Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 11:54:59 // Halloween2020/ForbiddenLore

Player: Boris

Result: Destroyed by A5 with Heavy Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (322)     1610
Value Destroyed (13988)    13988
Prototype IDs (47)         940
Alien Tech Used (0)        0
Bonus (8682)               8682
              TOTAL SCORE: 32020

 Bonus
-------
High Alert Combat Kills    1579
Follower Combat Kills      475
Entered Garrisons          1200
Used RIF Installer         3000
Aligned with FarCom        300
Found Hidden Lab           3000
Friendly Fire              -872

 Cogmind 
---------
Core Integrity             0/1150
Matter                     258/300
Energy                     600/600
System Corruption          49%
Temperature                Cool (0)
Movement                   Hovering (150) Ox1
Location                   -4/Lab

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Fission Core
  Enhanced Fission Core
>          --- PROPULSION (4) ---
    Combat Gravmag System
>          --- UTILITY (10) -----
  Improved Weapon Cycler
           Relay Coupler [NC] (11)
           Relay Coupler [Grunt] (10)
           Relay Coupler [Sentry] (3)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Hardened Heavy Armor Plating
           AWS/Gauss

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Armor Integrity Analyzer
       Improved Weapon Cycler
        Layered Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
                Quantum Rifle
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
       Improved Heavy Treads
       Advanced Heat Sink
                Matter Compressor
                Matter Filter
       Improved Weapon Cycler
        Layered Light Armor Plating
                Insulated Plating
       Improved Focal Shield
       Improved Thermal Shield
                Point Defense Array
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
       Advanced Field Recycling Unit
   High-powered Shock Rifle
                Phase Gun
                Phase Gun
                Phase Gun
                Phase Gun
                Quantum Rifle
                HERF Cannon
                Neutron Cannon
                Railgun
                Railgun
                AWS/Gauss
          Heavy Rocket Launcher
       Improved Remote Datajack
                Kinetic Spear
[Rating: 114]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Armor Integrity Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Reactive Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Beam Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   2   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             399  | 6   25  5   3   4   3   3   4   1   10  23  21  23  18  20  24  4   87  93  22  
  Power                    32   | 1   1   1   .   .   .   .   1   .   1   1   2   .   2   3   1   .   5   7   6   
    Engine                 15   | 1   1   1   .   .   .   .   1   .   1   1   2   .   1   3   .   .   2   1   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   6   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Propulsion               65   | 2   11  2   2   1   .   1   .   .   1   3   4   2   5   2   4   1   13  6   5   
    Treads                 27   | 1   3   2   .   .   .   .   .   .   .   .   3   .   2   2   2   1   5   3   3   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Wheel                  33   | 1   8   .   2   1   .   1   .   .   1   3   1   1   3   .   2   .   6   3   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  104  | 1   3   .   .   .   2   .   2   .   2   4   5   5   3   4   8   3   26  30  6   
    Device                 29   | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   3   2   9   10  2   
    Storage                18   | 1   3   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   7   2   3   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Hackware               22   | .   .   .   .   .   1   .   .   .   2   1   .   4   1   2   2   1   5   3   .   
    Protection             31   | .   .   .   .   .   1   .   2   .   .   2   3   .   1   2   3   .   3   13  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   198  | 2   10  2   1   3   1   2   1   1   6   15  10  16  8   11  11  .   43  50  5   
    Energy Gun             41   | 2   6   1   .   2   1   .   .   .   1   6   2   4   .   .   .   .   7   6   3   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   .   
    Ballistic Gun          76   | .   2   .   1   1   .   1   .   .   1   2   4   3   5   7   7   .   21  20  1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   1   .   .   .   .   .   1   .   3   1   .   .   .   .   .   3   9   .   
    Special Weapon         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   9   9   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   .   .   1   1   .   2   4   1   4   2   2   1   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
    Special Melee Weapon   8    | .   .   .   .   .   .   .   .   .   2   .   1   4   1   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Parts Lost                 83   | .   3   2   .   .   .   1   1   .   .   4   11  5   4   .   2   .   10  29  11  
  Power                    11   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   5   2   
  Propulsion               22   | .   1   .   .   .   .   1   .   .   .   2   3   2   2   .   1   .   4   3   3   
  Utility                  21   | .   .   .   .   .   .   .   1   .   .   2   2   .   1   .   1   .   2   9   3   
  Weapon                   29   | .   2   2   .   .   .   .   .   .   .   .   4   3   1   .   .   .   2   12  3   
  Highest Loss Streak      5    | .   1   2   .   .   .   1   1   .   .   2   4   2   4   .   1   .   3   5   5   
Average Slot Usage (%)     91   | .   97  99  96  86  79  81  81  90  91  97  88  95  88  100 98  100 92  89  71  
  Engine                   7    | .   13  14  14  14  9   9   9   9   5   7   5   7   6   10  10  5   4   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   5   1   5   6   
  Treads                   9    | .   8   28  20  .   .   .   .   .   .   .   6   16  9   13  14  11  6   8   8   
  Wheel                    8    | .   19  .   7   28  18  18  18  18  22  20  10  1   6   13  6   11  6   4   .   
