Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 21:33:36 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2038) 2038 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 5333 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 639/700 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (162) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer Medium Armor Plating Hacking Suite System Shield > --- WEAPON (2) ------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Light Nuclear Core Light Treads Medium Treads Advanced Weight Redist. System Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Improved Light Armor Plating Improved Assault Rifle Minigun Flak Cannon Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Treads Advanced Weight Redist. System Experimental Sensor Array Improved Terrain Scanner Medium Armor Plating Improved Light Armor Plating Improved Assault Rifle Minigun Flak Cannon Improved Grenade Launcher Heavy Flail [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 51 | 2 8 5 1 1 31 3 Power 6 | . 2 1 . 1 2 . Engine 4 | . 1 1 . 1 1 . Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . . 6 1 Treads 11 | 2 . 2 . . 6 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | . 4 . 1 . 14 2 Device 2 | . . . . . 2 . Storage 4 | . 2 . 1 . 1 . Processor 4 | . 1 . . . 3 . Hackware 2 | . . . . . . 2 Protection 9 | . 1 . . . 8 . Artifact . | . . . . . . . Weapon 13 | . 2 2 . . 9 . Energy Gun 3 | . . . . . 3 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | . 2 1 . . 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . . . 6 . Parts Lost 12 | . 2 3 . . 6 1 Power 4 | . 1 1 . . 1 1 Propulsion 3 | . . 1 . . 2 . Utility 3 | . 1 . . . 2 . Weapon 2 | . . 1 . . 1 . Highest Loss Streak 4 | . 2 2 . . 4 1 To Critical Strikes . | . . . . . . . Average Backups 13 | 6 8 13 15 15 14 13 Power . | 1 . . . . . 1 Propulsion 2 | 4 3 2 3 3 2 2 Utility 3 | . . 1 1 1 5 5 Weapon 6 | 1 4 10 11 10 5 5 Tool/Special . | . . . . . . . Unused Backups 29 | . 5 . . 1 15 8 Power 2 | . . . . . 1 1 Propulsion 6 | . 3 . . . 1 2 Utility 8 | . 2 . . . 4 2 Weapon 13 | . . . . 1 9 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 92 80 85 85 98 92 Engine 10 | . 13 9 14 14 8 6 Treads 27 | . 27 28 28 28 27 23 Device 1 | . . . . . 3 10 Storage 11 | . 14 14 14 14 9 7 Processor 10 | . 6 . . . 16 15 Protection 7 | . 1 . . . 14 4 Energy Gun 2 | . 9 . . . . . Ballistic Gun 19 | . 17 27 28 28 17 14 Peak Build Rating 43 | 6 14 14 13 12 37 43 Average Rating 22 | 6 8 11 12 11 34 40 On Entrance 14 | 6 6 14 12 12 12 37 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 12 31 31 29 31 50 41 Greatest Support 104 | 40 40 40 40 40 84 104 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 9 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 14 Average Carried 13 | 4 8 13 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1958 | 200 373 173 10 82 1120 . Remotely . | . . . . . . . Salvage Created 2548 | . 625 245 . 177 1458 43 Parts 148 | . 40 13 . 9 83 3 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 49 | . 11 8 . 4 25 1 Guns 45 | . 11 4 . 4 25 1 AOE 4 | . . 4 . . . . Classes Destroyed 10 | . 5 2 . . 3 . Worker 2 | . 1 . . 1 . . Builder 1 | . 1 . . . . . Hauler 3 | . 1 . . . 2 . Recycler 1 | . . 1 . . . . Watcher 8 | . 3 . . . 5 . Swarmer 9 | . . 6 . . 3 . Grunt 29 | . 11 2 . 4 12 . Brawler 1 | . . . . . 1 . Sentry 7 | . . . . . 7 . Hunter 3 | . . . . . 2 1 Best Kill Streak 4 | . 2 4 . 2 4 1 Combat Bots Only 4 | . 2 3 . 2 4 1 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 295 | . 56 33 . 