Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 02:00:36

Player: Terminus

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (34)       6800
Robots Destroyed (524)     2620
Value Destroyed (22109)    22109
Prototype IDs (101)        2020
Alien Tech Used (3)        600
Bonus (17389)              17389
              TOTAL SCORE: 55538

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8510
Follower Combat Kills      2472
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -593

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          26%
Temperature                Cool (86)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (5) ----
    Coolant Network
    Subatomic Replicator
    Core Stripper

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Coolant Network
               Huge Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Weapon Cycler
               Centrium Medium Armor Plating
       Zionite Shade Armor
      Advanced Force Field
>              --- WEAPON -----------
               Plasma Rifle
               Plasma Rifle
         Heavy Gatling Laser
               Phase Gun
      Advanced Plasma Rifle
>              --- INVENTORY --------
       Zionite Heavy DM Reactor
               Particle Reactor
       Armored Huge Wheel
               Centrium Wheel
               Coolant Network
               Particle Accelerator
      Improved Transmission Jammer
      Improved Weapon Shielding
       Zionite Weapon Casing
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Powered Armor
               Graphene Brace
               Hacking Suite
               Hacking Drone Bay
               Transdimensional Reconstructor
               Subatomic Replicator
       Zionite Alpha Cannon Mk. II
     Precision Rocket Launcher
      Improved Plasma Cutter
               Core Stripper
               CR-A16's Behemoth Slayer
[Rating: 180]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             582  | 7   16  2   29  8   .   6   26  27  11  37  7   14  6   4   8   13  51  5   2   4   2   25  8   .   10  26  35  11  6   21  14  26  32  83  
  Power                    34   | 1   5   .   5   1   .   .   1   1   1   1   2   .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   6   
    Engine                 20   | 1   5   .   5   1   .   .   1   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   5   
  Propulsion               33   | 2   4   1   6   3   .   1   5   3   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  33   | 2   4   1   6   3   .   1   5   3   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  327  | 1   4   .   6   1   .   1   10  4   3   26  3   9   6   2   4   9   33  2   .   .   2   19  8   .   4   24  21  5   4   19  3   14  20  60  
    Device                 199  | .   2   .   3   .   .   .   5   1   1   12  .   5   4   1   1   9   28  2   .   .   2   17  4   .   .   19  13  2   3   11  2   9   12  31  
    Storage                7    | 1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   2   
    Hackware               3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             107  | .   .   .   3   1   .   1   3   2   1   11  3   4   2   1   3   .   4   .   .   .   .   1   4   .   3   4   7   3   1   5   1   4   8   27  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   188  | 3   3   1   12  3   .   4   10  19  5   9   2   4   .   2   3   4   13  3   2   4   .   6   .   .   6   1   13  6   2   1   9   11  11  16  
    Energy Gun             133  | 1   3   1   9   2   .   2   8   12  5   6   1   2   .   2   3   2   9   2   1   4   .   3   .   .   6   1   7   4   1   1   5   10  10  10  
    Energy Cannon          23   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   1   .   .   3   .   .   .   .   6   1   1   .   2   1   .   3   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   2   1   .   2   1   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  36   | .   .   .   2   .   .   .   1   .   1   1   1   .   .   .   1   .   3   .   .   .   .   3   1   .   3   .   3   .   .   7   .   5   1   3   
Parts Lost                 55   | .   3   2   2   3   .   1   6   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   5   2   2   19  
  Power                    6    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   
  Propulsion               11   | .   2   1   2   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  22   | .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   2   1   10  
  Weapon                   16   | .   1   1   .   1   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   
  Highest Loss Streak      8    | .   1   2   1   2   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   4   2   1   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     92   | .   98  99  99  99  100 100 99  99  99  94  92  92  92  92  85  84  85  86  86  62  86  87  89  94  73  93  93  94  94  93  89  89  89  88  
  Engine                   5    | .   14  14  11  10  11  11  9   9   9   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  10  10  8   5   4   4   3   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   6   6   5   5   5   5   .   .   .   .   1   3   4   4   6   
  Wheel                    9    | .   27  27  21  22  22  22  17  18  17  9   7   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   
  Device                   15   | .   12  14  11  11  11  11  18  15  13  12  7   14  14  14  11  7   12  13  13  13  13  16  17  17  17  16  20  20  20  17  19  23  26  20  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   
  Processor                15   | .   .   .   .   .   .   .   5   9   9   22  23  23  23  23  23  23  20  20  20  20  20  23  23  23  23  23  21  21  21  21  18  14  14  15  
  Hackware                 1    | .   .   .   .   .   .   .   3   2   4   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               8    | .   .   .   10  11  11  11  9   8   8   2   7   .   .   .   5   7   6   6   6   6   6   5   6   11  10  11  10  10  10  13  11  13  10  11  
  Energy Gun               23   | .   20  28  32  32  33  32  26  25  27  21  23  22  23  23  19  22  25  25  25  2   26  22  23  23  3   23  19  19  20  21  20  18  18  19  
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
Heaviest Build             199  | 12  48  48  64  65  64  65  68  68  67  107 113 112 112 109 127 128 140 136 137 133 133 138 135 130 130 130 143 147 146 151 153 187 191 199 
  Greatest Support         28   | 26  26  26  26  20  20  20  20  22  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Greatest Overweight (x)  7    | 2   2   1   3   3   3   3   3   3   3   3   4   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   6   6   7   
  Average Overweight (x)   3    | .   .   1   1   3   3   3   2   2   2   2   3   3   3   3   3   4   4   4   4   4   4   4   4   4   3   4   4   4   5   4   4   6   6   5   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   13  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 2   12  19  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 1   8   14  19  19  19  19  19  19  19  19  24  24  24  25  24  25  24  25  25  25  25  24  24  25  24  24  24  25  25  24  23  22  24  23  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 2   11  19  20  20  20  20  20  18  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  20  23  25  5   

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 23% | Gunner
 20% | Scavenger-Gunner
  7% | Scavenger-Skirmisher
  6% | Skirmisher
  5% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
       Scavenger-Tank | -9/Mines
       Scavenger-Tank | -9/Exiles
       Scavenger-Tank | -8/Mines
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -8/Garrison
     Scavenger-Gunner | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Waste
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
               Gunner | -6/Factory
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
               Gunner | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
               Gunner | -4/Proximity Caves
 Commander-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
       Scavenger-Tank | -4/Warlord
     Scavenger-Gunner | -3/Proximity Caves
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -3/Quarantine
       Scavenger-Tank | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Matter Collected           7560  | 247  259  20   323  262  .    110  233  288  149  375  50   99   194  76   104  119  549  105  41   .    75   256  86   20   .    382  247  193  92   230  260  308  414  1394 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27774 | .    919  196  1271 514  .    250  1564 1356 1107 1346 .    598  250  321  .    179  1237 163  .    .    19   933  183  .    .    705  475  166  217  187  949  1978 2153 8538 
  Parts                    1163  | .    56   15   101  20   .    21   71   55   54   48   .    41   13   8    .    6    51   12   .    .    3    34   8    .    .    28   22   16   6    11   32   77   94   260  
Haulers Intercepted        28    | .    2    .    4    .    .    .    4    .    3    2    .    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    .    .    