  Device                   2    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   6   11  5   4   4   
  Storage                  21   | .   26  28  28  28  18  18  18  18  15  18  23  23  20  20  17  17  20  21  16  
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   
  Hackware                 11   | .   .   .   .   .   9   9   9   9   18  19  8   11  13  15  16  11  13  15  15  
  Protection               4    | .   .   .   .   .   9   9   9   18  11  6   6   7   4   4   4   5   4   4   4   
  Energy Gun               3    | .   20  14  10  3   8   1   .   .   2   3   .   3   .   .   .   .   1   1   .   
  Ballistic Gun            10   | .   6   .   3   11  8   9   9   9   7   14  15  13  13  11  15  17  12  10  2   
  Launcher                 1    | .   .   12  10  .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   7   9   1   5   3   .   3   3   4   .   .   .   .   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Heaviest Build             162  | 11  74  75  79  79  89  89  97  99  99  107 116 110 119 130 144 149 160 162 151 
  Greatest Support         145  | 20  40  40  40  20  20  20  20  20  30  34  63  63  40  40  70  32  126 145 145 
  Greatest Overweight (x)  15   | 1   7   1   3   3   4   8   4   4   4   4   4   10  10  5   13  5   15  8   8   
  Average Overweight (x)   3    | .   3   1   1   3   3   4   4   4   2   2   3   4   3   3   4   4   3   2   .   
Largest Inventory Capacity 32   | 6   20  20  20  20  20  20  20  20  20  26  26  26  26  26  26  26  32  32  32  
  Average Capacity         25   | 5   17  20  20  20  20  20  20  20  20  22  26  26  26  26  26  26  31  32  25  
  Most Carried             32   | 4   20  20  20  20  20  20  20  20  20  22  26  26  26  26  26  26  32  32  32  
  Average Carried          24   | 2   13  19  19  19  17  19  19  20  19  20  23  25  25  25  25  25  30  30  23  
  Final Capacity           32   | 6   20  20  20  20  20  20  20  20  20  26  26  26  26  26  26  26  32  32  4   
  Final Carried            32   | 4   20  19  20  20  20  20  20  20  20  19  26  24  26  26  26  26  32  32  4   

 Class Distribution 
--------------------
 23% | Hauler-Mutant
 17% | Bothacker-Mutant
 17% | Botlord-Mutant
 16% | Botlord-Tank
 10% | Botlord-Skirmisher
  7% | Bothacker-Skirmisher
  3% | Mutant

 Dominant Class 
----------------
      Hauler-Mutant | -10/Materials
      Hauler-Mutant | -10/Mines
      Hauler-Mutant | -10/Exiles
      Hauler-Mutant | -9/Mines
  Hauler-Skirmisher | -8/Materials
      Hauler-Mutant | -8/Garrison
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Garrison
      Hauler-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
     Botlord-Mutant | -6/Factory
     Botlord-Mutant | -6/Garrison
       Botlord-Tank | -5/Factory
       Botlord-Tank | -5/Garrison
       Botlord-Tank | -4/Factory
 Botlord-Skirmisher | -4/Armory
   Bothacker-Mutant | -4/Lab

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  
Matter Collected           9949  | 260  465  161  .    70   30   30   25   141  100  365  614  501  418  203  877  217  2711 2511 250  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14887 | 60   744  190  .    107  124  304  603  240  103  663  951  459  820  146  1505 234  3022 4612 .    
  Parts                    735   | 2    48   15   .    12   9    24   39   20   6    22   52   12   48   5    67   10   151  193  .    
Haulers Intercepted        4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    
Parts Field Recycled       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    6    .    .    
  Retrieved Matter         506   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  44   327  .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Combat Hostiles Destroyed  267  | .   13  10  .   9   2   8   10  15  1   13  23  14  8   4   15  4   49  69  .   
  Melee                    19   | .   .   .   .   .   .   2   2   .   1   2   2   3   3   1   2   .   .   1   .   
  Guns                     185  | .   9   2   .   9   2   6   8   7   .   8   13  11  5   3   13  4   41  44  .   
  Cannons                  7    | .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   
  AOE                      38   | .   3   8   .   .   .   .   .   8   .   3   3   .   .   .   .   .   5   8   .   
Classes Destroyed          20   | 1   5   2   .   2   2   .   .   .   1   1   2   .   .   .   1   .   .   3   .   
