 4 6 1 Peak Build Rating 169 | 7 7 15 23 29 29 35 55 56 56 56 64 95 99 101 107 105 119 130 126 155 169 Average Rating 72 | 5 7 12 17 25 29 31 52 55 55 56 59 83 97 99 102 105 113 122 118 133 120 On Entrance 65 | . 7 7 15 23 29 29 33 55 55 56 56 64 95 99 101 105 105 118 122 125 144 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 279 | 14 14 39 43 44 44 222 235 237 237 237 237 238 238 244 255 255 279 175 148 181 89 Greatest Support 89 | 26 26 26 40 52 58 58 58 58 58 52 52 52 40 40 40 40 40 40 40 52 89 Greatest Overweight (x) 7 | . . 1 1 1 . 3 4 4 4 4 6 5 5 6 6 6 6 4 3 7 4 Average Overweight (x) 2 | . . . . . . 1 3 4 4 4 4 4 5 5 5 6 3 3 3 2 . Largest Inventory Capacity 35 | 8 8 15 15 15 15 35 35 35 35 35 35 35 35 35 35 35 35 25 25 25 5 Average Capacity 27 | 7 8 13 15 15 15 28 35 35 35 35 35 35 35 35 35 35 25 25 25 22 5 Most Carried 35 | 5 6 15 15 15 15 24 26 28 31 31 35 35 35 35 35 35 35 25 25 25 5 Average Carried 22 | 1 5 11 14 14 15 17 24 26 28 31 32 33 35 34 34 34 19 21 22 19 4 Final Capacity 35 | 8 8 15 15 15 15 35 35 35 35 35 35 35 35 35 35 35 25 25 25 5 5 Final Carried 35 | 5 6 15 15 15 15 21 26 28 31 31 32 35 35 33 35 35 18 21 25 5 4 Class Distribution -------------------- 31% | Hauler-Gunner 17% | Scavenger-Scrapper 14% | Scavenger-Tank 11% | Commander-Scrapper 6% | Hacker-Gladiator 4% | Hauler-Scrapper Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Hauler-Gunner | -8/Scraptown Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Commander-Scrapper | -5/Factory Commander-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Hauler-Scrapper | -5/Zhirov Hauler-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Armory Scavenger-Scrapper | -4/Lab Hacker-Gladiator | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 7754 | 270 . 209 320 1159 378 214 300 106 97 . 558 579 217 194 100 122 1085 277 45 1194 330 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13638 | 146 41 436 392 1437 902 . 278 128 203 . 459 415 461 182 194 308 2357 347 87 3605 1260 Parts 614 | 9 6 35 29 98 34 . 12 3 17 . 16 18 10 5 2 8 109 31 3 126 43 Haulers Intercepted 6 | . . . 1 5 . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . . . . . . . . . . . . 4 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . 12 20 . 32 . 30 20 1 8 . . . . . Prevented 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 175 | . 3 7 7 22 3 . 1 2 5 . 8 4 6 3 . 4 27 7 1 38 27 Melee 39 | . . . . . . . . . . . . . . . . . 8 7 1 21 2 Guns 75 | . 3 7 7 22 3 . 1 2 5 . 8 2 4 2 . 2 7 . . . . Cannons 7 | . . . . . . . . . . . . . . 1 . 1 . . . 1 4 AOE 32 | . . . . . . . . . . . . 2 2 . . . 9 . . 2 17 Classes Destroyed 19 | 2 1 3 3 2 . . 1 . 2 . 2 . . . . . 1 2 . . . Worker 9 | . . 2 . 2 . . . . . . . 1 . . . . 1 . . 2 1 Builder 10 | . . . . 3 . . 1 . . . . . . . . . 3 . . 3 . Tunneler 6 | 3 . . . . . . . . . . . 1 . . . . 1 . . 1 . Hauler 6 | . . . 1 5 . . . . . . . . . . . . . . . . . Recycler 27 | 1 . 1 . 1 10 . 1 . . . . 1 . . . . 7 . . 3 2 Minesweeper 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 8 | . . 1 2 2 . . 1 . . . . 1 . . . . . . . 1 . Swarmer 40 | . 3 3 3 6 . . . . 3 . . . . 1 . . 9 . . . 12 Saboteur 3 | . . . . . . . . . . . . . . . . . . 3 . . . Grunt 52 | . . . 1 7 . . . 2 . . 4 2 4 2 . 4 3 1 . 18 4 Brawler 3 | . . . . . . . 1 . . . 1 . . . . . . . . 1 . Duelist 4 | . . . . 1 . . . . . . . . . . . . . . . 3 . Sentry 33 | . . 4 3 8 3 . . . . . . . 1 . . . 6 . . 4 4 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . Hunter 16 | . . . . . . . . . 1 . 1 1 1 . . . 5 1 . 4 2 Programmer 18 | . . . . . . . . . . . 2 1 . . . . 4 . . 6 5 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 2 3 4 4 11 6 . 1 2 3 . 3 2 2 1 . 4 11 2 1 14 7 Combat Bots Only 13 | . 3 4 4 9 2 . 1 2 3 . 3 1 2 1 . 4 7 2 1 13 6 Max Kills in Single Turn 5 | 1 1 2 2 2 1 . 1 1 2 . 1 1 2 1 . 1 2 1 1 3 5 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . 1 2 . . . 2 . . 1 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Hostile Shots Fired 1523 | . 5 15 20 80 4 . 33 12 18 . 58 24 10 21 . 14 253 116 16 472 352 Missed 439 | . . 4 6 20 . . 7 4 5 . 18 8 4 7 . 8 84 22 6 132 104 Damage Taken 20180 | . 40 154 159 900 61 . 215 164 282 . 697 531 133 269 . 119 2977 827 271 6204 6177 Core 3436 | . 23 20 23 172 . . . . 29 . 151 23 21 . . . 208 82 . 