Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 02:00:36 Player: Terminus Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (34) 6800 Robots Destroyed (524) 2620 Value Destroyed (22109) 22109 Prototype IDs (101) 2020 Alien Tech Used (3) 600 Bonus (17389) 17389 TOTAL SCORE: 55538 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8510 Follower Combat Kills 2472 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -593 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (86) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Coolant Network Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Centrium Medium Armor Plating Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Gatling Laser Phase Gun Advanced Plasma Rifle > --- INVENTORY -------- Zionite Heavy DM Reactor Particle Reactor Armored Huge Wheel Centrium Wheel Coolant Network Particle Accelerator Improved Transmission Jammer Improved Weapon Shielding Zionite Weapon Casing Improved Medium Armor Plating Improved Medium Armor Plating Improved Powered Armor Graphene Brace Hacking Suite Hacking Drone Bay Transdimensional Reconstructor Subatomic Replicator Zionite Alpha Cannon Mk. II Precision Rocket Launcher Improved Plasma Cutter Core Stripper CR-A16's Behemoth Slayer [Rating: 180] Favorites ----------- Power F-cell Engine Engine F-cell Engine Reactor Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Slots Evolved 16 | . . . 2 . . . 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 2 . . 2 . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Parts Attached 582 | 7 16 2 29 8 . 6 26 27 11 37 7 14 6 4 8 13 51 5 2 4 2 25 8 . 10 26 35 11 6 21 14 26 32 83 Power 34 | 1 5 . 5 1 . . 1 1 1 1 2 . . . 1 . 4 . . . . . . . . 1 1 . . 1 1 1 . 6 Engine 20 | 1 5 . 5 1 . . 1 1 1 1 . . . . . . 1 . . . . . . . . 1 1 . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . 2 . . . 1 . 3 . . . . . . . . . . . . 1 1 1 . 5 Propulsion 33 | 2 4 1 6 3 . 1 5 3 2 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 33 | 2 4 1 6 3 . 1 5 3 2 1 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 327 | 1 4 . 6 1 . 1 10 4 3 26 3 9 6 2 4 9 33 2 . . 2 19 8 . 4 24 21 5 4 19 3 14 20 60 Device 199 | . 2 . 3 . . . 5 1 1 12 . 5 4 1 1 9 28 2 . . 2 17 4 . . 19 13 2 3 11 2 9 12 31 Storage 7 | 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . 1 . . Processor 11 | . . . . . . . 1 . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . 3 . . . 2 Hackware 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protection 107 | . . . 3 1 . 1 3 2 1 11 3 4 2 1 3 . 4 . . . . 1 4 . 3 4 7 3 1 5 1 4 8 27 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 188 | 3 3 1 12 3 . 4 10 19 5 9 2 4 . 2 3 4 13 3 2 4 . 6 . . 6 1 13 6 2 1 9 11 11 16 Energy Gun 133 | 1 3 1 9 2 . 2 8 12 5 6 1 2 . 2 3 2 9 2 1 4 . 3 . . 6 1 7 4 1 1 5 10 10 10 Energy Cannon 23 | . . . . . . . . . . . 1 2 . . . . 2 . 1 . . 3 . . . . 6 1 1 . 2 1 . 3 Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 2 1 . 2 1 1 . . . . . . . 1 1 1 . . . . . . . . . 1 . . 2 . 1 3 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . 2 . . . 1 . 1 1 1 . . . 1 . 3 . . . . 3 1 . 3 . 3 . . 7 . 5 1 3 Parts Lost 55 | . 3 2 2 3 . 1 6 5 2 . . . . . . . . . . . . . 1 . . 1 . . . 1 5 2 2 19 Power 6 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Propulsion 11 | . 2 1 2 . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Utility 22 | . . . . 1 . 1 2 1 . . . . . . . . . . . . . . 1 . . . . . . 1 2 2 1 10 Weapon 16 | . 1 1 . 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 Highest Loss Streak 8 | . 1 2 1 2 . 1 2 2 2 . . . . . . . . . . . . . 1 . . 1 . . . 1 4 2 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 98 99 99 99 100 100 99 99 99 94 92 92 92 92 85 84 85 86 86 62 86 87 89 94 73 93 93 94 94 93 89 89 89 88 Engine 5 | . 14 14 11 10 11 11 9 9 9 7 6 . . . . . . . . . . . . . . 4 10 10 10 8 5 4 4 3 Reactor 3 | . . . . . . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 . . . . 1 3 4 4 6 Wheel 9 | . 27 27 21 22 22 22 17 18 17 9 7 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Device 15 | . 12 14 11 11 11 11 18 15 13 12 7 14 14 14 11 7 12 13 13 13 13 16 17 17 17 16 20 20 20 17 19 23 26 20 Storage 6 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 15 | . . . . . . . 5 9 9 22 23 23 23 23 23 23 20 20 20 20 20 23 23 23 23 23 21 21 21 21 18 14 14 15 Hackware 1 | . . . . . . . 3 2 4 7 7 7 7 7 1 . . . . . . . . . . . . . . . . . . . Protection 8 | . . . 10 11 11 11 9 8 8 2 7 . . . 5 7 6 6 6 6 6 5 6 11 10 11 10 10 10 13 11 13 10 11 Energy Gun 23 | . 20 28 32 32 33 32 26 25 27 21 23 22 23 23 19 22 25 25 25 2 26 22 23 23 3 23 19 19 20 21 20 18 18 19 Naked Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Heaviest Build 199 | 12 48 48 64 65 64 65 68 68 67 107 113 112 112 109 127 128 140 136 137 133 133 138 135 130 130 130 143 147 146 151 153 187 191 199 Greatest Support 28 | 26 26 26 26 20 20 20 20 22 24 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Greatest Overweight (x) 7 | 2 2 1 3 3 3 3 3 3 3 3 4 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 7 Average Overweight (x) 3 | . . 1 1 3 3 3 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 3 4 4 4 5 4 4 6 6 5 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 2 12 19 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 8 14 19 19 19 19 19 19 19 19 24 24 24 25 24 25 24 25 25 25 25 24 24 25 24 24 24 25 25 24 23 22 24 23 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 11 19 20 20 20 20 20 18 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 20 23 25 5 Class Distribution -------------------- 29% | Scavenger-Tank 23% | Gunner 20% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Skirmisher 5% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Commander-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Matter Collected 7560 | 247 259 20 323 262 . 110 233 288 149 375 50 99 194 76 104 119 549 105 41 . 75 256 86 20 . 382 247 193 92 230 260 308 414 1394 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 27774 | . 919 196 1271 514 . 250 1564 1356 1107 1346 . 598 250 321 . 179 1237 163 . . 19 933 183 . . 705 475 166 217 187 949 1978 2153 8538 Parts 1163 | . 56 15 101 20 . 21 71 55 54 48 . 41 13 8 . 