Recyclers Shooed           18    | .    2    .    3    1    .    1    1    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      182   | .    .    .    .    .    .    .    .    .    .    .    .    .    18   13   2    13   .    11   .    .    11   .    20   .    .    45   .    13   6    .    30   .    .    .    
  Prevented                21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    15   .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Combat Hostiles Destroyed  426  | .   16  5   26  18  .   7   15  27  14  22  .   8   4   2   .   6   11  8   .   .   2   12  3   .   .   9   4   7   3   2   20  18  32  125 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     318  | .   15  5   22  7   .   2   14  23  13  22  .   8   4   2   .   2   10  5   .   .   2   9   3   .   .   8   3   2   3   2   10  15  28  79  
  AOE                      76   | .   .   .   4   11  .   5   1   2   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   5   .   .   9   .   3   30  
Classes Destroyed          30   | .   8   1   2   2   .   .   2   4   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   2   .   .   4   
  Worker                   30   | .   2   1   3   2   .   2   5   .   1   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   5   
  Builder                  8    | .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Tunneler                 5    | .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   28   | .   2   .   4   .   .   .   4   .   3   2   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   
  Recycler                 25   | .   1   .   2   4   .   2   4   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   5   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Operator                 6    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  38   | .   1   .   5   .   .   .   3   .   3   1   .   6   .   .   .   .   4   .   .   .   .   2   .   .   .   2   2   .   .   .   .   2   1   6   
  Swarmer                  73   | .   .   .   14  .   .   7   .   3   3   3   .   3   .   .   .   4   .   7   .   .   .   2   1   .   .   .   .   5   .   .   7   2   3   9   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Grunt                    164  | .   16  4   2   .   .   .   5   11  6   16  .   3   2   2   .   1   5   .   .   .   .   5   .   .   .   2   .   .   3   1   6   8   20  46  
  Brawler                  13   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   1   4   
  Duelist                  8    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Protector                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   
  Sentry                   38   | .   .   .   10  .   .   .   4   4   4   1   .   .   1   .   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   .   7   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Hunter                   18   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   1   6   
  Programmer               57   | .   .   .   .   .   .   .   .   4   .   1   .   2   1   .   .   .   2   1   .   .   .   2   .   .   .   3   3   2   .   .   .   2   5   29  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                17   | .   .   1   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           16   | .   3   4   6   8   .   6   8   10  9   4   .   4   1   2   .   4   4   4   .   .   1   4   1   .   .   3   3   5   3   1   6   7   8   16  
  Combat Bots Only         16   | .   3   4   6   5   .   4   3   10  3   4   .   4   1   2   .   4   3   4   .   .   1   4   1   .   .   3   2   5   3   1   6   5   8   16  
Max Kills in Single Turn   6    | .   1   1   3   2   .   2   2   2   1   1   .   1   1   1   .   2   1   2   .   .   1   2   1   .   .   1   1   5   1   2   2   2   2   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Exploded                 5    | .   .   .   3   2   .   2   1   2   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   5   .   .   2   .   2   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   
Damage Taken               16339 | .     655   163   601   541   .     95    820   676   458   536   .     443   97    87    .     398   674   180   .     .     .     505   86    .     .     706   144   109   81    214   1109  794   1032  5135  
  Core                     2670  | .     167   43    96    20    .     .     107   65    105   116   .     61    .     .     .     13    81    15    .     .     .     43    34    .     .     154   .     .     .     .     93    101   88    1268  
  Absorbed by Shields      5984  | .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     835   1019  4096  
  Redirected to Shielding  553   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    21    .     18    .     41    172   43    239   
  Regen/Repaired (Parts)   2136  | .     .     .     21    .     .     .     .     .     269   .     85    325   44    .     34    .     705   .     .     .     .     .     .     .     .     .     91    .     .     26    .     .     536   .     
Core Remaining (%)         72    | 100   .     16    .     .     .     71    .     .     49    .     .     .     .     .     .     72    .     .     .     .     88    .     .     .     .     76    .     .     .     .     91    .     85    .     
Volleys Fired              1127  | .     94    21    85    39    2     15    59    65    57    46    .     39    11    11    1     10    39    9     6     .     6     28    6     .     .     26    37    6     15    6     39    72    72    205   
  Largest                  5     | .     2     2     3     3     1     3     3     3     3     3     .     3     3     3     1     3     4     4     1     .     4     4     4     .     .     4     4     4     4     4     4     4     4     5     
  Hottest                  439   | .     80    80    168   175   63    175   182   189   173   177   .     177   177   211   75    211   272   252   90    .     252   252   252   .     .     252   252   252   285   256   305   318   353   439   
Shots Fired                3500  | .     183   42    249   83    2     35    171   179   149   134   .     114   33    35    1     24    147   26    7     .     24    99    24    .     .     100   88    15    33    24    123   242   250   864   
  Gun                      3383  | .     183   42    246   66    2     30    168   178   149   133   .     112   33    35    1     22    144   23    1     .     24    97    24    .     .     100   70    12    27    24    112   238   248   839   
  Cannon                   49    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     .     6     .     .     2     .     .     .     .     18    2     6     .     4     4     .     2     
  Launcher                 67    | .     .     .     3     17    .     5     3     1     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     1     .     .     7     .     2     23    
  Special                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  81    | .     81    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  3340  | .     102   42    246   66    2     30    168   178   149   133   .     114   33    35    1     22    147   23    7     .     24    99    24    .     .     100   88    14    33    24    116   234   245   841   
  Explosive                67    | .     .     .     3     17    .     5     3     1     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     1     .     .     7     .     2     23    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     3     .     