  Worker                   20   | .   3   1   .   .   .   .   .   .   .   .   1   .   1   .   12  .   2   .   .   
  Builder                  8    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   5   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 11   | 1   1   .   .   .   .   .   1   .   .   .   .   .   2   .   5   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Watcher                  12   | .   2   .   .   .   1   .   3   .   .   .   .   .   2   .   1   .   2   1   .   
  Swarmer                  80   | .   .   6   .   3   .   3   3   11  .   6   6   9   4   3   3   .   17  6   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    72   | .   13  4   .   1   .   .   4   4   .   4   8   5   .   .   3   2   7   17  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Duelist                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   13  .   
  Sentry                   44   | .   .   .   .   .   1   4   3   .   1   2   3   .   4   1   2   1   13  9   .   
  Demolisher               4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   13   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   1   4   4   .   
  Programmer               25   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   4   .   8   9   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                7    | .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   5   4   .   4   2   5   6   8   1   4   5   3   5   3   12  2   13  8   .   
  Combat Bots Only         8    | .   4   3   .   4   2   5   4   8   1   4   5   3   4   3   4   2   7   8   .   
Max Kills in Single Turn   4    | 1   3   3   .   1   1   1   2   3   1   2   3   2   1   1   3   1   4   2   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   3   2   .   .   .   .   .   3   .   2   2   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   1   1   1   1   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -5    -5    -4    -4    -4    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Arm   Lab   
Damage Taken               19389 | .     573   339   .     39    152   73    141   111   54    807   1559  891   800   74    893   94    2666  8158  1965  
  Core                     1970  | .     133   18    .     .     29    7     31    48    .     111   164   70    65    .     125   .     150   827   192   
  Absorbed by Shields      1326  | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     274   99    948   .     .     
  Reduced by Siege Mode    312   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    192   75    
Core Remaining (%)         74    | 100   .     .     .     39    .     .     .     79    .     .     .     50    .     92    .     87    .     .     .     
Volleys Fired              726   | 3     54    18    .     .     3     1     .     11    .     28    48    33    22    16    64    12    157   210   46    
  Largest                  3     | 2     2     2     .     .     1     1     .     1     .     3     3     3     3     3     3     3     3     3     2     
  Hottest                  264   | 80    80    76    .     .     56    56    .     33    .     128   121   121   84    84    90    60    123   264   188   
Shots Fired                1645  | 6     106   25    .     20    10    16    38    39    .     65    115   75    60    20    176   36    389   396   53    
  Gun                      1454  | 6     96    15    .     20    10    16    38    28    .     59    91    71    60    15    169   36    363   309   52    
  Cannon                   60    | .     8     .     .     .     .     .     .     .     .     .     22    4     .     .     .     .     .     26    .     
  Launcher                 83    | .     2     10    .     .     .     .     .     11    .     6     2     .     .     .     .     .     13    39    .     
  Special                  48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     7     .     13    22    1     
  Kinetic                  1212  | .     14    7     .     20    7     15    38    28    .     42    91    47    60    15    169   36    338   275   10    
  Thermal                  262   | 6     90    8     .     .     3     1     .     .     .     17    22    24    .     .     .     .     15    34    42    
  Explosive                40    | .     2     10    .     .     .     .     .     11    .     6     2     .     .     .     .     .     .     9     .     
  Electromagnetic          83    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     23    56    .     
  Robot Hit Streak         26    | 3     15    6     .     5     4     10    24    10    .     14    9     9     13    7     20    26    25    21    16    
  Robot Miss Streak        12    | 2     7     1     .     2     2     2     1     1     .     4     12    9     10    5     5     3     4     4     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     
  Secondary Targets        17    | .     .     1     .     .     .     .     .     .     .     1     2     1     .     .     1     .     4     7     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     1     1     1     .     .     1     .     1     1     .     
  Autonomous               129   | .     .     .     .     20    7     15    38    28    .     .     .     .     .     .     .     .     .     21    .     
Shots Hit Robots           1237  | 3     68    17    .     14    7     15    43    23    6     69    92    60    62    18    118   27    263   295   37    
  Core Hits                685   | 2     42    18    .     9     4     9     16    20    2     36    91    37    33    8     51    10    122   165   10    
  Critical Hits            56    | .     .     .     .     .     .     .     2     .     .     1     .     1     2     2     1     1     8     37    1     
  Critical Kills           20    | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     4     13    .     
  Critical Parts Destroyed 33    | .     .     .     .     .     .     .     2     .     .     .     .     1     1     2     .     1     3     22    1     
Melee Attacks              249   | .     .     .     .     .     .     6     8     .     6     37    6     44    29    17    4     .     33    10    49    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 139   | .     .     .     .     .     .     6     8     .     2     37    4     35    26    17    4     .     .     .     .     