6 51 12 . . 3 34 8 . . 28 22 16 6 11 32 77 94 260 Haulers Intercepted 28 | . 2 . 4 . . . 4 . 3 2 . 2 . . . . 4 . . . . 2 . . . . 1 . . . . 4 . . Recyclers Shooed 18 | . 2 . 3 1 . 1 1 . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . 1 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 182 | . . . . . . . . . . . . . 18 13 2 13 . 11 . . 11 . 20 . . 45 . 13 6 . 30 . . . Prevented 21 | . . . . . . . . . . . . . . 3 . 15 . . . . . . 2 . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Combat Hostiles Destroyed 426 | . 16 5 26 18 . 7 15 27 14 22 . 8 4 2 . 6 11 8 . . 2 12 3 . . 9 4 7 3 2 20 18 32 125 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 318 | . 15 5 22 7 . 2 14 23 13 22 . 8 4 2 . 2 10 5 . . 2 9 3 . . 8 3 2 3 2 10 15 28 79 AOE 76 | . . . 4 11 . 5 1 2 . . . . . . . 3 . 3 . . . . . . . . . 5 . . 9 . 3 30 Classes Destroyed 30 | . 8 1 2 2 . . 2 4 . . . . 1 . . . 1 . . . 1 . 1 . . . . . . 1 2 . . 4 Worker 30 | . 2 1 3 2 . 2 5 . 1 . . 1 . . . . 2 . . . . 3 . . . . . . . . . 1 2 5 Builder 8 | . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . 2 . . Tunneler 5 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 28 | . 2 . 4 . . . 4 . 3 2 . 2 . . . . 4 . . . . 2 . . . . 1 . . . . 4 . . Recycler 25 | . 1 . 2 4 . 2 4 . 2 2 . . . . . . . . . . . . . . . 1 . . . . . 1 1 5 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 5 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Operator 6 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Drone 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Watcher 38 | . 1 . 5 . . . 3 . 3 1 . 6 . . . . 4 . . . . 2 . . . 2 2 . . . . 2 1 6 Swarmer 73 | . . . 14 . . 7 . 3 3 3 . 3 . . . 4 . 7 . . . 2 1 . . . . 5 . . 7 2 3 9 Cutter 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Grunt 164 | . 16 4 2 . . . 5 11 6 16 . 3 2 2 . 1 5 . . . . 5 . . . 2 . . 3 1 6 8 20 46 Brawler 13 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 5 1 1 4 Duelist 8 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 5 Protector 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 6 Sentry 38 | . . . 10 . . . 4 4 4 1 . . 1 . . . 2 . . . . 2 1 . . . . . . . 1 1 . 7 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Hunter 18 | . . . . . . . 4 . . . . . . . . 1 1 . . . . 1 1 . . . 1 . . . . 2 1 6 Programmer 57 | . . . . . . . . 4 . 1 . 2 1 . . . 2 1 . . . 2 . . . 3 3 2 . . . 2 5 29 Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 17 | . . 1 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 16 | . 3 4 6 8 . 6 8 10 9 4 . 4 1 2 . 4 4 4 . . 1 4 1 . . 3 3 5 3 1 6 7 8 16 Combat Bots Only 16 | . 3 4 6 5 . 4 3 10 3 4 . 4 1 2 . 4 3 4 . . 1 4 1 . . 3 2 5 3 1 6 5 8 16 Max Kills in Single Turn 6 | . 1 1 3 2 . 2 2 2 1 1 . 1 1 1 . 2 1 2 . . 1 2 1 . . 1 1 5 1 2 2 2 2 6 Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Exploded 5 | . . . 3 2 . 2 1 2 . . . . . . . 2 . 2 . . . . . . . . . 5 . . 2 . 2 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Damage Taken 16339 | . 655 163 601 541 . 95 820 676 458 536 . 443 97 87 . 398 674 180 . . . 505 86 . . 706 144 109 81 214 1109 794 1032 5135 Core 2670 | . 167 43 96 20 . . 107 65 105 116 . 61 . . . 13 81 15 . . . 43 34 . . 154 . . . . 93 101 88 1268 Absorbed by Shields 5984 | . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . 835 1019 4096 Redirected to Shielding 553 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 21 . 18 . 41 172 43 239 Regen/Repaired (Parts) 2136 | . . . 21 . . . . . 269 . 85 325 44 . 34 . 705 . . . . . . . . . 91 . . 26 . . 536 . Core Remaining (%) 72 | 100 . 16 . . . 71 . . 49 . . . . . . 72 . . . . 88 . . . . 76 . . . . 91 . 85 . Volleys Fired 1127 | . 94 21 85 39 2 15 59 65 57 46 . 39 11 11 1 10 39 9 6 . 6 28 6 . . 26 37 6 15 6 39 72 72 205 Largest 5 | . 2 2 3 3 1 3 3 3 3 3 . 3 3 3 1 3 4 4 1 . 4 4 4 . . 4 4 4 4 4 4 4 4 5 Hottest 439 | . 80 80 168 175 63 175 182 189 173 177 . 177 177 211 75 211 272 252 90 . 252 252 252 . . 252 252 252 285 256 305 318 353 439 Shots Fired 3500 | . 183 42 249 83 2 35 171 179 149 134 . 114 33 35 1 24 147 26 7 . 24 99 24 . . 100 88 15 33 24 123 242 250 864 Gun 3383 | . 183 42 246 66 2 30 168 178 149 133 . 112 33 35 1 22 144 23 1 . 24 97 24 . . 100 70 12 27 24 112 238 248 839 Cannon 49 | . . . . . . . . . . . . 2 . . . . 3 . 6 . . 2 . . . . 18 2 6 . 4 4 . 2 Launcher 67 | . . . 3 17 . 5 3 1 . . . . . . . 2 . 3 . . . . . . . . . 1 . . 7 . 2 23 Special 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 81 | . 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3340 | . 102 42 246 66 2 30 168 178 149 133 . 114 33 35 1 22 147 23 7 . 24 99 24 . . 100 88 14 33 24 116 234 245 841 Explosive 67 | . . . 3 17 . 5 3 1 . . . . . . . 2 . 3 . . . . . . . . . 1 . . 7 . 2 23 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 . Robot Hit Streak 51 | . 16 8 11 7 . 7 20 31 20 22 . 12 13 12 . 5 20 11 2 . 3 25 13 . . 19 17 12 19 9 13 16 16 51 Robot Miss Streak 6 | . 3 2 3 5 . 2 3 3 4 3 . 4 3 2 . 1 3 2 . . 2 1 1 . . 3 3 . 2 5 6 5 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 56 | . 2 1 5 1 . . 1 3 2 5 . . . . . . . 2 . . . 4 . . . 1 . . . 1 4 4 5 15 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 1 1 . . . . . . . 1 . . . 1 . . . 1 . . . 1 1 1 1 1 Shots Hit Robots 2271 | . 132 31 148 37 . 18 119 124 98 98 . 63 22 21 . 19 92 13 1 . 11 72 15 . . 68 42 11 19 15 77 144 166 595 Core Hits 1290 | . 52 14 65 47 . 13 55 54 36 51 . 34 10 9 . 11 42 10 . . 4 31 9 . . 24 20 8 8 4 66 69 101 443 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 125 | . 1 . 2 3 . . 9 7 5 7 . 1 2 1 . 2 4 1 1 . . 5 . . . 7 6 1 3 . 3 6 7 41 Burn 124 | . . . 2 3 . . 9 7 5 7 . 1 2 1 . 2 4 1 1 . . 5 . . . 7 6 1 3 . 3 6 7 41 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 29 | . . . . . . . 1 17 . 7 . . . . . 2 2 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . 1 17 . 7 . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61797 | . 1283 345 1972 1650 . 565 2189 2318 1998 1992 . 1404 447 445 . 654 2087 626 25 . 263 1733 340 . . 1647 1080 633 462 407 3422 4149 5552 22109 Guns 50128 | . 1283 345 1731 554 . 252 1939 2194 1998 1992 . 1404 447 445 . 340 2024 317 25 . 263 1733 340 . . 