857 1827 Absorbed by Shields 2157 | . . . . . . . . . . . . . . . . . 663 264 . 1230 . Ignored by Resistances 307 | . . . . . . . . . . . 4 . . . . . 32 226 . 9 36 Regen/Repaired (Parts) 184 | . . . . . . . . . . . . 52 25 . 7 6 83 11 . . . Core Remaining (%) 77 | 100 90 95 . . . 64 . . . . 78 . . . . 95 . . 70 26 . Volleys Fired 402 | 10 13 13 18 65 17 1 11 6 9 . 35 27 15 18 . 14 54 2 14 19 41 Largest 4 | 2 2 4 4 4 4 1 4 4 4 . 4 4 4 4 . 3 4 3 4 1 3 Hottest 330 | 90 90 119 122 100 100 . 100 100 100 . 113 173 242 244 . 64 179 180 127 83 330 Shots Fired 1187 | 20 26 48 72 248 68 1 40 24 36 . 128 71 36 63 . 32 140 6 41 22 65 Gun 1061 | 20 26 48 72 248 68 . 40 24 36 . 128 65 34 59 . 28 121 3 41 . . Cannon 66 | . . . . . . . . . . . . . . . . . . 3 . 10 53 Launcher 36 | . . . . . . . . . . . . 3 2 . . . 7 . . 12 12 Special 24 | . . . . . . 1 . . . . . 3 . 4 . 4 12 . . . . Kinetic 937 | . . 33 63 248 68 . 40 24 36 . 128 60 14 36 . 28 104 4 41 10 . Thermal 190 | 20 26 15 9 . . . . . . . . 5 20 23 . . 17 2 . . 53 Explosive 22 | . . . . . . . . . . . . 3 2 . . . 7 . . . 10 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . . 12 2 Impact 20 | . . . . . . . . . . . . . . 4 . 4 12 . . . . Robot Hit Streak 16 | 5 6 14 11 11 13 14 5 16 5 . 16 14 16 14 . 8 12 2 5 7 12 Robot Miss Streak 8 | 4 5 2 4 3 1 . 3 1 7 . 6 5 2 4 . 2 5 1 7 5 8 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 1 . . . . Secondary Targets 12 | . . . 1 3 . . . . 1 . 2 1 . . . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 . 1 1 . . . . 1 . . . . Shots Hit Robots 880 | 10 11 26 37 124 35 1 25 21 17 . 74 40 22 38 10 19 119 26 46 133 46 Core Hits 455 | 5 4 16 19 56 18 . 9 8 8 . 20 17 17 16 3 9 61 10 7 103 49 Critical Kills 9 | . . . . . 1 . . . . . . . 2 1 . . 3 1 . . 1 Critical Parts Destroyed 9 | . . . . . . . . . . . . . . . . 2 4 . 1 . 2 Critical Strikes 67 | . . 2 1 . 1 . . . . . . . 5 3 . 2 13 6 5 23 6 Burn 7 | . . 2 1 . . . . . . . . . 3 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 15 | . . . . . 1 . . . . . . . 2 1 . 1 8 1 1 . . Smash 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 2 Sever 40 | . . . . . . . . . . . . . . . . . 5 5 4 23 3 Melee Attacks 394 | . . . . . . . 5 . . . 1 11 2 . 10 . 53 47 31 188 46 Impact 20 | . . . . . . . . . . . . 2 . . . . . . . 1 17 Slashing 372 | . . . . . . . 5 . . . 1 9 2 . 10 . 53 47 31 187 27 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 23 | . . . . . . . 1 . . . . 1 1 . . . 6 2 . 9 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 2 . 1 1 Follow-up Attacks 27 | . . . . . . . . . . . . . . . . . . . . 24 3 Damage Inflicted 34568 | 131 143 357 532 2173 601 . 542 401 356 . 1640 1514 857 1178 816 894 5417 1037 1578 9113 5288 Guns 11833 | 131 143 357 532 2173 601 . 451 401 356 . 1640 684 469 948 . 599 1877 19 452 . . Cannons 1214 | . . . . . . . . . . . . . . . . . . 18 . 321 875 Explosions 8229 | . . . . . . . . . . . . 742 298 . . . 1041 . . 2587 3561 Melee 11994 | . . . . . . . 91 . . . . 88 90 . 816 . 1734 1000 1126 6205 844 Ramming 8 | . . . . . . . . . . . . . . . . . . . . . 8 Kinetic 10674 | . . 201 444 2173 601 . 451 401 356 . 1640 605 197 641 . 599 1555 37 452 321 . Thermal 2775 | 131 143 156 88 . . . . . . . . 79 272 307 . . 322 . . 402 875 Explosive 5232 | . . . . . . . . . . . . 742 298 . . . 993 . . . 3199 Electromagnetic 2595 | . . . . . . . . . . . . . . . . . 48 . . 2185 362 Impact 1769 | . . . . . . . . . . . . . . 230 . 295 765 . . . 479 Slashing 11457 | . . . . . . . 91 . . . . 88 90 . 816 . 1734 1000 1126 6205 307 Piercing 58 | . . . . . . . . . . . . . . . . . . . . . 58 Highest Corruption 37 | . . . . 2 2 . . . . . 15 . . . . . 12 12 16 37 29 Average Corruption 10 | . . . . 2 2 . . . . . 1 . . . . . 8 12 15 26 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . 4 4 . . . . . 10 . . . . . 28 24 7 30 27 Message Errors 27 | . . . . 1 1 . . . . . 2 . . . . . 5 7 1 8 2 Matter Fused 28 | . . . . 1 . . . . . . 2 . . . . . 9 5 1 3 7 Heat Flow Errors 15 | . . . . . 1 . . . . . 2 . . . . . 3 4 . 2 3 Energy Discharges 16 | . . . . 1 . . . . . . 1 . . . . . 2 2 1 6 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . 2 . . . . . 2 . . . . . 4 4 3 4 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 1 . 1 1 Misfires 5 | . . . . . . . . . . . . . . . . . . 