  Piercing                 92    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    10    49    
  Sneak Attacks            22    | .     .     .     .     .     .     .     2     .     4     1     1     .     6     5     3     .     .     .     .     
    Combat Hostiles        10    | .     .     .     .     .     .     .     .     .     1     1     1     .     1     4     2     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           36730 | 43    993   777   .     439   191   344   1404  1322  177   2922  2255  884   1573  652   3312  496   6874  11113 959   
  Guns                     23362 | 43    706   169   .     439   188   290   1214  717   .     627   1136  641   675   182   2882  496   5444  6728  785   
  Cannons                  1124  | .     70    .     .     .     .     .     .     .     .     .     426   .     .     .     .     .     .     628   .     
  Explosions               7757  | .     217   606   .     .     .     .     .     605   .     749   544   .     .     .     .     .     1424  3612  .     
  Melee                    4247  | .     .     .     .     .     .     54    190   .     177   1546  149   243   898   470   375   .     .     145   .     
  Ramming                  240   | .     .     2     .     .     3     .     .     .     .     .     .     .     .     .     55    .     6     .     174   
  Kinetic                  20358 | .     107   80    .     439   173   276   1214  717   .     400   1136  377   675   182   2882  496   4988  6080  136   
  Thermal                  4222  | 43    669   89    .     .     15    14    .     .     .     227   426   264   .     .     .     .     820   1006  649   
  Explosive                3970  | .     217   606   .     .     .     .     .     605   .     749   544   .     .     .     .     .     .     1249  .     
  Electromagnetic          3693  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1060  2633  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4102  | .     .     .     .     .     .     54    190   .     177   1546  149   243   898   470   375   .     .     .     .     
  Piercing                 145   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     145   .     
Highest Corruption         49    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     3     12    27    49    
  Average Corruption       12    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     3     6     20    29    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  387   | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     8     8     64    221   84    
    Message Errors         65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     20    33    8     
    Matter Fused           49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     31    11    
    Heat Flow Errors       19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     11    4     
    Energy Discharges      25    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     1     7     7     5     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Data Loss (minor)      30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     14    9     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     17    9     
    Targeting Errors       125   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     13    77    34    
    Weapon Failures        22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     18    1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            597   | .     .     17    .     .     .     .     14    10    .     119   38    23    70    118   77    .     48    63    .     
  Projectiles              23    | .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     .     .     .     .     
  Explosions               188   | .     .     17    .     .     .     .     .     10    .     35    15    .     .     .     .     .     48    63    .     
  Melee                    386   | .     .     .     .     .     .     .     14    .     .     84    .     23    70    118   77    .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      579   | .     44    6     .     .     1     .     .     38    .     63    84    .     .     .     .     .     40    250   53    
  Shots                    18    | .     2     1     .     .     .     .     .     1     .     2     2     .     .     .     .     .     2     8     .     
  Rammed                   16    | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     2     .     1     .     11    
Targets Rammed             18    | .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     4     .     1     .     11    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Highest Temperature        574   | 54    181   242   .     .     48    10    .     6     .     258   192   162   329   60    286   159   245   574   288   
  Average Temperature      78    | 28    52    125   .     .     25    7     .     5     .     98    61    44    111   21    85    79    38    111   124   
  Received Heat Transfer   2577  | .     300   171   .     6     27    .     54    18    18    96    433   186   144   24    60    8     258   774   .     
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     5     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Siege Activations          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     1     
  Total Turns              284   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    175   60    
  Longest Duration         60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    37    60    
Robots Corrupted           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     15    .     
  Combat Hostiles          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     15    .     
  Parts Fried              35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     29    .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     .     
  Heat Transferred         6436  | 100   1523  222   .     .     37    37    .     .     .     525   555   518   .     .     .     .     843   1151  925   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Peak Influence             945  | 5   306 163 .   341 133 289 582 667 432 638 516 833 448 355 370 320 558 945 .   
  Initial                  436  | .   3   78  .   .   54  86  140 267 350 302 334 272 436 219 175 220 168 273 .   
  Average                  358  | .   187 87  .   184 75  226 303 507 373 470 355 587 320 275 244 274 314 548 .   
Maximum Alert Level        3    | .   1   .   .   1   .   1   2   2   2   2   2   3   2   1   1   1   2   3   .   
  Low Security (%)         18   | 100 53  100 .   60  100 31  40  .   .   .   .   .   .   .   28  .   15  .   .   
  Level 1                  49   | .   46  .   .   39  .   68  28  17  66  37  83  29  63  100 71  100 60  37  .   
  Level 2                  22   | .   .   .   .   .   .   .   30  82  33  62  16  34  36  .   .   .   23  28  .   
  Level 3                  9    | .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   33  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   3   .   .   .   3   .   3   .   1   .   9   .   3   .   7   .   10  8   .   