1647 1080 276 462 407 1818 4149 5082 15581 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 11505 | . . . 241 1096 . 313 250 124 . . . . . . . 213 . 309 . . . . . . . . . 357 . . 1604 . 470 6528 Melee 164 | . . . . . . . . . . . . . . . . 101 63 . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 478 | . 478 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 49650 | . 805 345 1731 554 . 252 1939 2194 1998 1992 . 1404 447 445 . 340 2024 317 25 . 263 1733 340 . . 1647 1080 276 462 407 1818 4149 5082 15581 Explosive 11505 | . . . 241 1096 . 313 250 124 . . . . . . . 213 . 309 . . . . . . . . . 357 . . 1604 . 470 6528 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 164 | . . . . . . . . . . . . . . . . 101 63 . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 2 3 . . 4 4 4 4 . . 1 1 1 1 1 1 1 1 6 1 2 2 2 11 10 13 26 Average Corruption 4 | . . . . . . . . 1 2 . . 3 4 4 4 . . 1 1 1 1 1 1 1 1 5 1 1 2 1 5 9 11 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 357 | . . . . . . . . . 14 . . 14 22 19 4 . . 6 7 1 1 3 8 7 2 28 7 5 7 1 17 16 61 107 Message Errors 80 | . . . . . . . . . . . . 3 6 1 1 . . 3 . . . 1 3 . 1 7 1 2 4 . 5 5 14 23 Matter Fused 90 | . . . . . . . . . 5 . . 3 6 6 2 . . 1 5 . . 1 1 3 . 4 1 . . . 5 1 16 30 Heat Flow Errors 37 | . . . . . . . . . 1 . . 2 4 1 . . . . . 1 . 1 1 1 . 1 2 . 1 . 2 2 6 11 Energy Discharges 30 | . . . . . . . . . 1 . . 1 1 3 . . . . 1 . 1 . . . 1 1 1 . 1 . 2 1 5 10 Parts Rejected 7 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . . . 2 1 Parts Fused 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 3 Data Loss (minor) 39 | . . . . . . . . . 2 . . 2 2 3 1 . . . . . . . 1 2 . 6 1 1 . 1 . 3 6 8 Data Loss (major) 21 | . . . . . . . . . 2 . . 1 2 . . . . 1 . . . . . . . 4 1 2 1 . 1 1 2 3 Misfires 12 | . . . . . . . . . 1 . . 1 . 3 . . . . 1 . . . 1 . . . . . . . 1 1 1 2 Alerts 7 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 . . . . . 1 1 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 25 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 . . . . 1 1 5 14 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 276 | . . . 20 42 . 4 . . . . . . . . . . . 36 . . . . . . . . . 19 . . 70 . . 85 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 276 | . . . 20 42 . 4 . . . . . . . . . . . 36 . . . . . . . . . 19 . . 70 . . 85 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . 93 . . 33 . . . . . . . . 20 . . . . . . . . . . . . . . 17 . . . Shots 6 | . . . . 3 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 16 5 258 329 . 243 90 145 81 45 . 222 238 144 . 294 270 189 . 204 360 216 224 58 . 212 210 72 207 . 168 385 332 473 Average Temperature 71 | . 6 2 37 101 . 74 18 60 27 13 . 37 45 69 . 87 83 62 . 114 138 69 63 34 . 37 27 36 89 . 28 119 79 117 Received Heat Transfer 2938 | . 336 48 207 20 . . 225 275 90 228 . 135 45 45 . 9 126 . . . . 72 9 . . 57 . . 46 . 177 67 260 461 Effects 10 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 2 . 4 Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 4 Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . 1 . . . . . . 3 1 . . . . 1 . 1 . . . . . 3 . . . 1 1 . . . 1 3 1 16 Combat Hostiles 31 | . 1 . . . . . . 2 1 . . . . 1 . 1 . . . . . 3 . . . 1 1 . . . 1 3 1 15 Parts Melted 299 | . 2 . 5 . . 1 11 19 8 14 . 8 1 . . 2 14 3 . . 1 18 . . . 11 4 3 1 1 6 15 18 133 Heat Transferred 96210 | . 1850 775 4186 1591 . 629 5143 5106 4070 4107 . 2590 962 942 . 922 3704 555 111 . 407 3219 555 . . 3034 2109 444 925 592 2545 6253 6860 32024 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Peak Influence 3212 | . 286 248 519 293 . 194 195 1031 827 413 144 190 . . . . 254 . . . . 550 . . . . 649 . . . . 608 898 3212 Initial 502 | . . 97 12 166 . . 1 54 502 112 144 . . . . . 123 . . . . 211 . . . . 150 . . . . 108 333 485 Average 472 | . 174 156 282 127 . 57 96 562 443 209 133 76 . . . . 95 . . . . 376 . . . . 397 . . . . 371 519 1533 Maximum Alert Level 5 | . 1 1 2 1 . . . 3 3 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 3 5 Low Security (%) 41 | 100 55 78 39 70 . 100 100 12 . 44 100 100 . . . . 92 . . . . 3 . . . . 26 . . . . 23 4 . Level 1 18 | . 44 21 27 29 . . . 2 53 54 . . . . . . 7 . . . . 54 . . . . 16 . . . . 27 30 . Level 2 20 | . . . 32 . . . . 47 37 1 . . . . . . . . . . . 42 . . . . 57 . . . . 48 36 14 Level 3 9 | . . . . . . . . 36 9 . . . . . . . . . . . . . . . . . . . . . . . 28 22 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 100 | . 4 . 1 2 . . 3 . . 6 . 3 . . . . 8 . . . . 4 . . . 1 4 . . . 1 6 7 50 Investigation 12 | . 3 . 1 . . . . . . 3 . 1 . . . . 1 . . . . . . . . 1 . . . . . . 1 1 Extermination 23 | . . . . . . . . . . 1 . 2 . . . . 4 . . . . 1 . . . . 2 . . . . 2 3 8 Reinforcement 21 | . 1 . . 2 . . 3 . . 2 . . . . . . 3 . . . . 1 . . . . 1 . . . . 4 2 2 Assault 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 32 Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 Construction Impeded 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 7 | . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Distress Signals 17 | . . . 4 . . . . . 3 . . 1 . . . . . . . . . . . . . 3 1 . . 1 . 2 2 . Communications Jammed 121 | . . . . . . . . . . . . . . . . . . . . . . 72 . . . 32 . . . . 17 . . . Distress Signals 121 | . . . . . . . . . . . . . . . . . . . . . . 72 . . . 32 . . . . 17 . . . Times Spotted 680 | . 27 5 40 21 . 6 21 26 22 26 . 23 4 3 . 10 15 5 . . 4 19 9 . . 11 24 6 2 41 24 37 41 208 Peak Tracking Total 30 | . 4 2 7 5 9 4 4 6 5 5 . 4 1 3 . 4 3 3 . . 1 4 3 . . 4 4 5 2 12 9 5 5 30 Tactical Retreats 16 | . 2 . 1 1 . . . 1 . 3 . . 1 . . . . . . . . . . . . 1 2 . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Traps Triggered 19 | . 2 . . . . . . 12 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . . . . . 1 . 3 . 1 . . 1 . 1 . . . . 1 . 13 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Disabled 31 | . . . 1 . 1 . . 2 2 . . . . . . . 2 . . . . . . . . 1 6 . . . 1 . 13 2 Max in Single Turn 1 | . . . 1 . 1 . . 1 1 . . . . . . . 1 . . . . . . . . 1 1 . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Machines Accessed 77 | . 7 2 12 . 2 . 6 3 9 3 . 5 . 1 . . 3 2 . 4 . 1 1 . 4 2 2 . . 1 . . 6 1 Terminals 34 | . 5 2 10 . . . 