Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 22:24:29 Player: Greg Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1741) 1741 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3976 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 240/240 System Corruption 18% Temperature Cool (9) Movement Treading (150) Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Terrain Scan Processor Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (10) --- Ion Engine Light Treads Light Treads Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Assault Rifle Improved Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Carbon-fiber Leg Hammer [Rating: 30] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 62 | 5 13 19 10 15 Power 9 | 1 3 3 2 . Engine 5 | 1 3 . 1 . Core 4 | . . 3 1 . Reactor . | . . . . . Propulsion 20 | 2 4 8 1 5 Treads 5 | . . . . 5 Leg 10 | 2 4 4 . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight 4 | . . 3 1 . Utility 19 | . 4 5 4 6 Device 8 | . 2 2 2 2 Storage 2 | . 1 . . 1 Processor 6 | . . 3 2 1 Hackware . | . . . . . Protection 3 | . 1 . . 2 Artifact . | . . . . . Weapon 14 | 2 2 3 3 4 Energy Gun 10 | 1 2 3 2 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 18 | . 1 3 4 10 Power 2 | . . . . 2 Propulsion 5 | . . 1 3 1 Utility 7 | . . 2 . 5 Weapon 4 | . 1 . 1 2 Highest Loss Streak 10 | . 1 1 3 10 To Critical Strikes . | . . . . . Average Backups 5 | . 5 5 4 4 Power 1 | . 1 1 2 1 Propulsion 2 | . 2 2 2 2 Utility 1 | . 1 1 . . Weapon . | . . . . 1 Tool/Special . | . . . . . Unused Backups 13 | . 5 3 . 5 Power 3 | . 2 . . 1 Propulsion 4 | . 1 2 . 1 Utility 4 | . 2 1 . 1 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 93 98 85 73 Engine 6 | . 14 . 1 1 Core 4 | . . 10 7 6 Treads 2 | . . . . 19 Leg 16 | . 27 11 6 . Flight 7 | . . 20 14 1 Device 9 | . 7 10 16 8 Storage 5 | . 9 . . 4 Processor 10 | . . 21 23 5 Protection 3 | . 4 . . 11 Energy Gun 15 | . 14 21 15 9 Ballistic Gun 6 | . 13 . . . Peak Build Rating 30 | 5 7 25 30 27 Average Rating 14 | 4 6 20 24 18 On Entrance 11 | . 5 7 23 22 Avg Prop Armor Cover (%) 8 | . . . 9 8 Naked Turns 16 | . . . . 16 Heaviest Build 33 | 7 15 12 13 33 Greatest Support 64 | 20 20 40 40 64 Greatest Overweight (x) 3 | . . 3 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 8 8 5 10 Average Capacity 6 | 5 7 5 5 7 Most Carried 9 | 2 8 8 5 9 Average Carried 5 | . 5 4 4 4 Final Capacity 10 | 5 8 5 5 10 Final Carried 9 | 2 8 5 3 9 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1158 | 253 300 220 140 245 Remotely . | . . . . . Salvage Created 2658 | 37 508 891 719 503 Parts 128 | 2 19 47 34 26 Haulers Intercepted 7 | . 2 2 2 1 Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 41 | 1 9 18 8 5 Melee 2 | . . . 1 1 Guns 32 | . 9 17 4 2 Cannons 2 | . . . . 2 AOE 1 | 1 . . . . Classes Destroyed 13 | 1 2 6 3 1 Worker 2 | . . 1 1 . Builder 1 | . . . . 1 Hauler 7 | . 2 2 2 1 Recycler 3 | . . . 2 1 Operator 1 | . . 1 . . Watcher 4 | . 1 1 . 2 Swarmer 4 | . . 4 . . Grunt 26 | 1 9 9 3 4 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 7 | . . 3 3 1 Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 7 | 1 2 7 4 4 Combat Bots Only 6 | 1 2 6 2 3 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 1 | 1 . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 231 | 1 53 47 48 82 Missed 94 | 1 20 21 27 25 Hits 137 | . 33 26 21 57 Melee 6 | . . 3 . 3 Projectile 131 | . 33 23 21 54 AOE 2 | . . . 2 . Critical Strikes 4 | . 1 . . 3 Damage Taken 2284 | . 428 353 509 994 Core 643 | . 42 49 90 462 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 51 | . . . 51 . Core Remaining (%) 90 | 100 83 87 . . Volleys Fired 161 | 1 50 44 37 29 Largest 2 | 2 2 2 2 2 Hottest 122 | 60 70 122 122 90 Shots Fired 297 | 2 100 88 66 41 Gun 281 | 2 100 88 66 25 Cannon 16 | . . . . 16 Launcher . | . . . . . Special . | . . . . . Kinetic 63 | 1 50 . . 12 Thermal 198 | . 44 88 66 . Explosive . | . . . . . Electromagnetic 36 | 1 6 . . 29 Robot Hit Streak 40 | 2 11 40 26 13 Robot Miss Streak 6 | . 6 1 1 5 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 237 | 2 66 75 57 37 Core Hits 110 | 1 26 29 20 34 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 16 | . 