  Investigation            12   | .   2   .   .   .   1   .   2   .   1   .   1   .   1   .   3   .   .   1   .   
  Extermination            15   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   3   .   4   4   .   
  Reinforcement            12   | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   1   .   6   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 6    | .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Distress Signals           12   | .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   1   .   2   3   .   
Communications Jammed      207  | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   67  .   86  42  .   
  Distress Signals         207  | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   67  .   86  42  .   
Times Spotted              386  | .   24  9   .   9   3   7   16  10  1   13  30  34  14  9   23  4   74  105 1   
  Peak Tracking Total      11   | .   6   3   .   3   2   4   4   3   1   4   5   6   6   4   6   1   7   11  1   
  Tactical Retreats        41   | .   2   .   .   1   .   .   3   .   .   .   1   12  .   3   2   1   3   13  .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Traps Triggered            40   | .   3   .   .   .   1   3   .   3   .   4   3   5   2   4   1   1   3   7   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Machines Disabled          39   | .   .   1   .   2   .   1   1   3   .   1   1   2   1   1   2   .   13  9   1   
  Max in Single Turn       8    | .   .   1   .   1   .   1   1   2   .   1   1   1   1   1   1   .   8   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Machines Accessed          38   | .   6   .   1   1   2   .   6   .   2   .   1   .   2   .   4   .   6   7   .   
  Terminals                24   | .   5   .   .   1   1   .   4   .   .   .   .   .   1   .   2   .   4   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
Total Hacks                100  | .   19  .   1   2   2   .   18  .   5   .   4   .   6   .   12  .   19  12  .   
  Successful               52   | .   7   .   1   2   2   .   11  .   4   .   2   .   3   .   5   .   12  3   .   
  Failed                   48   | .   12  .   .   .   .   .   7   .   1   .   2   .   3   .   7   .   7   9   .   
    Catastrophic           17   | .   5   .   .   .   .   .   3   .   .   .   .   .   1   .   1   .   2   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   17  .   2   2   .   .   9   .   2   .   3   .   3   .   7   .   14  9   1   
  Terminals                71   | .   18  .   .   2   1   .   13  .   .   .   .   .   4   .   5   .   17  11  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   2   .   3   .   4   .   2   .   3   .   2   .   .   
Terminal Hacks             23   | .   4   .   1   2   1   .   5   .   .   .   .   .   1   .   1   .   5   3   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Zone Layout              8    | .   1   .   .   2   .   .   2   .   .   .   .   .   .   .   1   .   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   .   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         16   | .   3   .   .   .   .   .   3   .   1   .   1   .   1   .   2   .   5   .   .   
  Terminals                10   | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   5   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
    Eject                  5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   .   1   .   .   4   .   1   .   1   .   1   .   2   .   3   7   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Used RIF Installer         6    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              46   | .   .   .   .   .   .   .   .   .   2   .   1   5   2   6   7   2   12  8   1   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   5   2   .   
  Combat                   35   | .   .   .   .   .   .   .   .   .   1   .   1   5   1   6   5   2   7   6   1   
  Autooverrided            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   3   2   .   
Robot Hacks Applied        43   | .   .   .   .   .   .   .   .   .   3   .   2   5   3   4   5   .   12  8   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  deconstruct_bot          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  map_route                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   1   .   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_garrison            5    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  overwrite_iff            6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   1   2   .   
Relay Couplers Released    36   | .   .   .   .   .   .   .   4   .   4   3   3   8   4   3   4   .   3   .   .   
  Ejected                  19   | .   .   .   .   .   .   .   4   .   4   .   3   .   4   .   4   .   .   .   .   
  Machine Destruction      17   | .   .   .   .   .   .   .   .   .   .   3   .   8   .   3   .   .   3   .   .   
  Attached                 21   | .   .   .   .   .   .   .   .   .   2   1   .   4   1   2   2   1   5   3   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  
Total Allies               41   | .    1    .    .    3    .    .    .    .    .    .    .    5    .    6    4    2    7    13   .    
  Largest Group            3    | .    1    .    .    3    .    .    .    .    .    .    .    2    2    2    2    2    1    3    .    
  Highest-Rated Group      140  | .    10   .    .    40   .    .    .    .    .    .    .    64   64   76   78   58   64   140  .    
  Highest-Rated Ally       64   | .    10   .    .    16   .    .    .    .    .    .    .    32   32   47   49   29   64   56   .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               118  | .    .    .    .    21   .    .    .    .    .    .    .    12   .    7    12   9    12   45   .    
  Total Damage             2746 | .    .    .    .    223  .    .    .    .    .    .    .    192  .    193  373  171  417  1177 .    