4 3 6 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 7 | . . . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . 1 1 . . . . . . . Repair Stations 11 | . . . 2 . . . . . 2 . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 2 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 241 | . 16 6 40 . 5 . 15 7 37 9 . 13 . 1 . . 15 2 . 29 . 2 1 . 17 4 4 . . 4 . . 11 3 Successful 164 | . 8 3 21 . 5 . 12 1 21 6 . 10 . 1 . . 10 2 . 29 . 1 1 . 17 3 4 . . 4 . . 5 . Failed 77 | . 8 3 19 . . . 3 6 16 3 . 3 . . . . 5 . . . . 1 . . . 1 . . . . . . 6 3 Catastrophic 12 | . 2 . 2 . . . 1 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 154 | . 15 6 23 . 1 . 7 . 12 4 . 6 . . . . 18 . . . . 12 . . . . 12 . . 1 . 9 21 7 Terminals 102 | . 13 6 35 . . . 10 7 23 2 . 5 . . . . . . . . . . . . . 1 . . . . . . . . Fabricators 19 | . . . . . . . . . . 7 . 4 . . . . 3 . . . . . . . . 3 2 . . . . . . . Repair Stations 39 | . . . 5 . . . . . 11 . . 4 . . . . 12 . . . . 2 . . . . 2 . . . . . 3 . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . 6 . Garrison Access 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Terminal Hacks 91 | . 3 2 11 . 5 . 4 1 7 1 . 2 . 1 . . . 2 . 29 . . 1 . 17 1 . . . 4 . . . . Record 20 | . . . . . 4 . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . Part Schematic 16 | . 1 . . . . . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 9 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 16 | . 1 2 2 . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . Open Door 5 | . . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . 4 . 2 . . . . 2 . . . . . . . . 2 1 . . . . . . . Network Status 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . Build 5 | . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Station Hacks 27 | . . . 3 . . . . . 7 . . 4 . . . . 8 . . . . 1 . . . . 2 . . . . . 2 . Scan Component 16 | . . . 2 . . . . . 4 . . 2 . . . . 5 . . . . 1 . . . . 1 . . . . . 1 . Repair 11 | . . . 1 . . . . . 3 . . 2 . . . . 3 . . . . . . . . . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 . Insert Component 6 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Analyze 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 5 1 7 . . . 3 . 4 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Terminals 19 | . 4 1 7 . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 17 | . 3 1 6 . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 6 2 12 . . . 4 3 9 3 . 4 . . . . 3 . . . . 1 . . . 1 2 . . . . . 6 1 Full Trace Events 13 | . 1 . 2 . . . . 2 1 2 . 1 . . . . 1 . . . . . . . . 1 . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . 1 . . . . . 2 . 1 . . . . . 14 . . . . 11 . . . . 4 . . . . . . . 12 . Parts Built 7 | . . . . . . . . . . 2 . 2 . . . . 2 . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 267 | . . . . . . . . . . 78 . 117 . . . . 47 . . . . . . . . 25 . . . . . . . . Total Part Build Rating 32 | . . . . . . . . . . 7 . 14 . . . . 10 . . . . . . . . 1 . . . . . . . . Parts Repaired 11 | . . . 1 . . . . . 3 . . 2 . . . . 3 . . . . . . . . . 1 . . . . . 1 . Time 542 | . . . 26 . . . . . 132 . . 100 . . . . 150 . . . . . . . . . 80 . . . . . 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Machine Destruction 12 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total Allies 66 | . 1 3 . 2 . . . . . . 20 . . . 4 . 1 . . . 1 7 . . . 6 5 . . . 2 5 2 7 Largest Group 20 | . 1 3 . 2 2 . . . . . 20 20 2 2 4 4 1 . . . 1 4 3 1 . 6 7 1 . . 2 3 2 6 Highest-Rated Group 508 | . 10 40 . 43 43 . . . . . 508 508 51 51 150 150 26 . . . 96 210 210 70 . 232 349 27 . . 89 288 192 269 Highest-Rated Ally 269 | . 10 16 . 31 31 . . . . . 35 35 26 26 40 40 26 . . . 96 82 70 70 . 56 103 27 . . 47 103 96 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . 8 . . . . 1 3 3 STAY 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . RETURN 17 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 6 . . . . 1 3 3 Ally Attacks 361 | . . 21 . . . . . . . . . 72 . . . 37 . . . . 10 39 32 4 . . 62 . . . 7 34 31 12 Total Damage 11053 | . . 224 . . . . . . . . . 1067 . . . 1234 . . . . 272 598 765 84 . . 2895 . . . 206 1604 1151 953 Kills 79 | . . 5 . . . . . . . . . 7 . . . 7 . . . . 3 9 7 . . . 21 . . . 1 11 7 1 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Robot Analysis Total 9 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . . . 1 . . . . . . . . 2 2 . . . 2 1 . 2 . 1 3 . 2 . . 2 . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 6 . . . . 1 3 3 Drone Recoveries 17 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 6 . . . . 1 3 3 Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . . . 1 5 1 Branch Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Turns Passed 35174 | 55 1054 499 1441 1075 724 626 1255 1899 1039 1077 429 1183 967 829 1620 728 2047 997 645 143 381 969 823 720 256 1261 1128 544 479 1437 851 1039 1550 3404 Spaces Moved 17511 | 50 675 256 821 678 569 456 710 882 517 495 259 563 587 529 987 393 969 591 390 85 202 433 429 415 145 500 418 296 226 677 305 376 541 1086 Core 22 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 17489 | 33 675 256 821 678 569 456 710 882 517 495 259 563 587 529 987 393 969 591 390 85 202 433 429 415 145 500 418 296 226 677 305 376 541 1081 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 125 125 125 110 110 120 120 145 145 145 145 145 160 160 160 160 160 160 160 160 160 145 160 160 160 175 160 160 190 190 50 Average Speed 148 | 86 96 105 110 125 125 125 124 124 120 126 146 145 145 145 157 160 160 160 160 160 160 160 160 160 159 160 163 166 175 174 171 190 190 189 Slowest Speed 205 | 150 110 105 125 125 125 125 125 130 130 145 160 145 145 145 160 160 160 160 160 160 160 160 160 160 160 160 175 175 175 175 175 190 190 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 55 | 3 80 40 79 98 87 94 51 86 46 16 95 21 70 71 88 57 20 72 57 69 51 14 46 59 60 53 14 55 42 74 49 12 75 23 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 18 | . 1 . . . 1 . . . . . . . 1 1 2 . 6 . 1 1 . . . . 3 1 . . . . . . . . Known Exits Taken 24 | . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . 1 . . . . . . 4 2 3 1 . 1 3 . 1 . 3 4 . 2 . 1 . . 1 . . . Spaces Dug 87 | . . . 