3 8 5 . Burn 14 | . 3 8 3 . Smash 2 | . . . 2 . Melee Attacks 10 | . . . 4 6 Impact 10 | . . . 4 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 4142 | 69 852 1304 1090 827 Guns 3426 | 24 835 1301 974 292 Cannons 253 | . . . . 253 Explosions 138 | 45 . . . 93 Melee 245 | . . . 116 129 Ramming 80 | . 17 3 . 60 Kinetic 602 | 12 392 . . 198 Thermal 2820 | 45 407 1301 974 93 Explosive . | . . . . . Electromagnetic 395 | 12 36 . . 347 Impact 245 | . . . 116 129 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 1 . 18 Average Corruption 14 | . . 1 . 17 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 1 . 15 Message Errors 4 | . . 1 . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 6 | . . . . 6 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 28 | . . . 25 3 Projectiles 3 | . . . . 3 Explosions . | . . . . . Melee 25 | . . . 25 . Knockbacks 7 | . 1 . . 6 Impact 2 | . 1 . . 1 Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 54 | . . . . 54 Shots 1 | . . . . 1 Rammed 15 | . . . . 15 Targets Rammed 20 | . 3 1 . 16 Kicked 5 | . 3 1 . 1 Crushed . | . . . . . Highest Temperature 324 | . 198 324 72 240 Average Temperature 69 | . 47 106 26 50 Received Heat Transfer 903 | . 261 84 63 495 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 1 1 Impact Corruptions 2 | . . . 2 . Robots Melted 3 | . . 1 2 . Combat Hostiles 3 | . . 1 2 . Parts Melted 24 | . 1 12 11 . Heat Transferred 7304 | 50 1443 3404 2257 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 . Low Security (%) 92 | 100 100 70 95 100 Level 1 7 | . . 29 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 337 | 20 70 337 210 85 Initial 131 | . . 16 131 85 Average 65 | 4 17 143 122 31 Influence Increases 1343 | 20 252 564 341 166 Destroy 0b10 Robot/C 820 | 20 180 360 160 100 Destroy 0b10 Robot/NC 100 | . 15 25 25 35 Destroy Leader 222 | . 46 96 64 16 Successful Hack 19 | . 11 8 . . Disable Machine 15 | . . . 15 . Destroy Structure 17 | . . . 2 15 Partial Spotted 105 | . . 45 60 . Lose Combat Pursuer 45 | . . 30 15 . Influence Decreases 1324 | 20 212 291 452 349 Entered New Map 323 | . . 24 182 117 Time Decay 856 | 20 212 237 230 157 Lost Part 145 | . . 30 40 75 Squads Dispatched 7 | . 2 1 4 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | 1 18 25 18 9 Peak Tracking Total 7 | 1 2 7 5 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 19 | . 6 7 3 3 Terminals 12 | . 5 5 1 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 3 | . 1 1 . 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 53 | . 17 18 11 7 Successful 28 | . 10 9 5 4 Failed 24 | . 7 9 5 3 Catastrophic 3 | . 1 1 1 . Database Lockouts 1 | . . . 1 . Manual 20 | . 8 5 6 1 Terminals 37 | . 16 14 5 2 Fabricators . | . . . . . Repair Stations 5 | . . . 2 3 Recycling Units 4 | . 1 1 . 2 Scanalyzers 7 | . . 3 4 . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 5 . 1 Record 6 | . 1 4 . 1 Prototype ID Bank 3 | . 2 1 . . Alert Level 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 2 1 Scan Component 2 | . . . 1 1 Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 1 1 . 2 Report Inventory 3 | . 1 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . 3 3 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Retrieve Study 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 15 | . 4 6 3 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 1 . Parts Repaired 1 | . . . 1 . Time 60 | . . . 60 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1611 | . 547 541 486 37 Optics 1056 | . . 533 486 37 Sensors 703 | . 480 223 . . Terrain 67 | . 67 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2557 | 116 1066 541 486 348 Spaces Moved 2200 | 95 700 624 614 167 Core 21 | 14 . 1 . 6 Treads 117 | . . . . 117 Legs 974 | 81 700 122 69 2 Wheels . | . . . . . Hover . | . . . . . Flight 1088 | . . 501 545 42 Fastest Speed 34 | 50 120 34 34 40 Average Speed 80 | 109 120 51 46 125 Slowest Speed 200 | 120 120 200 120 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . 1 5 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 7 81 57 44 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . . 15 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2674 | 102 830 759 736 247 Wait 138 | . 35 45 58 . Move 2184 | 94 699 621 603 167 Hop 6 | . . 1 5 . Pick Up 30 | 2 12 7 4 5 Fast Attach 38 | 5 7 6 8 12 Attach 19 | . 1 9 5 4 Detach 8 | . . 4 . 4 Swap 21 | . 8 7 3 3 Drop 39 | . 15 14 9 1 Fire 161 | 1 50 44 37 29 Melee 10 | . . . 4 6 Ram 14 | . . . . 14 Kick 5 | . 3 1 . 1 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 117 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Discovered new exit (range 14) 676 | -10/Materials | Discovered new exit (range 16) 1038 | -10/Materials | Discovered new exit (range 14) 1183 | -10/Materials | Entered another Materials area 1183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1419 | -9/Materials | Discovered new exit (range 9) 1477 | -9/Materials | Discovered new exit (range 4) 1601 | -9/Materials | Discovered new exit (range 18) 1619 | -9/Materials | Discovered new exit (range 18) 1724 | -9/Materials | Entered another Materials area 1724 | -8/Materials | Evolved 2 slots: Utility x2 1781 | -8/Materials | Central database locked down 1890 | -8/Materials | Discovered new exit (range 12) 1890 | -8/Materials | Discovered new exit (range 4) 1911 | -8/Materials | Identified exit to Storage 1914 | -8/Materials | Identified exit to Factory 2067 | -8/Materials | Repaired Prc. Beam Rifle 2169 | -8/Materials | Lost 3 parts (2n1w) 2210 | -8/Materials | Entered Storage 2251 | -8/Storage | System corruption reached 10% 2271 | -8/Storage | Core integrity fell below 50% 2279 | -8/Storage | Core integrity fell below 20% 2322 | -8/Storage | Lost 10 parts (2p1n5u2w) 2558 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02483_ Acquired 1 matter. 02483_ U-05 Engineer lays Concrete. 02486_ Acquired Imp. Heat Sink. 02498_ W-25 Informer sends out distress signal. 02499_ Chain reaction triggered in Lgt. Deuterium Engine. 02499_ W-25 Informer destroyed. 02503_ U-05 Engineer builds a Door. 02504_ U-05 Engineer builds a Wall. 02505_ System corrupted: Energy discharge (-57). 02505_ K-01 Serf collects debris. 02518_ W-25 Informer destroyed. 02530_ =Q#1ADSXE 5FUXMFT|/: XME4EGYILKOM>8NBJ/ 02536_ Connecting with Door Terminal... 02549_ System corrupted: Energy discharge (-69). 02553_ Connecting with Terminal... >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ! %# #### #% | | ?????????????????????????????# # #??# # | | ?????????????????????????????# [ != # #??# ##/ | | ?????????????????????????????###+#### #??# | | ??????????????????###########? "%=| #??#+### | | ??????????????????# #?#"%"####### #??????? | | ??????????????????# ###" " # #??????? | | ??????????????????# + =" + #??????? | | ??????????????????# # # # #??????? | | ??????????????????#####+##### # # #??????? | | ??????????????????????# + + ??????? | | ??????????????????????# ########## ##???????? | | ????????# ######## #????????########????????? | | ????????# #????????????????????????? | | ???????????????##### #??######????????????????? | | ???????????????????# *#### "]]#????????????????? | | ???????????????????# =%= + ]]#????????????????? | | ???????????????????#+##### # "]]#????????????????? | | ?????????????????????????# #T#???????????????????? | | ?????????????????????????# ###???????????? ??????? | | ?????????????????????????# ##########+## ??????? | | ?????????????????????????# ???????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ??????????????????######## #?????????? | | ??????????????????# @ +?????????? | | ??????????????????# T ###""T""### #?????????? | | ??????????????????#! ??#"""""#???+##?????????? | | ??????????????????# [ ???#######???????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????###Y#??????????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 300 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Prc. Beam Rifle | 53% | -8/Materials Studied --------- Flight Unit | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight GoHome() Item+ Part-time Mechanic Challenges ------------ None Game ------ Seed CloakBurstSightfinder Manual? 0 Play Time 01:03:16 Cumulative 2.5 hours Start 2026.02.12 @ 21:03:21 End 2026.02.12 @ 22:24:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d42e1799-e0e8-44e2-8d01-7024903b4505