  Kills                    15   | .    .    .    .    4    .    .    .    .    .    .    .    2    .    1    2    .    3    3    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  
Turns Passed               16908 | 65   1055 927  450  530  82   315  407  341  172  875  853  1754 1095 648  1083 365  2679 2358 854  
Spaces Moved               8336  | 47   658  485  288  463  59   212  289  241  97   416  415  722  499  373  437  197  1147 988  303  
  Core                     21    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    17   
  Treads                   2604  | 2    19   485  183  .    .    .    .    .    .    .    98   492  119  2    253  1    200  502  248  
  Legs                     354   | .    .    .    .    .    .    .    .    .    .    .    .    1    57   .    .    .    296  .    .    
  Wheels                   5319  | 44   639  .    105  463  59   212  289  241  97   416  317  229  323  371  184  196  648  486  .    
  Hover                    38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   180  110  110  110  120  120  120  100  100  110  180  130  130  130  140  50   120  80   
  Average Speed            150   | 88   114  180  154  110  118  120  120  120  104  112  141  191  179  130  182  140  162  154  180  
  Slowest Speed            450   | 160  220  180  180  110  120  160  120  120  120  130  180  420  420  260  210  260  270  180  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    86   97   61   92   14   43   34   52   4    55   9    75   14   64   14   36   31   86   66   
  Regions Visited          19
    Branch Regions         5
  Pre-discovered Areas     2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    5    28   
Terrain Destroyed          416   | .    16   72   .    13   .    3    19   41   .    31   11   .    7    .    .    .    18   137  48   
  Melee                    38    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    5    28   
  Projectile               66    | .    .    .    .    13   .    3    19   .    .    .    2    .    2    .    .    .    3    5    19   
  AOE                      311   | .    16   72   .    .    .    .    .    41   .    31   9    .    .    .    .    .    15   127  .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  
Total                      11209 | 61   855  513  292  485  68   259  342  281  160  714  582  977  611  496  606  263  1649 1498 497  
  Wait                     923   | 2    70   2    .    9    .    12   23   5    43   163  46   125  16   46   49   47   115  126  24   
  Move                     8317  | 46   657  484  287  462  59   210  288  240  96   415  414  721  498  372  436  196  1146 987  303  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  245   | 4    32   2    .    5    1    3    9    .    2    6    22   10   10   6    12   2    67   30   22   
  Fast Attach              104   | 6    6    .    1    .    .    .    1    .    3    2    3    3    9    1    5    .    27   26   11   
  Attach                   100   | .    6    2    .    3    3    2    2    .    3    2    14   4    1    2    4    .    19   25   8    
  Detach                   18    | .    1    .    1    .    1    .    .    .    1    1    2    1    1    .    .    .    3    4    2    
  Swap                     194   | .    13   3    2    1    .    1    1    1    4    19   4    16   8    17   15   4    40   42   3    
  Drop                     175   | .    16   1    1    5    .    .    10   .    2    9    7    7    13   11   13   2    36   25   17   
  Fire                     726   | 3    54   18   .    .    3    1    .    11   .    28   48   33   22   16   64   12   157  210  46   
  Melee                    249   | .    .    .    .    .    .    6    8    .    6    37   6    44   29   17   4    .    33   10   49   
  Ram                      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    11   
  Escape Stasis            123   | .    .    .    .    .    .    24   .    24   .    32   16   10   4    8    .    .    5    .    .    
  Rewire                   16    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    13   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison
-4/Factory (discovered 5 exits: [*Res x2] / *Upp x2 / *Arm)
-4/Armory (discovered 2 exits: [*Res] / *Lab)
-4/Lab (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 16)
    66 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   348 | -10/Materials | Discovered new exit (range 16)
   621 | -10/Materials | Core integrity fell below 50%
   700 | -10/Materials | Discovered new exit (range 3)
   731 | -10/Materials | Build established: Hauler-Mutant
   951 | -10/Materials | Discovered new exit (range 4)
  1058 | -10/Materials | Discovered new exit (range 16)