9 1 . . 1 3 . 5 . 2 . . . . 3 . 3 . . 2 . . . . 13 1 6 . 18 7 12 1 Terrain Destroyed 623 | . . . 17 124 . 29 33 3 . 6 . 2 . . . 28 3 37 6 . . 2 . . . . 14 11 8 . 73 9 91 127 Melee 7 | . . . . . . . 1 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . . . . 1 . 2 . . . . 3 . 6 . . 2 . . . . 14 2 8 . 4 9 21 5 AOE 539 | . . . 17 124 . 29 32 2 . . . . . . . 28 . 37 . . . . . . . . . 9 . . 69 . 70 122 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Total 24410 | 58 913 444 1186 847 580 484 955 1528 826 827 311 839 677 567 1053 462 1362 622 403 92 244 642 552 471 171 892 789 332 283 916 554 590 930 2008 Wait 4490 | . 100 156 199 105 8 4 115 423 214 220 30 217 70 20 47 45 268 18 6 . 35 130 100 57 2 271 286 17 37 193 193 97 257 550 Move 17476 | 49 674 255 820 677 568 455 709 879 516 495 258 562 586 528 986 392 968 590 389 84 201 432 428 414 144 499 417 295 225 676 304 375 540 1086 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 2 16 10 21 9 1 2 23 11 14 8 7 3 1 1 2 . 14 . . . . 7 5 . 2 4 4 . . 3 1 10 12 13 Fast Attach 146 | 6 2 . 3 . . . 3 1 5 4 3 1 2 . 4 . 8 1 . 4 . 8 2 . 9 6 9 3 . 12 1 5 11 33 Attach 78 | . 3 2 4 3 . 1 8 5 2 2 . . . . 2 . 6 . . . . 2 2 . . 3 2 . . 2 4 4 4 17 Detach 13 | . . . . . . . . . 1 . 1 . . . 2 . 2 . . . . 1 . . . . . . . . . 1 . 5 Swap 362 | 1 11 . 22 5 . 5 15 21 4 31 4 13 4 4 2 13 37 4 2 . 2 15 4 . 2 17 24 8 6 7 9 17 18 35 Drop 291 | . 13 . 32 9 1 2 22 12 13 14 7 4 3 3 7 . 18 . . 4 . 13 5 . 12 9 10 3 . 17 . 9 16 33 Fire 1127 | . 94 21 85 39 2 15 59 65 57 46 . 39 11 11 1 10 39 9 6 . 6 28 6 . . 26 37 6 15 6 39 72 72 205 Melee 29 | . . . . . . . 1 17 . 7 . . . . . 2 2 . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 125 | . . . . . . . . 94 . . . . . . . . . . . . . . . . . . . . . . . . . 31 Rewire 67 | . . . . . . . . . . . 1 . . . . . . . . . . 6 . . . 57 . . . . 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 56 | -11/Junkyard | Entered Materials 346 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 7) 607 | -10/Materials | Discovered new exit (range 11) 849 | -10/Materials | Build established: Scavenger-Mutant 915 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Core integrity fell below 50% 989 | -10/Materials | Discovered new exit (range 11) 1110 | -10/Materials | Entered Mines 1110 | -10/Mines | Accompanied by 1 ally 1133 | -10/Mines | Met a Derelict bent on vengeance 1221 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1239 | -10/Mines | Build established: Mutant 1274 | -10/Mines | Discovered new exit (range 15) 1339 | -10/Mines | Excavation squad dispatched 1339 | -10/Mines | A large section of the Mines collapsed 1544 | -10/Mines | Core integrity fell below 20% 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1910 | -9/Materials | Repaired Lgt. Assault Rifle 1916 | -9/Materials | Build established: Scavenger-Tank 2060 | -9/Materials | Discovered new exit (range 16) 2106 | -9/Materials | Identified exit to Mines 2769 | -9/Materials | Discovered new exit (range 15) 3050 | -9/Materials | Entered Mines 3090 | -9/Mines | Discovered new exit (range 10) 3118 | -9/Mines | Assembled infested the area 3411 | -9/Mines | Found a hidden stash of uninstalled traps 3451 | -9/Mines | Discovered new exit (range 11) 3564 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3679 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3690 | -9/Mines | Learned Materials terminal intel 3768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3768 | -9/Mines | Discovered new exit (range 5) 3924 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4125 | -9/Mines | Entered Exiles 4125 | -9/Exiles | Accompanied by 2 allies 4155 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4157 | -9/Exiles | Met 8R-AWN 4174 | -9/Exiles | Met EX-HEX 4235 | -9/Exiles | Met EX-DEC 4263 | -9/Exiles | Visited The Gauntlet 4383 | -9/Exiles | Learned location of Zion (-7) 4435 | -9/Exiles | Discovered new exit (range 15) 4595 | -9/Exiles | Met EX-BIN 4614 | -9/Exiles | Aligned with FarCom system 4615 | -9/Exiles | Given EX-Vault access code 4644 | -9/Exiles | Opened EX-Vault 4671 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4816 | -9/Exiles | Attacked by the Exiles 4849 | -9/Exiles | Entered Mines 4913 | -8/Mines | Discovered new exit (range 8) 5086 | -8/Mines | Discovered new exit (range 8) 5475 | -8/Mines | Entered Materials 5475 | -8/Materials | Evolved 2 slots: Utility x2 5476 | -8/Materials | Loaded intel: 12 terminal locations 6195 | -8/Materials | Build established: Scavenger-Gunner 6288 | -8/Materials | Identified exit to Garrison 6310 | -8/Materials | Discovered new exit (range 10) 6730 | -8/Materials | Entered Garrison 6782 | -8/Garrison | Triggered checkpoint 6835 | -8/Garrison | Garrison Relay disabled 6938 | -8/Garrison | Triggered checkpoint 7035 | -8/Garrison | Destroyed 10 combat bots 7234 | -8/Garrison | Triggered checkpoint 7263 | -8/Garrison | Discovered new exit (range 15) 7472 | -8/Garrison | Triggered checkpoint 7890 | -8/Garrison | Triggered checkpoint 7951 | -8/Garrison | Discovered new exit (range 14) 7977 | -8/Garrison | Learned Materials security intel 7982 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8110 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8250 | -8/Garrison | Triggered checkpoint 8470 | -8/Garrison | Discovered new exit (range 12) 8520 | -8/Garrison | Garrison Relay disabled 8629 | -8/Garrison | Entered Materials 9003 | -8/Materials | Discovered new exit (range 8) 9260 | -8/Materials | Repaired Imp. Cooling System 9306 | -8/Materials | Repaired Imp. Medium Armor Plating 9351 | -8/Materials | Repaired Imp. Cooling System 9378 | -8/Materials | Core integrity fell below 50% 9668 | -8/Materials | Entered Factory 9668 | -7/Factory | Evolved 2 slots: Utility x2 10173 | -7/Factory | Fabricated Adv. Cooling System (x1) 10628 | -7/Factory | Fabricated Huge Storage Unit (x1) 10717 | -7/Factory | Build established: Gunner 10745 | -7/Factory | Sucked down chute 10745 | -7/Factory | Entered Waste 10746 | -7/Waste | Joined by Warlord forces that had cleared the area 10751 | -7/Waste | Found Broken Imp. Powered Armor 11104 | -7/Waste | Discovered new exit (range 12) 11155 | -7/Waste | Identified exit to Factory 11174 | -7/Waste | Entered Factory 11174 | -7/Factory | Accompanied by 20 allies 11270 | -7/Factory | Repaired Arm. Huge Wheel 11329 | -7/Factory | Repaired Imp. Powered Armor 11976 | -7/Factory | Identified exit to Storage 11976 | -7/Factory | Identified exit to Lower Caves 12104 | -7/Factory | Fabricated Adv. Particle Charger (x2) 12357 | -7/Factory | Entered Lower Caves 12357 | -7/Lower Caves | Accompanied by 2 allies 12363 | -7/Lower Caves | Met a Warlord Commander 12364 | -7/Lower Caves | Learned location of Warlord (-4) 12370 | -7/Lower Caves | Found Encrypted Comm Array 12715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12969 | -7/Lower Caves | Learned Factory terminal intel 13174 | -7/Lower Caves | Identified exit to Lower Caves 13324 | -7/Lower Caves | Entered another Lower Caves area 13324 | -7/Lower Caves | Accompanied by 2 allies 13466 | -7/Lower Caves | Learned Factory stockpile data 14019 | -7/Lower Caves | Discovered new exit (range 8) 14151 | -7/Lower Caves | Identified exit to Zion 14153 | -7/Lower Caves | Entered Zion 14183 | -7/Zion | Given the Hacking Drone Bay 14233 | -7/Zion | Discovered new exit (range 13) 14275 | -7/Zion | System corruption cleaned by Quarantine Array 14437 | -7/Zion | Found Prototype Device 14438 | -7/Zion | Identified Hacking Drone Bay 14783 | -7/Zion | Found CR-A16's Pointy Stick 15001 | -7/Zion | Given A8's code to call for help 15049 | -7/Zion | Learned location of Recycling (-7) 15430 | -7/Zion | Imprinted 15433 | -7/Zion | Declared Zion's savior 15756 | -7/Zion | Identified exit to Proximity Caves 15773 | -7/Zion | Entered Proximity Caves 15773 | -6/Proximity Caves | Accompanied by 4 allies 16078 | -6/Proximity Caves | Spotted B-75 Beast 16097 | -6/Proximity Caves | Allies destroyed B-75 Beast 16339 | -6/Proximity Caves | Discovered new exit (range 14) 16360 | -6/Proximity Caves | Identified exit to Factory 16501 | -6/Proximity Caves | Entered Factory 16501 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 16503 | -6/Factory | Loaded intel: 26 terminal locations 17070 | -6/Factory | Retrieved Zion intel report: Branch Access 17070 | -6/Factory | Identified exit to Lower Caves 17279 | -6/Factory | Repaired Hrd. Heavy Armor Plating 17325 | -6/Factory | Repaired Arm. Huge Wheel 17367 | -6/Factory | Identified exit to Factory 17388 | -6/Factory | Repaired Antimatter Reactor? 17478 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17526 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 17729 | -6/Factory | Retrieved Zion intel report: Emergency Access 17730 | -6/Factory | Zion Recon squad teleported in 17770 | -6/Factory | Spotted B-75 Beast 17783 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 17795 | -6/Factory | Destroyed B-75 Beast 17864 | -6/Factory | Terminal network hard line cut 17890 | -6/Factory | Fabricated Adv. Terrain Scanner (x2) 18235 | -6/Factory | Build established: Scavenger-Gunner 18548 | -6/Factory | Entered Lower Caves 19018 | -6/Lower Caves | Discovered new exit (range 12) 19040 | -6/Lower Caves | Identified exit to Lower Caves 19172 | -6/Lower Caves | Encountered a Warlord checkpoint 19187 | -6/Lower Caves | Learned location of 1 exit from Factory 19203 | -6/Lower Caves | Learned location of 1 exit from Factory 19545 | -6/Lower Caves | Entered another Lower Caves area 19570 | -6/Lower Caves | Encountered a Warlord checkpoint 20147 | -6/Lower Caves | Discovered new exit (range 11) 20161 | -6/Lower Caves | Identified exit to Data Miner 20190 | -6/Lower Caves | Entered Data Miner 20190 | -6/Data Miner | Discovered new exit (range 6) 20197 | -6/Data Miner | Identified exit to Proximity Caves 20223 | -6/Data Miner | Met Data Miner 20258 | -6/Data Miner | Learned location of Section 7 (-2) 20258 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20280 | -6/Data Miner | Received God Mode back door access code from Data Miner 20333 | -6/Data Miner | Entered Proximity Caves 20344 | -5/Proximity Caves | Spotter reported a threat 20396 | -5/Proximity Caves | Escorted by Enhanced Grunt 20502 | -5/Proximity Caves | Spotted B-75 Beast 20513 | -5/Proximity Caves | Allies destroyed B-75 Beast 20551 | -5/Proximity Caves | Learned location of 1 exit from Factory 20616 | -5/Proximity Caves | Learned Factory security intel 20658 | -5/Proximity Caves | Discovered exit to Factory (range 5) 20714 | -5/Proximity Caves | Entered Factory 20714 | -5/Factory | Accompanied by 1 ally 20714 | -5/Factory | Evolved 2 slots: Utility x2 20715 | -5/Factory | Identified exit to Factory 20715 | -5/Factory | Identified exit to Upper Caves 20855 | -5/Factory | Garrison activated, responded to threat 21044 | -5/Factory | Retrieved Zion intel report: Branch Access 21045 | -5/Factory | Zion Fire squad teleported in 21073 | -5/Factory | Garrison activated, responded to threat 21508 | -5/Factory | Zion Light squad teleported in 21680 | -5/Factory | Build established: Skirmisher 21683 | -5/Factory | Entered Upper Caves 21683 | -5/Upper Caves | Accompanied by 3 allies 21734 | -5/Upper Caves | Learned Factory terminal intel 21850 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22084 | -5/Upper Caves | Spotted B-75 Beast 22090 | -5/Upper Caves | Allies destroyed B-75 Beast 22097 | -5/Upper Caves | Found Prototype Protection 22097 | -5/Upper Caves | Identified Zio. Weapon Casing 22221 | -5/Upper Caves | Discovered new exit (range 9) 22233 | -5/Upper Caves | Identified exit to Upper Caves 22269 | -5/Upper Caves | Encountered a Warlord checkpoint 22373 | -5/Upper Caves | Found Zio. Weapon Casing 22506 | -5/Upper Caves | Entered another Upper Caves area 22506 | -5/Upper Caves | Accompanied by 1 ally 22860 | -5/Upper Caves | Discovered new exit (range 16) 22949 | -5/Upper Caves | Learned Factory stockpile data 22975 | -5/Upper Caves | Learned location of 1 exit from Factory 23196 | -5/Upper Caves | Encountered a Warlord checkpoint 23202 | -5/Upper Caves | Identified exit to Zhirov 23226 | -5/Upper Caves | Entered Zhirov 23227 | -5/Zhirov | Discovered new exit (range 3) 23235 | -5/Zhirov | Identified exit to Proximity Caves 23261 | -5/Zhirov | Met Zhirov 23292 | -5/Zhirov | Learned location of Quarantine (-3) 23292 | -5/Zhirov | Learned location of Testing (-2) 23292 | -5/Zhirov | Learned location of Command (-1) 23306 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23331 | -5/Zhirov | Found Alien Artifact 23331 | -5/Zhirov | Identified Integrated Reactor 23331 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23353 | -5/Zhirov | Found Alien Artifact 23482 | -5/Zhirov | Entered Proximity Caves 23485 | -4/Proximity Caves | Spotter reported a threat 23630 | -4/Proximity Caves | Spotted B-86 Titan 23676 | -4/Proximity Caves | Destroyed B-86 Titan 24179 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 24259 | -4/Proximity Caves | Learned Research stockpile data 24357 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base 24381 | -4/Proximity Caves | Discovered exit to Factory (range 8) 24467 | -4/Proximity Caves | Build established: Gunner 24649 | -4/Proximity Caves | Fabricated Huge Storage Unit (x1) 24743 | -4/Proximity Caves | Entered Factory 24743 | -4/Factory | Accompanied by 6 allies 24743 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24744 | -4/Factory | Identified exit to Extension 24746 | -4/Factory | Loaded intel: 27 terminal locations 24787 | -4/Factory | Zion Defense Resupply teleported in 24920 | -4/Factory | Repaired Imp. Heavy Laser 25017 | -4/Factory | Build established: Commander-Skirmisher 25185 | -4/Factory | Identified exit to Research 25213 | -4/Factory | Zion Heavy squad teleported in 25331 | -4/Factory | P-70 Sage assimilated allied Assassin 7b 25684 | -4/Factory | Discovered new exit (range 19) 25720 | -4/Factory | Identified exit to Upper Caves 25743 | -4/Factory | First assault squad dispatched 25759 | -4/Factory | Incoming assault squad redirected 25808 | -4/Factory | Retrieved Zion intel report: Emergency Access 25809 | -4/Factory | Zion Offense Resupply teleported in 25826 | -4/Factory | Found Prototype Processor 25826 | -4/Factory | Identified Exp. Targeting Computer 25871 | -4/Factory | Entered Upper Caves 25871 | -4/Upper Caves | Accompanied by 1 ally 26088 | -4/Upper Caves | Build established: Scavenger-Skirmisher 26328 | -4/Upper Caves | Discovered new exit (range 17) 26370 | -4/Upper Caves | Identified exit to Upper Caves 26415 | -4/Upper Caves | Entered another Upper Caves area 26545 | -4/Upper Caves | Learned Research garrison access intel 26862 | -4/Upper Caves | Learned 8 Research zone layouts 26871 | -4/Upper Caves | Discovered new exit (range 11) 26878 | -4/Upper Caves | Encountered a Warlord checkpoint 26891 | -4/Upper Caves | Identified exit to Warlord 26894 | -4/Upper Caves | Entered Warlord 26954 | -4/Warlord | System corruption cleaned by Quarantine Array 27142 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 27442 | -4/Warlord | Rebuked by Warlord 27463 | -4/Warlord | Opened Warlord's prototype stash 27467 | -4/Warlord | Warlord's base attacked by MAIN.C 27471 | -4/Warlord | Found Prototype Reactor 27476 | -4/Warlord | Found Prototype Device 27476 | -4/Warlord | Identified Exp. Phase Shifter 27496 | -4/Warlord | Found Prototype Processor 27496 | -4/Warlord | Identified Spectral Analyzer 27817 | -4/Warlord | Warlord forces counterattacked 27843 | -4/Warlord | Spotted Executioner 27845 | -4/Warlord | Spotted Executioner 27850 | -4/Warlord | Build established: Scavenger-Tank 27885 | -4/Warlord | Spotted B-90 Cyclops 27885 | -4/Warlord | Spotted B-86 Titan 27887 | -4/Warlord | Spotted Executioner 28019 | -4/Warlord | Found Exp. Targeting Computer 28023 | -4/Warlord | Found Prototype Processor 28023 | -4/Warlord | Identified Exp. Core Analyzer 28142 | -4/Warlord | Warlord base infiltrated, sounded retreat 28199 | -4/Warlord | Spotted Executioner 28273 | -4/Warlord | Spotted Executioner 28309 | -4/Warlord | Discovered new exit (range 14) 28330 | -4/Warlord | Identified exit to Proximity Caves 28331 | -4/Warlord | Entered Proximity Caves 28667 | -3/Proximity Caves | Build established: Scavenger-Gunner 28748 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 28821 | -3/Proximity Caves | System corruption reached 10% 28858 | -3/Proximity Caves | Lost 4 parts (1p1n2u) 29099 | -3/Proximity Caves | Build established: Scavenger-Tank 29132 | -3/Proximity Caves | Discovered exit to Research (range 20) 29182 | -3/Proximity Caves | Entered Research 29182 | -3/Research | Evolved 2 slots: Power x1, Utility x1 29183 | -3/Research | Identified Vortex Chain Reactor 29185 | -3/Research | Loaded intel: 4 garrison access locations 29204 | -3/Research | Identified exit to Armory 29204 | -3/Research | Identified exit to Quarantine 29227 | -3/Research | Zion Heavy squad teleported in 29428 | -3/Research | Found Prototype Protection 29501 | -3/Research | Retrieved Zion intel report: Active Terminals 29502 | -3/Research | Zion Light squad teleported in 29519 | -3/Research | Found Zio. Weapon Casing 29743 | -3/Research | Found Zio. Weapon Casing 29871 | -3/Research | System corruption reached 10% 30221 | -3/Research | Entered Quarantine 30255 | -3/Quarantine | Found Alien Artifact 30270 | -3/Quarantine | Found Alien Artifact 30424 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 30425 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 30433 | -3/Quarantine | Identified Transdimensional Reconstructor (x3) 30552 | -3/Quarantine | Found Alien Artifact 30623 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 30711 | -3/Quarantine | Repaired Centrium Medium Armor Plating? 