1 . 3 1 Alerts 4 | . . . . . . . . . . . . . . . . . 1 . . 1 2 Misdirections 7 | . . . . . . . . . . . . . . . . . 1 . . 1 5 Weapon Failures 5 | . . . . . . . . . . . 1 . . . . . 2 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1720 | . . . . . . . . . . . . 79 78 2 38 121 468 . . 500 434 Projectiles 340 | . . . . . . . . . . . . . . 2 . 121 213 . . 4 . Explosions 373 | . . . . . . . . . . . . 31 . . . . 26 . . 30 286 Melee 1007 | . . . . . . . . . . . . 48 78 . 38 . 229 . . 466 148 Knockbacks 8 | . . . . . . . . . . . . . . . . 2 6 . . . . Impact 7 | . . . . . . . . . . . . . . . . 2 5 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 457 | . . . . . . . . . . . . . . . . . 130 . . 11 316 Shots 9 | . . . . . . . . . . . . . . . . . 2 . . 1 6 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 548 | 140 90 113 143 330 280 . 150 130 344 . 233 64 548 486 . . 515 169 199 73 149 Average Temperature 89 | 55 41 44 44 112 92 . 59 59 136 . 55 30 177 185 . . 94 68 126 18 55 Received Heat Transfer 2091 | . . 45 81 324 36 . 48 24 36 . 138 93 . 90 . 12 262 387 . 380 135 Effects 7 | . . . . 3 . . . . . . . . . 1 . . 3 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . . . . Energy Bleed 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . Interference 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . . . . . . . . . . . . . . . . 1 4 . . 14 3 Combat Hostiles 21 | . . . . . . . . . . . . . . . . 1 3 . . 14 3 Parts Fried 40 | . . . . . . . . . . . . . . . . 1 4 . . 27 8 Impact Corruptions 16 | . . . . . . . . . . . . . . 1 . 4 8 . . . 3 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 9 | . . 2 . . . . . . . . . 1 3 1 . . . . . . 2 Heat Transferred 4865 | 347 372 605 296 . . . . . . . . 200 850 637 . . 444 . . 300 814 Parts Sabotaged 12 | . . . . . . . . . . . . . . . . . . 12 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 1816 | 20 118 352 422 798 338 . 143 . . . . 1816 . . . . 682 451 . 684 1356 Initial 384 | . 13 49 148 178 226 . . . . . . . . . . . 73 329 . . 384 Average 393 | 6 81 205 258 550 298 . 43 . . . . 527 . . . . 317 390 . 331 777 Maximum Alert Level 5 | . . 1 2 3 1 . . . . . . 5 . . . . 2 2 . 2 4 Low Security (%) 40 | 100 100 58 23 9 8 . 100 . . . . 55 . . . . 44 . . 31 . Level 1 23 | . . 41 69 3 91 . . . . . . 11 . . . . 16 52 . 31 22 Level 2 22 | . . . 7 75 . . . . . . . 3 . . . . 38 47 . 37 11 Level 3 7 | . . . . 11 . . . . . . . 7 . . . . . . . . 49 Level 4 2 | . . . . . . . . . . . . 5 . . . . . . . . 16 Level 5 2 | . . . . . . . . . . . . 11 . . . . . . . . . High Security 1 | . . . . . . . . . . . . 4 . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . 2 5 . . 3 . . . . 16 . . . . 6 2 . 11 10 Investigation 10 | . . . . . . . 1 . . . . 4 . . . . 1 1 . 2 1 Extermination 9 | . . . . . . . 1 . . . . 2 . . . . 2 . . 3 1 Reinforcement 13 | . . . 2 2 . . . . . . . 3 . . . . 3 1 . . 2 Assault 8 | . . . . . . . . . . . . 7 . . . . . . . 1 . Garrison 10 | . . . . 3 . . 1 . . . . . . . . . . . . 3 3 Intercept 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . 3 . . . . . . . 1 1 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 11 | . 1 . 2 1 . . . . . . . . . . . . 2 3 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 357 | . 7 8 11 32 3 . 7 3 5 . 16 32 17 9 . 4 41 17 1 70 74 Peak Tracking Total 20 | . 5 5 5 5 2 . 4 2 3 . 5 5 5 4 . 4 8 6 1 12 20 Tactical Retreats 14 | . . 1 . 1 . . . . . . . . . . . . 1 2 . 2 7 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 11 | . . . . 2 . . 1 . . . . 2 . . . . 2 . . 3 1 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . 2 . . . . . 3 . . . . Triggered 6 | . . . . . . . . 1 . . 4 . 1 . . . . . . . . Most Traps Carried 5 | . . . . . . 1 1 1 1 1 5 4 4 4 4 4 4 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 39 | . . . . 4 . . . . . . 1 9 4 . . . 9 6 2 1 3 Max in Single Turn 2 | . . . . 1 . . . . . . 1 2 1 . . . 2 1 1 1 1 Garrison Access 4 | . . . . . . . 1 . . . . 2 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 67 | . 4 1 2 7 1 3 5 . 1 4 . 15 1 . 4 . 4 4 1 8 2 Terminals 38 | . 4 1 2 6 1 . 3 . . . . 8 1 . . . 2 2 . 7 1 Fabricators 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 1 . . 1 . . . . 4 . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 2 . . . . . . . 