  1121 | -10/Materials | Entered Mines
  1121 | -10/Mines     | Accompanied by 1 ally
  1207 | -10/Mines     | Discovered new exit (range 6)
  1282 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1288 | -10/Mines     | Found Prototype Device
  1527 | -10/Mines     | Learned location of Mines (-9)
  1754 | -10/Mines     | Discovered new exit (range 8)
  2041 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2041 | -10/Mines     | Discovered new exit (range 5)
  2048 | -10/Mines     | Entered Exiles
  2093 | -10/Exiles    | Met 8R-AWN
  2124 | -10/Exiles    | Met EX-HEX
  2174 | -10/Exiles    | Met EX-BIN
  2200 | -10/Exiles    | Aligned with FarCom system
  2201 | -10/Exiles    | Given EX-Vault access code
  2245 | -10/Exiles    | Opened EX-Vault
  2284 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2318 | -10/Exiles    | Exiles lab attacked by MAIN.C
  2394 | -10/Exiles    | Found AWS/Gauss
  2486 | -10/Exiles    | Discovered new exit (range 14)
  2498 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  2498 | -10/Exiles    | Entered Mines
  2551 | -9/Mines      | Assembled infested the area
  2559 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2576 | -9/Mines      | Learned Materials terminal intel
  2604 | -9/Mines      | Discovered new exit (range 9)
  2657 | -9/Mines      | Discovered new exit (range 13)
  2661 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  3028 | -9/Mines      | Entered Materials
  3028 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  3029 | -8/Materials  | Loaded intel: 12 terminal locations
  3110 | -8/Materials  | Identified exit to Garrison
  3110 | -8/Materials  | Entered Garrison
  3185 | -8/Garrison   | Triggered checkpoint
  3285 | -8/Garrison   | Discovered new exit (range 14)
  3314 | -8/Garrison   | Triggered checkpoint
  3324 | -8/Garrison   | Triggered checkpoint
  3401 | -8/Garrison   | Discovered new exit (range 8)
  3417 | -8/Garrison   | Installed Relay Interface Framework
  3425 | -8/Garrison   | Entered Materials
  3805 | -8/Materials  | Identified Exp. Sensor Array
  3825 | -8/Materials  | Identified exit to Garrison
  3832 | -8/Materials  | Entered Garrison
  3875 | -8/Garrison   | Triggered checkpoint
  3920 | -8/Garrison   | Destroyed 8 combat bots
  3945 | -8/Garrison   | Discovered new exit (range 8)
  3986 | -8/Garrison   | Triggered checkpoint
  3996 | -8/Garrison   | Triggered checkpoint
  4054 | -8/Garrison   | Discovered new exit (range 8)
  4150 | -8/Garrison   | Discovered new exit (range 10)
  4168 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
  4173 | -8/Garrison   | Entered Factory
  4173 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4174 | -7/Factory    | Identified exit to Storage
  4231 | -7/Factory    | Repaired Imp. Ion Engine
  4340 | -7/Factory    | Identified exit to Garrison
  4345 | -7/Factory    | Entered Garrison
  4383 | -7/Garrison   | Triggered checkpoint
  4399 | -7/Garrison   | Triggered checkpoint
  4423 | -7/Garrison   | Garrison Relay disabled
  4780 | -7/Garrison   | Triggered checkpoint
  4933 | -7/Garrison   | Discovered new exit (range 11)
  4988 | -7/Garrison   | Triggered checkpoint
  5174 | -7/Garrison   | Discovered new exit (range 12)
  5213 | -7/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  5220 | -7/Garrison   | Entered Factory
  5276 | -7/Factory    | Assembled infested ambush trap array
  5364 | -7/Factory    | Lost 4 parts (1p1n2w)
  5480 | -7/Factory    | Garrison activated, responded to threat
  5722 | -7/Factory    | Garrison activated, responded to threat
  5832 | -7/Factory    | Lost 3 parts (2n1w)
  5975 | -7/Factory    | Lost 3 parts (1p1u1w)
  6036 | -7/Factory    | Identified exit to Garrison
  6073 | -7/Factory    | Entered Garrison
  6212 | -7/Garrison   | Triggered checkpoint
  6293 | -7/Garrison   | Garrison Relay disabled
  6566 | -7/Garrison   | Build established: Bothacker-Mutant
  6575 | -7/Garrison   | Triggered checkpoint
  6771 | -7/Garrison   | Discovered new exit (range 14)
  6906 | -7/Garrison   | Build established: Bothacker-Skirmisher
  6980 | -7/Garrison   | Garrison Relay disabled
  7246 | -7/Garrison   | Build established: Bothacker-Mutant
  7283 | -7/Garrison   | Discovered new exit (range 10)
  7551 | -7/Garrison   | Discovered new exit (range 9)
  7579 | -7/Garrison   | Expanded RIF knowledge: Autooverride
  7672 | -7/Garrison   | Triggered checkpoint
  7827 | -7/Garrison   | Entered Factory
  7827 | -6/Factory    | Accompanied by 2 allies
  7827 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  7953 | -6/Factory    | Build established: Botlord-Mutant
  7966 | -6/Factory    | Lost 4 parts (2n1u1w)
  8905 | -6/Factory    | Identified exit to Garrison
  8922 | -6/Factory    | Entered Garrison