7 159 40 Missed 55 | . 7 6 . 3 31 8 Hits 240 | . 49 27 . 4 128 32 Melee 1 | . . . . . 1 . Projectile 239 | . 49 27 . 4 127 32 Critical Strikes 6 | . 1 . . . 5 . Part Disruptions 1 | . . . . . 1 . Damage Taken 3243 | . 644 257 . 57 1788 497 Core 409 | . 74 76 . . 198 61 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . 54 . . . . . Regen/Repaired (Parts) 118 | . . . . . 118 . Core Remaining (%) 68 | 100 . . . 40 64 . Volleys Fired 202 | . 54 16 . 12 111 9 Largest 2 | . 2 2 . 2 2 2 Hottest 70 | . 70 46 . 46 48 48 Shots Fired 394 | . 108 29 . 24 215 18 Gun 391 | . 108 26 . 24 215 18 Cannon . | . . . . . . . Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 364 | . 81 26 . 24 215 18 Thermal 27 | . 27 . . . . . Explosive 3 | . . 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 13 21 . 12 20 8 Robot Miss Streak 5 | . 5 1 . 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 289 | . 77 18 . 20 160 14 Core Hits 118 | . 29 13 . 7 64 5 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . 1 1 . . 1 . Burn 1 | . 1 . . . . . Destroy 2 | . . 1 . . 1 . Melee Attacks 4 | . . . . . 3 1 Impact 4 | . . . . . 3 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4593 | . 1155 453 . 337 2477 171 Guns 4434 | . 1147 328 . 315 2473 171 Cannons . | . . . . . . . Explosions 125 | . . 125 . . . . Melee . | . . . . . . . Ramming 34 | . 8 . . 22 4 . Kinetic 4225 | . 938 328 . 315 2473 171 Thermal 209 | . 209 . . . . . Explosive 125 | . . 125 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . 1 1 . Targets Rammed 4 | . 1 . . 2 1 . Kicked . | . . . . . . . Crushed 2 | . 1 . . 1 . . Highest Temperature 312 | . 123 6 . 1 312 . Average Temperature 28 | . 32 3 . 1 27 . Received Heat Transfer 1110 | . 387 72 . 30 621 . Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 666 | . 666 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 86 | 100 98 100 . 100 75 100 Level 1 13 | . 1 . . . 24 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 274 | . 208 142 . 44 274 95 Initial 95 | . . 79 . . . 95 Average 71 | . 40 40 . 4 103 76 Influence Increases 1703 | . 434 224 . 190 810 45 Destroy 0b10 Robot/C 1040 | . 220 160 . 140 500 20 Destroy 0b10 Robot/NC 80 | . 30 10 . 5 35 . Destroy Leader 282 | . 68 30 . 30 154 . Allied During Kill 25 | . . 12 . 13 . . Successful Hack 59 | . 24 . . 2 9 24 Select Force Hacks 60 | . 60 . . . . . Disable Machine 45 | . 15 . . . 30 . Destroy Structure 22 | . 2 12 . . 7 1 Lose Combat Pursuer 90 | . 15 . . . 75 . Influence Decreases 1643 | . 229 429 . 190 599 196 Entered New Map 242 | . . 126 . . . 116 Time Decay 1087 | . 209 273 . 150 385 70 Lost Part 114 | . 20 30 . . 54 10 Lost Ally 50 | . . . . 40 10 . Purge Threat 150 | . . . . . 150 . Squads Dispatched 7 | . 3 . . . 2 2 Investigation 3 | . 2 . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 19 7 . 6 47 4 Peak Tracking Total 4 | . 2 3 . 3 4 3 Tactical Retreats 5 | . 1 . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 1 | . 1 . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 31 | . 8 . 4 2 13 4 Terminals 19 | . 6 . . 2 8 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 1 1 Total Hacks 127 | . 26 . 49 8 36 8 Successful 92 | . 15 . 49 3 23 2 Failed 34 | . 11 . . 5 12 6 Catastrophic 6 | . 2 . . 2 . 2 Database Lockouts 1 | . . . . . 1 . Manual 38 | . 17 . 1 4 14 2 Terminals 61 | . 24 . . 8 23 6 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 6 . Recycling Units 2 | . 2 . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 3 | . . . . . 1 2 Terminal Hacks 71 | . 8 . 49 3 9 2 Record 53 | . . . 49 3 1 . Robot Analysis 6 | . 