  Robot Hit Streak         51    | .     16    8     11    7     .     7     20    31    20    22    .     12    13    12    .     5     20    11    2     .     3     25    13    .     .     19    17    12    19    9     13    16    16    51    
  Robot Miss Streak        6     | .     3     2     3     5     .     2     3     3     4     3     .     4     3     2     .     1     3     2     .     .     2     1     1     .     .     3     3     .     2     5     6     5     4     6     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        56    | .     2     1     5     1     .     .     1     3     2     5     .     .     .     .     .     .     .     2     .     .     .     4     .     .     .     1     .     .     .     1     4     4     5     15    
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     1     1     1     1     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     1     1     1     1     1     
Shots Hit Robots           2271  | .     132   31    148   37    .     18    119   124   98    98    .     63    22    21    .     19    92    13    1     .     11    72    15    .     .     68    42    11    19    15    77    144   166   595   
  Core Hits                1290  | .     52    14    65    47    .     13    55    54    36    51    .     34    10    9     .     11    42    10    .     .     4     31    9     .     .     24    20    8     8     4     66    69    101   443   
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         125   | .     1     .     2     3     .     .     9     7     5     7     .     1     2     1     .     2     4     1     1     .     .     5     .     .     .     7     6     1     3     .     3     6     7     41    
    Burn                   124   | .     .     .     2     3     .     .     9     7     5     7     .     1     2     1     .     2     4     1     1     .     .     5     .     .     .     7     6     1     3     .     3     6     7     41    
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              29    | .     .     .     .     .     .     .     1     17    .     7     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25    | .     .     .     .     .     .     .     1     17    .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           61797 | .     1283  345   1972  1650  .     565   2189  2318  1998  1992  .     1404  447   445   .     654   2087  626   25    .     263   1733  340   .     .     1647  1080  633   462   407   3422  4149  5552  22109 
  Guns                     50128 | .     1283  345   1731  554   .     252   1939  2194  1998  1992  .     1404  447   445   .     340   2024  317   25    .     263   1733  340   .     .     1647  1080  276   462   407   1818  4149  5082  15581 
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               11505 | .     .     .     241   1096  .     313   250   124   .     .     .     .     .     .     .     213   .     309   .     .     .     .     .     .     .     .     .     357   .     .     1604  .     470   6528  
  Melee                    164   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   63    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  478   | .     478   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  49650 | .     805   345   1731  554   .     252   1939  2194  1998  1992  .     1404  447   445   .     340   2024  317   25    .     263   1733  340   .     .     1647  1080  276   462   407   1818  4149  5082  15581 
  Explosive                11505 | .     .     .     241   1096  .     313   250   124   .     .     .     .     .     .     .     213   .     309   .     .     .     .     .     .     .     .     .     357   .     .     1604  .     470   6528  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 164   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   63    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         26    | .     .     .     .     .     .     .     .     2     3     .     .     4     4     4     4     .     .     1     1     1     1     1     1     1     1     6     1     2     2     2     11    10    13    26    
  Average Corruption       4     | .     .     .     .     .     .     .     .     1     2     .     .     3     4     4     4     .     .     1     1     1     1     1     1     1     1     5     1     1     2     1     5     9     11    8     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  357   | .     .     .     .     .     .     .     .     .     14    .     .     14    22    19    4     .     .     6     7     1     1     3     8     7     2     28    7     5     7     1     17    16    61    107   
    Message Errors         80    | .     .     .     .     .     .     .     .     .     .     .     .     3     6     1     1     .     .     3     .     .     .     1     3     .     1     7     1     2     4     .     5     5     14    23    
    Matter Fused           90    | .     .     .     .     .     .     .     .     .     5     .     .     3     6     6     2     .     .     1     5     .     .     1     1     3     .     4     1     .     .     .     5     1     16    30    
    Heat Flow Errors       37    | .     .     .     .     .     .     .     .     .     1     .     .     2     4     1     .     .     .     .     .     1     .     1     1     1     .     1     2     .     1     .     2     2     6     11    
    Energy Discharges      30    | .     .     .     .     .     .     .     .     .     1     .     .     1     1     3     .     .     .     .     1     .     1     .     .     .     1     1     1     .     1     .     2     1     5     10    
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     1     
    Parts Fused            6     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     3     
    Data Loss (minor)      39    | .     .     .     .     .     .     .     .     .     2     .     .     2     2     3     1     .     .     .     .     .     .     .     1     2     .     6     1     1     .     1     .     3     6     8     
    Data Loss (major)      21    | .     .     .     .     .     .     .     .     .     2     .     .     1     2     .     .     .     .     1     .     .     .     .     .     .     .     4     1     2     1     .     1     1     2     3     
    Misfires               12    | .     .     .     .     .     .     .     .     .     1     .     .     1     .     3     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     1     1     1     2     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     1     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Weapon Failures        25    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     5     14    
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            276   | .     .     .     20    42    .     4     .     .     .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     19    .     .     70    .     .     85    
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               276   | .     .     .     20    42    .     4     .     .     .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     .     .     .     19    .     .     70    .     .     85    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      163   | .     .     .     .     93    .     .     33    .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     
  Shots                    6     | .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        473   | .     16    5     258   329   .     243   90    145   81    45    .     222   238   144   .     294   270   189   .     204   360   216   224   58    .     212   210   72    207   .     168   385   332   473   
  Average Temperature      71    | .     6     2     37    101   .     74    18    60    27    13    .     37    45    69    .     87    83    62    .     114   138   69    63    34    .     37    27    36    89    .     28    119   79    117   
  Received Heat Transfer   2938  | .     336   48    207   20    .     .     225   275   90    228   .     135   45    45    .     9     126   .     .     .     .     72    9     .     .     57    .     .     46    .     177   67    260   461   
  Effects                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     2     .     4     
    Energy Bleed           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     4     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              33    | .     1     .     .     .     .     .     .     3     1     .     .     .     .     1     .     1     .     .     .     .     .     3     .     .     .     1     1     .     .     .     1     3     1     16    
  Combat Hostiles          31    | .     1     .     .     .     .     .     .     2     1     .     .     .     .     1     .     1     .     .     .     .     .     3     .     .     .     1     1     .     .     .     1     3     1     15    
  Parts Melted             299   | .     2     .     5     .     .     1     11    19    8     14    .     8     1     .     .     2     14    3     .     .     1     18    .     .     .     11    4     3     1     1     6     15    18    133   
  Heat Transferred         96210 | .     1850  775   4186  1591  .     629   5143  5106  4070  4107  .     2590  962   942   .     922   3704  555   111   .     407   3219  555   .     .     3034  2109  444   925   592   2545  6253  6860  32024 
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Peak Influence             3212 | .    286  248  519  293  .    194  195  1031 827  413  144  190  .    .    .    .    254  .    .    .    .    550  .    .    .    .    649  .    .    .    .    608  898  3212 
  Initial                  502  | .    .    97   12   166  .    .    1    54   502  112  144  .    .    .    .    .    123  .    .    .    .    211  .    .    .    .    150  .    .    .    .    108  333  485  
  Average                  472  | .    174  156  282  127  .    57   96   562  443  209  133  76   .    .    .    .    95   .    .    .    .    376  .    .    .    .    397  .    .    .    .    371  519  1533 
Maximum Alert Level        5    | .    1    1    2    1    .    .    .    3    3    2    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    3    5    
  Low Security (%)         41   | 100  55   78   39   70   .    100  100  12   .    44   100  100  .    .    .    .    92   .    .    .    .    3    .    .    .    .    26   .    .    .    .    23   4    .    
  Level 1                  18   | .    44   21   27   29   .    .    .    2    53   54   .    .    .    .    .    .    7    .    .    .    .    54   .    .    .    .    16   .    .    .    .    27   30   .    
  Level 2                  20   | .    .    .    32   .    .    .    .    47   37   1    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    57   .    .    .    .    48   36   14   
  Level 3                  9    | .    .    .    .    .    .    .    .    36   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   22   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          100  | .    4    .    1    2    .    .    3    .    .    6    .    3    .    .    .    .    8    .    .    .    .    4    .    .    .    1    4    .    .    .    1    6    7    50   
  Investigation            12   | .    3    .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
  Extermination            23   | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    3    8    
  Reinforcement            21   | .    1    .    .    2    .    .    3    .    .    2    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    2    2    
  Assault                  35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    32   
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    7    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    
Construction Impeded       3    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Distress Signals           17   | .   .   .   4   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   2   2   .   
Communications Jammed      121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   32  .   .   .   .   17  .   .   .   
  Distress Signals         121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   32  .   .   .   .   17  .   .   .   