  9157 | -6/Garrison   | Triggered checkpoint
  9304 | -6/Garrison   | Discovered new exit (range 14)
  9371 | -6/Garrison   | Garrison Relay disabled
  9536 | -6/Garrison   | Triggered checkpoint
  9544 | -6/Garrison   | Discovered new exit (range 11)
  9564 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
  9570 | -6/Garrison   | Entered Factory
  9570 | -5/Factory    | Evolved 2 slots: Utility x2
 10451 | -5/Factory    | Build established: Botlord-Tank
 10632 | -5/Factory    | Identified exit to Garrison
 10653 | -5/Factory    | Entered Garrison
 10660 | -5/Garrison   | Expanded RIF knowledge: Program Shield
 10746 | -5/Garrison   | Triggered checkpoint
 10776 | -5/Garrison   | Triggered checkpoint
 10840 | -5/Garrison   | Discovered new exit (range 11)
 11018 | -5/Garrison   | Entered Factory
 11018 | -4/Factory    | Evolved 2 slots: Utility x2
 11144 | -4/Factory    | Found Exp. Targeting Computer
 11146 | -4/Factory    | Found Exp. Targeting Computer
 11276 | -4/Factory    | Discovered new exit (range 12)
 11579 | -4/Factory    | Discovered new exit (range 19)
 11579 | -4/Factory    | Identified exit to Upper Caves
 11579 | -4/Factory    | Identified exit to Armory
 11684 | -4/Factory    | Discovered new exit (range 4)
 12865 | -4/Factory    | Build established: Botlord-Mutant
 12934 | -4/Factory    | Released all parts (18)
 13084 | -4/Factory    | System corruption reached 10%
 13464 | -4/Factory    | Destroyed 7 combat bots
 13573 | -4/Factory    | Lost 3 parts (1n1u1w)
 13697 | -4/Factory    | Entered Armory
 13895 | -4/Armory     | Build established: Botlord-Skirmisher
 14719 | -4/Armory     | Lost 4 parts (1p1u2w)
 14971 | -4/Armory     | Build established: Botlord-Mutant
 14974 | -4/Armory     | Lost 3 parts (1p1u1w)
 15015 | -4/Armory     | Discovered new exit (range 3)
 15197 | -4/Armory     | First assault squad dispatched
 15284 | -4/Armory     | Core integrity fell below 50%
 15284 | -4/Armory     | Spotted B-86 Titan
 15292 | -4/Armory     | Destroyed B-86 Titan
 15325 | -4/Armory     | Destroyed 8 combat bots
 15326 | -4/Armory     | Lost 3 parts (1p1u1w)
 15376 | -4/Armory     | Lost 5 parts (1p1n1u2w)
 15421 | -4/Armory     | Lost 3 parts (2n1w)
 15577 | -4/Armory     | Build established: Bothacker-Mutant
 15773 | -4/Armory     | Core integrity fell below 20%
 15950 | -4/Armory     | Discovered new exit (range 2)
 16055 | -4/Armory     | Entered Lab
 16055 | -4/Lab        | Discovered new exit (range 9)
 16081 | -4/Lab        | Unable to decrypt terminal
 16713 | -4/Lab        | Detected for breach
 16714 | -4/Lab        | Gained access to the hidden lab's interior
 16719 | -4/Lab        | Confronted by A5
 16735 | -4/Lab        | System corruption reached 30%
 16778 | -4/Lab        | Lost 5 parts (2p1n1u1w)
 16909 | -4/Lab        | Destroyed by A5 with Heavy Tesla Rifle

 Last Messages 
---------------
16826_ Slammed into A5. <x4>
16834_ System corrupted: Heat flow error (+155).
16834_ Slammed into A5.
16839_ System corrupted: Quantum Rifle targeting data glitched. <x4>
16849_ System corrupted: Energy discharge (-132).
16851_ Hvy. Treads destroyed.
16854_ Imp. Heavy Treads destroyed.
16856_ Dropped Lrg. Storage Unit.
16857_ Quantum Rifle destroyed.
16863_ Dropped Hcp. Storage Unit.
16863_ Extracted 55 matter.
16864_ System corrupted: Matter fused (-5).
16869_ Insulated Plating destroyed.
16870_ The unstable cave ceiling collapses.
16881_ System corrupted: Component data lost.
16885_ Dropped Hcp. Storage Unit.
16886_ Machine disabled.
16892_ Adv. Heat Sink destroyed.
16892_ Machine disabled.
16898_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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|        ????              |#???#"    "#???????????? |
|        ????A             "#???#"    "#???????????? |
|        ???"              "#####     "##??????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          37
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Weapon Cycling             20
Evasion (%)                49
Targeting Accuracy         12
Target Analysis            6
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        77
Relay Coupler Value        4

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugShadeBattery
  Manual?         0
Play Time         02:51:13
  Cumulative      148.1 hours
  Start           2020.11.09 @ 07:46:36
  End             2020.11.09 @ 11:54:59
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          48
  Rogue           33
  Adventurer      15
  Explorer        0
Win Type          -
  Total           4
  Types           1/0/1/1/1/0/0/0/0
Lore%             77
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6cd65c8-4e28-40d4-a644-5438fc506add