1 . Total Hacks 199 | . 9 3 3 27 1 6 8 . 1 30 . 43 3 . 16 . 8 6 1 28 6 Successful 117 | . 4 2 1 16 . 6 3 . 1 30 . 20 3 . 16 . 4 4 1 4 2 Failed 82 | . 5 1 2 11 1 . 5 . . . . 23 . . . . 4 2 . 24 4 Catastrophic 21 | . 1 . . 2 . . 1 . . . . 6 . . . . 2 1 . 7 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 8 3 1 17 . . 6 . . . . 34 . . . . 5 6 1 21 6 Terminals 117 | . 9 3 3 25 1 . 6 . . . . 30 3 . . . 4 3 . 27 3 Fabricators 6 | . . . . . . . . . . . . 2 . . . . 2 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . . . . 2 . . 1 . . . . 7 . . . . 2 1 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . 4 . . . . . . . 1 . Terminal Hacks 70 | . . . 1 8 . 6 . . 1 30 . 3 3 . 16 . . . 1 1 . Record 25 | . . . . . . 5 . . . 11 . . 3 . 5 . . . 1 . . Part Schematic 16 | . . . . . . . . . . 13 . . . . 3 . . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . Unauthorized Hacks 39 | . 4 2 . 7 . . 2 . . . . 14 . . . . 2 4 . 2 2 Terminals 32 | . 4 2 . 7 . . 1 . . . . 11 . . . . 1 2 . 2 2 Botnet 20 | . 2 1 . 5 . . 1 . . . . 5 . . . . 1 2 . 2 1 Skim 12 | . 2 1 . 2 . . . . . . . 6 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 6 | . . . . . . . 1 . . . . 3 . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scrapoids 6 | . . . . . . . 1 . . . . 3 . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 1 1 7 1 . 3 . . . . 10 1 . . . 3 2 . 7 1 Full Trace Events 6 | . 1 . . . . . . . . . . 1 1 . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 13 . . . . 3 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . Time 58 | . . . . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 4 . . . 2 . . . . Allies Hacked 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 69 | . . . . . . 1 5 . . . . 15 4 . . . 7 5 . 15 17 Largest Group 13 | . . . . . . 1 6 1 1 1 1 12 11 10 3 3 5 5 . 8 13 Highest-Rated Group 599 | . . . . . . 90 230 90 90 88 88 599 438 388 104 104 238 244 . 113 181 Highest-Rated Ally 90 | . . . . . . 90 90 90 90 88 88 88 68 68 64 64 64 53 . 15 46 Total Orders 6 | . . . . . . . . . . . 4 2 . . . . . . . . . STAY 3 | . . . . . . . . . . . 2 1 . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . 2 1 . . . . . . . . . Ally Attacks 652 | . . . . . . . 32 11 13 . 29 222 79 58 . . 47 15 . 60 86 Total Damage 15179 | . . . . . . . 704 492 512 . 1171 5691 1587 867 . . 1079 279 . 1222 1575 Kills 97 | . . . . . . . 6 3 1 . 5 39 12 11 . . 2 4 . 10 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 2 . 2 . 1 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 15376 | 106 235 365 304 781 437 2702 721 545 500 120 853 2060 650 582 280 230 1143 558 284 1183 737 Spaces Moved 10190 | 68 201 279 198 509 403 2135 399 341 311 78 461 1014 441 400 173 154 687 338 175 651 774 Core 241 | 3 . . . . . . . . . . . . . . . . . . . 2 236 Treads 3 | . . . . . . . . . . . . . . . . . . . . . 3 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 9271 | 65 201 279 198 509 403 2135 399 341 311 78 461 1014 441 400 173 154 687 338 175 509 . Hover 666 | . . . . . . . . . . . . . . . . . . . . 140 526 Flight 9 | . . . . . . . . . . . . . . . . . . . . . 9 Fastest Speed 27 | 50 90 90 80 85 85 95 140 155 150 150 145 120 120 120 120 130 80 90 100 50 27 Average Speed 116 | 88 90 100 82 88 92 121 153 155 152 150 156 147 120 121 129 130 105 108 100 95 56 Slowest Speed 230 | 100 90 105 95 95 95 140 155 155 155 150 176 150 120 130 130 130 130 110 100 140 230 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . 9 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration Rate (%) 47 | 5 37 26 25 77 65 90 12 66 59 75 58 32 65 63 62 31 19 25 95 25 27 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . . . . 1 1 . 1 . 1 3 . . . . . . Known Exits Taken 6 | . . . 1 1 . . . . 1 . . 1 1 . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 . . 1 1 1 1 . 1 1 . . 1 1 . 1 1 1 1 . Scrap Searched 17 | . . . . . . 5 . 2 2 . 2 . 2 3 . 1 . . . . . Spaces Dug 120 | . . . . . . . 3 . . . . 22 3 11 . 2 27 1 . 18 33 Terrain Destroyed 444 | . . . . . . . 3 . . . 12 60 34 34 . 16 88 1 12 37 147 Melee 57 | . . . . . . . 3 . . . . 8 . . . . 13 1 . 17 15 Projectile 150 | . . . . . . . . . . . 12 2 6 34 . 16 30 . 12 7 31 AOE 237 | . . . . . . . . . . . . 50 28 . . . 45 . . 