Times Spotted              680  | .   27  5   40  21  .   6   21  26  22  26  .   23  4   3   .   10  15  5   .   .   4   19  9   .   .   11  24  6   2   41  24  37  41  208 
  Peak Tracking Total      30   | .   4   2   7   5   9   4   4   6   5   5   .   4   1   3   .   4   3   3   .   .   1   4   3   .   .   4   4   5   2   12  9   5   5   30  
  Tactical Retreats        16   | .   2   .   1   1   .   .   .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Traps Triggered            19   | .   2   .   .   .   .   .   .   12  .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   1   .   1   .   .   .   .   1   .   13  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Disabled          31   | .   .   .   1   .   1   .   .   2   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   6   .   .   .   1   .   13  2   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Machines Accessed          77   | .   7   2   12  .   2   .   6   3   9   3   .   5   .   1   .   .   3   2   .   4   .   1   1   .   4   2   2   .   .   1   .   .   6   1   
  Terminals                34   | .   5   2   10  .   .   .   4   3   6   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                241  | .   16  6   40  .   5   .   15  7   37  9   .   13  .   1   .   .   15  2   .   29  .   2   1   .   17  4   4   .   .   4   .   .   11  3   
  Successful               164  | .   8   3   21  .   5   .   12  1   21  6   .   10  .   1   .   .   10  2   .   29  .   1   1   .   17  3   4   .   .   4   .   .   5   .   
  Failed                   77   | .   8   3   19  .   .   .   3   6   16  3   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   6   3   
    Catastrophic           12   | .   2   .   2   .   .   .   1   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   154  | .   15  6   23  .   1   .   7   .   12  4   .   6   .   .   .   .   18  .   .   .   .   12  .   .   .   .   12  .   .   1   .   9   21  7   
  Terminals                102  | .   13  6   35  .   .   .   10  7   23  2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   7   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Repair Stations          39   | .   .   .   5   .   .   .   .   .   11  .   .   4   .   .   .   .   12  .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
Terminal Hacks             91   | .   3   2   11  .   5   .   4   1   7   1   .   2   .   1   .   .   .   2   .   29  .   .   1   .   17  1   .   .   .   4   .   .   .   .   
  Record                   20   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       27   | .   .   .   3   .   .   .   .   .   7   .   .   4   .   .   .   .   8   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Scan Component           16   | .   .   .   2   .   .   .   .   .   4   .   .   2   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair                   11   | .   .   .   1   .   .   .   .   .   3   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Insert Component         6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   5   1   7   .   .   .   3   .   4   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                19   | .   4   1   7   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 17   | .   3   1   6   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   6   2   12  .   .   .   4   3   9   3   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   6   1   
  Full Trace Events        13   | .   1   .   2   .   .   .   .   2   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   45   | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   14  .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   12  .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   267  | .   .   .   .   .   .   .   .   .   .   78  .   117 .   .   .   .   47  .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   
  Total Part Build Rating  32   | .   .   .   .   .   .   .   .   .   .   7   .   14  .   .   .   .   10  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Repaired             11   | .   .   .   1   .   .   .   .   .   3   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Time                     542  | .   .   .   26  .   .   .   .   .   132 .   .   100 .   .   .   .   150 .   .   .   .   .   .   .   .   .   80  .   .   .   .   .   54  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total Allies               66    | .    1    3    .    2    .    .    .    .    .    .    20   .    .    .    4    .    1    .    .    .    1    7    .    .    .    6    5    .    .    .    2    5    2    7    
  Largest Group            20    | .    1    3    .    2    2    .    .    .    .    .    20   20   2    2    4    4    1    .    .    .    1    4    3    1    .    6    7    1    .    .    2    3    2    6    
  Highest-Rated Group      508   | .    10   40   .    43   43   .    .    .    .    .    508  508  51   51   150  150  26   .    .    .    96   210  210  70   .    232  349  27   .    .    89   288  192  269  
  Highest-Rated Ally       269   | .    10   16   .    31   31   .    .    .    .    .    35   35   26   26   40   40   26   .    .    .    96   82   70   70   .    56   103  27   .    .    47   103  96   269  
Zionite Dispatches         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    1    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    8    .    .    .    .    1    3    3    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    3    3    
Ally Attacks               361   | .    .    21   .    .    .    .    .    .    .    .    .    72   .    .    .    37   .    .    .    .    10   39   32   4    .    .    62   .    .    .    7    34   31   12   
  Total Damage             11053 | .    .    224  .    .    .    .    .    .    .    .    .    1067 .    .    .    1234 .    .    .    .    272  598  765  84   .    .    2895 .    .    .    206  1604 1151 953  
  Kills                    79    | .    .    5    .    .    .    .    .    .    .    .    .    7    .    .    .    7    .    .    .    .    3    9    7    .    .    .    21   .    .    .    1    11   7    1    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res 
Robot Analysis Total       9    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   2   1   .   2   .   1   3   .   2   .   .   2   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   3   3   
  Drone Recoveries         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   3   3   
Zionite Intel Received     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   5   1   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Turns Passed               35174 | 55   1054 499  1441 1075 724  626  1255 1899 1039 1077 429  1183 967  829  1620 728  2047 997  645  143  381  969  823  720  256  1261 1128 544  479  1437 851  1039 1550 3404 
Spaces Moved               17511 | 50   675  256  821  678  569  456  710  882  517  495  259  563  587  529  987  393  969  591  390  85   202  433  429  415  145  500  418  296  226  677  305  376  541  1086 
  Core                     22    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   17489 | 33   675  256  821  678  569  456  710  882  517  495  259  563  587  529  987  393  969  591  390  85   202  433  429  415  145  500  418  296  226  677  305  376  541  1081 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   105  105  125  125  125  110  110  120  120  145  145  145  145  145  160  160  160  160  160  160  160  160  160  145  160  160  160  175  160  160  190  190  50   
  Average Speed            148   | 86   96   105  110  125  125  125  124  124  120  126  146  145  145  145  157  160  160  160  160  160  160  160  160  160  159  160  163  166  175  174  171  190  190  189  
  Slowest Speed            205   | 150  110  105  125  125  125  125  125  130  130  145  160  145  145  145  160  160  160  160  160  160  160  160  160  160  160  160  175  175  175  175  175  190  190  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       55    | 3    80   40   79   98   87   94   51   86   46   16   95   21   70   71   88   57   20   72   57   69   51   14   46   59   60   53   14   55   42   74   49   12   75   23   
  Regions Visited          34
    Branch Regions         21
  Pre-discovered Areas     18    | .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    2    .    6    .    1    1    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        24    | .    .    .    1    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    1    .    1    .    .    .    .    .    .    4    2    3    1    .    1    3    .    1    .    3    4    .    2    .    1    .    .    1    .    .    .    