30959 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 31084 | -3/Quarantine | Cryocooling Duct disabled 31099 | -3/Quarantine | Ambient heat levels rising (+20) 31099 | -3/Quarantine | Non-combat units ordered to evacuate 31198 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 31221 | -3/Quarantine | First assault squad dispatched 31249 | -3/Quarantine | Incoming assault squad redirected 31346 | -3/Quarantine | Destroyed 8 combat bots 31491 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 31554 | -3/Quarantine | Retrieved Zion intel report: Branch Access 31572 | -3/Quarantine | Found Alien Artifact 31572 | -3/Quarantine | Identified Core Reset Matrix 31572 | -3/Quarantine | Identified Subatomic Replicator 31572 | -3/Quarantine | Used Core Reset Matrix 31576 | -3/Quarantine | Detected hypermatrix surge 31576 | -3/Quarantine | Sensed 12 artifacts in vicinity 31666 | -3/Quarantine | Found Core Stripper 31675 | -3/Quarantine | Terminal network hard line cut 31690 | -3/Quarantine | Discovered new exit (range 16) 31747 | -3/Quarantine | Identified exit to Research 31771 | -3/Quarantine | Entered Research 31771 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 32120 | -2/Research | Found Unknown Device 32120 | -2/Research | Identified Quantum Capacitor 32411 | -2/Research | Destroyed 7 combat bots 32553 | -2/Research | First assault squad dispatched 32729 | -2/Research | Garrison activated, responded to threat 32975 | -2/Research | Retrieved Zion intel report: Guard Positions 32976 | -2/Research | Zion Experimental squad teleported in 32982 | -2/Research | Spotted B-90 Cyclops 33001 | -2/Research | Warped through subspace 33099 | -2/Research | Destroyed B-90 Cyclops 33144 | -2/Research | Found Prototype Protection 33144 | -2/Research | Identified Zio. Shade Armor 33145 | -2/Research | Destroyed 7 combat bots 33150 | -2/Research | Found Prototype Processor 33150 | -2/Research | Identified Exp. Targeting Computer 33157 | -2/Research | Found Prototype Energy Cannon 33157 | -2/Research | Identified Zio. Alpha Cannon Mk. II 33177 | -2/Research | Terminal network hard line cut 33834 | -2/Research | Incoming assault squad redirected 33866 | -2/Research | System corruption reached 10% 34001 | -2/Research | Incoming investigation squad redirected 34023 | -2/Research | Garrison activated, responded to threat 34089 | -2/Research | Incoming assault squad redirected 34089 | -2/Research | Discovered new exit (range 3) 34091 | -2/Research | Identified exit to Access 34457 | -2/Research | High security lockdown imminent 34457 | -2/Research | Garrison activated, responded to threat 34537 | -2/Research | High security lockdown engaged 34577 | -2/Research | Destroyed 13 combat bots 34636 | -2/Research | Spotted Striker 34656 | -2/Research | Destroyed Striker 34677 | -2/Research | Destroyed 9 combat bots 34685 | -2/Research | Lost 4 parts (1p1n2u) 34716 | -2/Research | Spotted Executioner 34716 | -2/Research | Spotted Striker 34721 | -2/Research | Destroyed Executioner 34726 | -2/Research | Destroyed Striker 34764 | -2/Research | Destroyed 16 combat bots 34829 | -2/Research | Spotted Investigator 34830 | -2/Research | Spotted Striker 34830 | -2/Research | Spotted Striker 34830 | -2/Research | Scanned by Researcher 34832 | -2/Research | Destroyed Investigator 34838 | -2/Research | Warped through subspace 35070 | -2/Research | Spotted Striker 35092 | -2/Research | Destroyed Striker 35112 | -2/Research | Lost 3 parts (2u1w) 35146 | -2/Research | Spotted Striker 35149 | -2/Research | Spotted Striker 35149 | -2/Research | Spotted Executioner 35158 | -2/Research | Released all parts (13) 35159 | -2/Research | Spotted Investigator 35165 | -2/Research | Core integrity fell below 50% 35170 | -2/Research | Emitted hypermatrix ping 35173 | -2/Research | Core integrity fell below 20% 35175 | -2/Research | Assembled emerged from beneath the floor 35175 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 35173_ Penetrated by Slug. 35173_ I-47 Archangel stasis bubble strength at 160. 35173_ Striker stasis bubble strength at 112. 35173_ Penetrated by Slug. 35173_ Slug penetrates Earth. 35173_ I-47 Archangel suffers critical hit (Destroy). 35173_ Stasis bubble strength at 134. 35173_ Critical hit (Burn: +18). 35174_ System corrupted: Heat flow error (+135). 35174_ I-47 Archangel stasis bubble strength at 150. 35174_ Striker stasis bubble strength at 104. 35174_ G-73 Enforcer stasis bubble strength at 131. 35174_ Stasis bubble strength at 128. 35175_ Assembled emerge from beneath the floor. 35175_ Slug penetrates B-74 Champion. 35175_ as-72046 sneak attacks. 35175_ Slug penetrates as-54624. 35175_ Slug penetrates Wall. 35175_ I-47 Archangel stasis bubble strength at 140. 35175_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ # # ##### #? | | # """ # # ##### # | | # """ =# # """ """ ##### # | | # # # """ """ #?### # | | # =# #! ""? """ + # | | # """ # # ### # | | # """ # # ### # | | # """ # # ? ### #? | | # # #? ### # | | # %# # """ ### # | | # """ +% # """S"" ### # | | # """ # h """""" ### # | | # """ h# ############ ## | | # # %% ########### ## | | # [%! ########### ## | | ###### !%%= ############# | | # /=*= [ % ## | | # i!*]%%% %######## ## | | # * =i= ######### ## | | # gh g ###?##### ## | | # hg gh%i ######## ## | | # pgggp* i# ######### ##%[!% | | # i cb g ######### ##[%! ! | | # aEp #### # %! G | | # aa!g;##### ! # "" | | # a @ab[###### " | | # !aKKg;##### ! # | | # *]% %!###### = # | | ; ! %;!%=*###### # # | | # ;!!%!###########?# # | | # #!%#%############# % + | | # #/%#=|############!% = # | | # #[!# [############%### # | | #;##;;### !# ########?#### ####### | | ?####### ########?###### # #? | | ?#?##?### ###############!# ?## | | #?######## ###############%# ?## | | ##?#######################=# ## | | ################! ####%# ## | | #?#######?###### [ %####%##+#### | | ?##########?#### "%+% =%% + | | ##??############ !####=####### | | ######???###?### # [%= # | | ?## #####?# # ?!%= # | | ?## ? ###?####+##### ^ # ? | | #?# ? ########%##?## ^ ^ # ? | | ##? ##?###?# #?### ^ # | | #?# ?? ??####### ##### # | | ### ?? ? ######## ############ | | ######+######### #?#?####### ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 79 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Huge Storage Unit | x1 | -7/Factory Adv. Particle Charger | x2 | -7/Factory | Preloaded Adv. Terrain Scanner | x2 | -6/Factory Huge Storage Unit | x1 | -4/Proximity Caves Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed DamperRocketThruster Manual? 0 Play Time 04:57:10 Cumulative 1701.8 hours Start 2023.05.08 @ 00:05:20 End 2023.05.12 @ 02:00:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 598 Rogue 598 Adventurer 0 Explorer 0 Win Type - Total 130 Types 27/13/56/7/1/2/22/1/1 Lore% 98 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 497fbbe7-e0c4-41ed-91b2-4ea6228f9ba7