13 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 12914 | 90 228 338 302 775 455 2259 487 352 328 81 548 1531 546 489 212 169 980 482 249 1062 951 Wait 1177 | 1 14 9 57 140 18 37 51 3 2 4 26 382 26 53 11 . 96 51 2 146 48 Move 10167 | 67 200 278 197 508 402 2134 398 340 310 77 460 1013 440 399 172 153 686 337 174 650 772 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 5 1 14 5 12 . 39 6 2 4 . 9 20 . 3 1 1 18 10 9 6 . Fast Attach 117 | 7 . 4 1 4 . 1 6 . . . . 3 1 3 6 . 9 12 5 30 25 Attach 73 | . . 1 2 1 . . 4 . 1 . 7 8 . 1 1 . 9 8 3 22 5 Detach 42 | . . 2 . . . . 3 . . . 2 4 1 2 2 . 5 2 2 12 5 Swap 139 | . . 6 11 17 9 6 2 1 2 . 4 22 8 1 4 . 18 9 3 11 5 Drop 184 | . . 11 11 28 9 41 1 . . . 2 23 3 9 5 1 10 4 6 13 7 Fire 402 | 10 13 13 18 65 17 1 11 6 9 . 35 27 15 18 . 14 54 2 14 19 41 Melee 352 | . . . . . . . 5 . . . 1 11 2 . 10 . 53 47 31 153 39 Ram 2 | . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . 16 . . . . . . . . 2 Rewire 71 | . . . . . . . . . . . . 2 50 . . . 19 . . . . Trap 5 | . . . . . . . . . . . 2 . . . . . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Weapon x2 630 | -9/Materials | Discovered new exit (range 16) 707 | -9/Materials | Entered another Materials area 707 | -8/Materials | Evolved 2 slots: Propulsion x2 826 | -8/Materials | Identified exit to Storage 1011 | -8/Materials | Entered Storage 1094 | -8/Storage | Garrison activated, responded to threat 1149 | -8/Storage | Destroyed 9 combat bots 1266 | -8/Storage | Build established: Scavenger-Tank 1645 | -8/Storage | Identified exit to Recycling 1789 | -8/Storage | Used back door to open Recycling access 1792 | -8/Storage | Entered Recycling 1838 | -8/Recycling | Scanned before Scraplab entrance 2022 | -8/Recycling | Discovered new exit (range 7) 2221 | -8/Recycling | Entered Scraplab 2228 | -8/Recycling | Discovered new exit (range 2) 2229 | -8/Recycling | Entered Scraptown 2229 | -8/Scraptown | System corruption cleaned by C-Scrubber 2342 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2442 | -8/Scraptown | Discovered new exit (range 11) 2521 | -8/Scraptown | Visited IN-MT5's Study 2540 | -8/Scraptown | Visited Cyclists 2552 | -8/Scraptown | Visited SPCMW 2574 | -8/Scraptown | Visited Symbiants 2588 | -8/Scraptown | Visited Cave Peace 2799 | -8/Scraptown | Visited The Evicted 2823 | -8/Scraptown | Visited Fellowship of the Rings 2864 | -8/Scraptown | Visited UFD Registry 2864 | -8/Scraptown | Registered with UFD as "Boltthruster" 2902 | -8/Scraptown | Entered Cyclist Reading Room 2962 | -8/Scraptown | Visited Junk Cannon Lab 2979 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2985 | -8/Scraptown | Found DCF Scrap (28 items) 3127 | -8/Scraptown | Visited Junk Repository 3342 | -8/Scraptown | Build established: Hauler-Gunner 3390 | -8/Scraptown | Visited Chapter 10 3426 | -8/Scraptown | Visited Science Guys 3483 | -8/Scraptown | Visited Research Penetration Think Tank 3514 | -8/Scraptown | Visited Abandonware Association 3524 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3528 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 3556 | -8/Scraptown | Visited Botcube Research 3563 | -8/Scraptown | Found Lrg. Botcube 3586 | -8/Scraptown | Visited Infowarlord's Domain 3595 | -8/Scraptown | Found Spectral Analyzer 3621 | -8/Scraptown | Visited Junk Repository 3744 | -8/Scraptown | Found Prototype Special Weapon 4717 | -8/Scraptown | Lrg. Botcube activated 4755 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 4 guns. 4897 | -8/Scraptown | Found Scrap Suit 4900 | -8/Scraptown | Found Scrap Suit 4923 | -8/Scraptown | Discovered new exit (range 5) 4931 | -8/Scraptown | Entered Factory 4931 | -6/Factory | Accompanied by 1 ally 4931 | -6/Factory | Evolved 4 slots: Utility x4 5006 | -6/Factory | Scrapoid reinforcements arrived 5013 | -6/Factory | Garrison activated, responded to threat 5042 | -6/Factory | Found Scrap Suit 5180 | -6/Factory | Discovered new exit (range 24) 5322 | -6/Factory | Lost 3 allies 5384 | -6/Factory | Discovered new exit (range 5) 5652 | -6/Factory | Entered Lower Caves 5652 | -6/Lower Caves | Accompanied by 1 ally 5660 | -6/Lower Caves | Encountered a Warlord checkpoint 6037 | -6/Lower Caves | Spotted B-75 Beast 6050 | -6/Lower Caves | Allies destroyed B-75 Beast 6185 | -6/Lower Caves | Discovered new exit (range 6) 6197 | -6/Lower Caves | Entered another Lower Caves area 6197 | -6/Lower Caves | Accompanied by 1 ally 6392 | -6/Lower Caves | Learned location of Extension (-6) 6426 | -6/Lower Caves | Identified exit to Data Miner 6432 | -6/Lower Caves | Spotted B-75 Beast 6444 | -6/Lower Caves | Destroyed B-75 Beast 6697 | -6/Lower Caves | Entered Data Miner 6697 | -6/Data Miner | Accompanied by 1 ally 6697 | -6/Data Miner | Discovered new exit (range 6) 6714 | -6/Data Miner | Met Data Miner 6759 | -6/Data Miner | Learned location of Section 7 (-2) 6759 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6778 | -6/Data Miner | Received God Mode back door access code from Data Miner 6817 | -6/Data Miner | Entered Proximity Caves 6817 | -5/Proximity Caves | Accompanied by 1 ally 6859 | -5/Proximity Caves | Found Alien Artifact 7126 | -5/Proximity Caves | Spotted B-75 Beast 7138 | -5/Proximity Caves | Allies destroyed B-75 Beast 7341 | -5/Proximity Caves | Discovered new exit (range 16) 7464 | -5/Proximity Caves | Learned Factory trap positions 7522 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7565 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 7660 | -5/Proximity Caves | Learned Factory interactive machine intel 7670 | -5/Proximity Caves | System corruption reached 10% 7670 | -5/Proximity Caves | Entered Factory 7670 | -5/Factory | Accompanied by 1 ally 7670 | -5/Factory | Evolved 2 slots: Utility x2 7671 | -5/Factory | Loaded intel: 115 trap records 7672 | -5/Factory | Loaded intel: 52 interactive machine locations 8151 | -5/Factory | Scrapoids reinforcements arrived? 8158 | -5/Factory | Incoming investigation squad redirected 8202 | -5/Factory | Scrapoid reinforcements arrived 8333 | -5/Factory | Fabricated Centrium Wheel (x2) 8491 | -5/Factory | Build established: Commander-Gunner 8801 | -5/Factory | Build established: Commander-Scrapper 8941 | -5/Factory | Discovered new exit (range 10) 9090 | -5/Factory | Discovered new exit (range 18) 9276 | -5/Factory | Scrapoid reinforcements arrived 9318 | -5/Factory | Discovered new exit (range 24) 9334 | -5/Factory | Lost 3 allies 9355 | -5/Factory | Identified exit to Upper Caves 9428 | -5/Factory | Loaded intel: 261 machine locations 9470 | -5/Factory | First assault squad dispatched 9486 | -5/Factory | Incoming assault squad redirected 9488 | -5/Factory | Incoming assault squad redirected 9550 | -5/Factory | Learned location of 1 exit from Upper Caves 9596 | -5/Factory | Learned Factory machine intel 9628 | -5/Factory | High security lockdown imminent 9630 | -5/Factory | Learned location of 2 exits from Research 9673 | -5/Factory | Learned Research emergency access door positions 9708 | -5/Factory | High security lockdown engaged 9730 | -5/Factory | Entered Upper Caves 9730 | -5/Upper Caves | Accompanied by 9 allies 9731 | -5/Upper Caves | Identified exit to Upper Caves 9872 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 10146 | -5/Upper Caves | Attracted the attention of an 0b10 base 10164 | -5/Upper Caves | Found Scrap Suit 10182 | -5/Upper Caves | Learned Factory garrison access intel 10380 | -5/Upper Caves | Entered another Upper Caves area 10380 | -5/Upper Caves | Accompanied by 10 allies 10381 | -5/Upper Caves | Identified exit to Factory 10418 | -5/Upper Caves | Learned Factory trap positions 10550 | -5/Upper Caves | Build established: Scavenger-Scrapper 10562 | -5/Upper Caves | Spotted B-75 Beast 10573 | -5/Upper Caves | Allies destroyed B-75 Beast 10697 | -5/Upper Caves | Learned location of Armory (-4) 10808 | -5/Upper Caves | Learned 4 Factory zone layouts 10840 | -5/Upper Caves | Discovered new exit (range 10) 10873 | -5/Upper Caves | Identified Junk Cannon 10958 | -5/Upper Caves | Lost 6 allies 10962 | -5/Upper Caves | Entered Zhirov 10962 | -5/Zhirov | Accompanied by 3 allies 10962 | -5/Zhirov | Discovered new exit (range 3) 10986 | -5/Zhirov | Met Zhirov 11014 | -5/Zhirov | Learned location of Quarantine (-3) 11014 | -5/Zhirov | Learned location of Testing (-2) 11014 | -5/Zhirov | Learned location of Command (-1) 11022 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11044 | -5/Zhirov | Found Alien Artifact 11044 | -5/Zhirov | Identified Integrated Reactor 11044 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11060 | -5/Zhirov | Found Alien Artifact 11242 | -5/Zhirov | Entered Proximity Caves 11242 | -4/Proximity Caves | Accompanied by 3 allies 11344 | -4/Proximity Caves | Build established: Hauler-Scrapper 11472 | -4/Proximity Caves | Entered Factory 11472 | -4/Factory | Accompanied by 3 allies 11472 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11473 | -4/Factory | Identified exit to Upper Caves 11475 | -4/Factory | Loaded intel: 117 trap records 11476 | -4/Factory | Loaded intel: 326 machine locations 11477 | -4/Factory | Loaded intel: 4 garrison access locations 11624 | -4/Factory | Found Lrg. Botcube 11835 | -4/Factory | Destroyed 7 combat bots 12130 | -4/Factory | Build established: Scavenger-Scrapper 12131 | -4/Factory | Destroyed 7 combat bots 12346 | -4/Factory | System corruption reached 10% 12494 | -4/Factory | Scrapoids reinforcements arrived? 12503 | -4/Factory | Discovered new exit (range 12) 12564 | -4/Factory | Lost 5 allies 12569 | -4/Factory | Found Scrap Suit 12615 | -4/Factory | Entered Armory 12733 | -4/Armory | Found Fusion Bomb Launcher 12735 | -4/Armory | Found Fusion Bomb Launcher 12742 | -4/Armory | Found Gamma Bomb Array 12991 | -4/Armory | Scrapoids reinforcements arrived? 13153 | -4/Armory | Lost 5 allies 13154 | -4/Armory | Identified Transdimensional Reconstructor 13154 | -4/Armory | Warped through subspace to slip node 13154 | -4/Armory | Discovered new exit (range 1) 13173 | -4/Armory | Entered Lab 13173 | -4/Lab | Discovered new exit (range 9) 13187 | -4/Lab | Unable to decrypt terminal 13187 | -4/Lab | Opened the door to a hidden lab 13188 | -4/Lab | Gained access to the hidden lab's interior 13189 | -4/Lab | Identified Dimensional Node Initializer 13192 | -4/Lab | Detected by scanners 13196 | -4/Lab | Found Dimensional Node Initializer 13198 | -4/Lab | Confronted by A5 13282 | -4/Lab | Destroyed A5 13284 | -4/Lab | Found Dimensional Node Initializer 13292 | -4/Lab | Found Prototype Hackware 13305 | -4/Lab | Unable to decrypt terminal 13310 | -4/Lab | Found Alien Artifact 13310 | -4/Lab | Identified Core Reset Matrix 13310 | -4/Lab | Used Core Reset Matrix 13314 | -4/Lab | Sensed 3 artifacts in vicinity 13322 | -4/Lab | Found Integrated Dissipator 13322 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 13340 | -4/Lab | Found Transdimensional Reconstructor 13349 | -4/Lab | Found Core Regenerator 13415 | -4/Lab | Found Prototype Device 13415 | -4/Lab | Identified AEGIS Remote Shield 13419 | -4/Lab | Found Prototype Hackware 13451 | -4/Lab | Discovered new exit (range 7) 13457 | -4/Lab | Entered Research 13457 | -3/Research | Evolved 2 slots: Utility x2 13626 | -3/Research | Identified Quantum Router 13718 | -3/Research | Identified Exp. System Shield 13824 | -3/Research | Garrison activated, responded to threat 13873 | -3/Research | Destroyed 13 combat bots 14006 | -3/Research | Intercept squad dispatched 14037 | -3/Research | Spotted Tracker 14062 | -3/Research | Destroyed Tracker 14066 | -3/Research | Build established: Hacker-Gladiator 14080 | -3/Research | Spotted Combat Programmer 14081 | -3/Research | System corruption reached 10% 14085 | -3/Research | Warped through subspace 14149 | -3/Research | Lost 10 parts (4p5u1w) 14172 | -3/Research | Destroyed Combat Programmer 14189 | -3/Research | Found Prototype Special Weapon 14245 | -3/Research | First assault squad dispatched 14350 | -3/Research | System corruption reached 30% 14408 | -3/Research | Incoming assault squad redirected 14450 | -3/Research | Lost 7 parts (1p2n2u2w) 14478 | -3/Research | Core integrity fell below 50% 14511 | -3/Research | Emitted hypermatrix ping 14516 | -3/Research | Assembled emerged from beneath the floor 14545 | -3/Research | Lost 9 parts (2p3n4u) 14639 | -3/Research | Assembled emerged from beneath the floor 14639 | -3/Research | Discovered new exit (range 3) 14640 | -3/Research | Entered another Research area 14640 | -2/Research | Accompanied by 8 allies 14640 | -2/Research | Evolved 2 slots: Propulsion x2 14647 | -2/Research | Lost 3 allies 14699 | -2/Research | Spotted B-90 Cyclops 14790 | -2/Research | Spotted B-90 Cyclops 14825 | -2/Research | Lost 4 allies 14885 | -2/Research | Crushed by falling debris 14916 | -2/Research | Lost 8 parts (3n4u1w) 14927 | -2/Research | System