Spaces Dug                 87    | .    .    .    9    1    .    .    1    3    .    5    .    2    .    .    .    .    3    .    3    .    .    2    .    .    .    .    13   1    6    .    18   7    12   1    
Terrain Destroyed          623   | .    .    .    17   124  .    29   33   3    .    6    .    2    .    .    .    28   3    37   6    .    .    2    .    .    .    .    14   11   8    .    73   9    91   127  
  Melee                    7     | .    .    .    .    .    .    .    1    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               77    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    3    .    6    .    .    2    .    .    .    .    14   2    8    .    4    9    21   5    
  AOE                      539   | .    .    .    17   124  .    29   32   2    .    .    .    .    .    .    .    28   .    37   .    .    .    .    .    .    .    .    .    9    .    .    69   .    70   122  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  
Total                      24410 | 58   913  444  1186 847  580  484  955  1528 826  827  311  839  677  567  1053 462  1362 622  403  92   244  642  552  471  171  892  789  332  283  916  554  590  930  2008 
  Wait                     4490  | .    100  156  199  105  8    4    115  423  214  220  30   217  70   20   47   45   268  18   6    .    35   130  100  57   2    271  286  17   37   193  193  97   257  550  
  Move                     17476 | 49   674  255  820  677  568  455  709  879  516  495  258  562  586  528  986  392  968  590  389  84   201  432  428  414  144  499  417  295  225  676  304  375  540  1086 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  206   | 2    16   10   21   9    1    2    23   11   14   8    7    3    1    1    2    .    14   .    .    .    .    7    5    .    2    4    4    .    .    3    1    10   12   13   
  Fast Attach              146   | 6    2    .    3    .    .    .    3    1    5    4    3    1    2    .    4    .    8    1    .    4    .    8    2    .    9    6    9    3    .    12   1    5    11   33   
  Attach                   78    | .    3    2    4    3    .    1    8    5    2    2    .    .    .    .    2    .    6    .    .    .    .    2    2    .    .    3    2    .    .    2    4    4    4    17   
  Detach                   13    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    5    
  Swap                     362   | 1    11   .    22   5    .    5    15   21   4    31   4    13   4    4    2    13   37   4    2    .    2    15   4    .    2    17   24   8    6    7    9    17   18   35   
  Drop                     291   | .    13   .    32   9    1    2    22   12   13   14   7    4    3    3    7    .    18   .    .    4    .    13   5    .    12   9    10   3    .    17   .    9    16   33   
  Fire                     1127  | .    94   21   85   39   2    15   59   65   57   46   .    39   11   11   1    10   39   9    6    .    6    28   6    .    .    26   37   6    15   6    39   72   72   205  
  Melee                    29    | .    .    .    .    .    .    .    1    17   .    7    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            125   | .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Rewire                   67    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    .    .    .    57   .    .    .    .    3    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp / Ext)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     7 | -11/Junkyard       | Discovered new exit (range 15)
    56 | -11/Junkyard       | Entered Materials
   346 | -10/Materials      | Build established: Mutant
   442 | -10/Materials      | Discovered new exit (range 7)
   607 | -10/Materials      | Discovered new exit (range 11)
   849 | -10/Materials      | Build established: Scavenger-Mutant
   915 | -10/Materials      | Discovered new exit (range 7)
   936 | -10/Materials      | Core integrity fell below 50%
   989 | -10/Materials      | Discovered new exit (range 11)
  1110 | -10/Materials      | Entered Mines
  1110 | -10/Mines          | Accompanied by 1 ally
  1133 | -10/Mines          | Met a Derelict bent on vengeance
  1221 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1239 | -10/Mines          | Build established: Mutant
  1274 | -10/Mines          | Discovered new exit (range 15)
  1339 | -10/Mines          | Excavation squad dispatched
  1339 | -10/Mines          | A large section of the Mines collapsed
  1544 | -10/Mines          | Core integrity fell below 20%
  1609 | -10/Mines          | Entered Materials
  1609 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1910 | -9/Materials       | Repaired Lgt. Assault Rifle
  1916 | -9/Materials       | Build established: Scavenger-Tank
  2060 | -9/Materials       | Discovered new exit (range 16)
  2106 | -9/Materials       | Identified exit to Mines
  2769 | -9/Materials       | Discovered new exit (range 15)
  3050 | -9/Materials       | Entered Mines
  3090 | -9/Mines           | Discovered new exit (range 10)
  3118 | -9/Mines           | Assembled infested the area
  3411 | -9/Mines           | Found a hidden stash of uninstalled traps
  3451 | -9/Mines           | Discovered new exit (range 11)
  3564 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  3679 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3690 | -9/Mines           | Learned Materials terminal intel
  3768 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3768 | -9/Mines           | Discovered new exit (range 5)
  3924 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4125 | -9/Mines           | Entered Exiles
  4125 | -9/Exiles          | Accompanied by 2 allies
  4155 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  4157 | -9/Exiles          | Met 8R-AWN
  4174 | -9/Exiles          | Met EX-HEX
  4235 | -9/Exiles          | Met EX-DEC
  4263 | -9/Exiles          | Visited The Gauntlet
  4383 | -9/Exiles          | Learned location of Zion (-7)
  4435 | -9/Exiles          | Discovered new exit (range 15)
  4595 | -9/Exiles          | Met EX-BIN
  4614 | -9/Exiles          | Aligned with FarCom system
  4615 | -9/Exiles          | Given EX-Vault access code
  4644 | -9/Exiles          | Opened EX-Vault
  4671 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4816 | -9/Exiles          | Attacked by the Exiles
  4849 | -9/Exiles          | Entered Mines
  4913 | -8/Mines           | Discovered new exit (range 8)
  5086 | -8/Mines           | Discovered new exit (range 8)
  5475 | -8/Mines           | Entered Materials
  5475 | -8/Materials       | Evolved 2 slots: Utility x2
  5476 | -8/Materials       | Loaded intel: 12 terminal locations
  6195 | -8/Materials       | Build established: Scavenger-Gunner
  6288 | -8/Materials       | Identified exit to Garrison
  6310 | -8/Materials       | Discovered new exit (range 10)
  6730 | -8/Materials       | Entered Garrison
  6782 | -8/Garrison        | Triggered checkpoint
  6835 | -8/Garrison        | Garrison Relay disabled
  6938 | -8/Garrison        | Triggered checkpoint
  7035 | -8/Garrison        | Destroyed 10 combat bots
  7234 | -8/Garrison        | Triggered checkpoint