4 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . Garrison Index 1 | . . . . . . 1 Alert Level 3 | . 1 . . . 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . 1 . . . 1 1 Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 3 | . . . . . 3 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 12 | . 7 . . . 5 . Terminals 10 | . 5 . . . 5 . Track 4 | . 2 . . . 2 . Assimilate 1 | . . . . . 1 . Botnet 4 | . 2 . . . 2 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 . . 2 12 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 60 | . . . . . 60 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 6 | . . 5 . . 1 . Largest Group 5 | . . 5 5 3 1 . Highest-Rated Group 82 | . . 82 82 40 10 . Highest-Rated Ally 31 | . . 31 31 16 10 . Total Orders . | . . . . . . . Ally Attacks 18 | . . . . 18 . . Total Damage 195 | . . . . 195 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 7960 | . 1555 . . . 6265 140 Optics 7960 | . 1555 . . . 6265 140 Sensors 339 | . . . . . 222 117 Terrain 2239 | . . . . . 2170 69 Robot Analysis Total 6 | . 4 . . . 2 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 13346 | 9 3442 1010 742 1207 6796 140 Spaces Moved 4667 | 4 872 567 463 637 2059 65 Core . | . . . . . . . Treads 4667 | 4 872 567 463 637 2059 65 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 160 160 160 160 160 Average Speed 160 | 160 160 160 160 160 160 160 Slowest Speed 162 | 160 160 160 160 160 160 162 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 2 93 99 91 99 94 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 2 | . . . . . 1 1 Terrain Destroyed 18 | . . 16 . . 1 1 Melee 2 | . . . . . 1 1 Projectile . | . . . . . . . AOE 16 | . . 16 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 10192 | 7 2808 639 464 801 5391 82 Wait 5150 | . 1848 42 . 147 3113 . Move 4661 | 3 871 566 462 636 2058 65 Hop . | . . . . . . . Pick Up 45 | . 15 3 . 1 26 . Fast Attach 30 | . 10 1 1 . 18 . Attach 9 | . . 2 . . 5 2 Detach 1 | . . . . . 1 . Swap 32 | 2 2 5 . 1 17 5 Drop 51 | 2 7 1 1 2 38 . Fire 202 | . 54 16 . 12 111 9 Melee 4 | . . . . . 3 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 1 . . 2 1 . Escape Stasis . | . . . . . . . Rewire 3 | . . 3 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1335 | -10/Materials | Discovered new exit (range 13) 1474 | -10/Materials | Discovered new exit (range 6) 2453 | -10/Materials | Discovered new exit (range 13) 2847 | -10/Materials | Discovered new exit (range 4) 3008 | -10/Materials | Discovered new exit (range 7) 3452 | -10/Materials | Entered Mines 3529 | -10/Mines | Core integrity fell below 50% 3557 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3568 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3570 | -10/Mines | Discovered new exit (range 5) 3653 | -10/Mines | Discovered new exit (range 9) 3697 | -10/Mines | Learned location of Storage (-7) 3969 | -10/Mines | Discovered new exit (range 6) 4035 | -10/Mines | Found a hidden stash of uninstalled traps 4044 | -10/Mines | Learned Materials security intel 4090 | -10/Mines | Discovered new exit (range 10) 4462 | -10/Mines | Entered Exiles 4462 | -10/Exiles | Accompanied by 5 allies 4488 | -10/Exiles | Discovered new exit (range 15) 4492 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4533 | -10/Exiles | Met 8R-AWN 4558 | -10/Exiles | Met EX-HEX 4667 | -10/Exiles | Met EX-BIN 4827 | -10/Exiles | Met EX-DEC 4834 | -10/Exiles | Learned location of Zion (-6) 4915 | -10/Exiles | Visited The Gauntlet 5188 | -10/Exiles | Discovered new exit (range 11) 5204 | -10/Exiles | Entered Mines 5204 | -9/Mines | Accompanied by 3 allies 5284 | -9/Mines | Learned Materials emergency access door positions 5295 | -9/Mines | Identified exit to Materials 5781 | -9/Mines | Discovered exit to Materials (range 9) 6171 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6175 | -9/Mines | Found Prototype Device 6411 | -9/Mines | Entered Materials 6411 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6695 | -8/Materials | Lost 4 parts (1p2n1u) 6978 | -8/Materials | Discovered new exit (range 8) 7209 | -8/Materials | Identified Exp. Sensor Array 9704 | -8/Materials | Central database locked down 10416 | -8/Materials | Discovered new exit (range 20) 11280 | -8/Materials | Repaired Enh. Autogun 13207 | -8/Materials | Entered Factory 13207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13344 | -7/Factory | Garrison activated, responded to threat 13347 | -7/Factory | Self-destructed Last Messages --------------- Investigation squad. 13312_ Slug penetrates Garrison Access. 13312_ ALERT: All DSF locations entering lockdown mode. 13317_ Slug penetrates Garrison Access. 13318_ U-05 Engineer builds a Wall. 13320_ Slug penetrates Garrison Access. 13321_ Penetrated by Slug. 13323_ Slug penetrates Garrison Access. 13327_ Penetrated by Slug. 13330_ Hvy. Ion Engine destroyed. 13334_ Penetrated by Slug. 13337_ Slug penetrates H-55 Commando. 13339_ H-55 Commando destroyed. 13339_ Switching to secondary target: H-55 Commando. 13340_ Penetrated by Slug. 13344_ H-55 Commando calls for garrison reinforcements. 13344_ ALERT: Activating Garrison Access F002. 13345_ B-48 Gladiator emerges from the garrison. 13345_ L-41 Fighter emerges from the garrison. 13346_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????### #??????????????????? | | ?????????????# ########?????????^?? | | ???????#?????# ##??????????? | | ?????????????# T#??????????^ | | ?????????????# #??????????? | | ??????+??????# ##? ????????? | | ?????? ??????# #????????? ?? | | ?????? ??????######## #???????????? | | ?????? ?????????????# ############# | | ?????? ?????????????# | | ?????? ?????????????# | | ?????# ############## T | | ????## # # """ | | ?????# # ! "" # """ | | ?????# # ! "" # """ ###### | | ?????# + "" # #?#??? | | ?????# # """ T" # """ """ #??? ? | | ?????# # """ """ + """ """ #????? | | ?????# # """ "" # """ """ #????? | | ???### # # #????? | | ???# # """ """ # """ """ #????? | | ???# + """ """ # """ """ ##???? | | ???# # """ """ # """ """ #????? | | ???# # # #????? | | ???# ##+########### """ """ #????? | | ???# # @ #??# """ "?" #????? | | ???# # ""G""%h #??# """ "??? #????? | | ???# # " " * #??# ? ?? #????? | | ???# #! lb #??? """ ???? #????? | | ???# #####/#####??? "?? ???? #????? | | ???# ??? ??????? "?? ???? ??????? | | ???# ?? ?#????? ??????????????? | | ???# ? #?????? "??????????????? | | ???# #?????# "??????????????? | | ???# #?????? ???????????????? | | ???# #?????? ???????????????? | | ???# #???????????????????????? | | ???# #####+##???????????????????????? | | ???# ???????????????????????????????? | | ???# ???????????????????????????????? | | ???# ???????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 26% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Throw Away The Key Challenges ------------ None Game ------ Seed GuidedAssemblyPulseblaster Manual? 0 Play Time 01:08:23 Cumulative 72.2 hours Start 2026.09.20 @ 23:04:56 End 2026.09.21 @ 21:33:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 36 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e3cd1bc-7b44-4141-b2cb-87ebab18e079