corruption reached 10% 14941 | -2/Research | Garrison activated, responded to threat 14972 | -2/Research | Lost 3 parts (1p1u1w) 15045 | -2/Research | Allied Derelicts emerged from ambush trap array 15051 | -2/Research | Incoming investigation squad redirected 15153 | -2/Research | Crushed by falling debris 15230 | -2/Research | Lost 12 parts (2p2n5u3w) 15268 | -2/Research | Intercept squad dispatched 15309 | -2/Research | Spotted Tracker 15310 | -2/Research | Spotted Tracker 15334 | -2/Research | Core integrity fell below 50% 15341 | -2/Research | Spotted Combat Programmer 15343 | -2/Research | Emitted hypermatrix ping 15347 | -2/Research | Core integrity fell below 20% 15348 | -2/Research | Assembled emerged from beneath the floor 15348 | -2/Research | Assembled emerged from beneath the floor 15350 | -2/Research | Used Core Regenerator, restored core integrity (+362) 15374 | -2/Research | Lost 6 parts (6n) 15377 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 15350_ Slug penetrates Wall. 15350_ Core integrity regenerated (+362). 15350_ as-04376 Unknown Hover Unit temporarily disabled. 15350_ Slug penetrates Wall. 15353_ Penetrated by Slug. 15354_ System corrupted: Matter fused (-10). 15354_ EMDS Slug penetrates as-05859. 15354_ as-05859 destroyed. 15361_ Detected hypermatrix ping. 15361_ Penetrated by Slug. 15368_ ALERT: Cargo convoy en route, clear transfer corridor. 15369_ System corrupted: Energy discharge (-36). 15374_ C-30 ARC bursts open, deploying its payload. 15374_ L-61 Swordsman unfolds itself. 15374_ G-73 Enforcer unfolds itself. 15374_ K-01 Serf collects debris. 15377_ Graphene Brace destroyed. Map ----- +----------------------------------------------------+ | ????????????????# # #????????????????????? | | ????????????????# #] #????????????????????? | | ????????????????# # #????????????????????? | | ??###+########### # = #????????????????????? | | ??# # #????????????????????? | | ??# # #????????????????????? | | ??# # * #????????????????????? | | ??# # #????????????????????? | | ####/############ #?#####?????????????????????? | | # #??# #???????????????????????????? | | # #??# #???????????????????????????? | | # """"" #??# #???????????????????????????? | | # """"" #??# #???????????????????????????? | | # """"" #??# #???????????????????????????? | | # #??# #???????????????????????????? | | # #??# #???????????????????????????? | | # ! """"" #??# #???????????????????????????? | | # """"" #??# #???????????????????????????? | | # """"" #??# #???????????????????????????? | | # ! #??# #???????????????????????????? | | # #??# #???????????????????????????? | | #######+######### #####+######+######?????????? | | sssw %k A ?????????? | | sp l g w ????????? | | s gg ????????? | | """"" s k @ k????????? | | ""Y"" ##########################??????????????? | | #??########?????????????????????????????? | | #? #?????????????????????????????? | | #? #?????????????????????????????? | | # #?????????????????????????????? | | """"" # ????????????????????????????????? | | """"" + ????????????????????????????????????? | | """"" # ????????????????????????????????????? | | #? ""???????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##### #???????????????????????????????????????? | | ?##?# ##??????????????????????????????????????? | | ##"## T#??????????????????????????????????????? | | # #??????????????????????????????????????? | | # ##??????????????????????????????????????? | | # #???????????????????????????????????????? | | %+ #?????????????????????????????????????#?? | | # #???????????????????????????????????? #?? | | # #???????????????????????????????????? #?# | | % # #??????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 80 Energy Generation 71 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 16 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Defensive Hacking 41 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Integrated Dissipator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed LightProjectionImmobilizer Manual? 0 Play Time 02:36:16 Cumulative 440.4 hours Start 2024.10.05 @ 15:00:07 End 2024.10.06 @ 20:44:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 39 Types 33/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ac5c2a5-5d3e-4f48-9559-508e4eaad17f