  7263 | -8/Garrison        | Discovered new exit (range 15)
  7472 | -8/Garrison        | Triggered checkpoint
  7890 | -8/Garrison        | Triggered checkpoint
  7951 | -8/Garrison        | Discovered new exit (range 14)
  7977 | -8/Garrison        | Learned Materials security intel
  7982 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  8110 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  8250 | -8/Garrison        | Triggered checkpoint
  8470 | -8/Garrison        | Discovered new exit (range 12)
  8520 | -8/Garrison        | Garrison Relay disabled
  8629 | -8/Garrison        | Entered Materials
  9003 | -8/Materials       | Discovered new exit (range 8)
  9260 | -8/Materials       | Repaired Imp. Cooling System
  9306 | -8/Materials       | Repaired Imp. Medium Armor Plating
  9351 | -8/Materials       | Repaired Imp. Cooling System
  9378 | -8/Materials       | Core integrity fell below 50%
  9668 | -8/Materials       | Entered Factory
  9668 | -7/Factory         | Evolved 2 slots: Utility x2
 10173 | -7/Factory         | Fabricated Adv. Cooling System (x1)
 10628 | -7/Factory         | Fabricated Huge Storage Unit (x1)
 10717 | -7/Factory         | Build established: Gunner
 10745 | -7/Factory         | Sucked down chute
 10745 | -7/Factory         | Entered Waste
 10746 | -7/Waste           | Joined by Warlord forces that had cleared the area
 10751 | -7/Waste           | Found Broken Imp. Powered Armor
 11104 | -7/Waste           | Discovered new exit (range 12)
 11155 | -7/Waste           | Identified exit to Factory
 11174 | -7/Waste           | Entered Factory
 11174 | -7/Factory         | Accompanied by 20 allies
 11270 | -7/Factory         | Repaired Arm. Huge Wheel
 11329 | -7/Factory         | Repaired Imp. Powered Armor
 11976 | -7/Factory         | Identified exit to Storage
 11976 | -7/Factory         | Identified exit to Lower Caves
 12104 | -7/Factory         | Fabricated Adv. Particle Charger (x2)
 12357 | -7/Factory         | Entered Lower Caves
 12357 | -7/Lower Caves     | Accompanied by 2 allies
 12363 | -7/Lower Caves     | Met a Warlord Commander
 12364 | -7/Lower Caves     | Learned location of Warlord (-4)
 12370 | -7/Lower Caves     | Found Encrypted Comm Array
 12715 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12969 | -7/Lower Caves     | Learned Factory terminal intel
 13174 | -7/Lower Caves     | Identified exit to Lower Caves
 13324 | -7/Lower Caves     | Entered another Lower Caves area
 13324 | -7/Lower Caves     | Accompanied by 2 allies
 13466 | -7/Lower Caves     | Learned Factory stockpile data
 14019 | -7/Lower Caves     | Discovered new exit (range 8)
 14151 | -7/Lower Caves     | Identified exit to Zion
 14153 | -7/Lower Caves     | Entered Zion
 14183 | -7/Zion            | Given the Hacking Drone Bay
 14233 | -7/Zion            | Discovered new exit (range 13)
 14275 | -7/Zion            | System corruption cleaned by Quarantine Array
 14437 | -7/Zion            | Found Prototype Device
 14438 | -7/Zion            | Identified Hacking Drone Bay
 14783 | -7/Zion            | Found CR-A16's Pointy Stick
 15001 | -7/Zion            | Given A8's code to call for help
 15049 | -7/Zion            | Learned location of Recycling (-7)
 15430 | -7/Zion            | Imprinted
 15433 | -7/Zion            | Declared Zion's savior
 15756 | -7/Zion            | Identified exit to Proximity Caves
 15773 | -7/Zion            | Entered Proximity Caves
 15773 | -6/Proximity Caves | Accompanied by 4 allies
 16078 | -6/Proximity Caves | Spotted B-75 Beast
 16097 | -6/Proximity Caves | Allies destroyed B-75 Beast
 16339 | -6/Proximity Caves | Discovered new exit (range 14)
 16360 | -6/Proximity Caves | Identified exit to Factory
 16501 | -6/Proximity Caves | Entered Factory
 16501 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 16503 | -6/Factory         | Loaded intel: 26 terminal locations
 17070 | -6/Factory         | Retrieved Zion intel report: Branch Access
 17070 | -6/Factory         | Identified exit to Lower Caves
 17279 | -6/Factory         | Repaired Hrd. Heavy Armor Plating
 17325 | -6/Factory         | Repaired Arm. Huge Wheel
 17367 | -6/Factory         | Identified exit to Factory
 17388 | -6/Factory         | Repaired Antimatter Reactor?
 17478 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 17526 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 17729 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 17730 | -6/Factory         | Zion Recon squad teleported in
 17770 | -6/Factory         | Spotted B-75 Beast
 17783 | -6/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 17795 | -6/Factory         | Destroyed B-75 Beast
 17864 | -6/Factory         | Terminal network hard line cut
 17890 | -6/Factory         | Fabricated Adv. Terrain Scanner (x2)
 18235 | -6/Factory         | Build established: Scavenger-Gunner
 18548 | -6/Factory         | Entered Lower Caves
 19018 | -6/Lower Caves     | Discovered new exit (range 12)
 19040 | -6/Lower Caves     | Identified exit to Lower Caves
 19172 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19187 | -6/Lower Caves     | Learned location of 1 exit from Factory
 19203 | -6/Lower Caves     | Learned location of 1 exit from Factory
 19545 | -6/Lower Caves     | Entered another Lower Caves area
 19570 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20147 | -6/Lower Caves     | Discovered new exit (range 11)
 20161 | -6/Lower Caves     | Identified exit to Data Miner
 20190 | -6/Lower Caves     | Entered Data Miner
 20190 | -6/Data Miner      | Discovered new exit (range 6)
 20197 | -6/Data Miner      | Identified exit to Proximity Caves
 20223 | -6/Data Miner      | Met Data Miner
 20258 | -6/Data Miner      | Learned location of Section 7 (-2)
 20258 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20280 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20333 | -6/Data Miner      | Entered Proximity Caves
 20344 | -5/Proximity Caves | Spotter reported a threat
 20396 | -5/Proximity Caves | Escorted by Enhanced Grunt
 20502 | -5/Proximity Caves | Spotted B-75 Beast
 20513 | -5/Proximity Caves | Allies destroyed B-75 Beast
 20551 | -5/Proximity Caves | Learned location of 1 exit from Factory
 20616 | -5/Proximity Caves | Learned Factory security intel
 20658 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 20714 | -5/Proximity Caves | Entered Factory
 20714 | -5/Factory         | Accompanied by 1 ally
 20714 | -5/Factory         | Evolved 2 slots: Utility x2
 20715 | -5/Factory         | Identified exit to Factory
 20715 | -5/Factory         | Identified exit to Upper Caves
 20855 | -5/Factory         | Garrison activated, responded to threat
 21044 | -5/Factory         | Retrieved Zion intel report: Branch Access
 21045 | -5/Factory         | Zion Fire squad teleported in
 21073 | -5/Factory         | Garrison activated, responded to threat
 21508 | -5/Factory         | Zion Light squad teleported in
 21680 | -5/Factory         | Build established: Skirmisher
 21683 | -5/Factory         | Entered Upper Caves
 21683 | -5/Upper Caves     | Accompanied by 3 allies
 21734 | -5/Upper Caves     | Learned Factory terminal intel
