Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 02:05:03 Player: kim.jet.wav Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (127) 127 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-104) -104 TOTAL SCORE: 1643 Bonus ------- Friendly Fire -104 Cogmind --------- Core Integrity 550/550 Matter 150/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Signal Interpreter Seismic Detector > --- WEAPON (3) ------- EM Pulse Gun Salvaging Laser Grenade Launcher > --- INVENTORY (8) ---- Improved Heat Sink Subdweller Optics EM Pulse Gun Subdweller Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- EM Pulse Gun Salvaging Laser Grenade Launcher > --- INVENTORY -------- Improved Heat Sink Subdweller Optics EM Pulse Gun Subdweller Beam Cannon [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 12 | 7 1 1 3 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . . 1 Device 1 | 1 . . . Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 1 . 1 Energy Gun 3 | 2 . . 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 4 | . 1 6 4 Power . | . 1 1 . Propulsion . | . . . . Utility 1 | . . 2 2 Weapon 1 | . . 2 2 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 100 94 Engine 14 | . 14 14 16 Leg 27 | . 28 28 27 Device 13 | . 14 14 9 Storage 13 | . 14 14 9 Energy Gun 14 | . 16 14 16 Launcher 13 | . 11 14 9 Peak Build Rating 11 | 7 7 8 11 Average Rating 7 | 5 7 7 10 On Entrance 5 | . 7 7 8 Naked Turns . | . . . . Heaviest Build 22 | 15 16 16 22 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | 2 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 1 3 8 7 Average Carried 5 | . 2 6 4 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 3 8 4 Class Distribution -------------------- 94% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 330 | 237 . 93 . Remotely . | . . . . Salvage Created 143 | 30 . 113 . Parts 12 | 4 . 8 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 7 | . . 7 . Prevented 1 | . . 1 . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 3 | . . 3 . Guns 1 | . . 1 . AOE 2 | . . 2 . Classes Destroyed 2 | 1 . 1 . Tunneler 1 | 1 . . . Subdweller 3 | . . 3 . Best Kill Streak 2 | 1 . 2 . Combat Bots Only 2 | . . 2 . Max Kills in Single Turn 1 | 1 . 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 6 | . . 4 2 Missed 2 | . . 1 1 Hits 4 | . . 3 1 Projectile 4 | . . 3 1 Damage Taken 188 | . . 174 14 Core 14 | . . 14 . Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 . 94 . Volleys Fired 16 | 2 . 14 . Largest 2 | 2 . 2 . Hottest 80 | 80 . 70 . Shots Fired 23 | 4 . 19 . Gun 9 | 4 . 5 . Cannon . | . . . . Launcher 14 | . . 14 . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 14 | . . 14 . Electromagnetic 9 | 4 . 5 . Robot Hit Streak 4 | 2 . 4 . Robot Miss Streak 1 | 1 . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 9 | 2 . 7 . Core Hits 6 | 1 . 5 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 429 | 28 . 401 . Guns 61 | 28 . 33 . Cannons . | . . . . Explosions 368 | . . 368 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 368 | . . 368 . Electromagnetic 61 | 28 . 33 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 121 | . . 121 . Shots 5 | . . 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | 36 . . . Average Temperature 20 | 20 . . . Received Heat Transfer 27 | . . 18 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence . | . . . . Initial . | . . . . Average . | . . . . Influence Increases 5 | 5 . . . Destroy 0b10 Robot/NC 5 | 5 . . . Influence Decreases 5 | 5 . . . Time Decay 5 | 5 . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 5 | . . 4 1 Peak Tracking Total 2 | . . 2 2 Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 567 | 10 122 395 40 Seismic 567 | 10 122 395 40 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 619 | 62 122 395 40 Spaces Moved 357 | 37 97 193 30 Core 11 | 11 . . . Treads . | . . . . Legs 346 | 26 97 193 30 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 118 120 120 120 Slowest Speed 150 | 150 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 3 27 22 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 30 | . . 30 . Terrain Destroyed 71 | . . 71 . Melee . | . . . . Projectile . | . . . . AOE 71 | . . 71 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 520 | 48 102 336 34 Wait 128 | 2 3 123 . Move 354 | 36 96 192 30 Hop . | . . . . Pick Up 8 | 1 2 5 . Fast Attach 7 | 7 . . . Attach 4 | . . . 4 Detach . | . . . . Swap 3 | . 1 2 . Drop . | . . . . Fire 16 | 2 . 14 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 125 | -10/Materials | Discovered new exit (range 13) 157 | -10/Materials | Discovered new exit (range 10) 162 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered Subcaves 185 | -10/Subcaves | Accompanied by 2 allies 186 | -10/Subcaves | Continued accompanying wandering Federalists (6) 191 | -10/Subcaves | Learned Materials stockpile data 324 | -10/Subcaves | Build established: Mutant 381 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 480 | -10/Subcaves | Learned location of Zion (-7) 480 | -10/Subcaves | Met a Zionite searching for "candidates" 507 | -10/Subcaves | Discovered new exit (range 11) 523 | -10/Subcaves | Ambushed by Subdweller buried in earth 580 | -10/Subcaves | Entered Materials 580 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 620 | -8/Materials | Self-destructed Last Messages --------------- World map updated: -7/Zion. 00495_ The unstable cave ceiling collapses. 00507_ EXIT=FOUND 00511_ The unstable cave ceiling collapses. 00516_ VG-A8V(u) builds Twisted Machinery. 00519_ The unstable cave ceiling collapses. 00524_ 8S-BG5(R): "ARGHSUB!" 00525_ 8S-BG5(R) destroyed. 00527_ CK-D5H(g): "Watch yourself there, we don't want to have to salvage you!" 00529_ The unstable cave ceiling collapses. 00541_ VG-A8V(u) builds Twisted Machinery. PARAMETERS=POWER+1,PROPULSION+1,UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials stockpile data (x7)... 00617_ O-16 Technician sends out distress signal. 00617_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00620_ Connecting with Terminal... 00620_ Current location identified: Materials Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????[????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????=?????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????#???????????????????????? | | ?????????????????# ??????????????????????? | | ???????????####???! ???#######???????????? | | ???????????# ###+### #???????????? | | ???????????# T" #???????????? | | ???????????# Y @" #???????????? | | ???????????# #???????????? | | ???????????# ####### #???????????? | | ???????????????????????## ##???????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????######### #########????? | | ????????????????# # # """ """????? | | ????????????????# # # """ """ #??? | | ????????????????# # # """ """ #??? | | ???????!????????# # # #??? | | ????????????????# ! # # #??? | | ????????????????+ + + #??? | | ????????????????# # # #??? | | ????????????????# # # #??? | | ????????????????# # ###########??? | | ????????????????# # #????????? | | ????????????????# # #????????? | | ????????????????#####+### #????????? | | ????????????????????????#########????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 281 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorCoreCharger Manual? 0 Play Time 00:26:09 Cumulative 33.5 hours Start 2025.05.07 @ 01:03:30 End 2025.05.07 @ 02:05:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f3c2fac-d0f8-42b1-baf0-e85a5205095c