 21850 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22084 | -5/Upper Caves     | Spotted B-75 Beast
 22090 | -5/Upper Caves     | Allies destroyed B-75 Beast
 22097 | -5/Upper Caves     | Found Prototype Protection
 22097 | -5/Upper Caves     | Identified Zio. Weapon Casing
 22221 | -5/Upper Caves     | Discovered new exit (range 9)
 22233 | -5/Upper Caves     | Identified exit to Upper Caves
 22269 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22373 | -5/Upper Caves     | Found Zio. Weapon Casing
 22506 | -5/Upper Caves     | Entered another Upper Caves area
 22506 | -5/Upper Caves     | Accompanied by 1 ally
 22860 | -5/Upper Caves     | Discovered new exit (range 16)
 22949 | -5/Upper Caves     | Learned Factory stockpile data
 22975 | -5/Upper Caves     | Learned location of 1 exit from Factory
 23196 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23202 | -5/Upper Caves     | Identified exit to Zhirov
 23226 | -5/Upper Caves     | Entered Zhirov
 23227 | -5/Zhirov          | Discovered new exit (range 3)
 23235 | -5/Zhirov          | Identified exit to Proximity Caves
 23261 | -5/Zhirov          | Met Zhirov
 23292 | -5/Zhirov          | Learned location of Quarantine (-3)
 23292 | -5/Zhirov          | Learned location of Testing (-2)
 23292 | -5/Zhirov          | Learned location of Command (-1)
 23306 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23331 | -5/Zhirov          | Found Alien Artifact
 23331 | -5/Zhirov          | Identified Integrated Reactor
 23331 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 23353 | -5/Zhirov          | Found Alien Artifact
 23482 | -5/Zhirov          | Entered Proximity Caves
 23485 | -4/Proximity Caves | Spotter reported a threat
 23630 | -4/Proximity Caves | Spotted B-86 Titan
 23676 | -4/Proximity Caves | Destroyed B-86 Titan
 24179 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 24259 | -4/Proximity Caves | Learned Research stockpile data
 24357 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base
 24381 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 24467 | -4/Proximity Caves | Build established: Gunner
 24649 | -4/Proximity Caves | Fabricated Huge Storage Unit (x1)
 24743 | -4/Proximity Caves | Entered Factory
 24743 | -4/Factory         | Accompanied by 6 allies
 24743 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 24744 | -4/Factory         | Identified exit to Extension
 24746 | -4/Factory         | Loaded intel: 27 terminal locations
 24787 | -4/Factory         | Zion Defense Resupply teleported in
 24920 | -4/Factory         | Repaired Imp. Heavy Laser
 25017 | -4/Factory         | Build established: Commander-Skirmisher
 25185 | -4/Factory         | Identified exit to Research
 25213 | -4/Factory         | Zion Heavy squad teleported in
 25331 | -4/Factory         | P-70 Sage assimilated allied Assassin 7b
 25684 | -4/Factory         | Discovered new exit (range 19)
 25720 | -4/Factory         | Identified exit to Upper Caves
 25743 | -4/Factory         | First assault squad dispatched
 25759 | -4/Factory         | Incoming assault squad redirected
 25808 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 25809 | -4/Factory         | Zion Offense Resupply teleported in
 25826 | -4/Factory         | Found Prototype Processor
 25826 | -4/Factory         | Identified Exp. Targeting Computer
 25871 | -4/Factory         | Entered Upper Caves
 25871 | -4/Upper Caves     | Accompanied by 1 ally
 26088 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 26328 | -4/Upper Caves     | Discovered new exit (range 17)
 26370 | -4/Upper Caves     | Identified exit to Upper Caves
 26415 | -4/Upper Caves     | Entered another Upper Caves area
 26545 | -4/Upper Caves     | Learned Research garrison access intel
 26862 | -4/Upper Caves     | Learned 8 Research zone layouts
 26871 | -4/Upper Caves     | Discovered new exit (range 11)
 26878 | -4/Upper Caves     | Encountered a Warlord checkpoint
 26891 | -4/Upper Caves     | Identified exit to Warlord
 26894 | -4/Upper Caves     | Entered Warlord
 26954 | -4/Warlord         | System corruption cleaned by Quarantine Array
 27142 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 27442 | -4/Warlord         | Rebuked by Warlord
 27463 | -4/Warlord         | Opened Warlord's prototype stash
 27467 | -4/Warlord         | Warlord's base attacked by MAIN.C
 27471 | -4/Warlord         | Found Prototype Reactor
 27476 | -4/Warlord         | Found Prototype Device
 27476 | -4/Warlord         | Identified Exp. Phase Shifter
 27496 | -4/Warlord         | Found Prototype Processor
 27496 | -4/Warlord         | Identified Spectral Analyzer
 27817 | -4/Warlord         | Warlord forces counterattacked
 27843 | -4/Warlord         | Spotted Executioner
 27845 | -4/Warlord         | Spotted Executioner
 27850 | -4/Warlord         | Build established: Scavenger-Tank
 27885 | -4/Warlord         | Spotted B-90 Cyclops
 27885 | -4/Warlord         | Spotted B-86 Titan
 27887 | -4/Warlord         | Spotted Executioner
 28019 | -4/Warlord         | Found Exp. Targeting Computer
 28023 | -4/Warlord         | Found Prototype Processor
 28023 | -4/Warlord         | Identified Exp. Core Analyzer
 28142 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 28199 | -4/Warlord         | Spotted Executioner
 28273 | -4/Warlord         | Spotted Executioner
 28309 | -4/Warlord         | Discovered new exit (range 14)
 28330 | -4/Warlord         | Identified exit to Proximity Caves
 28331 | -4/Warlord         | Entered Proximity Caves
 28667 | -3/Proximity Caves | Build established: Scavenger-Gunner
 28748 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 28821 | -3/Proximity Caves | System corruption reached 10%
 28858 | -3/Proximity Caves | Lost 4 parts (1p1n2u)
 29099 | -3/Proximity Caves | Build established: Scavenger-Tank
 29132 | -3/Proximity Caves | Discovered exit to Research (range 20)
 29182 | -3/Proximity Caves | Entered Research
 29182 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 29183 | -3/Research        | Identified Vortex Chain Reactor
 29185 | -3/Research        | Loaded intel: 4 garrison access locations
 29204 | -3/Research        | Identified exit to Armory
 29204 | -3/Research        | Identified exit to Quarantine
 29227 | -3/Research        | Zion Heavy squad teleported in
 29428 | -3/Research        | Found Prototype Protection
 29501 | -3/Research        | Retrieved Zion intel report: Active Terminals
 29502 | -3/Research        | Zion Light squad teleported in
 29519 | -3/Research        | Found Zio. Weapon Casing
 29743 | -3/Research        | Found Zio. Weapon Casing
 29871 | -3/Research        | System corruption reached 10%
 30221 | -3/Research        | Entered Quarantine
 30255 | -3/Quarantine      | Found Alien Artifact
 30270 | -3/Quarantine      | Found Alien Artifact
 30424 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 30425 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 30433 | -3/Quarantine      | Identified Transdimensional Reconstructor (x3)
 30552 | -3/Quarantine      | Found Alien Artifact
 30623 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 30711 | -3/Quarantine      | Repaired Centrium Medium Armor Plating?
 30959 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 31084 | -3/Quarantine      | Cryocooling Duct disabled
 31099 | -3/Quarantine      | Ambient heat levels rising (+20)
 31099 | -3/Quarantine      | Non-combat units ordered to evacuate
 31198 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 31221 | -3/Quarantine      | First assault squad dispatched
 31249 | -3/Quarantine      | Incoming assault squad redirected
 31346 | -3/Quarantine      | Destroyed 8 combat bots
 31491 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 31554 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 31572 | -3/Quarantine      | Found Alien Artifact
 31572 | -3/Quarantine      | Identified Core Reset Matrix
 31572 | -3/Quarantine      | Identified Subatomic Replicator
 31572 | -3/Quarantine      | Used Core Reset Matrix
 31576 | -3/Quarantine      | Detected hypermatrix surge
 31576 | -3/Quarantine      | Sensed 12 artifacts in vicinity
 31666 | -3/Quarantine      | Found Core Stripper
 31675 | -3/Quarantine      | Terminal network hard line cut
 31690 | -3/Quarantine      | Discovered new exit (range 16)
 31747 | -3/Quarantine      | Identified exit to Research
 31771 | -3/Quarantine      | Entered Research
 31771 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 32120 | -2/Research        | Found Unknown Device
 32120 | -2/Research        | Identified Quantum Capacitor
 32411 | -2/Research        | Destroyed 7 combat bots
 32553 | -2/Research        | First assault squad dispatched
 32729 | -2/Research        | Garrison activated, responded to threat
 32975 | -2/Research        | Retrieved Zion intel report: Guard Positions
 32976 | -2/Research        | Zion Experimental squad teleported in
 32982 | -2/Research        | Spotted B-90 Cyclops
 33001 | -2/Research        | Warped through subspace
 33099 | -2/Research        | Destroyed B-90 Cyclops
 33144 | -2/Research        | Found Prototype Protection
 33144 | -2/Research        | Identified Zio. Shade Armor
 33145 | -2/Research        | Destroyed 7 combat bots
 33150 | -2/Research        | Found Prototype Processor
 33150 | -2/Research        | Identified Exp. Targeting Computer
 33157 | -2/Research        | Found Prototype Energy Cannon
 33157 | -2/Research        | Identified Zio. Alpha Cannon Mk. II
 33177 | -2/Research        | Terminal network hard line cut
 33834 | -2/Research        | Incoming assault squad redirected
 33866 | -2/Research        | System corruption reached 10%
 34001 | -2/Research        | Incoming investigation squad redirected
 34023 | -2/Research        | Garrison activated, responded to threat
 34089 | -2/Research        | Incoming assault squad redirected
 34089 | -2/Research        | Discovered new exit (range 3)
 34091 | -2/Research        | Identified exit to Access
 34457 | -2/Research        | High security lockdown imminent
 34457 | -2/Research        | Garrison activated, responded to threat
 34537 | -2/Research        | High security lockdown engaged
 34577 | -2/Research        | Destroyed 13 combat bots
 34636 | -2/Research        | Spotted Striker
 34656 | -2/Research        | Destroyed Striker
 34677 | -2/Research        | Destroyed 9 combat bots
 34685 | -2/Research        | Lost 4 parts (1p1n2u)
 34716 | -2/Research        | Spotted Executioner
 34716 | -2/Research        | Spotted Striker
 34721 | -2/Research        | Destroyed Executioner
 34726 | -2/Research        | Destroyed Striker
 34764 | -2/Research        | Destroyed 16 combat bots
 34829 | -2/Research        | Spotted Investigator
 34830 | -2/Research        | Spotted Striker
 34830 | -2/Research        | Spotted Striker
 34830 | -2/Research        | Scanned by Researcher
 34832 | -2/Research        | Destroyed Investigator
 34838 | -2/Research        | Warped through subspace
 35070 | -2/Research        | Spotted Striker
 35092 | -2/Research        | Destroyed Striker
 35112 | -2/Research        | Lost 3 parts (2u1w)
 35146 | -2/Research        | Spotted Striker
 35149 | -2/Research        | Spotted Striker
 35149 | -2/Research        | Spotted Executioner
 35158 | -2/Research        | Released all parts (13)
 35159 | -2/Research        | Spotted Investigator
 35165 | -2/Research        | Core integrity fell below 50%
 35170 | -2/Research        | Emitted hypermatrix ping
 35173 | -2/Research        | Core integrity fell below 20%
 35175 | -2/Research        | Assembled emerged from beneath the floor
 35175 | -2/Research        | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
35173_ Penetrated by Slug.
35173_ I-47 Archangel stasis bubble strength at 160.
35173_ Striker stasis bubble strength at 112.
35173_ Penetrated by Slug.
35173_ Slug penetrates Earth.
35173_ I-47 Archangel suffers critical hit (Destroy).
35173_ Stasis bubble strength at 134.
35173_ Critical hit (Burn: +18).
35174_ System corrupted: Heat flow error (+135).
35174_ I-47 Archangel stasis bubble strength at 150.
35174_ Striker stasis bubble strength at 104.
35174_ G-73 Enforcer stasis bubble strength at 131.
35174_ Stasis bubble strength at 128.
35175_ Assembled emerge from beneath the floor.
35175_ Slug penetrates B-74 Champion.
35175_ as-72046 sneak attacks.
35175_ Slug penetrates as-54624.
35175_ Slug penetrates Wall.
35175_ I-47 Archangel stasis bubble strength at 140.
35175_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                 #  """  #    #            ##### #? |
|                 #  """  #    #            ##### #  |
|                 #  """ =#    #  """  """  ##### #  |
|                 #       #    #  """  """  #?### #  |
|                 #      =#    #! ""?  """  +     #  |
|                 #  """  #    #            ###   #  |
|                 #  """  #    #            ###   #  |
|                 #  """  #    #         ?  ###   #? |
|                 #       #    #?           ###   #  |
|                 #      %#    #  """       ###   #  |
|                 #  """  +%   #  """S""    ###   #  |
|                 #  """  #   h   """"""    ###   #  |
|                 #  """      h#   ############   ## |
|                 #       #   %%    ###########   ## |
|                 #          [%!    ###########   ## |
|                 ######     !%%= #############      |
|                 #         /=*= [ %         ##      |
|                 #       i!*]%%%  %######## ##      |
|                 #        * =i=   ######### ##      |
|                 #     gh   g     ###?##### ##      |
|                 #     hg gh%i     ######## ##      |
|                 #      pgggp* i# ######### ##%[!%  |
|                 #        i cb g  ######### ##[%! ! |
|                 #         aEp  ####      #    %! G |
|                 #        aa!g;#####  !   #      "" |
|                 #      a @ab[######      "         |
|                 #       !aKKg;#####   !  #         |
|                 #      *]% %!###### =    #         |
|                 ;   !  %;!%=*######      #       # |
|                 #       ;!!%!###########?#       # |
|                 #       #!%#%#############   %   + |
|                 #       #/%#=|############!% =   # |
|                 #       #[!# [############%###   # |
|                 #;##;;### !# ########?#### ####### |
|                  ?#######  ########?###### #    #? |
|                 ?#?##?###  ###############!#   ?## |
|                 #?######## ###############%#   ?## |
|                 ##?#######################=#    ## |
|                 ################!     ####%#    ## |
|                 #?#######?######   [ %####%##+#### |
|                 ?##########?####    "%+% =%%     + |
|                 ##??############     !####=####### |
|                 ######???###?###      #  [%= #     |
|                 ?##      #####?#      # ?!%= #     |
|                 ?##    ? ###?####+#####  ^   #   ? |
|                 #?#    ? ########%##?##  ^ ^ #   ? |
|                 ##?      ##?###?# #?###   ^  #     |
|                 #?# ??  ??####### #####      #     |
|                 ### ?? ? ######## ############     |
|                 ######+#########   #?#?#######  ?  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           158
Energy Generation          79
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             850
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Core Shielding             30
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         12
Core Analysis              8
Particle Charging          25
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
   Adv. Cooling System | x1 | -7/Factory         | Preloaded
     Huge Storage Unit | x1 | -7/Factory         
 Adv. Particle Charger | x2 | -7/Factory         | Preloaded
  Adv. Terrain Scanner | x2 | -6/Factory         
     Huge Storage Unit | x1 | -4/Proximity Caves 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperRocketThruster
  Manual?         0
Play Time         04:57:10
  Cumulative      1701.8 hours
  Start           2023.05.08 @ 00:05:20
  End             2023.05.12 @ 02:00:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          598
  Rogue           598
  Adventurer      0
  Explorer        0
Win Type          -
  Total           130
  Types           27/13/56/7/1/2/22/1/1
Lore%             98
Gallery%          97
Achievement%      87
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 497fbbe7-e0c4-41ed-91b2-4ea6228f9ba7